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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}
{{Status|Canon}}
{{ratings}}
{{Center|'''Engineer''' redirects here. For other articles of the same name, see [[Engineer (disambiguation)]].}}
{{References}}
{{Species infobox
{{Covenant Species Infobox
|name=Huragok <br> (''Facticius indoles'')
|image       = [[File:Engineer renderized.png|280px]]
|pagename=Huragok
|name        = Huragok (''Facticius indoles'')
|othernames=*Engineers<ref name="goo237">'''[[Halo: Ghosts of Onyx]]''', ''page 237'' (''"Huragok: the Forerunner name for the Engineer race."'')</ref>
|height       = 9'0" <ref>[[:File:Engineer character-evolution 4-of-4.jpg|-top right hand corner]]</ref>
*Savants<ref name="cftu">'''[[Halo 2]]''', ''[[Conversations from the Universe]]''</ref>
|weight       = 125 lb (57 kg)<ref name="ENC">'''[[Halo Encyclopedia]]''', ''pages 122''</ref>
*Boo-bags{{Ref/Reuse|cftu}}
|skincolor    = Pink/Purple/Blue
*Floating squids
|distinctions = Defies gravity, six appendages, bulbous sections, small snout, several eyes
*Gasbag<ref>'''[[Halo: New Blood]]''', ''page 14'' (Google Play edition)</ref>
|affiliation  = Neutral but used by [[Covenant Empire|Covenant]]
*Loogie{{Ref/Reuse|cftu}}
*Formerly: [[Forerunner]]
|image=[[File:H3ODST-VergilHuragok.png|280px]]
|notable     = *[[Lighter Than Some]]
|homeworld=
*[[Unidentified Huragok]]
|height={{Convert|180|cm|ftin}}–{{Convert|248|cm|ftin}}<ref name="wp huragok">[https://www.halowaypoint.com/en-us/universe/species/huragok-engineers '''Halo Waypoint''': ''Huragok'']</ref>
|othernames  = *Engineers<br>
|weight={{Convert|123.5|lb|kg|disp=flip}}<ref name="ENC">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 122''; ''pages 128-129'' (2011 edition)</ref>
*Boo-Bags<br>
|distinctions=Six appendages, bulbous sections, small snout, several eyes
*Loogie<br>
|lifespan=10,000 years/possibly indefinite{{Ref/Reuse|Bestiarum}}
*Slippery Suckers<br>
|notable-group-title=Affiliation
*Floating Squids<br>
|notable-group=*[[Covenant]]
*[[Covenant remnants]]
**[[Banished]]
**[[Joyous Exultation Covenant]]
**[[Swords of Sanghelios]]
*[[Forerunner]] [[ecumene]]
*[[Unified Earth Government]]
|notable-person=*[[Drifts Randomly]]
*[[Lighter Than Some]]<ref name="ch54">'''[[Halo: Contact Harvest]]''', ''page 54''</ref>
*[[Quick to Adjust]]<ref name="Bulletin924">[https://www.halowaypoint.com/en-us/news/canon-fodder-feet-first '''Halo Waypoint''': ''Canon Fodder - Feet First'']</ref>
*[[Prone to Drift]]<ref name="gl191">'''[[Halo: Glasslands]]''', ''page 191''</ref>
*[[Requires Adjustment]]<ref>'''Halo: Glasslands''', ''page 252''</ref>
*[[Sometimes Sinks]]<ref name="md113">'''[[Halo: Mortal Dictata]]''', ''page 113''</ref>
*[[Roams Alone]]<ref>'''Halo: Last Light''', Chapter 3, ''page 36'' (Google Play edition)</ref>
}}
}}
{{quote|A sentient labor-saving device with the ability to self-repair and self-replicate. Good with computers.|Bungie.net description of Huragok}}
{{Quote|I don't exactly understand how the Huragok work—no surprise there—but they can fix just about anything you can break. They can also hook up to just about any kind of computer hardware in the galaxy. Forerunner, Covenant, and even human.|[[Edward Buck]]<ref>'''Halo: New Blood''', page ???</ref>}}


'''Huragok''' (Latin ''Facticius indoles''<ref name="Bestiarum">'''[[Bestiarum]]'''</ref>, meaning "artificial genius"<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref>), known to [[Human|Humans]] as '''Engineers''',<ref>'''[[Halo: Ghosts of Onyx]]''', page 237 - "Huragok: the Forerunner name for the Engineer race."</ref> are a race of biological supercomputers that were created by the [[Forerunners]].<ref name="Bestiarum"/> They are the only known non-combatant race of the [[Covenant Empire|Covenant]], though some are rigged to explode like [[suicide bombers]].
'''Huragok''' ([[Latin]] ''Facticius indoles''<ref name="Bestiarum">'''[[Halo 3]]''', ''[[Bestiarum]]''</ref> meaning "artificial genius"),<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref> are a race of biomechanical [[Sentience|sentient]] beings that were created by the [[Forerunner]]s to maintain their technology{{Ref/Reuse|Bestiarum}} and, in some cases, biological beings. These remarkably helpful and docile pseudo-organisms are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work.<ref name="primer">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=697 '''Bungie.net''': ''The Covenant Primer'']</ref> Huragok are known to exist in two varieties; those that used to serve the [[Builder]]s, referred to by some individuals as '''Engineers''',{{Ref/Reuse|goo237}} and the rarer [[Lifeworker]] Huragok, who were designed to repair and maintain biological lifeforms.<ref name="ll130">'''Halo: Last Light''', Chapter 9, ''page 130'' (Google Play edition)</ref>


==Description==
They were the only known non-combatant race of the [[Covenant]] aside from the [[San'Shyuum]], though some were rigged to explode like [[suicide attack|suicide bombers]] during the [[Human-Covenant War]].<ref name="ODST">'''[[Halo 3: ODST]]'''</ref> This also served the purpose of asset denial, preventing their capture and redeployment by enemy factions. Following the [[Human-Covenant War]], most Huragok mysteriously disappeared,{{Ref/Reuse|tw50}} although some remained aligned with [[Covenant remnants|splinter factions]] of the original Covenant, including the [[Swords of Sanghelios]] and the [[Ussan]]s, while a number ended up working with the [[United Nations Space Command]]. Similarly, there are many in service to the [[Banished]], who not only continued the Covenant’s practice of fitting Huragok with explosive harnesses, but utilized crueler, more creative methods to modify their behavior.{{Ref/Reuse|PLE}}{{Ref/Reuse|PLEI}}
While it is generally held that only the [[San 'Shyuum]] are high enough in the Covenant Hierarchy to handle and manage Forerunner research and technology, in reality it is the Huragok who must excavate, unlock, and transport Forerunner artifacts (a fact only known to higher ranked officers and leaders within the Covenant, due to its sensitive nature), though the San 'Shyuum insist that any admission of that fact is heresy.{{citation needed}} These remarkably helpful and docile aliens are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work.


Huragok are the scientific and engineering backbone of the Covenant and its economy. They float via bladders that contain a mixture of gas lighter than air, and their four tentacles are able to split into many fine [[Wikipedia:Cilium|cilia]], with which they are able to manipulate machinery on a near-microscopic level. Engineers are capable of quickly learning the functionality of new technology. On one occasion, an Engineer [[Battle of Sigma Octanus IV|was observed]] by [[John-117]] dismantling a vehicle's engine, assembling it into various other working configurations, and then returning it to its original state, all in a matter of seconds.<ref name="FoR183">'''[[Halo:The Fall of Reach]]''', ''page 183''</ref>
==History==
===Origins===
The Huragok were created by the [[Forerunner]]s' [[Builder]]s prior to [[Great Purification|the activation]] of the [[Halo Array]] with nanocellular technology to serve as maintenance, repair, and enhancement engineers.{{Ref/Reuse|Bestiarum}}{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}}<ref name="bc78">'''[[Halo: Broken Circle]]''', ''pages 78-79'' (Google Play edition)</ref> They served as "servant-tools" to the Builders, the highest [[rate]] in Forerunner society. The [[Lifeworker]]s also employed a type of Huragok specializing in living things and medicine rather than machinery, though they were rarer than the Builder variety.{{Ref/Reuse|ll130}}<ref name="hitd">'''[[Halo: Hunters in the Dark]]'''</ref> Huragok often served aboard semi-automated maintenance stations, including a number of facilities within the [[San'Shyuum]] [[San'Shyuum home system|home system]]. They were rarely accorded personhood in Forerunner society, and some found their anaerobic metabolism and gas bladders disgusting. For this reason, they were never allowed in public.<ref name=c144>'''Halo: Cryptum''', ''page 144''</ref>
 
Being mechanical structures rather than organic life forms, they survived the activation and some remained aboard various [[M-series facility|M-series facilities]].{{Ref/Reuse|Bestiarum}} Several were left within one of the Forerunners' [[shield world]]s, [[Trevelyan|Shield World 006]], and would remain there for the next 100,000 years.{{Ref/Reuse|gl191}}
 
===The Covenant===
The Huragok were discovered by the [[San'Shyuum]] [[Reformists]] aboard the M-series facilities at a point prior to [[938 BCE]]. The Huragok were employed as the San'Shyuum's science, maintenance and archaeological specialists.{{Ref/Reuse|wp huragok}} They were used to retrieve and dissect Forerunner artifacts, as well as to repair spacecraft and machinery. The Huragok did not attempt to resist when the San'Shyuum "tamed" them.{{Ref/Reuse|bc78}} Huragok operated aboard San'Shyuum vessels during the [[War of Beginnings]].<ref>'''Halo: Broken Circle''', ''page 92''</ref> When the [[Covenant]] was established in [[852 BCE]], the Huragok continued to fulfil the same role they had executed for the Reformists.{{Ref/Reuse|wp huragok}}
 
Huragok were essentially the scientific and engineering backbone of the Covenant and its economy. They fulfilled one of the most important roles within the Covenant, as they bore the responsibility of maintaining the Covenant's machines, managing medical matters, and interacting with Forerunner technology. While it was generally held that only the San'Shyuum were high enough in the Covenant hierarchy to handle and manage Forerunner research and technology, in reality it was the Huragok who must excavate, unlock, and transport Forerunner artifacts—a fact only known to higher-ranked officials and leaders within the Covenant, due to its sensitive nature.{{Ref/Reuse|primer}} The Huragok were also tasked with securely transmitting data between locations.{{Ref/Reuse|wp huragok}}
 
[[File:H3ODST UpliftPhantomHuragok.jpg|thumb|250px|A [[Ru'swum-pattern Phantom|Phantom]] carrying Huragok at [[Uplift Nature Reserve]] during the [[Battle of Mombasa]].]]
The Huragok in the Covenant usually communicated only with San'Shyuum, a fact that may have contributed to the balance of power between [[Sangheili]] and San'Shyuum, and usually ignored anything that was not a San'Shyuum, a Forerunner artifact, or a machine.{{Ref/Reuse|primer}}<ref>'''[[Halo: The Fall of Reach]]''', ''pages 200-201''</ref> A notable exception is the Huragok [[Lighter Than Some]], who communicated with the [[Unggoy]] [[Deacon]] [[Dadab]] via Huragok sign language.<ref name="harvest">'''[[Halo: Contact Harvest]]''', ''page ??''</ref> Huragok participated in the [[Human-Covenant War]] throughout the conflict, though they were rarely witnessed by personnel of the [[United Nations Space Command]] until the final years of the war.{{Ref/Reuse|wp huragok}} During various engagements in the Human-Covenant War, Huragok were deployed on certain [[human colonies]] to search for Forerunner technology. During the [[Battle of Mombasa]], they scoured the city for evidence of [[Portal at Voi|the Portal]] that lay beneath its foundation.<ref name="ODSTep">'''Halo 3: ODST''', ''Epilogue''</ref>
 
