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MA5D assault rifle: Difference between revisions

From Halopedia, the Halo wiki

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===Changes from MA37 ICWS in ''Halo: Reach''===
===Changes from MA37 ICWS in ''Halo: Reach''===
*Heavier but more controllable reticle bloom
*Heavier but more controllable reticle bloom
*More damage per round: only 13 shots are needed to kill a fully-shielded Spartan instead of 19.
*More damage per round: only 15 shots are needed to kill a fully-shielded Spartan instead of 19.
*Slightly increased rate of fire
*Slightly increased rate of fire
*Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.
*Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.

Revision as of 04:34, August 28, 2015

Template:Weapon Infobox

The MA5D Individual Combat Weapon System (ICWS) is an assault rifle used by the United Nations Space Command. Like the rest of the MA5 series, the MA5D is designed and manufactured by Misriah Armory.[1]

Overview

The MA5D assault rifle is an air-cooled, gas-operated, magazine-fed, fully automatic bullpup rifle that fires standard 7.62x51mm FMJ-AP ammunition from a 32-round detachable box magazine.[2] It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles. It bears few design differences from the MA5C apart from an integrated muzzle brake.

The MA5D ICWS was in limited service use as early as 2526 when it was issued to officer cadets, drill instructors, and security personnel at the Corbulo Academy of Military Science, as well as Spartan Blue Team.[3][4] It saw continued use throughout the war, though the MA5's B and C variants remained more common.[5][6][7] By 2557 the MA5D had become standard issue. It is now favored due to its ruggedness and ability to withstand the conditions that are often faced on frontier colonies.[8]

Gameplay

Changes from MA37 ICWS in Halo: Reach

  • Heavier but more controllable reticle bloom
  • More damage per round: only 15 shots are needed to kill a fully-shielded Spartan instead of 19.
  • Slightly increased rate of fire
  • Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.

Changes from Halo 4 to Halo 5: Guardians

  • Can now be zoomed in using the Smart Scope and have its spread eliminated at the cost of added recoil
  • Smaller reticle/higher accuracy
  • The magazine size has been increased from 32 rounds to 36
  • Reload speed slightly increased

Halo Online

In Halo Online the MA5D comes in several variants.

  • The default MA5D has a 32 round magazine and 352 rounds in maximum reserve ammo.
  • The DMG MA5D does more damage than the standard MA5D at the cost of fire rate. It has a 28 round magazine and 152 rounds in maximum reserve ammo.
  • The ROF MA5D has a faster fire rate for the first five rounds fired, matching the M7 SMG's 900 RPM. It has a 32 round magazine and 304 rounds in maximum reserve ammo.
  • The ADV MA5D is more accurate than the standard MA5D. It has a 32 round magazine and 256 rounds in maximum reserve ammo.
  • The SNP MA5D features a variable-zoom scope similar to the SRS99 series.
  • The MAG MA5D has an increased magazine size.
  • The golden MA5D has superior stats all around. It has a 40 round magazine and 200 rounds in maximum reserve ammo.

Gallery

Normal Gallery

Halo 4 Skins

Halo 5: Guardians variants/skins

Halo Online variants

Videos

<youtube width="300" height="250">oQ-fsBPwwag</youtube>

List of appearances

Sources

  1. ^ Game Informer: The Arsenal of Halo 4
  2. ^ Halo 4 Official Site: Ordnance + Armor
  3. ^ Halo 4: Forward Unto Dawn
  4. ^ 343 Sparkast 014
  5. ^ Halo 4, Prologue
  6. ^ Halo: Initiation, Issue 1
  7. ^ Halo: Escalation, Issue 7
  8. ^ Cite error: Invalid <ref> tag; no text was provided for refs named H4VG