Gameplay

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<center>''Looking for [[High Charity]], the [[Covenant]] Holy City?''</center>
{{Title|High Charity}}
==Summary==
{{Status|Gameplay}}
{{Disambig header|the level|other uses|High Charity (disambiguation)}}
{{Level infobox
|pagegamelabel=H2
|prev=''[[Uprising]]''
|next=''[[The Great Journey]]''
|name=''High Charity''
|image=[[File:H2A HighCharity Loadscreen.png|300px]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|devname=<code>07b_forerunnership</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\07b_forerunnership\07b_forerunnership.scenario}}
|player=[[Master_Chief_(gameplay)#Halo_2|Master Chief]]
|date=[[2552#November|November 3, 2552]]
|place=Inside [[High Charity]]
|objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]].
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=9,000 {{C|''Master Chief Collection''}}
}}


The second-last [[Halo 2]] singleplayer level. As the [[Master Chief]], you must battle your way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner Ship]]. This is the last level you get to play as the [[Master Chief]] in [[Halo 2]]. This level is also the second and last level [[Master Chief]] saw the [[Flood]] in the whole game of [[Halo 2]]. The first level [[Master Chief]] saw the [[Flood]] is '[[Gravemind (Level)]]'.
{{Article quote|[[Cortana]] can handle the [[Activation Index|Index]] - stopping [[Prophet of Truth|Truth]] is up to you.}}


==Enemies Encountered==
'''High Charity''' is the fourteenth and penultimate [[campaign]] level of ''[[Halo 2]]''. As the [[John-117|Master Chief]], the player must battle their way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Anodyne Spirit|Forerunner Dreadnought]]. This is the last level played from Master Chief's perspective in ''Halo 2''; the next and final level, [[The Great Journey]], returns to [[Thel 'Vadam|the Arbiter]] as a playable character. This level is also the only time when Master Chief encounters the Flood in combat in ''Halo 2'', and also the only level in the game with no allies aiding the player. It is also the shortest playable campaign level. The [[Halo 2 skulls|Iron Skull]] can be found on this level.
 
*Brutes (Minor, Major, Captain, Honor Guard)
*Grunts (Minor, Major, Ultra)
*Jackals (Minor, Major, Sniper)
*Drones
*Flood {Infection, Combat, Carrier, Brain (seen in Pelican drop ships)}
 
==Weapons==
 
*Plasma Pistol
*Magnum
*Plasma Rifle
*Brute Plasma Rifle
*SMG
*Carbine
*Battle Rifle
*Shotgun
*Sniper Rifle
*Beam Rifle
*Rocket Launcher
*Brute Shot
*Energy Sword


==Transcript==
==Transcript==
[https://youtu.be/sERbW5x36Yo '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=Q_R9Tvd00VM '''{''Anniversary Cutscene''}''']
[[File:H2A - Lower districts.jpg|300px|thumb|The three Phantoms fly away from the platform.]]
''The Master Chief drops down a [[gravity lift]] just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[Prophet of Mercy|High Prophet of Mercy]], who is still struggling against the [[Pod infector]] latched onto his throat.''


===First Cinematic===
*'''[[John-117]]''': "[[Prophet of Truth|Your pal]]. Where's he going?"
[[Image:Death of Mercy.jpg|150px|right]]
''{the Master Chief drops down a gravlift in time to see the [[Gravemind_%28Level%29#Second_Cinematic|Phantoms fly away]]. He walks over to [[High Prophet of Mercy|Mercy]], who has yet to be killed by the [[Infection Form]].}''
 
'''Master Chief:''' "Your pal. Where's he going?"
 
'''Prophet of Mercy:''' "[[Earth]]... to finish what we started. And this time, none of you... will be left behind..."


''{Mercy dies. MC kills the Flood before it can use his body. [[Cortana]]'s hologram appears on Mercy's throne}''
*'''[[Prophet of Mercy]]''': ''(weakly)'' "[[Earth]]... to finish [[Battle for Earth|what we started]]. And ''this'' time, none of you... will be left behind..."


'''Cortana:''' "That structure at the center of the city! It's a [[Forerunner Ship]]... and [[High Prophet of Truth|Truth]] is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
''Master Chief grabs the Flood form and rips it off of Mercy, squeezing it in his hand, and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.''


'''Master Chief:''' "That [[Brute]] has the [[Index]]. And [[Commander Miranda Keyes|Miranda]] and [[Sergeant Johnson|Johnson]]. He can activate the ring."
*'''Cortana''': "That structure, at the center of the city... it's a [[Anodyne Spirit|Forerunner ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You ''have'' to stop him!"


''{we see [[In Amber Clad]] crashed into a nearby tower}''
*'''John-117''': "[[Tartarus|That Brute]] has the [[Activation Index|Index]]. And [[Miranda Keyes|Miranda]] and [[Avery Junior Johnson|Johnson]]. He can activate the ring."
[[Image:Fingers Crossed.jpg|150px|right]]
'''Cortana:''' "If he does, I'll detonate In Amber Clad's reactor just like we did the [[Pillar of Autumn|Autumn]]'s. The blast will destroy this city and the ring. Not a very ''original'' plan, but we know it'll work." ''{MC reaches for her}'' "No. I don't want to chance a remote detonation. I need to stay here..."


