Gameplay

Sacred Icon: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Tag: Mobile edit
 
(128 intermediate revisions by 45 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
<center>''Looking for the ''[[Halo 2 Vista]]'' [[Sacred Icon (achievement)|achievement]], or the [[Activation Index]]?''</center>
{{Center|'''Sacred Icon''' redirects here. For the Forerunner artifact, see [[Activation Index]]. For the achievement, see [[Sacred Icon (achievement)]].}}
{{Level infobox
{{Level infobox
|prev=''[[Regret (level)|Regret]]''
|pagegamelabel=H2
|next=''[[Quarantine Zone (level)|Quarantine Zone]]''
|prev=''[[Regret (Halo 2 level)|Regret]]''
|game=''[[Halo 2]]''
|next=''[[Quarantine Zone]]''
|name='''''Sacred Icon'''''
|name='''''Sacred Icon'''''
|image=[[File:SacredIconRelease16001200.jpg|300px]]
|image=[[File:H2A SacredIcon Loadscreen.png|300px]]
|player=[[Thel 'Vadamee]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|date= [[2552|November 3rd, 2552]]
|devname=<code>06a_sentinelwalls</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\06a_sentinelwalls\06a_sentinelwalls.scenario}}
|player=[[Arbiter_(player_character)#Halo_2|Arbiter]]
|date=[[2552|November 3, 2552]]
|place=[[Sentinel Wall]], [[Installation 05]]
|place=[[Sentinel Wall]], [[Installation 05]]
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=7,000 {{C|''Master Chief Collection''}}
}}
}}
{{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
{{Article quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-yar|Jackal]]s are encountered as allies. This is also one of three levels with human enemies ever in the whole series.
'''Sacred Icon''' is the tenth [[campaign]] level of ''[[Halo 2]]''. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Sangheili]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-Yar]] are encountered as allies. This is also one of three levels with human enemies ever in the whole series.


==Transcript==
==Transcript==
[https://youtu.be/IPOek0OZGgE '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=jg2doq0dz38'''{''Anniversary Cutscene''}''']


[http://www.youtube.com/watch?v=qfWG1syO6dQ '''{''Cutscene''}''']
''Fade in on the interior of a [[Covenant]] structure.''


''Fade in on [[Covenant Empire|Covenant]] structure.''
'''[[Sanctum of the Hierarchs]], Covenant Holy City, [[High Charity]]'''


'''Sanctum of the Hierarchs, Covenant Holy City, [[High Charity]]'''
''Panning down, in a large hallway with rows of [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]]. The [[Arbiter]], [[Thel 'Vadam]]ee, walks through.''


''Camera pans down, we see a large hallway with rows of [[Honor Guard Elite|Honor Guards]], [[Thel 'Vadamee]] walks through, close up of 'Vadamee.''
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''


'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Elite]]s. Some Brutes fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guard Elites pass by him, without their helmets and carrying [[Plasma Rifles]] instead of [[Energy Stave]]s. 'Vadamee walks through a large doorway, past the new [[Honor Guard Brute]]s to where the [[Prophet of Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadumee]] and two of his [[Spec Ops Elites]].''
[[File:H2A - Changing of the Guard.jpg|300px|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]


*'''[[Rtas 'Vadumee]]''': "This is unprecedented... Unacceptable."
*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."


*'''[[Prophet of Truth]]''': "A Hierarch is dead, [[Spec Ops Commander|Commander]]."
*'''Prophet of Truth''': "[[Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."


*'''Rtas 'Vadumee''': "[[High Prophet of Regret|His]] [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Phantom]]s-"
*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Kez'katu-pattern Phantom|Phantoms]]-"


*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"


*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the [[Brutes]]-"
*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the Brutes-"


''Prophet of Truth holds up a hand for silence''
''The Prophet of Truth holds up a hand for silence.''


*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the [[Elites]] can no longer guarantee our safety."
*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."


*'''Rtas 'Vadumee''': "I shall relay your... decision, to the Council."
*'''Rtas 'Vadumee''': "I shall relay your... decision, to the Council."


''Rtas 'Vadumee and his Elites leave. He nods to 'Vadamee, who returns the nod. Prophet of Truth speaks to the Arbiter''
''Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.''


*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the High Council? Because of this... [[Changing of the Guard|exchange of hats]]?"
*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the [[High Council]]? Because of this... [[Changing of the Guard|exchange of hats]]?"


*'''[[Thel 'Vadamee]]''': "''We'' have always been your protectors."
*'''Thel 'Vadamee''': "''We'' have always been your protectors."


*'''Prophet of Truth''': "These are trying times, for all of us."
*'''Prophet of Truth''': "These are trying times, for all of us."


*'''[[Prophet of Mercy]]''': "Even as the [[Fall of Reach|humans' annihilation]] filled us with satisfaction, the loss of [[Installation 04|one of the]] [[Halo Array|Sacred Rings]] wracked our hearts with grief."
*'''Prophet of Mercy''': "Even as the [[Fall of Reach|humans' annihilation]] filled us with satisfaction, the [[Battle of Installation 04|loss]] of [[Installation 04|one]] of the [[Halo Array|Sacred Rings]] wracked our hearts with grief."


*'''Prophet of Truth''': "Putting aside our sorrow, we renewed our faith in the prophecy that other [[Halo|rings]] would be found. And see ''how'' our faith has been rewarded."
*'''Prophet of Truth''': "Putting aside our sorrow, we renewed our faith in the prophecy that other rings would be found. And see ''how'' our faith has been rewarded."


''They turn to a large view screen of [[Installation 05]].''
''They turn to a large view screen of [[Installation 05]].''
Line 63: Line 69:
''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''
''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''


*'''Prophet of Mercy''': "With appropriate humility, we piled the Oracle with questions. And it, with clarity and grace, has shown us... the key."
*'''Prophet of Mercy''': "With appropriate humility, we plied the Oracle with questions. And it, with clarity and grace, has shown us... the key."


''Mercy triggers a hologram of the [[Index]]''
''Mercy triggers a hologram of the [[Activation index]].''


