High Charity: Difference between revisions
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{{Title|''High Charity''}} | {{Era|Covenant|Human|UNSC|HCW}} | ||
{{ | {{Title|''High Charity''}} | ||
{{ | {{New Content|[[Halo: Broken Circle]] and [[Terminal/Halo 2 Anniversary|Halo 2 Anniversary Terminals]]}} | ||
{{Center|For other uses of "High Charity", see [[High Charity (disambiguation)]].}} | |||
{{Individual Ship Infobox | {{Individual Ship Infobox | ||
|name=''High Charity'' | |name=''High Charity'' | ||
|image=[[File:H2A - High Charity.jpg|300px]] | |image=[[File:H2A - High Charity.jpg|300px]] | ||
|manufacturer=[[Covenant]] | |manufacturer=[[Covenant|The Covenant]] | ||
|model=Mobile planetoid station | |model=Mobile planetoid station | ||
|role=Holy City of the Covenant | |role=Holy City of the Covenant <small>(previously)</small><br>Flood hive <small>(later)</small> | ||
|engine-title=Powerplant | |engine-title=Powerplant | ||
|engine=*[[Forerunner Dreadnought]] | |engine=*[[Forerunner Dreadnought]] | ||
*Auxiliary reactor set<ref name="cortana"/> | *Auxiliary reactor set<ref name="cortana"/> | ||
|slipspace drive=Capable | |slipspace drive=Capable | ||
|hull=*Solid rock from [[Janjur Qom]] | |hull=*Solid rock from [[Janjur Qom]] (foundation) <br> | ||
*Unknown Covenant material | *Unknown Covenant material | ||
**Equipped with [[energy | **Equipped with [[energy shields]] | ||
**Later corrupted by [[Flood]] biomass | **Later corrupted by [[Flood]] biomass | ||
|armament=Numerous concealed weapon emplacements | |armament=Numerous concealed weapon emplacements | ||
|complement= | |complement= | ||
|length-title=Diameter | |length-title=Diameter | ||
|length={{Convert|348|km|mi|sigfig=4}}<ref name="VIS93" | |length={{Convert|348|km|mi|sigfig=4}}<ref name="VIS93"/> | ||
|firstuse-title=First sighted | |firstuse-title=First sighted | ||
|firstuse=[[2552|October 2552]] (UNSC) | |firstuse=[[2552|October 2552]] (UNSC) | ||
Line 35: | Line 36: | ||
|captains= | |captains= | ||
|affiliation= | |affiliation= | ||
'''[[Covenant]]''' <small>(previously)</small><br> | '''[[Covenant|The Covenant]]''' <small>(previously)</small><br> | ||
'''[[The Flood]]''' <ref group="note">The Flood repurposed ''High Charity'' as their main [[Flood hive|hive]] after successfully occupying and taking control of the city from the Covenant forces.</ref> | '''[[Flood|The Flood]]''' <ref group="note">The Flood repurposed ''High Charity'' as their main [[Flood hive|hive]] after successfully occupying and taking control of the city from the Covenant forces.</ref> | ||
}} | }} | ||
{{Quote|Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail.| | {{Quote|Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail.|[[Prophet of Truth]]}}<ref name="highcharity">'''Halo 2''', campaign level, ''[[High Charity (level)|High Charity]]''</ref> | ||
'''''High Charity''''', known as the '''Holy City of the Covenant''' or the '''Prophets' Holy City''', was the [[Covenant]]'s mobile capital city and center of government.<ref name="floodgate">''' | '''''High Charity''''', known as the '''Holy City of the Covenant''' or the '''Prophets' Holy City''', was the [[Covenant]]'s mobile capital city and center of government.<ref name="floodgate">'''Halo 3''', campaign level, ''[[Floodgate]]''</ref> It was a massive space station, home to thousands of individuals from each of the Covenant's member species. As it was the Covenant's major [[Covenant religion|religious]] center and capital, ''High Charity'' was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime, though few of the Covenant could afford to do so.<ref>'''Halo: Contact Harvest''', ''page 304''</ref> Home to the [[Hierarchs]] and the [[High Council]], the city was full of [[San'Shyuum]] and [[Sangheili]] [[Sangheili Councilor|High Councilors]], and the general leadership of the entire alien hegemony. | ||
== Design and construction == | == Design and construction == | ||
[[File:H2A Terminals - Scribe on balcony.jpg|thumb|250px|left|A [[Unidentified San'Shyuum scribe|San'Shyuum scribe]] admiring the Covenant holy city]] | [[File:H2A Terminals - Scribe on balcony.jpg|thumb|250px|left|A [[Unidentified San'Shyuum scribe|San'Shyuum scribe]] admiring the Covenant holy city.]] | ||
''High Charity'' was a massive mushroom-shaped structure, about 348 kilometers in diameter. It was partially constructed from an enormous chunk of rock<ref name="CH145">'''Halo: Contact Harvest''', ''page 145''</ref> that had been blasted away from [[Janjur Qom]] by the [[Forerunner Dreadnought]],<ref name="ch262">'''Halo: Contact Harvest''', ''pages 262-264'' </ref> with the rest of the superstructure being built around it. Inside the hollow dome of the station was a massive multi-leveled city, and within the foundation rock was a honeycomb structure of [[hangar bay]]s and weapons platforms.<ref name="CH145"/> | ''High Charity'' was a massive mushroom-shaped structure, about 348 kilometers in diameter. It was partially constructed from an enormous chunk of rock<ref name="CH145">'''Halo: Contact Harvest''', ''page 145''</ref> that had been blasted away from [[Janjur Qom]] by the [[Forerunner Dreadnought]],<ref name="ch262">'''Halo: Contact Harvest''', ''pages 262-264'' </ref> with the rest of the superstructure being built around it. Inside the hollow dome of the station was a massive multi-leveled city, and within the foundation rock was a honeycomb structure of [[hangar bay]]s and weapons platforms.<ref name="CH145"/> | ||
An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on ''High Charity'' was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>''' | An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on ''High Charity'' was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>'''Halo Encyclopedia''', ''page 31''</ref> The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a nitrogen-oxygen-argon atmosphere of 1.03 atmospheres and a temperature range of 50°F - 75°F (10°C - 24°C).<ref name="VIS93">'''Halo: The Essential Visual Guide''', ''page 93''</ref> The "stalk" beneath the dome was a mass of some 8,930<ref name="VIS93"/> semi-rigid umbilical docking tethers.<ref name="CH145"/> | ||
The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> | The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> | ||
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== Layout == | == Layout == | ||
=== Capital city === | === Capital city === | ||
[[File:H2A Terminals - Ship in lower districts.jpg|thumb|250px|left|The urban sprawl of ''High Charity'']] | [[File:H2A Terminals - Ship in lower districts.jpg|thumb|250px|left|The urban sprawl of ''High Charity''.]] | ||
