Gameplay

High Charity (level): Difference between revisions

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{{Ratings}}
{{Title|High Charity}}
{{Era|H2}}
{{Status|Gameplay}}
{{Disambig header|the level|other uses|High Charity (disambiguation)}}
{{Level infobox
{{Level infobox
|prev=[[Uprising (Level)|''Uprising'']]
|pagegamelabel=H2
|next=[[The Great Journey (Level)|''The Great Journey'']]
|prev=''[[Uprising]]''
|game=[[Halo 2]]
|next=''[[The Great Journey]]''
|name='''''High Charity'''''
|name=''High Charity''
|image=[[Image:HeCanFly!!.jpg|300px]]
|image=[[File:H2A HighCharity Loadscreen.png|300px]]
|player=[[John-117]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|date= [[2552#November 3, 2552|November 3, 2552]]
|devname=<code>07b_forerunnership</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\07b_forerunnership\07b_forerunnership.scenario}}
|place=Inside ''[[High Charity]]''
|player=[[Master_Chief_(gameplay)#Halo_2|Master Chief]]
|Objective=Stop [[Truth]] from reaching the [[Dreadnought]].
|date=[[2552#November|November 3, 2552]]
|enemies=
|place=Inside [[High Charity]]
*[[Brutes]]
|objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]].
**[[Minor Brute|Minors]]
|partime=00:15:00 {{C|''Master Chief Collection''}}
**[[Major Brute|Majors]]
|parscore=9,000 {{C|''Master Chief Collection''}}
**[[Brute Captain|Captains]]
**[[Brute Honor Guard|Honor Guards]]
*[[Grunt]]
**[[Minor Grunt|Minors]]
**[[Major Grunt|Majors]]
**[[Ultra Grunt|Ultras]]
**[[Gunner Grunt|Gunners]]
*[[Jackals]]
**[[Minor Jackal|Minors]]
**[[Major Jackal|Majors]]
**[[Sniper Jackal|Snipers]]
*[[Yanme'e|Drone]]s
*[[Flood]]
**[[Infection Form]]s
**[[Combat Form]]s
**[[Carrier Form]]s
**[[Flood Juggernaut]] (see how to add them)
}}
}}


<center>''Looking for [[High Charity]], the [[Covenant]] Holy City, or [[High Charity (Music)|High Charity]], a song on the [[Halo 2 Original Soundtrack]]?''</center>
{{Article quote|[[Cortana]] can handle the [[Activation Index|Index]] - stopping [[Prophet of Truth|Truth]] is up to you.}}


{{Article Quote|[[Cortana (AI)|Cortana]] can handle the [[Index]] - stopping [[Prophet of Truth|Truth]] is up to you.'''}}
'''High Charity''' is the fourteenth and penultimate [[campaign]] level of ''[[Halo 2]]''. As the [[John-117|Master Chief]], the player must battle their way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Anodyne Spirit|Forerunner Dreadnought]]. This is the last level played from Master Chief's perspective in ''Halo 2''; the next and final level, [[The Great Journey]], returns to [[Thel 'Vadam|the Arbiter]] as a playable character. This level is also the only time when Master Chief encounters the Flood in combat in ''Halo 2'', and also the only level in the game with no allies aiding the player. It is also the shortest playable campaign level. The [[Halo 2 skulls|Iron Skull]] can be found on this level.


'''High Charity''' is the penultimate ''[[Halo 2]]'' [[campaign]] level. As the [[Master Chief]], you must battle your way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner Ship]]. This is the last level you get to play as the Master Chief in ''Halo 2''. This level is also the only time when Master Chief sees the Flood in combat in ''Halo 2'', and also the only level in the game where you have no allies aiding you. You can find the [[Halo 2 Skulls|Iron Skull]] on this level.
==Transcript==
[https://youtu.be/sERbW5x36Yo '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=Q_R9Tvd00VM '''{''Anniversary Cutscene''}''']
[[File:H2A - Lower districts.jpg|300px|thumb|The three Phantoms fly away from the platform.]]
''The Master Chief drops down a [[gravity lift]] just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[Prophet of Mercy|High Prophet of Mercy]], who is still struggling against the [[Pod infector]] latched onto his throat.''


==Usable Weapons==
*'''[[John-117]]''': "[[Prophet of Truth|Your pal]]. Where's he going?"
*[[BR55 Battle Rifle|Battle Rifle]]
*[[Particle Beam Rifle]]
*[[Brute Plasma Rifle]]
*[[Brute Shot]]
*[[Covenant Carbine]]
*[[Energy Sword]]
*[[Magnum]]
*[[Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Shotgun#M90 Mk II|Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM Sniper Rifle|Sniper rifles]]


==Vehicles==
*'''[[Prophet of Mercy]]''': ''(weakly)'' "[[Earth]]... to finish [[Battle for Earth|what we started]]. And ''this'' time, none of you... will be left behind..."
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[Phantom]] (non-drivable)
*The [[Frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]'' (non-drivable)
*The ''[[Forerunner Ship]] [[Dreadnought]]'' (non-drivable)


==Transcript==
''Master Chief grabs the Flood form and rips it off of Mercy, squeezing it in his hand, and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.''
===Cross Purposes===


[http://www.youtube.com/watch?v=2bwSucI4qzU {Cutscene}]
*'''Cortana''': "That structure, at the center of the city... it's a [[Anodyne Spirit|Forerunner ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You ''have'' to stop him!"


