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High Charity: Difference between revisions

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;[[Human-Covenant War]]
;[[Human-Covenant War]]
*[[Battle of Installation 05]]
*[[Battle of Installation 05]]
*[[First Battle of High Charity]]
*[[Battle of High Charity|First Battle of High Charity]]
*[[Battle of Installation 00]]
*[[Battle of Installation 00]]
*[[Raid on High Charity]]
*[[Raid on High Charity]]
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|captains=
|captains=
|affiliation=
|affiliation=
;[[Covenant Empire|Covenant]], [[Covenant Loyalists]] <small>(previously)</small>
;[[Covenant Empire|Covenant]], [[Covenant Empire|Covenant Loyalists]] <small>(previously)</small>
;[[Flood]]<ref group="note">The Flood repurposed High Charity as their [[Flood Hive]] after successfully occupying and taking control of the planetoid station from the Covenant remnants</ref>
;[[The Flood|Flood]]<ref group="note">The Flood repurposed High Charity as their [[Flood hive|Flood Hive]] after successfully occupying and taking control of the planetoid station from the Covenant remnants</ref>
}}
}}
'''''High Charity''''' was the [[Covenant Empire|Covenant]]'s center of government and mobile capital city, known as the ''Holy City of the Covenant'' or the ''Prophets' Holy City''.<ref name="floodgate">'''[[Halo 3]]''', campaign level, ''[[Floodgate]]''</ref>
'''''High Charity''''' was the [[Covenant Empire|Covenant]]'s center of government and mobile capital city, known as the ''Holy City of the Covenant'' or the ''Prophets' Holy City''.<ref name="floodgate">'''[[Halo 3]]''', campaign level, ''[[Floodgate]]''</ref>
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===Protection===
===Protection===
{{main|High Charity Defense Fleet}}
{{main|High Charity Defense Fleet}}
''High Charity'' was surrounded at all times by its own personal defense [[fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the ''[[Second Fleet of Homogeneous Clarity]]'' and the late ''[[Fleet of Particular Justice]]''. As it was the Covenant's major religious center and capital, ''High Charity'' was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime, though few of the Covenant could afford to do so. It was full of [[San 'Shyuum]] and [[Sangheili]] [[Councilors]], and the general leadership of the entire alien hegemony. It can be assumed that High Charity had its own set of powerful energy shields and defensive weapons. Despite its considerable defense assets it was unable to withstand the great [[Flood]] assault. The station's likely shields are most likely why the Flood entered it with ''[[In Amber Clad]]'' by a precise [[Slipspace]] jump: it allowed them to bypass any and all outer defenses.
''High Charity'' was surrounded at all times by its own personal defense [[fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the ''[[Second Fleet of Homogeneous Clarity]]'' and the late ''[[Fleet of Particular Justice]]''. As it was the Covenant's major religious center and capital, ''High Charity'' was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime, though few of the Covenant could afford to do so. It was full of [[San 'Shyuum]] and [[Sangheili]] [[Councilor]]s, and the general leadership of the entire alien hegemony. It can be assumed that High Charity had its own set of powerful energy shields and defensive weapons. Despite its considerable defense assets it was unable to withstand the great [[The Flood|Flood]] assault. The station's likely shields are most likely why the Flood entered it with ''[[UNSC In Amber Clad|In Amber Clad]]'' by a precise [[Slipstream space|Slipspace]] jump: it allowed them to bypass any and all outer defenses.


===Layout===
===Layout===
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== History ==
== History ==
=== Early history ===
=== Early history ===
From the Covenant's earliest recorded history, the San 'Shyuum ended their civil war by launching the Forerunner Dreadnought from their home planet Janjur Qom along with a chunk of rock. This chunk would later be built into ''High Charity''. The city was erected during the [[Sangheili-San 'Shyuum War]] and completed following the war's conclusion. The [[Forerunner Dreadnought]] that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside ''High Charity''. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of [[Slipspace]] probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.
From the Covenant's earliest recorded history, the San 'Shyuum ended their civil war by launching the Forerunner Dreadnought from their home planet Janjur Qom along with a chunk of rock. This chunk would later be built into ''High Charity''. The city was erected during the [[Sangheili-San 'Shyuum War]] and completed following the war's conclusion. The [[Forerunner Dreadnought]] that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside ''High Charity''. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of [[Slipstream space|Slipspace]] probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.


Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed as the [[Forerunner Dreadnought]] powered up, galvanized by the discovery of "[[Reclaimers]]" by the Covenant, and attempted to reach [[Harvest]] to transport the occupants to the [[Ark]]. It was accidentally deactivated by [[Lekgolo]] worms as they short circuited the ship.<ref>'''Halo: Contact Harvest'''</ref>
Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed as the [[Forerunner Dreadnought]] powered up, galvanized by the discovery of "[[Reclaimer]]s" by the Covenant, and attempted to reach [[Harvest]] to transport the occupants to the [[Installation 00|Ark]]. It was accidentally deactivated by [[Lekgolo]] worms as they short circuited the ship.<ref>'''Halo: Contact Harvest'''</ref>


===The Sacred Rings and the Great Journey===
===The Sacred Rings and the Great Journey===
[[File:High charity and Alpha Halo.jpg|250px|thumb|right|''High Charity'' with the remains of [[Installation 04]] in the background.]]
[[File:High charity and Alpha Halo.jpg|250px|thumb|right|''High Charity'' with the remains of [[Installation 04]] in the background.]]
Upon the discovery of [[Installation 04]] by the Covenant, ''High Charity'' was supposed to perform a [[Slipspace]] jump to the ring along with its fleet, where the High [[Prophets]] would activate the ring to send the Covenant on the [[Great Journey]].  
Upon the discovery of [[Installation 04]] by the Covenant, ''High Charity'' was supposed to perform a [[Slipstream space|Slipspace]] jump to the ring along with its fleet, where the High [[San 'Shyuum|Prophets]] would activate the ring to send the Covenant on the [[Covenant religion|Great Journey]].  


The Fleet of [[Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadamee]], had already made its way to the Ring while chasing the Halcyon-class cruiser ''[[UNSC Pillar of Autumn|The Pillar of Autumn]]'', but they did not know about the [[Flood]], and did not expect interference from the [[UNSC]]. When ''High Charity'' and its fleet arrived at [[Threshold]], they found that both Installation 04 and the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].
The Fleet of [[Fleet of Particular Justice|Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadam]]ee, had already made its way to the Ring while chasing the Halcyon-class cruiser ''[[UNSC Pillar of Autumn|The Pillar of Autumn]]'', but they did not know about the [[The Flood|Flood]], and did not expect interference from the [[United Nations Space Command|UNSC]]. When ''High Charity'' and its fleet arrived at [[Threshold]], they found that both Installation 04 and the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].


In the early stages of the [[Battle of Earth]], the [[High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch [[John-117|Master Chief]] and a group of [[UNSC Marine Corps|Marines]] assassinate the Prophet of [[Prophet_of_Regret|Regret]]. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]].
In the early stages of the [[Battle of Earth]], the [[Prophet of Regret|High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch [[John-117|Master Chief]] and a group of [[UNSC Marine Corps|Marines]] assassinate the Prophet of [[Prophet_of_Regret|Regret]]. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]].


===Battle of ''High Charity''===
===Battle of ''High Charity''===
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During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s teleportation grid.
During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s teleportation grid.


At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses. Once inside, the Flood used [[D77-TC Pelican Dropship|Pelican]] dropships to spread both [[Combat Forms|Combat and]] [[Carrier Form]]s around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate [[John-117|Master Chief]], John-117 was caught in the middle of the quarrel, but managed to escape.
At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses. Once inside, the Flood used [[D77-TC Pelican|Pelican]] dropships to spread both [[Flood combat form|Combat and]] [[Flood carrier form|Carrier Forms]] around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate [[John-117|Master Chief]], John-117 was caught in the middle of the quarrel, but managed to escape.


Eventually, the Dreadnought at ''High Charity'''s core took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterward, and it was completely [[Flood Hive|infested]] by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[Council Chamber]] itself as his "throne room".<ref>'''[[Halo 2]]''', campaign level, ''[[The Great Journey (Level)|Epilogue]]''</ref>
Eventually, the Dreadnought at ''High Charity'''s core took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterward, and it was completely [[flood hive|infested]] by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[Council Chamber]] itself as his "throne room".<ref>'''[[Halo 2]]''', campaign level, ''[[The Great Journey|Epilogue]]''</ref>