In the internal hub of ''High Charity'' lay an extremely large capital city with a population of just over 23,800,000 [[San'Shyuum]] and millions more of the Covenant's denizens making their homes there.<ref name="VIS93"/> At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the San'Shyuum.<ref name="ch148">'''Halo: Contact Harvest''', ''page 148''</ref> | In the internal hub of ''High Charity'' lay an extremely large capital city with a population of just over 23,800,000 [[San'Shyuum]] and millions more of the Covenant's denizens making their homes there.<ref name="VIS93"/> At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the San'Shyuum.<ref name="ch148">'''Halo: Contact Harvest''', ''page 148''</ref> | ||
The city itself contained many locations sacred to the Covenant such as the [[High Council Chamber]], the [[Sanctum of the Hierarchs]] and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' was very similar to the ''[[Unyielding Hierophant]]'', a repair and refit station, though it also served as a mobile command post.<ref name="ENC306">'''Halo Encyclopedia''', ''page 306''</ref> Unlike many small Covenant vessels and their UNSC counterparts, ''High Charity'' contained many courtyards and other non-essential spaces which gave the station a terrestrial feel. The interior of ''High Charity'' was filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city floated above a | The city itself contained many locations sacred to the Covenant such as the [[High Council Chamber]], the [[Sanctum of the Hierarchs]] and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' was very similar to the ''[[Unyielding Hierophant]]'', a repair and refit station, though it also served as a mobile command post.<ref name="ENC306">'''Halo Encyclopedia''', ''page 306''</ref> Unlike many small Covenant vessels and their UNSC counterparts, ''High Charity'' contained many courtyards and other non-essential spaces which gave the station a terrestrial feel. The interior of ''High Charity'' was filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city floated above a methane-rich field in which the millions of ''High Charity'''s Unggoy dwelled.<ref>'''Halo: Contact Harvest''', ''page 149''</ref> The massive towers around the dome were gigantic spires of volcanic rock from the city's base, interwoven with metal supports and covered with decorative alloy. They were used by the San'Shyuum as offices and private residences.<ref>'''Halo: Contact Harvest''', ''page 146''</ref> | ||
=== Districts === | === Districts === | ||
Along the outer wall on the inside of ''High Charity'' were several towers, each containing rooms and hallways. Two of these towers were referred to by [[Cortana]] as the [[Mid Tower]] and the [[Far Tower]]. | Along the outer wall on the inside of ''High Charity'' were several towers, each containing rooms and hallways. Two of these towers were referred to by [[Cortana]] as the [[Mid Tower]] and the [[Far Tower]]. Most of these towers were connected to the two surrounding towers by the [[Hanging Gardens]] and the [[Valleys of Tears]], but the towers containing the [[High Council Chamber]] and the [[Mausoleum of the Arbiter]] were both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter was a part of the [[Sanctum of the Hierarchs]], a large chamber decorated with shards of glass from worlds glassed by the Covenant. The districts located within the towers were collectively known as the [[Tower Districts]], while the regions below them were referred to as the [[lower districts]].<ref name="VIS93"/> The lower districts were home to most of ''High Charity'''s vast Unggoy population,<ref>'''Halo: Contact Harvest''', ''page 261''</ref> as well as factories where Covenant war matériel was produced, such as the [[Assembly Forges]] and the [[Sacred Promissory]].<ref>'''Halo: The Essential Visual Guide'''</ref> | ||
{{High Charity Locations}} | {{High Charity Locations}} | ||
== Defenses == | == Defenses == | ||
[[File:H2A - High Charity defense fleet.jpg|thumb|right|250px|''High Charity'' surrounded by the hundreds of vessels that | [[File:H2A - High Charity defense fleet.jpg|thumb|right|250px|''High Charity'' surrounded by the hundreds of vessels that make up its defensive fleet.]] | ||
''High Charity'' was surrounded at all times by [[High Charity defense fleet|its own defense fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest [[Covenant fleet|fleets]] in the entire Covenant armada defended the city, such as the [[Second Fleet of Homogeneous Clarity]]. It was also capable of refitting and housing thousands of vessels ranging in size from personal fliers to cruisers on its umbilical docks and within its internal hangar bays.<ref name="ENC294">'''Halo Encyclopedia''', ''page 294''</ref> Hidden within the station's founding bedrock were carefully shielded weapons platforms<ref name="CH145"/> which boasted firepower unrivaled by even the largest Covenant battleships.<ref name="ENC294"/> | ''High Charity'' was surrounded at all times by [[High Charity defense fleet|its own defense fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest [[Covenant fleet|fleets]] in the entire Covenant armada defended the city, such as the [[Second Fleet of Homogeneous Clarity]]. It was also capable of refitting and housing thousands of vessels ranging in size from personal fliers to cruisers on its umbilical docks and within its internal hangar bays.<ref name="ENC294">'''Halo Encyclopedia''', ''page 294''</ref> Hidden within the station's founding bedrock were carefully shielded weapons platforms<ref name="CH145"/> which boasted firepower unrivaled by even the largest Covenant battleships.<ref name="ENC294"/> | ||
In addition to its enormous defense fleet and impressive firepower, it was also guarded by a rapid detection network of [[Slipstream space|slipspace]] probes. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit the proper clearance codes within a millisecond of being hailed. The clearance codes that granted access to ''High Charity's'' space were also updated on an hourly basis.<ref | In addition to its enormous defense fleet and impressive firepower, it was also guarded by a rapid detection network of [[Slipstream space|slipspace]] probes. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit the proper clearance codes within a millisecond of being hailed. The clearance codes that granted access to ''High Charity's'' space were also updated on an hourly basis.<ref>'''Halo: First Strike (2003)''', ''page 338''; '''Halo: First Strike (2010)''', ''page 405''</ref> | ||
