District: Difference between revisions
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{{Center|{{Article Quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}}} | {{Center|{{Article Quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}}} | ||
'''District''', is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]].<ref | '''District''', is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]].<ref name="gamespot"/> | ||
==Summary== | ==Summary== | ||
During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]].<ref name="mombasa waypoint"/> | During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]].<ref name="mombasa waypoint"/> | ||
The map's layout includes a portion of geometry from the mission [[Outskirts]], with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | |||
Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | |||
===Description=== | ===Description=== | ||
This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf." It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers. | This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf."<ref name="gamespot"/> It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers. | ||
District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape". | District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape".<ref name="gamespot"/> | ||
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | "District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."<ref name="gamespot"/> | ||
==Trivia== | ==Trivia== | ||
===Production notes=== | |||
*District was inspired by the starting areas of the mission Outskirts, and the existing level [[Turf]]. One of the goals in the map's creation was to combine the two in both gameplay and aesthetics.<ref name="gamespot">[https://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ '''GameSpot''': ''Halo 2 Q&A - Examining the New District Level''] (Retrieved 15/06/2019, [https://web.archive.org/web/20141219182357/http://www.gamespot.com/articles/halo-2-qanda-examining-the-new-district-level/1100-6168750/ Archive])</ref> | |||
===Trivia=== | |||
*This map proves to be an interesting choice for [[Zombie]], as well as 1 sided and 2 sided game types. | *This map proves to be an interesting choice for [[Zombie]], as well as 1 sided and 2 sided game types. | ||
*To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | *To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the [[M808B Scorpion|Scorpion]] are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always [[Type-1 energy sword|Sword]] cancel upwards onto the ledge or roof if someone is standing on the ledge. | ||
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File:H2 District Courtyard.png|The ''Outskirts''-inspired courtyard area of the map. | File:H2 District Courtyard.png|The ''Outskirts''-inspired courtyard area of the map. | ||
File:H2 District Zanzibar Sign.png|The advertisement for [[Zanzibar]] seen in the map. | File:H2 District Zanzibar Sign.png|The advertisement for [[Zanzibar]] seen in the map. | ||
File:H2_District_Warthog.jpg|A Warthog on District. | |||
File:H2_District_Ghost.jpg|A Ghost on District. | |||
File:H2_District_Battle.jpg|A battle on District. | |||
File:H2_District_Sniper.jpg|Sniping on District. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
{{levels|H2|mode=yes}} | {{levels|H2|mode=yes}} |
Revision as of 08:13, June 15, 2019
Template:Multiplayer Map Infobox
District, is a Halo 2 Vista multiplayer map that is located in Sector 0-5.[1]
Summary
During the Covenant’s first assault on Earth and the occupation which would follow, Old Mombasa became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the War Games environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of October 20, 2552.[2]
The map's layout includes a portion of geometry from the mission Outskirts, with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most Halo 2 maps, District provides certain landmarks that help players. Such landmarks include the atrium; the Voi Theater, and the three level parking garage, as well as many small shops.
Description
This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in Coagulation, or, it offers about four times as much playable area as Turf."[1] It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers.
District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape".[1]
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."[1]
Trivia
Production notes
- District was inspired by the starting areas of the mission Outskirts, and the existing level Turf. One of the goals in the map's creation was to combine the two in both gameplay and aesthetics.[1]
Trivia
- This map proves to be an interesting choice for Zombie, as well as 1 sided and 2 sided game types.
- To get out of the boundaries of District, get a Scorpion and move it into the destroyed tunnel near the parking garage. Make sure the tips of the Scorpion are below the hole in the ceiling of the tunnel. Then, climb on the Scorpion and position yourself right below the ceiling hole. Jump, and then press crouch at the height of your jump. You should be able to pass over the invisible wall and then continue forward. Get another player and you can run along the rooftops of District by sword canceling or butterflying from the ledge of the end of the tunnel. If you fall down from the ledge, you can always Sword cancel upwards onto the ledge or roof if someone is standing on the ledge.
- This map features a billboard with Swahili text advertising Zanzibar as well as an advertisement for the Civilian Hog.
Gallery
Map of the map in Halo: The Master Chief Collection.
The advertisement for Zanzibar seen in the map.
Sources
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