*'''Prophet of Truth''': "You will journey to the surface of the ring, and retrieve this [[Index|Sacred Icon]]. With it, we shall fulfill our promise."
*'''Prophet of Truth''': "You will journey to the surface of the ring, and retrieve this [[Index|Sacred Icon]]. With it, we shall fulfill our promise."
Line 71: Line 77:
*'''Prophet of Mercy''': "Salvation for all!"
*'''Prophet of Mercy''': "Salvation for all!"


*'''Prophet of Truth''': "And begin the [[Great Journey]]."
*'''Prophet of Truth''': "And begin the Great Journey."


''Fade to black, fade in on Delta Halo. A [[Phantom]] flies toward the surface. Cuts to Phantom interior.''
[[File:H2A - Spark with Hierarchs and Arbiter.jpg|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]


*'''[[Tartarus]]''': "Once the shield is down, we'll head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting."
''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
 
*'''Tartarus''': "Once the shield is down, we will head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting."


''Focus on 'Vadamee, zoom in as he speaks.''
''Focus on 'Vadamee, zoom in as he speaks.''


*'''Thel 'Vadamee:''' "The human who killed the [[Prophet of Regret]]... Who was it?"
*'''Thel 'Vadamee''': "The human that killed the Prophet of Regret... Who was it?"


*'''Tartarus''': "Who do you think?"
*'''Tartarus''': "Who do you think?"


*'''Thel 'Vadamee:''' ''(surprised)'' "The [[John-117|Demon]] is here!?"
*'''Thel 'Vadamee''': ''(surprised)'' "The [[John-117|Demon]] is here!?"
 
''Cut to [[Tartarus]].''
 
*'''Tartarus''': ''(affirmative snort)'' "Why?"  


''Focus on [[Tartarus]]''
''Cut to 'Vadamee, who stands next to a Jiralhanae.''


*'''Tartarus:''' ''(affirmative snort)'' "Why?" ''(re-focus on 'Vadamee)'' "Looking for a little payback?"
*'''Tartarus (COM)''': '"Looking for a little payback?"


'''Vadamee draws a [[Type-51 Carbine|Carbine]] and readies it.''
'''Vadamee draws a [[Vostu-pattern carbine|carbine]] and readies it.''


*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."
*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."


*'''Tartarus''': ''(skeptical laugh)'' "Of course."
*'''Tartarus (COM)''': ''(skeptical laugh)'' "Of course."
 
''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''


''Cut to exterior panoramic view of Delta Halo's [[Library]], with the [[Sentinel Wall]] in the foreground. The [[Phantom]] flies towards the [[Sentinel Wall]] and stops over a landing. A battle has been fought here recently, as evidenced by Sentinel wreckage and Covenant blood on the ground.''
[[File:H2A - Enforcer.jpg|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]


'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots from his [[Type-51 Carbine|Carbine]], to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''
'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''


*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
Line 104: Line 118:


===Uncomfortable Silence===
===Uncomfortable Silence===
''In the first room, there are some [[Constructor]]s repairing an entrance. If 'Vadamee destroys one, some [[Aggressor Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the [[Sentinel launcher]]s that create them. He meets a frightened [[Unggoy]] [[Unggoy Major|Major]], who recovers upon seeing the Arbiter''


''On the first room, there are some [[Constructor]]s repairing an entrance. If the Arbiter destroys one, some [[Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if the Arbiter destroys the [[Sentinel launcher]]s that create them.''
''After 'Vadamee jumps into the passageways moving downward, and the first room, he meets another Unggoy.''
 
''After the Arbiter jumps into the passageways moving downward, and the first room, he meets a [[Grunt]], who greets him.''
 
''After the Arbiter enters the next room, he finds a group of Grunts and [[Kig-yar|Jackals]] fighting Sentinels. After he defeats the Sentinels and cuts off any more from entering, a Grunt might speak to him.''


*'''Grunt''': "Arbiter... our savior!" ''(pause)'' "Stupid Jackal, say thank you!"
''After fighting his way through a corridor lined with Sentinel launchers and the dead bodies of Covenant troops, including Jiralhanae, 'Vadamee drops down a [[piston]] into a more open room. He finds a group of Unggoy and [[Kig-Yar]] fighting Sentinels. After he defeats the Sentinels and cuts off any more from entering, one of the Unggoy speak to him.''


''If the Arbiter stares at the Grunt long enough, or just waits around:''
*'''Unggoy #1''': "Arbiter... our savior!" ''(pause)'' "Stupid Jackal, say thank you!"


*'''Grunt''': "If hungry, eat Jackal!"
----
''If 'Vadamee stares at the Unggoy long enough, or just waits around:''


''When the Arbiter moves into the next room:''
*'''Unggoy #1''': "If hungry, eat Jackal!"
----


*'''Tartarus (COM)''': "You're getting close to one of the shield generators. Many of my [[Brutes]] have fallen attempting to take it down. Let's see if you fare better."
'''Vadamee moves across a bridge to the next room. A constant stream of Constructors can be seen below the bridge passing through a conduit.''


''When the Arbiter stands near the [[Grunt]] running toward him''
*'''Tartarus (COM)''': "You're getting close to one of the shield generators. Many of my Brutes have fallen attempting to take it down. Let's see if you fare better."


*'''Grunt''': "[[Enforcer|Big, scary thing]]! Run away! Please! Don't make me go back!"
'''Vadamee finds another piston and enters the tunnel, sending him downwards. An terrified Unggoy runs toward him.''


''Upon encountering more Sentinels''
*'''Unggoy #2''': "[[Enforcer|Big, scary thing]]! Run away! Please! Don't make me go back!"


*'''Grunt''': "Ahh, more bad things! Arbiter! Protect, protect!"
''Several Sentinel launchers open up, producing more Sentinels.''


''When the Arbiter reaches the Shield Generator''
*'''Unggoy #2''': "Ahh, more bad things! Arbiter! Protect, protect!"


'''Vadamee reaches another piston, and drops down to the shield generator.''
[[File:H2 SacredIcon ReleaseChamber.jpg|250px|thumb|The chamber with the power source controls.]]
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."


''An [[Enforcer]] descends from above''
''An Enforcer descends from above.''


