Usable Pelican turret: Difference between revisions
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The '''usable Pelican turret''' is an [[Easter egg]] on the ''[[Halo: Reach]]'' [[campaign]] level [[Long Night of Solace (level)|Long Night of Solace]].<ref>'''[[Halo: Reach]]''', ''[[Long Night of Solace (level)|Long Night of Solace]]</ref> | |||
''' | |||
==Walkthrough== | ==Walkthrough== | ||
After the [[Pelican]] carrying the [[Slipspace drive|Slipspace bomb]] enters the [[Ardent Prayer]], the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so. | After the [[Pelican]] carrying the [[Slipspace drive|Slipspace bomb]] enters the [[Ardent Prayer]], the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so. | ||
While inside the turret, the player has complete control of it and can fire it in any direction. The targeting | While inside the turret, the player has complete control of it and can fire it in any direction. The targeting reticle matches that of a [[Falcon]]. Unlike most vehicles, however, the view is still first-person, and as such the player's vision will be heavily obscured by the turret itself. After taking enough enemy fire, though, the turret model will disappear, and the player will be able to see out and continue firing it, minus the temporary blocking by the firing flash. Also, if you aim at the ground and fire a few times, the turret will disappear, greatly helping in aiming. | ||
If the player is not inside before the turret disappears, they may be unable to take control of it, but once inside they can exit or enter as they like. There is no way for enemies to kill the player when they are firing the turret, and it has been noted as a good way to finish off battles in the hangar on higher difficulties. | If the player is not inside before the turret disappears, they may be unable to take control of it, but once inside they can exit or enter as they like. There is no way for enemies to kill the player when they are firing the turret, and it has been noted as a good way to finish off battles in the hangar on higher difficulties. | ||
This | This trick can be used again on [[New Alexandria (location)|New Alexandria]] with the [[Flyable Pelican and Phantom]] Easter Egg. | ||
==Related | ==Trivia== | ||
*Kills with the turret register as "Unknown" weapon kills on [[Halo Waypoint]] and [[Bungie.net]]. | |||
*During split-screen [[Cooperative Play]], if the first player remains in the Pelican while the second player forms up on [[Jorge-052]], the second player will appear in the ending [[cutscene]] instead. | |||
*Using the pelican turret in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Jorge Can't Have All the Big Guns]] achievement. | |||
==Related links== | |||
===Internal=== | ===Internal=== | ||
*[[Flyable Pelican and Phantom]] | *[[Flyable Pelican and Phantom]] | ||
===External=== | ===External=== | ||
[http://halo.bungie.org/gameplay/reach_mythic/lnos.html?p=3 Tyrant's Halo:Reach Mythic Guide, Halo.Bungie.org] | *[http://halo.bungie.org/gameplay/reach_mythic/lnos.html?p=3 Tyrant's Halo:Reach Mythic Guide, Halo.Bungie.org] | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Easter Egg}} | {{Easter Egg}} | ||
[[Category:Halo: Reach Easter eggs]] | |||
[[Category:Halo: Reach Easter |
Latest revision as of 16:59, September 11, 2022
The usable Pelican turret is an Easter egg on the Halo: Reach campaign level Long Night of Solace.[1]
Walkthrough[edit]
After the Pelican carrying the Slipspace bomb enters the Ardent Prayer, the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so.
While inside the turret, the player has complete control of it and can fire it in any direction. The targeting reticle matches that of a Falcon. Unlike most vehicles, however, the view is still first-person, and as such the player's vision will be heavily obscured by the turret itself. After taking enough enemy fire, though, the turret model will disappear, and the player will be able to see out and continue firing it, minus the temporary blocking by the firing flash. Also, if you aim at the ground and fire a few times, the turret will disappear, greatly helping in aiming.
If the player is not inside before the turret disappears, they may be unable to take control of it, but once inside they can exit or enter as they like. There is no way for enemies to kill the player when they are firing the turret, and it has been noted as a good way to finish off battles in the hangar on higher difficulties.
This trick can be used again on New Alexandria with the Flyable Pelican and Phantom Easter Egg.
Trivia[edit]
- Kills with the turret register as "Unknown" weapon kills on Halo Waypoint and Bungie.net.
- During split-screen Cooperative Play, if the first player remains in the Pelican while the second player forms up on Jorge-052, the second player will appear in the ending cutscene instead.
- Using the pelican turret in Halo: The Master Chief Collection will unlock the Jorge Can't Have All the Big Guns achievement.
Related links[edit]
Internal[edit]
External[edit]
Sources[edit]