Beachhead (Halo: Reach map): Difference between revisions
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|name = Beachhead | |name = Beachhead | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
|devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\ | |devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} | ||
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}} | |location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}} | ||
|terrain = Human city, park | |terrain = Human city, park |
Revision as of 12:41, June 30, 2024
“ | Fight for prime real estate on the shores of New Alexandria. | ” |
Beachhead | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Human city, park |
Recommended gametype(s): |
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Beachhead is a Firefight map in Halo: Reach.[3] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[2]
Overview
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
Locations
The following are locations on the map that are so named on the player's HUD during gameplay:
- Pavilion
- Mezzanine
- Beach Road
- Terrace
- Bridge
- Breezeway
- Stage
- Central Coast
- Lake
- Access Road
- Garage
- Roof
Trivia
- The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
- The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
- Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
Gallery
Browse more images in this article's gallery page. |
A Firefight match on Beachhead.
A Warthog on Beachhead.
A Spartan fighting a Mgalekgolo.
A Spartan performing an assassination on a Kig-Yar
A trio of Spartans inside a Drop Shield on Beachhead.
Sources
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
- ^ a b YouTube: Halo: Reach Firefight 2.0 Gameplay
- ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better
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