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{{Era|HW}}
{{Status|Canon}}
{{Ratings}}
[[File:HW CovenantHall Render.jpg|300px|thumb|The Covenant Hall.]]
[[Image:Covenant barracks 01.jpg|300px|thumb|right|The [[Covenant]] Hall.]]


The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]].
The '''Covenant Hall''', also known as the '''Covenant Barracks''', is a structure that can be built on a [[Covenant]] [[Covenant Citadel|Citadel]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Hall.aspx|Site=Official Halo Wars Community Site|Page=Hall|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hall}}


The Covenant Barracks is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness.  
==Overview==
The Hall serves as the location where Covenant infantry, namely the [[Unggoy]], [[Kig-Yar]] and [[Mgalekgolo]], are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.{{Ref/Reuse|hwsite}} The [[UNSC]] equivalent to the Hall is the [[UNSC Barracks|Barracks]], while the [[Banished]] equivalent is the [[Raid Camp]].


==In-game information==
===''Halo Wars''===
[[File:HW CovenantHall Screenshot.png|thumb|250px|The Hall in-game in ''Halo Wars''.]]
{{Quote|The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here.|In-game description}}
In ''[[Halo Wars]]'', the Hall costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single [[Sangheili]] or a single [[Jiralhanae]], depending on the leader chosen), [[Mgalekgolo]] pairs, and [[Kig-Yar]] [[Kig-Yar Sniper|Sniper]] pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse.
These are some units upgrades that can be found in the Hall.


The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where Covenant infantry are trained and upgraded, such as [[Unggoy]] [[Lances]] (four Unggoy, or Grunts, led by a single [[Sangheili]], or a single [[Jiralhanae]], depending on the leader chosen), [[Mgalekgolo]] pairs and [[Kig-yar]] pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons.<ref>http://www.halowars.com/GameInfo/Hall.aspx</ref> The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. It can be protected by the [[Shield Generator (Covenant)|shield generator]].
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Grunt Squad || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Mainline troop, slow and short range yet still the best returns per cost in combat.
|- style="height: 40px"
| Peons || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Grunt squads have one additional Grunt.
|- style="height: 40px"
| [[Type-33 needler|Needler]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Grunt squads are now equipped with needlers.
|- style="height: 40px"
| [[Deacon]] || Upgrade || N/A || {{HWTech|3}} ||  {{HWResources|700}} || Inspires the Grunt squad, improving their combat abilities.


This is also where unit upgrades can be found.
|- style="height: 40px"
| Jackal || Anti-Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.
|- style="height: 40px"
| [[Kig-Yar point defense gauntlet|Defense Gauntlet]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds extra shielding to deflect incoming projectiles.
|- style="height: 40px"
| [[Type-50 particle beam rifle|Beam Rifle]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Jackals are now equipped with particle beam rifles.
|- style="height: 40px"
| Supreme Gauntlet || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Jackal shields do not collapse when taking damage.


==Units Produced and Available Upgrades==
|- style="height: 40px"
These are some units upgrades that can be found in the Hall.
| Hunter || Anti-Vehicle || {{HWPop|2}} || {{HWTech|1}} || {{HWResources|250}} || Counter-vehicle unit, powerful [[fuel rod cannon]]s are a credible threat even against tanks.
*Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with [[Plasma Pistol]].
|- style="height: 40px"
**Starting special attack - [[Plasma Grenade]]
| Bonded Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Equips each Hunter with a huge shield that can deflect many projectiles.  
**1. ''' Peons''' - Adds one Grunt to each squad.
|- style="height: 40px"
**2. '''[[Needler|Needler]]''' - Upgrades Plasma Pistol to Needler for more damage.
| Spirit Bond || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Hunters get a big damage boost while both bond brothers are alive.  
**3. '''[[Deacon|Deacon]]''' - Adds a Grunt Deacon to squad to boost combat values through spirituality.
|- style="height: 40px"
*Jackal - Counter-infantry unit. Starts with medium-range carbine.
| [[Assault cannon|Assault Beam]] || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Equips Hunters with a devastating beam-based weapon.
**1. '''[[Kig-yar_Point_Defence_Gauntlet|Defense Gauntlet]]''' - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
|}
**2. '''[[Beam Rifle]]''' - Upgrades weapon to particle-beam rifle for increased damage.
 