Despite its considerable defense assets, ''High Charity'' was unable to prevent the [[Flood]] from infiltrating its interior. The Flood-captured {{UNSCShip|In Amber Clad}} made a precise slipspace jump into the interior of the station, bypassing the station's defenses.<ref name="gravemind"/> | Despite its considerable defense assets, ''High Charity'' was unable to prevent the [[Flood]] from infiltrating its interior. The Flood-captured {{UNSCShip|In Amber Clad}} made a precise slipspace jump into the interior of the station, bypassing the station's defenses.<ref name="gravemind"/> | ||
== | == Operational history== | ||
=== Early history === | === Early history === | ||
[[File:H2A Terminals - High Charity construction.jpg|thumb|250px|''High Charity'' under construction]] | [[File:H2A Terminals - High Charity construction.jpg|thumb|250px|''High Charity'' under construction.]] | ||
Long before the formation of the Covenant, the [[San'Shyuum Schism]] between the [[Reformists]] and the [[Stoics]] ended when the [[Forerunner Dreadnought]] launched from the San'Shyuum homeworld, [[Janjur Qom]]. The ship's launch ripped a huge chunk of rock from the planet in the process, which was carried with the Dreadnought during its escape. This chunk would later form the foundation of ''High Charity''.<ref name="ch262"/> | Long before the formation of the Covenant, the [[San'Shyuum Schism]] between the [[Reformists]] and the [[Stoics]] ended when the [[Forerunner Dreadnought]] launched from the San'Shyuum homeworld, [[Janjur Qom]]. The ship's launch ripped a huge chunk of rock from the planet in the process, which was carried with the Dreadnought during its escape. This chunk would later form the foundation of ''High Charity''.<ref name="ch262"/> | ||
The construction of the station began during the [[San'Shyuum-Sangheili War]] | The construction of the station began during the [[San'Shyuum-Sangheili War]] and when the two races allied with one another with the signing of the [[Writ of Union]] in [[852 BCE]], ''High Charity'' was made the capital of the newborn [[Covenant]]; a physical representation of the alliance between the two species.<ref name="ENC306"/> The Forerunner Dreadnought was stripped of all known weapons and permanently installed inside the center of ''High Charity'', its engines providing power to the entire station.<ref name="ch148"/> The station's construction lasted for over two centuries, concluding in [[648 BCE]];<ref name="VIS93"/> the city's dome was not yet fully erected by the time of the [[Taming of the Lekgolo]] in [[784 BCE]].<ref>'''Halo 2 Anniversary''', ''[[Terminal/Halo 2 Anniversary|Terminal 8]]''</ref> While the dome was under construction by both organic and robotic labor, the city was gradually settled, its atmosphere held in by forcefields.<ref>'''Halo: Broken Circle''', ''page 20''</ref> | ||
''High Charity'' | ''High Charity'' also became the surrogate homeworld of the San'Shyuum in [[648 BCE]], when Janjur Qom was allegedly destroyed by the [[Supernova|stellar collapse of its star]].<ref name="VIS93"/><ref>'''Halo Encyclopedia''', ''page 30''</ref> | ||
Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed when the Forerunner Dreadnought was powered up by [[Mendicant Bias]], who was galvanized by the discovery of "[[Reclaimer]]s" by the Covenant.<ref>'''Halo: Contact Harvest''', ''page 276''</ref> Bias attempted to reach [[Harvest]] to transport the occupants to the [[Installation 00|Ark]]. It was accidentally deactivated by a [[Lekgolo]] who were used by the Covenant to probe the Dreadnought's machinery; a worm short-circuited the ship during the launch sequence.<ref>'''Halo: Contact Harvest''', ''page 381''</ref> | |||
=== The Sacred Rings and the Great Journey === | === The Sacred Rings and the Great Journey === | ||
Upon the discovery of [[Installation 04]] by the Covenant, ''High Charity'' was supposed to perform a [[Slipstream space|slipspace]] jump to the ring along with its fleet, where the [[Hierarchs]] would activate the ring to send the Covenant on the [[Covenant religion|Great Journey]]. | Upon the discovery of [[Installation 04]] by the Covenant, ''High Charity'' was supposed to perform a [[Slipstream space|slipspace]] jump to the ring along with its fleet, where the [[Hierarchs]] would activate the ring to send the Covenant on the [[Covenant religion|Great Journey]]. | ||
In the early stages of the [[Battle of Earth]], the [[Prophet of Regret|High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch [[John-117]] and a group of [[UNSC Marine Corps|Marines]] assassinate Regret. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]]. | The [[Fleet of Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadam]]ee, had already made its way to the ring while chasing the ''Halcyon''-class cruiser {{UNSCShip|Pillar of Autumn}}, but they did not know about the Flood, and did not expect interference from the [[United Nations Space Command|UNSC]]. When ''High Charity'' and its fleet arrived at [[Threshold]], they found that both Installation 04 and most of the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]]. | ||
In the early stages of the [[Battle of Earth]], the [[Prophet of Regret|High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch [[John-117|Master Chief]] and a group of [[UNSC Marine Corps|Marines]] assassinate the Prophet of [[Prophet of Regret|Regret]]. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]]. | |||
=== Battle of ''High Charity'' === | === Battle of ''High Charity'' === | ||
{{Main|Battle of High Charity}} | {{Main|Battle of High Charity}} | ||
[[File:H2A Great Schism.png|250px|thumb|right|Sangheili and Jiralhanae-controlled ships engage around ''High Charity'']] | [[File:H2A Great Schism.png|250px|thumb|right|Sangheili and Jiralhanae-controlled ships engage around ''High Charity''.]] | ||
During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s [[teleportation grid]].<ref name="gravemind"/> | During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s [[teleportation grid]].<ref name="gravemind"/> | ||
At the same time, the Flood made their own entrance, using the | At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses.<ref name="gravemind"/> Once inside, the Flood used [[D77-TC Pelican|Pelican]] dropships to spread both [[Flood combat form|combat]] and [[Flood carrier form|carrier forms]] around the city. The Flood ravaged the Jiralhanae and Sangheili forces, who were already embroiled in conflict. [[John-117]] was unfortunately caught in the middle of the battle, but managed to escape.<ref name="highcharity"/> | ||