During the [[Great Schism]], the now predominantly [[Jiralhanae]]-controlled [[Covenant military]] placed explosives charges onto the bodies of Huragok, in order to prevent them from falling into the hands of UNSC forces. The Huragok did not initially resist this measure, as they were made to believe that humanity would force them to defile Forerunner relics should they ever be captured.<ref>'''Halo: The Thursday War''', ''page 202''</ref> Once they realized it was to make them [[Suicide attack|suicide bombers]], however, many Huragok made attempts to resist receiving charges, usually failing.<ref>'''Halo 3: ODST''' campaign level, ''[[Mombasa Streets]]'' ('''Brute Captain''': ''"Arrgh! Hold the creature still!"'' '''Brute Minor''': ''"Place the charge, before I lose my grip!"'')</ref><ref name="al18">'''[[Sadie's Story]]''': ''[[Audio log (Halo 3: ODST)|Audio log]] 18, Circle 6, Arc 3''</ref> The Huragok were warned that if they disobeyed orders, their attached explosive charges would be detonated. However, some realized that the only chance they had to escape Jiralhanae brutality was to aid humanity in defeating the Covenant. As a result, the Huragok worked to allow a handful of their compatriots escape their commanders.<ref>'''Halo: New Blood''', ''pages 73-74'' (Google Play edition)</ref>
 
===Post-war===
After the dissolution of the Covenant, most of the Huragok formerly in the hegemony's possession either died or dispersed, initially leaving the Sangheili at a loss without their mastery of technology.<ref>'''Halo: Glasslands''', ''page 54''</ref> However, a small number of Huragok remained at the hands of the [[Swords of Sanghelios]] as well as other Sangheili factions.<ref>'''Halo: Hunters in the Dark''', ''page 47'' (Google Play edition)</ref>
 
Between November 2552 and March 2553, [[Lucy-B091]] discovered four Huragok inside [[Trevelyan|Shield World 006]] in [[Onyx]]. These Huragok eventually helped the human survivors in the [[shield world]] reestablish contact with the UNSC.<ref>'''Halo: Glasslands''', ''page 140''</ref> By [[2553#March|March 2553]] [[Requires Adjustment]] and the three Huragok from the shield world were stationed aboard {{UNSCShip|Infinity}}. In the time since arriving on ''Infinity'' they created several new Huragok to aid them. The Huragok aboard ''Infinity'' made various improvements to the ship, enhancing its slipspace capabilities to be faster and more accurate and reworked the communications system, enabling ''Infinity'' to maintain contact from slipspace.<ref name="tw50">'''Halo: The Thursday War''', ''page 50''</ref> Two Huragok were also assigned on [[Kilo-Five]]'s [[prowler]]—{{UNSCShip|Port Stanley}}—in order to provide it with the same upgrades as ''Infinity''.<ref>'''Halo: The Thursday War''', ''page 250''</ref>


Huragok have little interest in taking sides in conflict; they appear to draw no real distinction between friend and foe, preferring to spend their time inspecting or repairing technology, although they will utter a high-pitched keening sound whenever a Forerunner artifact is under any sort of threat.{{citation needed}} They are apathetic to any sort of combat, and tend to just float along with a single goal: to fix things. In one encounter, a Huragok repaired John-117's damaged shield generator and then floated away; the rather unlucky Huragok was later shot by [[Lieutenant Haverson]] to prevent it from possibly giving the specifications of the Spartan's improved shield technology to the Covenant.<ref name="FoR83">'''[[Halo: First Strike]]''', ''page 83''</ref>If shot at in a firefight, Huragok make no attempt to defend themselves, but rather curl up in fright and float to a safe distance.
Many Huragok are strategically employed by the UNSC's [[Office of Naval Intelligence]], primarily to assist in the reverse-engineering of Covenant technology or deciphering Forerunner data terminals.{{Ref/Reuse|wp huragok}} During the events surrounding the capture of the Covenant [[flagship]] ''[[Ascendant Justice]]'' and [[Operation: FIRST STRIKE]] in late [[2552]], the UNSC had captured a number of Huragok aboard {{UNSCShip|Gettysburg}} and successfully brought them to [[Earth]]. These Huragok met various in the final weeks of the Covenant War; the survivors were assigned to work on ''Infinity'', as well as top-priority Forerunner research sites such as [[Trevelyan|ONI Research Facility Trevelyan]].{{Ref/Reuse|Bulletin924}} Following the ''[[Shadow of Intent]]''<nowiki>'s</nowiki> encounter with [[Tem'Bhetek]] the {{Class|CAS|assault carrier}} was given a contingent of Huragok.<ref name="Warfleet">''[[Halo: Warfleet]], pgs. 70-71''</ref>


Their concentration has been described as "a trance-like reverie" by the few who have witnessed it.{{citation needed}} They usually communicate only with San 'Shyuum, a fact that may contribute to the balance of power between Sangheili and San 'Shyuum, and will usually ignore anything that is neither a San 'Shyuum, a Forerunner artifact, nor a machine.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 200-201''</ref> A notable exception is the Huragok [[Lighter Than Some]], who communicated with the [[Unggoy]] [[Deacon]] [[Dadab]] via Huragok sign language.<ref name="harvest">'''[[Halo: Contact Harvest]]''', ''page ??''</ref>
[[Rear Admiral]] [[Saeed Shafiq]] of [[UNSC Procurement]] planned to have Huragok deployed on all UNSC ships by [[2557]].<ref>'''Halo: The Thursday War''', ''page 94''</ref> Despite the obvious advantages, [[Admiral]] [[Margaret Parangosky]] was apprehensive about Shafiq's proposal due to the risk of the Huragok potentially falling into enemy hands.<ref>'''Halo: The Thursday War''', ''page 234''</ref> Despite their assistance greatly benefiting humans by spurring technological development and the understanding of Forerunner relics, the Huragok are under perpetual scrutiny due to the UNSC's limited knowledge of them, including possible hardwired directives that could potentially be exploited by threats such as the [[Ur-Didact]].{{Ref/Reuse|wp huragok}} By October [[2558]] the UNSC ''Infinity'' had a contingent of 8 Huragok.<ref name="wf infinity">'''[[Halo: Warfleet]]''', ''pages 42-43''</ref>


The abilities of the Huragok are not limited to their skills to fix things; they are also able to absorb data from a computer or an A.I., and combine it with their own biological "data". One such incident occurred when one Huragok combined its knowledge with the ''dumb'' AI of New Mombasa, the Superintendent. During a mission to recover a living Huragok, Captain [[Veronica Dare]] described the species as "biological supercomputers".<ref>'''[[Halo 3: ODST]]''', level ''[[Data Hive]]''</ref>
Several Huragok were used by the [[Banished]] to repair and shield their vehicles during their [[Second Ark Conflict|occupation]] of [[Installation 00]].<ref name="HW2">'''[[Halo Wars 2]]'''</ref> These Huragok in the service of the Banished existed in constant agony due to the control yokes bonded to their flesh forcing them to ignore endless requests for maintenance from the Ark as a result of [[Atriox]]'s extraction and excavation efforts.<ref name="PLE">''Halo Wars 2'', ''[[Phoenix Logs]]'' - "Engineers"</ref> Extended exposure to [[Voridus]]' [[infusion gel]] altered his Huragok assistants, causing some to simply fall apart while the rest changed in other-more subtle-ways. These "damaged" Engineers were shunned by their healthy companions and displayed distinctly non-Huragok behaviors, such as a lack of interest in repairing Forerunner machinery and sabotaging equipment of Banished who have annoyed them in the past.<ref name="PLIE">''Halo Wars 2'', ''Phoenix Logs'' - "Infused Engineer"</ref>


==History==
==Biology and description==
===Origins===
===Anatomy and physiology===
The Huragok were created by the Forerunners prior to the first activation of the [[Halo Array]].<ref name="Bestiarum"/> They served as "servant-tools" to the [[Builders]], the highest rate in Forerunner society. They often served aboard semi-automated maintenance stations, including a number of facilities within the [[San'Shyuum]] home system. They were rarely accorded personhood in Forerunner society.
[[File:Huragok blood.jpg|thumb|Huragok blood inspected by [[Rtas 'Vadum]]ee and [[Bero 'Kusovai]].]]
The Huragok are not a natural, biological species at all, but rather an artificial life form created by the [[Forerunner]]s. While they possess no true tissues or organs, their [[nanotechnology|nanomechanical]] surrogates so closely mimic their biological analogs that they seem almost indistinguishable to observers.{{Ref/Reuse|Bestiarum}} Multiple translucent pink and purple gas-bladders on their backs that serve as their method of locomotion, allowing them to float through the air. The bladders contain lighter-than-air gases that must be maintained at a certain mixture. Normally, Huragok only float a few feet above the ground. However, they are capable of rising significantly higher for relatively short periods of time.{{Ref/Reuse|ENC}}{{Ref/Reuse|ODSTep}} Each of the bladders are used for specific functions; some for propulsion, some for elevation, and others for chemical supply.{{Ref/Reuse|bc78}} The bladders also serve as part of their respiratory system; if a Huragok's gas-bladders deflate, it will asphyxiate and die.<ref>'''Halo: Contact Harvest''', ''page 188''</ref> Physically, the Huragok closely resemble the [[Gigastaurozoa]], though with a significant difference in locomotion.{{Ref/Reuse|Bestiarum}}
 
Huragok have small, elongated heads with six dark eye-like sensory nodes, and four tentacles that can split into very small, microscopically fine [[Wikipedia:Cilium|cilia]]. The Huragok use these cilia to construct, repair and manipulate machinery on a near-microscopic level.{{Ref/Reuse|bc78}} Certain Forerunner installations feature panels, apparently similar to human touch-pad technology, that Huragok can "type" on using their cilia.<ref>'''Halo: Glasslands''', ''page 193''</ref> Some installations also feature hidden mechanisms that only the Huragok's refined cilia are capable of operating.<ref name="bc110">'''Halo: Broken Circle''', ''pages 108-114'' (Google Play edition)</ref> They can take apart whole vehicles and rearrange their entire structure in a matter of seconds, with the resulting machines still operating at least as well as they did before.{{Ref/Reuse|FoR183}} They learn at an unprecedented rate, and store that information for future reference if ever they need to repair the same thing twice. They are capable of surviving in at least [[oxygen]] and [[methane]]-rich environments, though they cannot survive in a vacuum.<ref>'''Halo: First Strike''', ''page 68''</ref>
 
While Huragok have the ability to adapt to survive on any power source, they prefer a kind of sugary yeast nutrient paste. When this sludge-like food is not readily available, Huragok will gladly consume any sugary food. On one occasion, [[Requires Adjustment|a Huragok]] even requested that a slice of birthday cake be puréed for it to consume. However, if the need arose, a Huragok could forgo food altogether and adapt to draw energy from a power outlet.<ref name="TW15">'''Halo: The Thursday War''', ''Chapter 15''</ref><ref name="MD2">'''Halo: Mortal Dictata''', ''Chapter 2''</ref>
 
As a result of their biomechanical nature, Huragok possess the ability to interface with electronic forms of data storage, "downloading" data directly into themselves. They appear to be able to "read" biological life-signs as well; during her time within [[Shield World 006]], [[Lucy-B091]] was analyzed by a Huragok, who scanned her brain activity in an attempt to determine the cause of her [[posttraumatic vocal disarticulation|vocal disarticulation]].<ref>'''Halo: Glasslands''', ''page 329''</ref> Huragok can also be trained to sense signals broadcasted on a specific frequency by Forerunner technology in need of repair.<ref>'''Halo: Broken Circle''', ''pages 112-113''</ref> Huragok are capable of self-repairing all but the most catastrophic physical damages inflicted upon them, as long as the individual has access to a sufficient amount of raw materials. Huragok can also repair each other if they have access to at least ten percent of the damaged individual's original mass.{{Ref/Reuse|ENC}}{{Ref/Reuse|Bestiarum}}
 
Huragok are bioluminescent, and in dark conditions their heads and tentacles emit a bright bluish glow, which pulsates when the Huragok is calm and brightens or dims according to its emotional state. The cilia on their tentacles give off a pinkish-red light as well. Huragok [[blood]] is luminescent blue-purple in color.{{Ref/Reuse|ODST}}
 
Though the inner workings of an Huragok's internal macroscopic biology remain a mystery, it is known that they are capable of using the gas sacks that keep them afloat for [[Wikipedia:Anaerobic respiration|anaerobic respiration]]. This method is painful, dangerous, and apparently only used as a last resort.<ref>'''Halo: Contact Harvest''', ''page ??''</ref> Despite their buoyant nature and graceful, fragile appearance, Huragok are quite strong. When nearby individuals tamper with or endanger Forerunner technology, they are capable of using moderate to extreme force to deter them; [[Prone to Drift|one Huragok]] threw [[Jul 'Mdama]] across a room when the latter was in danger of activating a malfunctioning slipspace portal.<ref>'''Halo: The Thursday War''', ''page ??''</ref>
 