''The Master Chief drops down a grav-lift in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to [[High Prophet of Mercy]], who has yet to be killed by the [[Infection Form]].}''
*'''John-117''': "[[Tartarus|That Brute]] has the [[Activation Index|Index]]. And [[Miranda Keyes|Miranda]] and [[Avery Junior Johnson|Johnson]]. He can activate the ring."


'''[[Master Chief]]:''' "Your pal. Where's he going?"
''The view shows the {{UNSCShip|In Amber Clad}} crashed into a nearby tower.''


'''[[Prophet of Mercy]]:''' "[[Earth]]... to finish what we started. And this time, none of you... will be left behind..."
*'''Cortana''': "If he does, I'll detonate ''In Amber Clad's'' reactor just like we did the ''[[UNSC Pillar of Autumn|Autumn]]'s''. The blast will destroy this city ''and'' the ring. Not a very ''original'' plan, but we know it'll work."


''The Prophet of Mercy soon dies. Master Chief kills the [[Flood]] form before it can use his body. [[Cortana (AI)|Cortana]]'s hologram appears on Mercy's throne.''
''The Master Chief reaches for her.''


'''Cortana:''' "That structure at the center of the city! It's a [[Forerunner Ship]]... and Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here."


'''Master Chief:''' "[[Tartarus|That Brute]] has the [[Index]]. And [[Commander Miranda Keyes|Miranda]] and [[Sergeant Johnson|Johnson]]. He can activate the ring."
[[File:H2A - John and Cortana watch Pelican crash.jpg|300px|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]]


''The view shows [[UNSC In Amber Clad|In Amber Clad]] crashed into a nearby tower.''
''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.''


'''Cortana:''' "If he does, I'll detonate In Amber Clad's reactor just like we did the [[UNSC Pillar of Autumn|Autumn]]'s. The blast will destroy this city and the ring. Not a very ''original'' plan, but we know it'll work." ''{MC reaches for her}'' "No. I don't want to chance a remote detonation. I need to stay here..."
'''{''Gameplay''}'''


''A [[D77-TC Pelican|Pelican]] crashes on the platform, and soon the [[Flood Combat Form]]s inside the dropship run out.''
===Cross-Purposes===
*'''Cortana''': "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that '[[Gravemind]]'... used us. We were just a diversion. ''In Amber Clad'' was always its intended vector. There's [[High Charity conduit|a conduit]] connecting this tower to the ship. Head back inside. I'll lead you to it."


{Gameplay}
''A mass of Flood combat forms attack a pair of [[Jiralhanae]] near the door leading back into the Mausoleum tower. Two more Pelicans fly in over the platform, one of them disgorging a pair of [[Flood carrier form]]s, before they fly away, one heading down to the [[Lower districts]] and the other accelerating higher.''


'''Cortana:''' "Flood controlled dropships are touching down all over the city! That creature beneath the Library... that '[[Gravemind]]'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
''If the Chief spends too much time fighting:''


''If the Chief wastes time fighting...''
*'''Cortana''': "We don't have time for this, Chief. Truth's Phantom is nearing the [[Anodyne Spirit|Forerunner ship]]."


'''Cortana:''' "We don't have time for this, Chief. Truth's Phantom is nearing the [[Forerunner Ship]]."
''A pair of [[Unggoy]] flee out of the door, pursued by a combat form. The Chief fights past them, and meets a cluster of Jiralhanae in the next room. Flood soon attack from behind the Jiralhanae. The Chief battles his way through and soon reaches a gravity lift leading upstairs.''


''The Chief soon reaches a Gravity lift leading upstairs.''
*'''Cortana''': "I'll disable this lift once you reach the top. That'll slow them down... I hope."


'''Cortana:''' "I'll disable this lift once you reach the top. That'll slow them down... I hope."
''After the Chief reaches the top:''


''After the Chief reaches to the top.''
*'''Prophet of Truth (Loudspeaker)''': "Shall we let [[the Flood]] consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."


'''Prophet of Truth (Loudspeaker):''' "Shall we let the [[Flood]] consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
''The Chief passes through a room with a dead [[Sangheili]] and a dead [[Kig-Yar]] and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have [[glassing|glassed]]. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of [[Yanme'e]] and a Jiralhanae on a distant platform.''


'''Cortana:''' "I'll do what I can to slow the launch sequence. There's [[032 Mendicant Bias|something]] inside the ship... a presence that's fighting back! For a [[Covenant]] construct, it's unusually formidable."
*'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[Mendicant Bias|something inside the ship]]...a presence that's fighting back. For a [[Covenant Empire|Covenant]] construct, it's unusually formidable."


''If the Chief stays in the room with the sniper rifles for too long...''
''If the Chief remains in the chamber for too long:''


'''Cortana:''' "No time to admire the ceiling Chief. Truth's phantom has reached the Forerunner ship."
*'''Cortana''': "No time to admire the ceiling, Chief. Truth's Phantom has reached the Forerunner ship."