===Quarantine of ''High Charity''===
===Quarantine of ''High Charity''===
As ''High Charity'' and [[Installation 05]] were rapidly falling to the [[Flood]], a massive battle between [[Sangheili]] and [[Jiralhanae]] held ships continued in the space around the city. The [[Sangheili]] [[Covenant Separatists|Separatists]] eventually succeeded in driving away the [[Jiralhanae]] or they possibly retreated on orders from [[Truth]] to assist in the conquest of [[Earth]]. But this led to the fall of High Charity to the Flood under the command of the Gravemind who used this as his second base and gain significant amount of ships. He sent one to infest [[Africa]] and from there all of [[Earth]].
As ''High Charity'' and [[Installation 05]] were rapidly falling to the [[The Flood|Flood]], a massive battle between [[Sangheili]] and [[Jiralhanae]] held ships continued in the space around the city. The [[Sangheili]] [[Covenant Separatists|Separatists]] eventually succeeded in driving away the [[Jiralhanae]] or they possibly retreated on orders from [[Prophet of Truth|Truth]] to assist in the conquest of [[Earth]]. But this led to the fall of High Charity to the Flood under the command of the Gravemind who used this as his second base and gain significant amount of ships. He sent one to infest [[Africa]] and from there all of [[Earth]].


The [[Sangheili]] fleet formed a large perimeter and quarantined ''High Charity'' and [[Installation 05]], attempting to prevent the [[Flood]] from infesting any other systems.<ref name="floodgate"/> Presumably all but one escaped [[Unnamed Flood-Captured Battlecruiser|Flood ship]] was destroyed, according to an Elite that was deployed to assist the Master Chief and the Arbiter. This ship, and the surrounding area of Africa were cleansed of the Flood, by means of glassing by the pursuing Sangheili ships.
The [[Sangheili]] fleet formed a large perimeter and quarantined ''High Charity'' and [[Installation 05]], attempting to prevent the [[The Flood|Flood]] from infesting any other systems.<ref name="floodgate"/> Presumably all but one escaped [[Unidentified Flood-captured battlecruiser|Flood ship]] was destroyed, according to an Elite that was deployed to assist the Master Chief and the Arbiter. This ship, and the surrounding area of Africa were cleansed of the Flood, by means of glassing by the pursuing Sangheili ships.


=== After the Flood invasion ===
=== After the Flood invasion ===
After the [[Battle of Earth]], a message from [[Cortana]] forewarned and notified the Master Chief that the [[Gravemind]] was speeding the infested ''High Charity'' toward [[Earth]], and the [[portal]] to [[Installation 00|the Ark]].
After the [[Battle of Earth]], a message from [[Cortana]] forewarned and notified the Master Chief that the [[Gravemind]] was speeding the infested ''High Charity'' toward [[Earth]], and the [[the Artifact|portal]] to [[Installation 00|the Ark]].


During the [[Battle of Installation 00]] at the [[Battle of the Citadel|Citadel]], ''High Charity'' appeared through the [[portal]] and narrowly missed colliding with the [[Sangheili]] [[Assault Carrier]] ''[[Shadow of Intent]]''. It disgorged [[Flood]] dispersal pods (one of which damaged the carrier) and crashed on the Installation. Covered with Flood biomass and with the interior transformed into a Flood hive, ''High Charity ''was almost unrecognizable. The [[Mausoleum of the Arbiter]] was one of the few remaining structures still recognizable within the infested city.
During the [[Battle of Installation 00]] at the [[Battle of the Citadel|Citadel]], ''High Charity'' appeared through the [[the Artifact|portal]] and narrowly missed colliding with the [[Sangheili]] [[Covenant assault carrier|Assault Carrier]] ''[[Shadow of Intent]]''. It disgorged [[The Flood|Flood]] dispersal pods (one of which damaged the carrier) and crashed on the Installation. Covered with Flood biomass and with the interior transformed into a Flood hive, ''High Charity ''was almost unrecognizable. The [[Mausoleum of the Arbiter]] was one of the few remaining structures still recognizable within the infested city.


===Raid on ''High Charity''===
===Raid on ''High Charity''===
{{Main|Raid on High Charity}}
{{Main|Raid on High Charity}}
After stopping Truth from activating the rings, [[John-117]] returned to the [[Flood]]-infested ''High Charity'' on a mission to retrieve [[Cortana]], which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through ''High Charity'' to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04B]] was fired, its debris showering the inactive Installation and the Ark below. Unfortunately, however, the Gravemind still managed to escape.<ref>'''[[Halo 3]]''', campaign level, ''[[Halo (Halo 3 Level)|Halo]]''</ref>
After stopping Truth from activating the rings, [[John-117]] returned to the [[The Flood|Flood]]-infested ''High Charity'' on a mission to retrieve [[Cortana]], which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through ''High Charity'' to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04B]] was fired, its debris showering the inactive Installation and the Ark below. Unfortunately, however, the Gravemind still managed to escape.<ref>'''[[Halo 3]]''', campaign level, ''[[Halo (Halo 3 level)|Halo]]''</ref>


==Trivia==
==Trivia==

Revision as of 05:24, May 29, 2011

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For other uses of "High Charity", see High Charity (disambiguation).

