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UNSC Field Armory: Difference between revisions

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{{era|HCW}}
{{Status|Canon}}
{{Ratings}}
[[File:HW FieldArmory.jpg|thumb|250px|The UNSC Field Armory in ''Halo Wars''.]]
The '''Field Armory''' is a [[UNSC]] building in the game ''[[Halo Wars]]''.
The '''Field Armory''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/firebase.aspx#armory|Site=Official Halo Wars Community Site|Page=Field Armory|D=20|M=03|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Field Armory}} It serves as the UNSC counterpart to the [[Covenant Temple|Temple]] and [[Banished War Council|War Council]] structures used by the [[Covenant]] and [[Banished]], respectively.


==Function==
== Overview ==
The UNSC's Field Armory is a cross between a machine\fabrication shop, and a research laboratory. This is where the most advanced technology for the UNSC is created by dedicated engineers and scientists.
The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.{{Ref/Reuse|hwsite}} By the time of the [[Second Ark Conflict]], the Field Armory's functions have been largely subsumed by the [[UNSC Armory|Armory]] structure.{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=[[UNSC Armory|Armory]]}}


The Field Armory allows the player to purchase upgrades in five areas. One upgrade reduces the amount of time needed to requisition combat units. Another increases the actual population capacity by 10 units. Two turret upgrades, available sequentially, replace the standard M202 turret with larger multi-barrel configurations, visually similar to twin- or quad-.50s. A fourth upgrade gives a significant boost to all infantry types' running speeds. The last upgrades available for purchase are three sequential improvements to the selected hero unit's leader power: adding up to three additional MAC gun shots for Captain Cutter, nearly quadrupling the number of bombs and target area of Sergeant Forge's Carpet Bomb, and improving Professor Anders' Cryo Bomb, significantly lengthening its effect, and knocking more aircraft out of the sky during the initial freeze.
==In-game information==
===''Halo Wars''===
[[File:HW UNSCFieldArmory Screenshot.png|thumb|250px|The Field Armory in-game in ''Halo Wars''.]]
{{Quote|The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.|In-game description}}
In ''[[Halo Wars]]'', the Field Armory costs {{HWTech|1}} and {{HWResources|150}} to be built. The [[Covenant]] equivalent to the Field Armory is the [[Covenant Temple|Temple]], which also fulfils the role of the [[UNSC Reactor|Reactor]] by offering upgrades for increasing players' Tech level.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 5%" | '''Population''' || style="width: 5%" | '''Tech''' || style="width: 20%" | '''Resources'''  
|-
! colspan="6"|All Leaders


An excellent tactic to use with the Field Armory is to build one early on, quickly research any upgrades the player plans to utilize, and then scrap the building in place of a [[Vehicle Depot]], [[Air Pad]], or [[Barracks]], allowing for the highest possible number of [[Supply Pads]], while still leaving room for unit production.   It costs 150 resources and requires a tech level of 1.
|- style="height: 40px"
| Adrenaline || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} {{C|125 for Professor Anders}}{{Ref/Note|Id=anders|Anders' economic boost halves the cost of all upgrades.}} || Booster shots enable all infantry units to run at significantly increased speeds.
|- style="height: 40px"
| Reserves || Upgrade || N/A || {{HWTech|2}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Train times for all units are drastically reduced.
|- style="height: 40px"
| Reinforcements || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Add +10 to the population cap of your army.
|- style="height: 40px"
| Medium Turret  || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} {{C|250 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
|- style="height: 40px"
| Large Turret  || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.


==Available Technologies==
|-
! colspan="6"|[[Captain]] [[James Cutter|Cutter]]


[[Image:armory-2.jpg|thumb|right|300px|The UNSC Field Armory in ''Halo Wars'']]
|- style="height: 40px"
*Defense Turret upgrades
| Medium MAC Blast || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || MAC Blast ammo capacity upgraded to provide two shots.
**Medium Turret: 500 resources and tech level of 2 
|- style="height: 40px"
**Large Turret : 800 resources and tech level of 3
| Large MAC Blast || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || MAC Blast ammo capacity upgraded to provide three shots.
*[[MAC Blast]] upgrades
|- style="height: 40px"
**Medium MAC Blast : 700 resources and tech level of 2
| Super MAC Blast || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || MAC Blast ammo capacity upgraded to provide four shots.
**Large MAC Blast : 1,000 resources and tech level of 3
**Super MAC Blast : 1,400 resources and tech level of 4
*[[Carpet Bomb]] upgrades
**Medium Carpet Bombing : 700 resources and tech level of 2
**Large Carpet Bombing : 1,000 resources and tech level of 3
**Super Carpet Bombing : 1,400 resources and tech level of 4
*[[Cryo Bomb]] upgrades
**Medium Cryo Bomb : 350 resources and tech level of 2
**Large Cryo Bomb : 500 resources and tech level of 3
**Super Cryo Bomb : 700 resources and tech level of 4
*Reserves : 800 resources and tech level of 2
*Reinforcements : 800 resources and tech level of 3
*Adrenaline : 250 resources and tech level of 1


|-
! colspan="6"|[[Sergeant]] [[John Forge|Forge]]


