Gameplay

Powerhouse: Difference between revisions

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{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{New Content}}
|pagegamelabel=HR
{{Multiplayer Map Infobox
|name=Powerhouse
|name=Powerhouse
|image=[[File:Halo Reach - Powerhouse Concept.jpg|290px]]
|image=[[File:HaloReach - Powerhouse.jpg|300px]]
|game=''[[Halo: Reach]]''  
|game=''[[Halo: Reach]]''  
|location=[[Reach]]
|devname=<code>30_settlement</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\30_settlement\30_settlement.scenario}}
|terrain= UNSC Hydroelectric Facility
|location=[[Ütközet hydroelectric power plant]], [[Reach]]
|terrain= Human structures
}}
}}
{{Article quote|Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28538 '''Bungie.net''': ''Powerhouse Preview'']</ref>}}
'''Powerhouse''' is an asymmetrical multiplayer map appearing in ''[[Halo: Reach]]''. It is set in a [[Ütközet hydroelectric power plant|hydroelectric facility]] on planet [[Reach]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net''': ''Halo: Reach Rolls Into Fog City'']</ref>


{{Article Quote|Utility and economy spurred industry amidst these isolated and unforgiving badlands, but like all infrastructure facilities on Reach, this hydroelectric site is under the purview of the [[UNSC]] war machine. All threats to the continued, predictable operation of humanity's final line of defense must be met with swift and decisive force.}}
==Universe and lore==
Powerhouse was formerly utilized to provide alternative power supply to the rural settlers nearby, but has now been repurposed to support the military war efforts.<ref name="BWU09">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie.net''': ''Bungie Weekly Update 04.09.10'']</ref>


'''Powerhouse''' is a [[Multiplayer]] map appearing in ''[[Halo: Reach]]''. Very little is known about this map, other than that it is set in a hydroelectric facility on planet [[Reach]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net''': ''Halo: Reach Rolls Into Fog City'']</ref>
==Overview==
The map is primarily designed for 4v4 gametypes and appeared in the Grab Bag and [[Arena]] playlists during the [[Halo: Reach Multiplayer Beta]].
===Strategies===
In team modes, such as Team Slayer, both teams spawn almost equal distances from the Gravity Hammer and the Rocket Launcher. Most players will head towards the rocket launchers first. It you also choose to go for the Rocket Launcher, it is advisable to throw a grenade or two towards the rocket launcher to wound any players from the other teams that might have been going for it too, making for an easy kill.
 
The Gravity Hammer and the shotgun are the most valuable weapons to have. If you can, have one player get the gravity hammer, and the other get the shotgun. To round out your arsenal, both players should also have a mid-range weapon, such as a DMR. Once you obtain these things, it is a good strategy to camp it out in the big two story building at the back of the map.
 
===Layout===
{{expand-section}}
<gallery>  
File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map.
</gallery>
 
===Callouts===
{{col-begin}}
{{col-2}}
*Boiler
*Cement Path
*Cliffside
*Dirt Path
*Dormitory
*Lockers
*Office
*Powerhouse 1st Floor
{{col-2}}
*Powerhouse 2nd Floor
*Ridge
*Rock Garden
*Shed
*Spillway
*Water Tank
*Yard
*Vaya Con Dios!
{{col-end}}


==Trivia==
==Trivia==
*Like all Halo: Reach multiplayer maps, it is based on a campaign level, although the campaign level takes place at night instead of day.<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref>
*The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}}
*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in campaign, although the level takes place at night instead of day in the level [[Nightfall]].<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref>
*Near the red team spawn point, there is a spot on the wall that resembles the shape of a pig. This easter egg can be seen on the side of one of the staircases.
*If you drop down the waterfall to one spot on the rocks where you can't be killed by barriers then the location next to your radar will say "Vaya con Dios!" which means "Go with God."
*The map makes an appearance in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the [[Pillar of Autumn]], mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''.
*Originally there were shower heads in the Beta, however they were removed in the final game due to players getting stuck in the shower head's geometry.<ref>[https://twitter.com/enfu/status/232259795405664256 '''Twitter''' ]</ref>