Eventually, ''High Charity'' | Eventually, the Dreadnought at ''High Charity'''s center took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. Remaining loyalist and separatist forces either evacuated from the city (likely to be destroyed by the Sangheili quarantine fleet) or were consumed by the Flood, as they overwhelmed all remaining opposition in the city. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[High Council Chamber]] itself as his "throne room".<ref>'''Halo 2''', campaign level, ''[[The Great Journey|Epilogue]]''</ref> The Gravemind made drastic modifications to the former holy city in order to enable it to function without the Keyship that used to power it and to more effectively act as a carrier of the Flood parasite by altering and optimizing the native Covenant technology as well as applying its [[Precursor]]-derived knowledge.<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''' - The Halo Bulletin: 9.24.14'']</ref> | ||
=== Quarantine of ''High Charity'' === | === Quarantine of ''High Charity'' === | ||
As ''High Charity'' and Installation 05 rapidly fell to the Flood, a massive battle between [[Sangheili]] | As ''High Charity'' and [[Installation 05]] rapidly fell to the Flood, a massive battle between [[Sangheili]] and [[Jiralhanae]] held ships continued in the space around the city. The [[Swords of Sanghelios|Sangheili]] eventually succeeded in driving away the Jiralhanae or they possibly retreated on orders from [[Prophet of Truth|Truth]] to assist in the conquest of [[Earth]].<ref>'''Halo: Ghosts of Onyx''', ''page 195''</ref> But this led to the fall of ''High Charity'' to the Flood under the command of the Gravemind, who used this as his second base and gain significant amount of ships. He sent one infected cruiser to [[Africa]], with the intent of infesting all of Earth. | ||
The Sangheili fleet formed a large perimeter and quarantined ''High Charity'' and Installation 05, attempting to prevent the Flood from infesting any other systems. Presumably all Flood | The Sangheili fleet formed a large perimeter and quarantined ''High Charity'' and [[Installation 05]], attempting to prevent the Flood from infesting any other systems. Presumably all Flood ships [[Unidentified Flood-captured battlecruiser|except one]] were destroyed, according to a [[Sangheili Major]] that was deployed to assist the John-117 and the incumbent [[Arbiter]], [[Thel 'Vadam]]. The pursuing Sangheili ships glassed parts of Africa to prevent further contamination.<ref name="floodgate"/> | ||
=== | === After the Flood invasion === | ||
[[File:HighCharityView.jpg|right|250px|thumb|''High Charity'''s smoldering and Flood-infested remains after having crashed into the surface of Installation 00.]] | |||
[[File:HighCharityView.jpg|right|250px|thumb|''High Charity'''s smoldering and Flood-infested remains after having crashed into the surface of Installation 00]] | After the [[Battle of Earth]], a message from [[Cortana]] notified the Master Chief that the [[Gravemind]] was speeding the infested ''High Charity'' toward [[Earth]], and that the [[Portal at Voi]] led to [[Installation 00|the Ark]]. | ||
After the [[Battle of Earth]], a message from Cortana notified | |||
On November 18, 2552, ''High Charity'' arrived in the [[Sol system]] and made a slipspace jump bound for the Ark near [[Mars]] at 1545 hours.<ref>[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog.aspx#post2959975 '''Halo Waypoint''' | On November 18, 2552, ''High Charity'' arrived in the [[Sol system]] and made a slipspace jump bound for the Ark near [[Mars]] at 1545 hours.<ref>[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog.aspx#post2959975 '''Halo Waypoint''' - ''Query: Catalog'']</ref> The Gravemind was able to perform the jump under the city-station's own power rather than using the [[Portal at Voi]] due to the major modifications it had made and its knowledge of the esoteric techniques the [[Precursor]]s once used.<ref name="Bulletin924"/> During the [[Battle of Installation 00]] at the [[Battle of the Citadel|Citadel]], ''High Charity'' appeared and disgorging [[Flood dispersal pod]]s (one of which pierced Rtas Vadum's [[Covenant assault carrier|assault carrier]] ''[[Shadow of Intent]]'') and crashed on the installation, having been weakened by the Gravemind's desperate ''ad hoc'' transit measure.<ref name="Bulletin924"/> Covered with Flood biomass and with the interior transformed into a Flood hive, ''High Charity'' was almost unrecognizable.<ref>'''Halo 3''', campaign level, ''[[The Covenant (level)|The Covenant]]''</ref> | ||
After stopping Truth from activating the rings, John-117 returned to the Flood-infested ''High Charity'' on a mission to retrieve [[Cortana]]. After successfully locating and retrieving her, he overloaded ''High Charity'''s backup reactor core and maneuvered back through ''High Charity'' to meet the Arbiter and reactivate a crashed Pelican dropship to escape the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04B]] was fired, its debris showering the inactive installation and the Ark below. The Gravemind managed to escape, and immediately began rebuilding itself on Installation 04B.<ref>'''Halo 3''', campaign level, ''[[Halo (Halo 3 level)|Halo]]''</ref> | === Raid on ''High Charity'' === | ||
{{Main|Raid on High Charity}} | |||
After stopping Truth from activating the rings, [[John-117]] returned to the Flood-infested ''High Charity'' on a mission to retrieve [[Cortana]]. After successfully locating and retrieving her, he overloaded ''High Charity'''s backup reactor core and maneuvered back through ''High Charity'' to meet the Arbiter and reactivate a crashed Pelican dropship to escape the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04B]] was fired, its debris showering the inactive installation and the Ark below. The Gravemind managed to escape, and immediately began rebuilding itself on Installation 04B.<ref>'''Halo 3''', campaign level, ''[[Halo (Halo 3 level)|Halo]]''</ref> | |||
== Trivia == | == Trivia == | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
*''High Charity'' is roughly 1/75 the size of a Halo installation.<ref>[[:File:Halo-scale.gif|Size comparison between ''Delta Halo'' and ''High Charity'' by Stephen Loftus]]</ref> In the final cutscene of ''Halo 2'', ''High Charity'' is shown as a small dot at the upper portion of the ring when Installation 05 deactivates. | *''High Charity'' is roughly 1/75 the size of a Halo installation.<ref>[[:File:Halo-scale.gif|Size comparison between ''Delta Halo'' and ''High Charity'' by Stephen Loftus]]</ref> In the final cutscene of ''Halo 2'', ''High Charity'' is shown as a small dot at the upper portion of the ring when Installation 05 deactivates. | ||
