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{{Ratings}}
{{Status|Gameplay}}
{{Era|H2}}
{{center|For the achievement, see [[Cairo Station (achievement)]]. For the [[orbital defense platform]], see [[Cairo Station (station)|Cairo Station]].}}
{{Level infobox
{{Level infobox
|prev=''{{Levelname|The Armory}}''
|pagegamelabel=H2
|next=''{{Levelname|Outskirts}}''
|prev=''[[The Armory]]''
|game=''[[Halo 2]]''
|next=''[[Outskirts]]''
|name='''''Cairo Station'''''
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|image=[[Image:Cairo Station Official.png|300px]]
|name=''Cairo Station''
|player=[[John-117]]
|devname=<code>01b_spacestation</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\01b_spacestation\01b_spacestation.scenario}}
|date= [[2552#October 20, 2552|October 20, 2552]]
|image=[[File:H2A CairoStation Loadscreen.png|300px]]
|place=''[[Cairo Station]]''
|player=[[Master_Chief_(gameplay)#Halo_2|Master Chief]]
|Objective='''Part 02: Home Field Advantage'''
|date= [[2552#October|October 20, 2552]]
*Repel Covenant boarders
|place=''[[Cairo Station (station)|Cairo Station]]''
'''Part 03: Priority Shift'''
|objective= Repel [[Covenant]] boarders and find the Covenant [[antimatter charge]].
*Find the Covenant Bomb
|partime=00:15:00 {{C|''Master Chief Collection''}}
|enemies=
|parscore=14,000 {{C|''Master Chief Collection''}}
*[[Elite]]s
**[[Elite Minor|Minors]]
**[[Elite Major|Majors]]
**[[Elite Ultra|Ultras]] (rarely on [[Easy]] and [[Normal]]; more common on [[Heroic]] and [[Legendary]])
**[[Elite Ranger|Rangers]]
**[[Stealth Elite|Stealths]]
**[[Zealot]]s ([[Legendary]] only)
*[[Grunt]]s
**[[Grunt Minor|Minors]]
**[[Grunt Major|Majors]]
**[[Grunt Heavy|Heavys]]
**[[Grunt Ultra|Ultras]]
*[[Yanme'e|Drones]]
}}
}}
<center>''Were you looking for the [[Cairo Station (Platform)|Orbital Defense Generator]], or the [[Cairo Station (Achievement)|achievement]] in [[Halo 2 Vista]]?''</center>


{{Article Quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant]] boarders.}}
{{Article quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant]] boarders.}}


'''Cairo Station''' is the third level in ''[[Halo 2]]'' taking place in Earth's orbit on the [[Cairo Station]]. The [[Master Chief]] and [[UNSC Marines]] fight against boarding [[Covenant]] troops culminating in a battle over a [[Elite]]-guarded bomb intended to destroy the station. This is the first level in which enemies are encountered.
'''Cairo Station''' is the third [[campaign]] level of ''[[Halo 2]]'', taking place in Earth's orbit on the eponymous ''[[Cairo Station (station)|Cairo Station]]''. The [[John-117|Master Chief]] and [[UNSC Marine Corps|UNSC Marines]] fight against boarding [[Covenant]] troops, culminating in a battle over an [[Sangheili|Elite]]-guarded bomb intended to destroy the station. This is the first level in ''[[Halo 2]]'' in which enemies are encountered.


==Transcript==
==Transcript==
[https://youtu.be/klK5yJsxy-o '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=oZ7J6A1nzrA '''{''Anniversary Cutscene''}''']


[http://www.youtube.com/watch?v=0mc5cErP52Q '''{''Cutscene''}''']
''John-117 and [[Sergeant Major|Sgt. Mjr.]] [[Avery Junior Johnson|Avery Johnson]] step from the [[tram]] into a crowd of cheering [[UNSC Marine Corps|Marines]], robot cameras hover around.''


''[[SPARTAN-117]] and [[Sergeant Major|Sgt. Mjr.]] [[Avery J. Johnson|Johnson]] step from the tram into a crowd of cheering [[Marines]], robot cameras hover around.''
*'''[[Master Chief Petty Officer]] [[John-117]]''': "You told me there wouldn't ''be'' any cameras."


*'''[[SPARTAN-117]]''': "You told me there wouldn't be any cameras."
*'''[[Sergeant Major]] [[Avery Junior Johnson|Johnson]]''': "And ''you'' told ''me'' you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. ''(raises cap, adjusts his hair, puts cap back on)'' So ''smile'', would ya? While we still got something to smile about!"


*'''[[Sergeant Major]] [[Avery Johnson|Johnson]]''': "And you told me you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. ''(raises cap, adjusts his hair, puts cap back on)'' So smile, would ya? While we still got something to smile about!"
''Johnson and the Master Chief walk to the end of the room, as the [[Bridge]]'s blast doors open up.''


''Johnson and SPARTAN-117 walk to the end of the room, as the [[Bridge]]'s blast doors open up.''
''The view changes to'' [[High Charity]], ''where [[Tartarus]] and two of his [[Jiralhanae]] walk [[Thel 'Vadam]]ee down a walkway leading to an oval-shaped ledge that sports a pair of pincer-like columns. The ''[[Anodyne Spirit]]'' can be seen in the distance. [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] are stationed on either side of the walkway. [[Covenant Empire|Covenant]] [[Unggoy]], [[Kig-yar]] and [[Mgalekgolo]] have also gathered along the path and begin to heckle 'Vadamee.''


''The view changes to [[High Charity]], where [[Tartarus]] and two of his [[Jiralhanae]] walk the [[Arbiter (character)|Sangheili Commander]], [[Thel 'Vadamee]], out onto a ledge on ''High Charity''. [[Honor Guard Elites]] are stationed on either side. [[Covenant]] [[Unggoy]], [[Kig-Yar]] and [[Mgalekgolo]] have gathered on the walkway.''
*'''Unggoy''': ''(chanting)'' "''He-re-tic! He-re-tic!''"


*'''Unggoy''': "''He-re-tic! He-re-tic!''"
''They reach the ledge, which overlooks the city. Across the chasm are multiple stadium rows, all filled with roaring Covenant aliens. 'Vadamee stands on a seal between the two curved columns. The Jiralhanae fix his arms onto floating cuffs.''


''They reach the ledge, in which we see the stadium seats filled with roaring Covenant aliens, and the Jiralhanae fix the Commander's arms onto floating cuffs.''
*'''[[Tartarus]]''': ''(gleefully)'' "You've drawn quite a crowd."


*'''[[Tartarus]]''':''(gleefully)'' "You've drawn quite a crowd."
*'''Thel 'Vadamee''': ''(bitterly)'' "If they came to hear me beg, they will be disappointed."


*'''Thel 'Vadamee''': ''(bitterly)'' "If they've come to hear me beg, they will be disappointed."
*'''Tartarus''': ''(malevolently)'' "Are you sure?"


*'''Tartarus''': "Are you sure?"
''The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain. (In the Anniversary, the floating cuffs charge up and unleash bolts of electricity across his body.)''


''The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain.''
''The view changes back to the'' Cairo''{{'}}s bridge, dozens of Naval officers cheer as Master Chief and Sergeant Johnson approach [[Terrence Hood|Lord Hood]] at the end.''


''The view changes back to the Cairo's bridge, dozens of Naval officers cheer as SPARTAN-117 and Sergeant Johnson approach [[Lord Hood]] at the end.''
''Master Chief and Johnson salute to Lord Hood.''
[[Image:UNSCDF.jpg|thumb|150px|right|SPARTAN-117 and Sergeant Johnson saluting to Lord Hood.]]
''SPARTAN-117 and Johnson salute to Lord Hood.''


*'''Lord Hood''': "Gentlemen, we're lucky to have you back."
*'''Lord Hood''': "Gentlemen, we're lucky to have you back."


''An officer whispers to Lord Hood's ear.''
''An officer whispers in Lord Hood's ear.''


*'''Lord Hood''': "Go ahead, [[Cortana (AI)|Cortana]]."
*'''Lord Hood''': "Go ahead, [[Cortana]]."


''Cortana's avatar appears on a nearby [[holotank]].''
''Cortana's avatar appears on a nearby [[holotank]].''


*'''Cortana''': "Another whisper, sir, near [[Jovian Moons|Io]]. We have probes en route."
*'''Cortana''': "Another whisper, sir, near [[Jovian Moons|Io]]. We have probes en route."
''Hood looks back to the Chief and Johnson.''


*'''Lord Hood''': "I apologize, but we're going to have to make this quick."
*'''Lord Hood''': "I apologize, but we're going to have to make this quick."
Line 79: Line 67:
''Lord Hood turns away.''
''Lord Hood turns away.''


''Cortana looks up at SPARTAN-117 and Johnson.''
''Cortana looks up at the Chief and Johnson.''


*'''Cortana''': "You look nice."
*'''Cortana''': "You look nice."


*'''SPARTAN-117''': ''(simultaneously with Johnson)'' "Thanks."
''Johnson and the Chief respond simultaneously.''
*'''John-117''': "Thanks."
*''' Johnson''': "Thank you."


*'''Sergeant Johnson''': "Thank you."
''The Master Chief and Johnson look at each other.''
 
''Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.''


''SPARTAN-117 and Johnson look at each other.''
*'''Lord Hood''': "[[Sergeant Major]], [[Colonial Cross|The Colonial Cross]] is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps..."


''Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.''
''Hood pins the medal on Johnson's uniform.''


*'''Lord Hood''': "[[Sergeant Major]], [[The Colonial Cross]] is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps..."
''The view changes back to ''High Charity'', on Tartarus' face.''


''Hood places the medal on Johnson's uniform.''
*'''Tartarus''': "...There can be no greater heresy! Let him be an example for all who would break our [[Covenant Empire|Covenant]]!"


''The view changes back to High Charity, on Tartarus' face.''
''The Covenant crowd cheers once more. Tartarus barks an order, and his two Jiralhanae underlings grab onto 'Vadamee's now charred armor and pull.''


*'''Tartarus''': "...There can be no greater heresy! Let him be an example for all who would break our [[Covenant]]!"
''The view once again changes back to ''Cairo Station'', as a young woman joins the Chief and Johnson.''


''The Covenant crowd cheers once more. Tartarus barks an order, and two Brutes grab onto 'Vadamee's now charred armor and pull.''
[[File:H2A-KeyesMedal.jpg|thumb|300px|Commander Miranda Keyes receives her father's posthumous Colonial Cross from Lord Hood prior to the Covenant's arrival.]]


''The view once again changes back to ''Cairo'' Station, as a young woman joins SPARTAN-117 and Johnson.''
*'''Lord Hood''': "[[Commander (UNSC)|Commander]] [[Miranda Keyes]]. [[Jacob Keyes|Your father]]'s actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the [[United Nations Space Command|UNSC]]. The Navy has lost one of its best."


*'''Lord Hood''': "[[Commander (UNSC)|Commander]] [[Miranda Keyes]]. [[Jacob Keyes|Your father]]'s actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the [[UNSC]]. The Navy has lost one of its best."
''Hood hands her the Colonial Cross medal. Miranda holds back tears as she accepts the medal.''


''Hood hands her the Colonial Cross medal.''
''The view changes back to ''High Charity'' again, where a blackened [[Combat harness|Sangheili Combat helmet]] falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor in front of him, and Tartarus grabs it and strides forward.''


