Gameplay

Beachhead (Halo: Reach map): Difference between revisions

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|name = Beachhead
|name = Beachhead
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\ff50_park\ff50_park.scenario}}
|devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}}
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}}
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}}
|terrain = Human city, park
|terrain = Human city, park

Revision as of 12:41, June 30, 2024

This article is about the Halo: Reach Firefight level. For the Halo Wars Campaign level, see Beachhead (Halo Wars level).
Fight for prime real estate on the shores of New Alexandria.
Beachhead
Promotional image for Halo: Reach featuring the Firefight map Beachhead. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

ff50_park[1]

Lore information

Location:

Caracalla Park, New Alexandria, Reach[2]

Gameplay overview

Terrain:

Human city, park

Recommended gametype(s):

Firefight

 

Beachhead is a Firefight map in Halo: Reach.[3] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[2]

Overview

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.

Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

Trivia

  • The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
  • The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
  • Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.

Gallery

Sources

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
  2. ^ a b YouTube: Halo: Reach Firefight 2.0 Gameplay
  3. ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better