[[Lifeworker]] Huragok are a specialized type of Huragok specializing in medicine. They are outwardly distinct from the normal Builder Huragok by their smaller size,<ref name="hll122">'''Halo: Last Light''', Chapter 10, ''page 122'' (Google Play edition)</ref> green color and lack of bioluminescence.<ref>'''Halo: Last Light''', Chapter 10, ''pages 118, 120'' (Google Play edition)</ref> They also have several more tentacles,{{Ref/Reuse|hll122}} one of which is used for illumination.<ref>'''Halo: Last Light''', Chapter 9, ''page 111'' (Google Play edition)</ref>
 
===Reproduction and life cycle===
Huragok reproduction is overtly more mechanical than it is biological, though there are still strong similarities to biological reproduction.{{Ref/Reuse|wp huragok}} Huragok reproduce by gathering organic materials from their surroundings to "build" another Huragok. The new Huragok is built with the deft application of their tentacles' cilia.{{Ref/Reuse|ch54}} This new offspring's air sacs are then filled with a mixture of lighter-than-air gases. This is the most difficult step in the reproduction process, as a precise mixture of gases is required in order for the "offspring" to be perfectly buoyant.{{Ref/Reuse|wp huragok}} Each Huragok that takes part in this process relays all the information that they have learned to their offspring. Given sufficient raw materials, a pair of Huragok can produce a unified replica of themselves in approximately forty-five minutes; the addition of a third Huragok cuts the time down to thirty minutes.{{Ref/Reuse|Bestiarum}} A maximum of three Huragok can participate in the reproduction. Understandably, it is advantageous to have as many Huragok contribute to this process as possible, raising the "intelligence" of the offspring. Additionally, the Huragok offspring will grow to have a wider range of experience if a third parent was involved in the reproduction.{{Ref/Reuse|ENC}}
 
Upon birth, a Huragok will either initially float or sink—depending on the mixtures of gases used to inflate their air sacs.{{Ref/Reuse|wp huragok}}{{Ref/Reuse|ENC}}{{Ref/Reuse|ch54}} Huragok are extremely long-lived; the theoretical lifespan for an individual Huragok recorded by the Forerunners' own [[Bestiarum]] was stated to be 87,600,000 hours, or 10,000 years; however, based on evidence from other sources, the Bestiarum concluded that the limit would more accurately be described as effectively indefinite{{Ref/Reuse|Bestiarum}} if the Huragok is able to avoid serious injury or disease.{{Ref/Reuse|ENC}}
 
==Culture==
{{Quote|They are almost without volition—too easily influenced. And difficult to communicate with.|The [[Prophet of the Glorious Journey|High Prophet of the Glorious Journey]] on the Huragok<ref name="bc161">'''Halo: Broken Circle''', ''page 161'' (Google Play edition)</ref>}}
Huragok hardly have a culture of their own. Instead, they prefer to focus on the maintenance and technological roles that they are so often assigned. They have little interest in taking sides in conflict; they appear to draw no real distinction between friend and foe, preferring to spend their time inspecting or repairing technology, although they will react with agitation if [[Forerunner]] technology is damaged or compromised in any way.{{Ref/Reuse|ENC}} They are apathetic to any sort of combat, and tend to just float along with a single goal: to fix things. In one encounter, during [[John-117]]'s [[Skirmish over Threshold|assault]] upon ''[[Ascendant Justice]]'', one even aided the [[SPARTAN-II]] by repairing the [[Energy shielding|shield]] generator on his [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR armor]] and fixing the Spartan's current weapon, a broken [[Type-33 Needler|Needler]]. However, [[Elias Haverson]] killed the Huragok, stating that it had learned about the MJOLNIR shield technology, which was superior to the [[Sangheili personal energy shield]], and could not be allowed to relay that information. Another Huragok protested, but then was distracted by a calling terminal and resumed work.<ref>'''Halo: First Strike''', ''pages 105-121'' (2010 edition)</ref> If shot at in a firefight, Huragok make no attempt to defend themselves, but rather curl up in fright and float to a safe distance.{{Ref/Reuse|ODST}}


Being mechanical structures rather than organic life forms, they survived the activation and were later found by the Prophets in various M-Series facilities.<ref name="Bestiarum"/>
Huragok are noted to have no agenda but to accomplish repairs, maintenance, and orders. The species was known to be "eerily trustworthy".{{Ref/Reuse|bc78}} Despite their generally pacifistic nature, they can be pushed into violence when a friend is in danger, as demonstrated when [[Lighter Than Some]] saved his friend, the [[Unggoy]] [[Dadab]], by killing the human, [[Henry Gibson]], with a hunting rock.{{Ref/Reuse|harvest}} They also will react forcefully when Forerunner technology is threatened, demonstrating surprising strength as they attempt to keep others from causing harm to Forerunner devices or to themselves.


===The Covenant===
Their concentration has been described as "a trance-like reverie" by those who have witnessed it.{{Ref/Reuse|primer}} Huragok are also capable of quickly learning the functionality of new technology. On one occasion, a Huragok [[Battle of Sigma Octanus IV|was observed]] by John-117 dismantling a vehicle's engine, assembling it into various other working configurations, and then returning it to its original state, all in a matter of seconds.<ref name="FoR183">'''[[Halo: The Fall of Reach]]''', ''page 183''</ref> The abilities of the Huragok are not limited to their skills to fix things; they are also able to absorb data from a computer or an AI, and combine it with their own biological "data". One such incident occurred when [[Quick to Adjust|one Huragok]] combined its knowledge with the [[dumb AI|"dumb" AI]] of [[New Mombasa]], the [[Superintendent]]. During a mission to recover a living Huragok, [[Captain (Navy)|Captain]] [[Veronica Dare]] described the species as "biological supercomputers".<ref name="dh">'''[[Halo 3: ODST]]''', campaign level ''[[Data Hive]]''</ref> However, the actual amount of information that Huragok can extract is limited, and would require a more advanced [[artificial intelligence]] to assist in truly understanding the work of a Forerunner construct.{{Ref/Reuse|Bestiarum}}
After being discovered by the San 'Shyuum, the Huragok were employed as the Covenant's science, maintenance and archeological specialists. They were used to retrieve and dissect Forerunner artifacts, as well as to repair spacecraft and machinery. However, the actual amount of information that Huragok can extract is limited, and would require a more advanced [[artificial intelligence]] to assist in truly understanding the work of a Forerunner construct.<ref name="Bestiarum"/>


During various engagements in the Human-Covenant War, Huragok were deployed on certain human colonies to search for Forerunner technology. During the Battle of New Mombasa, they scoured the city for evidence of the [[Portal]] that lay beneath it's foundation.
Huragok have also been known to display great compassion and caring for one another. During the [[Battle of Mombasa]], Doctor [[Daniel Endesha]] observed six Huragok selflessly give their own lives while attempting to disarm a bomb attached to another, which detonated after its removal and killed all but the seventh Huragok.{{Ref/Reuse|al18}}


==Anatomy and physiology==
===Role within the Covenant===
[[File:Huragok blood.jpg|thumb|Huragok blood inspected by [[Rtas 'Vadumee]] as seen in ''[[Halo Graphic Novel]]''.]]
During their [[Slavery|enslavement]] to the [[Covenant]], the Huragok were not normally a tactical threat and were rarely ever seen in combat situations. During their service with the empire, most Huragok desired little more than food and work.{{Ref/Reuse|bc78}} Most UNSC soldiers made a point of avoiding intentionally harming Huragok if possible. Unlike the majority of the Covenant races, they did not regard humans as enemies. During the events surrounding [[First Battle of Harvest|the first contact]] between the Covenant and humanity, a Huragok named [[Lighter Than Some]] attempted to aid the humans in an attempt to bring peace; he even made them a peace offering, which, against his wishes, was appropriated by the Jiralhanae and converted into the [[Barukaza Workshop Chopper]].<ref>'''Halo: Contact Harvest''', ''page 314''</ref> As Huragok were easily influenced and often difficult to communicate with, the species could not be admitted as a witness during a trial before the [[Hierarchs]].{{Ref/Reuse|bc161}}
The Engineers are actually not a natural, biological species at all, but rather an artificial life form created by the Forerunners. While they possess no true tissues or organs, their nano-mechanical surrogates so closely mimic their biological analogs that they seem almost indistinguishable to observers.<ref name="Bestiarum"/> Multiple gas-bladders serve as their method of locomotion, allowing them to float through the air even after their deaths. The bladders also serve as part of their respiratory system; if their gas bladders deflate, they will asphyxiate and die.


They have small heads with six dark eyes, and four tentacles that can split into very small, near-microscopic cilia. The Engineers use these cilia to construct, repair, or rebuild nearly anything they can grasp. They can take apart whole vehicles and rearrange their entire structure in a matter of seconds, with the resulting machines still operating at least as well as they did before. They learn at an unprecedented rate, and store that information for future reference if ever they need to repair the same thing twice. They are capable of surviving in at least oxygen and methane-rich environments, though they cannot survive in a vacuum.<ref>'''''Halo: First Strike''''' page 68</ref>
Huragok were often assigned to work with certain [[Sangheili]] or [[Unggoy]].{{Ref/Reuse|bc78}}<ref>'''Halo: Broken Circle''', ''pages 263-264'' (Google Play edition)</ref> Huragok are an extremely valuable asset to a crew, as they enjoy fixing things immensely; they are often described as caring about nothing else.<ref>'''Halo: First Strike''', ''page 96''</ref> They take great pride in their work, and also in their buoyancy, enjoying being confined by gravity and floating a meter or so off the ground.<ref name=c144/> However, they are also very peace-loving and have a great respect for life in general.<ref>'''Halo: Contact Harvest''' page ??</ref> The Huragok Lighter Than Some even refused to play a game that would kill non-sentient pests.<ref>'''Halo: Contact Harvest''', ''page 91''</ref>


Huragok are not normally a tactical threat and are hardly ever seen in combat situations. Most UNSC soldiers make a point of avoiding intentionally harming Huragok if possible. Unlike the majority of the Covenant races, they do not regard humans as enemies; during the John-117's assault upon ''[[Ascendant Justice]]'', one even aided the SPARTAN-II by repairing the shield generator on his [[MJOLNIR]] armor and fixing the SPARTAN's current weapon, a broken [[Needler]].<ref name="FoR83"/> However, [[Lieutenant Haverson]] killed the Engineer stating that it had learned all about the [[MJOLNIR]] shield technology, which was superior to the [[Sangheili Personal Energy Shield]], and could not be allowed to relay that information. In ''[[Halo: Contact Harvest]]'', a Huragok named [[Lighter Than Some]] attempted to aid the Humans in an attempt to bring peace; he even made them a peace offering, which, against his wishes, was converted into the [[Brute Chopper]].  
Huragok are often tasked with excavating, transporting, and documenting Forerunner artifacts, which are monitored by San'Shyuum.{{Ref/Reuse|ENC}} When deployed during large-scale archaeological expeditions, the Huragok of the Covenant made use of large [[Huragok recharge station|recharge stations]], where they rest, repair each other, and share data between forays.{{Ref/Reuse|ODST}}


Huragok "reproduce" by gathering the needed (or available) materials from their surroundings to "build" another Huragok.<ref>'''''Halo: Contact Harvest''''' page ??</ref> This new offspring is then filled with a precise mixture of lighter-than-air gasses. The initial buoyancy of the newly born Huragok is what it is named after.<ref>'''''Halo: Contact Harvest''''' page ??</ref> Three known Huragok names have been revealed so far. Those who sink are named 'Far Too Heavy'. Those whose buoyancy is almost perfect are named 'Easy to Adjust'. Lastly, those whose gas mixture causes them to exhibit extreme buoyancy are named 'Lighter Than Some'. Up to three Huragok take part in this process, relaying all the information that they have learned to their "offspring". Given sufficient raw materials, a pair of Huragok can produce a unified replica of themselves in approximately 45 minutes; the addition of a third Huragok cuts the time down to thirty minutes.<ref>'''''Halo: Contact Harvest''''' page ??</ref> Understandably, it is advantageous to have as many Huragok contribute to this process as possible, raising the "intelligence" of the offspring.
===Symbols===
Huragok are known to mark some areas of significance with mysterious glyphs, which can be found on various surfaces, walls, ceilings, floors, even in transmissions,<ref>'''[[Sadie's Story]]''': ''[[Audio log (Halo 3: ODST)|Audio log]] 23, Circle 8, Arc 2''</ref> often in irregular patterns. There are three known types of symbols:
*The "Y"-shaped ones often with glyphs similar to [[Forerunner symbols]] around them.
*The "O"-shaped ones sometimes with a symbol in them.
*Or simply in lines.