**3. '''Supreme Gauntlet''' - Shield no longer collapses when taking damage.
==Gallery==
*Hunter - Counter-vehicle unit. Uses [[Fuel Rod Cannon]].
<gallery>
**1. '''Bonded Shield''' - Adds the iconic Hunter Shield, which deflects projectiles.
File:HW-Hall Concept.jpg|Early concept art of the Hall.
**2. '''Spirit Bond''' - Increases damage output while Hunters in a bonded pair are alive.
File:HW Hall Concept 1.jpg|Concept art of the Hall.
**3. '''Assault Beam''' - Fuel Rod Cannon upgrades to [[Assault Cannon|Fuel Rod Beam]] for mega damage.
File:HW Hall HiPoly.jpg|A hi-poly sculpt of the Hall.
File:HW Screenshots E3 6.jpg|A Hall and several other buildings attached to a Citadel.
File:Halo-wars-Covenant-base.jpg|A Hall and a Hall under construction.
</gallery>
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:The Covenant]]
 
{{HW buildings}}
[[Category:Covenant buildings]]

Latest revision as of 05:44, December 28, 2023

Render of a Covenant hall.
The Covenant Hall.

The Covenant Hall, also known as the Covenant Barracks, is a structure that can be built on a Covenant Citadel.[1]

Overview[edit]

The Hall serves as the location where Covenant infantry, namely the Unggoy, Kig-Yar and Mgalekgolo, are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.[1] The UNSC equivalent to the Hall is the Barracks, while the Banished equivalent is the Raid Camp.

In-game information[edit]

Halo Wars[edit]

A screenshot of the Covenant Hall building.
The Hall in-game in Halo Wars.

"The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here."
— In-game description

In Halo Wars, the Hall costs Resources 150 to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single Sangheili or a single Jiralhanae, depending on the leader chosen), Mgalekgolo pairs, and Kig-Yar Sniper pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. These are some units upgrades that can be found in the Hall.

Name Type Cost Description
Population Tech Resources
Grunt Squad Main Infantry Population 1 Tech level 0 Resources 100 Mainline troop, slow and short range yet still the best returns per cost in combat.
Peons Upgrade N/A Tech level 1 Resources 200 Grunt squads have one additional Grunt.
Needler Upgrade N/A Tech level 2 Resources 400 Grunt squads are now equipped with needlers.
Deacon Upgrade N/A Tech level 3 Resources 700 Inspires the Grunt squad, improving their combat abilities.
Jackal Anti-Infantry Population 1 Tech level 0 Resources 100 Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.
Defense Gauntlet Upgrade N/A Tech level 1 Resources 200 Adds extra shielding to deflect incoming projectiles.
Beam Rifle Upgrade N/A Tech level 2 Resources 400 Jackals are now equipped with particle beam rifles.
Supreme Gauntlet Upgrade N/A Tech level 3 Resources 700 Jackal shields do not collapse when taking damage.
Hunter Anti-Vehicle Population 2 Tech level 1 Resources 250 Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks.
Bonded Shield Upgrade N/A Tech level 1 Resources 200 Equips each Hunter with a huge shield that can deflect many projectiles.
Spirit Bond Upgrade N/A Tech level 2 Resources 400 Hunters get a big damage boost while both bond brothers are alive.
Assault Beam Upgrade N/A Tech level 3 Resources 700 Equips Hunters with a devastating beam-based weapon.

Gallery[edit]

List of appearances[edit]

Sources[edit]