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{{ | {{Status|Gameplay}} | ||
{{ | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|name=Breakpoint | |name=Breakpoint | ||
|image=[[File:Breakpoint.jpeg|300px]] | |image=[[File:Breakpoint.jpeg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
| | |devname=<code>dlc_invasion</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\dlc\dlc_invasion\dlc_invasion.scenario}} | ||
| | |location=[[Babd Catha Forerunner vessel]], [[Babd Catha Ice Shelf]], [[Eposz]], [[Viery Territory]], [[Reach]] | ||
| | |terrain=Snowy mountain cave, ONI research base | ||
| | |||
|equipment= | |equipment= | ||
|power-ups= | |power-ups= | ||
|gametypes= | |gametypes=*[[Invasion]] | ||
*[[Big Team Slayer]] | |||
*[[Race]] | |||
*[[Rally]] | |||
*[[Rocket Race]] | |||
|playernumber=8-16 players | |playernumber=8-16 players | ||
}} | }} | ||
{{Article | {{Article quote|[[Office of Naval Intelligence|ONI]] officials believe the data buried within this artifact is key to our survival.}} | ||
'''Breakpoint''' is a multiplayer map | '''Breakpoint''' is a multiplayer map in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224|Site=Bungie.net|Page=Noble Map Pack|D=31|M=10|Y=2013}} Breakpoint was remade as Fracture using [[Forge]] in ''[[Halo 5: Guardians]]''. | ||
==Universe and lore== | |||
Breakpoint is set in an [[Office of Naval Intelligence|ONI]] research site in a mountainous region on planet [[Reach]], near an exposed piece of the [[Babd Catha Forerunner vessel]]. There are modular archaeological labs scattered across the area.{{Ref/Reuse|bnet}} It is considered a "Site B" to the "Site A" that was Dr. [[Catherine Halsey]]'s lab accessible from [[SWORD Base]].{{Ref/YouTube|Id=QuickLook|OC-Qncg6kV8|Bungie|Halo: Reach - Quick Look Breakpoint|D=20|M=11|Y=2010}} During the [[Fall of Reach]], the [[Covenant]] launched an assault on the research site; additional UNSC ground and air assets were deployed to bolster the Spartan defenders.{{Ref/Reuse|bnet}} | |||
==Overview== | |||
===Layout=== | |||
During Invasion, the game goes from the Front Yard where the Research Center is located, to the Back yard where the Vault is located. The Spartans will spawn in the Research Center and the Elites will spawn in the cliff area. In Invasion, the two territories in the first phase will change. Alpha features a series of red lights that will turn green as the timer goes down. Bravo features a vent that will rise up over time. When the Elites take over the two territories in the first phase, the Bridge will come down and the Tunnel will open to give access to the Back Yard. The Elites must then plant a bomb on the outside of the vault to gain access to the core. When the walls of the Vault are blown open, the Elites must take the core to the [[Ru'swum-pattern Phantom|Phantom]] located near the Bridge. The map is also compatible with the Race gametype. | |||
<gallery> | |||
File:HMCC_HR_Breakpoint_Map.png|Breakpoint Map. | |||
File:Breakpoint-heatmap.jpg|A heatmap of Breakpoint. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*Front Yard | |||
*Research Center | |||
*Upper Rock Tunnel | |||
*Lower Rock Tunnel | |||
*Rock Spine | |||
*The Hub | |||
*Tunnel | |||
*Back Yard | |||
*Barracks | |||
*Vehicle Bay | |||
*Retrieval | |||
*Bridge | |||
*Vault | |||
==Production notes== | |||
Breakpoint was designed by Noble Map Pack Design Lead [[Derek Carroll]], primarily for the Invasion gametype. It is the largest map on the Noble Map Pack; the map's large size and its vast viewpoints posed a challenge to balance memory and budget against the graphical fidelity.{{Ref/Reuse|QuickLook}}{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} One of the design goals was to leverage the map size to create space for vehicle combat. Environment artist Jason Sussman designed the human architecture on the map, while Ray Broscovak and Matt Bennier served as the finishing artists on the terrain and built structures, respectively.{{Ref/Reuse|QuickLook}} | |||
==Trivia== | |||
*Breakpoint is the first [[Bungie]]-made [[Invasion]] map to feature an Assault phase, in which one team carries a bomb to an objective. The Elites use a [[Riruku-pattern antimatter charge|Covenant bomb]] instead of the regular [[Type 14 Magnetic/Anti-Tank Mine|UNSC one]]. | |||
*It was the first map to feature the [[M12R Rocket Warthog|Rocket Warthog]] in [[Multiplayer]] matchmaking.{{Ref/Reuse|QuickLook}} | |||
*On each of the "fins" of the Forerunner structure jutting from the mountain, [[Forerunner symbols#Undefined symbol|one of the most common Forerunner symbols]] can be seen. | |||
*If the Spartans beat the Elites in the first phase of a Breakpoint Invasion game, the announcer will say "[[Skunked]]!" like in Invasion during the beta. | |||
*There is a certain way to glitch the Phantom at the landing pad area by flying up/jumping up and hitting it multiple times or using a Spartan Laser, it will begin with the basic hull becoming invisible then the entire interior. | |||
== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | |||
File:HR_Breakpoint_Concept.jpg|Concept art of Breakpoint. | |||
