Gameplay

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{{Era|RW}}
{{Status|Gameplay}}
{{references}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Turf
|name=Turf
|image=[[File:Turf.PNG|270px]]
|image=[[File:H2 Turf 1.png|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|location=[[Old Mombasa]], [[Earth]]
|devname=<code>turf</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\turf\turf.scenario}}
|terrain=Shopping center
|map=War Games Map_Set/: 409-3<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref>
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|location=[[Liberty Street]], [[Old Mombasa]], [[Earth]]
*[[Brute Plasma Rifle]]
|terrain=Urban
*[[Brute Shot]]
|symmetry=Asymmetrical
*[[Plasma Pistol]]
|playernumber=2-10
*[[Plasma Rifle]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[M12 Force Application Vehicle|Warthog]]
|power-ups=None
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[King of the Hill]]
*[[King of the Hill]]
*[[Oddball]]
*[[Oddball]]
*[[Territories]]
*[[Territories]]
|playernumber=
|pagegamelabel=H2
*2-10
}}
}}


<center>{{Article Quote|Though they dominate on open terrain, many Scarabs have fallen victim to the narrow streets of Earth's cities.}}</center>
{{Center|{{Article quote|Though they dominate on open terrain, many Scarabs have fallen victim to the narrow streets of Earth's cities.}}}}


'''Turf''' is a [[multiplayer]] map that was added for ''[[Halo 2]]'' as part of the [[Killtacular Pack]].
'''Turf''', is a [[multiplayer]] map that was added for ''[[Halo 2]]'' as part of the [[Killtacular Pack]].  


==Description==
==Universe and Lore==
Turf is actually very small, but has a large appearance. It is a small city block, complete with convenience stores, garages, and a broken down [[Type-47 Ultra Heavy Assault Platform|Scarab]]. The presence of the Scarab suggests that it is part of the [[Old Mombasa]] featured in the campaign level, [[Outskirts]], even though much of the city was destroyed when the Covenant ship jumped out. It also shows the bridge you must cross in [[Metropolis]], and in the background is the [[Space Elevator]].
{{Quote|Once a center of commerce and community, the center of Old Mombasa is scarred by the hulk of a fallen Scarab-{{Ref/Reuse|Manual}}}}
In the early stages of the [[Covenant]] [[Battle for Earth|assault]] on [[Earth]], the casualties were appalling, but they were not all [[human]]. A [[Protos-pattern Scarab|Scarab]], crippled and downed in the center of Old Mombasa by tenacious [[UNSC Marine Corps|Marines]], has become a focal point for conflict in the aftermath as human forces try to secure their prize. The surrounding streets and evacuated buildings make this a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts conceal maze-like interiors, and narrow walkway above street level make this shadowy part of town a [[sniper]]'s haven.<ref name="Manual">'''[[Halo 2 Multiplayer Map Pack Manual#Turf|Halo 2 Multiplayer Map Pack Manual]]''' - Turf</ref>


=== Territories ===
==Gameplay==
While ''Turf'' is actually a very small map, it gives the player the sense of large scale map. It is a small city block, complete with convenience stores, garages, and a broken down {{Pattern|Protos|Scarab}}. The map is set in [[Old Mombasa]], and depicts the site of a skirmish between [[UNSC Marine Corps|UNSC Marines]] and [[Covenant]] infantry following the destruction of a {{Pattern|Protos|Scarab}}, having been destroyed via a [[Magnetic Accelerator Cannon|MAC]] strike by {{UNSCShip|Brasidas}}.{{Ref/Reuse|mombasa waypoint}} In the background of the map, the bridge crossed by [[John-117]] in the campaign level [[Metropolis]] can be observed, alongside the presence of the [[Mombasa Tether]].
 
===Objective Marker Names===
====Territories====
*Street
*Street
*[[Type-47 Ultra Heavy Assault Platform|Scarab]]
*Scarab
*Warehouse
*Warehouse
=== Crates ===
There are numerous large, blue crates on Turf. Two of them have the number "0" written on them and contain flammable solid. These crates have a warning on the back, as opposed to a bar code number. Another crate has a "2" on it, and is the only other kind of crate besides "0" to have a warning instead of a bar code. This crate contains toxic materials. Another two crates have a "3" on them. These ones contains compressed oxygen, and have a bar code on the back: 8180 5213 9073 2807 7972. Two other crates, with a "4" on them, contain plutonium, a radioactive material, and have the same bar code on the back. The last crate, with an "8" on it, contains flammable solids, but probably not the same solids as the "0" crates, as it has a different number.