*'''Tartarus (COM)''': "It is useless to attack the Enforcer at the front, especially when its shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when its back is turned."
*'''Tartarus (COM)''': "It is useless to attack the Enforcer at the front, especially when its shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when its back is turned."


''After the Arbiter destroys the Enforcer''
'''Vadamee destroys the Enforcer.''


*'''Tartarus (COM)''': "You've reached the power source. Overload the locks holding it in place."
*'''Tartarus (COM)''': "You've reached the power source. Overload the locks holding it in place."


''After the Arbiter overloads (or pushes them to save ammo) the first three locks''
''After 'Vadamee overloads (or pushes them to save ammo) the first three [[plug lock]]s''


*'''Tartarus (COM)''': "One more, Arbiter."
*'''Tartarus (COM)''': "One more, Arbiter."
Line 147: Line 162:
''Note:  On higher difficulties, the dormant Sentinel Launchers in the room will activate and start spawning Sentinels.''
''Note:  On higher difficulties, the dormant Sentinel Launchers in the room will activate and start spawning Sentinels.''


''After the Arbiter overloads the last one:''
'''Vadamee overloads the last one.''


*'''Tartarus (COM)''': "Release the power source. Now, find a way to remove it from its cradle."
*'''Tartarus (COM)''': "Release the power source. Now, find a way to remove it from its cradle."


''The Arbiter uses the holo-panel. The Sentinel Launchers in the room all explode. The platform starts moving and the door in front of him opens.''
'''Vadamee activates the holo-panel. The Sentinel Launchers in the room all explode. The platform drops down and starts moving as the door in front of him opens.''


===Buyer's Remorse===
===Buyer's Remorse===
''The Arbiter looks up, and sees the bright-green shield surrounding the Library fading away, followed by Tartarus's Phantom flying lower towards the other side of the wall.''
''Above, the bright-green shield surrounding the Library is fading away, followed by Tartarus's Phantom flying lower towards the other side of the wall.''
 
*'''[[Tartarus]] (COM)''': "Our path to the [[Library]]'s clear. I'll pick you up on the ledge ahead."


''The door of the approaching wall opens to another [[Enforcer]] firing on the [[Phantom]].''
*'''Tartarus (COM)''': "Our path to the Library's clear. I'll pick you up on the ledge ahead."


*'''[[Tartarus]] (COM)''': ''(growls)'' "Blasted machines! Make your own way through the wall, Arbiter!"
''The door of the approaching wall opens to another Enforcer, which begins to fire on the Phantom.''


''The Phantom leaves, followed by an attack by [[Sentinels]], [[Sentinel Major]]s and a break-out of [[Flood]] [[Combat Form]]s.''
*'''Tartarus (COM)''': ''(growls)'' "Blasted machines! Make your own way through the wall, Arbiter!"


''Once the Arbiter gets through the wide-opened door in the wall, he reaches a piston at the other end.''
''The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of [[Flood combat form]]s.''


''As 'Vadamee proceeds through one of the hallways below, his COM link picks up a [[Marine]]'s transmission.''
[[File:MTCC-H2A Marines Fight.jpg|thumb|300px|Marines fighting the Flood in the Sentinel wall.]]
''Eventually clearing the area of hostiles, 'Vadamee jumps through the wide-opened door that several Sentinels used to enter the area. Fighting his way through Flood forms and Sentinels, 'Vadamee reaches a piston at the other end. After clearing another corridor of Flood and surviving an ambush of [[Pod infector]]s, he reaches another piston.''


*'''[[Marine Sergeant]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"
''As 'Vadamee proceeds through the hallway below, his COM link picks up a UNSC transmission.''


*'''Marine (COM)''': "Suppressive fire, suppressive fire!"
*'''[[Gunnery Sergeant]] [[Marcus Stacker]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"


''The Arbiter rushes towards the source of the commotion and sees in the distance a group of humans fighting a mass of Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive and they see 'Vadamee, they will shoot at him.''
*'''[[Banks|Staff Sergeant Banks]] (COM)''': "Suppressive fire, suppressive fire!"


''After 'Vadamee reaches the next bottom floor:''
'''Vadamee looks across a chasm to see a squad of Marines surrounded by Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive, they will fire upon 'Vadamee and any Sentinels present. Fighting his way through twisting hallways full of Flood combat forms, with occasional Sentinels and [[Flood carrier form|carrier forms]] impeding his progress, 'Vadamee reaches another piston. After traversing an open-air balcony full of battling Flood and Sentinels including an Enforcer, 'Vadamee activates yet another piston which takes him still deeper into the Wall.''


*'''Marine Sergeant 2 (COM)''': "Negative, ma'am! They are ''not'' [[Covenant Empire|Covenant]]!"
'''Vadamee fights his way through an area heavily saturated with [[Flood spores]]. Eventually he picks up another human transmission.''


[[File:EnergyAlley.jpg|right|142px|thumb|One of the numerous Energy Alleys encountered throughout the level.]]
*'''Stacker (COM)''': "Negative, ma'am! They are ''not'' Covenant!"


*'''Marine (COM)''': "Cover that doorway!"
*'''Banks (COM)''': "Cover that doorway!"


''The Arbiter fights through hordes of Flood, Sentinels and Enforcers. He finally drops down to a long tunnel, and reaches the bottom of the wall.''
'''Vadamee fights through another group of Flood and Sentinels before reaching another piston. He drops down a long tunnel which deposits him on a flat platform akin to the one he initially landed on. Nearby a Covenant Phantom is forced away by ground fire from several combat forms, leaving 'Vadamee to deal with them. He drops down another long tunnel and reaches the bottom of the wall.''


===100,000 Years War===
===100,000 Years War===
''As soon as the doorway opens, an airborne [[Sentinel Production Facility]] can be seen in the distance as it is shot down by [[Type-25 Assault Gun Carriage|Wraith]] mortars and crashes into the [[Quarantine Zone]].''
[[File:HTMCC-H2A Sentinel Factory Explosion.jpg|thumb|300px|One of the Sentinel manufacturing facilities explode.]]
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Zurdo-pattern Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''


''The Arbiter proceeds through the snow. [[Orbital Insertion Pod]]s land across the canyon. Elites exit from them.''
'''Vadamee proceeds through the snow. {{Pattern|Udka|Assault Carapace}}s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''


*'''[[Elite]]''': "[[Forerunners]] be praised, the Arbiter!"
*'''Special Operations Sangheili #1''': "[[Forerunner]]s be praised, the Arbiter!"


