Gameplay

Nightfall: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Ratings}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}}
{{disambig header|the level|the [[Halo: Reach]] song|Nightfall (song)}}
{{Level infobox
{{Level Infobox
|pagegamelabel=HR
|prev = ''[[ONI: Sword Base]]''
|name='''''Nightfall'''''
|next = ''[[Tip of the Spear]]''
|image=[[File:HR Nightfall Loadscreen.png|300px]]
|game = ''[[Halo: Reach]]''
|prev=''[[ONI: Sword Base]]''
|name = '''''Nightfall'''''
|next=''[[Tip of the Spear]]''
|image = [[File:Level - Nightfall.jpg|300px]]
|game=''[[Halo: Reach]]''
|player = [[SPARTAN-B312]]
|devname=<code>m30</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m30\m30.scenario}}
|date = [[2552#August|August 11-12, 2552]]
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|place = [[Reach]]
|date=[[2552#August|August 11, 2552]]
|Objective = * Recon Covenant Combat Capabilities
|place=[[Viery Territory]], [[Reach]]
* Proceed South Out Of Settlement
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]].
* Protect Militia
|partime=00:10:00 {{C|''Master Chief Collection''}}
* Recon Hydro Plant Via Riverbed
|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
* Neutralize Covenant Defense
* Defend Jun
* Proceed Further Into The Dark Zone
|enemies = *[[Sangheili]]
*[[Unggoy]]
*[[Kig-yar]]
**[[Skirmishers]]
*[[Mgalekgolo]]
*[[Gúta]]
|weapons = *[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
*[[Designated Marksman Rifle]]
*[[Plasma Repeater]]
*[[Frag Grenade]]
*[[Plasma Grenade]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[MA37 Individual Combat Weapon System|Assault Rifle]]
}}
}}
 
{{Article quote|Move in behind enemy lines and evaluate the opposition.}}
{{Article Quote|Move in behind enemy lines and evaluate the opposition.}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}
 
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.<ref>[http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign '''Gamespot''' - ''Halo: Reach'' Interview]</ref>
 
Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[I need a weapon|I Need a Weapon]]" [[achievement]] and 10 Gamerscore.


==Summary==
==Summary==
The mission involves [[Noble Six]] and [[Noble Three]] engaging in a recon mission on Covenant forces in the colloquially named "Dark Zone", a Covenant-occupied region in the [[Viery Territory]]. They first eliminate a few guards posts, and then encounter a native creature of Reach, the [[Gúta]]. They then meet a few militia troopers attempting to recover smuggled UNSC weaponry at a waterfront. The militia troopers tell the Spartans about [[Ütközet hydroelectric power plant|a hydro plant]] further into the dark zone. At the hydro plant, they discover a Covenant [[stealth pylon]], which Jun places a remote detonator charge on after a few firefights. After proceeding further into the dark zone and eliminating the Covenant troops in the area, the two Spartans discover a Covenant invasion force and a landing zone. Kat receives the visual and tells them to retreat so they will be prepared for the next day.
The mission involves [[SPARTAN-B312|Noble Six]] and [[Jun-A266|Noble Three]] engaging in a recon mission on Covenant forces in the colloquially named "Dark Zone", a Covenant-occupied region in the [[Viery Territory]]. They first eliminate a few guards posts, and then encounter a native creature of Reach, the [[Gúta]]. They then meet a few militia troopers attempting to recover smuggled UNSC weaponry at a waterfront. The militia troopers tell the Spartans about [[Ütközet hydroelectric power plant|a hydro plant]] further into the dark zone. At the hydro plant, they discover a Covenant [[stealth pylon]], which Jun places a remote detonator charge on after a few firefights. After proceeding further into the dark zone and eliminating the Covenant troops in the area, the two Spartans discover a Covenant invasion force and a landing zone. Kat receives the visual and tells them to retreat so they will be prepared for the next day.


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=--PPag6qwTk '''{''Cutscene''}''']
[http://youtu.be/NzkGUETUA-k '''{''Cutscene''}''']


''The camera fades in on a cliffside at night.''
''Fades in on a cliffside at night. [[Reach]]'s moons, [[Csodaszarvas]] and [[Turul]], are hanging in the night sky.''


'''26:30 Hours'''
'''26:30 Hours'''


''A [[Phantom]] dropship flies by with its search light on. [[Jun-A266]] emerges from a concealed position behind a rock as the dropship passes. He nods to [[Noble Six]], who follows Jun along the cliff edge.''
''A [[Phantom]] dropship flies by with its search light on. [[Jun-A266]] emerges from a concealed position behind a rock as the dropship passes. He signals to [[Noble Six]] with his head. Six follows him along the cliff edge.''


*'''Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."
*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."


*'''[[Catherine-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."
*'''[[Lieutenant Commander]] [[Catherine-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."


*'''Jun-A266''': "Copy that. ''(chuckling)'' When Kat runs an op, direct action is ''always'' necessary."
''Six joins Jun at a cliffside overlooking over a mountainside.''


''Jun hands Six a magazine of sniper rounds.''
*'''Jun-A266''': "Copy that. ''(chuckles)'' When Kat runs an op, direct action is ''always'' necessary."