''{Cortana has her fingers crossed indicating she may be lying}''
''The view shows the {{UNSCShip|In Amber Clad}} crashed into a nearby tower.''


''{a [[Pelican]] crashes on the platform, Combat Forms run out}''
*'''Cortana''': "If he does, I'll detonate ''In Amber Clad's'' reactor just like we did the ''[[UNSC Pillar of Autumn|Autumn]]'s''. The blast will destroy this city ''and'' the ring. Not a very ''original'' plan, but we know it'll work."


===Gameplay===
''The Master Chief reaches for her.''


'''Cortana:''' "Flood controlled dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here."


''{if MC wastes time fighting}''
[[File:H2A - John and Cortana watch Pelican crash.jpg|300px|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]]


'''Cortana:''' "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner ship."
''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.''


''{MC reaches a gravlift}''
'''{''Gameplay''}'''


'''Cortana:''' "I'll disable this lift once you reach the top. That'll slow them down... I hope."
===Cross-Purposes===
*'''Cortana''': "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that '[[Gravemind]]'... used us. We were just a diversion. ''In Amber Clad'' was always its intended vector. There's [[High Charity conduit|a conduit]] connecting this tower to the ship. Head back inside. I'll lead you to it."


''{after MC reaches the top}''
''A mass of Flood combat forms attack a pair of [[Jiralhanae]] near the door leading back into the Mausoleum tower. Two more Pelicans fly in over the platform, one of them disgorging a pair of [[Flood carrier form]]s, before they fly away, one heading down to the [[Lower districts]] and the other accelerating higher.''  


'''Prophet of Truth (loudspeaker):''' "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
''If the Chief spends too much time fighting:''


'''Cortana:''' "I'll do what I can to slow the launch sequence. There's something inside the ship... a presence that's fighting back! For a Covenant construct, it's unusually formidable."
*'''Cortana''': "We don't have time for this, Chief. Truth's Phantom is nearing the [[Anodyne Spirit|Forerunner ship]]."


''{later}''
''A pair of [[Unggoy]] flee out of the door, pursued by a combat form. The Chief fights past them, and meets a cluster of Jiralhanae in the next room. Flood soon attack from behind the Jiralhanae. The Chief battles his way through and soon reaches a gravity lift leading upstairs.''


'''Prophet of Truth (loudspeaker):''' "The parasite did not defeat the Forerunners... and it shall not defeat us."
*'''Cortana''': "I'll disable this lift once you reach the top. That'll slow them down... I hope."


'''Gravemind:''' "Arrogant creature! Your death will be instantaneous, while ''we'' suffer the progress of infinitude..."
''After the Chief reaches the top:''


''{later}''
*'''Prophet of Truth (Loudspeaker)''': "Shall we let [[the Flood]] consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."


'''Cortana:''' "The security systems in this part of the tower are particularly robust."
''The Chief passes through a room with a dead [[Sangheili]] and a dead [[Kig-Yar]] and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have [[glassing|glassed]]. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of [[Yanme'e]] and a Jiralhanae on a distant platform.''


'''Prophet of Truth (loudspeaker):''' "Whosoever is gripped by fear, take heed. I am the Prophet of Truth. ...And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
*'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[Mendicant Bias|something inside the ship]]...a presence that's fighting back. For a [[Covenant Empire|Covenant]] construct, it's unusually formidable."


'''Gravemind:''' "We exist together, now? Two corpses in one grave."
''If the Chief remains in the chamber for too long:''


''{later}''
*'''Cortana''': "No time to admire the ceiling, Chief. Truth's Phantom has reached the Forerunner ship."


'''Cortana:''' "Apparently, these are the Prophet Hierarch's quarters. Their inner sacntum."
''More Yanme'e enter the area from the other side and engage both the Flood and the Master Chief. The Chief activates a series of [[gravity bridge]]s and makes it to the opposite side of the chamber. He defeats several combat forms and leaves the area. As he enters the next room:''


'''Prophet of Truth (loudspeaker):''' "This crisis will not be the end of us. It is but one last hurdle before the journey and salvation!"
===Please, Make Yourself at Home===
''The Master Chief finds that the Flood have already begun to infest the city, the beginning of a process that will ultimately see High Charity converted into a [[Flood hive]]. Flood biomass clings to the walls, and the air is darkened with [[Flood spores]], making navigation difficult. Signs of the constant fighting are evident  everywhere, with Covenant and Flood corpses scattered around. He makes his way through a corridor filled with Flood, and then another with battling Flood and Covenant. Ultimately he makes it out into a garden-like area, where Jiralhanae-led Covenant patrol.''


''{later}''
*'''Prophet of Truth (Loudspeaker)''': "The parasite did not defeat the [[Forerunner]]s...and it shall not defeat us."