When deployed during large-scale archaeological expeditions, Huragok make use of large Recharge Stations, where they rest, repair each other, and share data between forays.
The symbols are likely related to the Huragok's Forerunner origin,{{Ref/Reuse|dh}} though it is known that they are a deviation to the Forerunner variants of the Huragok symbols.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/catalog-interaction/4c3e1c6f-6519-4ee0-83a4-4bac13bf07a3/posts?page=96#post953 '''Halo Waypoint:''' ''Catalog Interaction'' (post 3003659)]</ref>


Huragok [[blood]] is luminescent blue-purple in color, as seen in ''Halo 3: ODST''.
The symbols were also conveyed by the species through Huragok sign language.<ref name="bc100">'''Halo: Broken Circle''', ''page 100'' (Google Play edition)</ref> Each symbol is believed to tell "stories", and some represent the shape of Forerunner starships.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=943955 '''halo.bungie.org''': ''Joe Staten comment in oxm *spoilers*'']</ref>


Huragok are bioluminescent, and in dark conditions their heads and tentacles emit a bright bluish glow, which seems to pulsate when the Huragok is calm and dim when it is frightened. The cilia on their tentacles give off a pinkish-red light as well.
====Known symbols and glyphs====
<gallery>
File:Covenant Huragok Symbols.png|All known symbols.
File:Huragok Patterns 2.png|From ODST and Halo 3 Vidoc
File:Huragok Patterns.png|All known patterns.
File:Y_glyph.jpg
File:GlyphA.jpg
File:GlyphB.jpg
File:Super_Y_glyph.png
File:SuperTriglyph.jpg
File:SuperMonoGlyph.jpg
File:Sad_Monoglyph.png
File:O_glyph.jpg
File:TheSuperCircle.jpg
File:Transmission_glyphs.png
</gallery>


Though the inner workings of an Engineer's internal macroscopic biology remain a mystery, it is known that they are capable of using the gas sacks that keep them afloat for [[Wikipedia:Anaerobic respiration|anaerobic respiration]]. This method is painful, dangerous, and apparently only used as a last resort.<ref>'''''Halo: Contact Harvest''''' page ??</ref> In the ''Halo'' series, only one usage of the ability has been described: when Lighter Than Some used anaerobic respiration to keep Dadab alive after the latter's methane tank depleted. Huragok use thousands of microscopic organisms to digest the food they consume, producing many gases, including methane, as a by-product.<ref name="harvest" />
===Languages and communication===
Huragok can communicate with other Covenant species, such as the Sangheili,<ref name="bc84">'''Halo: Broken Circle''', ''page 84'' (Google Play edition)</ref> [[Kig-Yar]],{{Ref/Reuse|md126}} or Unggoy—particularly the more intelligent ones such as the [[Deacon]] [[Dadab]]—and with other Huragok, by flexing their limbs in various directions, bending and overlapping to form the specific formation for each word, much like human [[Human languages|sign language]].{{Ref/Reuse|ch54}} Through the sign language, the Huragok conveyed their own symbols. The Huragok could impart these symbols at a high speed, with some being represented by the tip of the tentacle becoming a corkscrew shape, the crossing of tentacles, or the tentacles becoming fashioned into a series of "O" and "V" shapes.{{Ref/Reuse|bc110}} The Sangheili occasionally used [[translation software]] to [[Holography|holographically]] translate the symbols to the [[Sangheili language]].{{Ref/Reuse|bc100}} Huragok sign language was known to be quite difficult to learn without the translation software.{{Ref/Reuse|bc84}} Their gas sacs can also swell and deflate at times of great emotion, suggesting another, more subtle method of communication.


==Communication==
Huragok can also communicate using melodic whistling sounds, as shown when [[Cortana]] used a Covenant SHIPCOM speakers to verbally communicate with a Huragok.<ref>'''Halo: First Strike''', ''page 88''</ref> Their verbal communication is almost musical, and very slightly resembles the calls of Earth's whales. The Huragok were known to make certain sounds to express emotions, such as chirping noises to indicate joy{{Ref/Reuse|bc110}} or a fluting whistle to convey sadness.<ref>'''Halo: Broken Circle''', ''page 118'' (Google Play edition)</ref>
Huragok can communicate with other Covenant species, such as Grunts, and perhaps with other Huragok, by flexing their limbs in various directions, bending and overlapping to form the specific formation for each word, much like Human sign language.<ref>'''''Halo: Contact Harvest''''' page ??</ref> Their gas sacs can also swell and deflate at times of great emotion, suggesting another, more subtle method of communication.


Huragok can also communicate using melodic whistling sounds, as shown when [[Cortana]] used a Covenant SHIPCOM speakers to verbally communicate with a Huragok.<ref>'''''Halo: First Strike''''' page 88</ref> This form of communication can also be heard in ''Halo 3: ODST'' and used in ''Halo Wars''; the whistle sounds are how Huragok respond when selected. Their verbal communication is almost musical, and very slightly resembles the calls of Earth whales.
Huragok can gain an understanding of other species' spoken languages.<ref>'''Halo: The Thursday War''', ''page 49''</ref> In order to facilitate more efficient communication with other species, they are capable of typing messages on devices such as [[data pad]]s and using voice synthesizers.<ref>'''Halo: Glasslands''', ''page 309''</ref> However, some individuals can understand Huragok, without a translator, based on their verbal communications.<ref name="md126">'''[[Halo: Mortal Dictata]]''', ''page 126''</ref>


==Personality==
====Naming conventions====
Huragoks are an extremely valuable asset to a crew as they enjoy fixing things immensely. In several of the novels, they are described as caring about nothing else.<ref>'''''Halo: First Strike''''' page 96</ref> However, it is shown that they are very peace loving and have a great respect for life in general.<ref>'''''Halo: Contact Harvest''''' page ??</ref> Lighter Than Some even refuses to play a game that would kill non-sentient pests.<ref>'''''Halo: Contact Harvest''''' page ??</ref> However, they can be pushed into violence when a friend is in danger, as demonstrated when Lighter Than Some saved his friend, Dadab, by killing the human, [[Henry Gibson]], with a hunting rock.<ref name="harvest" />
{{Quote|All their names have something to do with their buoyancy qualities. Why they've never run out of words to describe that, I have no idea.|[[Sav Fel]] on Huragok names{{Ref/Reuse|md113}}}}
When Huragok are born, its parents must carefully balance the air sacs of their offspring with gases.{{Ref/Reuse|ENC}} The gases initial buoyancy in newly born Huragok determines the name its parents bestow upon them;{{Ref/Reuse|wp huragok}} for example, one that sinks might be named 'Far Too Heavy', one whose buoyancy is almost perfect might be named 'Easy to Adjust', and those whose gas mixture causes them to exhibit notable buoyancy might be named '[[Lighter Than Some]]'.{{Ref/Reuse|ch54}}


Huragok have also been known to display great compassion and caring for one another, as shown in ''Halo 3: ODST''. Dr. Endesha observed six Huragok selflessly give their own lives while attempting to disarm a bomb attached to another, which detonated after its removal and killed all but the seventh Huragok.
==Gameplay==
===''Halo 3: ODST''===
In ''Halo 3: ODST'', Alpha-Nine will encounter Huragok during the campaign. It is recommended one focus on eliminating them first, as they provide enemies with energy shields. If one gets too close, the Huragok will commit suicide and the explosion can kill the player instantly, or alternately if the enemies surrounding the Huragok are eliminated, it will trigger self-destruction. When players obtain Vergil, if they stay close to it they will get an energy shield. The time to recharge is rather slow compared to a Spartan's MJOLNIR gear. However, it immediately gives players a full shield once recharged. Note that going too far from Vergil will cause your energy shield to disappear. If the player's stamina is almost depleted, the player can regain the stamina back instantly once the player receives energy shielding from Vergil.


==Appearances==
===''Halo: Reach''===
Huragok are seen in most ''Halo'' literature; ''[[Halo: The Fall of Reach]]'', ''[[Halo: The Flood]]'', ''[[Halo: First Strike]]'', ''[[Halo: Ghosts of Onyx]]'', ''[[Halo: Contact Harvest]]'' and ''[[The Art of Halo]]''. The games they appear in are ''[[Halo: Combat Evolved]]'', ''[[Halo Wars]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
Although they appear in fewer missions, Huragok should also be a top priority to get eliminated. Huragok can give their allies extra shields, and allows enemy Elites to regenerate their original energy shields.
===''[[Halo: Combat Evolved]]''===
Initially, Huragok were intended to appear in ''[[Halo: Combat Evolved]]'' but due to time constraint issues, they were 'left on the cutting room floor'. They were cut so late, however, that they remained in the Prima Guide for the game, and their files were not deleted entirely from the game. [[Modding|Modders]] have located Huragok files on the game disc and spawned them in various configurations, hence the images that may be found.<ref>[http://halo.bungie.org/pressscans/pcgamer.0800/pcgamerpage1.jpg '''halo.bungie.org''': ''PC Gamer (Imagine Media), August 2000'']</ref>


===''[[Halo Wars]]''===
===''Halo Wars''===
In ''[[Halo Wars]]'', Huragok provide the only means for the [[Covenant]] to repair damaged buildings, vehicles and heal injured units. They are easily slain as they are unarmed and can only be repaired by other Huragok - not by themselves. They do not attack and automatically search for damaged machinery, buildings and troops to heal and repair. Huragok create an almost unstoppable force when combined with the [[Scarab]]. They resemble the original, deleted version of the Huragok from ''[[Halo: Combat Evolved]]'' instead of the ''[[Halo 3: ODST]]'' version.
In ''Halo Wars'', Huragok provide the only means for the Covenant to repair damaged buildings, vehicles and heal injured units. They are easily slain as they are unarmed and can only be repaired by other Huragok—not by themselves. They do not attack and automatically search for damaged machinery, buildings and troops to heal and repair. Huragok create an almost unstoppable force when combined with the [[Deutoros-pattern Scarab|Scarab]].
==== Requirements to Train ====
*A [[Summit]]
*250 resources
*Tech level 0
*1 population


==== Upgrades ====
*'''Resources''': 250 (requires [[Summit (building)|Summit]])
*State of Grace
*'''Minimum Tech Level''': 0
**Increases rate of healing and repair
*'''Population Count''': 1
*Harmonious Digestion
*'''Upgrades''':
**Increases movement speed
**'''State of Grace''': Increases rate of healing and repair. Requires 350 resources and a tech level of 1.
**'''Harmonious Digestion''': Increases movement speed. Requires 700 resources and a tech level of 2.


===''[[Halo 3: ODST]]''===
===''Halo Wars 2''===
While Huragok appear in ''[[Halo 3: ODST]]'''s [[campaign]], they also have a role in [[Firefight]], where they provide [[overshields]] to any [[Covenant]] allies within a certain radius around them. Though two or more Huragok can shield each other, they are still defenseless alone, making it a primary objective to take them out as soon as possible.
====Engineer====
*'''Info''': Support Unit, Repairs and heals, Non-combative, Detects cloaked units, can provide temporary energy shield that reduces damage to units inside. (can be stacked, although effectiveness decreases each time)
*'''Tier''': 1
*'''Cost''': Population 3, Supplies 120, Power 50
Huragok can be built by all Banished leaders besides Voridus at the [[Banished Apex]]. In addition to healing friendly units, Huragok are able to cast an overshield as their main ability. Huragok cost 60 energy in [[Blitz]]. Because their healing and repair ability is limited to one target at a time, their healing rate is three times faster than the UNSC's [[EV-44 Nightingale|Nightingale]], which can heal three units at a time. Two Engineers alone are enough to heal the Conduit quickly to full condition.


