MA37 assault rifle: Difference between revisions
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|length=(o/a) 80 centimeters (31.5 inches) | |length=(o/a) 80 centimeters (31.5 inches) | ||
|ammotype=[[7.62x51mm NATO]] | |ammotype=[[7.62x51mm NATO]] | ||
|feed=32 round box magazine (Mk.IV model) | |feed=32 round box magazine (Mk.IV model) | ||
|operation=[[wikipedia:Gas-operated_reloading#Short-stroke_piston|Short-stroke]], [[wikipedia:Gas-operated reloading|gas-operated]], [[wikipedia:Rotating bolt|rotating-bolt]] | |operation=[[wikipedia:Gas-operated_reloading#Short-stroke_piston|Short-stroke]], [[wikipedia:Gas-operated reloading|gas-operated]], [[wikipedia:Rotating bolt|rotating-bolt]] | ||
|rate=Approximately 550 RPM{{fact}} | |rate=Approximately 550 RPM{{fact}} | ||
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|range= 150 meters | |range= 150 meters | ||
}} | }} | ||
The '''MA37 Individual Combat Weapon System''', (abbreviated '''MA37 ICWS''' or '''MA37 assault rifle'''), formally known as the '''Individual Combat Weapon System, Caliber 7.62 mm, MA37'''<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24580 '''Bungie.net''': ''Halo: Reach Ordnance'']</ref> | The '''MA37 Individual Combat Weapon System''', (abbreviated '''MA37 ICWS''' or '''MA37 assault rifle'''), formally known as the '''Individual Combat Weapon System, Caliber 7.62 mm, MA37''',<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24580 '''Bungie.net''': ''Halo: Reach Ordnance'']</ref> is the standard-issue service rifle of the [[UNSC Army|UNSC Army]]. It is produced by [[Misriah Armory]] and is known as the '''[[MA5 Series|MA5]]''' by the [[UNSC Fleet Command|Naval services]]. | ||
== Overview == | == Overview == | ||
{{Main|MA5 Series}} | {{Main|MA5 Series}} | ||
The MA37 Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully | The MA37 Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully automatic bullpup rifle that fires 7.62x51mm ammunition.<ref name="B.net"/> It possesses a built-in ammunition indicator and magnetic compass for orientation like all other MA5 series rifles. | ||
The MA37 features a grip with a | The MA37 features a grip with a notch for the finger, similar to A2 pistol grip on a 20th/21st century AR-15. The barrel features a flash hider on the end which appears to be designed to direct gas (which produces flash and noise) forward, rather than upward, which would help to reduce felt recoil and muzzle climb. The rifle features a cheek riser on the receiver. The MA37 also features an ambidextrous magazine release and an ambidextrous selector switch. The MA37 also features vents on the rifle's chassis near the barrel assembly, which facilitate air cooling of the barrel as the weapon fires. | ||
== Gameplay == | == Gameplay == | ||
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*Slower rate of fire and decreased damage per round. | *Slower rate of fire and decreased damage per round. | ||
*Larger reticule. Short, controlled bursts are much more accurate than sustained fire. | *Larger reticule. Short, controlled bursts are much more accurate than sustained fire. | ||
*Shots have [[ | *Shots have [[Wikipedia:Hitscan|hitscan]] properties; shots fired would hit instantly. | ||
*Reload, melee animations, and firing sound have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]] from ''Halo: Combat Evolved''. | *Reload, melee animations, and firing sound have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]] from ''Halo: Combat Evolved''. | ||
== Tactics == | == Tactics == | ||
=== General === | === General === | ||
Like most weapons in ''Halo: Reach''<nowiki />'s sandbox, the MA37 comes with a [[reticule|reticule bloom]]. A sustained fire will decrease the accuracy of the weapon; this is indicated by the expanding reticule. To compensate this, it is recommended to fire in short, controlled bursts. Burst-fire is best used in Firefight or Campaign, as you very rarely get the chance to use it in matchmaking. | |||
=== Campaign === | === Campaign === | ||
*Like the [[MA5B]] and | *Like the [[MA5B Individual Combat Weapon System|MA5B]] in ''Halo: Combat Evolved'' and the MA5C in ''Halo 3''/''ODST'', the MA37 is efficient in taking down large squads of [[Unggoy|Grunts]]. | ||
*A combination of the | *A combination of the assault rifle and a fully-charged plasma pistol is a good all-round weapon combo; shielded Covenant soldiers can be easily neutralized with the charged plasma pistol followed by several burst from the assault rifle. | ||
=== Multiplayer === | === Multiplayer === | ||