''The view changes back to High Charity again, where a blackened [[Combat Harness|Sangheili Combat helmet]] falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor behind him, and Tartarus grabs it and strides forward.''
[[File:H2A - Tartarus branding.jpg|thumb|300px|Thel 'Vadamee, about to be publicly branded with the Mark of Shame by Tartarus.]]


''Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Elite's chest with malice. The tortured Thel 'Vadamee fights the pain but gives in and screams.''
''Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Sangheili's chest with glee, printing the [[Mark of Shame]] in it. The tortured Sangheili warrior fights the pain but gives in and screams.''


''The view once more changes to Cairo Station, where alarms start to sound.''
''The view once more changes to ''Cairo Station'', where alarms start to sound.''


*'''Cortana''': "[[Slipspace]] ruptures directly off our battle cluster."
*'''Cortana''': "[[Slipstream space|Slipspace]] ruptures directly off our battle cluster."


*'''Lord Hood''': "Show me."
*'''Lord Hood''': "Show me."


''Images of Covenant ships appears on a large screen.''
''Images of Covenant ships appear on a large screen.''


*'''Cortana''': "Fifteen Covenant capital ships holding position just outside the kill zone."
*'''Cortana''': "Fifteen Covenant capital ships holding position just outside the kill zone."
Line 125: Line 117:
*'''[[Fleet Admiral]] [[Harper]] (COM)''': "This is Fleet Admiral Harper. We are engaging the enemy."
*'''[[Fleet Admiral]] [[Harper]] (COM)''': "This is Fleet Admiral Harper. We are engaging the enemy."


*'''Lord Hood''': "Negative, Admiral. Form a defensive perimeter around the cluster." ''(to Miranda Keyes) ''"[[Commander (UNSC)|Commander]], get to [[UNSC In Amber Clad|your ship]], link up with the fleet."
*'''Lord Hood''': "Negative, Admiral. Form a defensive perimeter around the cluster." ''(to Miranda Keyes)'' "[[Commander (UNSC)|Commander]], get to your ship, link up with the fleet."


''Keyes salutes.''
''Keyes salutes.''
Line 131: Line 123:
*'''Commander Keyes''': "Yes, sir." ''(leaves)''
*'''Commander Keyes''': "Yes, sir." ''(leaves)''


*'''Lord Hood''': "You have the [[MAC]] gun, Cortana. As soon as they come in range, open up."
*'''Lord Hood''': "You have the [[Magnetic Accelerator Cannon|MAC]] gun, Cortana. Soon as they come in range, open up."


*'''Cortana''': "Gladly."
*'''Cortana''': "Gladly."


''Cortana's avatar disappears.''
''Cortana's avatar disappears.  Hood turns back to the tactical screen.''


*'''Lord Hood''': "Something's not right... The [[Fleet of Particular Justice|fleet]] that destroyed [[Reach]] was fifty times this size."
*'''Lord Hood''': (''Concerned'') "Something's not right... The [[Fleet of Particular Justice|fleet]] that [[Fall of Reach|destroyed]] [[Reach]] was fifty times this size."


''An Officer faces Lord Hood.''
''An officer faces Lord Hood.''


*'''Officer''': ''(panicked)'' "Sir, additional contacts. [[Boarding craft]]s and lots of 'em!"
*'''Officer''': ''(Panicked)'' "Sir, additional contacts. [[R'sisho-pattern Tick|Boarding crafts]], and lots of 'em!"


''The view shifts back to the screen.''
''The view shifts back to the screen.''


*'''Lord Hood''': "They're going to try to take our MAC guns offline, give their capital ships a straight shot at [[Earth]]. ''(Looks to SPARTAN-117)'' Master Chief, defend this station!"
*'''Lord Hood''': "They're going to try to take our MAC guns offline, give their capital ships a straight shot at [[Earth]]." ''(Looks to the Chief)'' "Master Chief, defend this station!"


*'''SPARTAN-117''': "Yes, sir." ''(to Johnson)'' "I need a weapon."
[[File:H2A - Cruiser over Cairo.jpg|thumb|300px|The Chief and Johnson depart the control room as the Home Fleet outside prepares for battle.]]


*'''Sergeant Johnson''': "Right this way."
*'''John-117''': "Yes, sir." ''(to Johnson)'' "I need a weapon."


''Johnson and SPARTAN-117 leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. [[Longsword]] fighters hurtle overhead trailed by Marathon-class Cruisers.''
*'''Johnson''': "Right this way."
 
''Johnson and the Master Chief leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. [[GA-TL1 Longsword|Longsword]] fighters hurtle overhead trailed by {{Class|Marathon|heavy cruiser}}s.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Alert! Boarders inbound"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! Boarders inbound!"
 
''The Master Chief arms himself and joins Johnson and a squad of Marines. Miranda Keyes and several Navy officers leave on a tram.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands report to battle stations."
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "This is not a drill. I repeat, this is not a drill!"
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Seal pressure doors."


*'''Cairo Defense Coordinator (Loudspeaker)''': "All hands report to battle stations. This is not a drill. I repeat, this is not a drill!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Open weapons lockers."


*'''Sergeant Johnson (COM)''': "How's it going, ''[[Malta Station|Malta]]''?"
''The Chief, Johnson, and the Marines enter [[Recreation R-01]].''


*'''Malta Defense Coordinator (COM)''': "Stand-by... they're latched! Check your targets and watch the crossfires."
*'''Johnson (COM)''': "How's it going, ''[[Malta Station|Malta]]''?"


*'''Malta Defense Coordinator (COM)''': "They're in standard formation: little bastards up front, big ones in back... Good luck, ''Cairo''."
*'''''Malta'' Defense Coordinator (COM)''': "Stand-by... they're latched! Check your targets and watch the crossfires. They're in standard formation: [[Unggoy|little bastards]] up front, [[Sangheili|big ones]] in back... Good luck, ''Cairo''."


''Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.''
''Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.''


*'''Sergeant Johnson''': "I need a Field of fire on that bulkhead. As soon as that door opens, let 'em have it!"
*'''Johnson''': "Field of fire on that bulkhead. Soon as that door opens, let 'em have it!"


''The [[Marines]] take up position around a sealed bulkhead. Johnson sets up a [[M247 GP Machine Gun|stationary gun turret]]. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion, where the door explodes and Covenant intruders appear.''
''The [[UNSC Marine Corps|Marines]] take up position around a sealed bulkhead. Johnson sets up a [[m247 General Purpose Machine Gun|stationary gun turret]]. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion.  The door is blasted open and Unggoy rush in, followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach.  With the Master Chief's help, the UNSC defenders eliminate the attackers.''


===Home Field Advantage===
===Home Field Advantage===
[[File:H2A-CairoStationBattle.png|thumb|300px|Two Marines repelling Covenant boarders.]]
*'''Lord Hood (COM)''': "Find the boarders' point of entry, Chief. Cut them off at the source."
*'''Lord Hood (COM)''': "Find the boarders' point of entry, Chief. Cut them off at the source."


*'''Cairo Defense Coordinator (Loudspeaker)''': "This is not a drill. I repeat, this is not a drill."
''If the player stalls:''
 
*'''Lord Hood (COM)''': "Chief, if we don't take out their boarding craft, they'll just keep sending reinforcements."
 
''If the player stalls some more:''
 
*'''Lord Hood (COM)''': "Concentrate on the boarding craft, Chief.  The marines can handle the rest."
 
''The Master Chief and the marines go outside. After eliminating another lance of Covenant, the Chief heads off to find the boarding craft while the marines stay behind to guard the entrance to the Recreation room.''
 
*'''Female Marine''': "This'll be your fallback position, sir."
 
''Or''
 
*'''Female Marine''':  "We'll make our stand here, sir."
 
''Or''
 
*'''Female Marine''':  "Go on, Chief. We'll hold here."
 
''Or''
 
*'''Marine''': "We've got orders to stay here, Chief."
 
''Or''
 
*'''Marine''': "This is as far as we go, Chief."
 
''Or''
 
*'''Marine''': "Sir, we'll secure the area."
 
''Throughout the battle, the station's defense coordinator continues giving orders over the loudspeaker.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders in Habitat Alpha."
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "I need a squad in Habitat Alpha, ASAP!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Quick response teams to [[Security Station Three]]!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Seal pressure doors."
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "[[Security Station Four]] is under attack!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders in Section [[Seven|7]]!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams, boarders in Section 2."


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Boarders in Habitat Alpha."
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Attention! We have boarders in Section 3!"


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Brace for impact!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Tram Terminal 1."
 
''The Chief heads up a flight of stairs and enters [[Security R-01]]. He mans a portable machine gun and assists the Marines below in [[Commons R-01]]. He then heads downstairs and engages more Covenant in the Commons.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Brace for impact!"
 
''A loud clang is heard as a boarding craft attaches to ''Cairo station''.''
 
''After securing the Commons, the Chief goes up another flight of stairs, and steps out onto a catwalk overlooking [[Hangar A-01]], where one of the Covenant boarding craft is docked.  The Chief and the Marines engage the Covenant intruders below, including [[Sangheili Ultra]]s on higher difficulties.''


''A loud clang is soon heard as a Boarding Craft attaches to ''Cairo'' station''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "We've got boarders in the port Pelican bay!"


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "I need a squad in Habitat Alpha, ASAP!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders have breached the [[Communications deck]]!"


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "We've got boarders in the port side bays!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Quick-response teams to the Communications deck!"
 
''Once the Master Chief finishes killing all the Covenant boarders in the first hangar bay, Covenant boarding craft are seen through the windows rapidly leaving ''Malta Station''.''


''Once SPARTAN-117 finishes killing all Covenant borders in the first Hangar bay, Covenant Boarding Crafts are seen through the windows rapidly leaving ''Malta'' Station.''
[[File:H2A-Malta Destruction.png|thumb|300px|''Malta Station'' is destroyed after its boarders retreat, opening a path towards Earth for the Covenant.]]


*'''[[Private First Class]] [[Chips Dubbo]]''': "Hey, check it out! The ''Malta''<nowiki>'</nowiki>s already driven off its boarders!"
*'''[[Private First Class]] [[Chips Dubbo]]''': "Hey, check it out! The ''Malta''<nowiki>'</nowiki>s already driven off its boarders!"


*'''Cortana (COM)''': "''Malta'', what's your status, over?"
*'''Cortana (COM)''': "''Malta'', what is your status, over?"
 
*'''''Malta'' Defense Coordinator (COM)''': "I don't believe it! They're retreating, we won!"
 
Malta Station ''suddenly explodes in a huge ball of fire, the barrel of its MAC gun breaking loose and tumbling away.''
 
*'''Private Dubbo''': "This is bad! Real bad!"
 
''The hangar bay doors explode and another [[lance]] of Covenant attack. The Chief kills them, then exits the hangar.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, brace for impact!"
 
''The station shakes violently as another boarding craft attaches itself to ''Cairo.
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! Hostiles have breached the Port MAC bay!"
 
----
''If the Chief stalls:''
 
*'''Lord Hood (COM)''': "There are more boarding craft in your area, Chief."


*'''Malta Defense Coordinator (COM)''': "I don't believe it! They're retreating, we won!"
''If the Chief continues to stall:''


''The ''Malta'' Station suddenly detonates in a huge ball of fire, the barrel of the MAC gun breaking loose and tumbling away''
*'''Lord Hood (COM)''': "Chief, I'm showing active boarding craft nearby. Find them."