''Once the Chief leaves the place where Gravity platforms are.''
''More Yanme'e enter the area from the other side and engage both the Flood and the Master Chief. The Chief activates a series of [[gravity bridge]]s and makes it to the opposite side of the chamber. He defeats several combat forms and leaves the area. As he enters the next room:''


===Please, Make Yourself at Home===
===Please, Make Yourself at Home===
'''Prophet of Truth (Loudspeaker):''' "The parasite did not defeat the [[Forerunner]]s... and it shall not defeat us."
''The Master Chief finds that the Flood have already begun to infest the city, the beginning of a process that will ultimately see High Charity converted into a [[Flood hive]]. Flood biomass clings to the walls, and the air is darkened with [[Flood spores]], making navigation difficult. Signs of the constant fighting are evident  everywhere, with Covenant and Flood corpses scattered around. He makes his way through a corridor filled with Flood, and then another with battling Flood and Covenant. Ultimately he makes it out into a garden-like area, where Jiralhanae-led Covenant patrol.''


'''[[Gravemind]]:''' "Arrogant creature! Your death will be instantaneous, while we suffer the progress of infinitude!"
*'''Prophet of Truth (Loudspeaker)''': "The parasite did not defeat the [[Forerunner]]s...and it shall not defeat us."


''Once the Chief reaches a part of a tower.''
*'''[[Gravemind]]''': "Arrogant creature! ''Your'' deaths will be instantaneous, while ''we'' shall suffer the progress of infinitude!"


'''Cortana:''' "The security systems in this part of the tower are particularly robust."
''Flood soon appear and engage the Covenant present. The Chief can either fight all enemies present, or attempt to slip past. After passing through another darkened corridor, he emerges into another garden-type area. This time, only Flood can be seen.''


'''Prophet of Truth (Loudspeaker):''' "Whosoever is gripped by fear, take heed. I am the Prophet of Truth. ...And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
*'''Cortana''': "The security systems in this part of the tower are particularly robust."


'''Gravemind:''' "We exist together, now... Two corpses in one grave."
*'''Prophet of Truth (Loudspeaker)''': "Whosoever is gripped by fear, take heed. I am the Prophet of Truth... And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."


''Once the Chief reaches a Sanctum.''
*'''Gravemind''': "We exist together, now... Two corpses, in one grave."


'''Cortana:''' "Apparently, these are the Prophet Hierarch's quarters. Their inner sanctum."
''A swarm of Yanme's enter through a broken window looking out over the massive chamber that the Chief previously traversed. The insectoid aliens engage the Flood. Several massive Flood tentacles can be seen outside the window (possibly part of the [[Gravemind]]). Leaving the room, the Chief reaches another cross section and heads to the left, towards a lift.''


'''Prophet of Truth (Loudspeaker):''' "This crisis will not be the end of us. It is but one last hurdle before the journey and salvation!"
*'''Cortana''': "Apparently, these are the Prophet Hierarchs' private quarters. Their inner sanctum."


''The Chief enters the Inner Sanctum amidst a fight between several Covenant defenses and Flood forms.''
===Sanctified===
*'''Prophet of Truth (Loudspeaker)''': "This crisis will not be the end of us. It is but one last hurdle before the Journey and salvation!"


'''Cortana:''' "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
''The Chief enters the Sanctum. A Covenant position consisting of Unggoy, Kig-Yar and Jiralhanae, including several [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] is present at the far door in the room, defending the inner Sanctum. The Covenant forces hide behind multiple [[stationary shield generator]]s and crates. Flood soon invade the Sanctum, clashing with the Covenant. The Chief eventually breaks through and enters the inner Sanctum, which is also infested by Flood biomass. Several Covenant corpses lie scattered about.''


''Once the Chief reaches the top via another Gravity lift.''
*'''Cortana''': "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
 
''The Chief makes it to another gravity lift, and takes it to the top. A green conveyor, the [[High Charity conduit|conduit]] can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a [[pack]] of Jiralhanae.''


===Once More, with Feeling===
===Once More, with Feeling===
[[Image:Forerunner Ship.jpg|200px|The Forerunner ship leaving High Charity from Cortana's point of view.|thumb|right]]
[[File:H2A - Keyship takeoff.jpg|thumb|300px|The [[High Charity conduit|conduit]] leading to the [[Anodyne Spirit|Forerunner Dreadnought]] resting at the heart of High Charity breaks away as the vessel lifts off.]]
*'''Cortana''': "I knew the Covenant were good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid - Stopping Truth, that's all that matters!"
 
*'''Prophet of Truth (Loudspeaker)''': "Now is the time of our unworlding, in a moment we shall all become...as gods."
 
*'''Cortana''': "You know the plan - You've got to catch Truth, I've got to handle the Index. Go!"
 
*'''Prophet of Truth (Loudspeaker):''' "If you will falter, know this...one final effort is all that remains."


'''Cortana:''' "I knew the Covenant was good at re-purposing Forerunner technology, but this is amazing... they've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid- Stopping Truth, that's all that matters!"
*'''Cortana''': "Forget about the Flood, you've got to get aboard!"


'''Prophet of Truth (Loudspeaker):''' "Now is the time of our unworlding, in a moment we shall all become... as gods."
''If the Chief continues to mess about and not board the ship.''


'''Cortana:''' "You know the plan- You've got to catch Truth, I've got to handle the Index. Go!"
*'''Cortana''': "I can't go with you!"


'''Prophet of Truth (Loudspeaker):''' "If you will falter, know this... one final effort is all that remains."
*'''Cortana''': "I have to stay here, Chief!"


'''Cortana:''' "Forget about the Flood, you've got to get aboard!"
*'''Cortana''': "Chief, leave me!"


''If the Chief continues to stall and not board the ship.''
*'''Cortana''': "We're out of time, Chief! Into the conduit!"


