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SRS99-AM sniper rifle: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{New Content}}
|image= [[File:HReach-SRS99AM-SniperRifle-RightSide.png|350px]]
{{Weapon Infobox
|manufacturer= [[Misriah Armory]]<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 179''</ref>
| image=[[File:HaloReach - SRS99.png|300px]]
|series=[[SRS99 series]]
| name=Sniper Rifle System 99 Anti-Matériel
|type=Sniper rifle
| manufacturer=[[Misriah Armory]]
|cost=
| model=SRS 99 Anti-Matériel
|variant=
| type=Sniper Rifle
|service=[[Human-Covenant War]]<br>[[Post-Covenant War conflicts]]
| cost=
|affiliation= [[United Nations Space Command]]
| size=
|weight=
| damage per hit= Very high
|length= 166.1 cm (65.4 in.){{Ref/Reuse|visual}}
| magazine= 4 rounds
|ammotype= [[14.5×114mm]] round
| maxammo=24
|capacity=
| fire=Semi-automatic
|feed= Four-round detachable box magazine
| ammotype= 14.5x114mm
|operation=
| operation=
|rate=~60 RPM{{Citation needed}} (semi-auto)
| rate of fire= Low
|velocity=
| velocity=
|optics=
| accuracy=High
|range= 2000+ meters<ref>'''[[Halo: Ghosts of Onyx]]''', page 255</ref>
| range=Very long
| era=
| counterpart=[[Type-52 Special Applications Rifle|Focus Rifle]] <br/>
[[Sniper Rifle System 99C-S2 Anti-Matériel]]<br/>
[[Sniper Rifle System 99D-S2 Anti-Matériel]] <br/>
[[Type-50 Sniper Rifle System]]
| counterwep=
| affiliation=[[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
}}
}}
The '''Sniper Rifle System 99 Anti-Matériel''', more formally known as the '''Special Applications Rifle, Caliber 14.5 mm, SRS99,'''<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref> is a [[United Nations Space Command]] sniper rifle.


==Background==
The '''Sniper Rifle System 99 Anti-Matériel''', (formally known as the '''Special Applications Rifle, Caliber 14.5&nbsp;mm, SRS99),'''<ref name="B.net">[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref> is a sniper rifle produced by [[Misriah Armory]] and used by the [[United Nations Space Command]] armed forces, and a part of the broader [[SRS99 series|SRS99 family]] of weapons. The SRS99 entered service with the [[UNSC Army|Army]] in [[2460]]. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in [[2521]].{{Ref/Reuse|visual}}{{Ref/Reuse|B.net}}
The SRS99 first entered service with the [[UNSC Army|Army]] in [[2460]]. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in [[2521]].<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref>


==Design Details==
==Design details==
[[File:ReachSchematic - Sniper.png|left|150px|thumb|A blueprint of the SRS99.]]
{{Main|SRS99 Series}}
The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5x114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a thumbhole stock instead of a pistol grip, and its body sports a black and navy blue finish in addition to the gray of its successors. Also unlike its successors, it can be seen utilizing a sling-mount in-game. The SRS99's scope is similar to the [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 AM]]'s scope, as both display green outlines of objects.
The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5×114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a black and navy blue finish in addition to the gray of its successors. The SRS99 is equipped with the [[Oracle scope|Oracle N-variant scope]],{{Ref/Reuse|visual}} which can display green outlines of objects when not in active use.


==Trivia==
==In-game information==
*As of the 21st century, the term "APFSDS" is reserved for large tank-mounted weapons. For smaller munitions such as the Sniper Rifles of the Halo series, it is called a Flechette.
{{Main
*In-game, the scope shows the identity of its user, [[SPARTAN-B312]], as "ID-NOBLE6," regardless of whoever wields it. There is also a small UNSC logo on the left of the scope.
|1=Sniper_Rifle#Halo:_Reach
*In a screenshot of the level [[Nightfall]], the SRS99 is shown to have a maximum ammo capacity of at least 50 rounds.<ref>[[http://www.bungie.net/images/Games/Reach/images/screenshots/80610/SCREENSHOTS/1920/Reach_Nightfall_Scout.jpg]]</ref> It is possible that NOBLE-6 is given additional magazines in that specific mission, similarly to how the ammunition capacity was expanded for the [[Sniper Rifle System 99C-S2 Anti-Matériel|SRS 99C-S2]] in the level [[The Truth and Reconciliation]] in ''[[Halo: Combat Evolved]]''.
|l1=Sniper Rifle
}}
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
 