'''Cortana:''' "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
*'''[[Gravemind]]''': "Arrogant creature! ''Your'' deaths will be instantaneous, while ''we'' shall suffer the progress of infinitude!"


''(Once you reach the top)''
''Flood soon appear and engage the Covenant present. The Chief can either fight all enemies present, or attempt to slip past. After passing through another darkened corridor, he emerges into another garden-type area. This time, only Flood can be seen.''


''Chapter 3: Once more, with feeling.''
*'''Cortana''': "The security systems in this part of the tower are particularly robust."


'''Cortana:''' "I knew the Covenant was good at re-purposing Forerunner technology, but this is amazing... they've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching, as it is disengaging, uncoupling itself from High Charity's power grid- Stopping Truth, that's all that matters!"
*'''Prophet of Truth (Loudspeaker)''': "Whosoever is gripped by fear, take heed. I am the Prophet of Truth... And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."


'''Prophet of Truth (loudspeaker):''' "Now is the time of our unworlding, a moment we shall all become... as gods."
*'''Gravemind''': "We exist together, now... Two corpses, in one grave."


'''Cortana:''' "You know the plan- You've got to catch Truth, I've got to handle the Index. Go!"
''A swarm of Yanme's enter through a broken window looking out over the massive chamber that the Chief previously traversed. The insectoid aliens engage the Flood. Several massive Flood tentacles can be seen outside the window (possibly part of the [[Gravemind]]). Leaving the room, the Chief reaches another cross section and heads to the left, towards a lift.''


'''Prophet of Truth (loudspeaker):''' "If you will falter, know this... one final effort is all that remains."
*'''Cortana''': "Apparently, these are the Prophet Hierarchs' private quarters. Their inner sanctum."


'''Cortana:''' "Forget about the Flood, you've got to get aboard!"
===Sanctified===
*'''Prophet of Truth (Loudspeaker)''': "This crisis will not be the end of us. It is but one last hurdle before the Journey and salvation!"


''(If you continue to stall)''
''The Chief enters the Sanctum. A Covenant position consisting of Unggoy, Kig-Yar and Jiralhanae, including several [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] is present at the far door in the room, defending the inner Sanctum. The Covenant forces hide behind multiple [[stationary shield generator]]s and crates. Flood soon invade the Sanctum, clashing with the Covenant. The Chief eventually breaks through and enters the inner Sanctum, which is also infested by Flood biomass. Several Covenant corpses lie scattered about.''


'''Cortana:''' "I can't go with you!"
*'''Cortana''': "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"


'''Cortana:''' "I have to stay here, Chief!"
''The Chief makes it to another gravity lift, and takes it to the top. A green conveyor, the [[High Charity conduit|conduit]] can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a [[pack]] of Jiralhanae.''


'''Cortana:''' "Chief, leave me!"
===Once More, with Feeling===
[[File:H2A - Keyship takeoff.jpg|thumb|300px|The [[High Charity conduit|conduit]] leading to the [[Anodyne Spirit|Forerunner Dreadnought]] resting at the heart of High Charity breaks away as the vessel lifts off.]]
*'''Cortana''': "I knew the Covenant were good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid - Stopping Truth, that's all that matters!"


'''Cortana:''' "We're out of time, Chief! Get on the conduit!"
*'''Prophet of Truth (Loudspeaker)''': "Now is the time of our unworlding, in a moment we shall all become...as gods."


'''Cortana:''' "Jump in, now!"
*'''Cortana''': "You know the plan - You've got to catch Truth, I've got to handle the Index. Go!"


===Second Cinematic===
*'''Prophet of Truth (Loudspeaker):''' "If you will falter, know this...one final effort is all that remains."


''(Chief enters conduit on a large green beam of light. The Forerunner ship starts to launch, and Chief enters through a large portal, landing with scrapes flickering off his armor.)''
*'''Cortana''': "Forget about the Flood, you've got to get aboard!"


'''Cortana:''' "Chief, when you get to Earth, good luck."
''If the Chief continues to mess about and not board the ship.''


'''Master Chief:''' "After I'm through with Truth..."
*'''Cortana''': "I can't go with you!"


'''Cortana:''' "Don't make a girl a promise... if you know you can't keep it."
*'''Cortana''': "I have to stay here, Chief!"
[[Image:Forerunner Ship.jpg|150px|right]]
''(Cortana watches the Forerunner ship rise, and exit through the top of High Charity. Brute and Elite ships are continuing to be destroyed as the Forerunner ship vanishes in Slipspace)''


(End Cinematic)
*'''Cortana''': "Chief, leave me!"


==Walkthrough==
*'''Cortana''': "We're out of time, Chief! Into the conduit!"