*'''Jun-A266''': "Here. You may need these. High velocity, armor-piercing. They'll take the hat off an [[Elite]] at two thousand yards. And they ain't cheap."
[[File:HReach - Sniper Rounds.png|thumb|300px|Jun passes a magazine of sniper rounds to Six.]]
''Jun hands Six a magazine of [[14.5×114mm]] sniper rounds.''
 
*'''Jun-A266''': "Here. You may need these. High velocity, armor-piercing. They'll take the hat off an [[Sangheili|Elite]] at two thousand yards. And they ain't cheap."


''Jun and Six head further along the ledge, Jun reaches a boulder and starts to climb it.''
''Jun and Six head further along the ledge, Jun reaches a boulder and starts to climb it.''


*'''Jun-A266''': "I'll be in touch."
*'''Jun-A266''': "Hmm. I'll be in touch."


''Noble Six slides down the ledge to the ground below.''
''Noble Six slides down the ledge to the ground below. Cuts to their point of view as they reach the ground.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


===...Too Quiet===
===...Too Quiet===
'''''Infiltrate the Covenant dark zone and determine the Covenant's combat capabilities.'''''
''Another Phantom dropship flies pass Six with its search light turned on.''


*'''Catherine-B320 (COM)''': "Recon Bravo, the sector ahead is dark to electronic surveillance."
*'''Catherine-B320 (COM)''': "Recon Bravo, the sector ahead is dark to electronic surveillance."
Line 79: Line 63:
*'''Catherine-B320 (COM)''': "So it would seem, and Command wants to know what they're hiding."
*'''Catherine-B320 (COM)''': "So it would seem, and Command wants to know what they're hiding."


''Six heads up along another ledge. An Elite stands watch over the area, back facing them, while a few [[Grunts]] sleep nearby.''
''Six heads up along another ledge. A Sangheili stands watch over the area, back facing them, while a few [[Unggoy]] sleep nearby.''


*'''Jun-A266''': "Elite. He's yours, do it quiet."
*'''Jun-A266''': "Elite. He's yours, do it quiet."


''Noble Six [[assassination|assassinates]] the Elite quietly using a [[combat knife]].''
''Noble Six [[assassination|assassinates]] the Sangheili quietly using a [[combat knife]] or by breaking its neck.''


*'''Jun-A266''': "Not bad..."
*'''Jun-A266''': "Not bad..."


''Six eliminates the Grunts and continues forward, eventually reaching a Covenant-controlled complex.''
''Six eliminates the Unggoy and continues forward, eventually reaching a Covenant-controlled complex.''


*'''Jun-A266''': "Recon Bravo to Noble Two, stand by for contact report."
*'''Jun-A266''': "Recon Bravo to Noble Two, stand by for contact report."
Line 99: Line 83:
*'''Jun-A266''': "You heard her, Six. Drop those tangos."
*'''Jun-A266''': "You heard her, Six. Drop those tangos."


''If Noble six engages before Kat responds.''
''If the player engages before Kat responds:''


*'''Jun-A266''': "Already engaged."
*'''Jun-A266''': "Already engaged."


[[File:HR ReconBravoPhantom.jpg|thumb|300px|A Phantom arrives as Recon Team Bravo advances.]]
''After eliminating a few of the Covenant troops, a Phantom shows up.''
''After eliminating a few of the Covenant troops, a Phantom shows up.''


Line 118: Line 103:


===Let Sleeping Dogs Lie===
===Let Sleeping Dogs Lie===
'''''Move on from the settlement by taking the southern path out of the silo area.'''''


''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops.''
''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.''


*'''Jun-A266''': "Look at that!"
*'''Jun-A266''': "Look at that!"


[[File:HR GutaAttacks.jpg|thumb|300px|Six fires his weapon at the charging Gúta.]]
''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.''
''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.''


Line 137: Line 124:
*'''Jun-A266''': "Six, there's a trail up ahead through the rocks. Let's take it."
*'''Jun-A266''': "Six, there's a trail up ahead through the rocks. Let's take it."


''While taking the trail they come across several [[Moa]], soon hearing gunfire.''
''While taking the trail they come across several [[Moa]].  Soon they hear gunfire.''


*'''Jun-A266''': "Gunfire. Magnums, security side-arms. Standard issue."
*'''Jun-A266''': "Gunfire. [[M6G Personal Defense Weapon System|Magnums]]. Security sidearms, standard issue."


''The trail opens up to a pumping station. Several militia are under attack by Covenant forces.''
''The trail opens up to a pumping station. Several militia are under attack by Covenant forces.''


*'''Jun-A266''': "Noble Two, that's some sort of pump station. Got eyes on civilians, I'm thinking more local militia, they've engaged hostiles."
*'''Jun-A266''': "Noble Two, we're at some sort of pump station. Got eyes on civilians, I'm thinking more local militia. They've engaged hostiles."


*'''Catherine-B320 (COM)''': "Move to assist. They may have intel we need."
*'''Catherine-B320 (COM)''': "Move to assist. They may have intel we need."
Line 149: Line 136:
*'''Jun-A266''': "You heard her, Six. Keep those civilians alive."
*'''Jun-A266''': "You heard her, Six. Keep those civilians alive."


''(If civilians die anywhere between now and end of level)''
*'''Militia trooper''': "Give us a hand! Bastards just keep comin'."
 
----
 
''If civilians die anywhere between now and end of level:''


*'''Jun-A266''': "Recon Bravo to Noble 2. We've lost the civilian militia."
*'''Jun-A266''': "Recon Bravo to Noble Two. We've lost the civilians."