== Trivia ==
{{Linkbox|gallery=yes}}
*In the ''[[Halo: Reach Multiplayer Beta]]'', the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This is not present in the final build.
*At the beginning of the [[campaign]] level ''[[Nightfall]]'', the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level ''[[The Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which the player begins with a larger-than-normal number of sniper rifle rounds.
*The weapon's reticule bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the ''Bottomless Clip'' option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape" captionalign="left">
<gallery>
File:Sniplerifle.png|The rifle from another angle.
File:HR_SniperRifle_Concept.jpg|Profile concepts of the SRS 99 AM.
File:HR SniperRifle HiPoly Render.jpg|Renders of the sniper rifle high-poly model.
File:HR SniperRifle Render.jpg|A render of the sniper rifle.
File:ReachCampaign m30 Sniper.jpg|[[SPARTAN-B312]] wielding the rifle in a Pre-Alpha build of the game.
File:Night 05.jpg|SPARTAN-B312 with the weapon.
File:HReach-SniperRifle-Perspective.png|A first person view of the sniper rifle in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Reach MPBeta Sniper2.png|Profile view of the sniper rifle from the ''Halo: Reach'' Beta.
File:HR-SniperRifle.png|Profile views of the sniper rifle from ''Halo: Reach''.
File:ReachSchematic - Sniper.png|A blueprint of the SRS99.
File:HReach - Rear Sniper.png|Another view of the rifle.
File:HReach - Rear Sniper.png|Another view of the rifle.
File:ReachCampaign m30 Sniper.jpg|[[SPARTAN-B312]] wielding the rifle.
File:HaloReach - SRS99.png|An angled view of the SRS-99 AM in ''Halo: Reach''.
File:Night 05.jpg|Another shot of SPARTAN-B312 with the weapon.
File:HReach-SRS99AM-SniperRifle-LeftSide.png|An in-game right profile view of the SRS-99 AM in ''Halo: Reach''.
File:sniper.jpg|A first person view of the sniper rifle in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Reach 3703811 Full.jpg|View through the zoomed scope.
File:HCEA-SRS99AM-SniperRifle.png|Profile view of the SRS99 from ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99CS2AM-FirstPerson.jpg|The SRS99 as it appears in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-2x-ScopeZoom.jpg|The 2× zoom function of the scope in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-10x-ScopeZoom.jpg|The 10× zoom function of the scope in ''Halo: Combat Evolved Anniversary''.
File:Infiltration of the Covenant Perimeter.png|The SRS99 being used by a UNSC Army sniper in ''Halo: Spartan Assault''.
File:H2A Cutscene Sniper&Spotter.png|A Marine using an SRS99 with a spotter beside him.
File:H2A SRS99.png|The ''Halo 2: Anniversary'' campaign SRS99.
File:H2ACP-SRS99HUD.png|The SRS99 AM in ''[[Halo 2: Anniversary]]'' campaign.
File:H2ACP-SRS99zoom5x.png|The 5× zoom in ''Halo 2: Anniversary'' campaign.
File:H2ACP-SRS99zoom10x.png|The 10× zoom in ''Halo 2: Anniversary'' campaign.
File:H2ASRS99.jpg|An SRS99 AM being used in ''Halo 2: Anniversary'' multiplayer.
File:H2ASRS99M7.jpg|An SRS99 AM being used by a Spartan on [[Lockdown]].
File:H2AMarkVI.jpg|An SRS99 AM being used by a Spartan on [[Shrine]].
File:H2AMP-SRS99.png|A Spartan using an SRS99 AM on [[Stonetown]].
File:H2AMP-SRS99HUD.png|First person view of an SRS99 AM.
File:H2AMP-SRS99zoom5x.png|The 5× zoom of an SRS99 AM in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-SRS99zoom10x.png|The 10× zoom in ''Halo 2: Anniversary'' multiplayer.
File:H2A Sniper Rifle Magazine.jpg|thumb|A magazine used with the SRS99 AM in ''Halo 2: Anniversary'' multiplayer.
 
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Reach]]''
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]'' {{Mo}}
*''[[Halo: Oblivion]]''
*''[[Halo: Winter Contention]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{UNSC Infantry Weapons}}
 
[[Category:UNSC]]
{{UNSC rifles}}
[[Category:UNSC Weapons]]
[[Category:Rifles]]
[[Category:Human Weapons]]
[[Category:Halo: Reach Weapons]]

Latest revision as of 17:41, September 12, 2024

SRS99-AM sniper rifle
HReach-SRS99AM-SniperRifle-RightSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 series

Type:

Sniper rifle

Specifications

Length:

166.1 cm (65.4 in.)[1]

Ammunition type:

14.5×114mm round

Feed system:

Four-round detachable box magazine

Rate of fire:

~60 RPM[citation needed] (semi-auto)

Effective range:

2000+ meters[2]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The Sniper Rifle System 99 Anti-Matériel, (formally known as the Special Applications Rifle, Caliber 14.5 mm, SRS99),[3] is a sniper rifle produced by Misriah Armory and used by the United Nations Space Command armed forces, and a part of the broader SRS99 family of weapons. The SRS99 entered service with the Army in 2460. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in 2521.[1][3]

Design details[edit]

Main article: SRS99 Series

The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5×114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a black and navy blue finish in addition to the gray of its successors. The SRS99 is equipped with the Oracle N-variant scope,[1] which can display green outlines of objects when not in active use.

In-game information[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.
  • At the beginning of the campaign level Nightfall, the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level The Truth and Reconciliation from Halo: Combat Evolved, in which the player begins with a larger-than-normal number of sniper rifle rounds.
  • The weapon's reticule bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the Bottomless Clip option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed.

Gallery[edit]

List of appearances[edit]

Sources[edit]