*[[Ellen Anders|Anders']] economic boost halves the cost of the Defensive Turret, Reserves, Reinforcements, Adrenaline and Cryo Bomb upgrades.
|- style="height: 40px"
| Medium Carpet Bomb || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Large Carpet Bomb || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Super Carpet Bomb || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || Carpet Bomb strafe distance and damage increased.
 
|-
! colspan="6"|[[Ellen Anders|Professor Anders]]
 
|- style="height: 40px"
| Medium Cryo Bomb || Upgrade || N/A || {{HWTech|2}} || {{HWResources|525}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|- style="height: 40px"
| Large Cryo Bomb || Upgrade || N/A || {{HWTech|3}} || {{HWResources|750}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|- style="height: 40px"
| Super Cryo Bomb || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1050}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|}
 
{{Ref/Notes}}
 
==Gallery==
<gallery>
File:HW SpecOpsLab Concept.jpg|An early model for the Field Armory, then known as the "Spec Ops Building".
File:HW-CommandCentreBuilding Concept.jpg|Concept art for the Field Armory.
File:HW FieldArmory Concept.jpg|Another early design for the Field Armory.
File:HW-FieldArmory-HighPoly.jpg|High-poly render of the UNSC Field Armory.
File:HW-FieldArmory-LowPoly.jpg|Low-poly render of the UNSC Field Armory.
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo wars]]'' {{1st}}
*''[[Halo Wars]]'' {{1st}}
 
==Sources==
{{Ref/Sources}}


==Related Pages==
{{HW buildings}}
*[[United Nations Space Command]]
[[Category:UNSC buildings]]
**[[UNSC Army]]
**[[UNSC Marine Corps]]
*''[[Halo Wars]]''
[[Category:UNSC]]
[[Category:UNSC Buildings]]

Latest revision as of 18:43, January 1, 2024

An in-game screenshot of the UNSC Field Armory.
The UNSC Field Armory in Halo Wars.

The Field Armory is a UNSC military building produced off of a prefabricated Firebase.[1] It serves as the UNSC counterpart to the Temple and War Council structures used by the Covenant and Banished, respectively.

Overview[edit]

The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.[1] By the time of the Second Ark Conflict, the Field Armory's functions have been largely subsumed by the Armory structure.[2]

In-game information[edit]

Halo Wars[edit]

A screenshot of the UNSC Field Armory building.
The Field Armory in-game in Halo Wars.

"The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here."
— In-game description

In Halo Wars, the Field Armory costs Tech level 1 and Resources 150 to be built. The Covenant equivalent to the Field Armory is the Temple, which also fulfils the role of the Reactor by offering upgrades for increasing players' Tech level.

Name Type Cost Description
Population Tech Resources
All Leaders
Adrenaline Upgrade N/A Tech level 1 Resources 250 (125 for Professor Anders)[Note 1] Booster shots enable all infantry units to run at significantly increased speeds.
Reserves Upgrade N/A Tech level 2 Resources 800 (400 for Professor Anders)[Note 1] Train times for all units are drastically reduced.
Reinforcements Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Add +10 to the population cap of your army.
Medium Turret Upgrade N/A Tech level 2 Resources 500 (250 for Professor Anders)[Note 1] Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
Large Turret Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.
Captain Cutter
Medium MAC Blast Upgrade N/A Tech level 2 Resources 700 MAC Blast ammo capacity upgraded to provide two shots.
Large MAC Blast Upgrade N/A Tech level 3 Resources 1,000 MAC Blast ammo capacity upgraded to provide three shots.
Super MAC Blast Upgrade N/A Tech level 4 Resources 1,400 MAC Blast ammo capacity upgraded to provide four shots.
Sergeant Forge
Medium Carpet Bomb Upgrade N/A Tech level 2 Resources 700 Carpet Bomb strafe distance and damage increased.
Large Carpet Bomb Upgrade N/A Tech level 3 Resources 1,000 Carpet Bomb strafe distance and damage increased.
Super Carpet Bomb Upgrade N/A Tech level 4 Resources 1,400 Carpet Bomb strafe distance and damage increased.
Professor Anders
Medium Cryo Bomb Upgrade N/A Tech level 2 Resources 525[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Large Cryo Bomb Upgrade N/A Tech level 3 Resources 750[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Super Cryo Bomb Upgrade N/A Tech level 4 Resources 1050[Note 1] Increases the duration of the freeze effect and instantly kills more units.
  1. ^ a b c d e f g h Anders' economic boost halves the cost of all upgrades.

Gallery[edit]

List of appearances[edit]

Sources[edit]