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Unggoy Heavy: Difference between revisions

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==Armor==
==Armor==
The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the [[Unggoy Ultra]]. Their armor provided significantly more protection that that of a [[Unggoy Minor]] or [[Unggoy Major|Major]] but it wasn't nearly as strong as an Ultra's or an [[Special Operations Unggoy|Unggoy]] in [[Covenant Special Operations|Spec Ops]].
The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the [[Unggoy Ultra]]. Their armor provided significantly more protection that that of a [[Unggoy Minor]] or [[Unggoy Major|Major]] but it wasn't nearly as strong as an Ultra's or a [[Special Operations Unggoy]]s in terms of durability.


The heavies of [[Jul 'Mdama's Covenant faction]] were slightly different although they wore an overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of different colors, including red, blue, orange and silver.<ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>[http://halo.xbox.com/en-us/Universe/Detail/character-enemy-renders/421563ab-3b18-4e29-8487-3dd79b627a70#imageNumber=17 '''Halo Waypoint:''' ''New Halo 4 Renders'']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 51</ref> Their helmets are also equipped with enhanced optical sensors for better combat performance. The combat harness also allows for the Grunt to use the methane tank as a makeshift thruster pack, allowing for easy access in various terrains.
The Heavies of [[Jul 'Mdama's Covenant faction]] were slightly different although they wore an overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of different colors, including red, blue, orange and silver.<ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>[http://halo.xbox.com/en-us/Universe/Detail/character-enemy-renders/421563ab-3b18-4e29-8487-3dd79b627a70#imageNumber=17 '''Halo Waypoint:''' ''New Halo 4 Renders'']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 51</ref> Their helmets are also equipped with enhanced optical sensors for better combat performance. The combat harness also allows for the Heavies to use the methane tank as a makeshift thruster pack, allowing for easy access in various terrains.


==Combat==
==Combat==
[[File:1218481089 Heavygrunt.jpg|thumb|left|200px|Stationed on a [[Type-52 Phantom]]'s side, this particular Grunt Heavy shows one of the many duties of its rank: operating [[Type-52 plasma cannon]]s or heavy weaponry.]]
[[File:1218481089 Heavygrunt.jpg|thumb|left|200px|Stationed on a [[Type-52 Troop Carrier|Phantom]]'s side, this particular Unggoy Heavy shows one of the many duties of its rank: operating [[Type-52 Directed Energy Support Weapon|plasma turret]]s or heavy weaponry.]]
Heavy Grunts are usually seen in conjunction with other Covenant infantry, operating as heavy support units and are usually operating heavy weapon systems such as [[Type-42 plasma cannon|T-42]] or [[Type-52 plasma cannon|T-52 plasma cannons]], [[Shade]] turret and [[Type-33 fuel rod gun]]s with deadly effect.
Unggoy Heavies are usually seen in conjunction with other Covenant infantry, operating as heavy support units and are usually operating heavy weapon systems such as [[Type-42 plasma cannon|T-42]] or [[Type-52 plasma cannon|T-52 plasma turret]]s, [[Shade]] turret and [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]s with deadly effect.


They will usually not flee from their position unless the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Type-25 plasma pistol|plasma pistol]] and attack like a normal Grunt. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Grunt, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Grunts, it is strangely rare for Heavy Grunts to throw [[Type-1 plasma grenade|plasma grenade]]s.
They will usually not flee from their position unless the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Type-25 Directed Energy Pistol|plasma pistol]] and attack like a normal Unggoy. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Unggoy, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Unggoy, it is strangely rare for Heavies to throw [[Type-1 Antipersonnel Grenade|plasma grenade]]s.


Note that the cannon is free for a player to use after taking out its operator. In ''[[Halo 2]]'' a Heavy Grunt must first deploy its plasma cannon before it can be used. If the Grunt Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'', since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.
Note that the cannon is free for a player to use after taking out its operator. In ''[[Halo 2]]'' an Unggoy Heavy must first deploy its plasma cannon before it can be used. If the Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'', since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.


