Gameplay

Reflection: Difference between revisions

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{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|image = [[File:HaloReach - Reflection.jpg|300px]]
|image = [[File:HaloReach - Reflection.jpg|300px]]
|name = Reflection
|name = Reflection
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = [[Reach]]
|devname=<code>52_ivory_tower</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\52_ivory_tower\52_ivory_tower.scenario}}
|location = [[SinoViet Center]], [[New Alexandria (location)|New Alexandria]], [[Reach]]
|terrain = Building interior with an Oriental/[[wikipedia:Zen|Zen]]-like theme
|terrain = Building interior with an Oriental/[[wikipedia:Zen|Zen]]-like theme
|weapons = *[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]<br>
|weapons =  
*[[Designated Marksman Rifle]]
*[[Energy Sword]]
*[[Energy Sword]]
*[[DMR]]
*[[Needler]]
*[[Needler]]
*[[Needle Rifle]]
*[[Needle Rifle]]
*[[Shotgun]]
*[[Plasma Repeater]]
{{Article Quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
*[[Plasma Grenades]]
'''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[Sinoviet Heavy Machinery|Sinoviet]] HM Tower in [[New Alexandria]].<ref name="bwu">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a direct remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref>
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[M45 Tactical Shotgun|Shotgun]]
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
}}
{{Article quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
'''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[SinoViet Heavy Machinery|SinoViet]] HM Tower in [[New Alexandria (location)|New Alexandria]].<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref>


==Description==
==Universe and lore==
While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed Oriental theme.<ref name="BWU02"/> Reflection is set inside a [[human]] building in a city surrounded by mountains on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside. The Chinese characters for South ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and North ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of Reach is suspended above the central hall.
While Reflection's map geometry, weapon placements and spawns are identical to those of [[Ivory Tower]], the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.{{Ref/Reuse|BWU02}} Reflection is set inside the [[SinoViet Center|SinoViet HM Center]] in [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the [[New Alexandria (location)|New Alexandria]] skyline. The Chinese characters for 'south' ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and 'north' ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of [[Reach]] is suspended above the central hall.


==Locations==
==Overview==
===Layout===
<gallery>
File:HMCC_HR_Reflection_Map.png|Reflection Map.
</gallery>
====Locations====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Entrance
*Entrance
*Zen Garden
*Zen Garden
Line 36: Line 48:
*Koi Ponds
*Koi Ponds


==Weapons==
==Production notes==
Rocket Launcher - In the waterfall of Zen Garden
According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.{{Ref/Reuse|bwu}}
 
Shotgun - Inbetween ramps on Grass Ramp
 
Sniper Rifle - On eastern balcony on High Balcony
 
Energy Sword - In larger north pond in Koi Ponds
 
DMR - In top pond in Water Balcony
 
Needler - Between Walkway and Water Ramp
 
Needle Rifle - In the pond on the north part of Walkway, in West View by Back Hall doorway
 
Plasma Repeater - Between northern ponds in Koi Ponds


Plasma Grenades - Under top pond in Water Balcony
When porting the level from Campaign's [[New Alexandria]] level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref>


==Trivia==
==Trivia==
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/>
[[File:KoiReflection.jpg|thumb|A koi fish on Reflection.]]
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''Halo 2''<nowiki />'s map Ivory Tower, down to the rocket spawn, Shotgun platform and elevator to the sniper tower. There are still changes to the map because of the new engine for Reach, but the space is still the one you remember.
*You can shoot and kill the koi in the koi ponds. When killed the fish simply stop moving, though the player can still shoot, melee and grenade them. The dead koi will remain so long as the player interacts with them; a short time after the player stops, the corpses disappear.
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.


==Gallery==
==Gallery==
<gallery widths="150" captionalign="left">
{{Linkbox|gallery=yes}}
File:Reflection map.jpg|
<gallery>
File:HR_Reflection_Zen_Concept.jpg|Early concept art, showing a bamboo cluster in place of the central pillars.
File:HR_Reflection_Waterfall_Concept.jpg|Concept art of the various waterfalls in Reflection.
File:Reflection map.jpg|The Zen Garden viewed from a ledge.
File:Gallery pic 3449 0 30038.jpg|The Zen Garden.
File:Gallery pic 3449 0 30038.jpg|The Zen Garden.
File:Gallery pic 3449 0 30041.jpg|King of the Hill being played on Reflection.
File:Gallery pic 3449 0 30041.jpg|King of the Hill being played on Reflection.
File:Gallery pic 3449 0 30044.jpg|A player dodging a missile from a [[Rocket Launcher]].
File:Gallery pic 3449 0 30044.jpg|A player dodging a missile from a [[M41 SSR MAV/AW|Rocket Launcher]].
File:Gallery pic 3449 0 30047.jpg|A blue player sniping from the High Balcony.
File:Gallery pic 3449 0 30047.jpg|A blue player sniping from the High Balcony.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Multiplayer Levels]]

Latest revision as of 12:17, June 30, 2024

Reflection
HaloReach - Reflection.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

52_ivory_tower[1]

Lore information

Location:

SinoViet Center, New Alexandria, Reach

Gameplay overview

Terrain:

Building interior with an Oriental/Zen-like theme

 
Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.[2]

Reflection is a multiplayer map in Halo: Reach, set in the SinoViet HM Tower in New Alexandria.[3] It is a remake of the popular Halo 2 map Ivory Tower.[4]

Universe and lore[edit]

While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.[4] Reflection is set inside the SinoViet HM Center in New Alexandria on the planet Reach. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the New Alexandria skyline. The Chinese characters for 'south' () and 'north' () can be seen higher up on the walls. A turning hologram of Reach is suspended above the central hall.

Overview[edit]

Layout[edit]

Locations[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Entrance
  • Zen Garden
  • Walkway
  • Water Ramp
  • Water Balcony
  • Grass Ramp
  • West View
  • Kai Rends
  • East View
  • High Balcony
  • Balcony Hall
  • Back Hall
  • Elevator Shaft
  • Law Hall
  • Koi Ponds

Production notes[edit]

According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest cube map in the entire game, due to the unusually large amount of reflective surfaces.[3]

When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.[5]

Trivia[edit]

A koi fish on Reflection.
  • You can shoot and kill the koi in the koi ponds. When killed the fish simply stop moving, though the player can still shoot, melee and grenade them. The dead koi will remain so long as the player interacts with them; a short time after the player stops, the corpses disappear.
  • Besides making reference to the Halo 2 level, Ivory Tower, Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on Reach reside in and do not bother with the day-to-day issues that those below them experience.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\multi\52_ivory_tower\52_ivory_tower.scenario
  2. ^ Bungie.net: Reflection Preview
  3. ^ a b Bungie.net: Bungie Weekly Update: 06.25.10
  4. ^ a b Bungie.net: Bungie Weekly Update: 08.06.2010
  5. ^ Bungie.net: Halo Reach Files: Oooh. what is this? (screenshot)