*'''Private Dubbo''': "This is bad, real bad!"
''If the Chief further stalls:''


''The Hangar bay is soon attacked by a new wave of Covenant from another Hangar bay.''
*'''Lord Hood (COM)''': "Take out the remaining boarding craft, Chief."
----


*'''Cairo Defense Coordinator (Loudspeaker)''': "Alert! Hostiles have secured the port bulkheads."
''The Chief and the surviving marines head to [[Hangar A-02]] where they find another squad of marines under fire from several Unggoy-manned [[Shepsu-pattern plasma cannon|plasma turret]]s mounted on the catwalk above. Another boarding craft is docked here.''


''(Later)''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! We have hostiles on the [[Bridge|Command deck]]!"


*'''Cairo Defense Coordinator (Loudspeaker)''': "Security Station 4 is under attack."
''Once the Master Chief finishes killing all the intruders in the second hangar bay (including a [[Sangheili Zealot]] on [[legendary]] difficulty) Covenant boarding craft are again seen through the windows retreating, only this time, from ''[[Athens]] Station''.''


''Once SPARTAN-117 finishes killing all the intruders in the second Hangar bay, Covenant Boarding Crafts are seen through the windows retreating, only this time, from the ''[[Athens]]'' Station.''
[[File:H2A-Athens Destruction.png|thumb|300px|Soon after, the same fate befalls ''Athens Station''.]]


*'''Private Dubbo''': "Uh oh! Hey, they're leaving the ''Athens''!"
*'''Private Dubbo''': "Uh oh! Hey, they're leaving the ''Athens''!"


''The ''Athens'' detonates and spins apart, just like the ''Malta''.''
''The ''Athens'' explodes violently, just like the ''Malta''.  The resulting shockwave rocks ''Cairo Station''.''


*'''Lord Hood (COM)''': "Cortana, assessment!"
*'''Lord Hood (COM)''': "Cortana, assessment!"


*'''Cortana (COM)''': "That explosion came from ''inside'' the ''Athens''. Same as the ''Malta''. The Covenant must have brought something with them. A [[Covenant Bomb|bomb]]."
*'''Cortana (COM)''': "That explosion came from ''inside'' the ''Athens''. Same as the ''Malta''. The Covenant must have brought something with them. A [[antimatter charge|bomb]]."


*'''Lord Hood (COM)''': "Then they sure as hell brought one here. Chief, find it."
*'''Lord Hood (COM)''': "Then they sure as hell brought one here. Chief, find it."


===Priority Shift===
===Priority Shift===
''If the player decides to stall for awhile''
''If the Chief decides to stall for awhile, Cortana will remind him of the urgency of the situation with some of the following lines:''
 
*'''Cortana (COM)''': "Chief, we don't have much time."
 
*'''Cortana (COM)''': "Not a lot of time on the clock, Chief!"


*'''Cortana''': "Chief, we don't have much time."
*'''Cortana (COM)''': "Where are you?! The bomb is ''right here!''"


*'''Cortana''': "Not a lot of time on the clock, Chief!"
*'''Cortana (COM)''': "The clock's tickin', Chief. Get down here!"


*'''Cortana''': "Where are you?! The bomb is right here!"
*'''Cortana (COM)''': "Chief, over here, next to the bomb!"


*'''Cortana''': "The clock's tickin' Chief, get down here."
*'''Cortana (COM)''': "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?"


*'''Cortana''': Chief, over here, next to the bomb!"
*'''Cortana (COM)''': "Just a friendly reminder: Bomb."


*'''Cortana''': "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?"
*'''Cortana (COM)''': "If this thing goes off, I am NEVER talking to you again!"


*'''Cortana''': "Just a friendly reminder: Bomb."
''The Chief takes a route under the hangar bay through [[MAC Storage]], and encounters another lance of Covenant.  As he nears the opposite side of the corridor, two [[Stealth Sangheili]] emerge. The Chief kills them.''


*'''Cortana''': "If this thing goes off, I am NEVER talking to you again."
''While the Chief is fighting his way to the bomb, the ''Cairo'' Defense Coordinator starts issuing evacuation orders.''


''The Chief takes a route under the Hangar bay, and encounters another group of Covenant.''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All non-combat personnel to pressure zones."


*'''Cairo Defense Coordinator (Loudspeaker)''': "All non-combat personnel to pressure zones."
''(Later)''


''As the Chief returns upstairs to the armory, he finds the Master Gunnery Sergeant fighting a pair of Sangheili, armed with a [[Shotgun]]. Exactly what he says to them differs depending on what the difficulty level is set to.''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands to pressure zones."


*'''Master Gunnery Sergeant ([[Easy]])''': "Get the hell out of my armory, split-lip!"
''(Later)''


*'''Master Gunnery Sergeant ([[Normal]])''': "Just what this place needed, a couple of real live targets! Oh God—!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All non-combat personnel report to evacuation stations!"


*'''Master Gunnery Sergeant ([[Heroic]])''': "Tell your buddies I got enough ammo for all of 'ya!"
''(Later)''


*'''Master Gunnery Sergeant ([[Legendary]])''': "Come on, is that a weapon or a flashlight? Oh, dangit—!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, report to evacuation stations!"


''The Master Gunnery Sergeant is hit by bolts of plasma and dies.''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Fireteams to Habitat Delta."
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, we are abandoning the station!"


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Hang on, everyone!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All personnel, prepare to abandon the station!"
 
''As the Chief returns to the armory, he finds the Master Gunnery Sergeant firing a [[M90 Close Assault Weapon System|shotgun]] at a pair of Sangheili. Exactly what he says to them differs depending on what the difficulty level is set to.''
 
*'''Master Gunnery Sergeant ([[Easy]] or [[Normal]])''': "Get the hell out of my armory, split-lip! Oh God—!"
 
*'''Master Gunnery Sergeant ([[Heroic]])''': "Call your friends! I got enough ammo for all of 'ya!"
 
*'''Master Gunnery Sergeant ([[Legendary]])''': "Come on, is that a weapon or a flashlight? Oh, dangit—!"
 
''The Master Gunnery Sergeant is hit by bolts of plasma and dies. The Chief proceeds upstairs and eliminates his Sangheili killers.''


''Another vibration occurs, as another Boarding Craft is attached''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Habitat Delta."


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Hostiles have taken Security Station 1!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Hostiles have taken [[Security Station One]]!"


''(Later)''
''(Later)''


*'''Cairo Defense Coordinator (Loudspeaker)''': "I need a squad in Habitat Delta!"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "I need a squad in [[Habitat Delta]]!"
 
''The Chief exits the Armory and enters [[Commons B-01]], which has been completely overrun by the Covenant. The alien forces have set up multiple plasma turrets which cover the room and assorted Covenant infantry lurk in the corridors.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Hang on, everyone!"
 
''The station shakes again, as another Boarding Craft is attached.''
 
''The Chief fights his way through the Commons, moves up a flight of stairs, and enters [[Security B-01]], where he dispatches another lance of Covenant.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Terminal 2."
 
''The Chief exits Security B-01 and enters the [[Tram station]] where Commander Keyes, Sergeant Johnson, and a couple Navy officers are engaged in a firefight just outside a [[umbilical|docking umbilical]] leading to the ''[[UNSC In Amber Clad|In Amber Clad]]''.''


''SPARTAN-117 comes to a hallway where Keyes, Johnson, and a couple of officers are engaged in a firefight outside the gangway to the ''[[UNSC In Amber Clad|In Amber Clad]]''.''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert!  Boarders in Port Dry dock!"


*'''Sergeant Johnson''': "Come on, Chief, this way!"
*'''Sergeant Johnson''': "Come on, Chief, this way!"
Line 285: Line 402:
*'''Sergeant Johnson''': "Don't worry, ma'am, we're on it."
*'''Sergeant Johnson''': "Don't worry, ma'am, we're on it."


''Once they clear the area''
''Once they clear the area of Covenant:''


*'''Commander Keyes''': "Thanks, Chief. I owe you one."
*'''Commander Keyes''': "Thanks, Chief. I owe you one."


*'''Sergeant Johnson''': "Get going. I'll cover the Commander."
''A second lance of Covenant appears from another umbilical at the end of the corridor. After the Chief and his allies kill the intruders, the Chief enters the umbilical.''
 
''If the player stalls:''


*'''Cairo Defense Coordinator (Loudspeaker)''': "Fireteams to Terminal 2."
*'''Johnson''': "Get going. I'll cover the Commander."


===Authorized Personnel Only===
===Authorized Personnel Only===
''SPARTAN-117 exits the station through an airlock and fights several Sangheili [[Ranger]]s in the vacuum of space.''
''The Chief exits the station through an airlock and fights several [[Sangheili Ranger]]s in the vacuum of space.''


*'''Cortana (COM)''': "Sir, boarders have breached the fire control center. They have a bomb."
*'''Cortana (COM)''': "Sir, boarders have breached the fire control center. They have a bomb."
Line 304: Line 423:
*'''Lord Hood (COM)''': "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will."
*'''Lord Hood (COM)''': "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will."


''SPARTAN-117 enters back into the Cairo Station, where he is met by Marines near a cargo, and soon the [[Yanme'e]] appear.''
''The Master Chief re-enters ''Cairo Station'' through [[Portside Shipping]], where he is met by Marines near a cargo container.  There is a loud buzzing sound and a swarm of [[Yanme'e]] appear. The Chief and the Marines eliminate the swarm.''  


*'''Fleet Admiral Harper (COM)''': "First Echelon, you're with me, blanket those cruisers, take ‘em out one by one. Second Echelon, keep those carriers busy."
*'''Fleet Admiral Harper (COM)''': "First Echelon, you're with me, blanket those cruisers, take ‘em out one by one. Second Echelon, keep those carriers busy."


*'''Cortana (COM)''': "Registering all hostile vessels inside the kill zone. Thirteen [[CCS-class Battlecruiser|cruisers]], two [[Assault carrier]]s. I'm going loud!"
*'''Cortana (COM)''': "Registering all hostile vessels inside the kill zone. Thirteen [[Ket-pattern battlecruiser|cruisers]], two [[CAS-class assault carrier|assault carriers]]. I'm going loud!"


''(Later)''
''The station's MAC gun begins firing at the Covenant fleet.''


*'''Cairo Defense Coordinator (Loudspeaker)''': "All non-combat personnel report to evacuation stations!"
''A loading platform full of Covenant troops rises from below. The Chief kills them all and rides the platform down to an airlock. He gets off the platform and enters the airlock. The internal door closes behind him and the external door leading outside opens up.''


''As SPARTAN-117 rides the elevator platform down to the airlock.''
*'''Fleet Admiral Harper (COM)''': "The carriers are breaking through, sir! They're heading straight for the ''Cairo''!"


*'''Fleet Admiral Harper (COM)''': "The carriers are breaking through, Sir! They're heading straight for the ''Cairo''!"
*'''Lord Hood (COM)''': "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second."


*'''Lord Hood (COM)''': "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second."
*'''Fleet Admiral Harper (COM)''': "Everyone, form up. Follow my lead!"


*'''Fleet Admiral Harper (COM)''': "Everyone, form up, follow my lead!"
''The Master Chief watches through the open airlock as a massive Covenant Assault Carrier accelerates right past the ''Cairo'' and towards Earth, making the entire station shake.''


''SPARTAN-117 watches through the window as the lift descends, a massive Covenant Assault Carrier accelerates right past the Cairo and towards Earth, making the entire station shake.''
*'''Cortana (COM)''': "The first carrier completely ignored us, sir! Blew through the ''Malta''<nowiki>'</nowiki>s debris field and headed straight for Earth!"