In stark contrast to the beautiful, open level design of Uprising, High Charity returns us to a gloomy, highly linear environment similar to that of Gravemind. To make matters even more dismal, the area is now infested with the flood, who fortunately spend as much time fighting the Covenant as they do pestering us (hooray). Once again, there are no elites to be found among your opponents, but all of the other Covenant members make an appearance. As with previous flood levels, though, the combat can often be avoided if you move ahead without hesitation. You'll begin outside on an open platform. After a quick dash to the lift and a battle in a cavernous, mostly empty room, you'll make your way through a series of dark, cramped corridors. The level opens up somewhat for two final battles more expansive settings, as we part ways with the Chief for this installment of the series.
*'''Cortana''': "Jump in, now!"


==Part 1: Cross-Purposes==
''The Chief jumps into the conduit.''
I never thought I'd see a level that could make the Library look downright cheerful by comparison. Well, at least it's relatively short, and we'll be taking every opportunity to get this one over and done with as quickly as possible.


As the level opens, you find yourself outside on a large, open platform with the flood and Covenant already battling it out a short distance away. You start out armed with a carbine and plasma pistol, which will do for the time being. Switch to your plasma pistol and proceed along the right ramp. It's certainly possible to run through the door and the room inside to the lift without engaging the enemy.
[https://youtu.be/n2_RQhUvOPI '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=X3zg6N3I-3k'''{''Anniversary Cutscene''}''']


However, one of the enemies on the right usually carries an energy sword, which can be a great help to you in a few upcoming encounters. Thus, I'd suggest joining the battle at least long enough to acquire the sword; from that point, you can choose either to run or stick around and fight a bit.  
[[File:H2A - Cortana watching dreadnought.jpg|300px|thumb|Cortana watches the [[Anodyne Spirit|Forerunner Dreadnought]] leave High Charity.]]
''The Chief travels through the conduit — a tube of green energy — at an extremely high speed. The conduit disengages as the [[Anodyne Spirit|Forerunner Dreadnought]] starts to launch, and John hurtles into the ship through a large portal, landing with scrapes flickering off his armor as a large set of [[door]]s closes behind him.''


When you reach the top of the lift, head down the hall and pick up one of the beam rifles. As you move onward a bit farther, you'll find a massive, cavernous room, passable only by traversing the light bridges (much like you did in Gravemind) that connect the smaller platforms around the periphery. This area seems to have been made just for drones, and, sure enough, several of them will buzz through shortly after you arrive on their way to engage the flood on the left platform.  
*'''Cortana (COM)''': "Chief, when you get to Earth...good luck."


While it's possible to wait around and let the battle play itself out, it can take a while, and you don't really gain much from it since you'll be doing most of the work at long range anyway. Thus, I'd suggest that you just go ahead and start sniping the drones.
*'''John-117''': "After I'm through with Truth..."


As you can see, a second group of drones will enter from the right after you take out the first group; so be sure to get them all, as the last thing you want is to be caught out in the open with drones around. If you really want to be on the safe side, you can snipe the flood, too, or at least shoot off their weapon arms, or if they're very still, snipe the spots where their "hearts" will be, that'll kill them. I'd also suggest either picking up a fresh sniper rifle or switching back to your original carbine. There's actually only one more major battle coming up on this level, and an argument can probably be made for either choice. If I had to pick one, I'd say that the sniper rifle might be the slightly safer bet.  
*'''Cortana (COM)''': "Don't make a girl a promise..."


In any case, when you're ready step into the glowing circle and proceed to the platform on the left. Clean up any remaining flood that might be threatening you here, and step onto the next circle to cross to the platform opposite the entrance.
''Cut to Cortana back on the balcony outside''


This encounter can be difficult, as you'll be caught between two groups of enemies, both bent on your destruction. After a short time, several drones will ambush you from behind, and three flood will enter as you approach the door. You'll need to make it through the flood and out of the immediate area as quickly as possible, before the drones tear you apart. To this end, two well-placed grenades can clear the way nicely, as long as you head right for the door as soon as you arrive. The sword is also a possibility if you're careful to get away before the drones kill you.
*'''Cortana''': "...if you know you can't keep it."


==Part 2: Please, Make Yourself at Home==
''Cortana watches the ship rise, and exit through the top of High Charity, where Jiralhanae-controlled and Sangheili-controlled ships are continuing to destroy one another. Soon the Dreadnought enters slipspace, and vanishes.''
This section consists of a non-stop crawl through a series of oppressively dark corridors. While you'll encounter both flood and Covenant opposition, they'll usually be too busy fighting each other to bother with you, unless you draw attention to yourself. Note that you may not get a checkpoint at the chapter transition, so be careful.  


Other than that, there's not much to say about this part. If you're dead-set on fighting your way through, obviously you should try to attack your enemies from behind as much as possible while they're distracted. Once in a while you'll encounter a rocket-launcher flood along the way; in that case, be sure to pick up his weapon, as it can be a great help in the next battle.
''Fades to black.''


Activate at the elevator at the end, and get ready for a difficult battle.  
''Level ends.''