Huragok are usually attached to a specific [[Covenant]] squad and tend to completely ignore the battle below them, wandering the area seemingly at random, although they will attempt to move away from danger if they are specifically targeted. To prevent the incredibly useful Huragok from falling into human hands, their armor is designed to self-destruct in the event that the entire squad they are attached to is wiped out. [[Huragok Recharge Stations]] were set up in the flooded areas of the city to house Huragok work teams. All of these were destroyed by [[Unnamed Shock Trooper Squad|a squad]] of Orbital Drop Shock Troopers using a captured [[Phantom]] and [[Banshee]], killing hundreds of Huragok.<ref>'''[[Halo 3: ODST]]''', level ''[[Kikowani Station (Level)|Kikiwani Station]]''</ref> They appear in the night-time versions of the [[Firefight]] maps '[[Crater (Level)|Crater]]', '[[Rally Point (Level)|Rally Point]]' and '[[Chasm Ten (Level)|Chasm Ten]]'.
====Infused Engineer====
*'''Info''': Support Unit, Repairs and heals, Throws pools of infused gel, Detects cloaked units
*'''Tier''': 1
*'''Cost''': Population 3, Supplies 220, Power 40
Infused Huragok are exclusive to the leader Voridus and can be built at the Apex. Unlike their standard counterparts Infused Engineers cannot cast overshields, but instead deploy pools of infusion to buff allies or damage enemies. In Blitz Infused Huragok cost 50 energy.


===''[[Halo: Reach]]''===
====Terminus Engineer====
In ''[[Halo: Reach]]'', Huragok appear in the levels [[Long Night of Solace (level)|Long Night of Solace]], [[New Alexandria (level)|New Alexandria]], [[The Package (level)|The Package]] and [[Pillar of Autumn (level)|Pillar of Autumn]]. Their function is largely the same as it was in ''[[Halo 3: ODST]]'', that is, to shield the surrounding [[Covenant]] squads. The differences from ''ODST'' are that they only shield their comrades and not themselves and do not explode when killed. They are also much less responsive to attack, and rarely attempt to escape when fired upon. <ref name=Firefight_on_Corvette">[http://www.youtube.com/watch?v=63_LHQoVyxU]</ref>
*'''Info''': Explode above one of the base structure and call glassing beam upon explosion.


==Development==
Terminus Engineers are Huragok modified with a glassing beam targeting marker. If one commits suicide over a base, a glassing beam will strike and damage the player's base. Terminus Engineers only appear in certain waves in [[Terminus Firefight]]. If player succeeds destroying it, it will not call a glassing beam, but if commits suicide, it will call a glassing beam. The Terminus Engineer is the one of the only units that can attack the player's main base.
[[File:Engineer_character-evolution_4-of-4.jpg|thumb|right|Concept art for ''Halo 3: ODST''.]]
The creation of the Huragok started around 1999, during the development of ''Halo: Combat Evolved''. From the beginning, they were meant to be "a class of aliens that acted as idiot savants towards technology," and were meant to be able to decipher Forerunner technology easily and allow a glimpse into what made the Forerunner technology so special. As far as gameplay, the designers wanted a race that were less aggressive to populate the world in a more passive way, making Halo feel more alive. The general idea of the Huragok was to be "a character meant to be passive, almost puppy like in nature," and make the players feel bad if they killed them.<ref name="evolved">[http://www.bungie.net/News/content.aspx?type=topnews&link=EngineerEvolved '''Bungie.net:''' ''Engineer Evolved'']</ref>


Sea creatures were used for inspiration, especially underwater sea slugs and glowing jellyfish; their movements, the way they emit light, the fluidity of their bodies - and tried to translate that into a creature out of water. According to [[Shi Kai Wang]], underwater sea creatures like the jellyfish had the right type of feel to them, a very docile and graceful creature that just minds its own business—very much how they initially wanted the Huragok to be.<ref name="evolved"/> More emotive states were added to their animations and facial features to make them relatable, so that people would feel for them. The Huragok were eventually cut from ''Halo: Combat Evolved'', as there was not enough time or technology to "make them feel right".<ref name="evolved"/>
==Production notes==
[[File:H3ODST Engineer Concept 4.jpg|300px|thumb|Concept art for ''Halo 3: ODST''.]]
{{Quote|A sentient labor-saving device with the ability to self-repair and self-replicate. Good with computers.|Bungie.net description of Huragok}}
The creation of the Huragok started around [[1999 (real world)|1999]], during the development of ''[[Halo: Combat Evolved]]''. From the beginning, they were meant to be "a class of aliens that acted as idiot savants towards technology," and were meant to be able to decipher [[Forerunner]] technology easily and allow a glimpse into what made the Forerunner technology so special. As far as gameplay, the designers wanted a race that were less aggressive to populate the world in a more passive way, making ''Halo'' feel more alive. The general idea of the Huragok was to be "a character meant to be passive, almost puppy like in nature," and make the players feel bad if they killed them.<ref name="evolved">[http://halo.bungie.net/News/content.aspx?type=topnews&link=EngineerEvolved '''Bungie.net''': ''Engineer Evolved'']</ref>


For ''Halo 3: ODST'', the Huragok were completely redesigned to fit the gameplay, and to make them more in-depth characters. As the tools and capabilities were now available, the creatures could be made just like they were originally envisioned. Originally, in ''Halo 3: ODST'', the Engineer was to suck its limbs and head into a cocoon shell and have it float away in distress or cower in fear. This effect wasn't fully achieved as a good solution for how the animations would work alongside gameplay couldn't be figured out. Eventually, the idea was turned into something similar but a scaled-down version.<ref name="evolved"/>
In the early development of ''Combat Evolved'', more insectoid explorations were done into the Engineers' form, before going in the direction seen in canon. These early explorations were later revisited in ''[[Halo 2]]'' with the introduction of the [[Yanme'e]]. These early concepts' name of the "Drone Engineer" became the namesake of the Yanme'e (Drones) and Huragok (Engineers), respectively.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=46}}


==Symbols==
Sea creatures were used for inspiration, especially underwater [[Wikipedia:Sea slug|sea slugs]] and glowing [[Wikipedia:Jellyfish|jellyfish]]; their movements, the way they emit light, the fluidity of their bodies—and tried to translate that into a creature out of water. According to [[Shi Kai Wang]], underwater sea creatures like the jellyfish had the right type of feel to them, a very docile and graceful creature that just minds its own business—very much how they initially wanted the Huragok to be. More emotive states were added to their animations and facial features to make them relatable, so that people would feel for them. The Huragok were eventually cut from ''Halo: Combat Evolved'', as there was not enough time or technology to "make them feel right".{{Ref/Reuse|evolved}}
[[File:DotSymbol.jpg|thumb|150px|right|An example of a Huragok symbol.]]
{{Quote|These tell stories, not very clear cut stories but they represent the shape of Forerunner ships, etc...|[[Joseph Staten]], commenting on the symbols<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=943955 '''halo.bungie.org''': ''Joe Staten comment in oxm *spoilers*'']</ref>}}
Huragok are known to mark some areas of significance with mysterious glyphs, which can be found on various surfaces, walls, ceilings or floors, often in irregular patterns. These usually consist of an "Y"-shape or a circle, with various types of glyphs similar to [[List of Forerunner Symbols|Forerunner symbols]] around them. The symbols are likely related to the Huragok's Forerunner origin.


In ''Halo 3: ODST'', they can be seen glowing with the [[Visual Intelligence System, Reconnaissance|VISR]] mode turned on. They are usually seen in or near areas of interest, such as locations with dead [[Sangheili]] or supply caches. The ones in the supply caches also bear similar symbols depicting the [[Superintendent]], possibly hinting to cooperation of the AI with Huragok. This is further supported by the fact that the subroutine of the Superintendent known as [[Vergil]] fused with [[Unidentified Huragok|a Huragok]] to pass information along to the UNSC.<ref>'''[[Halo 3: ODST]]''', campaign level ''[[Data Hive]]''</ref>
For ''[[Halo 3: ODST]]'', the Huragok were completely redesigned to fit the gameplay, and to make them more in-depth characters. As the graphics, technology and capabilities were now available, the creatures could be made just like they were originally envisioned. Originally, in ''Halo 3: ODST'', the Engineer was to suck its limbs and head into a cocoon shell and have it float away in distress or cower in fear. This effect was not fully achieved as a good solution for how the animations would work alongside gameplay could not be figured out. Eventually, the idea was turned into something similar but a scaled-down version.{{Ref/Reuse|evolved}}
{{clear}}
 
In ''[[Halo: Reach]]'', Engineers were made slightly less sympathetic and more alien.<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Bungie Weekly Update 08/20/10: "But don’t worry, we’re not going to make you feel like a monster for taking them down this time out..."'']</ref> They have lost their pink feathery feelers, and do not react to being shot at by the player. Additionally, rather than exploding and turning its own body into a suicide weapon like in ''ODST'', their death will simply result in their body bursting apart, which causes no surrounding damage.


==Trivia==
==Trivia==
{{Other languages
|fr={{Tooltip|''Les Ingénieurs''|The Engineers}} in all media.
}}
{{Linkbox|gallery=yes}}
*Engineers are the only Covenant race to be cut from the ''Halo'' trilogy  and appear in later games.
*Engineers are the only Covenant race to be cut from the ''Halo'' trilogy  and appear in later games.
*In ''Halo 3: ODST'', the "[[Good Samaritan]]" achievement can be unlocked by not killing any Engineers in New Mombasa at night during the entire campaign, alone or with another ODST. On the other hand, killing ten of the Engineers in the city will unlock the "[[Naughty Naughty]]" achievement.
*In ''Halo 3: ODST'', the "[[Good Samaritan]]" achievement can be unlocked by not killing any Engineers in New Mombasa at night during the entire campaign, alone or with another ODST. On the other hand, killing ten of the Engineers in the city will unlock the "[[Naughty Naughty]]" achievement.
*In ''[[Midnight in the Heart of Midlothian]]'', [[Mo Ye]] incorrectly states that the Covenant "call them Engineers". "Engineer" is actually the human name for the species, with the Covenant name being Huragok.
*In ''Halo: Reach'', a well-placed headshot will detach the face mask without killing the Huragok.
*In ''Halo: Reach'', it is possible to detach the face mask without killing the Huragok.
*In ''Halo: Reach'', on the side of the Huragok's armored shell, there is a v-shaped symbol that bears a striking resemblance to the [[NOBLE Team]] logo.
*Their naming conventions were likely inspired by the classic game ''Star Control II'', which features a race of "gasbag" aliens called the Slylandro, who have names like "Content to Hover," "Sullen Plummet," and "Joyous Lifting".