*On January 18, [[2524]], a telescope on [[Mars]] captured the first known human image of ''High Charity'' while looking at the Rosetta Nebula. A colleague of [[Catherine Halsey|Doctor Catherine Halsey]] sent a photograph of ''High Charity'' to her, unable to identify it but remarking that it was clearly alien and that it was larger than anything humanity had previously encountered.<ref> | *On January 18, [[2524]], a telescope on [[Mars]] captured the first known human image of ''High Charity'' while looking at the Rosetta Nebula. A colleague of [[Catherine Halsey|Doctor Catherine Halsey]] sent a photograph of ''High Charity'' to her, unable to identify it but remarking that it was clearly alien and that it was larger than anything humanity had previously encountered.<ref>[[Dr. Halsey's personal journal]]</ref> | ||
*[[Connor Brien]], a xeno-linguistic expert, stated that he was able to explore ''High Charity'' to a limited degree. However, exactly when or how he explored the Covenant holy city was not explained, though it is likely that this was before the Flood invasion of the holy city.<ref>''' | *[[Connor Brien]], a xeno-linguistic expert, stated that he was able to explore ''High Charity'' to a limited degree. However, exactly when or how he explored the Covenant holy city was not explained, though it is likely that this was before the Flood invasion of the holy city.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "[[Stomping on the Heels of a Fuss]]", ''page 92''</ref> | ||
*Early concept art by [[Eddie Smith]] suggests that ''High Charity'' was originally going to be a Covenant [[flagship]] of a more streamlined design similar to other Covenant warships.<ref>[http://3.bp.blogspot.com/_CfljvfoKXS4/TESOjmxu2pI/AAAAAAAAAnI/rB9gVlL7i2A/s1600/covenantshp-1.jpg '''Visualatrium''', ''Concept Drawings. Traditional pen and marker. Project: Halo and Halo2'']</ref> | *Early concept art by [[Eddie Smith]] suggests that ''High Charity'' was originally going to be a Covenant [[flagship]] of a more streamlined design similar to other Covenant warships.<ref>[http://3.bp.blogspot.com/_CfljvfoKXS4/TESOjmxu2pI/AAAAAAAAAnI/rB9gVlL7i2A/s1600/covenantshp-1.jpg '''Visualatrium''', ''Concept Drawings. Traditional pen and marker. Project: Halo and Halo2'']</ref> | ||
*''[[Halo: The Essential Visual Guide]]'' lists the population of | *''[[Halo: The Essential Visual Guide]]'' lists the population of High Charity as 23,831,346. According to the [[Bestiarum]], however, this is the total pre-Great Schism San'Shyuum population, a notion supported by ''Halo: Contact Harvest'', in which it is stated that there were "a little more than twenty million" San'Shyuum in the Covenant prior to the Human-Covenant War.<ref>'''Halo: Contact Harvest''', ''page 262''</ref> Since not all San'Shyuum resided in High Charity and because the holy city had major permanent and transient populations of the other client species (including Unggoy habitats in the [[lower districts]]), the ''Visual Guide'''s claim can be considered erroneous. | ||
==Gallery== | == Gallery == | ||
<gallery> | <gallery> | ||
File:HC_concept.jpg|Early concept art showing ''High Charity'' as a flagship | File:HC_concept.jpg|Early concept art showing ''High Charity'' as a flagship. | ||
File:EarlyHCConcept.jpg|Another early concept, showing ''High Charity'' as a circular space station | File:EarlyHCConcept.jpg|Another early concept, showing ''High Charity'' as a circular space station. | ||
File:NearFinalHC.jpg|Near-final concept, now showing the city's signature "mushroom" shape | File:NearFinalHC.jpg|Near-final concept, now showing the city's signature "mushroom" shape. | ||
File:High Charity - Concept.png|Concept art of ''High Charity'' for ''[[Halo 3]]'' | File:High Charity - Concept.png|Concept art of ''High Charity'' for ''[[Halo 3]]''. | ||
File:Flood_HC_1.jpg|Concept art of the Flood-infested interior of ''High Charity'' | File:Flood_HC_1.jpg|Concept art of the Flood-infested interior of ''High Charity''. | ||
File:Flood_HC_2.jpg|Concept art of the reactor room | File:Flood_HC_2.jpg|Concept art of the reactor room. | ||
File:H2A - HighCharityBattle Concept.png|Concept art of the battle in ''High Charity'' | File:H2A - HighCharityBattle Concept.png|Concept art of the battle in ''High Charity''. | ||
File:High_Charitypic.jpg|A view of ''High Charity'' | File:High_Charitypic.jpg|A view of ''High Charity''. | ||
File:H2A Terminals - High Charity interior.jpg|An overview of the Covenant's Holy City within ''High Charity'' | File:H2A Terminals - High Charity interior.jpg|An overview of the Covenant's Holy City within ''High Charity''. | ||
File:H2A-HighCouncilSession.jpg|The High Council Chamber of ''High Charity'' where the Prophets and Sangheili Councilors congregate | File:H2A-HighCouncilSession.jpg|The High Council Chamber of ''High Charity'' where the Prophets and Sangheili Councilors congregate. | ||
File:H2A - High Council Exterior.jpg|The exterior of the High Council Chamber, the seat of the Covenant's governing body | File:H2A - High Council Exterior.jpg|The exterior of the High Council Chamber, the seat of the Covenant's governing body. | ||
File:H2A - Hierarch Sanctum.jpg|The Sanctum of the Hierarchs where the High Prophets reside | File:H2A - Hierarch Sanctum.jpg|The Sanctum of the Hierarchs where the High Prophets reside. | ||
File:H2A - Hierarchs with Vadum.jpg|The Sanctum's primary chamber | File:H2A - Hierarchs with Vadum.jpg|The Sanctum's primary chamber. | ||
File:H2A - Mausoleum of the Arbiter.jpg|The exterior of the Mausoleum of the Arbiter | File:H2A - Mausoleum of the Arbiter.jpg|The exterior of the Mausoleum of the Arbiter. | ||
File:H2A Terminals - Mausoleum of the Arbiter.jpg|The interior of the Mausoleum of the Arbiter | File:H2A Terminals - Mausoleum of the Arbiter.jpg|The interior of the Mausoleum of the Arbiter. | ||
File:H2A - Drawn Quite A Crowd.jpg|One of ''High Charity'''s public arenas towering over the cityscape | File:H2A - Drawn Quite A Crowd.jpg|One of ''High Charity'''s public arenas towering over the cityscape. | ||
File:H2A - Lower districts.jpg|Phantoms leaving ''High Charity'' in ''Halo 2 Anniversary'' | File:H2A - Lower districts.jpg|Phantoms leaving ''High Charity'' in ''Halo 2 Anniversary''. | ||