==Part 3: Sanctified==
==Production notes==
In this room you'll once again find yourself caught between the flood and the Covenant, though on a much larger scale than last time. When you arrive, a sizable number of Covenant troops, including several brutes and jackals and sometimes a jackal sniper, are stationed on the far side of the room between you and the exit. You'll also find three grunts a bit closer to the elevator, among the levitating pillars.  
During the production of ''High Charity'', the level was intended to feature a [[Warthog run]] at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal [[gravity lift|grav-lift]] transporters that you could drive a Warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and [[John-117]] was going to travel along these tubes in a Warthog in order to board the Prophet of Truth's Forerunner ship.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&cid=25650|Site=Bungie.net|Page=One Final Effort|D=12|M=4|Y=2016}}


Normally, this arrangement wouldn't be much of a problem; however, before long waves of flood will begin spawning in the four short, elevated tunnels along the side and dropping down into the room. Thus, it's very easy to find yourself surrounded before you know it. There are a couple of different approaches I've found for this situation, though all of them rely on luck to some extent.  
The trench run would have been timed, much like the trench run from the level ''[[The Maw]]'' in ''[[Halo: Combat Evolved]]''. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the [[Flood]], [[Jiralhanae]], [[Unggoy]], [[Kig-Yar]], [[Yanme'e]], and several Brute-manned [[Wuzum-pattern Spectre|Type-46 Spectres]].


One option, of course, it to attack quickly and punch through the Covenant before the flood can close in behind you. You don't have much time to stand around and snipe, so your best bets for this tactic are probably either the rocket launcher (if you were lucky enough to acquire one) or grenades. Depending on the situation, you can try either sticking the brutes with plasma grenades, or simply spamming the area with everything you have (no reason to hold anything back at this point) and hope that you can clear a path. The position of the enemies will vary widely from trial to trial, so you'll have to use your own judgment to gauge your direction of approach. Try to pick the likeliest side, thin out the enemies if you can, and then just keep moving until you reach the door. The door won't open immediately, though the corridor does provide a bit of cover from enemies off to the side.  
Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The ''Halo 2'' mod [https://www.youtube.com/watch?v=3mLd7eGe-Dk "Induction"] re-used the map geometry in a multiplayer level.


Note that you can actually knock down the levitating pillars, which may help to put a few extra obstacles between you and the approaching flood. It doesn't make a tremendous difference, but every little bit of advantage may help.  
==Trivia==
===Glitches===
{{Main|Glitches}}
*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in ''[[The Oracle]]''. But, they cannot jump onto the deck.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.


If you find that approach to be unworkable, another option is to hide and wait until the flood take care of the Covenant for you. The best hiding spot, in my opinion, is one of the tunnels in which the flood appear.  
===Mistakes===
*There is still a [[Kez'katu-pattern Phantom|Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.


From that position, all you really have to do is wait until the commotion dies down, finish off any flood that remain, and head to the exit. The biggest danger with this approach, in my experience, is that sometimes a flood with a sniper rifle will spawn in the tunnel directly across from you. In that case, your first warning of his presence usually consists of a .50 caliber round perforating your skull. Thus, you'll just have to hope he doesn't make an appearance. Also, several flood might actually spawn in the tunnel with you, but they won't notice you as long as you stay at the very back and don't draw attention to yourself.  
===Easter eggs===
{{Main|Easter eggs}}
*The [[Halo 2 skulls#Iron|Iron Skull]] can be found on this level.
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
* The twelfth terminal is a Covenant terminal to the left of the door after entering the Inner Sanctum.


If you don't like either one of these tactics, you could also try something in-between, balancing speed with a bit of extra caution. If you take out the three grunts and then run back and hide behind the elevator, the flood will soon show up and engage the Covenant. This added distraction may make it easier for you to fight your way to the door along one side of the room (obviously, the side where the battle isn't taking place). You may also try a similar tactic from one of the elevated tunnel entrances.  
===References===
*The darkly lit room decorated with glowing blue crystals is a section of the [[Sanctum of the Hierarchs]], first mentioned in ''[[Halo: First Strike]]''.
*The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in ''Halo 3''. This line originates from dialog recording sessions conducted pre-Halo where [[Jaime Griesemer]] is directing [[Jason Jones]] in a painful attempt at a Scottish accent. [http://halo.bungie.net/images/News/InlineImages/jasonjones.mp3 An mp3] of the clip is available on [http://halo.bungie.net/News/Media.aspx?mid=13877 Bungie.net media player] Bungie.net News: [http://admin.bungie.net/News/content.aspx?cid=922 Bungie Day Memories]. [[One Final Effort]] is also the name of a track on the ''[[Halo 3: Original Soundtrack]]''.