== Strategies ==
== Strategies ==
Turf is a fantastic map for ambushes. There are many boxes and crates littering the map; these can be used for cover and to lie in wait for opponents. Many game variants, especially those that are objective based involve a defensive role. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers.
Turf is a fantastic map for ambushes. There are many boxes and crates littering the map; these can be used for cover and to lie in wait for opponents. Many game variants, especially those that are objective based involve a defensive role. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers.
[[File:Turf overhead.jpg|thumb|200px|left|An overhead view of Turf.]]
[[File:H2 Turf Overhead.jpg|thumb|200px|left|An overhead view of Turf.]]


Another key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. This is most commonly achieved through extensive use of the [[Sniper Rifle]] and players to cover the person sniping. The other key factor is controlling the "[[Noob Combo]]s". This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf.
Another key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. This is most commonly achieved through extensive use of the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and players to cover the person sniping. The other key factor is controlling the "[[Noob Combo]]s". This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf.


There are two large beams on the buildings on the street. When hit with a melee attack, these beams can fall and serve as a convenient walkway.
There are two large beams on the buildings on the street. When hit with a melee attack, these beams can fall and serve as a convenient walkway.


There is a way to get to the roofs of the buildings next to the medic hut. To do this, jump on the ledge that is to the side of the medic hut. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. Jump first on the one that has no awning on top of it. Then jump to the awning that is next to it. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This spot is an excellent strategical position for the game type Zombie.
There is a way to get to the roofs of the buildings next to the medic hut. To do this, jump on the ledge that is to the side of the medic hut. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. Jump first on the one that has no awning on top of it. Then jump to the awning that is next to it. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This spot is an excellent strategic position for the game type Zombie.


A handy and ever so useful shotgun appears right next to where the [[M12 Force Application Vehicle|Warthog]] spawns. But the Shotty comes at a price, the [[Sniper Rifle]] lays on a higher elevation exactly opposite of it's spawn point and thus makes the Shotgun wielder easy to attack. It is also close to the [[Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog.
A handy and ever so useful [[M90 shotgun|shotgun]] appears right next to where the [[M12 Warthog|Warthog]] spawns. But the shotty comes at a price, the sniper rifle lays on a higher elevation exactly opposite of its spawn point and thus makes the shotgun wielder easy to attack. It is also close to the [[Type-25 Brute Shot|Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog.


By the fallen Scarab, is a the [[Brute Plasma Rifle]]. Amazing when combined with a [[SMG]], even a new player wielding it is dangerous due to the rate of fire and pure power the weapon packs. It is very effective overall on this map, it can force Snipers to un-zoom, take down enemies easily at medium and close range. And if the SMG wont kill the target, a swift melee attack will end their hindrance of you after they have taken only a few shots from the Brute's weapon.
By the fallen Scarab is a [[Kewu R'shi'k-pattern plasma rifle|Brute plasma rifle]]. When combined with an [[M7 SMG|SMG]] it is a terrifying weapon, even a new player wielding it is dangerous due to the rate of fire and pure power of the weapon combo. It is very effective overall on this map, as it can force snipers to unzoom and take down enemies easily at medium to close range. If the SMG doesn't kill the target, a swift melee attack will finish them off.


Another useful combo of weapons is the Brute Shot and the Battle Rifle. The Battle Rifle is an excellent mid to long range weapon, and the brute shot is good for long range attacks. The Brute Shot's bayonet also makes it useful as a close-range melee weapon, as it kills in one hit.
Another useful combo of weapons is the Brute Shot and the [[BR55 battle rifle|battle rifle]]. The battle rifle is an excellent mid to long range weapon, and the Brute Shot is good for long range attacks. The Brute Shot's bayonet also makes it a useful close-range melee weapon, as it kills in one hit.


