Anchor 9 (map): Difference between revisions
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{{ | {{Title|Anchor 9}} | ||
{{Status|Gameplay}} | |||
{{Multiplayer | {{Center|''Looking for the space station? See [[Anchor 9]].''}} | ||
{{Multiplayer map infobox | |||
|pagegamelabel=HR | |||
|name=Anchor 9 | |name=Anchor 9 | ||
|image=[[File:Anchor 9 level.jpeg|300px]] | |image=[[File:Anchor 9 level.jpeg|300px]] | ||
|game=[[Halo: Reach]] | |game=''[[Halo: Reach]]'' | ||
|devname=<code>dlc_slayer</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\dlc\dlc_slayer\dlc_slayer.scenario}} | |||
|location=[[Anchor 9]], in orbit over [[Reach]] | |location=[[Anchor 9]], in orbit over [[Reach]] | ||
|terrain= | |terrain=Metal space station interior, space | ||
|equipment= | |equipment= | ||
|power-ups= | |power-ups= | ||
|symmetry=Symmetrical | |||
|gametypes= | |gametypes= | ||
|playernumber= | *[[Capture the Flag]] | ||
*[[Assault]] | |||
*[[Stockpile]] | |||
|playernumber=2-8 | |||
}} | }} | ||
{{Article | {{Article quote|Orbital dockyards provide rapid refueling and repairs for a variety of [[UNSC starship|UNSC vessels]].}} | ||
'''Anchor 9''' is a [[ | '''Anchor 9''' is a multiplayer map in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224|Site=Bungie.net|Page=Noble Map Pack|D=31|M=10|Y=2013}} | ||
==Description== | ==Description== | ||
Anchor 9 is set in a UNSC Sabre engineering facility inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over [[planet]] [[Reach]]. In the distance, Sabres can be seen flying around, close to the two {{Class|Paris|heavy frigate}}s and near the other side of the station. | |||
== | ==Overview== | ||
===Layout=== | |||
This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat. | |||
<gallery> | |||
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map. | |||
File:HR_Anchor9_Heatmap.jpg|A heatmap of Anchor 9. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*Repair Control | *Repair Control | ||
*Repair Wing | *Repair Wing | ||
Line 40: | Line 46: | ||
*Repair Operations | *Repair Operations | ||
*Access Tunnel | *Access Tunnel | ||
==Variants== | |||
*Unanchored{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&cid=30547|Site=Bungie.net|Page=Bungie Weekly Update 02/04/11|D=07|M=02|Y=2011}} | |||
==Production notes== | |||
Anchor 9 was designed to emulate [[The Pit]] from ''[[Halo 3]]'', featuring symmetrical team-based combat, multi-floor engagements, and different approaches to the center area.{{Ref/YouTube|Id=QuickLook|OC-Qncg6kV8|Bungie|Halo: Reach - Quick Look Breakpoint|Time=234|D=20|M=11|Y=2010}} During development, the developers implemented a switch on the map that disables the shield doors, pulling objects out of the repair bay and creating a zero-gravity environment in the indoor space. Ultimately, the feature was taken out after being proven to be "not fun" after repeated playtesting.{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} The map was apparently a favorite among testers, and saw very few layout changes.{{Ref/Reuse|QuickLook}} | |||
The level was built by Michael Milota, who created interconnected spaces with windows and drop-downs to allow for more movement on the map; Milota envisioned the map as a heavily damaged space station{{Ref/Reuse|QuickLook}} — an idea later executed by [[Certain Affinity]] for [[Condemned]] on the [[Defiant Map Pack]]. Concept art of the map was produced by Steve Chon.{{Ref/Site|https://www.stevechon.com/halo-reach/xb6qff32sry1ggha0t6orppsxhn5dg|Site=Bungie.net|Page=Halo: Reach|D=25|M=04|Y=2011}} Environment artists that worked on the map include Samuel Jones,{{Ref/Reuse|podcast}} [[Steve Cotton]], Frank Capezzuto, and Kentarou Taya.{{Ref/Reuse|QuickLook}} According to Jones, the map required more art than the team expected, which posed as a challenge during the development.{{Ref/Reuse|podcast}} 3D artist Milton Cadogan created the [[ST/Medusa missile|missile]] cart and the engine service module, notably minimising the memory needed for their bitmap textures.{{Ref/Reuse|QuickLook}} | |||
Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. There was likely a discrepancy introduced when the map was named mid-development.{{Ref/Reuse|QuickLook}} Using [[Panoramic camera mode|Pan Cam]], the player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure. | |||
==Trivia== | ==Trivia== | ||
* | *Anchor 9 is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].{{Ref/Reuse|bnet}} | ||
*The grenades fired in the space areas from the [[Plasma Launcher]] behave strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface. | |||
*Unlike most known UNSC vessels in the game, the two frigates stationed outside do not have visible names or [[hull classification symbol]]s. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | <gallery> | ||
File:Anchor | File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area. | ||
File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay. | |||
File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways. | |||
File:HR_Anchor9_Room_Concept.jpg|Concept art for the level. | |||
File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map. | |||
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map. | File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map. | ||
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay. | File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay. | ||