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
===Concept art and illustrations===
<gallery>
File:H3ODST_Engineer_Concept_1.jpg|Concept art of a Huragok for ''[[Halo 3: ODST]]''.
File:H3ODST_Engineer_Concept_2.jpg|Concept art of a Huragok for ''Halo 3: ODST''.
File:H3ODST_Engineer_Concept_3.jpg|Concept art of an armored Huragok for ''Halo 3: ODST''.
File:Huragok - Infected.png|Two Huragok as seen in ''[[Halo Legends]]''{{'}} ''[[Origins]]''.
File:HW2 Blitz Engineers.png|Blitz card of a Huragok.
File:HW2 Blitz - Engineer Swarm.png|Blitz card of Huragok healing Banished troops.
File:HW2-Blitz-InfusedHuragok.jpg|Blitz card of an Infused Huragok.
</gallery>
===Renders and screenshots===
<gallery>
File:CovenantEngineer-HaloCE.png|A side view of the cut Huragok from ''[[Halo: Combat Evolved]]''.
File:HaloCE-HuragokEngineer-front.png|A frontal view of the cut Huragok.
File:Engineer4.jpg|The early look of a Huragok aboard a [[Covenant]] ship.
File:Engineer4.jpg|The early look of a Huragok aboard a [[Covenant]] ship.
File:1207643494 Engineer front.gif|A frontal view of the cut Huragok.
File:Engineers3.jpg|A group of the concept Engineers from a ''Halo: Combat Evolved'' mod of the level "[[The Silent Cartographer]]".
File:Engineers3.jpg|A group of the concept Engineers from a ''[[Halo: Combat Evolved]]'' mod of the level "[[The Silent Cartographer]]".
File:HuragokHW.png|Huragok as seen in ''[[Halo Wars]]''.
File:HuragokHW.png|Huragok as seen in ''[[Halo Wars]]''.
File:Engineer character-evolution_3-of-4.jpg|Concept art of an armored Huragok for ''[[Halo 3: ODST]]''.
File:HW-Huragokhealingturret.png|A Huragok repairing a turret on [[Harvest]].
File:Huragok - Side View.jpg|A side view of a Huragok.
File:Huragok - Side View.jpg|A side view of a Huragok.
File:94983734-Full-1-.JPG|A suicide Huragok moments before exploding.
HTMCC-H3ODST HuragokClosed.png|A Huragok with its armor closed up.
File:Phantomstation.jpg|A [[Phantom]] dropping off/picking up Huragok into one of their [[Huragok Recharge Station|Recharging Stations]].
File:H3ODST Huragok before exploding.JPG|A suicide Huragok moments before exploding.
File:Huragok - Infected.png|Two Huragok as seen in ''[[Halo Legends]]''<nowiki />' ''[[Origins]]''.
File:Phantomstation.jpg|A [[Phantom]] dropping off/picking up Huragok into one of their [[Huragok recharge station|recharging stations]].
File:Huragok Explosion.jpg|A Huragok during a detonation.
File:Huragok Explosion.jpg|A Huragok during a detonation.
File:Huragok Shield Disruption.jpg|The exotic lighting and colors of a Huragok when its shields are disrupted by an [[EMP]] charge from a [[Plasma Pistol]].
File:Huragok Shield Disruption.jpg|The exotic lighting and colors of a Huragok when its shields are disrupted by an [[EMP]] charge from a [[Plasma Pistol]].
File:Huragok Overshield.jpg|A Huragok's passive ability which grants all allies within a certain radius overshields seen on this group of Covenant infantry in ''Halo 3: ODST's'' [[Firefight]] level [[Chasm Ten]].
File:H3ODST Huragok Overshield.jpg|A Huragok's passive ability which grants all allies within a certain radius overshields seen on this group of Covenant infantry in ''Halo 3: ODST's'' [[Firefight (Halo 3: ODST)|Firefight]] level [[Chasm Ten]].
File:HuragokODST.jpg|A Huragok in New Mombasa during the Battle of Earth.
File:H3ODST QuickToAdjust.jpg|A Huragok in New Mombasa during the Battle of Earth.
File:Huragok.jpg|The Huragok as seen in ''[[Halo: Reach]]''.
File:HR Huragok Glor.png|A Huragok equipped with full combat armor.
File:Huragok.jpg|The Huragok as seen in ''Halo: Reach''.
File:Engineneer.jpg|A view of a Huragok aboard ''[[Ardent Prayer]]''.
File:Engineneer.jpg|A view of a Huragok aboard ''[[Ardent Prayer]]''.
File:HW2B Engineer.png|A Banished Engineer in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2B-Healing.png|Banished Huragok healing [[Gydrozka Workshop Blisterback]]s in the ''[[Halo Wars 2 - Blitz Beta]]''.
File:HW2-Huragok.png|A Banished Huragok in ''[[Halo Wars 2]]''.
File:HW2-Huragokshield.png|A Huragok casting an overshield.
File:HW2-InfusedHuragok.png|An Infused Huragok on Installation 00.
File:HW2-Engineer Render.jpg|Render of a Huragok sporting [[Banished]] colours.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3: ODST]]''
{{Col-begin}}
*''[[Halo Wars]]''
{{Col-2}}
*''[[Halo: Reach]]''
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
**''[[Conversations from the Universe]]'' {{Mo}}
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]
*''[[Halo: The Cole Protocol]]'' {{Mo}}
**''[[Midnight in the Heart of Midlothian]]''
*''[[Halo Wars]]''
*''[[Halo Graphic Novel]]
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Midnight in the Heart of Midlothian]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{Col-2}}
*''[[Halo: Glasslands]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]'' {{Mo}}
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: New Blood]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Last Light]]''
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Mythos]]'' {{Mo}}
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Silent Storm]]'' {{Mo}}
*''[[Halo: Renegades]]'' {{Mo}}
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo: Epitaph]]''
*''[[Halo: Age of Retribution]]'' {{Mo}}
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources|3}}
 
{{Navbox/Species}}
{{Forerunner|technology}}


{{Covenant}}
[[Category:Huragok| ]]
{{Forerunner2}}
[[Category:Sapient species]]
[[Category:Covenant Species]]
[[Category:Covenant species]]
[[Category:Living Organisms]]
[[Category:Forerunner technology]]
[[Category:The Forerunner]]
[[Category:Flying species]]

Latest revision as of 12:16, November 8, 2024

Engineer redirects here. For other articles of the same name, see Engineer (disambiguation).
Huragok
(Facticius indoles)
H3ODST-VergilHuragok.png
Physical information

Avg. height:

180 centimetres (5 ft 11 in)–248 centimetres (8 ft 2 in)[1]

Avg. weight:

56.0 kilograms (123.5 lb)[2]

Distinctions:

Six appendages, bulbous sections, small snout, several eyes

Avg. lifespan:

10,000 years/possibly indefinite[3]

Sociocultural information

Notable individuals:

Also known as:

 

"I don't exactly understand how the Huragok work—no surprise there—but they can fix just about anything you can break. They can also hook up to just about any kind of computer hardware in the galaxy. Forerunner, Covenant, and even human."
Edward Buck[13]

Huragok (Latin Facticius indoles[3] meaning "artificial genius"),[14] are a race of biomechanical sentient beings that were created by the Forerunners to maintain their technology[3] and, in some cases, biological beings. These remarkably helpful and docile pseudo-organisms are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work.[15] Huragok are known to exist in two varieties; those that used to serve the Builders, referred to by some individuals as Engineers,[10] and the rarer Lifeworker Huragok, who were designed to repair and maintain biological lifeforms.[16]

They were the only known non-combatant race of the Covenant aside from the San'Shyuum, though some were rigged to explode like suicide bombers during the Human-Covenant War.[17] This also served the purpose of asset denial, preventing their capture and redeployment by enemy factions. Following the Human-Covenant War, most Huragok mysteriously disappeared,[18] although some remained aligned with splinter factions of the original Covenant, including the Swords of Sanghelios and the Ussans, while a number ended up working with the United Nations Space Command. Similarly, there are many in service to the Banished, who not only continued the Covenant’s practice of fitting Huragok with explosive harnesses, but utilized crueler, more creative methods to modify their behavior.[19][20]

History[edit]

Origins[edit]

The Huragok were created by the Forerunners' Builders prior to the activation of the Halo Array with nanocellular technology to serve as maintenance, repair, and enhancement engineers.[3][21][22] They served as "servant-tools" to the Builders, the highest rate in Forerunner society. The Lifeworkers also employed a type of Huragok specializing in living things and medicine rather than machinery, though they were rarer than the Builder variety.[16][23] Huragok often served aboard semi-automated maintenance stations, including a number of facilities within the San'Shyuum home system. They were rarely accorded personhood in Forerunner society, and some found their anaerobic metabolism and gas bladders disgusting. For this reason, they were never allowed in public.[24]

Being mechanical structures rather than organic life forms, they survived the activation and some remained aboard various M-series facilities.[3] Several were left within one of the Forerunners' shield worlds, Shield World 006, and would remain there for the next 100,000 years.[6]

The Covenant[edit]

The Huragok were discovered by the San'Shyuum Reformists aboard the M-series facilities at a point prior to 938 BCE. The Huragok were employed as the San'Shyuum's science, maintenance and archaeological specialists.[1] They were used to retrieve and dissect Forerunner artifacts, as well as to repair spacecraft and machinery. The Huragok did not attempt to resist when the San'Shyuum "tamed" them.[22] Huragok operated aboard San'Shyuum vessels during the War of Beginnings.[25] When the Covenant was established in 852 BCE, the Huragok continued to fulfil the same role they had executed for the Reformists.[1]

Huragok were essentially the scientific and engineering backbone of the Covenant and its economy. They fulfilled one of the most important roles within the Covenant, as they bore the responsibility of maintaining the Covenant's machines, managing medical matters, and interacting with Forerunner technology. While it was generally held that only the San'Shyuum were high enough in the Covenant hierarchy to handle and manage Forerunner research and technology, in reality it was the Huragok who must excavate, unlock, and transport Forerunner artifacts—a fact only known to higher-ranked officials and leaders within the Covenant, due to its sensitive nature.[15] The Huragok were also tasked with securely transmitting data between locations.[1]

A Ru'swum-pattern Phantom carrying Huragok leaves New Mombasa Uplift Nature Reserve, as witnessed by a UNSC Marine on the M41 Vulcan of an M12 Chaingun Warthog. From Halo 3: ODST campaign level Uplift Reserve.
A Phantom carrying Huragok at Uplift Nature Reserve during the Battle of Mombasa.

The Huragok in the Covenant usually communicated only with San'Shyuum, a fact that may have contributed to the balance of power between Sangheili and San'Shyuum, and usually ignored anything that was not a San'Shyuum, a Forerunner artifact, or a machine.[15][26] A notable exception is the Huragok Lighter Than Some, who communicated with the Unggoy Deacon Dadab via Huragok sign language.[27] Huragok participated in the Human-Covenant War throughout the conflict, though they were rarely witnessed by personnel of the United Nations Space Command until the final years of the war.[1] During various engagements in the Human-Covenant War, Huragok were deployed on certain human colonies to search for Forerunner technology. During the Battle of Mombasa, they scoured the city for evidence of the Portal that lay beneath its foundation.[28]

During the Great Schism, the now predominantly Jiralhanae-controlled Covenant military placed explosives charges onto the bodies of Huragok, in order to prevent them from falling into the hands of UNSC forces. The Huragok did not initially resist this measure, as they were made to believe that humanity would force them to defile Forerunner relics should they ever be captured.[29] Once they realized it was to make them suicide bombers, however, many Huragok made attempts to resist receiving charges, usually failing.[30][31] The Huragok were warned that if they disobeyed orders, their attached explosive charges would be detonated. However, some realized that the only chance they had to escape Jiralhanae brutality was to aid humanity in defeating the Covenant. As a result, the Huragok worked to allow a handful of their compatriots escape their commanders.[32]

Post-war[edit]

After the dissolution of the Covenant, most of the Huragok formerly in the hegemony's possession either died or dispersed, initially leaving the Sangheili at a loss without their mastery of technology.[33] However, a small number of Huragok remained at the hands of the Swords of Sanghelios as well as other Sangheili factions.[34]

Between November 2552 and March 2553, Lucy-B091 discovered four Huragok inside Shield World 006 in Onyx. These Huragok eventually helped the human survivors in the shield world reestablish contact with the UNSC.[35] By March 2553 Requires Adjustment and the three Huragok from the shield world were stationed aboard UNSC Infinity. In the time since arriving on Infinity they created several new Huragok to aid them. The Huragok aboard Infinity made various improvements to the ship, enhancing its slipspace capabilities to be faster and more accurate and reworked the communications system, enabling Infinity to maintain contact from slipspace.[18] Two Huragok were also assigned on Kilo-Five's prowlerUNSC Port Stanley—in order to provide it with the same upgrades as Infinity.[36]

Many Huragok are strategically employed by the UNSC's Office of Naval Intelligence, primarily to assist in the reverse-engineering of Covenant technology or deciphering Forerunner data terminals.[1] During the events surrounding the capture of the Covenant flagship Ascendant Justice and Operation: FIRST STRIKE in late 2552, the UNSC had captured a number of Huragok aboard UNSC Gettysburg and successfully brought them to Earth. These Huragok met various in the final weeks of the Covenant War; the survivors were assigned to work on Infinity, as well as top-priority Forerunner research sites such as ONI Research Facility Trevelyan.[5] Following the Shadow of Intent's encounter with Tem'Bhetek the CAS-class assault carrier was given a contingent of Huragok.[37]

Rear Admiral Saeed Shafiq of UNSC Procurement planned to have Huragok deployed on all UNSC ships by 2557.[38] Despite the obvious advantages, Admiral Margaret Parangosky was apprehensive about Shafiq's proposal due to the risk of the Huragok potentially falling into enemy hands.[39] Despite their assistance greatly benefiting humans by spurring technological development and the understanding of Forerunner relics, the Huragok are under perpetual scrutiny due to the UNSC's limited knowledge of them, including possible hardwired directives that could potentially be exploited by threats such as the Ur-Didact.[1] By October 2558 the UNSC Infinity had a contingent of 8 Huragok.[40]

Several Huragok were used by the Banished to repair and shield their vehicles during their occupation of Installation 00.[41] These Huragok in the service of the Banished existed in constant agony due to the control yokes bonded to their flesh forcing them to ignore endless requests for maintenance from the Ark as a result of Atriox's extraction and excavation efforts.[19] Extended exposure to Voridus' infusion gel altered his Huragok assistants, causing some to simply fall apart while the rest changed in other-more subtle-ways. These "damaged" Engineers were shunned by their healthy companions and displayed distinctly non-Huragok behaviors, such as a lack of interest in repairing Forerunner machinery and sabotaging equipment of Banished who have annoyed them in the past.[42]

Biology and description[edit]

Anatomy and physiology[edit]

Two Sangheili inspecting Huragok blood.
Huragok blood inspected by Rtas 'Vadumee and Bero 'Kusovai.