''With the Elites' assistance, the Arbiter defeats small waves of [[Flood]].''
''With the assistance from fellow Sangheili, 'Vadamee defeats several waves of Flood.''


*'''[[Elite]]''': "This Quarantine Zone has been compromised, we must do what we can against the [[Flood]]. Our [[Spec Ops Commander|Commander]] has landed further in, let us join him."
*'''Special Operations Sangheili #1''': "This Quarantine Zone has been compromised, we must do what we can against the Flood. Our [[Special Operations Commander|Commander]] has landed further in, let us join him."


''The Arbiter crosses a bridge and through a tunnel, and meets the [[Spec Ops Commander]], [[Rtas 'Vadumee]].''
'''Vadamee crosses a bridge and through a tunnel, engaging more Flood forms and meets the Special Operations Commander, [[Rtas 'Vadum]]ee.''


*'''[[Rtas 'Vadumee]]''': "Arbiter! What are you doing here?"
*'''Rtas 'Vadumee''': "Arbiter!? What are you doing here!?"


''Rtas 'Vadumee is interrupted by screeches of the [[Flood]].''
''Rtas 'Vadumee is interrupted by screeches of the Flood.''


*'''[[Elite]]''': "The Flood is upon us!"
*'''Special Operations Sangheili #2''': "The Flood is upon us!"


*'''[[Rtas 'Vadumee]]''': "We must hold this camp until reinforcements arrive."
*'''Rtas 'Vadumee''': "We must hold this camp until reinforcements arrive."


''After the fight has gone on for a while, a Phantom descends from above, firing on any remaining Flood in the zone. Fades to white.''
''After the fight has gone on for a while, a Phantom descends from above, firing on any remaining Flood in the area. Fade to white.''


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Sacred Icon'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Sacred Icon.png|center|64px]]
|[[File:HTMCC H2A Achievement SacredIcon.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Sacred Icon.jpg|center|64px]]
|<center>'''[[Sacred Icon (achievement)|Sacred Icon]]'''</center>
|Beat Secret Icon on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TerminalVelocity.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam TerminalVelocity.jpg|center|64px]]
|<center>'''[[Terminal Velocity]]'''</center>
|Beat the par time on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement GuidedTour.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam GuidedTour.jpg|center|64px]]
|<center>'''[[Fists of Fury]]'''</center>
|Beat the par score on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Determined.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Determined.jpg|center|64px]]
|<center>'''[[Determined]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #8]] on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Mythic]]'''</center>
|Find and claim the [[Halo 2 skulls#Mythic|Mythic Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheWilloftheProphets.png|center|114px]]
|[[File:HTMCC Achievement The Will of the Prophets Steam.jpg|center|64px]]
|<center>'''[[The Will of the Prophets]]'''</center>
|Collect the Arbiter toy in Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Because Sacred Icon is the first part of a two-part level, your weapons will carry over to [[Quarantine Zone (Level)|Quarantine Zone]], unless one of your weapons is a Rocket Launcher. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*When you hear the Marines on the radio for the first time stating they will hold the Flood off, look out the window to the right of you. Three Marines will be fighting a big wave of Infection Forms and Human Combat Forms. If they manage to kill all the Infection Forms, when you follow the path, you will trigger something and the Marines will drop dead. At the second place where Marines argue over radio, three Marines will drop dead after you go around some of the crates. It is possible, with some practice and the Sputnik Skull, to grenade jump across the chasm and land next to the Marines. They will show red in your reticule and will attack you even when you do not attack them.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will engage the player as enemies. This trick also prevents the next few waves of Flood from spawning in the rest of this section until reaching the semi-outdoor area.
*If you look at any of the dead [[Marines]] or [[Brutes]] throughout the level, [[Faking Brutes|you can see their eyes blink from time to time]].
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*In Co-op, during the part where you first encounter the [[Enforcer]], if a [[Flood]] hits you the exact time you are hit by an Enforcer's rocket you will sometimes be sent across the map onto the top of the area you just came from. However, you cannot return to the area so you must restart the level.
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*You can do the [[Jackals' Unlimited Plasma Pistols]] glitch on this level.
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]].
*A little bit after you enter the Flood wall, it is possible to get two Sentinel Beams at once.
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*During the fight with the first [[Enforcer]], if you blow off all its attacking parts, you'll start getting hit by an [[Invisible Sentinel Beam]] coming from the Enforcer.
*It's possible to make a Flood Combat form freeze by jumping over it repeatedly.
*If you proceed to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*The [[Charging Needler glitch]] can be performed on this level.
*When you reach the section where you first do battle with the Flood, your Jackal (if still alive) may drop its shield and its weapon, though this is a very rare occurrence. (This glitch is made easier if the [[Kig-yar|Jackal]] is holding a Plasma rifle).
*Sometimes the first Grunt in the level is invisible.
*In the beginning of this level, turn to the east and you may see a [[Kig-yar|Jackal]] corpse with [[Unggoy|Grunt]] blood. A similar corpse was seen in [[343 Guilty Spark (level)|343 Guilty Spark]], with the same blood.
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*You can make a [[Flood]] form freeze by jumping over it repeatedly.
*Since [[Kig-yar|Jackals]] are your allies in this level, you can give them Carbines to hold with their shield, and if you fire a charged plasma pistol shot to them, they will drop the carbine and have a full plasma pistol.
*The [[Charging Needler Glitch]] can be performed on this level.
*If you have a [[Sentinel Beam]], you can activate a Piston with at least 2 melee hits, but you'll have to be close to it.
*Sometimes the first Grunt you see in the level is invisible.
*The first Grunt you see can be turned invincible when he falls down the tube. It only works with this one Grunt.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*There seems to be an unknown glitch that causes your allies to lose their weapons, making them useless to you for the rest of the level.
*If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely. This appears to happen often when the player swaps any of the Grunts or Jackals weapons with a Plasma Rifle or Carbine Rifle (which only Jackals can wield in this scenario).
*Sometimes if you give your jackal(s) a carbine and reach the area where the Enforcer and Sentinel Majors are attacking the Flood, their carbine will become invisible.
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]].
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.
 