*'''Militia trooper''': "Give us a hand! Bastards just keep comin'."
----


''After the Covenant troops in the area are eliminated, the group gathers around a couple briefcases.''
''After the Covenant troops in the area are eliminated, the group gathers around a couple briefcases.''
Line 161: Line 152:
*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."
*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."


*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. We have 'em hidden all over the territory."
*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases holding a [[SRS99-AM sniper rifle]], an [[M41 SPNKR]], an [[M392 DMR]], and an [[MA37 assault rifle]])'' We have 'em hidden all over the territory."


''The briefcases electronically open to reveal various UNSC weapons.''
[[File:HR ContrabandReveal.jpg|thumb|300px|The troopers reveal the weapons inside the cases.]]
''The briefcases open electronically to reveal various UNSC weapons.''


*'''Jun-A266''': "You know this stuff is stolen."
*'''Jun-A266''': "You know this stuff is stolen?"


*'''Militia trooper''': "What? You gonna arrest me?"
*'''Militia trooper''': "What? You gonna arrest me?"
Line 187: Line 179:
*'''Jun-A266''': "Nothing here but that lake."
*'''Jun-A266''': "Nothing here but that lake."


''(If at least one militia trooper is still alive)''
''If at least one militia trooper is still alive:''


*'''Militia trooper''': Road leads to a hydro-electric plant, but the gate doesn't work.
*'''Militia trooper''': "Road leads to a hydro-electric plant, but the gate doesn't work."


*'''Jun-A266''': "Alternate route?"
*'''Jun-A266''': "Alternate route?"
Line 200: Line 192:


*'''Jun-A266''': "Show us."
*'''Jun-A266''': "Show us."
----


''If all militia troopers have been killed:''
''If all militia troopers have been killed:''


*'''Jun-A266''': No movement. Nothing else alive, human or Covenant. Nothing here but that lake. Kat, where are we going?
*'''Jun-A266''': "No movement. Nothing else alive, human or Covenant. Nothing here but that lake. Kat, where are we going?"


*'''Catherine-B320''' (COM): There's a hydroelectric plant nearby.
*'''Catherine-B320 (COM)''': "There's a hydroelectric plant nearby."


*'''Jun-A266''': Front gate looks locked. Is there another way in?
*'''Jun-A266''': "Front gate looks locked. Is there another way in?"


*'''Catherine-B320''' (COM): Stand by, I'll check with Recon Alpha. Jorge said settlers dammed a nearby river. There's a ''(unintelligible)'' - a dry river - that might be your best route.
*'''Catherine-B320 (COM)''': "Stand by, I'll check with [[Recon Team Alpha|Recon Alpha]]. [[Jorge-052|Jorge]] said settlers dammed a nearby river. There's a ''(unintelligible)'' - a dry river - that might be your best route."


*'''Jun-A266''': Copy. Thanks.
*'''Jun-A266''': "Copy. Thanks."


''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the SPARTANs continue on their own.''
----
 
[[File:HR Bravo&MilitiaMoving.jpg|thumb|300px|The Spartans follow a militia trooper to the riverbed.]]
''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.''


*'''Jun-A266''': "There's the riverbed, Six. Let's see where it goes."
*'''Jun-A266''': "There's the riverbed, Six. Let's see where it goes."
Line 221: Line 218:
*'''Jun-A266''': "Where does this riverbed lead?"
*'''Jun-A266''': "Where does this riverbed lead?"


*'''Militia trooper''': "Straight to the hydro plant. We dammed this river up forty-five years ago, plant powers every settlement in the territory. Shame if it all gets wasted."
*'''Militia trooper''': "Straight to the hydro plant. We dammed this river up forty-five years ago. Plant powers every settlement in the territory. Shame if it all gets wasted."


*'''Jun-A266''': "Doing what we can."
*'''Jun-A266''': "Doing what we can."
Line 229: Line 226:
*'''Jun-A266''': "Hold up. Covie dropship, take cover."
*'''Jun-A266''': "Hold up. Covie dropship, take cover."


''The Phantom passes them by.''
''The Phantom passes by them.''


*'''Jun-A266''': "OK, clear. Let's move."
*'''Jun-A266''': "OK, clear. Let's move."


===I'll Just Leave This Here...===
===I'll Just Leave This Here...===
'''''Use the dammed riverbed to the northeast of the pump station to reach the hydroelectric plant.'''''


''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant pylon is seen near the plant.''
''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant [[stealth pylon]] is seen near the plant.''


*'''Jun-A266''': "Kat, are you seeing this? Covenant structure, kind of a big pylon. Heavily fortified."
*'''Jun-A266''': "Kat, are you seeing this? Covenant structure, kind of a big pylon. Heavily fortified."
Line 241: Line 239:
*'''Catherine-B320 (COM)''': "That's the source of our dark zone."
*'''Catherine-B320 (COM)''': "That's the source of our dark zone."


*'''Jun-A266''': "OK, consider it gone."
*'''Jun-A266''': "OK...consider it ''gone''."


*'''Catherine-B320 (COM)''': "Negative, stick a remote det charge on it. Command's planning something big, they say that pylon ties it down."
*'''Catherine-B320 (COM)''': "Negative, stick [[Unidentified UNSC explosive|a remote det charge]] on it. Command's planning something big, they say that pylon ties it down."