== Glitches ==
== Glitches ==
*If you have a Sniper Rifle and some Frag Grenades, you can get to a point at the top of the level and move around to snipe. Equip Overshields, and have a teammate get in the Warthog. Go to the street in front of the Human Command Post, and have your teammate drive at you to ram so that you will be hit towards the left side of the street from the Command Post's view. Drop a grenade right in front of the Warthogs path, and jump forward at the grenade. If you time it correctly, you will be launched incredibly high, and fly through the invisible walls. From there, you can use a Sniper Rifle to take enemies down, and if you move frequently, it will take a long time for opponents to spot you. Brute Shots and Rocket Launchers work well too, and if you are low on ammo, you can jump off with a sword.
*If you have a sniper rifle and some [[M9 fragmentation grenade|frag grenades]], you can get to a point at the top of the level and move around to snipe. Equip [[overshield]]s, and have a teammate get in the Warthog. Go to the street in front of the Human Command Post, and have your teammate drive at you to ram so that you will be hit towards the left side of the street from the Command Post's view. Drop a grenade right in front of the Warthogs path, and jump forward at the grenade. If you time it correctly, you will be launched incredibly high, and fly through the invisible walls. From there, you can use a sniper rifle to take enemies down, and if you move frequently, it will take a long time for opponents to spot you. Brute Shots and [[M41 SPNKR|rocket launchers]] work well too, and if you are low on ammo, you can jump off with a [[Type-1 energy sword|sword]].
*A trick can be used to reach extreme heights, overlooking the whole level. With overshields turned on, one must stand on the bar jutting out of the defensive human shield and shoot the shield in front of you with a rocket launcher, thus propelling you into the air for a bird's-eye view of the whole level.
*A trick can be used to reach extreme heights, overlooking the whole level. With overshields turned on, one must stand on the bar jutting out of the defensive human shield and shoot the shield in front of you with a rocket launcher, thus propelling you into the air for a bird's-eye view of the whole level.
*To get on top of the Scarab, you actually need to be a Juggernaut, with a Rocket Launcher. Jump on the central crate in the rubble, then Rocket Hop with splash explosion onto the Scarab's side, next to the left back leg. Then Rocket Hop backwards on top of the Scarab. This makes for an excellent sniping spot. No one will suspect you're up there!
*To get on top of the Scarab, you actually need to be a Juggernaut, with a rocket launcher. Jump on the central crate in the rubble, then Rocket Hop with splash explosion onto the Scarab's side, next to the left back leg. Then Rocket Hop backwards on top of the Scarab. This makes for an excellent sniping spot. No one will suspect you're up there!
*It is possible to go beyond the limits of the intended play space using basic [[Sword Flying|sword-lunging]] techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops.
*It is possible to go beyond the limits of the intended play space using basic [[Sword flying|sword-lunging]] techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops.
*The [[Turf Vacation]] can be done on this level.
*The [[Turf vacation]] can be done on this level.
== Easter Eggs ==
 
[[File:Roosterteeth.jpg|thumb|right|The soda machines, with the Rooster Teeth Productions logo clearly visible.]]
== Trivia ==
[[File:Roosterteeth.jpg|thumb|The soda machines, with the Rooster Teeth Productions logo clearly visible.]]
===Production notes===
*One of the goals of designer [[Tyson Green]] in designing Turf was to create a map where all the callout locations (such as Scarab, street, warehouse) were immediately recognizable even when playing with strangers.{{Ref/Reuse|Manual}}
*Using resources and knowledge gained in developing ''Halo 2'', artist Frank Capezzuto was able to make Mombasa look better than its appearances in the single-player campaign, adding details such as rain splashed onto buildings, brighter lighting and more textures.{{Ref/Reuse|Manual}}
===Easter eggs===
*There are two soda machines with [[Rooster Teeth]] logos on Turf; one near the makeshift medical camp, the other in the warehouse with a silhouette of a rooster.
*There are two soda machines with [[Rooster Teeth]] logos on Turf; one near the makeshift medical camp, the other in the warehouse with a silhouette of a rooster.
===Miscellaneous===
*You can shoot out the green lights on the bottom of the Scarab. They will crack and flicker on & off.
*This is the only map to feature the Brute Plasma Rifle as a map default weapon in the Xbox Version of ''Halo 2''. [[District]], a [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] map, is the only other map to spawn one by default.
*If you kill yourself with a rocket launcher by going inside the [[medical tent]], aiming at the ceiling and firing, your body will fall on its side, and one of its arms will wave around spasmodically.
*A [[Hog]] advertisement can be seen on this level. It is on the side of the [[Oh2-Hnzu]] building facing an alleyway by the medical station.
*The now-cancelled ''[[Halo Online]]'' was to feature a remake of Turf known as [[Icebox]], later brought to the ''[[Halo 3]]'' component of ''[[Halo: The Master Chief Collection]]''. The map was to be set in [[Tyumen]].