*The MA37 is the typical starting weapon for most online matchmaking games. It is best used at close range, so one tactic is to charge an opponent and unleash fire as soon as they're squarely within your reticule. Keep shooting until their shields go down and finish them off with a quick melee or more fire. | *The MA37 is the typical starting weapon for most online matchmaking games. It is best used at close range, so one tactic is to charge an opponent and unleash fire as soon as they're squarely within your reticule. Keep shooting until their shields go down and finish them off with a quick melee or more fire. | ||
*Roughly half a clip on a fully shielded enemy is all you need to kill them. While previous assault rifles have killed a fully shielded opponent in standard matches with exactly 16 shots, the MA37 seems to fluctuate in how many rounds are needed, sometimes needing more, sometimes less. | *Roughly half a clip on a fully shielded enemy is all you need to kill them. While previous assault rifles have killed a fully shielded opponent in standard matches with exactly 16 shots, the MA37 seems to fluctuate in how many rounds are needed, sometimes needing more, sometimes less. | ||
*The MA37's versatile nature makes it an excellent back-up weapon to make up for the faults of | *The MA37's versatile nature makes it an excellent back-up weapon to make up for the faults of the player's main weapon. | ||
*The MA37 is inferior to the [[M392 Designated Marksman Rifle|M392]], [[Type-31 Rifle]], and [[M6G Personal Defense Weapon System|M6G]] when compared to their accuracy and range. However, it is easier to use at short range combat compared to aforementioned weapons due to easy shot placement. | *The MA37 is inferior to the [[M392 Designated Marksman Rifle|M392]], [[Type-31 Rifle]], and [[M6G Personal Defense Weapon System|M6G]] when compared to their accuracy and range. However, it is easier to use at short range combat compared to aforementioned weapons due to easy shot placement. | ||
==Trivia== | ==Trivia== | ||
*If the player participated in the ''[[Halo: Reach Beta]]'', which was obtainable with a copy of ''[[Halo 3: ODST]]'', a unique [[Visual Flair|nameplate]] emblem of an MA37 is obtainable for use on Xbox LIVE in multiplayer. | *If the player participated in the ''[[Halo: Reach Beta]]'', which was obtainable with a copy of ''[[Halo 3: ODST]]'', a unique [[Visual Flair|nameplate]] emblem of an MA37 is obtainable for use on Xbox LIVE in multiplayer. | ||
*In the ''[[Halo: Combat Evolved Anniversary]]'' announcement trailer, the [[MA5B Individual Combat Weapon System|MA5B assault rifle]] uses the MA37's model as a placeholder model.<ref>[[Halo: Combat Evolved Anniversary announcement trailer|''Halo: Combat Evolved Anniversary'' announcement trailer]]</ref><ref>[http://halo.xbox.com/en-us/intel/featured/video/halo-anniversary-exclusive/7ed1f10f-349c-4c47-a07a-831d12f94d63 '''Halo Waypoint:''' ''Halo: Anniversary Exclusive'']</ref> | *In the ''[[Halo: Combat Evolved Anniversary]]'' announcement trailer, the [[MA5B Individual Combat Weapon System|MA5B assault rifle]] uses the MA37's model as a placeholder model.<ref>[[Halo: Combat Evolved Anniversary announcement trailer|''Halo: Combat Evolved Anniversary'' announcement trailer]]</ref><ref>[http://halo.xbox.com/en-us/intel/featured/video/halo-anniversary-exclusive/7ed1f10f-349c-4c47-a07a-831d12f94d63 '''Halo Waypoint:''' ''Halo: Anniversary Exclusive'']</ref> In the final game the weapon uses the MA5C's model from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. | ||
*The binary code ''01000100011000010111011001100101'' is displayed at the bottom left of the MA37's ammunition counter. This represents "Dave," in reference to Dave Candland, UI designer for ''Halo: Reach''. | *The binary code ''01000100011000010111011001100101'' is displayed at the bottom left of the MA37's ammunition counter. This represents "Dave," in reference to Dave Candland, UI designer for ''Halo: Reach''. | ||
*Although only the MA37's fully automatic setting is used in-game, the fire mode selector is modeled in the semi-automatic position. | *Although only the MA37's fully automatic setting is used in-game, the fire mode selector is modeled in the semi-automatic position. | ||
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== List of appearances == | == List of appearances == | ||
*''[[Halo: Reach]]'' {{1st}} | *''[[Halo: Reach]]'' {{1st}} | ||
== Sources == | == Sources == |
Revision as of 09:02, April 21, 2013
Template:Weapon Infobox The MA37 Individual Combat Weapon System, (abbreviated MA37 ICWS or MA37 assault rifle), formally known as the Individual Combat Weapon System, Caliber 7.62 mm, MA37,[1] is the standard-issue service rifle of the UNSC Army. It is produced by Misriah Armory and is known as the MA5 by the Naval services.