===Cut Content===
*There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally.
*Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active.
*An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others.


===Miscellaneous===
===Miscellaneous===
*You can also give the [[Kig-yar|Jackals]] many other weapons such as [[Covenant Carbines]], [[SMGs]], [[Needlers]], [[Magnums]] and [[BR55 Battle Rifle|Battle Rifles]].
[[File:H2-Containment_shield_panel_2.png|thumb|right|300px|The holo-panel featuring the six-digit hand.]]
*At times you may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
* The first Grunt in this mission sometimes randomly despawns if the player gets too far ahead of him.
*The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by [[Bungie]] environment artist [[Paul Russel]], was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'' established most Forerunners as having six-fingered hands with two thumbs.{{Ref/Twitter|docabominable|1605937566489776131|Paul Russel|Quote=It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1605938116597911552|Paul Russel|Quote=Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1606022798270287873|Paul Russel|Quote=It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E|D=22|M=12|Y=2022}}
[[File:MTCC-H2A Containment Shield Peek.jpg|thumb|300px|An upcoming outdoor section being visible in ''Halo 2: Anniversary''.]]
*At times the player may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow you any further. This can be avoided by letting the Grunt jump through first and pushing him down when you jump.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where you can use Human Weapons while playing as the Arbiter.
*There are voice files that indicate a Brute was supposed to appear as an ally early in the mission.
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
*Because Sacred Icon is the first part of a two-part level, the player's weapons will carry over to [[Quarantine Zone]], unless one of the weapons is a Rocket Launcher. If the player completes Sacred Icon with a Rocket Launcher, they will start Quarantine Zone with a Covenant Carbine and an Energy Sword.


===Mistakes===
===Mistakes===
*When a game play starts, for some unknown reason, your [[Type-51 Carbine|Carbine]] will be maxed out and even though you fire 3 rounds into the Enforcer, your carbine will have a full magazine. This is similar to when the Arbiter shoots at the Heretic Leader's banshee, and no rounds or charge is expended on the weapon.
*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated.
*Notice when sliding down the last [[Piston]] in the level, there will be snow in the tunnel even though you're inside a fully concealed tunnel. The snow could possibly be Flood ash. More likely this is a glitch that happens because the outside level has been loaded (and the snow with it) causing the snow to show early.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*One of four Elites who came by Orbital Insertion Pod does not have his energy shield.
*Snow falls through the last piston tunnel despite it being enclosed. This appears to be an issue with loading in the next mission's environment.
*When you get to the first dead Brute there will be an Elite plasma rifle near his body instead of a Brute plasma rifle.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
*In the beginning cutscene, when the [[Enforcer]] is about to attack the [[Arbiter]], the [[Enforcer]] does not have its primary shields activated.
 
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
*In ''Halo 2: Anniversary'', the [[Sentinel manufacturing facility]] that the player sees being shot down by plasma mortars appears to explode on its own, as no mortars can be seen. This is likely because the plasma mortars depicted in the original game arc well beneath the factory, making the effect rather unconvincing.


===References===
===References===
*There's a [[BR55 Battle Rifle|Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] with an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets.
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*There's a [[Type-51 Carbine|Carbine]] that can hold '96' rounds of ammo instead of the '72' limit.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs).
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
*When out on one of the balconies, on which Enforcers and Flood are in combat off on the far corner of the adjacent structure, there is a door that is clearly discolored to a bright green. Bungie admitted to be referencing one of their favorite restaurants near their developing studios, the name of which being "The Green Door." Although focusing on it is difficult as the Flood and Enforcers continue to attack you and each other.
 
*In the beginning of the level, you can see the lakes where [[John-117|Master Chief]] killed the [[High Prophet of Regret]], just like how the Chief can see the Sentinel Wall in the distance on [[Delta Halo (Level)|Delta Halo]] and [[Regret (Level)|Regret]].
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*After you are dropped off by the Phantom, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping (before capturing ''In Amber Clad'').
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>.
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[BR55 Battle Rifle|Battle Rifle]] and [[Plasma Rifle]] hybrid.
*In the first part of this level, all [[Covenant Carbine]]s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*If you look back outside in the beginning of the level when the [[Phantom]] drops you, you can see ''[[High Charity]]'' being very close to Halo.
*This is the first of two levels in the Halo trilogy where you can use the blue Sentinel Beam.
*When you get out of the tunnel at the beginning of the "100,000 Years War" part, if you look at The Library you can see a [[Sentinel Constructor Factory]] being destroyed by [[Type-25 Assault Gun Carriage|Wraith]] shots.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Jiralhanae|Brutes]] you come across in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-yar|Jackals]] that are dead before you arrive. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*When observing the [[Sentinel Constructor Factory]]'s destruction, it can be noted that the projectiles hitting the structure are actually [[Wraith]] [[Plasma Mortar]] shots. In addition, the shots never actually came in contact with the structure when it began to explode and plummet to the installations surface.
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*"[[Sentinel Headquarters]]" may have been a working title for the level, or a cut level from which some parts ended up being in this level.
*This is the only level in the entire game where Jackals appear as allies.
*This is the only level in the entire game where you have Jackals as allies.


===Easter Eggs===
===Easter eggs===
*The [http://halopedian.com/Halo_2_Skulls#Mythic Mythic Skull] can be found on this level.
*The [[Halo 2 skulls#Mythic|Mythic Skull]] can be found on this level.
*Throughout the level you can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Needler]]s .
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Type-33 needler]]s .
*A [[Type-33 needler]] can be found in the room where the player encounters the first [[Enforcer Sentinel]]; this particular needler has 1 round loaded with 6 in reserve. Totaling [[Seven|7]] rounds.
* The eighth terminal is a Covenant terminal in the room with the final piston of the level. The room is easily identified by the fact that it is completely devoid of combat; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.