== Trivia ==
==Gallery==
*You can shoot out the green lights on the bottom of the [[Type-47 Ultra Heavy Assault Platform|Scarab]]. They will crack, and flicker on and off.
{{Linkbox|gallery=yes}}
*This is the only map to feature the [[Brute Plasma Rifle]] as a map default weapon in Xbox Version of ''Halo 2''. [[District]], a [[Halo 2 Vista]] map, is the only other map to spawn one by default.
<gallery>
*It is quite possible that it was a major inspiration for the ''Halo 3'' map [[Ghost Town]], as Ghost Town was seen to have catwalks and semi protected alley ways, much like Turf.
File:HMCC Turf.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
*The Scarab, if listened to closely, seems to be trying to get up.
File:H2_Turf_Scarab_Above.png|The Scarab on the map, as viewed from above.
*By the [[M12 Force Application Vehicle|Warthog]] spawn point, there is a pool of blood.
File:H2_Turf_Scarab.jpg|Another view of the Scarab on Turf.
*On the walls you can see newspaper clippings of [[John-117|Master Chief]] firing a [[M247]] machine gun. This is actually the original [[Outskirts]] level.
File:H2_Turf_Scarab_Below.png|The Scarab on the map, as viewed from below.
*If you kill yourself with a rocket launcher by going inside the [[medical tent]], aiming at the ceiling and firing, your body will fall on its side and one of its arms will wave around spasmodically.
File:H2 Turf Battle.jpg|A battle on Turf.
*The [[Civilian Warthog|civilian Warthog]] advertisement can be seen on this level. It is on the side of the [[Oh2-Hnzu]] building facing an alley-way by the medical station.
File:H2_Turf_Base.png|The UNSC base on Turf.
</gallery>
 
==Sources==
{{Ref/Sources}}


== Related Pages==
==See also==
*[[Old Mombasa]]
*[[Old Mombasa]]
*[[New Mombasa]]
*[[New Mombasa]]
*[[District]]
*[[District]]


==Sources==
{{Levels|H2|mode=yes}}
<references/>
[[Category:Killtacular Pack]]
 
{{level}}
[[Category:Multiplayer Levels]]
[[Category:Multiplayer]]
[[Category:Extra Multiplayer Levels]]
[[Category:Mombasa]]

Latest revision as of 17:37, October 26, 2024

Turf
Promotional image for Halo 2 Killtacular Pack featuring the multiplayer map Turf. Screenshot from the Halo 2 press kit.
Map overview

Game:

Halo 2

Map file name (?):

turf[1]

Lore information

Map designation (?):

War Games Map_Set/: 409-3[2]

Location:

Liberty Street, Old Mombasa, Earth

Gameplay overview

Terrain:

Urban

Map layout:

Asymmetrical

Recommended number of players:

2-10

Recommended gametype(s):

 
Though they dominate on open terrain, many Scarabs have fallen victim to the narrow streets of Earth's cities.

Turf, is a multiplayer map that was added for Halo 2 as part of the Killtacular Pack.

Universe and Lore[edit]

"Once a center of commerce and community, the center of Old Mombasa is scarred by the hulk of a fallen Scarab-[3]"

In the early stages of the Covenant assault on Earth, the casualties were appalling, but they were not all human. A Scarab, crippled and downed in the center of Old Mombasa by tenacious Marines, has become a focal point for conflict in the aftermath as human forces try to secure their prize. The surrounding streets and evacuated buildings make this a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts conceal maze-like interiors, and narrow walkway above street level make this shadowy part of town a sniper's haven.[3]

Gameplay[edit]

While Turf is actually a very small map, it gives the player the sense of large scale map. It is a small city block, complete with convenience stores, garages, and a broken down Protos-pattern Scarab. The map is set in Old Mombasa, and depicts the site of a skirmish between UNSC Marines and Covenant infantry following the destruction of a Protos-pattern Scarab, having been destroyed via a MAC strike by UNSC Brasidas.[2] In the background of the map, the bridge crossed by John-117 in the campaign level Metropolis can be observed, alongside the presence of the Mombasa Tether.

Objective Marker Names[edit]

Territories[edit]

  • Street
  • Scarab
  • Warehouse

Strategies[edit]

Turf is a fantastic map for ambushes. There are many boxes and crates littering the map; these can be used for cover and to lie in wait for opponents. Many game variants, especially those that are objective based involve a defensive role. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers.

Promotional image for Halo 2 Killtacular Pack featuring an overhead view of the multiplayer map Turf. Screenshot from the Halo 2 press kit.
An overhead view of Turf.