File:Forerunner Ship.jpg|As [[Cortana]] looks on, the Dreadnought separates itself from the city's power grid, and departs towards [[Earth]] | File:Forerunner Ship.jpg|As [[Cortana]] looks on, the Dreadnought separates itself from the city's power grid, and departs towards [[Earth]]. | ||
File:Flood Charity.png|The Flood-infested ''High Charity'' during the [[Battle of Installation 00]] | File:Flood Charity.png|The Flood-infested ''High Charity'' during the [[Battle of Installation 00]]. | ||
File:1216870725 HighCharity.jpg|''High Charity'' being destroyed | File:1216870725 HighCharity.jpg|''High Charity'' being destroyed. | ||
File:HighCharity-scale.gif|A size comparison between ''High Charity'' and the [[Forerunner Dreadnought]] | File:HighCharity-scale.gif|A size comparison between ''High Charity'' and the [[Forerunner Dreadnought]]. | ||
File:War.jpg|''High Charity'' at the beginning of the [[Great Schism]] | File:War.jpg|''High Charity'' at the beginning of the [[Great Schism]]. | ||
File:High Charity Infested.jpg|''High Charity''<nowiki>'</nowiki>s reactor core room after the Flood infestation | File:High Charity Infested.jpg|''High Charity''<nowiki>'</nowiki>s reactor core room after the Flood infestation. | ||
File:City.jpg|The central dome of ''High Charity'', with the Forerunner Dreadnought resting in the center | File:City.jpg|The central dome of ''High Charity'', with the Forerunner Dreadnought resting in the center. | ||
File:H2A - Great Schism.jpg|High Charity as it appears in | File:Assembly.jpg|A section of ''High Charity'''s Assembly Forges. | ||
</gallery> | File:H2A - Great Schism.jpg|High Charity as it appears in [[Halo 2 Anniversary]].</gallery> | ||
== List of appearances == | == List of appearances == | ||
Line 161: | Line 165: | ||
**''[[Stomping on the Heels of a Fuss]]'' {{Mo}} | **''[[Stomping on the Heels of a Fuss]]'' {{Mo}} | ||
**''[[Wages of Sin]]'' | **''[[Wages of Sin]]'' | ||
*''[[Halo: Broken Circle]]'' | *''[[Halo: Broken Circle]]'' | ||
*''[[Halo 2 Anniversary]]'' | *''[[Halo 2 Anniversary]]'' | ||
**''[[Terminal/Halo 2 Anniversary|Terminals]]'' | **''[[Terminal/Halo 2 Anniversary|Terminals]]'' | ||
== | ==Notes== | ||
<references group="note"/> | <references group="note"/> | ||
Revision as of 20:29, May 6, 2015
Template:Individual Ship Infobox
- "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
- — Prophet of Truth[1]
High Charity, known as the Holy City of the Covenant or the Prophets' Holy City, was the Covenant's mobile capital city and center of government.[2] It was a massive space station, home to thousands of individuals from each of the Covenant's member species. As it was the Covenant's major religious center and capital, High Charity was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one's lifetime, though few of the Covenant could afford to do so.[3] Home to the Hierarchs and the High Council, the city was full of San'Shyuum and Sangheili High Councilors, and the general leadership of the entire alien hegemony.
Design and construction

High Charity was a massive mushroom-shaped structure, about 348 kilometers in diameter. It was partially constructed from an enormous chunk of rock[4] that had been blasted away from Janjur Qom by the Forerunner Dreadnought,[5] with the rest of the superstructure being built around it. Inside the hollow dome of the station was a massive multi-leveled city, and within the foundation rock was a honeycomb structure of hangar bays and weapons platforms.[4]
An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on High Charity was roughly comparable to 265 units, or one cycle (equivalent to 265 Earth hours).[6] The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a nitrogen-oxygen-argon atmosphere of 1.03 atmospheres and a temperature range of 50°F - 75°F (10°C - 24°C).[7] The "stalk" beneath the dome was a mass of some 8,930[7] semi-rigid umbilical docking tethers.[4]
The station received the majority of its power from the Forerunner Dreadnought, the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.[8] However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.[9]
Layout
Capital city
In the internal hub of High Charity lay an extremely large capital city with a population of just over 23,800,000 San'Shyuum and millions more of the Covenant's denizens making their homes there.[7] At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the Sangheili and the San'Shyuum.[10]
The city itself contained many locations sacred to the Covenant such as the High Council Chamber, the Sanctum of the Hierarchs and the Mausoleum of the Arbiter. As a construct, High Charity was very similar to the Unyielding Hierophant, a repair and refit station, though it also served as a mobile command post.[11] Unlike many small Covenant vessels and their UNSC counterparts, High Charity contained many courtyards and other non-essential spaces which gave the station a terrestrial feel. The interior of High Charity was filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city floated above a methane-rich field in which the millions of High Charity's Unggoy dwelled.[12] The massive towers around the dome were gigantic spires of volcanic rock from the city's base, interwoven with metal supports and covered with decorative alloy. They were used by the San'Shyuum as offices and private residences.[13]
Districts
Along the outer wall on the inside of High Charity were several towers, each containing rooms and hallways. Two of these towers were referred to by Cortana as the Mid Tower and the Far Tower. Most of these towers were connected to the two surrounding towers by the Hanging Gardens and the Valleys of Tears, but the towers containing the High Council Chamber and the Mausoleum of the Arbiter were both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter was a part of the Sanctum of the Hierarchs, a large chamber decorated with shards of glass from worlds glassed by the Covenant. The districts located within the towers were collectively known as the Tower Districts, while the regions below them were referred to as the lower districts.[7] The lower districts were home to most of High Charity's vast Unggoy population,[14] as well as factories where Covenant war matériel was produced, such as the Assembly Forges and the Sacred Promissory.[15]
Defenses
High Charity was surrounded at all times by its own defense fleet, which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the Second Fleet of Homogeneous Clarity. It was also capable of refitting and housing thousands of vessels ranging in size from personal fliers to cruisers on its umbilical docks and within its internal hangar bays.[16] Hidden within the station's founding bedrock were carefully shielded weapons platforms[4] which boasted firepower unrivaled by even the largest Covenant battleships.[16]