*'''Cortana (COM)''': "The first carrier completely ignored us, Sir! Blew right through the ''Malta''<nowiki>'</nowiki>s debris field and headed straight for Earth!"
''After crossing the MAC's recoil arm in vacuum and killing several more Sangheili Rangers - including one manning a plasma turret, the Chief re-enters the station through another airlock.''


''After crossing the MAC's recoil arm in vacuum, and moving back into the airlock''
===Return to Sender===
''The Chief takes an elevator down to the [[fire control]] center.''


===Part 05: Return to Sender===
*'''Cortana (COM)''': "Just so you know, there are quite a few [[Sangheili|Elites]] guarding the [[antimatter charge|bomb]]. You may need to get creative."
*'''Cortana (COM)''': "Just so you know, there are quite a few [[Elite]]s guarding the [[Covenant Bomb|bomb]]. You may need to get creative."


''The station shakes again. Outside the window, Chief can see the second carrier bypassing the ''Cairo'', following the first carrier down to Earth.''
''The Chief arrives at fire control, where a sizable group of Sangheili (one of whom is dual wielding a plasma rifle and Needler) and Unggoy are guarding the bomb. The station shakes again. Outside the window, the Chief can see the second carrier bypassing the ''Cairo'', following the first carrier down to Earth.''


''Once SPARTAN-117 clears the room of Covenant defenses.''
''Once the Chief clears the room of the Covenant guarding the bomb:''


[http://www.youtube.com/watch?v=yJHXgJgg9Wc '''{''Cutscene''}''']
[https://youtu.be/brxzo-qGreQ '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=yzXx8MiHV9g '''{''Anniversary Cutscene''}''']


''Cortana's holographic avatar appears on a pedestal near the bomb.''
''Cortana's holographic avatar appears on a pedestal near the bomb.''
Line 341: Line 461:
*'''Cortana''': ''(urgently)'' "Me. Inside your head. Now."
*'''Cortana''': ''(urgently)'' "Me. Inside your head. Now."


''SPARTAN-117 touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue.''
''The Master Chief touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue. The threat is neutralized.''


*'''SPARTAN-117''': "How much time was left?"
*'''John-117''': "How much time was left?"


*'''Cortana''': "You don't want to know."
*'''Cortana''': "You ''don't'' want to know."


*'''Commander Keyes (COM)''': "''Cairo'', this is ''In Amber Clad.''"
*'''Commander Keyes (COM)''': "''Cairo'', this is ''In Amber Clad.''"


''The view changes to the bridge of ''In Amber Clad''.''
''The view changes to the bridge of ''In Amber Clad'', where Commander Keyes and Sergeant Johnson are present. Keyes is now wearing her [[UNSC Navy Service Uniform|service uniform]] and Johnson is fully geared up in [[UNSC Marine Corps Battle Dress Uniform|Marine armor]].''


*'''Commander Keyes''': "The carrier's shield is down. I'm in position and ready for immediate assault."
*'''Commander Keyes''': "The carrier's shield is down. I'm in position and ready for immediate assault."


''The view goes back to Cairo's bridge, showing Lord Hood alone.''
''The view goes back to ''Cairo'''s bridge, showing Lord Hood alone. (In the Anniversary, there is another officer with him.)''


*'''Lord Hood''': "Negative, Commander. Not against a ship that size. Not on your own."
*'''Lord Hood''': "Negative, Commander. Not against a ship that size. Not on your own."


*'''SPARTAN-117 (COM)''': "Sir..."
*'''John-117 (COM)''': "Sir..."


''The view changes back to the bay, where SPARTAN-117 is waiting with one hand on the bomb.''
''The view changes back to the bay, where the Chief is waiting with one hand on the bomb.''


*'''SPARTAN-117''': "...Permission to leave the station."
*'''John-117''': "...Permission to leave the station."


''The view returns to Cairo's bridge.''
''The view returns to ''Cairo'''s bridge.''


*'''Lord Hood''': ''(distractedly)'' "For what purpose, Master Chief?"
*'''Lord Hood''': ''(distractedly)'' "For what purpose, Master Chief?"


*'''SPARTAN-117 (COM)''': "To give the Covenant back their bomb."
*'''John-117 (COM)''': "To give the Covenant back their bomb."


''Hood gives a slight pause to think, and agrees.''
''Hood pauses to think, and then agrees.''


*'''Lord Hood''': "Permission granted."
*'''Lord Hood''': "Permission granted."


''In the bay, SPARTAN-117 grabs the bomb by two of its sharp handles and hauls it across the floor, causing sparks to erupt as it scrapes across the floor. He drags it into an elevator, and rises.''
[[File:H2A - Master Chief and antimatter charge.png|thumb|300px|The Master Chief drags the bomb to the lift leading to the airlock.]]
 
''In the bay, the Chief grabs the bomb by two of its pointy protrusions and drags it across the floor, causing sparks to erupt as it scrapes across the metal plating. He drags it into an elevator, and ascends.''


*'''Cortana''': "I know what you're thinking, and it's crazy."
*'''Cortana''': "I know what you're thinking, and it's crazy."


*'''SPARTAN-117''': "So, stay here."
*'''John-117''': "So, stay here."


*'''Cortana''': "Unfortunately for us both... I like crazy."
*'''Cortana''': "Unfortunately for us both... I ''like'' crazy."


''The elevator reaches an empty [[Longsword]] launch bay, and SPARTAN-117 steps out, watching through the huge bay door. The entire fleet streams down toward Earth, chasing the Covenant ships. SPARTAN-117 then steps up to the door's release handle, which drops down above him.''
''The elevator reaches an empty [[GA-TL1 Longsword|Longsword]] launch bay, and the Chief steps out, watching through the huge bay door. A Seraph fighter flies by, pursued by two Longswords (Original version only). The UNSC fleet streams down toward Earth, chasing the Covenant ships. The Master Chief then steps up to the door's release handle, which drops down above him.''


*'''Cortana''': "Just one question. What if you miss?"
*'''Cortana''': "Just one question. What if you miss?"


*'''SPARTAN-117''': "I won't."
*'''John-117''': ''(calmly)'' "I won't."
 
''The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.''


''SPARTAN-117 pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. SPARTAN-117 grabs hold of it as it passes, and is pulled out into space.''
''In free-fall, the Chief descends in the general direction of northern Africa. The [[Solemn Penance|first carrier]] is miles below him, too far to reach. [[Day of Jubilation|The second carrier]] passes right below his position, and opens up with an energy projector, narrowly missing him. A [[UNSC Feeling Lucky|cruiser]] rockets below him and takes an [[Energy projector]] round right through its spine, explosions lighting all over its hull (In the Anniversary, the cruiser is hit by the same energy projector beam that narrowly misses the Chief). The Master Chief plummets past it, watching as its engines fail and try to relight themselves.''


''In free-fall, SPARTAN-117 descends in the general direction of northern Africa. The first carrier is miles below him, too far to reach. The second carrier passes right below his position, and opens up with a energy projector, narrowly missing him. A [[Marathon-class Cruiser|cruiser]] rockets below him, takes an [[Energy Projector]] round right through its spine, explosions lighting all over its hull. SPARTAN-117 plummets past it, watches as its engines fail and try to relight themselves.''
''A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the carrier, and make a staccato beat of fire along the back of the carrier, allowing the Chief to slip through the narrow hole the blasts have created.''


''A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the Carrier, and make a staccato beat of fire along the back of the carrier, allowing SPARTAN-117 to slip through the narrow hole the blasts have created.''
''The carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. The Master Chief crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.''


''The Carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. SPARTAN-117 crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.''
[[File:H2A In Amber Clad orbit earth.png|thumb|300px|With the carrier destroyed, the Chief hurtles himself towards the waiting UNSC ''In Amber Clad''.]]


''He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.''
''He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.''


''As SPARTAN-117 falls towards Africa, a UNSC Frigate passes beneath him, matching trajectories.''
''As the Chief falls towards Africa, the ''In Amber Clad'' passes beneath him, matching trajectories.''


''Inside ''In Amber Clad''<nowiki>'</nowiki>s bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.''
''Inside the ''In Amber Clad''<nowiki>'</nowiki>s bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.''


''Johnson looks at Keyes and grins.''
''Johnson looks at Keyes and grins.''


*'''Sergeant Johnson''': "For a brick... he flew pretty good!"
*'''Johnson''': "For a brick... he flew pretty good!"


*'''Commander Keyes''': "Chief, get inside, gear up. We're taking this fight to the surface."
*'''Commander Keyes''': "Chief, get inside, gear up. We're taking this fight to the surface."


''In Amber Clad banks hard and dives towards the Earth's atmosphere, and a massive, gray city along the East African coast comes into view.''
In Amber Clad ''banks hard and dives towards the Earth's atmosphere, and a massive, [[New Mombasa|gray city]] along the East African coast comes into view.''


''Level ends.''
''Level ends.''
{{Clear}}
==Achievements==
The following [[achievement]]s can be unlocked on ''Cairo Station'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Cairo Station.png|center|64px]]
|[[File:HTMCC H2A Achievement CairoStation.png|center|114px]]
|[[File:HTMCC H2 Achievement Steam Cairo Station.jpg|center|64px]]
|<center>'''[[Cairo Station (achievement)|Cairo Station]]'''</center>
|Beat Cairo Station on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Don'tHangarAround.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Don'tHangarAround.jpg|center|64px]]
|<center>'''[[Don't Hangar Around]]'''</center>
|Beat the par time on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement BombSquad.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam BombSquad.jpg|center|64px]]
|<center>'''[[Bomb Squad]]'''</center>
|Beat the par score on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Curious.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Curious.jpg|center|64px]]
|<center>'''[[Curious]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal 1]] on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerThunderstorm.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerThunderstorm.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Thunderstorm]]'''</center>
|Find and claim the [[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheReturnofMegg.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam The Return of Megg.jpg|center|64px]]
|<center>'''[[The Return of Megg]]'''</center>
|She's not picking up.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}
==Production notes==
===''Halo 2''===
The level was known in development simply as "spacestation".<ref>''EDGE magazine'', October 2004, page 51</ref> While the station is static in the game, it was originally going to be mobile and move itself around constantly to align its main gun on targets. The player was also supposed to be able to take control of the station's MAC gun.<ref>[https://picasaweb.google.com/114253662089061571624/Halo2CairoStationConcepts#5573894552164090194 '''Picasa''': ''Paul Russel > Halo2 Cairo Station Concepts 1/11'']</ref>
Originally, [[Bungie]] had planned [[Covenant Ship|a level after Cairo Station]], in which the [[John-117|Master Chief]] would land on a [[Covenant]] ship, break in, and destroy it from the inside out. This was shown in the [[Halo 2 Announcement Trailer]], when the [[Chief]] jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game.<ref>''[[Halo 3 Essentials]]'': Disc 2; Halo 2 Cinematics Commentary</ref>
[[File:H2A - BattleofEarth.png|thumb|250px|Master Chief launching towards the ''Day of Jubilation'' and the ''Solemn Penance'' in an early version of the ''Return to Sender'' cutscene.]]
===''Halo 2: Anniversary''===
For the ''Anniversary'' remake of the level, it was originally planned to have ''Cairo''{{'}}s position over Earth adjusted. The ''Return to Sender'' cutscene for example was to take place over Eastern and Central Europe as opposed to Northern Africa and the Mediterranean in the final version.<ref>[[Halo 2: Anniversary cinematic trailer|''Halo 2: Anniversary'', cinematic trailer]]</ref>