'''Cortana:''' "I can't go with you!"
*'''Cortana''': "Jump in, now!"


'''Cortana:''' "I have to stay here, Chief!"
''The Chief jumps into the conduit.''


'''Cortana:''' "Chief, leave me!"
[https://youtu.be/n2_RQhUvOPI '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=X3zg6N3I-3k'''{''Anniversary Cutscene''}''']


'''Cortana:''' "We're out of time, Chief! Get on the conduit!"
[[File:H2A - Cortana watching dreadnought.jpg|300px|thumb|Cortana watches the [[Anodyne Spirit|Forerunner Dreadnought]] leave High Charity.]]
''The Chief travels through the conduit — a tube of green energy — at an extremely high speed. The conduit disengages as the [[Anodyne Spirit|Forerunner Dreadnought]] starts to launch, and John hurtles into the ship through a large portal, landing with scrapes flickering off his armor as a large set of [[door]]s closes behind him.''


'''Cortana:''' "Jump in, now!"
*'''Cortana (COM)''': "Chief, when you get to Earth...good luck."


[http://www.youtube.com/watch?v=rw1bYEW-pc4 {Cutscene}]
*'''John-117''': "After I'm through with Truth..."


''(Chief enters conduit on a large green beam of light. The Forerunner ship starts to launch, and Chief enters through a large portal, landing with scrapes flickering off his armor.)''
*'''Cortana (COM)''': "Don't make a girl a promise..."


'''Cortana:''' "Chief, when you get to Earth, good luck."
''Cut to Cortana back on the balcony outside''


'''Master Chief:''' "After I'm through with Truth..."
*'''Cortana''': "...if you know you can't keep it."


'''Cortana:''' "Don't make a girl a promise....
''Cortana watches the ship rise, and exit through the top of High Charity, where Jiralhanae-controlled and Sangheili-controlled ships are continuing to destroy one another. Soon the Dreadnought enters slipspace, and vanishes.''


'''Cortana:''' "(Sadly)....If you know you can't keep it."
''Fades to black.''


''Cortana watches the Forerunner ship rise, and exit through the top of High Charity, where Brute-controlled and Elite-controlled ships are continuing to destroy one another. Soon the Forerunner ship exits via Slipspace.''
''Level ends.''


==Walkthrough==
==Production notes==
Don't just stand around watching Truth's dropships vanish into the distance, because a [[Pelican]] full of Combat Forms just landed behind you. A small group of [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]] will appear from within the tower to engage them if you go up towards the Pelican. Alternatively, you can walk towards the door and wait for the enemies to spawn, and then flee back to cover, allowing the Covenant to combat the [[Flood]]. Otherwise the [[Flood]] will come streaming down to corner you on the platform, and with a only a Carbine and Plasma Pistol. Snipe any Flood in the chest with your [[Type-51 Carbine|Carbine]]. Reload whenever there's a lull in the fight. Swap your plasma pistol for whatever you find, cause its useless against the Flood. If you're lucky, you'll find a dropped [[Energy Sword]] with about 75 percent charge. If you stick long enough behind your cover, an Elite Combat Form with an Energy Form will charge.
During the production of ''High Charity'', the level was intended to feature a [[Warthog run]] at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal [[gravity lift|grav-lift]] transporters that you could drive a Warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and [[John-117]] was going to travel along these tubes in a Warthog in order to board the Prophet of Truth's Forerunner ship.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&cid=25650|Site=Bungie.net|Page=One Final Effort|D=12|M=4|Y=2016}}
Cut down any Flood forms if you get the sword, but don't use it against the [[Covenant]], as it drains the charge 3 times faster. Remember that only killing something will drain the swords battery, so you can almost kill an enemy with it, finish it off with another weapon, and not drain any battery! Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a [[Shotgun]] if you can find it. If you need heavier firepower, take a [[Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. You're main enemies in this level are [[Combat Form|Combat Forms]] and Brutes with a touch of Elites along the way.
Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving.
Don't worry if [[Cortana]] says, "We don't have time for this, [[Master Chief|Chief]]," because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of [[Halo: CE]].
Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of your location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10x and snipe all the [[Yanme'e|Drones]]. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. If your playing on [[Legendary]], you will see more drones pass though the door to attack. Make sure to leave as soon as the last drone falls.
Afterwards, walk up to the hologram on the platform and turn on the light bridge. Check if the other platform is mostly clear. Once you feel it's safe to go, cross the light bridge and activate the other light bridge and cross it. Once you arrive on the next platform move toward the door near the wall. But get your close-ranged weapon ready! Combat forms will be leaping out of there any moment. Before entering the hallway past the door, be sure to walk over the shotgun if you need a close-range weapon or have a shot gun on low ammo.
When you enter the hallway, you'll notice that Flood spores are obscuring your view. You can turn on your flashlight, but for the plan that is recommended, It's not useful. In the following passages, Flood will constantly spawn, so the best advice that can be given is to keep on moving. You will soon enter a passageway with a lower middle and two sides that are slightly higher then the rest. It's recommended to jump up top because Brutes usually walk across the middle part. Go through the hallway and you will reach another one-except they'll be a lot more Covenant in here. Once again, jump on the slightly rise path and continue to the other side of the door.
You'll enter a room where the air is clearer and that's packed with Covenant. It's recommended to just keep on the path and cross the room. Staying there to long will bet the Covenant's attention and will spawn the Flood. You will enter another room, almost the exact same as the other-but this room is filled with the Flood. Once again, keep to the path and only shoot if something's to close for comfort. You'll enter a winding hallway, but it'll be empty. Take a right and get on the elevator. Activate it ad wait for the elevator to finish it's ascent.
Here, an epic battle between the Flood and the Covenant will take place. Stay back and wait for the battle to more or less finish, and then jump into battle. If you waited long enough, most of the combatants will already be dead and the survivors will be seriously injured-thus this'll be an easy battle. Once you are the only living creature there, Cortana will open the doors and you can proceed. When you enter the Room, make sure to near the glowing table thing-there's an energy sword there, but it's easy to miss. You can also take the beam rifle if you want, but do note that this is sacrificing medium range. Go on the elevator and get your fingers ready to battle.
Once you reach the top, you'll notice Flood and the Covenant fighting directly opposite to your position. If you're playing on Normal difficulty levels,then feel free to just run right across the platform to the other side, and you'll be done with the level. If you're on Legendary, then you have to be the last survivor in order for you to be able to  finish.


