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'''Hanging Gardens A'''<ref>[[Halo 2: The Official Game Guide]], pg 129.</ref> was one of the two [[Hanging Gardens|natural environment modules]] on the [[Covenant Empire|Covenant]] holy city of ''[[High Charity (Structure)|High Charity]]''.  
'''Hanging Gardens A'''<ref>[[Halo 2: The Official Game Guide]], page 129</ref> was one of the two [[Hanging Gardens|natural environment modules]] on the [[Covenant Empire|Covenant]] holy city of ''[[High Charity (Structure)|High Charity]]''.  


During the first hours of the [[Covenant Civil War]], both the [[Covenant Separatists]] and the [[Covenant Loyalists]] tried to take the gardens. [[Special Operations Elite]]s and [[Grunt]]s dueled with [[Brutes]] for control of the garden. Later on, two [[Ranger]] Elites came to assist the Separatist cause. In the events of the ''[[Halo 2]]'' [[campaign]] level ''[[Gravemind (Level)|Gravemind]]'', [[John-117]] slew all of the forces, as the Separatists had not yet joined the cause of the [[UNSC]].  
During the first hours of the [[Covenant Civil War]], both the [[Covenant Separatists]] and the [[Covenant Loyalists]] tried to take the gardens. [[Special Operations Elite]]s and [[Grunt]]s dueled with [[Brutes]] for control of the garden. Later on, two [[Ranger]] Elites came to assist the Separatist cause. In the events of the ''[[Halo 2]]'' [[campaign]] level ''[[Gravemind (Level)|Gravemind]]'', [[John-117]] slew all of the forces, as the Separatists had not yet joined the cause of the [[UNSC]].  

Revision as of 00:06, March 13, 2010

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Hanging Gardens A[1] was one of the two natural environment modules on the Covenant holy city of High Charity.

During the first hours of the Covenant Civil War, both the Covenant Separatists and the Covenant Loyalists tried to take the gardens. Special Operations Elites and Grunts dueled with Brutes for control of the garden. Later on, two Ranger Elites came to assist the Separatist cause. In the events of the Halo 2 campaign level Gravemind, John-117 slew all of the forces, as the Separatists had not yet joined the cause of the UNSC.

The area, although fairly small, was rather complicated. There were two hills on each side, and only one way to get to them. It was sometimes a difficult to find area, especially since the area was somewhat dim. In addition, there was a Jackal Sniper on the immediate right, which might be hard to spot.[2]

It can be assumed that the Hanging Gardens were destroyed when the Flood invaded High Charity, or if not, it is certain that they were destroyed along with the rest of High Charity at the end of the Human-Covenant War in the city's destruction on Installation 00.

Sources