Gameplay

Beachhead (Halo: Reach map): Difference between revisions

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==tactics==
*Watch the open areas to the left in the back. jackels(kig-yar) will enter and shoot the place up. Hunters and Elites will also enter through their.
*The drop pod on the deck always carries concussion brutes. So a well placed grenade will take at least 1 of them out.
*When playing on multiplayer, get in the rocket hog and drive it to the back of the room behind the garage. It will provide you with the advanced firepower you will need against elites and brutes when in the last wave of the round.
*The rocket hog can also be useful in eliminating the ghost and the wraiths. Use it carefully (and try to sneak up on wraiths) in a 3 player firefight, have one person draw the fire of the wraiths while 2 others drive the rocket hog.


==Trivia==
==Trivia==

Revision as of 13:11, April 24, 2024

This article is about the Halo: Reach Firefight level. For the Halo Wars Campaign level, see Beachhead (Halo Wars level).
Fight for prime real estate on the shores of New Alexandria.
Beachhead
Promotional image for Halo: Reach featuring the Firefight map Beachhead. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

ff50_park

Lore information

Location:

Caracalla Park, New Alexandria, Reach[1]

Gameplay overview

Terrain:

Human city, park

Recommended gametype(s):

Firefight

 

Beachhead is a Firefight map in Halo: Reach.[2] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[1]

Overview

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.

Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

tactics

  • Watch the open areas to the left in the back. jackels(kig-yar) will enter and shoot the place up. Hunters and Elites will also enter through their.
  • The drop pod on the deck always carries concussion brutes. So a well placed grenade will take at least 1 of them out.
  • When playing on multiplayer, get in the rocket hog and drive it to the back of the room behind the garage. It will provide you with the advanced firepower you will need against elites and brutes when in the last wave of the round.
  • The rocket hog can also be useful in eliminating the ghost and the wraiths. Use it carefully (and try to sneak up on wraiths) in a 3 player firefight, have one person draw the fire of the wraiths while 2 others drive the rocket hog.

Trivia

  • The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
  • The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
  • Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.

Gallery

Sources