== Trivia ==
The trench run would have been timed, much like the trench run from the level ''[[The Maw]]'' in ''[[Halo: Combat Evolved]]''. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the [[Flood]], [[Jiralhanae]], [[Unggoy]], [[Kig-Yar]], [[Yanme'e]], and several Brute-manned [[Wuzum-pattern Spectre|Type-46 Spectres]].
 
Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The ''Halo 2'' mod [https://www.youtube.com/watch?v=3mLd7eGe-Dk "Induction"] re-used the map geometry in a multiplayer level.
 
==Trivia==
===Glitches===
===Glitches===
*The Flood Juggernaut's data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not existent.
{{Main|Glitches}}
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jump on the beam and walk forward, but you will have to stop because if you go more forward the cutscene appears.
*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump into the deck.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*Some flood biomass can be destroyed. It must be small, and will just disappear and leave a splot of flood blood.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in ''[[The Oracle]]''. But, they cannot jump onto the deck.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.


====Mistakes====
===Mistakes===
*There is still a [[Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry, pronged plasma turrets or anything.
*There is still a [[Kez'katu-pattern Phantom|Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.
*Your starting weapon, a [[Carbine]], starts with a total of 78 rounds, where a normal carbine has a maximum of 72.


====Easter Eggs====
===Easter eggs===
*The [[Halo_2_Skulls#Iron|Iron Skull]] can be found on this level.
{{Main|Easter eggs}}
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms, he has the exact same shoulder piece. (Easy to recognize)
*The [[Halo 2 skulls#Iron|Iron Skull]] can be found on this level.
*In the Step of Silence (the place with the glass shards hanging from the ceiling after the corridor where you first hear [[Truth]] over the loudspeaker) there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]]. To see it (with the best view), bring a [[Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to , and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
* The twelfth terminal is a Covenant terminal to the left of the door after entering the Inner Sanctum.


===References===
===References===
*The darkly lit room decorated with glowing blue crystals is the [[Step of Silence]].
*The darkly lit room decorated with glowing blue crystals is a section of the [[Sanctum of the Hierarchs]], first mentioned in ''[[Halo: First Strike]]''.
*The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in Halo 3. This line originates from dialog recording sessions conducted pre-Halo where [[Jaime Griesemer]] is directing [[Jason Jones]] in a painful attempt at a Scottish accent. [http://www.bungie.net/images/News/InlineImages/jasonjones.mp3 An mp3] of the clip is available on [http://www.bungie.net/News/Media.aspx?mid=13877 Bungie.net media player] <ref>Bungie.net News: [http://admin.bungie.net/News/content.aspx?cid=922 Bungie Day Memories]</ref>. One Final Effort is also the name of a song on the Halo 3 OST. It is played when you are on the snowy part of the level [[The Covenant (Level)|The Covenant]] and when you are fighting the two Scarabs.
*The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in ''Halo 3''. This line originates from dialog recording sessions conducted pre-Halo where [[Jaime Griesemer]] is directing [[Jason Jones]] in a painful attempt at a Scottish accent. [http://halo.bungie.net/images/News/InlineImages/jasonjones.mp3 An mp3] of the clip is available on [http://halo.bungie.net/News/Media.aspx?mid=13877 Bungie.net media player] Bungie.net News: [http://admin.bungie.net/News/content.aspx?cid=922 Bungie Day Memories]. [[One Final Effort]] is also the name of a track on the ''[[Halo 3: Original Soundtrack]]''.
* The "presence" Cortana is "fighting" is possibly [[Mendicant Bias]], the Forerunner AI from the Terminals in Halo 3.