In addition to its enormous defense fleet and impressive firepower, it was also guarded by a rapid detection network of slipspace probes. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit the proper clearance codes within a millisecond of being hailed. The clearance codes that granted access to High Charity's space were also updated on an hourly basis.[17]
Despite its considerable defense assets, High Charity was unable to prevent the Flood from infiltrating its interior. The Flood-captured UNSC In Amber Clad made a precise slipspace jump into the interior of the station, bypassing the station's defenses.[8]
Operational history
Early history
Long before the formation of the Covenant, the San'Shyuum Schism between the Reformists and the Stoics ended when the Forerunner Dreadnought launched from the San'Shyuum homeworld, Janjur Qom. The ship's launch ripped a huge chunk of rock from the planet in the process, which was carried with the Dreadnought during its escape. This chunk would later form the foundation of High Charity.[5]
The construction of the station began during the San'Shyuum-Sangheili War and when the two races allied with one another with the signing of the Writ of Union in 852 BCE, High Charity was made the capital of the newborn Covenant; a physical representation of the alliance between the two species.[11] The Forerunner Dreadnought was stripped of all known weapons and permanently installed inside the center of High Charity, its engines providing power to the entire station.[10] The station's construction lasted for over two centuries, concluding in 648 BCE;[7] the city's dome was not yet fully erected by the time of the Taming of the Lekgolo in 784 BCE.[18] While the dome was under construction by both organic and robotic labor, the city was gradually settled, its atmosphere held in by forcefields.[19]
High Charity also became the surrogate homeworld of the San'Shyuum in 648 BCE, when Janjur Qom was allegedly destroyed by the stellar collapse of its star.[7][20]
Prior to the Human-Covenant War, High Charity was almost destroyed when the Forerunner Dreadnought was powered up by Mendicant Bias, who was galvanized by the discovery of "Reclaimers" by the Covenant.[21] Bias attempted to reach Harvest to transport the occupants to the Ark. It was accidentally deactivated by a Lekgolo who were used by the Covenant to probe the Dreadnought's machinery; a worm short-circuited the ship during the launch sequence.[22]
The Sacred Rings and the Great Journey
Upon the discovery of Installation 04 by the Covenant, High Charity was supposed to perform a slipspace jump to the ring along with its fleet, where the Hierarchs would activate the ring to send the Covenant on the Great Journey.
The Fleet of Particular Justice, led by then Supreme Commander Thel 'Vadamee, had already made its way to the ring while chasing the Halcyon-class cruiser UNSC Pillar of Autumn, but they did not know about the Flood, and did not expect interference from the UNSC. When High Charity and its fleet arrived at Threshold, they found that both Installation 04 and most of the Fleet of Particular Justice had been utterly destroyed.
In the early stages of the Battle of Earth, the High Prophet of Regret sent the coordinates of Installation 05 to High Charity. The planetoid and its fleet arrived just in time to watch Master Chief and a group of Marines assassinate the Prophet of Regret. It then held position over Installation 05 until hostilities erupted between the Sangheili and the Jiralhanae, as the Great Schism began in November 2552.
Battle of High Charity
- Main article: Battle of High Charity
During the chaos of the battle, John-117 infiltrated High Charity, by way of teleportation from Gravemind directly into the Council Chambers using Installation 05's teleportation grid.[8]
At the same time, the Flood made their own entrance, using the UNSC In Amber Clad to perform a slipspace jump into the interior of High Charity, bypassing its exterior defenses.[8] Once inside, the Flood used Pelican dropships to spread both combat and carrier forms around the city. The Flood ravaged the Jiralhanae and Sangheili forces, who were already embroiled in conflict. John-117 was unfortunately caught in the middle of the battle, but managed to escape.[1]
Eventually, the Dreadnought at High Charity's center took off, with both the Prophet of Truth and the Master Chief inside, leaving Cortana behind. Remaining loyalist and separatist forces either evacuated from the city (likely to be destroyed by the Sangheili quarantine fleet) or were consumed by the Flood, as they overwhelmed all remaining opposition in the city. The Gravemind took complete control of the Sanctum of the Hierarchs, using the High Council Chamber itself as his "throne room".[23] The Gravemind made drastic modifications to the former holy city in order to enable it to function without the Keyship that used to power it and to more effectively act as a carrier of the Flood parasite by altering and optimizing the native Covenant technology as well as applying its Precursor-derived knowledge.[24]
Quarantine of High Charity
As High Charity and Installation 05 rapidly fell to the Flood, a massive battle between Sangheili and Jiralhanae held ships continued in the space around the city. The Sangheili eventually succeeded in driving away the Jiralhanae or they possibly retreated on orders from Truth to assist in the conquest of Earth.[25] But this led to the fall of High Charity to the Flood under the command of the Gravemind, who used this as his second base and gain significant amount of ships. He sent one infected cruiser to Africa, with the intent of infesting all of Earth.
The Sangheili fleet formed a large perimeter and quarantined High Charity and Installation 05, attempting to prevent the Flood from infesting any other systems. Presumably all Flood ships except one were destroyed, according to a Sangheili Major that was deployed to assist the John-117 and the incumbent Arbiter, Thel 'Vadam. The pursuing Sangheili ships glassed parts of Africa to prevent further contamination.[2]
After the Flood invasion
After the Battle of Earth, a message from Cortana notified the Master Chief that the Gravemind was speeding the infested High Charity toward Earth, and that the Portal at Voi led to the Ark.