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
File:HR_Powerhouse_Dam_Concept.jpg|Concept art of the level.
File:HR_Powerhouse_Interior_Concept.jpg|A concept art piece of an interior space.
File:HR Powerhouse Gate Concept.jpg|Concept art of the gate on one part of the map.
</gallery>
===Development images===
<gallery>
File:Halo Reach Powerhouse.jpg|Cliffside.
File:Halo Reach Powerhouse 02.jpg|Powerhouse 1st Floor.
File:HR Beta Powerhouse 03.jpg|Powerhouse 2nd Floor.
File:Halo Reach Powerhouse 04.jpg|A view of the mountains in the distance.
File:HR Beta Powerhouse 05.jpg|Concrete Path and Dirt Path above Spillway.
File:Reach MPBeta PowerhouseOH.jpg|A overhead view of Powerhouse.
File:HR Beta Powerhouse 1.jpg|A battle in Powerhouse 1st Floor.
File:HR Beta Powerhouse 2.jpg|A Spartan using the jetpack to attack foes on Shed Roof.
File:HR Beta Powerhouse 3.jpg|A Spartan under attack by an opponent using the jetpack.
File:HR Beta Powerhouse 4.jpg|A Spartan performing an assassination on another Spartan.
File:HR Beta Powerhouse 5.jpg|A battle on Dirt Path.
File:HR Beta Powerhouse 6.jpg|Spartans leaving their base during a Stockpile match.
File:HR Beta Powerhouse Stockpile 1.jpg|Spartans at their base during a Stockpile match.
File:HR Beta Powerhouse Stockpile 2.jpg|A Spartan stealing a flag during a Stockpile match.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:Halo Reach - Powerhouse Concept Art.jpg|A screenshot of the multiplayer level.
File:HR Oddball Fight.jpg|A free-for-all battle during an [[Oddball]] match.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Multiplayer Maps]]
[[Category:Halo: Reach]]

Latest revision as of 17:02, November 12, 2024

Powerhouse
HaloReach - Powerhouse.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

30_settlement[1]

Lore information

Location:

Ütközet hydroelectric power plant, Reach

Gameplay overview

Terrain:

Human structures

 
Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.[2]

Powerhouse is an asymmetrical multiplayer map appearing in Halo: Reach. It is set in a hydroelectric facility on planet Reach.[3]

Universe and lore[edit]

Powerhouse was formerly utilized to provide alternative power supply to the rural settlers nearby, but has now been repurposed to support the military war efforts.[4]

Overview[edit]

The map is primarily designed for 4v4 gametypes and appeared in the Grab Bag and Arena playlists during the Halo: Reach Multiplayer Beta.

Strategies[edit]

In team modes, such as Team Slayer, both teams spawn almost equal distances from the Gravity Hammer and the Rocket Launcher. Most players will head towards the rocket launchers first. It you also choose to go for the Rocket Launcher, it is advisable to throw a grenade or two towards the rocket launcher to wound any players from the other teams that might have been going for it too, making for an easy kill.

The Gravity Hammer and the shotgun are the most valuable weapons to have. If you can, have one player get the gravity hammer, and the other get the shotgun. To round out your arsenal, both players should also have a mid-range weapon, such as a DMR. Once you obtain these things, it is a good strategy to camp it out in the big two story building at the back of the map.

Layout[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

  • Boiler
  • Cement Path
  • Cliffside
  • Dirt Path
  • Dormitory
  • Lockers
  • Office
  • Powerhouse 1st Floor
  • Powerhouse 2nd Floor
  • Ridge
  • Rock Garden
  • Shed
  • Spillway
  • Water Tank
  • Yard
  • Vaya Con Dios!

Trivia[edit]

  • The map was known as "Settlement" at some point in development.[4]
  • Like almost all Halo: Reach multiplayer maps (excluding Forge World), the map has been repurposed and used in campaign, although the level takes place at night instead of day in the level Nightfall.[5]
  • Near the red team spawn point, there is a spot on the wall that resembles the shape of a pig. This easter egg can be seen on the side of one of the staircases.
  • If you drop down the waterfall to one spot on the rocks where you can't be killed by barriers then the location next to your radar will say "Vaya con Dios!" which means "Go with God."
  • The map makes an appearance in the TV show Psych in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the Pillar of Autumn, mistakenly referring to the last level of Halo: Combat Evolved.
  • Originally there were shower heads in the Beta, however they were removed in the final game due to players getting stuck in the shower head's geometry.[6]

Gallery[edit]

Concept art[edit]

Development images[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\multi\30_settlement\30_settlement.scenario
  2. ^ Bungie.net: Powerhouse Preview
  3. ^ Bungie.net: Halo: Reach Rolls Into Fog City
  4. ^ a b Bungie.net: Bungie Weekly Update 04.09.10
  5. ^ GameSpot: Halo: Reach First Look
  6. ^ Twitter