File:Breakpoint - Comparison01.jpg|Comparison between the in-progress and finalized Breakpoint. | |||
File:Breakpoint - Comparison02.jpg|Comparison between the in-progress and finalized Breakpoint. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:Breakpoint 2.jpg|View of the general area of the map. | |||
File:Breakpoint 3.jpg|View near the Spartan base. | |||
File:Breakpoint 4.jpg|The Spartan base from another angle. | |||
File:HR Breakpoint 01.jpg|Spartans on a Warthog. | |||
File:HR Breakpoint 02.jpg|A Warthog clashes with a Wraith. | |||
File:HR Breakpoint 03.jpg|Spartans defending a territory. | |||
File:HR Breakpoint 04.jpg|An Elite carrying the bomb. | |||
File:HR Breakpoint 05.jpg|A Banshee speeds past a battle | |||
File:HR Breakpoint 10.jpg|Spartans defending a territory. | |||
File:HR Breakpoint 11.jpg|Two Spartans defending a territory. | |||
File:HR Breakpoint 12.jpg|Two Elites attacking a territory. | |||
File:HR Breakpoint 13.jpg|An Elite with a plasma repeater. | |||
File:HR Breakpoint 16.jpg|Two Spartans supported by a Warthog. | |||
File:HR Breakpoint 17.jpg|An Elite carrying the bomb. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
[[Category:Noble Map Pack]] |
Latest revision as of 12:50, November 25, 2024
Breakpoint | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Babd Catha Forerunner vessel, Babd Catha Ice Shelf, Eposz, Viery Territory, Reach |
Gameplay overview | |
Terrain: |
Snowy mountain cave, ONI research base |
Recommended number of players: |
8-16 players |
Recommended gametype(s): |
|
“ | ONI officials believe the data buried within this artifact is key to our survival. | ” |
Breakpoint is a multiplayer map in the Noble Map Pack for Halo: Reach.[2] Breakpoint was remade as Fracture using Forge in Halo 5: Guardians.
Universe and lore[edit]
Breakpoint is set in an ONI research site in a mountainous region on planet Reach, near an exposed piece of the Babd Catha Forerunner vessel. There are modular archaeological labs scattered across the area.[2] It is considered a "Site B" to the "Site A" that was Dr. Catherine Halsey's lab accessible from SWORD Base.[3] During the Fall of Reach, the Covenant launched an assault on the research site; additional UNSC ground and air assets were deployed to bolster the Spartan defenders.[2]
Overview[edit]
Layout[edit]
During Invasion, the game goes from the Front Yard where the Research Center is located, to the Back yard where the Vault is located. The Spartans will spawn in the Research Center and the Elites will spawn in the cliff area. In Invasion, the two territories in the first phase will change. Alpha features a series of red lights that will turn green as the timer goes down. Bravo features a vent that will rise up over time. When the Elites take over the two territories in the first phase, the Bridge will come down and the Tunnel will open to give access to the Back Yard. The Elites must then plant a bomb on the outside of the vault to gain access to the core. When the walls of the Vault are blown open, the Elites must take the core to the Phantom located near the Bridge. The map is also compatible with the Race gametype.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Front Yard
- Research Center
- Upper Rock Tunnel
- Lower Rock Tunnel
- Rock Spine
- The Hub
- Tunnel
- Back Yard
- Barracks
- Vehicle Bay
- Retrieval
- Bridge
- Vault
Production notes[edit]
Breakpoint was designed by Noble Map Pack Design Lead Derek Carroll, primarily for the Invasion gametype. It is the largest map on the Noble Map Pack; the map's large size and its vast viewpoints posed a challenge to balance memory and budget against the graphical fidelity.[3][4] One of the design goals was to leverage the map size to create space for vehicle combat. Environment artist Jason Sussman designed the human architecture on the map, while Ray Broscovak and Matt Bennier served as the finishing artists on the terrain and built structures, respectively.[3]
Trivia[edit]
- Breakpoint is the first Bungie-made Invasion map to feature an Assault phase, in which one team carries a bomb to an objective. The Elites use a Covenant bomb instead of the regular UNSC one.
- It was the first map to feature the Rocket Warthog in Multiplayer matchmaking.[3]
- On each of the "fins" of the Forerunner structure jutting from the mountain, one of the most common Forerunner symbols can be seen.
- If the Spartans beat the Elites in the first phase of a Breakpoint Invasion game, the announcer will say "Skunked!" like in Invasion during the beta.
- There is a certain way to glitch the Phantom at the landing pad area by flying up/jumping up and hitting it multiple times or using a Spartan Laser, it will begin with the basic hull becoming invisible then the entire interior.
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\dlc\dlc_invasion\dlc_invasion.scenario
- ^ a b c Bungie.net, Noble Map Pack (Retrieved on Oct 31, 2013) [archive]
- ^ a b c d YouTube - Bungie, Halo: Reach - Quick Look Breakpoint (Retrieved on Nov 20, 2010)
- ^ Bungie.net, The Bungie Podcast - 12.02.10 - Noble Map Pack Edition (Retrieved on Apr 25, 2011) [archive]
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