Another key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. This is most commonly achieved through extensive use of the sniper rifle and players to cover the person sniping. The other key factor is controlling the "Noob Combos". This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf.

There are two large beams on the buildings on the street. When hit with a melee attack, these beams can fall and serve as a convenient walkway.

There is a way to get to the roofs of the buildings next to the medic hut. To do this, jump on the ledge that is to the side of the medic hut. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. Jump first on the one that has no awning on top of it. Then jump to the awning that is next to it. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This spot is an excellent strategic position for the game type Zombie.

A handy and ever so useful shotgun appears right next to where the Warthog spawns. But the shotty comes at a price, the sniper rifle lays on a higher elevation exactly opposite of its spawn point and thus makes the shotgun wielder easy to attack. It is also close to the Brute Shots, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog.

By the fallen Scarab is a Brute plasma rifle. When combined with an SMG it is a terrifying weapon, even a new player wielding it is dangerous due to the rate of fire and pure power of the weapon combo. It is very effective overall on this map, as it can force snipers to unzoom and take down enemies easily at medium to close range. If the SMG doesn't kill the target, a swift melee attack will finish them off.

Another useful combo of weapons is the Brute Shot and the battle rifle. The battle rifle is an excellent mid to long range weapon, and the Brute Shot is good for long range attacks. The Brute Shot's bayonet also makes it a useful close-range melee weapon, as it kills in one hit.

Glitches[edit]

  • If you have a sniper rifle and some frag grenades, you can get to a point at the top of the level and move around to snipe. Equip overshields, and have a teammate get in the Warthog. Go to the street in front of the Human Command Post, and have your teammate drive at you to ram so that you will be hit towards the left side of the street from the Command Post's view. Drop a grenade right in front of the Warthogs path, and jump forward at the grenade. If you time it correctly, you will be launched incredibly high, and fly through the invisible walls. From there, you can use a sniper rifle to take enemies down, and if you move frequently, it will take a long time for opponents to spot you. Brute Shots and rocket launchers work well too, and if you are low on ammo, you can jump off with a sword.
  • A trick can be used to reach extreme heights, overlooking the whole level. With overshields turned on, one must stand on the bar jutting out of the defensive human shield and shoot the shield in front of you with a rocket launcher, thus propelling you into the air for a bird's-eye view of the whole level.
  • To get on top of the Scarab, you actually need to be a Juggernaut, with a rocket launcher. Jump on the central crate in the rubble, then Rocket Hop with splash explosion onto the Scarab's side, next to the left back leg. Then Rocket Hop backwards on top of the Scarab. This makes for an excellent sniping spot. No one will suspect you're up there!
  • It is possible to go beyond the limits of the intended play space using basic sword-lunging techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops.
  • The Turf vacation can be done on this level.

Trivia[edit]

The soda machines, with the Rooster Teeth Productions logo clearly visible.

Production notes[edit]

  • One of the goals of designer Tyson Green in designing Turf was to create a map where all the callout locations (such as Scarab, street, warehouse) were immediately recognizable even when playing with strangers.[3]
  • Using resources and knowledge gained in developing Halo 2, artist Frank Capezzuto was able to make Mombasa look better than its appearances in the single-player campaign, adding details such as rain splashed onto buildings, brighter lighting and more textures.[3]

Easter eggs[edit]

  • There are two soda machines with Rooster Teeth logos on Turf; one near the makeshift medical camp, the other in the warehouse with a silhouette of a rooster.

Miscellaneous[edit]

  • You can shoot out the green lights on the bottom of the Scarab. They will crack and flicker on & off.
  • This is the only map to feature the Brute Plasma Rifle as a map default weapon in the Xbox Version of Halo 2. District, a Halo 2 for Windows Vista map, is the only other map to spawn one by default.
  • If you kill yourself with a rocket launcher by going inside the medical tent, aiming at the ceiling and firing, your body will fall on its side, and one of its arms will wave around spasmodically.
  • A Hog advertisement can be seen on this level. It is on the side of the Oh2-Hnzu building facing an alleyway by the medical station.
  • The now-cancelled Halo Online was to feature a remake of Turf known as Icebox, later brought to the Halo 3 component of Halo: The Master Chief Collection. The map was to be set in Tyumen.

Gallery[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\turf\turf.scenario
  2. ^ a b Halo Waypoint: New Mombasa
  3. ^ a b c d Halo 2 Multiplayer Map Pack Manual - Turf

See also[edit]