Template:Individual Ship Infobox High Charity was the Covenant's center of government and mobile capital city, known as the Holy City of the Covenant or the Prophets' Holy City.[1]

Description

Physical description

High Charity was a massive mushroom-shaped structure about 348 kilometers in diameter. It was partially constructed from a chunk of rock that had been blasted away from Janjur Qom by the Forerunner Dreadnought, with the rest of the superstructure being built around it. Inside the hollow dome of the station was a massive multi-leveled city. An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. The "stalk" beneath the dome was a mass of towers and antenna-like structures, with branches that likely served as docking bays. High Charity was mobile, and could make jumps through Slipspace.

The station received the majority of its power from the Forerunner Dreadnought, the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.[2] However, the station also possessed a set of auxiliary reactors that were capable of generating enough power for slipspace travel.[3]

Capital city

In the internal hub of High Charity lay an extremely large capital city. At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the Sangheili and the San 'Shyuum.

The city itself contained many locations sacred to the Covenant such as the Council Chamber, the Sanctum of the Hierarchs and the Mausoleum of the Arbiter. As a construct, High Charity was very similar to the Unyielding Hierophant, a repair & refit station, though it also served as a mobile command post. Unlike many small Covenant vessels and their UNSC counterparts, High Charity contained many courtyards and other non-essential spaces which gave the station a terrestrial feel. The interior of High Charity was filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city floated above a methane-rich field in which the millions of High Charity's Unggoy dwelled. The massive towers around the dome were gigantic spires of volcanic rock from the city's base, interwoven with metal supports and covered with decorative alloy. They were used by the San 'Shyuum as offices and private residences.[4]

Protection

Main article: High Charity Defense Fleet

High Charity was surrounded at all times by its own personal defense fleet, which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the Second Fleet of Homogeneous Clarity and the late Fleet of Particular Justice. As it was the Covenant's major religious center and capital, High Charity was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime, though few of the Covenant could afford to do so. It was full of San 'Shyuum and Sangheili Councilors, and the general leadership of the entire alien hegemony. It can be assumed that High Charity had its own set of powerful energy shields and defensive weapons. Despite its considerable defense assets it was unable to withstand the great Flood assault. The station's likely shields are most likely why the Flood entered it with In Amber Clad by a precise Slipspace jump: it allowed them to bypass any and all outer defenses.

Layout

Along the outer wall on the inside of High Charity were several towers, each containing rooms and hallways. Two of these towers were referred to by Cortana as the Mid Tower and the Far Tower. Most of these towers were connected to the two surrounding towers by the Hanging Gardens and the Valleys of Tears, but the towers containing the Council Chamber and the Mausoleum of the Arbiter were both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter was a part of the Sanctum of the Hierarchs, a large chamber decorated with shards of glass from worlds devastated by the Covenant. Below these structures are the lower districts.

History

Early history

From the Covenant's earliest recorded history, the San 'Shyuum ended their civil war by launching the Forerunner Dreadnought from their home planet Janjur Qom along with a chunk of rock. This chunk would later be built into High Charity. The city was erected during the Sangheili-San 'Shyuum War and completed following the war's conclusion. The Forerunner Dreadnought that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside High Charity. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of Slipspace probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.

Prior to the Human-Covenant War, High Charity was almost destroyed as the Forerunner Dreadnought powered up, galvanized by the discovery of "Reclaimers" by the Covenant, and attempted to reach Harvest to transport the occupants to the Ark. It was accidentally deactivated by Lekgolo worms as they short circuited the ship.[5]

The Sacred Rings and the Great Journey

File:High charity and Alpha Halo.jpg
High Charity with the remains of Installation 04 in the background.

Upon the discovery of Installation 04 by the Covenant, High Charity was supposed to perform a Slipspace jump to the ring along with its fleet, where the High Prophets would activate the ring to send the Covenant on the Great Journey.