Overview
- Main article: MA5 Series
The MA37 Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully automatic bullpup rifle that fires 7.62x51mm ammunition.[1] It possesses a built-in ammunition indicator and magnetic compass for orientation like all other MA5 series rifles.
The MA37 features a grip with a notch for the finger, similar to A2 pistol grip on a 20th/21st century AR-15. The barrel features a flash hider on the end which appears to be designed to direct gas (which produces flash and noise) forward, rather than upward, which would help to reduce felt recoil and muzzle climb. The rifle features a cheek riser on the receiver. The MA37 also features an ambidextrous magazine release and an ambidextrous selector switch. The MA37 also features vents on the rifle's chassis near the barrel assembly, which facilitate air cooling of the barrel as the weapon fires.
Gameplay
Differences from MA5C ICWS in Halo 3
- Major cosmetic differences such as a more skeletal and detailed body, shorter overall length, ammunition counter appearing as an attachment rather than an integrated part of the weapon.
- Maximum ammunition capacity decreased from 352 to 288 rounds.
- Slower rate of fire and decreased damage per round.
- Larger reticule. Short, controlled bursts are much more accurate than sustained fire.
- Shots have hitscan properties; shots fired would hit instantly.
- Reload, melee animations, and firing sound have been changed to make it feel more like the MA5B from Halo: Combat Evolved.
Tactics
General
Like most weapons in Halo: Reach's sandbox, the MA37 comes with a reticule bloom. A sustained fire will decrease the accuracy of the weapon; this is indicated by the expanding reticule. To compensate this, it is recommended to fire in short, controlled bursts. Burst-fire is best used in Firefight or Campaign, as you very rarely get the chance to use it in matchmaking.
Campaign
- Like the MA5B in Halo: Combat Evolved and the MA5C in Halo 3/ODST, the MA37 is efficient in taking down large squads of Grunts.
- A combination of the assault rifle and a fully-charged plasma pistol is a good all-round weapon combo; shielded Covenant soldiers can be easily neutralized with the charged plasma pistol followed by several burst from the assault rifle.
Multiplayer
- The MA37 is the typical starting weapon for most online matchmaking games. It is best used at close range, so one tactic is to charge an opponent and unleash fire as soon as they're squarely within your reticule. Keep shooting until their shields go down and finish them off with a quick melee or more fire.
- Roughly half a clip on a fully shielded enemy is all you need to kill them. While previous assault rifles have killed a fully shielded opponent in standard matches with exactly 16 shots, the MA37 seems to fluctuate in how many rounds are needed, sometimes needing more, sometimes less.
- The MA37's versatile nature makes it an excellent back-up weapon to make up for the faults of the player's main weapon.
- The MA37 is inferior to the M392, Type-31 Rifle, and M6G when compared to their accuracy and range. However, it is easier to use at short range combat compared to aforementioned weapons due to easy shot placement.
Trivia
- If the player participated in the Halo: Reach Beta, which was obtainable with a copy of Halo 3: ODST, a unique nameplate emblem of an MA37 is obtainable for use on Xbox LIVE in multiplayer.
- In the Halo: Combat Evolved Anniversary announcement trailer, the MA5B assault rifle uses the MA37's model as a placeholder model.[2][3] In the final game the weapon uses the MA5C's model from Halo 3 and Halo 3: ODST.
- The binary code 01000100011000010111011001100101 is displayed at the bottom left of the MA37's ammunition counter. This represents "Dave," in reference to Dave Candland, UI designer for Halo: Reach.
- Although only the MA37's fully automatic setting is used in-game, the fire mode selector is modeled in the semi-automatic position.
Gallery
- HaloReach - AR Concepts.jpg
Concepts for the MA37 based on the MA5C.
- Reach concept-MA37.jpg
Concept art of the MA37 and its electronics suite.
- HReach-MA37-ICWS-AR-Left.png
A left-side view of the MA37 Individual Combat Weapon System.
- MA37 back.png
Rear view of the MA37 Assault Rifle's ammo counter.
- MA37 AR left2.png
Left-facing view of the MA37.
First person view of the MA37 from the HUD in Reach's Pre-Alpha Build.
- MA37firstpersonREACHbeta.png
The MA37 from first-person perspective during the Halo: Reach Beta.
- Reach MA37 Reload.png
The reloading animation of the MA37.
- HaloReach - Screenshot 06.jpg
SPARTAN-B312 and Emile-A239 wielding the MA37 in combat in the alpha build of Halo: Reach.
An Army trooper firing his MA37.
The MA5B assault rifle in Halo: Combat Evolved Anniversary originally used the MA37's model as a placeholder.
List of appearances
- Halo: Reach (First appearance)
Sources
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