===Miscellaneous===
===Miscellaneous===
*The thing in the Pelican isn't a [[Proto-Gravemind]], it's just [[Flood]] biomass.
*The Flood mass in the Pelican's cockpit resembles a [[Proto-Gravemind]], and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the ''[[Truth and Reconciliation]]''.
*In the beginning of the level, [[Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded.
*In the beginning of the level, [[D77-TC Pelican|Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded.
*The part where you have to engage multiple Drone swarms with a [[Particle Beam Rifle]] that go battle the three or four [[Flood Combat Form|Flood combat forms]] these [[Drones]] have a purple exoskeleton that is unique to only this level.
*The [[Yanme'e|Drones]] that engage the [[Flood combat form]]s have a unique brown exoskeleton.
*Just like in [[Gravemind]], the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in [[Gravemind]], this can not only be used to provide some cover, but also kill any [[Brutes]], [[Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire.
*Just like in ''[[Gravemind (level)|Gravemind]]'', the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in ''Gravemind'', this can not only be used to provide some cover, but also kill any [[Jiralhanae|Brutes]], [[Unggoy|Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire)
*During the part where you reach a canyon-like indoor area, if you look out the window, you can see strange tentacles, said to be just another part of Gravemind.
*During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
*This is the only level where you can see a [[Flood Combat Form]] with a [[Brute Shot]] and [[Brute Plasma Rifle]] on [[Halo 2]].
*This is the only level where you can see a [[Flood combat form]]s with a [[Type-25 Brute Shot|Brute Shot]] and [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy in which the Flood wield the latter weapon.
*Even though [[Elites]] don't appear, there are only three dead [[Elite]] bodies.
*On [[Legendary]], it is possible to see some invisible [[Flood combat form|Elite Combat Forms]] and [[Flood combat form|Human Combat Forms]] walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on ''[[The Maw]]'' in ''Halo: Combat Evolved''.
*This is the last level with [[Frag Grenades]].
*While this level is the only level where Master Chief fights the Flood in ''Halo 2'', it is also the only level where no living Sangheili are encountered.
*This is the last [[Halo 2]] level which is not set on [[Delta Halo]].
*''High Charity'' and ''[[The Covenant (level)|The Covenant]]'' are the only levels in the trilogy in which [[Jiralhanae|Brutes]] can be encountered combating the [[Flood]] on screen. It is also the only level where [[Yanme'e|Drones]] fight Flood.
*On [[Legendary]] it is possible to see some invisible [[Flood Combat Form|Elite combat forms]] and [[Flood Combat Form|Human combat forms]] walking around.
*''High Charity'' is the last level in ''Halo 2'' in which Grunts are encountered as enemies.
*This is by far the shortest level in [[Halo 2]].
*This level was supposed to have a [[Warthog run]] where [[John-117]] escapes from High Charity. Using [[modding]], or [[Glitches]], the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.
 
==Gallery==
===Design documentation===
<gallery>
File:H2 HighCharity DesignDoc.jpg|Design documentation for a near-final revision of this level.
</gallery>
 
===Halo 2===
<gallery>
File:H2 header - High Charity.png|Preview of the level in ''Halo 2'' menu.
File:H2 Phantom Departure.jpg|The Phantoms lift off just as John-117 arrives.
File:City.jpg|The Phantoms carrying Truth and Tartarus leave.
File:Halo picture 09.jpg|John-117 approaches the Prophet of Mercy.
File:Clad1.jpg|Cortana and John-117 with [[UNSC frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]'' in the background.
File:H2 Flood Touchdown.jpg|John-117 watches as a Flood-infested Pelican crashes nearby.
File:High Charity Interior.jpg|The interior of ''High Charity''.
File:H2 InfestedSanctum.jpg|John-117 in the Inner Sanctum.
File:Conduit 1.png|John-117 taking the conduit to the Dreadnought.
File:Ship6.jpg|The power conduit sends John-117 into the Forerunner Dreadnought.
File:Forerunner Ship.jpg|Cortana watches as the Dreadnought flees ''High Charity''.
File:Ship8.jpg|The ship leaves ''High Charity'' while the Great Schism rages on.
</gallery>


== Images ==
===Halo 2: Anniversary===
<Gallery>
<gallery>
Image:City.jpg|Three ''[[Phantom]]s'' leave ''[[High Charity]]''.
File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''.
Image:Clad1.jpg|Cortana and the Chief look at the ''[[Frigate]] [[UNSC In Amber Clad|In Amber Clad]]''.
File:H2A CovenantDoor Concept.jpg|Concept art for a door.
Image:Ship6.jpg|The ''[[Forerunner Ship]] [[Dreadnought]]'' resting In ''[[High Charity]]''.
File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy.
Image:Ship7.jpg|The ''[[Forerunner Ship]] [[Dreadnought]]'' leaving as Cortana watches.
File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector.
Image:Ship8.jpg|The ''Ship'' outside of ''[[High Charity]]''.
File:H2A-CortanaAndJohn.jpg|John-117 and Cortana discuss their plan to stop Tartarus.
Image:High Charity Interior.jpg|The interior of ''[[High Charity]]''.
File:H2A-CortanaAndJohn2.jpg|Cortana telling John-117 to leave her behind.
</Gallery>
File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector.
File:HTMCC-H2A Flood Growth and Tentacles.jpg|Flood biomass growing in ''High Charity''.
File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood spores take over the atmosphere.
File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged.
File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum.
File:HTMCC-H2A Once More with Feeling.jpg|The power conduit connecting ''Anodyne Spirit'' to ''High Charity''.
</gallery>


{{succession box | before = ''[[Uprising (Level)|Uprising]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''High Charity''''' |after = ''[[The_Great_Journey (Level)|The Great Journey]]''}}
== Sources ==
{{Ref/Sources}}


{{level}}
{{succession box | before = ''[[Uprising]]'' <br />| title = [[halo 2|''Halo 2'' Campaign Missions]] | years = '''''High Charity''''' |after = ''[[The Great Journey]]''}}


[[Category:Levels]]
{{Levels|H2}}
[[Category:Halo 2 Campaign]]

Latest revision as of 20:15, July 12, 2024

This article is about the level. For other uses, see High Charity (disambiguation).