==Gallery==
==Gallery==
===''Halo 2''===
<gallery>
<gallery>
File:Halo6.jpg|A Phantom Heads To Delta Halo.
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu.
File:Honor Guard Ultra Helmet.jpg|The changing of the guards outside the Inner Santcum.
File:Halo6.jpg|A Phantom approaches Installation 05.
File:H2 Arbiter Ready.jpg|The Arbiter prepares for his mission.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level.
File:HTMCC-H2 Constructor&Piston.png|A Constructor Sentinel interfaces with a piston.
File:HTMCC-H2 SentinelWallDeactivates.png|Tartarus' Phantom swoops in as the containment shield deactivates.
File:HTMCC-H2 SacredIconSpecOpsCamp.png|Rtas 'Vadumee manning a Shade in the quarantine zone.
</gallery>
</gallery>


{{Succession box | before = ''[[Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}
===''Halo 2: Anniversary''===
<gallery>
File:H2A Medium ForerunnerCrate Concept.jpg|Concept art for one of the Forerunner crates on the level.
File:H2A ForerunnerWall Concept.jpg|Concept art for one of the corridors inside the Sentinel Wall.
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts.
File:H2A - Brute Guardsmen.jpg|A Jiralhanae Honor Guard snarls at the Arbiter.
File:H2A - Rtas with Truth.jpg|Rtas 'Vadum speaking to Truth and Mercy.
File:H2A - Hierarchs with Vadum.jpg|The Arbiter enters the Inner Sanctum.
File:H2A - Library.jpg|The Library being protected by the Sentinel wall.
File:H2A-InfectedHumans.png|The Arbiter encounters human Flood combat forms in the Sentinel wall.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Succession box | before = ''[[Regret (Halo 2 level)|Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}


{{Level}}
{{Levels|H2}}
[[Category:Halo 2 Campaign]]
[[Category:Levels]]

Latest revision as of 22:41, November 21, 2024

Sacred Icon redirects here. For the Forerunner artifact, see Activation Index. For the achievement, see Sacred Icon (achievement).

Prev:

Regret

Next:

Quarantine Zone

Sacred Icon
H2A SacredIcon Loadscreen.png

Game:

Halo 2 (Anniversary)

File name (?):

06a_sentinelwalls[1]

Player:

Arbiter

Date:

November 3, 2552

Location:

Sentinel Wall, Installation 05

Objective(s):

Lower the Containment Shield, then escape the Flood-infested wall and rendezvous with Covenant allies in the encampment.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

7,000 (Master Chief Collection)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Sacred Icon/Walkthrough.

 
Succeed where others have failed. Lower the shield protecting the Sacred Icon.

Sacred Icon is the tenth campaign level of Halo 2. As Arbiter Thel 'Vadamee, the player makes their way through a wall filled with Sentinels and Flood, ending in an open-air Sangheili encampment. The player must defend it successfully from the Flood onslaught before the next level Quarantine Zone starts. This is the first and only level where Kig-Yar are encountered as allies. This is also one of three levels with human enemies ever in the whole series.

Transcript[edit]

{Cutscene} {Anniversary Cutscene}

Fade in on the interior of a Covenant structure.

Sanctum of the Hierarchs, Covenant Holy City, High Charity

Panning down, in a large hallway with rows of Sangheili Honor Guardsmen. The Arbiter, Thel 'Vadamee, walks through.

'Vadamee watches as the Jiralhanae take Honor Guard equipment from the Sangheili guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and energy staves. 'Vadamee walks through a large doorway, past the new Jiralhanae Honor Guardsmen (one of whom snarls at him in the Anniversary) to where the Prophets of Truth and Mercy speak with Rtas 'Vadumee and two of his Special Operations Sangheili.

The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.
  • Rtas 'Vadumee: "This is unprecedented... Unacceptable."
  • Rtas 'Vadumee: "His murderer was within our grasp. If you had not withdrawn our Phantoms-"
  • Prophet of Truth: (slightly indignantly) "Are you questioning my decision?"
  • Rtas 'Vadumee: "No, Holy One! I only wish to express my concern that the Brutes-"

The Prophet of Truth holds up a hand for silence.

  • Prophet of Truth: "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."
  • Rtas 'Vadumee: "I shall relay your... decision, to the Council."

Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.

  • Prophet of Truth: "Politics (small sigh)... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the High Council? Because of this... exchange of hats?"
  • Thel 'Vadamee: "We have always been your protectors."
  • Prophet of Truth: "These are trying times, for all of us."
  • Prophet of Truth: "Putting aside our sorrow, we renewed our faith in the prophecy that other rings would be found. And see how our faith has been rewarded."

They turn to a large view screen of Installation 05.

  • Prophet of Mercy: "Halo! Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation."
  • Prophet of Truth: "But how to start this process? For ages, we searched for one who might unlock the secrets of the ring. An Oracle. And with your help, we found it."

They turn toward 343 Guilty Spark, who seems to have been suspended in a gravity beam.

  • Prophet of Mercy: "With appropriate humility, we plied the Oracle with questions. And it, with clarity and grace, has shown us... the key."

Mercy triggers a hologram of the Activation index.

  • Prophet of Truth: "You will journey to the surface of the ring, and retrieve this Sacred Icon. With it, we shall fulfill our promise."
  • Prophet of Mercy: "Salvation for all!"
  • Prophet of Truth: "And begin the Great Journey."
Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".

Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.

  • Tartarus: "Once the shield is down, we will head straight to the Library. I do not wish to keep the Hierarchs waiting."

Focus on 'Vadamee, zoom in as he speaks.

  • Thel 'Vadamee: "The human that killed the Prophet of Regret... Who was it?"
  • Tartarus: "Who do you think?"
  • Thel 'Vadamee: (surprised) "The Demon is here!?"

Cut to Tartarus.

  • Tartarus: (affirmative snort) "Why?"

Cut to 'Vadamee, who stands next to a Jiralhanae.

  • Tartarus (COM): '"Looking for a little payback?"

'Vadamee draws a carbine and readies it.