In ''Halo 3'', Heavy Grunts are seen utilizing many different heavy [[weapons]] and [[vehicles]]. They are commonly seen driving [[Type-32 Ghost|Ghost]]s and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Heavy Grunts may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a [[Type-33 fuel rod gun|fuel rod gun]].  
In ''Halo 3'', Unggoy Heavies are seen utilizing many different heavy [[weapons]] and [[vehicles]]. They are commonly seen driving [[Type-32 Rapid Attack Vehicle|Ghost]]s and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Unggoy will attempt to ram enemies and will keep their distance from advancing foes. Unggoy Heaves may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a [[Type-33 Light Anti-Armor Weapon|fuel rod gun]].  
Like Spec Ops and Ultra grunts, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a Fuel Rod Gun, Grunt Heavies will usually use plasma pistols, but on higher difficulties they may use [[Type-33 needler|neelder]]s.
Like [[Special Operations Unggoy|Special Operations]] and [[Unggoy Ultra]]s, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a fuel rod gun, Unggoy Heavies will usually use [[Type-25 Directed Energy Pistol|plasma pistol]]s, but on higher difficulties they may use [[Type-33 Guided Munitions Launcher|Needler]]s.


==Trivia==
==Trivia==
*The only time a non-Heavy Grunt is seen deploying a [[Type-42 plasma cannon|portable plasma cannon]] is in ''Halo 2'' at the beginning of the level [[The Arbiter]] where a SpecOps Grunt is carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts.
*The only time a non-Heavy Unggoy is seen deploying a [[Type-42 Directed Energy Support Weapon|plasma turret]] is in ''Halo 2'' at the beginning of the level [[The Arbiter]] where a [[Special Operations Unggoy]] is carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations units.
*In ''Halo 3'', if a Heavy Grunt panics while carrying an undeployed turret, it will wave the turret around in the air with only one hand. This is because Grunts usually use small single-handed weapons, and no separate animation was created for Heavy Grunts using turrets.
*In ''Halo 3'', if a Heavy panics while carrying an undeployed [[Type-52 Directed Energy Support Weapon|plasma turret]], it will wave the turret around in the air with only one hand. This is because Unggoy usually use small single-handed weapons, and no separate animation was created for Unggoy Heavies using turrets.
*Heavy Grunts are classified as Spec Ops Grunts in [[Firefight]], whereas Grunt Ultras are simply classed as regular Grunts. Actual Spec Ops Grunts are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in ''[[Halo 4]]'', where Unggoy Heavies are classified as Ultras by the [[List of Halo 4 Commendations|Commendations]] along with some other enemies who have also been mislabeled.
*Unggoy Heavies are classified as Special Operations Unggoy in [[Firefight]], whereas [[Unggoy Ultra]]s are simply classed as regular Unggoy. Actual Special Operations Unggoy are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in ''[[Halo 4]]'', where Unggoy Heavies are classified as Ultras by the [[List of Halo 4 Commendations|Commendations]] along with some other enemies who have also been mislabeled.
*In ''Halo: Reach'' [[campaign]] level [[ONI: Sword Base]], Heavy Grunts are seen with [[Type-25 plasma rifle|plasma rifle]]s on higher difficulties.
*In ''Halo: Reach'' [[campaign]] level [[ONI: Sword Base]], Unggoy Heavies are seen with [[Type-25 Directed Energy Rifle|plasma rifle]]s on higher difficulties.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HReach - Heavy Unggoy.png|An Unggoy Heavy in ''Halo: Reach''.
File:HReach - Heavy Unggoy.png|An Unggoy Heavy in ''Halo: Reach''.
File:Turret Grunt.jpg|An Unggoy Heavy with a Type-42 DESW in ''Halo 2''.
File:Turret Grunt.jpg|An Unggoy Heavy with a [[Type-42 Directed Energy Support Weapon|plasma turret]] in ''Halo 2''.
File:H2 Heavy Grunt.png|Detail view of a Heavy Grunt from ''Halo 2''.
File:H2 Heavy Grunt.png|Detail view of an Unggoy Heavy from ''Halo 2''.
File:GH firing spiker.jpg|An Unggoy Heavy firing a Spiker on the mission ''[[The Ark (level)|The Ark]]''.
File:GH firing spiker.jpg|An Unggoy Heavy firing a [[Type-25 Carbine|Spiker]] on the mission ''[[The Ark (level)|The Ark]]''.
File:GruntHeavyCutout.png|An Unggoy Heavy in ''Halo 3''.
File:GruntHeavyCutout.png|An Unggoy Heavy in ''Halo 3''.
File:TurretGrunt.jpg|An Unggoy Heavy operating the plasma turret on a Wraith in ''Halo: Reach''.
File:TurretGrunt.jpg|An Unggoy Heavy operating the [[Type-52 Directed Energy Support Weapon|plasma turret]] on a [[Type-26 Assault Gun Carriage|Wraith]] in ''Halo: Reach''.
File:H4 Grunt Heavy.png|The Unggoy Heavy in ''Halo 4''.
File:H4 Grunt Heavy.png|The Unggoy Heavy in ''Halo 4''.
File:Heavyandco.jpg|An Unggoy Heavy, with a [[Sangheili Warrior]] and [[Sangheili Ranger]], on Requiem.
File:Heavyandco.jpg|An Unggoy Heavy, with a [[Sangheili Warrior]] and [[Sangheili Ranger]], on Requiem.