== Trivia ==
== Trivia ==
===Glitches===
===Glitches===
*It is possible to get inside of the boarding ships, simply go to the corner of the shield barrier and walk forward and jump, this may take a few times but after awhile you should get in. Inside there is only a crate. When you walk out there is another glitch, the enemies that you fought when you entered the room will respawn, be careful, as the enemy will spawn directly behind you.
*It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn directly behind them.
*It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station Vacation|in this level]].
*It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station vacation|in this level]].
*In the sub-level "Return to Sender", it is possible to be pushed through the wall. Simply stand in front of the moving firing pin. You will be pushed forward at an incredible speed directly into the wall. After running into the wall, you will be able to see the wall as it really is: a textured line that is infinitely thin. After seeing this, you will simply "squish" through the wall, and fall to your death to the level below.
*In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death.
*It is possible to fall below the MAC gun's pump. If you try to jump on the middle of the MAC cannon at the end of the level, it will launch you out of the station and sometimes you will hit an invisible barrier stopping you from getting to the scenery.
*It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery.
*If you kill the [[Yanme'e|Drones]] as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
*If the player kills the [[Yanme'e|Drones]] as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
*If you melee the [[Grunt]]s operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath. This is especially amusing when a Grunt is hanging down by it's hand as it looks as if it is holding on to the bars and hanging down.
*If the player melees the [[Unggoy|Grunts]] operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath.
*It is possible to see the outside of a [[Covenant]] boarding craft on this level up close. Just before you enter the first elevator, use one of the structures near the edge to jump to a lower ledge, and there is the craft.
*It is possible to see the outside of a [[Covenant]] boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft.
*There is some old dialog where [[Miranda Keyes]] would say "Thanks, [[Chief]]. I owe you one. Take me now!"
*There is some odd dialog where [[Miranda Keyes]] would say "Thanks, Chief. I owe you one. Take me now!" {{Citation needed}}
*When you get to the armory part and you see one of the stair doors is closed, get on top of the door and the door should be going up the ceiling. When the door closes, you will fall through the door and be back to normal instead of dying.
*When the player reaches the armory and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying.
*It is possible to get into the airlock room [[Master Chief]] jumps out of. On the chapter "Return to Sender", walk up to where the firing pin shoots forward. Walk up to the front track, and it will move forward. If you are lucky, your body will fall through the floor and down to the airlock below.
*It is possible to get into the airlock room [[John-117|Master Chief]] jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below.
*When you get out side of the [[Cairo Station|Station]], it possible to get inside the FFG-142 "[[UNSC In Amber Clad|In Amber Clad]]"'s reactors.
*When the player gets outside of the [[Cairo Station (station)|Station]], it is possible to get inside the FFG-142 ''[[UNSC In Amber Clad|In Amber Clad]]''<nowiki>'</nowiki>s reactors.
*Right when you begin the level, head down the stairs, and on your right, there will be [[Johnson]]'s commemorative hat lying on a case; if you melee the case, the hat will be floating about one meter above the ground, just like if the case was still there.
*Right when the level begins, [[Avery Junior Johnson|Johnson]]'s commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there.
*Right after killing the Elites with jet packs for the first time, you can walk to the left of the area you came from instead of walking to the area where you're supposed to go and hop onto a near by platform which will lead you to getting on top of most closed in areas you have previously walked through (hence on top of the Cairo Station) Although it is impossible to get on top of the tower.
*Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower.
*It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting for you. This is easier if you have an Energy Sword because if left alone for any amount of time, he'll run backwards.
*It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards.
*On the elevator that leads to the bomb room, if you keep running to the diagonal doors you go through when the elevator stops you can see not only the outside of the elevator but the lower half of your body running up against the wall.
*On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall.
*At the very beginning of the level, unlike in [[The Armory (Level)|The Armory]], it is possible to zoom the [[Heads Up Display|HUD]] while unarmed. However while zooming unarmed the edges of the screen do not darken in the shape of the [[MJOLNIR Powered Assault Armor|Mark VI]] visor like they normally do. Instead the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible.
*At the very beginning of the level, unlike in [[The Armory]], it is possible to zoom the [[Heads-up display|HUD]] while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the [[MJOLNIR Powered Assault Armor|Mark VI]] visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible.
* If you get to the airlock quickly enough after you save Keyes and Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in [[Regret (Level)|Regret]].
*If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in [[Regret (Halo 2 level)|Regret]].
*Occasionally, a female Marine will spawn ''under'' the Pelican in the Hangar bay and will be killed as soon as she spawns.
*Occasionally, a female Marine will spawn ''under'' the Pelican in the first Hangar bay and will be killed as soon as she spawns.
*While the Chief is outside the station, all sounds save those made by his [[Mjolnir armour]] are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when ''Halo 2'' is played on an [[Xbox 360]].
*While the Chief is outside the station, all sounds save those made by his [[MJOLNIR Powered Assault Armor|MJOLNIR armour]] are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when ''Halo 2'' is played on an [[Xbox 360]] or when playing [[Halo 2 (Windows Vista)]].
*If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed.
*During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility.
*It is possible to get friendly AI outside into space. They will not die despite not having any way to breathe in space.
*Occasionally, Cortana will spontaneously prompt the Chief to hurry up, even if the player is not actually stalling.


====Mistakes====
===Mistakes===
*Although [[Sergeant Johnson]] receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
*Although [[Avery Junior Johnson|Sergeant Johnson]] receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
*Despite [[Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the [[Cairo Station|Cairo]]'s windows, [[Cairo Station]] itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
*Despite [[Avery Junior Johnson|Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the ''[[Cairo Station (station)|Cairo Station]]''{{'}}s windows, ''Cairo'' itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
*When Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head.
*In ''Halo 2'', when Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head.
*Although the [[MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], you can stay in vacuum indefinitely.
*Although the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], the player can stay in vacuum indefinitely.
*It's possible, when going outside the station through the airlock, to not kill the Grunts or Elites. They will stay alive, even though they are in the vacuum of space.
*If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air.
*After saving Johnson and Keyes, it is possible to knock them out through the air lock and into the vacuum of space, they still cannot die despite the fact they are not wearing any headgear to help them breathe.
*If you kill the enemies while in the vacuum of space you can still here them scream upon death. This is strange since sound cannot travel through space because of the lack of air.


====Easter Eggs====
===Easter eggs===
*The [[Halo 2 Skulls|Thunderstorm Skull]] is located in this level.
*The [[Halo 2 skulls|Thunderstorm Skull]] is located in this level.
*[[Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. You can see this if you find the [[Thunderstorm Skull]] on this level.
*[[Avery Junior Johnson|Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. The player can see this if they find the [[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]] on this level.
*It is possible to hear [[Lord Hood]] saying something on the intercom about [[Megg]] in this level.
*It is possible to hear [[Terrence Hood|Lord Hood]] saying something on the intercom about [[Megg]] in this level.
*Also on the chapter "Return to Sender", you can find one surviving [[Marine]]. To do this, you must enter the room underneath the firing pin. Walk away from the [[Elites]]' position, and you should find a lone [[Marine]] survivor, armed with a [[Battle Rifle]]&nbsp;or an SMG.&nbsp;The [[Marine]] is a different model every time.
*Also on the chapter "Return to Sender", the player can find one surviving [[UNSC Marine Corps|Marine]]. To do this, they must enter the room underneath the firing pin and walk away from the [[Sangheili|Elites]]' position. Here, they should find a lone [[UNSC Marine Corps|Marine]] survivor, armed with a [[BR55 Battle Rifle|Battle Rifle]] or an SMG. The Marine is a different model every time.
*At the end of the level, where you have to disarm the bomb, there is a German Shepard's head. After you exit the elevator on the level, hop across the structure in the middle of the room, but be careful of the firing pin for the MAC gun, as it could crush you. After you're across, track backwards until you're at the opposite door. There will be debris to the upper left of you. If you maneuver in such a way, you will be able to see a piece of metal on the ground that looks like a dog's head.
*This level contains the only ''Halo 2'' [[Bloody UNSC marine|Marine model covered in wounds and blood]]. He is found in the first Pelican hangar and is usually without a helmet.
*On the elevator that leads to the bomb room, if you keep running to the diagonal doors you go through when the elevator stops you can see not only the outside of the elevator but the lower half of your body running up against the wall.
*The [[Cairo Station console message|''Cairo Station'' console message]] can be found on several consoles throughout the level.
*If a Marine is killed and falls into the area before the MAC&nbsp;Round storage area, their body will disappear when the loading point is changed.
* The first terminal is one of the computer consoles located in Cairo Station's Armory A-01, on the wall to the left of the doors leading into Commons B-01. The console's screen flashes "INCOMING MESSAGE" in red.


===References===
===References===
*Just like in the first level of [[Halo: Combat Evolved]], there are no [[Jackals]] in this level.
*Just like in the first level of ''[[Halo: Combat Evolved]]'', there are no [[Kig-yar|Jackals]] in this level.
*The [[Covenant Bomb]] had [[seven]] seconds left before it detonates in the cut scene, despite the fact that it will '''not''' detonate. Another reference to [[Bungie]]'s favorite number, 7.
*The [[Antimatter charge|Covenant bomb]] had [[seven]] seconds left before it detonates when disarmed by [[Cortana]] in the cutscene.
*The part where the [[Chief]] enters space with the [[Covenant Bomb]] was in an early ''[[Halo 2]]'' trailer, except it did not feature the bomb. This could be as early as there was going to be a level where the [[Chief]] blew up the [[Covenant]] ship without the bomb.
*The part where [[John-117]] enters space with the [[Antimatter charge|Covenant Bomb]] was in an early ''[[Halo 2]]'' trailer, except it did not feature the bomb.
*In the beginning cut scene, [[Lord Hood]] says [[United Earth Space Corps]]. This seems to be a reference to [[Marathon]], the name of the military branch of the Human government. (In Halo, the military branch is called [[United Nations Space Command]]).
*In the beginning cutscene, [[Terrence Hood|Lord Hood]] says [[United Earth Space Corps]]. This seems to be a reference to [[Marathon]], the name of the military branch of the Human government. In Halo, the military branch is called [[United Nations Space Command]].
*Athens, Malta, and Cairo, the cities which the ''[[Athens Station]]'', ''[[Malta Station]]'', and ''[[Cairo Station (station)|Cairo Station]]'' were located over, were all involved in the 1985 hijacking of [http://en.wikipedia.org/wiki/EgyptAir_Flight_648 Egyptair Flight 648], which was en route to Cairo from Athens and forced to land in Malta.