Prev:

Uprising

Next:

The Great Journey

High Charity
H2A HighCharity Loadscreen.png

Game:

Halo 2 (Anniversary)

File name (?):

07b_forerunnership[1]

Player:

Master Chief

Date:

November 3, 2552

Location:

Inside High Charity

Objective(s):

Stop Truth from reaching the Dreadnought.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

9,000 (Master Chief Collection)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see High Charity (level)/Walkthrough.

 
Cortana can handle the Index - stopping Truth is up to you.

High Charity is the fourteenth and penultimate campaign level of Halo 2. As the Master Chief, the player must battle their way through the Flood-infested High Charity to stop the Prophet of Truth before he boards the Forerunner Dreadnought. This is the last level played from Master Chief's perspective in Halo 2; the next and final level, The Great Journey, returns to the Arbiter as a playable character. This level is also the only time when Master Chief encounters the Flood in combat in Halo 2, and also the only level in the game with no allies aiding the player. It is also the shortest playable campaign level. The Iron Skull can be found on this level.

Transcript[edit]

{Cutscene} {Anniversary Cutscene}

The three Phantoms fly away from the platform.

The Master Chief drops down a gravity lift just in time to see the Phantoms containing the Brute Chieftain Tartarus and the Prophet of Truth fly away. He walks over to the High Prophet of Mercy, who is still struggling against the Pod infector latched onto his throat.

Master Chief grabs the Flood form and rips it off of Mercy, squeezing it in his hand, and pops it. Mercy gives a strangled cry and dies. Cortana's hologram appears on Mercy's throne.

  • Cortana: "That structure, at the center of the city... it's a Forerunner ship! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"

The view shows the UNSC In Amber Clad crashed into a nearby tower.

  • Cortana: "If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work."

The Master Chief reaches for her.

  • Cortana: "No. I don't want to chance a remote detonation. I'll need to stay here."
John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.

The Chief and Cortana then watch as a Pelican crashes onto the platform, and soon the Flood combat forms inside the dropship run out.

{Gameplay}

Cross-Purposes[edit]

  • Cortana: "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."

A mass of Flood combat forms attack a pair of Jiralhanae near the door leading back into the Mausoleum tower. Two more Pelicans fly in over the platform, one of them disgorging a pair of Flood carrier forms, before they fly away, one heading down to the Lower districts and the other accelerating higher.

If the Chief spends too much time fighting:

  • Cortana: "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner ship."

A pair of Unggoy flee out of the door, pursued by a combat form. The Chief fights past them, and meets a cluster of Jiralhanae in the next room. Flood soon attack from behind the Jiralhanae. The Chief battles his way through and soon reaches a gravity lift leading upstairs.

  • Cortana: "I'll disable this lift once you reach the top. That'll slow them down... I hope."

After the Chief reaches the top:

  • Prophet of Truth (Loudspeaker): "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."

The Chief passes through a room with a dead Sangheili and a dead Kig-Yar and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have glassed. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of Yanme'e and a Jiralhanae on a distant platform.

  • Cortana: "I'll do what I can to slow the launch sequence, but there's something inside the ship...a presence that's fighting back. For a Covenant construct, it's unusually formidable."

If the Chief remains in the chamber for too long:

  • Cortana: "No time to admire the ceiling, Chief. Truth's Phantom has reached the Forerunner ship."

More Yanme'e enter the area from the other side and engage both the Flood and the Master Chief. The Chief activates a series of gravity bridges and makes it to the opposite side of the chamber. He defeats several combat forms and leaves the area. As he enters the next room:

Please, Make Yourself at Home[edit]

The Master Chief finds that the Flood have already begun to infest the city, the beginning of a process that will ultimately see High Charity converted into a Flood hive. Flood biomass clings to the walls, and the air is darkened with Flood spores, making navigation difficult. Signs of the constant fighting are evident everywhere, with Covenant and Flood corpses scattered around. He makes his way through a corridor filled with Flood, and then another with battling Flood and Covenant. Ultimately he makes it out into a garden-like area, where Jiralhanae-led Covenant patrol.

  • Prophet of Truth (Loudspeaker): "The parasite did not defeat the Forerunners...and it shall not defeat us."
  • Gravemind: "Arrogant creature! Your deaths will be instantaneous, while we shall suffer the progress of infinitude!"

Flood soon appear and engage the Covenant present. The Chief can either fight all enemies present, or attempt to slip past. After passing through another darkened corridor, he emerges into another garden-type area. This time, only Flood can be seen.

  • Cortana: "The security systems in this part of the tower are particularly robust."
  • Prophet of Truth (Loudspeaker): "Whosoever is gripped by fear, take heed. I am the Prophet of Truth... And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
  • Gravemind: "We exist together, now... Two corpses, in one grave."

A swarm of Yanme's enter through a broken window looking out over the massive chamber that the Chief previously traversed. The insectoid aliens engage the Flood. Several massive Flood tentacles can be seen outside the window (possibly part of the Gravemind). Leaving the room, the Chief reaches another cross section and heads to the left, towards a lift.

  • Cortana: "Apparently, these are the Prophet Hierarchs' private quarters. Their inner sanctum."

Sanctified[edit]

  • Prophet of Truth (Loudspeaker): "This crisis will not be the end of us. It is but one last hurdle before the Journey and salvation!"