  • Thel 'Vadamee: "Retrieving the Icon is my only concern."
  • Tartarus (COM): (skeptical laugh) "Of course."

Cut to exterior panoramic view of Delta Halo's Library, with the Sentinel Wall in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by Aggressor Sentinel wreckage and Covenant bodies and blood on the ground.

A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.

'Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an Enforcer rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.

  • Tartarus (COM): "Lower the shield, Arbiter! I'll pick you up when you're finished."

{Gameplay}

Uncomfortable Silence[edit]

In the first room, there are some Constructors repairing an entrance. If 'Vadamee destroys one, some Aggressor Sentinels will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the Sentinel launchers that create them. He meets a frightened Unggoy Major, who recovers upon seeing the Arbiter

After 'Vadamee jumps into the passageways moving downward, and the first room, he meets another Unggoy.

After fighting his way through a corridor lined with Sentinel launchers and the dead bodies of Covenant troops, including Jiralhanae, 'Vadamee drops down a piston into a more open room. He finds a group of Unggoy and Kig-Yar fighting Sentinels. After he defeats the Sentinels and cuts off any more from entering, one of the Unggoy speak to him.

  • Unggoy #1: "Arbiter... our savior!" (pause) "Stupid Jackal, say thank you!"

If 'Vadamee stares at the Unggoy long enough, or just waits around:

  • Unggoy #1: "If hungry, eat Jackal!"

'Vadamee moves across a bridge to the next room. A constant stream of Constructors can be seen below the bridge passing through a conduit.

  • Tartarus (COM): "You're getting close to one of the shield generators. Many of my Brutes have fallen attempting to take it down. Let's see if you fare better."

'Vadamee finds another piston and enters the tunnel, sending him downwards. An terrified Unggoy runs toward him.

Several Sentinel launchers open up, producing more Sentinels.

  • Unggoy #2: "Ahh, more bad things! Arbiter! Protect, protect!"

'Vadamee reaches another piston, and drops down to the shield generator.

The chamber with the power source controls.
  • Tartarus (COM): "You've reached the power source, Arbiter."

An Enforcer descends from above.

  • Tartarus (COM): "It is useless to attack the Enforcer at the front, especially when its shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when its back is turned."

'Vadamee destroys the Enforcer.

  • Tartarus (COM): "You've reached the power source. Overload the locks holding it in place."

After 'Vadamee overloads (or pushes them to save ammo) the first three plug locks

  • Tartarus (COM): "One more, Arbiter."

Note: On higher difficulties, the dormant Sentinel Launchers in the room will activate and start spawning Sentinels.

'Vadamee overloads the last one.

  • Tartarus (COM): "Release the power source. Now, find a way to remove it from its cradle."

'Vadamee activates the holo-panel. The Sentinel Launchers in the room all explode. The platform drops down and starts moving as the door in front of him opens.

Buyer's Remorse[edit]

Above, the bright-green shield surrounding the Library is fading away, followed by Tartarus's Phantom flying lower towards the other side of the wall.

  • Tartarus (COM): "Our path to the Library's clear. I'll pick you up on the ledge ahead."

The door of the approaching wall opens to another Enforcer, which begins to fire on the Phantom.

  • Tartarus (COM): (growls) "Blasted machines! Make your own way through the wall, Arbiter!"

The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of Flood combat forms.

A UNSC Marine combating Flood Pod infectors in the depths of the Sentinel wall near the Library of Installation 05 in Halo 2: Anniversary campaign level Sacred Icon.
Marines fighting the Flood in the Sentinel wall.

Eventually clearing the area of hostiles, 'Vadamee jumps through the wide-opened door that several Sentinels used to enter the area. Fighting his way through Flood forms and Sentinels, 'Vadamee reaches a piston at the other end. After clearing another corridor of Flood and surviving an ambush of Pod infectors, he reaches another piston.

As 'Vadamee proceeds through the hallway below, his COM link picks up a UNSC transmission.

'Vadamee looks across a chasm to see a squad of Marines surrounded by Flood. The parasites usually overwhelm and kill the outnumbered Marines. If any Marines do survive, they will fire upon 'Vadamee and any Sentinels present. Fighting his way through twisting hallways full of Flood combat forms, with occasional Sentinels and carrier forms impeding his progress, 'Vadamee reaches another piston. After traversing an open-air balcony full of battling Flood and Sentinels including an Enforcer, 'Vadamee activates yet another piston which takes him still deeper into the Wall.

'Vadamee fights his way through an area heavily saturated with Flood spores. Eventually he picks up another human transmission.

  • Stacker (COM): "Negative, ma'am! They are not Covenant!"
  • Banks (COM): "Cover that doorway!"

'Vadamee fights through another group of Flood and Sentinels before reaching another piston. He drops down a long tunnel which deposits him on a flat platform akin to the one he initially landed on. Nearby a Covenant Phantom is forced away by ground fire from several combat forms, leaving 'Vadamee to deal with them. He drops down another long tunnel and reaches the bottom of the wall.

100,000 Years War[edit]

A Sentinel manufacturing facility above quarantine zone of the Installation 05 Library goes boom, as seen in Halo 2: Anniversary campaign level Sacred Icon.
One of the Sentinel manufacturing facilities explode.

As soon as the doorway opens, an airborne Sentinel manufacturing facility can be seen in the distance as it is shot down by Wraith mortars and crashes into the Quarantine Zone.

'Vadamee proceeds through the snow. Udka-pattern Assault Carapaces land across the canyon. Special Operations Sangheili exit from them.

  • Special Operations Sangheili #1: "Forerunners be praised, the Arbiter!"

With the assistance from fellow Sangheili, 'Vadamee defeats several waves of Flood.

  • Special Operations Sangheili #1: "This Quarantine Zone has been compromised, we must do what we can against the Flood. Our Commander has landed further in, let us join him."

'Vadamee crosses a bridge and through a tunnel, engaging more Flood forms and meets the Special Operations Commander, Rtas 'Vadumee.

  • Rtas 'Vadumee: "Arbiter!? What are you doing here!?"

Rtas 'Vadumee is interrupted by screeches of the Flood.