Whatever you choose, when you make it through the exit head through the door on the right and into the lift, which will take you up to the final battle.  
===Miscellaneous===
*The Flood mass in the Pelican's cockpit resembles a [[Proto-Gravemind]], and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the ''[[Truth and Reconciliation]]''.
*In the beginning of the level, [[D77-TC Pelican|Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded.
*The [[Yanme'e|Drones]] that engage the [[Flood combat form]]s have a unique brown exoskeleton.
*Just like in ''[[Gravemind (level)|Gravemind]]'', the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in ''Gravemind'', this can not only be used to provide some cover, but also kill any [[Jiralhanae|Brutes]], [[Unggoy|Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire)
*During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
*This is the only level where you can see a [[Flood combat form]]s with a [[Type-25 Brute Shot|Brute Shot]] and [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy in which the Flood wield the latter weapon.
*On [[Legendary]], it is possible to see some invisible [[Flood combat form|Elite Combat Forms]] and [[Flood combat form|Human Combat Forms]] walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on ''[[The Maw]]'' in ''Halo: Combat Evolved''.
*While this level is the only level where Master Chief fights the Flood in ''Halo 2'', it is also the only level where no living Sangheili are encountered.
*''High Charity'' and ''[[The Covenant (level)|The Covenant]]'' are the only levels in the trilogy in which [[Jiralhanae|Brutes]] can be encountered combating the [[Flood]] on screen. It is also the only level where [[Yanme'e|Drones]] fight Flood.
*''High Charity'' is the last level in ''Halo 2'' in which Grunts are encountered as enemies.
*This level was supposed to have a [[Warthog run]] where [[John-117]] escapes from High Charity. Using [[modding]], or [[Glitches]], the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.


==Part 4: Once More, With Feeling==
==Gallery==
At the top of the lift, you probably won't be surprised at this point to discover the flood and Covenant engaged in yet another battle. Fortunately, this one is much easier to bypass than the last. Your goal is the end of the platform, next to Cortana, and you can usually make it there without much trouble simply by running around one side.  
===Design documentation===
<gallery>
File:H2 HighCharity DesignDoc.jpg|Design documentation for a near-final revision of this level.
</gallery>


Note that there may be a jackal sniper near the end, which you can eliminate with your sniper rifle or carbine, as necessary. There seems to be no end to the flood, so sticking around to fight is rather pointless.  
===Halo 2===
<gallery>
File:H2 header - High Charity.png|Preview of the level in ''Halo 2'' menu.
File:H2 Phantom Departure.jpg|The Phantoms lift off just as John-117 arrives.
File:City.jpg|The Phantoms carrying Truth and Tartarus leave.
File:Halo picture 09.jpg|John-117 approaches the Prophet of Mercy.
File:Clad1.jpg|Cortana and John-117 with [[UNSC frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]'' in the background.
File:H2 Flood Touchdown.jpg|John-117 watches as a Flood-infested Pelican crashes nearby.
File:High Charity Interior.jpg|The interior of ''High Charity''.
File:H2 InfestedSanctum.jpg|John-117 in the Inner Sanctum.
File:Conduit 1.png|John-117 taking the conduit to the Dreadnought.
File:Ship6.jpg|The power conduit sends John-117 into the Forerunner Dreadnought.
File:Forerunner Ship.jpg|Cortana watches as the Dreadnought flees ''High Charity''.
File:Ship8.jpg|The ship leaves ''High Charity'' while the Great Schism rages on.
</gallery>


And so we bid farewell to the Chief for now, although one last level remains.Though however this isn't the last level you are over the worst of it unless you are doing legandary.
===Halo 2: Anniversary===
<gallery>
File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''.
File:H2A CovenantDoor Concept.jpg|Concept art for a door.
File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy.
File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector.
File:H2A-CortanaAndJohn.jpg|John-117 and Cortana discuss their plan to stop Tartarus.
File:H2A-CortanaAndJohn2.jpg|Cortana telling John-117 to leave her behind.
File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector.
File:HTMCC-H2A Flood Growth and Tentacles.jpg|Flood biomass growing in ''High Charity''.
File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood spores take over the atmosphere.
File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged.
File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum.
File:HTMCC-H2A Once More with Feeling.jpg|The power conduit connecting ''Anodyne Spirit'' to ''High Charity''.
</gallery>


== Sources ==
{{Ref/Sources}}


{{level}}
{{succession box | before = ''[[Uprising]]'' <br />| title = [[halo 2|''Halo 2'' Campaign Missions]] | years = '''''High Charity''''' |after = ''[[The Great Journey]]''}}


[[Category:Halo 2 Campaign]]
{{Levels|H2}}

Latest revision as of 20:15, July 12, 2024

This article is about the level. For other uses, see High Charity (disambiguation).

Prev:

Uprising

Next:

The Great Journey

High Charity
H2A HighCharity Loadscreen.png

Game:

Halo 2 (Anniversary)

File name (?):

07b_forerunnership[1]

Player:

Master Chief

Date:

November 3, 2552

Location:

Inside High Charity

Objective(s):

Stop Truth from reaching the Dreadnought.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

9,000 (Master Chief Collection)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see High Charity (level)/Walkthrough.

 
Cortana can handle the Index - stopping Truth is up to you.

High Charity is the fourteenth and penultimate campaign level of Halo 2. As the Master Chief, the player must battle their way through the Flood-infested High Charity to stop the Prophet of Truth before he boards the Forerunner Dreadnought. This is the last level played from Master Chief's perspective in Halo 2; the next and final level, The Great Journey, returns to the Arbiter as a playable character. This level is also the only time when Master Chief encounters the Flood in combat in Halo 2, and also the only level in the game with no allies aiding the player. It is also the shortest playable campaign level. The Iron Skull can be found on this level.

