UNSC Airpad: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{ | [[File:airpad screenshot.jpg|350px|thumb|A UNSC airpad.]] | ||
The '''UNSC Airpad''' (sometimes stylized as '''Air Pad''') is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]]. As its name suggests, it provides the support for aircraft at the base.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/airpad.aspx|Site=Official Halo Wars Community Site|Page=AirPad|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#AirPad}}{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=Airpad}} The [[Covenant]] equivalent to the Airpad is the [[Covenant summit|Summit]], while the [[Banished]] equivalent is the [[Banished Apex|Apex]]. | |||
== Overview == | |||
The | The Airpad primarily houses the air crews, the maintenance crews, and the equipment required to assemble, refit, refuel, repair, and rearm various UNSC aircraft, including the [[AV-14 Hornet|Hornet]], [[AV-22 Sparrowhawk|Sparrowhawk]], [[AC-220 Vulture|Vulture]], and [[EV-44 Nightingale|Nightingale]].{{Ref/Reuse|hwsite}}{{Ref/Reuse|PL}} The building also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers; there have been instances in which firebase commanders have assigned any able bodies to the simulators for a crash course in operating the Hornet.{{Ref/Reuse|hwsite}} The building also supports the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks.{{Ref/Reuse|PL}} | ||
== | ==In-game information== | ||
[[File: | ===''Halo Wars''=== | ||
[[File:HW UNSCAirPad Screenshot.png|thumb|250px|An Air Pad in-game in ''Halo Wars''.]] | |||
{{ | {{Quote|The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here.|In-game description}} | ||
==== | In ''[[Halo Wars]]'', the Air Pad costs {{HWTech|2}} and {{HWResources|150}} to be built. It produce air units and corresponding improvements for them. | ||
{| class="wikitable" style="width: 75%;" | |||
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description | |||
|- | |||
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources''' | |||
|- style="height: 40px" | |||
| Hornet || Main Air || {{HWPop|2}} || {{HWTech|2}} || {{HWResources|250}} || [[AV-14 Hornet|Hornets]] are the main UNSC air units. They come armed with [[GAU-23/AW/Linkless Feed Autocannon|Gatling cannons]] and [[M651 missile launcher|explosive rockets]] giving them more than adequate offense against most any enemy. | |||
|- style="height: 40px" | |||
| Wingmen || Upgrade || N/A || {{HWTech|3}} || {{HWResources|400}} || Adds a couple of [[UNSC Marine Corps|Marines]] riding shotgun to augment damage capabilities. | |||
|- style="height: 40px" | |||
| Chaff Pod || Upgrade || N/A || {{HWTech|4}} || {{HWResources|900}} || Hornets gain the passive Chaff Ability that is used to distract and divert incoming missiles. | |||
|- style="height: 40px" | |||
| Hawk Super Unit {{C|[[Ellen Anders|Professor Anders]]}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,350}} || Upgrades Hornets to [[AV-22 Sparrowhawk|Hawk]] super units. Equipped with [[M6 Grindell/Galilean Nonlinear Cannon|laser beams]], Hawks are fearsome combat units. | |||
|- style="height: 40px" | |||
| Hawk {{C|Professor Anders; requires upgrade}} || Main Air || {{HWPop|2}} || {{HWTech|2}} || {{HWResources|250}} || Mainline air unit, the Hawk is a sophisticated laser-armed attack craft. | |||
|- style="height: 40px" | |||
| Vulture || Uber Unit || {{HWPop|6}} || {{HWTech|4}} || {{HWResources|900}} || [[AC-220 Vulture|Vultures]] are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate. | |||