*'''Militia Trooper''': "We gonna blow it?"
*'''Militia Trooper''': "We gonna blow it?"
Line 255: Line 253:
*'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled."
*'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled."


''A Phantom shows up and drops off a pair of [[Hunters]], followed by another Phantom with an Elite Spec-Ops team. Noble Six eventually defeats them while Jun continues to work on the remote detonator.''
[[File:HR Jun&Hunters.jpg|thumb|300px|Jun prepares to fight a pair of Mgalekgolo.]]
''A Phantom shows up and drops off a pair of [[Mgalekgolo]], followed by another Phantom with a Sangheili Spec-Ops team.''
 
*'''Jun-A266''': "We've got big targets coming. Covenant dropship inbound!"
 
''Noble Six eventually defeats them while Jun continues to work on the remote detonator.''


*'''Jun-A266''': "Recon Bravo to Noble Two, charge placed."
*'''Jun-A266''': "Recon Bravo to Noble Two, charge placed."


*'''Catherine-B320 (COM)''': "Somewhere inconspicuous, I hope."
*'''Catherine-B320 (COM)''': "Somewhere inconspicuous, I hope?"


*'''Jun-A266''': "Stuck it inside the pylon's power supply."
*'''Jun-A266''': "Stuck it inside the pylon's power supply."
Line 265: Line 268:
*'''Catherine-B320 (COM)''': "Alright. Keep pushing into the dark zone. Command wants to know what the Covenant are hiding."
*'''Catherine-B320 (COM)''': "Alright. Keep pushing into the dark zone. Command wants to know what the Covenant are hiding."


*'''Jun-A266''': "There's a gate to the southeast of the power plant."
*'''Jun-A266''': "There's a gate to the southeast of the hydro plant."


*'''Catherine-B320 (COM)''': "Copy. Uploading security codes to you now."
*'''Catherine-B320 (COM)''': "Copy. Uploading security codes to you now."
''The team reaches the gate.''


*'''Jun-A266''': "Okay, got 'em. Unlocking the gate."
*'''Jun-A266''': "Okay, got 'em. Unlocking the gate."
''Jun accesses the control panel and opens the gate.''


*'''Catherine-B320 (COM)''': "Recon Bravo, you're heading into the dark zone now."
*'''Catherine-B320 (COM)''': "Recon Bravo, you're heading into the dark zone now."
Line 275: Line 282:
*'''Jun-A266''': "Understood."
*'''Jun-A266''': "Understood."


''The Spartans head through the gate, engaging more Covenant troops almost immediately.''
''The Spartans and the surviving militia head through the gate. A Phantom holds position nearby. The human forces engage more Covenant troops almost immediately.''


*'''Jun-A266''': "Phantom, too close for comfort."
*'''Jun-A266''': "Phantom, too close for comfort."


''They advance further, engaging more Covenant troops and a [[Type-26 Anti-Infantry Stationary Gun|Shade]] turret.''
[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
''They advance further, engaging more Covenant troops and a [[Rizsheda-pattern Shade|Shade]] turret.''


*'''Jun-A266''': "Shade! Fire and manoeuvre. Hit 'em from the side, Six."
*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."


''After neutralizing the Shade, they advance further. Multiple [[Banshee]]s start flying overhead.''
''After neutralizing the Shade, they advance further. Multiple [[Banshee]]s start flying overhead.''
Line 287: Line 295:
*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."
*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."


''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, another [[Covenant Corvette]] is seen holding position on the other side of the rock wall.''
''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{Pattern|Ceudar|heavy corvette}} is seen holding position on the other side of the rock wall.''


*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
Line 296: Line 304:


*'''Jun-A266''': "Yes, clear."
*'''Jun-A266''': "Yes, clear."
''or''
*'''Jun-A266''': "We are done here."
''They head to a cliff side at the end of the trail.''
[http://youtu.be/8zty2cRi970 '''{''Cutscene''}''']


[http://www.youtube.com/watch?v=zZ_klljx26w '''{''Cutscene''}''']
[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]


''Jun and Six go prone and crawl forward towards a cliff edge. A massive Covenant landing zone is seen in the distance.''
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Cheru-pattern Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.''


*'''Jun-A266''': "Jackpot."
*'''Jun-A266''': "Jackpot."


*'''Noble Six''': "Transmitting visual."
*'''SPARTAN-B312''': "Transmitting visual."


*'''Jun-A266''': "You seeing this, Kat?"
*'''Jun-A266''': "You seeing this, Kat?"
Line 311: Line 325:
*'''Jun-A266''': "That's no strike force, it's an invading army. If we're gonna smother this thing, we need to go in hard and fast."
*'''Jun-A266''': "That's no strike force, it's an invading army. If we're gonna smother this thing, we need to go in hard and fast."


*'''Catherine-B320 (COM)''': "Agreed. All recon teams disengage and fall back. Sun will be up in a few hours...and its going to be a very busy day."
*'''Catherine-B320 (COM)''': "Agreed. All recon teams disengage and fall back. Sun will be up in a few hours...and it's going to be a very busy day."


''Fade to black.''
''Fade to black.''


