Sentinel beam: Difference between revisions

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{{Forerunner}}
==Summary==
==Summary==



Revision as of 13:19, December 9, 2006

Summary

The Sentinel Beam is a Forerunner weapon connected to Sentinels to control outbreaks of The Flood. It appears as a beam of energy that can cut through most forms of the Flood parasite. The blue Sentinel beam is a stronger, more efficient version of the common orange Sentinel beam and overheats less. Some think that the sentinels use their beams to cut things like grass. That might explain why the plants in Halo 1 were not growing on the buildings.

In Multiplayer, the Sentinel Beam will only appear in the bases on Backwash.

Like many weapons, it cannot be used in Halo: Combat Evolved.

Combat Usage

The Sentinel Beam is not player-usable in Halo: Combat Evolved. However, it can be used in Halo 2.

The Sentinel Beam runs on an non-rechargable battery with a maximum charge of 100%. Like the Covenant's plasma weapons, it can overheat and will do so if 23% of the battery is used in one continous stream. It is effective against most kinds of Flood and Sentinels, and can deplete shields like plasma weapons.

A continuous hit from a Sentinel Beam can be devastating against any opponent.

Character Compatibility

Technical Data

  • Ammunition: Unknown
  • Dual-Wield: No
  • Damage: Medium
  • Range: Low
  • Accuracy: Medium
  • Rate of Fire: Continuous
  • EnergyPer Round: 1%
  • Ammunition (Max): 100%
  • Overheating: After: 23%
  • Melee Attack: Slow
  • Scope: No

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