===Miscellaneous===
===Miscellaneous===
*This is the only level in which [[Elite]]s wield [[Plasma Pistols]].
*This is the only level in which [[Sangheili|Elites]] wield [[Type-25 Directed Energy Pistol|Plasma Pistols]].
*This is the only level in the ''Halo series'' where the player is in vacuum, excluding glitches.
*The turret that appears in the first [[D77-TC Pelican|Pelican]] bay is not present on harder difficulties.
*During the part where you meet Johnson and Miranda, you can melee attack one of them with you into the airlock where you proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility.
*It is possible to see an [[Sangheili Ultra|Ultra Elite]] with a dual-wielded {{Pattern|Okarda'phaa|plasma rifle}} and [[Type-33 Needler|Needler]] on this level.
*Three [[Stealth Elites]] with [[Active Camouflage]] are present on the bottom floor of the [[Armory]], two being in the room and one appears in the corridor you came from. (Note that all difficulties permit the player to see them)
*During this level, you can see [[Covenant]] [[Carriers]] flying past [[Cairo Station]]. You can see one when you're outside near the MAC fire control center and another when if you look out the windows inside the MAC fire control center.
*The turret that appears in the first [[Pelican]] bay is not present on harder difficulties.
*Originally, [[Bungie]] had planned [[Covenant Ship (Level)|a level after Cairo Station]], in which the [[Master Chief]] would land on a [[Covenant]] ship, break in, and destroy it from the inside out. This was shown in the [[Halo 2 Announcement Trailer]], when the [[Chief]] jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game. <ref>[[Halo 3 Essentials]]: Disc 2; Halo 2 Cinematics Commentary</ref>
*On [[Legendary]] difficulty, a [[Zealot]] can be found not too far into the level.
*It is possible to see an [[Ultra Elite]] with a dual-wielded [[Plasma Rifle]] and [[Needler]], (Like with others, get too close or shoot him too much, he draws an [[Energy Sword]]) on [[Easy]] difficulty.
[[File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her.]]
[[File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her.]]
*If you melee or shoot Commander Keyes, she grimaces in pain and glares at you resentfully.
*If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully.
*In the final fight by the bomb, if you kill the [[Covenant]] in the right positions, it's possible for the bomb to move their bodies around while being dragged.
*In the final fight by the bomb, if the player kills the [[Covenant]] forces in the right positions, it's possible for the bomb to move their bodies around while being dragged in the cutscene.
*In this level, and in others like [[The Armory]] or [[Outskirts]], you can see some [[List of UNSC Crates|equipment cases]], where there is written information about some [[UNSC]] equipment such as [[Marine]] helmets or [[Marine]] body armor. The information shows their weight and the number of items included in the case.
*In this level, and in others like ''[[The Armory]]'' or ''[[Outskirts]]'', the player can see some [[list of UNSC crates|equipment cases]], where there is written information about some [[United Nations Space Command|UNSC]] equipment such as [[UNSC Marine Corps|Marine]] helmets and body armor. The information shows their weight and the number of items included in the case.
*In the room where the bomb is, you can find a [[Marine]] hiding in the back from the [[Covenant]].
*In the room where the bomb is, the player can find a [[UNSC Marine Corps|Marine]] hiding in the back from the [[Covenant]].
*This level features a music piece that unfortunately didn't make it onto either volume of the soundtrack in any form. It is played in the Armory and Commons Area B-01, after you kill the two Elites that killed the [[Master Gunnery Sergeant]]. This "lost song" reappears on the level [[Gravemind (Level)|Gravemind]].
*This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the [[Unidentified master gunnery sergeant|Master Gunnery Sergeant]]. This "lost song" reappears on the level ''[[Gravemind (level)|Gravemind]]''.
*You can complete almost all or all (If skilled in jumping) of the level without a weapon. Just keep jumping over weapons on the ground and running past covenant troops to the end and the marine at the back of the bomb room will hopefully kill all the covenant there.
*In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four [[Orbital Drop Shock Trooper|ODST]] bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of [[ODST armor]].
*In the airlocks at the top and bottom of the elevator platform are three [[Orbital Drop Shock Trooper|ODST]] bodies (one at the top, two at the bottom. These are the only ODST's seen in the level. This is also the first appearance of the [[ODST Battle Armor|ODST armor]] in the Halo Trilogy.
*The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it.
*The machine gun turret carried by Johnson at the beginning of the level, sometimes will not be usable; although you can order Johnson to stay away from it.
*At the point in the level when you meet up with Miranda and Johnson, located up the stairs that lead to the tram station there is a large, unexplained blood splatter on the wall and floor. This is only visible in classic mode on ''Halo 2: Anniversary''.
*This level also contains the only Halo 2 [[Bloody UNSC Soldier|Marine model covered in wounds and blood]]. He is found in the first Pelican hangar and is usually without a helmet.


==Gallery==
==Gallery==
===Development images===
<gallery>
File:H2 Cairo Station Launch Bay Concept Art.png|Concept art of ''Cairo Station''{{'}}s fighter launch bay.
File:H2_EarlyCairoStation.jpg|A work-in-progress model of ''Cairo'' early in ''Halo 2''{{'}}s development.
File:H2_CairoBridge_Geo.jpg|The geometry used for the bridge in ''Halo 2''.
File:H2A_CairoBridge_Concept.jpg|Paintover of the previous image used for ''Halo 2: Anniversary'' concept art.
File:H2A-pavel-belov-cairo-external.jpg|''Halo 2: Anniversary'' concept art for the space battle around Cairo Station.
</gallery>
===''Halo 2''===
<gallery>
File:H2 Cairo Station Fighter Launch Bay.png|''Cairo Station''{{'}}s fighter launch bay pre-release screenshot.
File:Cairo Station Official.png|Preview of the level in ''Halo 2'' menu.
File:Old HW Gauss 6.png|UNSC personnel at the ceremony onboard ''Cairo Station''.
File:UNSCDF.jpg|Master Chief and Sergeant Johnson saluting to Lord Hood.
File:Shackled Vadam.png|Thel 'Vadamee shackled and about to be publicly tortured.
File:Pain.png|Tartarus prepares to brand the Mark of Shame on 'Vadamee.
File:Readout.jpg|A readout on ''Cairo Station'' displays the incoming Covenant fleet.
File:H2 Barrier.png|Marines prepare to defend  ''Cairo Station'' against the imminent Covenant assault.
File:H2 mchief cortana.jpg|John-117 about to transfer Cortana to the antimatter charge.
File:H2 covbomb mchief.jpg|John-117 and the antimatter charge leaving ''Cairo Station''.
File:Firing Energy Projector.png|An energy projector beam narrowly misses John-117 and the antimatter charge.
File:Covenant bomb and core.jpg|John-117 and the antimatter charge inside ''Day of Jubilation''.
File:H2-MasterChief-ArmingBomb.jpg|John-117 prepares to re-arm the antimatter charge.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
<gallery>
Image:Cairo.jpg|Cairo station orbiting over Earth
File:H2A - Drawn Quite A Crowd.jpg|The Covenant gather for the public branding of Thel 'Vadamee for his heresy.
File:H2A-CortanaJohnAndJohnson.jpg|Cortana, John-117, and Avery Johnson.
File:H2A-John&Johnson.jpg|Sergeant Johnson and John-117 salute Admiral Hood.
File:H2ACampaign CairoMarines.png|Marines prepare to defend  ''Cairo Station'' against the imminent Covenant assault.
File:H2AMinors.jpg|John-117 engaging [[Sangheili Minor]]s and [[Unggoy Minor]]s aboard ''Cairo Station''.
File:H2AUltra.jpg|John-117 fighting a [[Sangheili Ultra]].
File:H2ACampaign CairoJohnsonAndKeyes.png|Sergeant Johnson and Commander Keyes in combat aboard ''Cairo Station''.
File:H2ACampaign CairoMarineGunner.png|A Marine defends his position against the advancing Covenant.
File:H2A-ODP Firing.png|''Cairo Station'' fires its MAC cannon.
File:H2A-CAS Passing Cairo.png|Regret's flagship plows past ''Cairo Station'' towards Earth.
File:H2A Cutscene EnergyProjectorPiercing.png|John-117 falls past the ''{{UNSCShip|Feeling Lucky}}'' being hit by an energy projector.
File:H2A - Carrier destroyed.jpg|The Master Chief succeeds in returning the Covenant their bomb.
</gallery>
</gallery>


==References==
==Sources==
<references/>
{{Ref/Sources}}
{{succession box | before = ''[[The_Armory (Level)|The Armory]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Cairo Station''''' |after = ''[[Outskirts (Level)|Outskirts]]''}}
 
{{levels}}
{{succession box | before = ''[[The Armory]]'' <br />| title = [[halo 2|''Halo 2'' Campaign Missions]] | years = '''''Cairo Station''''' |after = ''[[Outskirts]]''}}
[[Category:Cairo Station]]
 
[[Category:Halo 2 Campaign]]
{{Levels|H2}}

Latest revision as of 04:16, March 13, 2024

Prev:

The Armory

Next:

Outskirts

Cairo Station
H2A CairoStation Loadscreen.png

Game:

Halo 2 (Anniversary)

File name (?):

01b_spacestation[1]

Player:

Master Chief

Date:

October 20, 2552

Location:

Cairo Station

Objective(s):

Repel Covenant boarders and find the Covenant antimatter charge.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

14,000 (Master Chief Collection)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Cairo Station/Walkthrough.

 
Defend the station's MAC gun from Covenant boarders.

Cairo Station is the third campaign level of Halo 2, taking place in Earth's orbit on the eponymous Cairo Station. The Master Chief and UNSC Marines fight against boarding Covenant troops, culminating in a battle over an Elite-guarded bomb intended to destroy the station. This is the first level in Halo 2 in which enemies are encountered.

Transcript[edit]

{Cutscene} {Anniversary Cutscene}

John-117 and Sgt. Mjr. Avery Johnson step from the tram into a crowd of cheering Marines, robot cameras hover around.

  • Sergeant Major Johnson: "And you told me you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. (raises cap, adjusts his hair, puts cap back on) So smile, would ya? While we still got something to smile about!"

Johnson and the Master Chief walk to the end of the room, as the Bridge's blast doors open up.

The view changes to High Charity, where Tartarus and two of his Jiralhanae walk Thel 'Vadamee down a walkway leading to an oval-shaped ledge that sports a pair of pincer-like columns. The Anodyne Spirit can be seen in the distance. Sangheili Honor Guardsmen are stationed on either side of the walkway. Covenant Unggoy, Kig-yar and Mgalekgolo have also gathered along the path and begin to heckle 'Vadamee.

  • Unggoy: (chanting) "He-re-tic! He-re-tic!"

They reach the ledge, which overlooks the city. Across the chasm are multiple stadium rows, all filled with roaring Covenant aliens. 'Vadamee stands on a seal between the two curved columns. The Jiralhanae fix his arms onto floating cuffs.

  • Tartarus: (gleefully) "You've drawn quite a crowd."
  • Thel 'Vadamee: (bitterly) "If they came to hear me beg, they will be disappointed."
  • Tartarus: (malevolently) "Are you sure?"

The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain. (In the Anniversary, the floating cuffs charge up and unleash bolts of electricity across his body.)

The view changes back to the Cairo's bridge, dozens of Naval officers cheer as Master Chief and Sergeant Johnson approach Lord Hood at the end.

Master Chief and Johnson salute to Lord Hood.

  • Lord Hood: "Gentlemen, we're lucky to have you back."

An officer whispers in Lord Hood's ear.

Cortana's avatar appears on a nearby holotank.

  • Cortana: "Another whisper, sir, near Io. We have probes en route."

Hood looks back to the Chief and Johnson.

  • Lord Hood: "I apologize, but we're going to have to make this quick."

Lord Hood turns away.

Cortana looks up at the Chief and Johnson.

  • Cortana: "You look nice."

Johnson and the Chief respond simultaneously.

  • John-117: "Thanks."
  • Johnson: "Thank you."

The Master Chief and Johnson look at each other.

Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.

Hood pins the medal on Johnson's uniform.

The view changes back to High Charity, on Tartarus' face.