|- style="height: 40px" | |||
| Mega Barrage || Upgrade || N/A || {{HWTech|4}} || {{HWResources|800}} || Doubles the number of missile in each salvo of the active Barrage Ability. | |||
|} | |||
===''Halo Wars 2''=== | |||
[[File:HW2-UNSCAirPad Render 1.jpg|250px|thumb|Render of the Air Pad in ''Halo Wars 2''.]] | |||
*'''AV-14 Hornet''' | |||
**'''Info:''' Core Air, Fast moving, Medium range | |||
**'''Base Level:''' 3 | |||
**'''Cost:''' Population 4, Supplies 375, Energy 0 | |||
*'''[[EV-44 Nightingale]] (Campaign)''' | |||
**'''Info:''' Support Unit, Repairs and heals, Non-combative, Detects cloaked units. | |||
**'''Base Level:''' 2 | |||
**'''Cost:''' Population 5, Supplies 400, Energy 0 | |||
*'''[[EV-44 Nightingale]] (Skirmish)''' | |||
**'''Info:''' Support Unit, Repairs and heals, Non-combative, Detects cloaked units. | |||
**'''Base Level:''' 2 | |||
**'''Cost:''' Population 4, Supplies 350, Energy 50 | |||
*'''AC-220 Vulture''' | |||
**'''Info:''' Heavy Air, Can lauch devastating PHOENIX missile | |||
**'''Base Level:''' 3 | |||
**'''Cost:''' Population 9, Supplies 750, Energy 75 | |||
====Upgrades==== | |||
*'''Air Level One''' | |||
**'''Info:''' Increase all Air Units Health and Damage Boost by 15% | |||
**'''Requirements:''' Combat Station | |||
**'''Cost:''' Supplies 0, Energy 600 | |||
*'''Air level Two''' | |||
**'''Info:''' Increase all Air Units Health and Damage Boost by 30% | |||
**'''Requirements:''' Command Center | |||
**'''Cost:''' Supplies 0, Energy 800 | |||
*'''Air level Three''' | |||
**'''Info:''' Increase all Air Units Health and Damage Boost by 45% | |||
**'''Requirements:''' Headquarters | |||
**'''Cost:''' Supplies 0, Energy 1200 | |||
====Phoenix log==== | |||
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%" | |||
|+ '''[[Phoenix Logs|Phoenix Log]] - Airpad''' | |||
|- | |||
|{{:Phoenix Logs/UNSC Buildings/Airpad}} | |||
|} | |||
==Gallery== | |||
===''Halo Wars''=== | |||
<gallery> | |||
File:airpad_3render.jpg|An airpad from different angles. | |||
File:HW-Concept-UNSCAirBase.jpg|Concept art of the UNSC Airpad. | |||
File:HW Airpad Early Model.jpg|An early concept art image of the UNSC airpad. Note the [[Falcon (deleted aircraft)|Falcons]] on the runway and one in the hangar, and a [[B-65 Shortsword]] docked with its wings retracted. | |||
File:HW-AirTower-HighPoly.jpg|High-poly render of the UNSC Airpad. | |||
File:HW-AirTower-LowPoly.jpg|Low-poly render of the UNSC Airpad. | |||
</gallery> | |||
===''Halo Wars 2''=== | |||
{{Image}} | |||
<gallery> | |||
File:HW2-AirPad Concept.jpg|Concept art for the Air Pad in ''Halo Wars 2''. | |||
File:HW2-UNSCAirPad_Render_2.jpg|Render in ''Halo Wars 2''. | |||
File:HW2-UNSCAirPad_Render_3.jpg|An alternate view. | |||
File:HW2-UNSCAirPad WIP-Render 1.jpg|A work-in-progress render of the ''Halo Wars 2'' Air Pad. | |||
File:HW2-UNSCAirPad_WIP-Render_2.jpg|Another work-in-progress render. | |||
File:HW2B Airpad.png|An Airpad in the ''[[Halo Wars 2 Open Beta]]''. | |||
</gallery> | |||
==List of appearances== | |||
*''[[Halo Wars]]'' {{1st}} | |||
*''[[Halo Wars 2]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:UNSC | |||
{{HW buildings}} | |||
[[Category:UNSC buildings]] |
Latest revision as of 19:55, December 30, 2023
The UNSC Airpad (sometimes stylized as Air Pad) is a UNSC military building produced off of a prefabricated Firebase. As its name suggests, it provides the support for aircraft at the base.[1][2] The Covenant equivalent to the Airpad is the Summit, while the Banished equivalent is the Apex.