On November 18, 2552, High Charity arrived in the Sol system and made a slipspace jump bound for the Ark near Mars at 1545 hours.[26] The Gravemind was able to perform the jump under the city-station's own power rather than using the Portal at Voi due to the major modifications it had made and its knowledge of the esoteric techniques the Precursors once used.[24] During the Battle of Installation 00 at the Citadel, High Charity appeared and disgorging Flood dispersal pods (one of which pierced Rtas Vadum's assault carrier Shadow of Intent) and crashed on the installation, having been weakened by the Gravemind's desperate ad hoc transit measure.[24] Covered with Flood biomass and with the interior transformed into a Flood hive, High Charity was almost unrecognizable.[27]
Raid on High Charity
- Main article: Raid on High Charity
After stopping Truth from activating the rings, John-117 returned to the Flood-infested High Charity on a mission to retrieve Cortana. After successfully locating and retrieving her, he overloaded High Charity's backup reactor core and maneuvered back through High Charity to meet the Arbiter and reactivate a crashed Pelican dropship to escape the explosion. High Charity was completely destroyed in the resulting explosions, with only the outer structure remaining when Installation 04B was fired, its debris showering the inactive installation and the Ark below. The Gravemind managed to escape, and immediately began rebuilding itself on Installation 04B.[28]
Trivia
![]() |
Browse more images in this article's gallery page. |
- High Charity is roughly 1/75 the size of a Halo installation.[29] In the final cutscene of Halo 2, High Charity is shown as a small dot at the upper portion of the ring when Installation 05 deactivates.
- On January 18, 2524, a telescope on Mars captured the first known human image of High Charity while looking at the Rosetta Nebula. A colleague of Doctor Catherine Halsey sent a photograph of High Charity to her, unable to identify it but remarking that it was clearly alien and that it was larger than anything humanity had previously encountered.[30]
- Connor Brien, a xeno-linguistic expert, stated that he was able to explore High Charity to a limited degree. However, exactly when or how he explored the Covenant holy city was not explained, though it is likely that this was before the Flood invasion of the holy city.[31]
- Early concept art by Eddie Smith suggests that High Charity was originally going to be a Covenant flagship of a more streamlined design similar to other Covenant warships.[32]
- Halo: The Essential Visual Guide lists the population of High Charity as 23,831,346. According to the Bestiarum, however, this is the total pre-Great Schism San'Shyuum population, a notion supported by Halo: Contact Harvest, in which it is stated that there were "a little more than twenty million" San'Shyuum in the Covenant prior to the Human-Covenant War.[33] Since not all San'Shyuum resided in High Charity and because the holy city had major permanent and transient populations of the other client species (including Unggoy habitats in the lower districts), the Visual Guide's claim can be considered erroneous.
Gallery
- HC concept.jpg
Early concept art showing High Charity as a flagship.
- EarlyHCConcept.jpg
Another early concept, showing High Charity as a circular space station.
- NearFinalHC.jpg
Near-final concept, now showing the city's signature "mushroom" shape.
- High Charity - Concept.png
Concept art of High Charity for Halo 3.
- Flood HC 1.jpg
Concept art of the Flood-infested interior of High Charity.
- Flood HC 2.jpg
Concept art of the reactor room.
The Flood-infested High Charity during the Battle of Installation 00.
- 1216870725 HighCharity.jpg
High Charity being destroyed.
A size comparison between High Charity and the Forerunner Dreadnought.
High Charity at the beginning of the Great Schism.
High Charity as it appears in Halo 2 Anniversary.
List of appearances
- Halo: First Strike (First appearance)
- Halo 2
- Halo: Ghosts of Onyx
- Halo 3
- Halo: Contact Harvest
- Halo: The Cole Protocol (Mentioned only)
- Halo Wars (Mentioned only)
- Halo Legends
- Origins
- Odd One Out (Non-canonical appearance)
- Halo: Evolutions - Essential Tales of the Halo Universe
- Stomping on the Heels of a Fuss (Mentioned only)
- Wages of Sin
- Halo: Broken Circle
- Halo 2 Anniversary
Notes
Sources
- ^ Jump up to: a b Halo 2, campaign level, High Charity
- ^ Jump up to: a b Halo 3, campaign level, Floodgate
- ^ Halo: Contact Harvest, page 304
- ^ Jump up to: a b c d Halo: Contact Harvest, page 145
- ^ Jump up to: a b Halo: Contact Harvest, pages 262-264
- ^ Halo Encyclopedia, page 31
- ^ Jump up to: a b c d e f Halo: The Essential Visual Guide, page 93
- ^ Jump up to: a b c d Halo 2, campaign level, Gravemind
- ^ Halo 3, campaign level, Cortana
- ^ Jump up to: a b Halo: Contact Harvest, page 148
- ^ Jump up to: a b Halo Encyclopedia, page 306
- ^ Halo: Contact Harvest, page 149
- ^ Halo: Contact Harvest, page 146
- ^ Halo: Contact Harvest, page 261
- ^ Halo: The Essential Visual Guide
- ^ Jump up to: a b Halo Encyclopedia, page 294
- ^ Halo: First Strike (2003), page 338; Halo: First Strike (2010), page 405
- ^ Halo 2 Anniversary, Terminal 8
- ^ Halo: Broken Circle, page 20
- ^ Halo Encyclopedia, page 30
- ^ Halo: Contact Harvest, page 276
- ^ Halo: Contact Harvest, page 381
- ^ Halo 2, campaign level, Epilogue
- ^ Jump up to: a b c Halo Waypoint - The Halo Bulletin: 9.24.14
- ^ Halo: Ghosts of Onyx, page 195
- ^ Halo Waypoint - Query: Catalog
- ^ Halo 3, campaign level, The Covenant
- ^ Halo 3, campaign level, Halo
- ^ Size comparison between Delta Halo and High Charity by Stephen Loftus
- ^ Dr. Halsey's personal journal
- ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss", page 92
- ^ Visualatrium, Concept Drawings. Traditional pen and marker. Project: Halo and Halo2
- ^ Halo: Contact Harvest, page 262