  • Tartarus: "...There can be no greater heresy! Let him be an example for all who would break our Covenant!"

The Covenant crowd cheers once more. Tartarus barks an order, and his two Jiralhanae underlings grab onto 'Vadamee's now charred armor and pull.

The view once again changes back to Cairo Station, as a young woman joins the Chief and Johnson.

Commander Miranda Keyes receives her father's posthumous Colonial Cross from Lord Hood prior to the Covenant's arrival.
  • Lord Hood: "Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the UNSC. The Navy has lost one of its best."

Hood hands her the Colonial Cross medal. Miranda holds back tears as she accepts the medal.

The view changes back to High Charity again, where a blackened Sangheili Combat helmet falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor in front of him, and Tartarus grabs it and strides forward.

Thel 'Vadamee, about to be publicly branded with the Mark of Shame by Tartarus.

Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Sangheili's chest with glee, printing the Mark of Shame in it. The tortured Sangheili warrior fights the pain but gives in and screams.

The view once more changes to Cairo Station, where alarms start to sound.

  • Cortana: "Slipspace ruptures directly off our battle cluster."
  • Lord Hood: "Show me."

Images of Covenant ships appear on a large screen.

  • Cortana: "Fifteen Covenant capital ships holding position just outside the kill zone."

The screen shows UNSC ships approaching the Covenant fleet.

  • Lord Hood: "Negative, Admiral. Form a defensive perimeter around the cluster." (to Miranda Keyes) "Commander, get to your ship, link up with the fleet."

Keyes salutes.

  • Commander Keyes: "Yes, sir." (leaves)
  • Lord Hood: "You have the MAC gun, Cortana. Soon as they come in range, open up."
  • Cortana: "Gladly."

Cortana's avatar disappears. Hood turns back to the tactical screen.

  • Lord Hood: (Concerned) "Something's not right... The fleet that destroyed Reach was fifty times this size."

An officer faces Lord Hood.

  • Officer: (Panicked) "Sir, additional contacts. Boarding crafts, and lots of 'em!"

The view shifts back to the screen.

  • Lord Hood: "They're going to try to take our MAC guns offline, give their capital ships a straight shot at Earth." (Looks to the Chief) "Master Chief, defend this station!"
The Chief and Johnson depart the control room as the Home Fleet outside prepares for battle.
  • John-117: "Yes, sir." (to Johnson) "I need a weapon."
  • Johnson: "Right this way."

Johnson and the Master Chief leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. Longsword fighters hurtle overhead trailed by Marathon-class heavy cruisers.

{Gameplay}

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Boarders inbound!"

The Master Chief arms himself and joins Johnson and a squad of Marines. Miranda Keyes and several Navy officers leave on a tram.

  • Cairo Defense Coordinator (Loudspeaker): "All hands report to battle stations."
  • Cairo Defense Coordinator (Loudspeaker): "This is not a drill. I repeat, this is not a drill!"
  • Cairo Defense Coordinator (Loudspeaker): "Seal pressure doors."
  • Cairo Defense Coordinator (Loudspeaker): "Open weapons lockers."

The Chief, Johnson, and the Marines enter Recreation R-01.

  • Johnson (COM): "How's it going, Malta?"
  • Malta Defense Coordinator (COM): "Stand-by... they're latched! Check your targets and watch the crossfires. They're in standard formation: little bastards up front, big ones in back... Good luck, Cairo."

Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.

  • Johnson: "Field of fire on that bulkhead. Soon as that door opens, let 'em have it!"

The Marines take up position around a sealed bulkhead. Johnson sets up a stationary gun turret. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion. The door is blasted open and Unggoy rush in, followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach. With the Master Chief's help, the UNSC defenders eliminate the attackers.

Home Field Advantage[edit]

Two UNSC Marines fighting Unggoy Minors and Sangheili Minors aboard Cairo Station in Halo 2: Anniversary campaign level Cairo Station.
Two Marines repelling Covenant boarders.
  • Lord Hood (COM): "Find the boarders' point of entry, Chief. Cut them off at the source."

If the player stalls:

  • Lord Hood (COM): "Chief, if we don't take out their boarding craft, they'll just keep sending reinforcements."

If the player stalls some more:

  • Lord Hood (COM): "Concentrate on the boarding craft, Chief. The marines can handle the rest."

The Master Chief and the marines go outside. After eliminating another lance of Covenant, the Chief heads off to find the boarding craft while the marines stay behind to guard the entrance to the Recreation room.

  • Female Marine: "This'll be your fallback position, sir."

Or

  • Female Marine: "We'll make our stand here, sir."

Or

  • Female Marine: "Go on, Chief. We'll hold here."

Or

  • Marine: "We've got orders to stay here, Chief."

Or

  • Marine: "This is as far as we go, Chief."

Or

  • Marine: "Sir, we'll secure the area."

Throughout the battle, the station's defense coordinator continues giving orders over the loudspeaker.

  • Cairo Defense Coordinator (Loudspeaker): "Boarders in Habitat Alpha."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "I need a squad in Habitat Alpha, ASAP!"

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Seal pressure doors."

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Boarders in Section 7!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams, boarders in Section 2."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Attention! We have boarders in Section 3!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Tram Terminal 1."

The Chief heads up a flight of stairs and enters Security R-01. He mans a portable machine gun and assists the Marines below in Commons R-01. He then heads downstairs and engages more Covenant in the Commons.

  • Cairo Defense Coordinator (Loudspeaker): "Brace for impact!"

A loud clang is heard as a boarding craft attaches to Cairo station.

After securing the Commons, the Chief goes up another flight of stairs, and steps out onto a catwalk overlooking Hangar A-01, where one of the Covenant boarding craft is docked. The Chief and the Marines engage the Covenant intruders below, including Sangheili Ultras on higher difficulties.

  • Cairo Defense Coordinator (Loudspeaker): "We've got boarders in the port Pelican bay!"

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Quick-response teams to the Communications deck!"

Once the Master Chief finishes killing all the Covenant boarders in the first hangar bay, Covenant boarding craft are seen through the windows rapidly leaving Malta Station.

Malta Station is destroyed after its boarders retreat, opening a path towards Earth for the Covenant.
  • Cortana (COM): "Malta, what is your status, over?"
  • Malta Defense Coordinator (COM): "I don't believe it! They're retreating, we won!"

Malta Station suddenly explodes in a huge ball of fire, the barrel of its MAC gun breaking loose and tumbling away.

  • Private Dubbo: "This is bad! Real bad!"

The hangar bay doors explode and another lance of Covenant attack. The Chief kills them, then exits the hangar.

  • Cairo Defense Coordinator (Loudspeaker): "All hands, brace for impact!"

The station shakes violently as another boarding craft attaches itself to Cairo.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Hostiles have breached the Port MAC bay!"

If the Chief stalls:

  • Lord Hood (COM): "There are more boarding craft in your area, Chief."

If the Chief continues to stall:

  • Lord Hood (COM): "Chief, I'm showing active boarding craft nearby. Find them."

If the Chief further stalls:

  • Lord Hood (COM): "Take out the remaining boarding craft, Chief."

The Chief and the surviving marines head to Hangar A-02 where they find another squad of marines under fire from several Unggoy-manned plasma turrets mounted on the catwalk above. Another boarding craft is docked here.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! We have hostiles on the Command deck!"

Once the Master Chief finishes killing all the intruders in the second hangar bay (including a Sangheili Zealot on legendary difficulty) Covenant boarding craft are again seen through the windows retreating, only this time, from Athens Station.

Soon after, the same fate befalls Athens Station.
  • Private Dubbo: "Uh oh! Hey, they're leaving the Athens!"

The Athens explodes violently, just like the Malta. The resulting shockwave rocks Cairo Station.

  • Lord Hood (COM): "Cortana, assessment!"
  • Cortana (COM): "That explosion came from inside the Athens. Same as the Malta. The Covenant must have brought something with them. A bomb."
  • Lord Hood (COM): "Then they sure as hell brought one here. Chief, find it."

Priority Shift[edit]

If the Chief decides to stall for awhile, Cortana will remind him of the urgency of the situation with some of the following lines:

  • Cortana (COM): "Chief, we don't have much time."
  • Cortana (COM): "Not a lot of time on the clock, Chief!"
  • Cortana (COM): "Where are you?! The bomb is right here!"
  • Cortana (COM): "The clock's tickin', Chief. Get down here!"
  • Cortana (COM): "Chief, over here, next to the bomb!"
  • Cortana (COM): "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?"
  • Cortana (COM): "Just a friendly reminder: Bomb."
  • Cortana (COM): "If this thing goes off, I am NEVER talking to you again!"

The Chief takes a route under the hangar bay through MAC Storage, and encounters another lance of Covenant. As he nears the opposite side of the corridor, two Stealth Sangheili emerge. The Chief kills them.

While the Chief is fighting his way to the bomb, the Cairo Defense Coordinator starts issuing evacuation orders.

  • Cairo Defense Coordinator (Loudspeaker): "All non-combat personnel to pressure zones."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands to pressure zones."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All non-combat personnel report to evacuation stations!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands, report to evacuation stations!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands, we are abandoning the station!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All personnel, prepare to abandon the station!"

As the Chief returns to the armory, he finds the Master Gunnery Sergeant firing a shotgun at a pair of Sangheili. Exactly what he says to them differs depending on what the difficulty level is set to.

  • Master Gunnery Sergeant (Easy or Normal): "Get the hell out of my armory, split-lip! Oh God—!"
  • Master Gunnery Sergeant (Heroic): "Call your friends! I got enough ammo for all of 'ya!"
  • Master Gunnery Sergeant (Legendary): "Come on, is that a weapon or a flashlight? Oh, dangit—!"

The Master Gunnery Sergeant is hit by bolts of plasma and dies. The Chief proceeds upstairs and eliminates his Sangheili killers.

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Habitat Delta."

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "I need a squad in Habitat Delta!"

The Chief exits the Armory and enters Commons B-01, which has been completely overrun by the Covenant. The alien forces have set up multiple plasma turrets which cover the room and assorted Covenant infantry lurk in the corridors.

  • Cairo Defense Coordinator (Loudspeaker): "Hang on, everyone!"

The station shakes again, as another Boarding Craft is attached.

The Chief fights his way through the Commons, moves up a flight of stairs, and enters Security B-01, where he dispatches another lance of Covenant.

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Terminal 2."

The Chief exits Security B-01 and enters the Tram station where Commander Keyes, Sergeant Johnson, and a couple Navy officers are engaged in a firefight just outside a docking umbilical leading to the In Amber Clad.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Boarders in Port Dry dock!"
  • Sergeant Johnson: "Come on, Chief, this way!"
  • Commander Keyes: "I was almost on board when they showed up."
  • Sergeant Johnson: "Don't worry, ma'am, we're on it."

Once they clear the area of Covenant:

  • Commander Keyes: "Thanks, Chief. I owe you one."

A second lance of Covenant appears from another umbilical at the end of the corridor. After the Chief and his allies kill the intruders, the Chief enters the umbilical.

If the player stalls:

  • Johnson: "Get going. I'll cover the Commander."

Authorized Personnel Only[edit]

The Chief exits the station through an airlock and fights several Sangheili Rangers in the vacuum of space.

  • Cortana (COM): "Sir, boarders have breached the fire control center. They have a bomb."
  • Lord Hood (COM): "Can you defuse it?"
  • Cortana (COM): "Yes, but I'll need the Chief's help to make contact with the detonator."
  • Lord Hood (COM): "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will."