The Huragok are not a natural, biological species at all, but rather an artificial life form created by the Forerunners. While they possess no true tissues or organs, their nanomechanical surrogates so closely mimic their biological analogs that they seem almost indistinguishable to observers.[3] Multiple translucent pink and purple gas-bladders on their backs that serve as their method of locomotion, allowing them to float through the air. The bladders contain lighter-than-air gases that must be maintained at a certain mixture. Normally, Huragok only float a few feet above the ground. However, they are capable of rising significantly higher for relatively short periods of time.[2][28] Each of the bladders are used for specific functions; some for propulsion, some for elevation, and others for chemical supply.[22] The bladders also serve as part of their respiratory system; if a Huragok's gas-bladders deflate, it will asphyxiate and die.[43] Physically, the Huragok closely resemble the Gigastaurozoa, though with a significant difference in locomotion.[3]

Huragok have small, elongated heads with six dark eye-like sensory nodes, and four tentacles that can split into very small, microscopically fine cilia. The Huragok use these cilia to construct, repair and manipulate machinery on a near-microscopic level.[22] Certain Forerunner installations feature panels, apparently similar to human touch-pad technology, that Huragok can "type" on using their cilia.[44] Some installations also feature hidden mechanisms that only the Huragok's refined cilia are capable of operating.[45] They can take apart whole vehicles and rearrange their entire structure in a matter of seconds, with the resulting machines still operating at least as well as they did before.[46] They learn at an unprecedented rate, and store that information for future reference if ever they need to repair the same thing twice. They are capable of surviving in at least oxygen and methane-rich environments, though they cannot survive in a vacuum.[47]

While Huragok have the ability to adapt to survive on any power source, they prefer a kind of sugary yeast nutrient paste. When this sludge-like food is not readily available, Huragok will gladly consume any sugary food. On one occasion, a Huragok even requested that a slice of birthday cake be puréed for it to consume. However, if the need arose, a Huragok could forgo food altogether and adapt to draw energy from a power outlet.[48][49]

As a result of their biomechanical nature, Huragok possess the ability to interface with electronic forms of data storage, "downloading" data directly into themselves. They appear to be able to "read" biological life-signs as well; during her time within Shield World 006, Lucy-B091 was analyzed by a Huragok, who scanned her brain activity in an attempt to determine the cause of her vocal disarticulation.[50] Huragok can also be trained to sense signals broadcasted on a specific frequency by Forerunner technology in need of repair.[51] Huragok are capable of self-repairing all but the most catastrophic physical damages inflicted upon them, as long as the individual has access to a sufficient amount of raw materials. Huragok can also repair each other if they have access to at least ten percent of the damaged individual's original mass.[2][3]

Huragok are bioluminescent, and in dark conditions their heads and tentacles emit a bright bluish glow, which pulsates when the Huragok is calm and brightens or dims according to its emotional state. The cilia on their tentacles give off a pinkish-red light as well. Huragok blood is luminescent blue-purple in color.[17]

Though the inner workings of an Huragok's internal macroscopic biology remain a mystery, it is known that they are capable of using the gas sacks that keep them afloat for anaerobic respiration. This method is painful, dangerous, and apparently only used as a last resort.[52] Despite their buoyant nature and graceful, fragile appearance, Huragok are quite strong. When nearby individuals tamper with or endanger Forerunner technology, they are capable of using moderate to extreme force to deter them; one Huragok threw Jul 'Mdama across a room when the latter was in danger of activating a malfunctioning slipspace portal.[53]

Lifeworker Huragok are a specialized type of Huragok specializing in medicine. They are outwardly distinct from the normal Builder Huragok by their smaller size,[54] green color and lack of bioluminescence.[55] They also have several more tentacles,[54] one of which is used for illumination.[56]

Reproduction and life cycle[edit]

Huragok reproduction is overtly more mechanical than it is biological, though there are still strong similarities to biological reproduction.[1] Huragok reproduce by gathering organic materials from their surroundings to "build" another Huragok. The new Huragok is built with the deft application of their tentacles' cilia.[4] This new offspring's air sacs are then filled with a mixture of lighter-than-air gases. This is the most difficult step in the reproduction process, as a precise mixture of gases is required in order for the "offspring" to be perfectly buoyant.[1] Each Huragok that takes part in this process relays all the information that they have learned to their offspring. Given sufficient raw materials, a pair of Huragok can produce a unified replica of themselves in approximately forty-five minutes; the addition of a third Huragok cuts the time down to thirty minutes.[3] A maximum of three Huragok can participate in the reproduction. Understandably, it is advantageous to have as many Huragok contribute to this process as possible, raising the "intelligence" of the offspring. Additionally, the Huragok offspring will grow to have a wider range of experience if a third parent was involved in the reproduction.[2]

Upon birth, a Huragok will either initially float or sink—depending on the mixtures of gases used to inflate their air sacs.[1][2][4] Huragok are extremely long-lived; the theoretical lifespan for an individual Huragok recorded by the Forerunners' own Bestiarum was stated to be 87,600,000 hours, or 10,000 years; however, based on evidence from other sources, the Bestiarum concluded that the limit would more accurately be described as effectively indefinite[3] if the Huragok is able to avoid serious injury or disease.[2]

Culture[edit]

"They are almost without volition—too easily influenced. And difficult to communicate with."
— The High Prophet of the Glorious Journey on the Huragok[57]

Huragok hardly have a culture of their own. Instead, they prefer to focus on the maintenance and technological roles that they are so often assigned. They have little interest in taking sides in conflict; they appear to draw no real distinction between friend and foe, preferring to spend their time inspecting or repairing technology, although they will react with agitation if Forerunner technology is damaged or compromised in any way.[2] They are apathetic to any sort of combat, and tend to just float along with a single goal: to fix things. In one encounter, during John-117's assault upon Ascendant Justice, one even aided the SPARTAN-II by repairing the shield generator on his MJOLNIR armor and fixing the Spartan's current weapon, a broken Needler. However, Elias Haverson killed the Huragok, stating that it had learned about the MJOLNIR shield technology, which was superior to the Sangheili personal energy shield, and could not be allowed to relay that information. Another Huragok protested, but then was distracted by a calling terminal and resumed work.[58] If shot at in a firefight, Huragok make no attempt to defend themselves, but rather curl up in fright and float to a safe distance.[17]

Huragok are noted to have no agenda but to accomplish repairs, maintenance, and orders. The species was known to be "eerily trustworthy".[22] Despite their generally pacifistic nature, they can be pushed into violence when a friend is in danger, as demonstrated when Lighter Than Some saved his friend, the Unggoy Dadab, by killing the human, Henry Gibson, with a hunting rock.[27] They also will react forcefully when Forerunner technology is threatened, demonstrating surprising strength as they attempt to keep others from causing harm to Forerunner devices or to themselves.

Their concentration has been described as "a trance-like reverie" by those who have witnessed it.[15] Huragok are also capable of quickly learning the functionality of new technology. On one occasion, a Huragok was observed by John-117 dismantling a vehicle's engine, assembling it into various other working configurations, and then returning it to its original state, all in a matter of seconds.[46] The abilities of the Huragok are not limited to their skills to fix things; they are also able to absorb data from a computer or an AI, and combine it with their own biological "data". One such incident occurred when one Huragok combined its knowledge with the "dumb" AI of New Mombasa, the Superintendent. During a mission to recover a living Huragok, Captain Veronica Dare described the species as "biological supercomputers".[59] However, the actual amount of information that Huragok can extract is limited, and would require a more advanced artificial intelligence to assist in truly understanding the work of a Forerunner construct.[3]

Huragok have also been known to display great compassion and caring for one another. During the Battle of Mombasa, Doctor Daniel Endesha observed six Huragok selflessly give their own lives while attempting to disarm a bomb attached to another, which detonated after its removal and killed all but the seventh Huragok.[31]

Role within the Covenant[edit]

During their enslavement to the Covenant, the Huragok were not normally a tactical threat and were rarely ever seen in combat situations. During their service with the empire, most Huragok desired little more than food and work.[22] Most UNSC soldiers made a point of avoiding intentionally harming Huragok if possible. Unlike the majority of the Covenant races, they did not regard humans as enemies. During the events surrounding the first contact between the Covenant and humanity, a Huragok named Lighter Than Some attempted to aid the humans in an attempt to bring peace; he even made them a peace offering, which, against his wishes, was appropriated by the Jiralhanae and converted into the Barukaza Workshop Chopper.[60] As Huragok were easily influenced and often difficult to communicate with, the species could not be admitted as a witness during a trial before the Hierarchs.[57]

Huragok were often assigned to work with certain Sangheili or Unggoy.[22][61] Huragok are an extremely valuable asset to a crew, as they enjoy fixing things immensely; they are often described as caring about nothing else.[62] They take great pride in their work, and also in their buoyancy, enjoying being confined by gravity and floating a meter or so off the ground.[24] However, they are also very peace-loving and have a great respect for life in general.[63] The Huragok Lighter Than Some even refused to play a game that would kill non-sentient pests.[64]

Huragok are often tasked with excavating, transporting, and documenting Forerunner artifacts, which are monitored by San'Shyuum.[2] When deployed during large-scale archaeological expeditions, the Huragok of the Covenant made use of large recharge stations, where they rest, repair each other, and share data between forays.[17]

Symbols[edit]

Huragok are known to mark some areas of significance with mysterious glyphs, which can be found on various surfaces, walls, ceilings, floors, even in transmissions,[65] often in irregular patterns. There are three known types of symbols:

  • The "Y"-shaped ones often with glyphs similar to Forerunner symbols around them.
  • The "O"-shaped ones sometimes with a symbol in them.
  • Or simply in lines.

The symbols are likely related to the Huragok's Forerunner origin,[59] though it is known that they are a deviation to the Forerunner variants of the Huragok symbols.[66]

The symbols were also conveyed by the species through Huragok sign language.[67] Each symbol is believed to tell "stories", and some represent the shape of Forerunner starships.[68]

Known symbols and glyphs[edit]

Languages and communication[edit]

Huragok can communicate with other Covenant species, such as the Sangheili,[69] Kig-Yar,[70] or Unggoy—particularly the more intelligent ones such as the Deacon Dadab—and with other Huragok, by flexing their limbs in various directions, bending and overlapping to form the specific formation for each word, much like human sign language.[4] Through the sign language, the Huragok conveyed their own symbols. The Huragok could impart these symbols at a high speed, with some being represented by the tip of the tentacle becoming a corkscrew shape, the crossing of tentacles, or the tentacles becoming fashioned into a series of "O" and "V" shapes.[45] The Sangheili occasionally used translation software to holographically translate the symbols to the Sangheili language.[67] Huragok sign language was known to be quite difficult to learn without the translation software.[69] Their gas sacs can also swell and deflate at times of great emotion, suggesting another, more subtle method of communication.