The Chief enters the Sanctum. A Covenant position consisting of Unggoy, Kig-Yar and Jiralhanae, including several Jiralhanae Honor Guardsmen is present at the far door in the room, defending the inner Sanctum. The Covenant forces hide behind multiple stationary shield generators and crates. Flood soon invade the Sanctum, clashing with the Covenant. The Chief eventually breaks through and enters the inner Sanctum, which is also infested by Flood biomass. Several Covenant corpses lie scattered about.

  • Cortana: "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"

The Chief makes it to another gravity lift, and takes it to the top. A green conveyor, the conduit can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a pack of Jiralhanae.

Once More, with Feeling[edit]

The conduit leading to the Forerunner Dreadnought resting at the heart of High Charity breaks away as the vessel lifts off.
  • Cortana: "I knew the Covenant were good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid - Stopping Truth, that's all that matters!"
  • Prophet of Truth (Loudspeaker): "Now is the time of our unworlding, in a moment we shall all become...as gods."
  • Cortana: "You know the plan - You've got to catch Truth, I've got to handle the Index. Go!"
  • Prophet of Truth (Loudspeaker): "If you will falter, know this...one final effort is all that remains."
  • Cortana: "Forget about the Flood, you've got to get aboard!"

If the Chief continues to mess about and not board the ship.

  • Cortana: "I can't go with you!"
  • Cortana: "I have to stay here, Chief!"
  • Cortana: "Chief, leave me!"
  • Cortana: "We're out of time, Chief! Into the conduit!"
  • Cortana: "Jump in, now!"

The Chief jumps into the conduit.

{Cutscene} {Anniversary Cutscene}

Cortana watches the Forerunner Dreadnought leave High Charity.

The Chief travels through the conduit — a tube of green energy — at an extremely high speed. The conduit disengages as the Forerunner Dreadnought starts to launch, and John hurtles into the ship through a large portal, landing with scrapes flickering off his armor as a large set of doors closes behind him.

  • Cortana (COM): "Chief, when you get to Earth...good luck."
  • John-117: "After I'm through with Truth..."
  • Cortana (COM): "Don't make a girl a promise..."

Cut to Cortana back on the balcony outside

  • Cortana: "...if you know you can't keep it."

Cortana watches the ship rise, and exit through the top of High Charity, where Jiralhanae-controlled and Sangheili-controlled ships are continuing to destroy one another. Soon the Dreadnought enters slipspace, and vanishes.

Fades to black.

Level ends.

Production notes[edit]

During the production of High Charity, the level was intended to feature a Warthog run at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal grav-lift transporters that you could drive a Warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and John-117 was going to travel along these tubes in a Warthog in order to board the Prophet of Truth's Forerunner ship.[2]

The trench run would have been timed, much like the trench run from the level The Maw in Halo: Combat Evolved. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the Flood, Jiralhanae, Unggoy, Kig-Yar, Yanme'e, and several Brute-manned Type-46 Spectres.

Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The Halo 2 mod "Induction" re-used the map geometry in a multiplayer level.

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • The Flood Juggernaut's data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
  • When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
  • If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump onto the deck.
  • Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
  • Exclusive to the Anniversary version, if this level loads after playing the previous (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.

Mistakes[edit]

  • There is still a Phantom docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.

Easter eggs[edit]

Main article: Easter eggs
  • The Iron Skull can be found on this level.
  • A dead body of a Brute that looks just like Tartarus can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
  • In the room with the glass shards hanging from the ceiling after the corridor where you first hear Truth over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level Delta Halo, as well as the ones used to activate the elevators on the Arbiter and Oracle levels. To see it (with the best view), bring a Particle Beam Rifle and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the Drones come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
  • The twelfth terminal is a Covenant terminal to the left of the door after entering the Inner Sanctum.

References[edit]

Miscellaneous[edit]

  • The Flood mass in the Pelican's cockpit resembles a Proto-Gravemind, and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the Truth and Reconciliation.
  • In the beginning of the level, Pelicans will appear around the area. They can be approached, jumped on, and shot at but not boarded.
  • The Drones that engage the Flood combat forms have a unique brown exoskeleton.
  • Just like in Gravemind, the spires that appear in the Sanctum of the Hierarchs can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any Brutes, Grunts or Flood (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from Covenant and Flood fire)
  • During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
  • This is the only level where you can see a Flood combat forms with a Brute Shot and Brute Plasma Rifle in Halo 2. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy in which the Flood wield the latter weapon.
  • On Legendary, it is possible to see some invisible Elite Combat Forms and Human Combat Forms walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on The Maw in Halo: Combat Evolved.
  • While this level is the only level where Master Chief fights the Flood in Halo 2, it is also the only level where no living Sangheili are encountered.
  • High Charity and The Covenant are the only levels in the trilogy in which Brutes can be encountered combating the Flood on screen. It is also the only level where Drones fight Flood.
  • High Charity is the last level in Halo 2 in which Grunts are encountered as enemies.
  • This level was supposed to have a Warthog run where John-117 escapes from High Charity. Using modding, or Glitches, the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.

Gallery[edit]

Design documentation[edit]

Halo 2[edit]

Halo 2: Anniversary[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\solo\07b_forerunnership\07b_forerunnership.scenario
  2. ^ Bungie.net, One Final Effort (Retrieved on Apr 12, 2016) [archive]
Preceded by
Uprising
Halo 2 Campaign Missions
High Charity
Succeeded by
The Great Journey