The Master Chief re-enters Cairo Station through Portside Shipping, where he is met by Marines near a cargo container. There is a loud buzzing sound and a swarm of Yanme'e appear. The Chief and the Marines eliminate the swarm.

  • Fleet Admiral Harper (COM): "First Echelon, you're with me, blanket those cruisers, take ‘em out one by one. Second Echelon, keep those carriers busy."
  • Cortana (COM): "Registering all hostile vessels inside the kill zone. Thirteen cruisers, two assault carriers. I'm going loud!"

The station's MAC gun begins firing at the Covenant fleet.

A loading platform full of Covenant troops rises from below. The Chief kills them all and rides the platform down to an airlock. He gets off the platform and enters the airlock. The internal door closes behind him and the external door leading outside opens up.

  • Fleet Admiral Harper (COM): "The carriers are breaking through, sir! They're heading straight for the Cairo!"
  • Lord Hood (COM): "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second."
  • Fleet Admiral Harper (COM): "Everyone, form up. Follow my lead!"

The Master Chief watches through the open airlock as a massive Covenant Assault Carrier accelerates right past the Cairo and towards Earth, making the entire station shake.

  • Cortana (COM): "The first carrier completely ignored us, sir! Blew through the Malta's debris field and headed straight for Earth!"

After crossing the MAC's recoil arm in vacuum and killing several more Sangheili Rangers - including one manning a plasma turret, the Chief re-enters the station through another airlock.

Return to Sender[edit]

The Chief takes an elevator down to the fire control center.

  • Cortana (COM): "Just so you know, there are quite a few Elites guarding the bomb. You may need to get creative."

The Chief arrives at fire control, where a sizable group of Sangheili (one of whom is dual wielding a plasma rifle and Needler) and Unggoy are guarding the bomb. The station shakes again. Outside the window, the Chief can see the second carrier bypassing the Cairo, following the first carrier down to Earth.

Once the Chief clears the room of the Covenant guarding the bomb:

{Cutscene} {Anniversary Cutscene}

Cortana's holographic avatar appears on a pedestal near the bomb.

  • Cortana: (urgently) "Me. Inside your head. Now."

The Master Chief touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue. The threat is neutralized.

  • John-117: "How much time was left?"
  • Cortana: "You don't want to know."
  • Commander Keyes (COM): "Cairo, this is In Amber Clad."

The view changes to the bridge of In Amber Clad, where Commander Keyes and Sergeant Johnson are present. Keyes is now wearing her service uniform and Johnson is fully geared up in Marine armor.

  • Commander Keyes: "The carrier's shield is down. I'm in position and ready for immediate assault."

The view goes back to Cairo's bridge, showing Lord Hood alone. (In the Anniversary, there is another officer with him.)

  • Lord Hood: "Negative, Commander. Not against a ship that size. Not on your own."
  • John-117 (COM): "Sir..."

The view changes back to the bay, where the Chief is waiting with one hand on the bomb.

  • John-117: "...Permission to leave the station."

The view returns to Cairo's bridge.

  • Lord Hood: (distractedly) "For what purpose, Master Chief?"
  • John-117 (COM): "To give the Covenant back their bomb."

Hood pauses to think, and then agrees.

  • Lord Hood: "Permission granted."
The Master Chief drags the bomb to the lift leading to the airlock.

In the bay, the Chief grabs the bomb by two of its pointy protrusions and drags it across the floor, causing sparks to erupt as it scrapes across the metal plating. He drags it into an elevator, and ascends.

  • Cortana: "I know what you're thinking, and it's crazy."
  • John-117: "So, stay here."
  • Cortana: "Unfortunately for us both... I like crazy."

The elevator reaches an empty Longsword launch bay, and the Chief steps out, watching through the huge bay door. A Seraph fighter flies by, pursued by two Longswords (Original version only). The UNSC fleet streams down toward Earth, chasing the Covenant ships. The Master Chief then steps up to the door's release handle, which drops down above him.

  • Cortana: "Just one question. What if you miss?"
  • John-117: (calmly) "I won't."

The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.

In free-fall, the Chief descends in the general direction of northern Africa. The first carrier is miles below him, too far to reach. The second carrier passes right below his position, and opens up with an energy projector, narrowly missing him. A cruiser rockets below him and takes an Energy projector round right through its spine, explosions lighting all over its hull (In the Anniversary, the cruiser is hit by the same energy projector beam that narrowly misses the Chief). The Master Chief plummets past it, watching as its engines fail and try to relight themselves.

A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the carrier, and make a staccato beat of fire along the back of the carrier, allowing the Chief to slip through the narrow hole the blasts have created.

The carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. The Master Chief crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.

With the carrier destroyed, the Chief hurtles himself towards the waiting UNSC In Amber Clad.

He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.

As the Chief falls towards Africa, the In Amber Clad passes beneath him, matching trajectories.

Inside the In Amber Clad's bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.

Johnson looks at Keyes and grins.

  • Johnson: "For a brick... he flew pretty good!"
  • Commander Keyes: "Chief, get inside, gear up. We're taking this fight to the surface."

In Amber Clad banks hard and dives towards the Earth's atmosphere, and a massive, gray city along the East African coast comes into view.

Level ends.

Achievements[edit]

The following achievements can be unlocked on Cairo Station across the Windows Vista and Halo: The Master Chief Collection editions of Halo 2: Anniversary. The original Xbox release of Halo 2 did not contain achievement unlocks.

Halo 2 (Windows Vista) Halo: MCC (Xbox One, Xbox Series X|S) Halo: MCC (Steam) Title Unlock requirement Games
H2V Achievement Cairo Station.png
HTMCC H2A Achievement Cairo Station achievement art
HTMCC H2 Achievement Steam Cairo Station.jpg
Cairo Station
Beat Cairo Station on any difficulty.
Halo 2 (Windows Vista)
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Don't Hangar Around achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Don't Hangar Around
Don't Hangar Around
Beat the par time on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Bomb Squad achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Bomb Squad
Bomb Squad
Beat the par score on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Curious achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Curious
Curious
Activate Terminal 1 on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Skulltaker Halo 2: Thunderstorm achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Skulltaker Halo 2: Thunderstorm
Skulltaker Halo 2: Thunderstorm
Find and claim the Thunderstorm Skull.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement The Return of Megg achievement art
HTMCC H2A Achievement Steam The Return of Megg.jpg
The Return of Megg
She's not picking up.
Halo: The Master Chief Collection

Production notes[edit]

Halo 2[edit]

The level was known in development simply as "spacestation".[2] While the station is static in the game, it was originally going to be mobile and move itself around constantly to align its main gun on targets. The player was also supposed to be able to take control of the station's MAC gun.[3]

Originally, Bungie had planned a level after Cairo Station, in which the Master Chief would land on a Covenant ship, break in, and destroy it from the inside out. This was shown in the Halo 2 Announcement Trailer, when the Chief jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game.[4]

Master Chief launching towards the Day of Jubilation and the Solemn Penance in an early version of the Return to Sender cutscene.

Halo 2: Anniversary[edit]

For the Anniversary remake of the level, it was originally planned to have Cairo's position over Earth adjusted. The Return to Sender cutscene for example was to take place over Eastern and Central Europe as opposed to Northern Africa and the Mediterranean in the final version.[5]

Trivia[edit]

Glitches[edit]

  • It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn directly behind them.
  • It is possible to reach areas that are supposed to be inaccessible to the player in this level.
  • In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death.
  • It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery.
  • If the player kills the Drones as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
  • If the player melees the Grunts operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath.
  • It is possible to see the outside of a Covenant boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft.
  • There is some odd dialog where Miranda Keyes would say "Thanks, Chief. I owe you one. Take me now!" [citation needed]
  • When the player reaches the armory and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying.
  • It is possible to get into the airlock room Master Chief jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below.
  • When the player gets outside of the Station, it is possible to get inside the FFG-142 In Amber Clad's reactors.
  • Right when the level begins, Johnson's commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there.
  • Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower.
  • It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards.
  • On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall.
  • At the very beginning of the level, unlike in The Armory, it is possible to zoom the HUD while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the Mark VI visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible.
  • If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in Regret.
  • Occasionally, a female Marine will spawn under the Pelican in the first Hangar bay and will be killed as soon as she spawns.
  • While the Chief is outside the station, all sounds save those made by his MJOLNIR armour are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when Halo 2 is played on an Xbox 360 or when playing Halo 2 (Windows Vista).
  • If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed.
  • During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility.
  • It is possible to get friendly AI outside into space. They will not die despite not having any way to breathe in space.
  • Occasionally, Cortana will spontaneously prompt the Chief to hurry up, even if the player is not actually stalling.

Mistakes[edit]

  • Although Sergeant Johnson receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
  • Despite Johnson's claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the Cairo Station's windows, Cairo itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
  • In Halo 2, when Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head.
  • Although the MJOLNIR armor system has only 90 minutes worth of oxygen, the player can stay in vacuum indefinitely.
  • If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air.

Easter eggs[edit]

  • The Thunderstorm Skull is located in this level.
  • Johnson's cigar is also found in this level, but it is put out, unlike in the Armory level, the cigar was lit up and smoke could be seen. The player can see this if they find the Thunderstorm Skull on this level.
  • It is possible to hear Lord Hood saying something on the intercom about Megg in this level.
  • Also on the chapter "Return to Sender", the player can find one surviving Marine. To do this, they must enter the room underneath the firing pin and walk away from the Elites' position. Here, they should find a lone Marine survivor, armed with a Battle Rifle or an SMG. The Marine is a different model every time.
  • This level contains the only Halo 2 Marine model covered in wounds and blood. He is found in the first Pelican hangar and is usually without a helmet.
  • The Cairo Station console message can be found on several consoles throughout the level.
  • The first terminal is one of the computer consoles located in Cairo Station's Armory A-01, on the wall to the left of the doors leading into Commons B-01. The console's screen flashes "INCOMING MESSAGE" in red.

References[edit]

Miscellaneous[edit]

Miranda scowls at the Chief for injuring her.
  • If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully.
  • In the final fight by the bomb, if the player kills the Covenant forces in the right positions, it's possible for the bomb to move their bodies around while being dragged in the cutscene.
  • In this level, and in others like The Armory or Outskirts, the player can see some equipment cases, where there is written information about some UNSC equipment such as Marine helmets and body armor. The information shows their weight and the number of items included in the case.
  • In the room where the bomb is, the player can find a Marine hiding in the back from the Covenant.
  • This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the Master Gunnery Sergeant. This "lost song" reappears on the level Gravemind.
  • In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four ODST bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of ODST armor.
  • The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it.
  • At the point in the level when you meet up with Miranda and Johnson, located up the stairs that lead to the tram station there is a large, unexplained blood splatter on the wall and floor. This is only visible in classic mode on Halo 2: Anniversary.

Gallery[edit]

Development images[edit]

Halo 2[edit]

Halo 2: Anniversary[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\solo\01b_spacestation\01b_spacestation.scenario
  2. ^ EDGE magazine, October 2004, page 51
  3. ^ Picasa: Paul Russel > Halo2 Cairo Station Concepts 1/11
  4. ^ Halo 3 Essentials: Disc 2; Halo 2 Cinematics Commentary
  5. ^ Halo 2: Anniversary, cinematic trailer
Preceded by
The Armory
Halo 2 Campaign Missions
Cairo Station
Succeeded by
Outskirts