Revision as of 06:17, January 21, 2015

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Heavy
H4-UnggoyHeavy.png

Function:

Combat support, defense, heavy weapons experts

Species:

Unggoy

Affiliation:

Covenant
Swords of Sanghelios
Jul 'Mdama's Covenant faction
Vata 'Gajat's mercenary group

 

Heavy is a high Covenant Unggoy rank. This rank is designated for the use of heavy weapons, turrets, and some vehicles.[1][2] Even after the dissolution of the original Covenant, various remnant groups, including the faction led by Jul 'Mdama, still makes use of Heavies.

Armor

The original Unggoy Heavies wore distinctive sage-green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the Unggoy Ultra. Their armor provided significantly more protection that that of a Unggoy Minor or Major but it wasn't nearly as strong as an Ultra's or a Special Operations Unggoys in terms of durability.

The Heavies of Jul 'Mdama's Covenant faction were slightly different although they wore an overall similar combat harness. They wore unique, turtle-like helmets over their heads and wore harnesses that came in a variety of different colors, including red, blue, orange and silver.[3][4][5] Their helmets are also equipped with enhanced optical sensors for better combat performance. The combat harness also allows for the Heavies to use the methane tank as a makeshift thruster pack, allowing for easy access in various terrains.

Combat

File:1218481089 Heavygrunt.jpg
Stationed on a Phantom's side, this particular Unggoy Heavy shows one of the many duties of its rank: operating plasma turrets or heavy weaponry.

Unggoy Heavies are usually seen in conjunction with other Covenant infantry, operating as heavy support units and are usually operating heavy weapon systems such as T-42 or T-52 plasma turrets, Shade turret and fuel rod guns with deadly effect.

They will usually not flee from their position unless the player is too close or out of range of their weapon, in which case they will pull out a plasma pistol and attack like a normal Unggoy. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Unggoy, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Unggoy, it is strangely rare for Heavies to throw plasma grenades.

Note that the cannon is free for a player to use after taking out its operator. In Halo 2 an Unggoy Heavy must first deploy its plasma cannon before it can be used. If the Heavy carrying the plasma cannon is killed before it can deploy it then it cannot be used. This is not the case in Halo 3, since most of the plasma cannons encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.

In Halo 3, Unggoy Heavies are seen utilizing many different heavy weapons and vehicles. They are commonly seen driving Ghosts and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Unggoy will attempt to ram enemies and will keep their distance from advancing foes. Unggoy Heaves may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they are manning a plasma turret or carrying a fuel rod gun. Like Special Operations and Unggoy Ultras, they are some of the most dangerous and tactical Unggoy. When not manning a vehicle or turret or carrying a fuel rod gun, Unggoy Heavies will usually use plasma pistols, but on higher difficulties they may use Needlers.

Trivia

  • The only time a non-Heavy Unggoy is seen deploying a plasma turret is in Halo 2 at the beginning of the level The Arbiter where a Special Operations Unggoy is carrying one. This is because the only Unggoy allies encountered in the level are Special Operations units.
  • In Halo 3, if a Heavy panics while carrying an undeployed plasma turret, it will wave the turret around in the air with only one hand. This is because Unggoy usually use small single-handed weapons, and no separate animation was created for Unggoy Heavies using turrets.
  • Unggoy Heavies are classified as Special Operations Unggoy in Firefight, whereas Unggoy Ultras are simply classed as regular Unggoy. Actual Special Operations Unggoy are only seen manning the side-mounted plasma turrets on the Phantoms. Something similar happens in Halo 4, where Unggoy Heavies are classified as Ultras by the Commendations along with some other enemies who have also been mislabeled.
  • In Halo: Reach campaign level ONI: Sword Base, Unggoy Heavies are seen with plasma rifles on higher difficulties.

Gallery

List of appearances

Sources

  1. ^ Halo: The Essential Visual Guide, page 87
  2. ^ Halo Encyclopedia, pages 142-143
  3. ^ Halo 4 Interactive Guide
  4. ^ Halo Waypoint: New Halo 4 Renders
  5. ^ Halo 4 Prima Official Game Guide (Collector's Edition), page 51