Transcript[edit]

{Cutscene} {Anniversary Cutscene}

The three Phantoms fly away from the platform.

The Master Chief drops down a gravity lift just in time to see the Phantoms containing the Brute Chieftain Tartarus and the Prophet of Truth fly away. He walks over to the High Prophet of Mercy, who is still struggling against the Pod infector latched onto his throat.

Master Chief grabs the Flood form and rips it off of Mercy, squeezing it in his hand, and pops it. Mercy gives a strangled cry and dies. Cortana's hologram appears on Mercy's throne.

  • Cortana: "That structure, at the center of the city... it's a Forerunner ship! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"

The view shows the UNSC In Amber Clad crashed into a nearby tower.

  • Cortana: "If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work."

The Master Chief reaches for her.

  • Cortana: "No. I don't want to chance a remote detonation. I'll need to stay here."
John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.

The Chief and Cortana then watch as a Pelican crashes onto the platform, and soon the Flood combat forms inside the dropship run out.

{Gameplay}

Cross-Purposes[edit]

  • Cortana: "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."

A mass of Flood combat forms attack a pair of Jiralhanae near the door leading back into the Mausoleum tower. Two more Pelicans fly in over the platform, one of them disgorging a pair of Flood carrier forms, before they fly away, one heading down to the Lower districts and the other accelerating higher.

If the Chief spends too much time fighting:

  • Cortana: "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner ship."

A pair of Unggoy flee out of the door, pursued by a combat form. The Chief fights past them, and meets a cluster of Jiralhanae in the next room. Flood soon attack from behind the Jiralhanae. The Chief battles his way through and soon reaches a gravity lift leading upstairs.

  • Cortana: "I'll disable this lift once you reach the top. That'll slow them down... I hope."

After the Chief reaches the top:

  • Prophet of Truth (Loudspeaker): "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."

The Chief passes through a room with a dead Sangheili and a dead Kig-Yar and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have glassed. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of Yanme'e and a Jiralhanae on a distant platform.

  • Cortana: "I'll do what I can to slow the launch sequence, but there's something inside the ship...a presence that's fighting back. For a Covenant construct, it's unusually formidable."

If the Chief remains in the chamber for too long:

  • Cortana: "No time to admire the ceiling, Chief. Truth's Phantom has reached the Forerunner ship."

More Yanme'e enter the area from the other side and engage both the Flood and the Master Chief. The Chief activates a series of gravity bridges and makes it to the opposite side of the chamber. He defeats several combat forms and leaves the area. As he enters the next room:

Please, Make Yourself at Home[edit]

The Master Chief finds that the Flood have already begun to infest the city, the beginning of a process that will ultimately see High Charity converted into a Flood hive. Flood biomass clings to the walls, and the air is darkened with Flood spores, making navigation difficult. Signs of the constant fighting are evident everywhere, with Covenant and Flood corpses scattered around. He makes his way through a corridor filled with Flood, and then another with battling Flood and Covenant. Ultimately he makes it out into a garden-like area, where Jiralhanae-led Covenant patrol.

  • Prophet of Truth (Loudspeaker): "The parasite did not defeat the Forerunners...and it shall not defeat us."
  • Gravemind: "Arrogant creature! Your deaths will be instantaneous, while we shall suffer the progress of infinitude!"

Flood soon appear and engage the Covenant present. The Chief can either fight all enemies present, or attempt to slip past. After passing through another darkened corridor, he emerges into another garden-type area. This time, only Flood can be seen.

  • Cortana: "The security systems in this part of the tower are particularly robust."
  • Prophet of Truth (Loudspeaker): "Whosoever is gripped by fear, take heed. I am the Prophet of Truth... And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
  • Gravemind: "We exist together, now... Two corpses, in one grave."

A swarm of Yanme's enter through a broken window looking out over the massive chamber that the Chief previously traversed. The insectoid aliens engage the Flood. Several massive Flood tentacles can be seen outside the window (possibly part of the Gravemind). Leaving the room, the Chief reaches another cross section and heads to the left, towards a lift.

  • Cortana: "Apparently, these are the Prophet Hierarchs' private quarters. Their inner sanctum."

Sanctified[edit]

  • Prophet of Truth (Loudspeaker): "This crisis will not be the end of us. It is but one last hurdle before the Journey and salvation!"

The Chief enters the Sanctum. A Covenant position consisting of Unggoy, Kig-Yar and Jiralhanae, including several Jiralhanae Honor Guardsmen is present at the far door in the room, defending the inner Sanctum. The Covenant forces hide behind multiple stationary shield generators and crates. Flood soon invade the Sanctum, clashing with the Covenant. The Chief eventually breaks through and enters the inner Sanctum, which is also infested by Flood biomass. Several Covenant corpses lie scattered about.