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Nightfall across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement I Need a Weapon.png|center|64px]]
|[[File:HTMCC HR Achievement INeedAWeapon.png|center|114px]]
|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]]
|<center>'''[[I Need a Weapon]]'''</center>
|Beat Nightfall on [[Normal]] difficulty or harder (any difficulty on MCC).
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NowJustYouGutaMinute.png|center|114px]]
|[[File:HTMCC HR Achievement NowJustYouGutaMinute Steam.jpg|center|64px]]
|<center>'''[[Now Just You Gúta Minute]]'''</center>
|Beat the par time on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement MoonsOutGoonsOut.png|center|114px]]
|[[File:HTMCC HR Achievement MoonsOutGoonsOut Steam.jpg|center|64px]]
|<center>'''[[Moon's Out, Goons Out]]'''</center>
|Beat the par score on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds.png|center|114px]]
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds Steam.jpg|center|64px]]
|<center>'''[[Meeting of the (Artificial) Minds]]'''</center>
|Find [[Data pads|Data Pad 3]] on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement UnsolvedMysteries.png|center|114px]]
|[[File:HTMCC HR Achievement UnsolvedMysteries Steam.jpg|center|64px]]
|<center>'''[[Unsolved Mysteries]]'''</center>
|Find [[Data pads|Data Pad 12]] on Nightfall on [[Legendary]] difficulty.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*There is a glitch where it is possible for a Hunter to knock Jun off the cliff. The player can continue the mission albeit without Jun.
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*By exiting a Forklift when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. Occasionally, if this occurs, the ending cutcene will feature different music.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Cheru-pattern Tyrant|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].


===References===
===References===
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level [[Silent Cartographer (level)|The Silent Cartographer]], "It's Quiet...".
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*Player will start with 56 reserve ammo for the Sniper Rifle, a reference of 7 (56/8 = 7).


===Miscellaneous===
===Miscellaneous===
*A section of this level is a night-time version of the multiplayer map [[Powerhouse]], with some notable differences such as the Stealth Pylon being absent in the multiplayer version.
*A section of this level is a night-time version of the multiplayer map ''[[Powerhouse]]'', with some notable differences such as the Stealth Pylon being absent in the multiplayer version.
*This is the only level that features a [[Gúta]], one of Reach's native species.
*This is the only level that features a [[Gúta]], one of Reach's native species.
*This is the last level to feature [[Moa]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission [[Truth and Reconciliation (Level)|Truth and Reconciliation]] from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked.
*This level bears many similarities to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]''. Both missions are sniper missions that give the player a sniper rifle with above-maximum capacity ammo, both missions are set at night and have an initial emphasis on stealth, and both missions are the third playable campaign levels of their respective games. Additionally, although unintended, both missions have glitches that skip enemy spawn triggers and make the ends of the levels easier.
*The [[Firefight]] map [[Waterfront]] is based on a section of this level.
**The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Dreaming Grunt]] can be found on this level.
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11.
*When you reach the stealth pylon, the two [[Sangheili Minor]] have a special pointing animation as they overlook the pylon and the surrounding area. This is a detail many overlook as they just kill the Sangheili Minors before they notice.
* 3 [[BOB]]s may spawn on this level.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery>
File:Concept Art (3).JPG|A concept art of Nightfall.
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knife during Nightfall.
File:Night 07.jpg|Noble Six assassinates the Sangheili sentry.
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:nightfall2.jpg|A Phantom over a Covenant outpost.
File:HR WaterPump Concept.jpg|Concept art of the water pumps later in the level.
File:nightfall3.jpg|Noble Six and Jun engaged in combat.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Alpha build of the game.
File:Level - Nightfall.jpg|Preview of the level in ''Halo: Reach'' menu.
File:HR ReconBravoFront.jpg|Jun and Six wielding sniper rifles.
File:Six Jun1.jpg|Six and Jun following the riverbed.
File:HR PylonReveal.jpg|Jun and Six come across a Covenant stealth pylon.
File:Reach 25886367 Full.jpg|A Sangheili General watching over the encampment at the stealth pylon.
File:HR Bravo&MilitaBattle.jpg|The Spartans and militia troopers in combat.
File:HR Bravo&Pylon.jpg|Noble Six stands guard while Jun plants an explosive on the stealth pylon's power supply.
File:nightfall2.jpg|A Phantom arrives at the stealth pylon to deploy reinforcements.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Succession box | before = ''[[ONI: Sword Base]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Nightfall''''' |after = ''[[Tip of The Spear]]}}
{{Succession box | before = ''[[ONI: Sword Base]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Nightfall''''' |after = ''[[Tip of The Spear]]}}


{{Levels}}
{{Levels|HR}}
[[Category:Halo: Reach Campaign]]

Latest revision as of 11:07, August 23, 2024

This article is about the level. For the digital feature, see Halo: Nightfall. For the armor set, see Nightfall armor. For the Halo: Reach track, see Nightfall (music).

Prev:

ONI: Sword Base

Next:

Tip of the Spear

Nightfall
HR Nightfall Loadscreen.png

Game:

Halo: Reach

File name (?):

m30[1]

Player:

Noble Six

Date:

August 11, 2552

Location:

Viery Territory, Reach

Objective(s):

Recon Covenant-occupied dark zone with Jun-A266.

Par Time:

00:10:00 (Master Chief Collection)

Par Score:

7,500 (Master Chief Collection)
10,000 (Halo: Reach)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Nightfall/Walkthrough.