Overview[edit]
The Airpad primarily houses the air crews, the maintenance crews, and the equipment required to assemble, refit, refuel, repair, and rearm various UNSC aircraft, including the Hornet, Sparrowhawk, Vulture, and Nightingale.[1][2] The building also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers; there have been instances in which firebase commanders have assigned any able bodies to the simulators for a crash course in operating the Hornet.[1] The building also supports the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks.[2]
In-game information[edit]
Halo Wars[edit]
- "The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here."
- — In-game description
In Halo Wars, the Air Pad costs 2 and 150 to be built. It produce air units and corresponding improvements for them.
Name | Type | Cost | Description | ||
---|---|---|---|---|---|
Population | Tech | Resources | |||
Hornet | Main Air | 2 | 2 | 250 | Hornets are the main UNSC air units. They come armed with Gatling cannons and explosive rockets giving them more than adequate offense against most any enemy. |
Wingmen | Upgrade | N/A | 3 | 400 | Adds a couple of Marines riding shotgun to augment damage capabilities. |
Chaff Pod | Upgrade | N/A | 4 | 900 | Hornets gain the passive Chaff Ability that is used to distract and divert incoming missiles. |
Hawk Super Unit (Professor Anders) | Upgrade | N/A | 3 | 1,350 | Upgrades Hornets to Hawk super units. Equipped with laser beams, Hawks are fearsome combat units. |
Hawk (Professor Anders; requires upgrade) | Main Air | 2 | 2 | 250 | Mainline air unit, the Hawk is a sophisticated laser-armed attack craft. |
Vulture | Uber Unit | 6 | 4 | 900 | Vultures are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate. |
Mega Barrage | Upgrade | N/A | 4 | 800 | Doubles the number of missile in each salvo of the active Barrage Ability. |
Halo Wars 2[edit]
- AV-14 Hornet
- Info: Core Air, Fast moving, Medium range
- Base Level: 3
- Cost: Population 4, Supplies 375, Energy 0
- EV-44 Nightingale (Campaign)
- Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
- Base Level: 2
- Cost: Population 5, Supplies 400, Energy 0
- EV-44 Nightingale (Skirmish)
- Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
- Base Level: 2
- Cost: Population 4, Supplies 350, Energy 50
- AC-220 Vulture
- Info: Heavy Air, Can lauch devastating PHOENIX missile
- Base Level: 3
- Cost: Population 9, Supplies 750, Energy 75
Upgrades[edit]
- Air Level One
- Info: Increase all Air Units Health and Damage Boost by 15%
- Requirements: Combat Station
- Cost: Supplies 0, Energy 600
- Air level Two
- Info: Increase all Air Units Health and Damage Boost by 30%
- Requirements: Command Center
- Cost: Supplies 0, Energy 800
- Air level Three
- Info: Increase all Air Units Health and Damage Boost by 45%
- Requirements: Headquarters
- Cost: Supplies 0, Energy 1200
Phoenix log[edit]
Airpads are firebase support structures that allows the requisition of Hornet, Nightingale. and Vulture flyers from the Spirit of Fire and unlocks their upgrade options. Multiple Airpads in a firebase reduces flying vehicle requisition time. Expeditionary airpads house the maintenance crews and equipment needed to assemble, repair, refuel, and rearm UNSC aircraft. Airpads also support the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks. |
Gallery[edit]
Halo Wars[edit]
An early concept art image of the UNSC airpad. Note the Falcons on the runway and one in the hangar, and a B-65 Shortsword docked with its wings retracted.
Halo Wars 2[edit]
"BEAUTIFUL, AIN'T IT? SOMEONE SHOULD TAKE A PICTURE." It has been requested that image(s) be uploaded and added to this page or section. Remove this template once the image(s) have been uploaded and applied. |
An Airpad in the Halo Wars 2 Open Beta.
List of appearances[edit]
- Halo Wars (First appearance)
- Halo Wars 2
Sources[edit]
- ^ a b c Official Halo Wars Community Site, AirPad (Retrieved on Feb 18, 2011) [local archive] [external archive]
- ^ a b c Halo Wars 2, Phoenix Logs: Airpad
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