  • Cortana: "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"

The Chief makes it to another gravity lift, and takes it to the top. A green conveyor, the conduit can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a pack of Jiralhanae.

Once More, with Feeling[edit]

The conduit leading to the Forerunner Dreadnought resting at the heart of High Charity breaks away as the vessel lifts off.
  • Cortana: "I knew the Covenant were good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid - Stopping Truth, that's all that matters!"
  • Prophet of Truth (Loudspeaker): "Now is the time of our unworlding, in a moment we shall all become...as gods."
  • Cortana: "You know the plan - You've got to catch Truth, I've got to handle the Index. Go!"
  • Prophet of Truth (Loudspeaker): "If you will falter, know this...one final effort is all that remains."
  • Cortana: "Forget about the Flood, you've got to get aboard!"

If the Chief continues to mess about and not board the ship.

  • Cortana: "I can't go with you!"
  • Cortana: "I have to stay here, Chief!"
  • Cortana: "Chief, leave me!"
  • Cortana: "We're out of time, Chief! Into the conduit!"
  • Cortana: "Jump in, now!"

The Chief jumps into the conduit.

{Cutscene} {Anniversary Cutscene}

Cortana watches the Forerunner Dreadnought leave High Charity.

The Chief travels through the conduit — a tube of green energy — at an extremely high speed. The conduit disengages as the Forerunner Dreadnought starts to launch, and John hurtles into the ship through a large portal, landing with scrapes flickering off his armor as a large set of doors closes behind him.

  • Cortana (COM): "Chief, when you get to Earth...good luck."
  • John-117: "After I'm through with Truth..."
  • Cortana (COM): "Don't make a girl a promise..."

Cut to Cortana back on the balcony outside

  • Cortana: "...if you know you can't keep it."

Cortana watches the ship rise, and exit through the top of High Charity, where Jiralhanae-controlled and Sangheili-controlled ships are continuing to destroy one another. Soon the Dreadnought enters slipspace, and vanishes.

Fades to black.

Level ends.

Production notes[edit]

During the production of High Charity, the level was intended to feature a Warthog run at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal grav-lift transporters that you could drive a Warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and John-117 was going to travel along these tubes in a Warthog in order to board the Prophet of Truth's Forerunner ship.[2]

The trench run would have been timed, much like the trench run from the level The Maw in Halo: Combat Evolved. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the Flood, Jiralhanae, Unggoy, Kig-Yar, Yanme'e, and several Brute-manned Type-46 Spectres.

Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The Halo 2 mod "Induction" re-used the map geometry in a multiplayer level.

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • The Flood Juggernaut's data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
  • When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
  • If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump onto the deck.
  • Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
  • Exclusive to the Anniversary version, if this level loads after playing the previous (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.

Mistakes[edit]

  • There is still a Phantom docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.

Easter eggs[edit]

Main article: Easter eggs
  • The Iron Skull can be found on this level.
  • A dead body of a Brute that looks just like Tartarus can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
  • In the room with the glass shards hanging from the ceiling after the corridor where you first hear Truth over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level Delta Halo, as well as the ones used to activate the elevators on the Arbiter and Oracle levels. To see it (with the best view), bring a Particle Beam Rifle and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the Drones come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
  • The twelfth terminal is a Covenant terminal to the left of the door after entering the Inner Sanctum.

References[edit]

Miscellaneous[edit]

  • The Flood mass in the Pelican's cockpit resembles a Proto-Gravemind, and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the Truth and Reconciliation.
  • In the beginning of the level, Pelicans will appear around the area. They can be approached, jumped on, and shot at but not boarded.
  • The Drones that engage the Flood combat forms have a unique brown exoskeleton.
  • Just like in Gravemind, the spires that appear in the Sanctum of the Hierarchs can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any Brutes, Grunts or Flood (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from Covenant and Flood fire)
  • During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
  • This is the only level where you can see a Flood combat forms with a Brute Shot and Brute Plasma Rifle in Halo 2. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy in which the Flood wield the latter weapon.
  • On Legendary, it is possible to see some invisible Elite Combat Forms and Human Combat Forms walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on The Maw in Halo: Combat Evolved.
  • While this level is the only level where Master Chief fights the Flood in Halo 2, it is also the only level where no living Sangheili are encountered.
  • High Charity and The Covenant are the only levels in the trilogy in which Brutes can be encountered combating the Flood on screen. It is also the only level where Drones fight Flood.
  • High Charity is the last level in Halo 2 in which Grunts are encountered as enemies.
  • This level was supposed to have a Warthog run where John-117 escapes from High Charity. Using modding, or Glitches, the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.

Gallery[edit]

Design documentation[edit]

Halo 2[edit]

Halo 2: Anniversary[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\solo\07b_forerunnership\07b_forerunnership.scenario
  2. ^ Bungie.net, One Final Effort (Retrieved on Apr 12, 2016) [archive]
Preceded by
Uprising
Halo 2 Campaign Missions
High Charity
Succeeded by
The Great Journey