  • Special Operations Sangheili #2: "The Flood is upon us!"
  • Rtas 'Vadumee: "We must hold this camp until reinforcements arrive."

After the fight has gone on for a while, a Phantom descends from above, firing on any remaining Flood in the area. Fade to white.

Level ends.

Achievements[edit]

The following achievements can be unlocked on Sacred Icon across the Windows Vista and Halo: The Master Chief Collection editions of Halo 2: Anniversary. The original Xbox release of Halo 2 did not contain achievement unlocks.

Halo 2 (Windows Vista) Halo: MCC (Xbox One, Xbox Series X|S) Halo: MCC (Steam) Title Unlock requirement Games
H2V Achievement Sacred Icon.png
HTMCC H2A Achievement Oracle achievement art
HTMCC H2A Achievement Steam Sacred Icon.jpg
Sacred Icon
Beat Secret Icon on any difficulty.
Halo 2 (Windows Vista)
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Terminal Velocity achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Terminal Velocity
Terminal Velocity
Beat the par time on Sacred Icon.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Guided Tour achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Guided Tour
Fists of Fury
Beat the par score on Sacred Icon.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Determined achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Determined
Determined
Activate Terminal #8 on Sacred Icon.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Skulltaker Halo 2: Mythic achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Skulltaker Halo 2: Mythic
Skulltaker Halo 2: Mythic
Find and claim the Mythic Skull.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement The Will of the Prophets achievement art
HTMCC Achievement The Will of the Prophets Steam.jpg
The Will of the Prophets
Collect the Arbiter toy in Sacred Icon.
Halo: The Master Chief Collection


Trivia[edit]

Glitches[edit]

  • Invincibility can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
  • It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will engage the player as enemies. This trick also prevents the next few waves of Flood from spawning in the rest of this section until reaching the semi-outdoor area.
  • The dead Marines and Brutes in this level blink their eyes from time to time.
  • The Jackals' unlimited Plasma Pistols glitch can be done on this level.
  • During the fight with the first Enforcer, if the player blows off all its attacking parts, the Enforcer will use its Invisible Sentinel beam.
  • If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and Sentinels) will self-destruct just before the door starts to open.
  • It's possible to make a Flood Combat form freeze by jumping over it repeatedly.
  • The Charging Needler glitch can be performed on this level.
  • Sometimes the first Grunt in the level is invisible.
  • The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
  • In the beginning of the level, a strange weapon can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
  • If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely. This appears to happen often when the player swaps any of the Grunts or Jackals weapons with a Plasma Rifle or Carbine Rifle (which only Jackals can wield in this scenario).
  • There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
  • This level contains several instances of the Thunderstorm skull not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level Uprising.
  • If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.

Cut Content[edit]

  • There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally.
  • Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active.
  • An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others.

Miscellaneous[edit]

The holo-panel featuring the six-digit hand.
  • The first Grunt in this mission sometimes randomly despawns if the player gets too far ahead of him.
  • The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by Bungie environment artist Paul Russel, was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in Halo 4 and The Forerunner Saga established most Forerunners as having six-fingered hands with two thumbs.[2][3][4]
An outdoor section of the Sentinel wall near the Library of Installation 05 in Halo 2: Anniversary campaign level Sacred Icon.
An upcoming outdoor section being visible in Halo 2: Anniversary.
  • At times the player may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
  • Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
  • When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
  • There are voice files that indicate a Brute was supposed to appear as an ally early in the mission.
  • As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in Halo 2 due to limitations of draw distance, it can be seen in Halo 2: Anniversary.
  • This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
  • Because Sacred Icon is the first part of a two-part level, the player's weapons will carry over to Quarantine Zone, unless one of the weapons is a Rocket Launcher. If the player completes Sacred Icon with a Rocket Launcher, they will start Quarantine Zone with a Covenant Carbine and an Energy Sword.

Mistakes[edit]

  • Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated.
  • The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
  • Snow falls through the last piston tunnel despite it being enclosed. This appears to be an issue with loading in the next mission's environment.
  • One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
  • In Halo 2: Anniversary, the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
  • The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
  • In Halo 2: Anniversary, the Sentinel manufacturing facility that the player sees being shot down by plasma mortars appears to explode on its own, as no mortars can be seen. This is likely because the plasma mortars depicted in the original game arc well beneath the factory, making the effect rather unconvincing.

References[edit]

  • In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on Delta Halo and Regret. In addition, High Charity appears to be very close to Halo.
  • In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
  • Originally, Bungie had planned for there to be an additional level after Sacred Icon called "Forerunner Tank." It was cut, however, due to deadlines.[5]
  • This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
  • There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
  • All the dead Brutes in the level are lying in a pool of blue (Grunt) blood. Same with Jackals that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
  • This is the only level in the Halo Trilogy that features pistons.
  • During the development of Halo 2, the level was known by the working title "Sentinel Headquarters".[6]
  • This is the only level in the entire game where Jackals appear as allies.

Easter eggs[edit]

  • The Mythic Skull can be found on this level.
  • Throughout the level the player can find weapons containing more rounds than their capacities, including Battle Rifles, Pistols and Type-33 needlers .
  • A Type-33 needler can be found in the room where the player encounters the first Enforcer Sentinel; this particular needler has 1 round loaded with 6 in reserve. Totaling 7 rounds.
  • The eighth terminal is a Covenant terminal in the room with the final piston of the level. The room is easily identified by the fact that it is completely devoid of combat; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.

Gallery[edit]

Halo 2[edit]

Halo 2: Anniversary[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\solo\06a_sentinelwalls\06a_sentinelwalls.scenario
  2. ^ Twitter, Paul Russel (@docabominable): "It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w" (Retrieved on Dec 22, 2022) [archive]
  3. ^ Twitter, Paul Russel (@docabominable): "Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT" (Retrieved on Dec 22, 2022) [archive]
  4. ^ Twitter, Paul Russel (@docabominable): "It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E" (Retrieved on Dec 22, 2022) [archive]
  5. ^ Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.
  6. ^ YouTube: The Making of Halo 2 (07:15)
Preceded by
Regret
Halo 2 Campaign Missions
Sacred Icon
Succeeded by
Quarantine Zone