Cut Halo 4 customization: Difference between revisions
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{{Series/Cut/H4}} | {{Series/Cut/H4}} | ||
Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor. | Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor. | ||
==Armor== | ==Armor== | ||
===CIO=== | ===CIO=== | ||
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File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns. | File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns. | ||
</gallery> | </gallery> | ||
===Gungnir=== | ===Gungnir=== | ||
{{Main|GUNGNIR-class Mjolnir}} | {{Main|GUNGNIR-class Mjolnir}} | ||
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File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists. | File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists. | ||
</gallery> | </gallery> | ||
===Hayabusa=== | |||
{{Main|Project HAYABUSA}} | |||
The Hayabusa armor, originally debuted as a crossover [[Armor customization (Halo 3)|armor set]] in ''[[Halo 3]]'', was concepted and modelled for inclusion in ''Halo 4'' though ultimately never realised. This may be due to rights issues, as the original Hayabusa design was created as a crossover with ''Dead or Alive 4''{{'}}s [[Nicole-458]] character. | |||
<gallery> | |||
File:H4 Concept MultiplayerArmors.jpg|Concept art for many ''Halo 4'' armors, including Hayabusa (third row, third column). | |||
File:H4 Hayabusa armor 3d model.jpg|Front and back renders of the Hayabusa armor in ''Halo 4''. | |||
File:H4 Hayabusa armor 3d model-2.jpg|Angled front and back renders. | |||
</gallery> | |||
===Infiltrator=== | |||
{{Main|INFILTRATOR-class Mjolnir}} | |||
The Infiltrator armor was implemented in the final game, though some in-progress renders showcase a unique forearm design for the Infiltrator set not used in the final ''Halo 4'' release. These wrists would later go on to be used in ''Halo 5: Guardians'' and ''Halo Online'', and the ''Online'' armour port to ''Halo 3''. | |||
<gallery> | |||
File:H4 Infiltrator Concept Art.jpg|Concept art for Infiltrator, with the unused forearms on the left. | |||
File:H4 Infiltrator HighPoly Render.jpg|A render of the Infiltrator high-poly model, with the unused forearms. | |||
</gallery> | |||
===Locus=== | ===Locus=== | ||
{{Main|LOCUS-class Mjolnir}} | {{Main|LOCUS-class Mjolnir}} | ||
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File:Halo 4 - Locus - Undefined skin.jpg|The unreleased Locus skin, being used on [[Ragnarok]]. | File:Halo 4 - Locus - Undefined skin.jpg|The unreleased Locus skin, being used on [[Ragnarok]]. | ||
</gallery> | </gallery> | ||
===Recon=== | ===Recon=== | ||
{{Main|RECON-class Mjolnir}} | {{Main|RECON-class Mjolnir}} | ||
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H4-AnthonyMadsen-ScanRender.png|Anthony Madsen's character model, featuring the same armor. | H4-AnthonyMadsen-ScanRender.png|Anthony Madsen's character model, featuring the same armor. | ||
</gallery> | </gallery> | ||
===Soldier=== | ===Soldier=== | ||
{{Main|SOLDIER-class Mjolnir}} | {{Main|SOLDIER-class Mjolnir}} | ||
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File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor. | File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor. | ||
File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor. | File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor. | ||
</gallery> | |||
===Protector=== | |||
{{Main|PROTECTOR-class Mjolnir}} | |||
The Protector armor was implemented in the final game, though some in-progress renders showcase a unique leg design for the Protector set not used in the final ''Halo 4'' release. These legs would later go on to be used in ''Halo 5: Guardians''. | |||
<gallery> | |||
File:H4 Protector HighPoly Render.jpg|A render of the Protector set's high-poly model, with the unused legs. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
File:H4 ShatterSuppressor.png|Unused variant of the Shatter skin. | File:H4 ShatterSuppressor.png|Unused variant of the Shatter skin. | ||
File:H4 - Shatter skin (transparent).png|The final game's Shatter skin, for comparison. | |||
</gallery> | </gallery> | ||
Revision as of 19:25, February 27, 2022
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
This article is part of a series on
Halo 4 cut content
- Cut content
Placeholder cutscenes
Cut enemies and ambient life
Cut dialogue
Cut levels
Cut vehicles
Cut weapons
Cosmetics
- Development
To check out cut content for other Halo games, see here!