 
Move in behind enemy lines and evaluate the opposition.

Nightfall is the fourth campaign level of Halo: Reach.[2]

Summary[edit]

The mission involves Noble Six and Noble Three engaging in a recon mission on Covenant forces in the colloquially named "Dark Zone", a Covenant-occupied region in the Viery Territory. They first eliminate a few guards posts, and then encounter a native creature of Reach, the Gúta. They then meet a few militia troopers attempting to recover smuggled UNSC weaponry at a waterfront. The militia troopers tell the Spartans about a hydro plant further into the dark zone. At the hydro plant, they discover a Covenant stealth pylon, which Jun places a remote detonator charge on after a few firefights. After proceeding further into the dark zone and eliminating the Covenant troops in the area, the two Spartans discover a Covenant invasion force and a landing zone. Kat receives the visual and tells them to retreat so they will be prepared for the next day.

Transcript[edit]

{Cutscene}

Fades in on a cliffside at night. Reach's moons, Csodaszarvas and Turul, are hanging in the night sky.

26:30 Hours

A Phantom dropship flies by with its search light on. Jun-A266 emerges from a concealed position behind a rock as the dropship passes. He signals to Noble Six with his head. Six follows him along the cliff edge.

Six joins Jun at a cliffside overlooking over a mountainside.

  • Jun-A266: "Copy that. (chuckles) When Kat runs an op, direct action is always necessary."
Jun passes a magazine of sniper rounds to Six.

Jun hands Six a magazine of 14.5×114mm sniper rounds.

  • Jun-A266: "Here. You may need these. High velocity, armor-piercing. They'll take the hat off an Elite at two thousand yards. And they ain't cheap."

Jun and Six head further along the ledge, Jun reaches a boulder and starts to climb it.

  • Jun-A266: "Hmm. I'll be in touch."

Noble Six slides down the ledge to the ground below. Cuts to their point of view as they reach the ground.

{Gameplay}

...Too Quiet[edit]

Infiltrate the Covenant dark zone and determine the Covenant's combat capabilities.

Another Phantom dropship flies pass Six with its search light turned on.

  • Catherine-B320 (COM): "Recon Bravo, the sector ahead is dark to electronic surveillance."
  • Jun-A266: "Covenant can block our instruments?"
  • Catherine-B320 (COM): "So it would seem, and Command wants to know what they're hiding."

Six heads up along another ledge. A Sangheili stands watch over the area, back facing them, while a few Unggoy sleep nearby.

  • Jun-A266: "Elite. He's yours, do it quiet."

Noble Six assassinates the Sangheili quietly using a combat knife or by breaking its neck.

  • Jun-A266: "Not bad..."

Six eliminates the Unggoy and continues forward, eventually reaching a Covenant-controlled complex.

  • Jun-A266: "Recon Bravo to Noble Two, stand by for contact report."
  • Catherine-B320 (COM): "Standing by to copy, over."
  • Jun-A266: "We have eyes on multiple hostiles patrolling a settlement. This what we're looking for, Kat?"
  • Catherine-B320 (COM): "Negative, too small, you're not in the dark zone yet. Engage at your own discretion, but keep moving."
  • Jun-A266: "You heard her, Six. Drop those tangos."

If the player engages before Kat responds:

  • Jun-A266: "Already engaged."
NOBLE Team's Recon Team Bravo (Jun-A266 and SPARTAN-B312) during Mission to Szurdok Ridge, as seen in Halo: Reach campaign level Nightfall.
A Phantom arrives as Recon Team Bravo advances.

After eliminating a few of the Covenant troops, a Phantom shows up.

  • Jun-A266: "Incoming. Looks like we really pissed them off."

Jun and Six eliminate the rest of the Covenant in the area and continue on a trail behind the buildings, going further into the complex, soon finding an area with more Covenant troops.

  • Jun-A266: "We got hostiles near."

The Covenant in the area are quickly eliminated. Jun and Six find a trail leading away, with still more Covenant troops advancing.

  • Jun-A266: "Visual on targets."

After dealing with the enemy troops, Jun and Six continue down the trail.

Let Sleeping Dogs Lie[edit]

Move on from the settlement by taking the southern path out of the silo area.

Jun and Six reach a clearing where some enormous native creatures are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.

  • Jun-A266: "Look at that!"
NOBLE Team's Recon Team Bravo (Jun-A266 and SPARTAN-B312) during Mission to Szurdok Ridge, as seen in Halo: Reach campaign level Nightfall.
Six fires his weapon at the charging Gúta.

After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.

  • Jun-A266: "Major enemy, incoming."

The creatures take sustained gunfire from both Jun and Six, but eventually fall.

  • Jun-A266: "Kat, pick any of that up?"
  • Catherine-B320 (COM): "Affirmative, Recon Bravo. It's an indigenous creature, called Gúta."

Jun and Six continue on, soon finding another trail.

  • Jun-A266: "Six, there's a trail up ahead through the rocks. Let's take it."

While taking the trail they come across several Moa. Soon they hear gunfire.

  • Jun-A266: "Gunfire. Magnums. Security sidearms, standard issue."

The trail opens up to a pumping station. Several militia are under attack by Covenant forces.