The Fleet of Particular Justice, led by then Supreme Commander Thel 'Vadamee, had already made its way to the Ring while chasing the Halcyon-class cruiser The Pillar of Autumn, but they did not know about the Flood, and did not expect interference from the UNSC. When High Charity and its fleet arrived at Threshold, they found that both Installation 04 and the Fleet of Particular Justice had been utterly destroyed.

In the early stages of the Battle of Earth, the High Prophet of Regret sent the coordinates of Installation 05 to High Charity. The planetoid and its fleet arrived just in time to watch Master Chief and a group of Marines assassinate the Prophet of Regret. It then held position over Installation 05 until hostilities erupted between the Sangheili and the Jiralhanae, as the Great Schism began in November 2552.

Battle of High Charity

Main article: First Battle of High Charity

During the chaos of the battle, John-117 infiltrated High Charity, by way of teleportation from Gravemind directly into the Council Chambers using Installation 05's teleportation grid.

At the same time, the Flood made their own entrance, using the UNSC In Amber Clad to perform a slipspace jump into the interior of High Charity, bypassing its exterior defenses. Once inside, the Flood used Pelican dropships to spread both Combat and Carrier Forms around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate Master Chief, John-117 was caught in the middle of the quarrel, but managed to escape.

Eventually, the Dreadnought at High Charity's core took off, with both the Prophet of Truth and the Master Chief inside, leaving Cortana behind. It appears that the Covenant forces on both sides completely abandoned High Charity afterward, and it was completely infested by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the Council Chamber itself as his "throne room".[6]

Quarantine of High Charity

As High Charity and Installation 05 were rapidly falling to the Flood, a massive battle between Sangheili and Jiralhanae held ships continued in the space around the city. The Sangheili Separatists eventually succeeded in driving away the Jiralhanae or they possibly retreated on orders from Truth to assist in the conquest of Earth. But this led to the fall of High Charity to the Flood under the command of the Gravemind who used this as his second base and gain significant amount of ships. He sent one to infest Africa and from there all of Earth.

The Sangheili fleet formed a large perimeter and quarantined High Charity and Installation 05, attempting to prevent the Flood from infesting any other systems.[1] Presumably all but one escaped Flood ship was destroyed, according to an Elite that was deployed to assist the Master Chief and the Arbiter. This ship, and the surrounding area of Africa were cleansed of the Flood, by means of glassing by the pursuing Sangheili ships.

After the Flood invasion

After the Battle of Earth, a message from Cortana forewarned and notified the Master Chief that the Gravemind was speeding the infested High Charity toward Earth, and the portal to the Ark.

During the Battle of Installation 00 at the Citadel, High Charity appeared through the portal and narrowly missed colliding with the Sangheili Assault Carrier Shadow of Intent. It disgorged Flood dispersal pods (one of which damaged the carrier) and crashed on the Installation. Covered with Flood biomass and with the interior transformed into a Flood hive, High Charity was almost unrecognizable. The Mausoleum of the Arbiter was one of the few remaining structures still recognizable within the infested city.

Raid on High Charity

Main article: Raid on High Charity

After stopping Truth from activating the rings, John-117 returned to the Flood-infested High Charity on a mission to retrieve Cortana, which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through High Charity to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. High Charity was completely destroyed in the resulting explosions, with only the outer structure remaining when Installation 04B was fired, its debris showering the inactive Installation and the Ark below. Unfortunately, however, the Gravemind still managed to escape.[7]

Trivia

  • High Charity is roughly 1/75 the size of a Halo installation.[citation needed] In the final cutscene of Halo 2, High Charity is shown as a small dot at the upper portion of the ring when Installation 05 deactivates.
  • High Charity is said to resemble a Zap-Jelly.[citation needed]
  • The multiplayer map Gemini takes place on High Charity.
  • On January 18, 2524, a telescope on Mars captured the first known human image of High Charity. A colleague of Dr. Catherine Halsey sent a photograph of High Charity to her, unable to identify it but remarking that it was clearly alien and that it was larger than anything humanity had previously encountered.[8]

Gallery

List of appearances

Notes


Sources

  1. ^ a b Halo 3, campaign level, Floodgate
  2. ^ Halo 2, campaign level, Gravemind
  3. ^ Halo 3, campaign level, Cortana
  4. ^ Halo: Contact Harvest, page 146
  5. ^ Halo: Contact Harvest
  6. ^ Halo 2, campaign level, Epilogue
  7. ^ Halo 3, campaign level, Halo
  8. ^ Dr. Halsey's personal journal

Template:CovenantShips