Following in the footsteps of Halo: Reach, Halo 4 featured a large variety of player customization options, some of which hit the cutting room floor.
Armor
CIO
- Main article: CIO-class Mjolnir
The CIO armor of Halo 4 featured multiple released skins, one of which was "Ruin", released with Series 2 of McFarlane's Halo 4 line of figures. The concept art of "Ruin" shows the armor's skin was originally present on its wrists and legs, but the skin's final release only features the skin on the armor's helmet, chest, and shoulders.
Gungnir
- Main article: GUNGNIR-class Mjolnir
The Gungnir armor set's renders show the armor possessing unique wrist armor that would not be seen in the final release of Halo 4. While it would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature it, as would Halo Online, and later, Halo 3's variant of the armor, dubbed COS-class Mjolnir.
Hayabusa
- Main article: Project HAYABUSA
The Hayabusa armor, originally debuted as a crossover armor set in Halo 3, was concepted and modelled for inclusion in Halo 4 though ultimately never realised. This may be due to rights issues, as the original Hayabusa design was created as a crossover with Dead or Alive 4's Nicole-458 character.
Infiltrator
- Main article: INFILTRATOR-class Mjolnir
The Infiltrator armor was implemented in the final game, though some in-progress renders showcase a unique forearm design for the Infiltrator set not used in the final Halo 4 release. These wrists would later go on to be used in Halo 5: Guardians and Halo Online, and the Online armour port to Halo 3.
Locus
- Main article: LOCUS-class Mjolnir
The base Locus helmet was originally accompanied by a variant with an alternate skin. Instead of an X-shaped pattern adorning the helmet's skull-like face, a basic stripe ran down this variant's face. This skin wasn't just exclusive to renders done by Liquid Development, and could be seen in officially released screenshots, although it remains unobtainable in both Halo 4, and Halo: The Master Chief Collection.
- H4 - Locus helmet render (John Turner).jpg
The unreleased Locus skin, seen in a render done by Liquid Development's John Turner.
The unreleased Locus skin, being used on Ragnarok.
Recon
- Main article: RECON-class Mjolnir
Liquid Development renders for Recon show the armor set was meant to get a unique set of leg armor, which was modelled fully. This unique permutation would be seen in Spartan Ops, with Anthony Madsen wearing it, but would remain unobtainable to players. While the armor would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature this unique leg armor.
Soldier
- Main article: SOLDIER-class Mjolnir
Renders seen for the Soldier armor set in Halo 4 show the set featuring unique wrist and leg armor. These unique permutations would be seen in Spartan Ops, with Paul DeMarco wearing them, but remain unobtainable to players in-game. While the armor would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature it, as would Halo Online, and later, Halo 3's variant of the armor.
Protector
- Main article: PROTECTOR-class Mjolnir
The Protector armor was implemented in the final game, though some in-progress renders showcase a unique leg design for the Protector set not used in the final Halo 4 release. These legs would later go on to be used in Halo 5: Guardians.
Weapon skins
Cut skins
In addition to cut armour options, Halo 4 had a large number of weapon skins that went unused in the original launch. Two such skins; Concrete (DMR) and Blast (BR), were present in the files of the original Halo 4 Xbox 360 release, introduced in the 8/19/2013 Title Update though unusable in-game outside of a glitch in custom games, and modding. These two skins were introduced into the Halo 4 component of Halo: The Master Chief Collection with the game's release on PC platforms in Season 4: Reclaimer and Season 7: Elite for Blast and Concrete, respectively.
Halo: The Master Chief Collection skins
In addition to the skins above, a number of additional never-before skins were introduced to The Master Chief Collection in Seasons 4 and 7, respectively - presumably additional cutting room floor skin variants that never saw the light of day in the original release.
Unused skin variants
These skins are unused variants of those which made appearances in the final releases of Halo 4, or The Master Chief Collection.
Sources