  • Jun-A266: "Noble Two, we're at some sort of pump station. Got eyes on civilians, I'm thinking more local militia. They've engaged hostiles."
  • Catherine-B320 (COM): "Move to assist. They may have intel we need."
  • Jun-A266: "You heard her, Six. Keep those civilians alive."
  • Militia trooper: "Give us a hand! Bastards just keep comin'."

If civilians die anywhere between now and end of level:

  • Jun-A266: "Recon Bravo to Noble Two. We've lost the civilians."

After the Covenant troops in the area are eliminated, the group gathers around a couple briefcases.

  • Militia trooper: "Little more action than we're used to. You Spartans are good in a fight."
  • Jun-A266: "What are you doing here? Whole area's supposed to be evacuated."
NOBLE Team's Recon Team Bravo (Jun-A266 and SPARTAN-B312) are shown contraband weapons being smuggled by the Reach militia during Mission to Szurdok Ridge, as seen in Halo: Reach campaign level Nightfall.
The troopers reveal the weapons inside the cases.

The briefcases open electronically to reveal various UNSC weapons.

  • Jun-A266: "You know this stuff is stolen?"
  • Militia trooper: "What? You gonna arrest me?"
  • Jun-A266: "No. Gonna steal it back."

A Phantom shows up, and the group moves to defensive positions.

  • Jun-A266: "Another dropship coming in."

After dealing with the hostiles, a second Phantom shows up.

  • Jun-A266: "We've got company."

After eliminating the hostiles, yet another Phantom shows up.

  • Jun-A266: "More inbound."

Eventually, they eliminate the final wave.

  • Jun-A266: "Nothing here but that lake."

If at least one militia trooper is still alive:

  • Militia trooper: "Road leads to a hydro-electric plant, but the gate doesn't work."
  • Jun-A266: "Alternate route?"
  • Militia trooper: "We use the riverbed to smuggle rations, weapons..."
  • Jun-A266: "Basically anything the UNSC considers contraband."
  • Militia trooper: "Basically."
  • Jun-A266: "Show us."

If all militia troopers have been killed:

  • Jun-A266: "No movement. Nothing else alive, human or Covenant. Nothing here but that lake. Kat, where are we going?"
  • Catherine-B320 (COM): "There's a hydroelectric plant nearby."
  • Jun-A266: "Front gate looks locked. Is there another way in?"
  • Catherine-B320 (COM): "Stand by, I'll check with Recon Alpha. Jorge said settlers dammed a nearby river. There's a (unintelligible) - a dry river - that might be your best route."
  • Jun-A266: "Copy. Thanks."

NOBLE Team's Recon Team Bravo (Jun-A266 and SPARTAN-B312) following a Reach militiaman along a riverbed during Mission to Szurdok Ridge, as seen in Halo: Reach campaign level Nightfall.
The Spartans follow a militia trooper to the riverbed.

The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.

  • Jun-A266: "There's the riverbed, Six. Let's see where it goes."

The Spartans continue down the riverbed.

  • Jun-A266: "Where does this riverbed lead?"
  • Militia trooper: "Straight to the hydro plant. We dammed this river up forty-five years ago. Plant powers every settlement in the territory. Shame if it all gets wasted."
  • Jun-A266: "Doing what we can."

A Phantom passes overhead.

  • Jun-A266: "Hold up. Covie dropship, take cover."

The Phantom passes by them.

  • Jun-A266: "OK, clear. Let's move."

I'll Just Leave This Here...[edit]

Use the dammed riverbed to the northeast of the pump station to reach the hydroelectric plant.

They continue on, eventually reaching the plant, which is under Covenant control. A Covenant stealth pylon is seen near the plant.

  • Jun-A266: "Kat, are you seeing this? Covenant structure, kind of a big pylon. Heavily fortified."
  • Catherine-B320 (COM): "That's the source of our dark zone."
  • Jun-A266: "OK...consider it gone."
  • Catherine-B320 (COM): "Negative, stick a remote det charge on it. Command's planning something big, they say that pylon ties it down."
  • Militia Trooper: "We gonna blow it?"
  • Jun-A266: "We're gonna clear the area, and I'm gonna plant a remote det charge. You want to provide some cover, go right ahead."

They neutralize the guards on the bridge, attracting the attention of the other Covenant in the area.

After eliminating the Covenant forces in the area, Jun heads for one of the pylon's legs.

  • Jun-A266: "All clear, Six. This is gonna take a minute, keep your eyes peeled."
NOBLE Team's Jun-A266 prepares to battle a pair of Mgalekgolo during Mission to Szurdok Ridge, as seen in Halo: Reach campaign level Nightfall.
Jun prepares to fight a pair of Mgalekgolo.

A Phantom shows up and drops off a pair of Mgalekgolo, followed by another Phantom with a Sangheili Spec-Ops team.

  • Jun-A266: "We've got big targets coming. Covenant dropship inbound!"

Noble Six eventually defeats them while Jun continues to work on the remote detonator.

  • Jun-A266: "Recon Bravo to Noble Two, charge placed."
  • Catherine-B320 (COM): "Somewhere inconspicuous, I hope?"
  • Jun-A266: "Stuck it inside the pylon's power supply."
  • Catherine-B320 (COM): "Alright. Keep pushing into the dark zone. Command wants to know what the Covenant are hiding."
  • Jun-A266: "There's a gate to the southeast of the hydro plant."
  • Catherine-B320 (COM): "Copy. Uploading security codes to you now."

The team reaches the gate.