Huragok can also communicate using melodic whistling sounds, as shown when Cortana used a Covenant SHIPCOM speakers to verbally communicate with a Huragok.[71] Their verbal communication is almost musical, and very slightly resembles the calls of Earth's whales. The Huragok were known to make certain sounds to express emotions, such as chirping noises to indicate joy[45] or a fluting whistle to convey sadness.[72]

Huragok can gain an understanding of other species' spoken languages.[73] In order to facilitate more efficient communication with other species, they are capable of typing messages on devices such as data pads and using voice synthesizers.[74] However, some individuals can understand Huragok, without a translator, based on their verbal communications.[70]

Naming conventions[edit]

"All their names have something to do with their buoyancy qualities. Why they've never run out of words to describe that, I have no idea."
Sav Fel on Huragok names[8]

When Huragok are born, its parents must carefully balance the air sacs of their offspring with gases.[2] The gases initial buoyancy in newly born Huragok determines the name its parents bestow upon them;[1] for example, one that sinks might be named 'Far Too Heavy', one whose buoyancy is almost perfect might be named 'Easy to Adjust', and those whose gas mixture causes them to exhibit notable buoyancy might be named 'Lighter Than Some'.[4]

Gameplay[edit]

Halo 3: ODST[edit]

In Halo 3: ODST, Alpha-Nine will encounter Huragok during the campaign. It is recommended one focus on eliminating them first, as they provide enemies with energy shields. If one gets too close, the Huragok will commit suicide and the explosion can kill the player instantly, or alternately if the enemies surrounding the Huragok are eliminated, it will trigger self-destruction. When players obtain Vergil, if they stay close to it they will get an energy shield. The time to recharge is rather slow compared to a Spartan's MJOLNIR gear. However, it immediately gives players a full shield once recharged. Note that going too far from Vergil will cause your energy shield to disappear. If the player's stamina is almost depleted, the player can regain the stamina back instantly once the player receives energy shielding from Vergil.

Halo: Reach[edit]

Although they appear in fewer missions, Huragok should also be a top priority to get eliminated. Huragok can give their allies extra shields, and allows enemy Elites to regenerate their original energy shields.

Halo Wars[edit]

In Halo Wars, Huragok provide the only means for the Covenant to repair damaged buildings, vehicles and heal injured units. They are easily slain as they are unarmed and can only be repaired by other Huragok—not by themselves. They do not attack and automatically search for damaged machinery, buildings and troops to heal and repair. Huragok create an almost unstoppable force when combined with the Scarab.

  • Resources: 250 (requires Summit)
  • Minimum Tech Level: 0
  • Population Count: 1
  • Upgrades:
    • State of Grace: Increases rate of healing and repair. Requires 350 resources and a tech level of 1.
    • Harmonious Digestion: Increases movement speed. Requires 700 resources and a tech level of 2.

Halo Wars 2[edit]

Engineer[edit]

  • Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units, can provide temporary energy shield that reduces damage to units inside. (can be stacked, although effectiveness decreases each time)
  • Tier: 1
  • Cost: Population 3, Supplies 120, Power 50

Huragok can be built by all Banished leaders besides Voridus at the Banished Apex. In addition to healing friendly units, Huragok are able to cast an overshield as their main ability. Huragok cost 60 energy in Blitz. Because their healing and repair ability is limited to one target at a time, their healing rate is three times faster than the UNSC's Nightingale, which can heal three units at a time. Two Engineers alone are enough to heal the Conduit quickly to full condition.

Infused Engineer[edit]

  • Info: Support Unit, Repairs and heals, Throws pools of infused gel, Detects cloaked units
  • Tier: 1
  • Cost: Population 3, Supplies 220, Power 40

Infused Huragok are exclusive to the leader Voridus and can be built at the Apex. Unlike their standard counterparts Infused Engineers cannot cast overshields, but instead deploy pools of infusion to buff allies or damage enemies. In Blitz Infused Huragok cost 50 energy.

Terminus Engineer[edit]

  • Info: Explode above one of the base structure and call glassing beam upon explosion.

Terminus Engineers are Huragok modified with a glassing beam targeting marker. If one commits suicide over a base, a glassing beam will strike and damage the player's base. Terminus Engineers only appear in certain waves in Terminus Firefight. If player succeeds destroying it, it will not call a glassing beam, but if commits suicide, it will call a glassing beam. The Terminus Engineer is the one of the only units that can attack the player's main base.

Production notes[edit]

Concept art for Halo 3: ODST.

"A sentient labor-saving device with the ability to self-repair and self-replicate. Good with computers."
— Bungie.net description of Huragok

The creation of the Huragok started around 1999, during the development of Halo: Combat Evolved. From the beginning, they were meant to be "a class of aliens that acted as idiot savants towards technology," and were meant to be able to decipher Forerunner technology easily and allow a glimpse into what made the Forerunner technology so special. As far as gameplay, the designers wanted a race that were less aggressive to populate the world in a more passive way, making Halo feel more alive. The general idea of the Huragok was to be "a character meant to be passive, almost puppy like in nature," and make the players feel bad if they killed them.[75]

In the early development of Combat Evolved, more insectoid explorations were done into the Engineers' form, before going in the direction seen in canon. These early explorations were later revisited in Halo 2 with the introduction of the Yanme'e. These early concepts' name of the "Drone Engineer" became the namesake of the Yanme'e (Drones) and Huragok (Engineers), respectively.[76]

Sea creatures were used for inspiration, especially underwater sea slugs and glowing jellyfish; their movements, the way they emit light, the fluidity of their bodies—and tried to translate that into a creature out of water. According to Shi Kai Wang, underwater sea creatures like the jellyfish had the right type of feel to them, a very docile and graceful creature that just minds its own business—very much how they initially wanted the Huragok to be. More emotive states were added to their animations and facial features to make them relatable, so that people would feel for them. The Huragok were eventually cut from Halo: Combat Evolved, as there was not enough time or technology to "make them feel right".[75]

For Halo 3: ODST, the Huragok were completely redesigned to fit the gameplay, and to make them more in-depth characters. As the graphics, technology and capabilities were now available, the creatures could be made just like they were originally envisioned. Originally, in Halo 3: ODST, the Engineer was to suck its limbs and head into a cocoon shell and have it float away in distress or cower in fear. This effect was not fully achieved as a good solution for how the animations would work alongside gameplay could not be figured out. Eventually, the idea was turned into something similar but a scaled-down version.[75]

In Halo: Reach, Engineers were made slightly less sympathetic and more alien.[77] They have lost their pink feathery feelers, and do not react to being shot at by the player. Additionally, rather than exploding and turning its own body into a suicide weapon like in ODST, their death will simply result in their body bursting apart, which causes no surrounding damage.

Trivia[edit]

  • Engineers are the only Covenant race to be cut from the Halo trilogy and appear in later games.
  • In Halo 3: ODST, the "Good Samaritan" achievement can be unlocked by not killing any Engineers in New Mombasa at night during the entire campaign, alone or with another ODST. On the other hand, killing ten of the Engineers in the city will unlock the "Naughty Naughty" achievement.
  • In Halo: Reach, a well-placed headshot will detach the face mask without killing the Huragok.
  • In Halo: Reach, on the side of the Huragok's armored shell, there is a v-shaped symbol that bears a striking resemblance to the NOBLE Team logo.
  • Their naming conventions were likely inspired by the classic game Star Control II, which features a race of "gasbag" aliens called the Slylandro, who have names like "Content to Hover," "Sullen Plummet," and "Joyous Lifting".

Gallery[edit]

Concept art and illustrations[edit]

Renders and screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k Halo Waypoint: Huragok
  2. ^ a b c d e f g h i Halo Encyclopedia (2009 edition), page 122; pages 128-129 (2011 edition)
  3. ^ a b c d e f g h i j k Halo 3, Bestiarum
  4. ^ a b c d e Halo: Contact Harvest, page 54
  5. ^ a b Halo Waypoint: Canon Fodder - Feet First
  6. ^ a b Halo: Glasslands, page 191
  7. ^ Halo: Glasslands, page 252
  8. ^ a b Halo: Mortal Dictata, page 113
  9. ^ Halo: Last Light, Chapter 3, page 36 (Google Play edition)
  10. ^ a b Halo: Ghosts of Onyx, page 237 ("Huragok: the Forerunner name for the Engineer race.")
  11. ^ a b c Halo 2, Conversations from the Universe
  12. ^ Halo: New Blood, page 14 (Google Play edition)
  13. ^ Halo: New Blood, page ???
  14. ^ halo.bungie.org: Bestiarum Latin names translated
  15. ^ a b c d Bungie.net: The Covenant Primer
  16. ^ a b Halo: Last Light, Chapter 9, page 130 (Google Play edition)
  17. ^ a b c d Halo 3: ODST
  18. ^ a b Halo: The Thursday War, page 50
  19. ^ a b Halo Wars 2, Phoenix Logs - "Engineers"
  20. ^ Cite error: Invalid <ref> tag; no text was provided for refs named PLEI
  21. ^ Halo Waypoint, Cryptum Glossary (Retrieved on Mar 14, 2014) [local archive] [external archive]
  22. ^ a b c d e f g Halo: Broken Circle, pages 78-79 (Google Play edition)
  23. ^ Halo: Hunters in the Dark
  24. ^ a b Halo: Cryptum, page 144
  25. ^ Halo: Broken Circle, page 92
  26. ^ Halo: The Fall of Reach, pages 200-201
  27. ^ a b Halo: Contact Harvest, page ??
  28. ^ a b Halo 3: ODST, Epilogue
  29. ^ Halo: The Thursday War, page 202
  30. ^ Halo 3: ODST campaign level, Mombasa Streets (Brute Captain: "Arrgh! Hold the creature still!" Brute Minor: "Place the charge, before I lose my grip!")
  31. ^ a b Sadie's Story: Audio log 18, Circle 6, Arc 3
  32. ^ Halo: New Blood, pages 73-74 (Google Play edition)
  33. ^ Halo: Glasslands, page 54
  34. ^ Halo: Hunters in the Dark, page 47 (Google Play edition)
  35. ^ Halo: Glasslands, page 140
  36. ^ Halo: The Thursday War, page 250
  37. ^ Halo: Warfleet, pgs. 70-71
  38. ^ Halo: The Thursday War, page 94
  39. ^ Halo: The Thursday War, page 234
  40. ^ Halo: Warfleet, pages 42-43
  41. ^ Halo Wars 2
  42. ^ Halo Wars 2, Phoenix Logs - "Infused Engineer"
  43. ^ Halo: Contact Harvest, page 188
  44. ^ Halo: Glasslands, page 193
  45. ^ a b c Halo: Broken Circle, pages 108-114 (Google Play edition)
  46. ^ a b Halo: The Fall of Reach, page 183
  47. ^ Halo: First Strike, page 68
  48. ^ Halo: The Thursday War, Chapter 15
  49. ^ Halo: Mortal Dictata, Chapter 2
  50. ^ Halo: Glasslands, page 329
  51. ^ Halo: Broken Circle, pages 112-113
  52. ^ Halo: Contact Harvest, page ??
  53. ^ Halo: The Thursday War, page ??
  54. ^ a b Halo: Last Light, Chapter 10, page 122 (Google Play edition)
  55. ^ Halo: Last Light, Chapter 10, pages 118, 120 (Google Play edition)
  56. ^ Halo: Last Light, Chapter 9, page 111 (Google Play edition)
  57. ^ a b Halo: Broken Circle, page 161 (Google Play edition)
  58. ^ Halo: First Strike, pages 105-121 (2010 edition)
  59. ^ a b Halo 3: ODST, campaign level Data Hive
  60. ^ Halo: Contact Harvest, page 314
  61. ^ Halo: Broken Circle, pages 263-264 (Google Play edition)
  62. ^ Halo: First Strike, page 96
  63. ^ Halo: Contact Harvest page ??
  64. ^ Halo: Contact Harvest, page 91
  65. ^ Sadie's Story: Audio log 23, Circle 8, Arc 2
  66. ^ Halo Waypoint: Catalog Interaction (post 3003659)
  67. ^ a b Halo: Broken Circle, page 100 (Google Play edition)
  68. ^ halo.bungie.org: Joe Staten comment in oxm *spoilers*
  69. ^ a b Halo: Broken Circle, page 84 (Google Play edition)
  70. ^ a b Halo: Mortal Dictata, page 126
  71. ^ Halo: First Strike, page 88
  72. ^ Halo: Broken Circle, page 118 (Google Play edition)
  73. ^ Halo: The Thursday War, page 49
  74. ^ Halo: Glasslands, page 309
  75. ^ a b c Bungie.net: Engineer Evolved
  76. ^ The Art of Halo: Creating a Virtual World, page 46
  77. ^ Bungie.net: Bungie Weekly Update 08/20/10: "But don’t worry, we’re not going to make you feel like a monster for taking them down this time out..."