File:Anchor9 - Comparison01.jpg|Comparison between the | File:Anchor9 - Comparison01.jpg|Comparison between the in-progress and finalized Anchor 9. | ||
File:Anchor9 - Comparison02.jpg|Comparison between the | File:Anchor9 - Comparison02.jpg|Comparison between the in-progress and finalized Anchor 9. | ||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:HR Anchor9 01.jpg|A battle at the shield doors. | |||
File:HR Anchor9 02.jpg|A battle in the vacuum of space. | |||
File:HR Anchor9 03.jpg|Two players using jetpacks in space. | |||
File:HR Anchor9 04.jpg|An Elite in the center of the map. | |||
File:HR Anchor9 05.jpg|A Spartan pursues an enemy flag carrier. | |||
File:HR Anchor9 10.jpg|An Elite firing the [[M247H machine gun]]. | |||
File:HR Anchor9 11.jpg|A flag carrier flees from the battle. | |||
File:HR Anchor9 12.jpg|A flag carrier crossing the center of the map. | |||
File:HR Anchor9 13.jpg|A battle atop the Sabre. | |||
File:HR Anchor9 14.jpg|A Spartan with an assault rifle. | |||
File:HR Anchor9 15.jpg|Two players using jetpacks in space. | |||
File:HR Anchor9 16.jpg|A Spartan perform an assassination in space. | |||
File:HR Anchor9 17.jpg|A team defending the flag. | |||
File:HR Anchor9 18.jpg|Two Elites defending the flag. | |||
File:HR Anchor9 19.jpg|An Elite firing the M247H machine gun. | |||
File:HR Anchor9 20.jpg|A Spartan meets three opponents in space. | |||
File:HR Anchor9 21.jpg|A Spartan escorting a flag carrier. | |||
File:HR Anchor9 22.jpg|A Spartan pursues an enemy flag carrier. | |||
File:HR Anchor9 23.jpg|Red team intercepts an enemy flag carrier. | |||
File:HR Anchor9 24.jpg|A flag carrier pursued by an enemy. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
[[Category:Noble Map Pack]] |
Latest revision as of 13:35, November 25, 2024
Anchor 9 | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
|
Gameplay overview | |
Terrain: |
Metal space station interior, space |
Map layout: |
Symmetrical |
Recommended number of players: |
2-8 |
Recommended gametype(s): |
|
“ | Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels. | ” |
Anchor 9 is a multiplayer map in the Noble Map Pack for Halo: Reach.[2]
Description[edit]
Anchor 9 is set in a UNSC Sabre engineering facility inside the refit station Anchor 9 in low orbit over planet Reach. In the distance, Sabres can be seen flying around, close to the two Paris-class heavy frigates and near the other side of the station.
Overview[edit]
Layout[edit]
This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Repair Control
- Repair Wing
- Weapons Wing
- Observation Deck
- Control Room
- External Platform
- Space
- Hangar
- Sabre
- Repair Ledge
- Repair Operations
- Access Tunnel
Variants[edit]
- Unanchored[3]
Production notes[edit]
Anchor 9 was designed to emulate The Pit from Halo 3, featuring symmetrical team-based combat, multi-floor engagements, and different approaches to the center area.[4] During development, the developers implemented a switch on the map that disables the shield doors, pulling objects out of the repair bay and creating a zero-gravity environment in the indoor space. Ultimately, the feature was taken out after being proven to be "not fun" after repeated playtesting.[5] The map was apparently a favorite among testers, and saw very few layout changes.[4]
The level was built by Michael Milota, who created interconnected spaces with windows and drop-downs to allow for more movement on the map; Milota envisioned the map as a heavily damaged space station[4] — an idea later executed by Certain Affinity for Condemned on the Defiant Map Pack. Concept art of the map was produced by Steve Chon.[6] Environment artists that worked on the map include Samuel Jones,[5] Steve Cotton, Frank Capezzuto, and Kentarou Taya.[4] According to Jones, the map required more art than the team expected, which posed as a challenge during the development.[5] 3D artist Milton Cadogan created the missile cart and the engine service module, notably minimising the memory needed for their bitmap textures.[4]
Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. There was likely a discrepancy introduced when the map was named mid-development.[4] Using Pan Cam, the player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
Trivia[edit]
- Anchor 9 is the fifth level and the third multiplayer map in the Halo series to expose players to the vacuum of space, after Boarding Action, Cairo Station, Long Night of Solace, and Zealot.[2]
- The grenades fired in the space areas from the Plasma Launcher behave strangely; they travel upwards unless locked onto a target or fired directly at the surface of Reach, where the gravity of said planet pulls the grenades down to the surface.
- Unlike most known UNSC vessels in the game, the two frigates stationed outside do not have visible names or hull classification symbols.
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
An Elite firing the M247H machine gun.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\dlc\dlc_slayer\dlc_slayer.scenario
- ^ a b Bungie.net, Noble Map Pack (Retrieved on Oct 31, 2013) [archive]
- ^ Bungie.net, Bungie Weekly Update 02/04/11 (Retrieved on Feb 7, 2011) [archive]
- ^ a b c d e f YouTube - Bungie, Halo: Reach - Quick Look Breakpoint (Retrieved on Nov 20, 2010)
- ^ a b c Bungie.net, The Bungie Podcast - 12.02.10 - Noble Map Pack Edition (Retrieved on Apr 25, 2011) [archive]
- ^ Bungie.net, Halo: Reach (Retrieved on Apr 25, 2011) [archive]
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