  • Jun-A266: "Okay, got 'em. Unlocking the gate."

Jun accesses the control panel and opens the gate.

  • Catherine-B320 (COM): "Recon Bravo, you're heading into the dark zone now."
  • Jun-A266: "Understood."

The Spartans and the surviving militia head through the gate. A Phantom holds position nearby. The human forces engage more Covenant troops almost immediately.

  • Jun-A266: "Phantom, too close for comfort."
Jun and Six fighting Covenant inside the dark zone.

They advance further, engaging more Covenant troops and a Shade turret.

  • Jun-A266: "Shade! Fire and maneuver, Six. Hit' em from the side."

After neutralizing the Shade, they advance further. Multiple Banshees start flying overhead.

  • Jun-A266: "Lotta air traffic around here, Six. I think we're getting warm."

As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a Ceudar-pattern heavy corvette is seen holding position on the other side of the rock wall.

  • Jun-A266: "Noble Two, we have eyes on at least one Covenant ship."
  • Catherine-B320 (COM): "Solid copy. Don't stop now."

Eventually, the Spartans and militia clear the area of hostiles.

  • Jun-A266: "Yes, clear."

or

  • Jun-A266: "We are done here."

They head to a cliff side at the end of the trail.

{Cutscene}

Six and Jun looking at the landing zone.

Jun and Six go prone and crawl forward towards a cliff edge. A Covenant Tyrant is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two deployment spires are seen far away.

  • Jun-A266: "Jackpot."
  • SPARTAN-B312: "Transmitting visual."
  • Jun-A266: "You seeing this, Kat?"
  • Catherine-B320 (COM): "Confirmed. Receiving Noble Three and Noble Six's live visual of a Covenant strike force."
  • Jun-A266: "That's no strike force, it's an invading army. If we're gonna smother this thing, we need to go in hard and fast."
  • Catherine-B320 (COM): "Agreed. All recon teams disengage and fall back. Sun will be up in a few hours...and it's going to be a very busy day."

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on Nightfall across the Xbox 360 and Halo: The Master Chief Collection editions of Halo: Reach.

Halo: Reach (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
HR Achievement I Need a Weapon.png
HTMCC HR Achievement I Need A Weapon achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo Reach achievement
I Need a Weapon
Beat Nightfall on Normal difficulty or harder (any difficulty on MCC).
Halo: Reach
Halo: The Master Chief Collection
N/A
HTMCC HR Achievement Now Just You Gúta Minute achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo Reach achievement Now Just You Gúta Minute
Now Just You Gúta Minute
Beat the par time on Nightfall.
Halo: The Master Chief Collection
N/A
HTMCC HR Achievement MoonsOutGoonsOut.png
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo Reach achievement Moon's Out, Goons Out
Moon's Out, Goons Out
Beat the par score on Nightfall.
Halo: The Master Chief Collection
N/A
HTMCC HR Achievement MeetingOfThe(Artificial)Minds.png
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo Reach achievement Meeting of the (Artificial) Minds
Meeting of the (Artificial) Minds
Find Data Pad 3 on Nightfall.
Halo: The Master Chief Collection
N/A
HTMCC HR Achievement Unsolved Mysteries achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo Reach achievement Unsolved Mysteries
Unsolved Mysteries
Find Data Pad 12 on Nightfall on Legendary difficulty.
Halo: The Master Chief Collection

Trivia[edit]

Glitches[edit]

  • Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
  • After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
  • By exiting a Forklift when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the Tyrant will not be seen in the area. Note that this will not work on cooperative play.

References[edit]

  • The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the Halo: Combat Evolved level The Silent Cartographer, "It's Quiet...".
  • The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",[3] and in the game, Jun leaves an explosive charge on the pylon.
  • Player will start with 56 reserve ammo for the Sniper Rifle, a reference of 7 (56/8 = 7).

Miscellaneous[edit]

  • A section of this level is a night-time version of the multiplayer map Powerhouse, with some notable differences such as the Stealth Pylon being absent in the multiplayer version.
  • This is the only level that features a Gúta, one of Reach's native species.
  • This is the last level to feature Moa.
  • This is the only level in any of the games to feature the Colonial Militia.
  • This level bears many similarities to the mission Truth and Reconciliation from Halo: Combat Evolved. Both missions are sniper missions that give the player a sniper rifle with above-maximum capacity ammo, both missions are set at night and have an initial emphasis on stealth, and both missions are the third playable campaign levels of their respective games. Additionally, although unintended, both missions have glitches that skip enemy spawn triggers and make the ends of the levels easier.
    • The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
  • The Firefight map Waterfront is based on a section of this level.
  • The Dreaming Grunt can be found on this level.
  • The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making Nightfall take place on the night of August 11.
  • When you reach the stealth pylon, the two Sangheili Minor have a special pointing animation as they overlook the pylon and the surrounding area. This is a detail many overlook as they just kill the Sangheili Minors before they notice.
  • 3 BOBs may spawn on this level.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\solo\m30\m30.scenario
  2. ^ Gamespot, Halo: Reach Interview (Retrieved on Jun 1, 2020) [archive]
  3. ^ Know Your Meme, I'm just going to leave this here (Retrieved on Jun 1, 2020) [archive]
Preceded by
ONI: Sword Base
Halo: Reach Campaign Missions
Nightfall
Succeeded by
Tip of The Spear