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{{Ratings}}
{{Status|Gameplay}}
{{Era|H2}}
{{center|For the achievement, see [[Cairo Station (achievement)]]. For the [[orbital defense platform]], see [[Cairo Station (station)|Cairo Station]].}}
{{Level infobox
{{Level infobox
|prev=''[[The Armory (Level)|The Armory]]''
|pagegamelabel=H2
|next=''[[Outskirts (Level)|Outskirts]]''
|prev=''[[The Armory]]''
|game=''[[Halo 2]]''
|next=''[[Outskirts]]''
|name='''''Cairo Station'''''
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|image=[[Image:Cairo.jpg|300px]]
|name=''Cairo Station''
|player=[[John-117]]
|devname=<code>01b_spacestation</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\01b_spacestation\01b_spacestation.scenario}}
|date= [[2552#October 20, 2552|October 20, 2552]]
|image=[[File:H2A CairoStation Loadscreen.png|300px]]
|place=''[[Cairo Station]]''
|player=[[Master_Chief_(gameplay)#Halo_2|Master Chief]]
|Objective='''Part 02: Home Field Advantage'''
|date= [[2552#October|October 20, 2552]]
*Repel Covenant boarders
|place=''[[Cairo Station (station)|Cairo Station]]''
'''Part 03: Priority Shift'''
|objective= Repel [[Covenant]] boarders and find the Covenant [[antimatter charge]].
*Find the Covenant Bomb
|partime=00:15:00 {{C|''Master Chief Collection''}}
|enemies=
|parscore=14,000 {{C|''Master Chief Collection''}}
*[[Elite]]s
**[[Minor Elite|Minors]]
**[[Major Elite|Majors]]
**[[Ultra Elite|Ultras]] ([[Normal]],[[Heroic]] and [[Legendary]] only)
**[[Ranger Elite|Rangers]]
**[[Stealth Elite|Stealths]]
**[[Zealot]]s ([[Legendary]] only)
*[[Grunt]]s
**[[Minor Grunt|Minors]]
**[[Major Grunt|Majors]]
**[[Ultra Grunt|Ultras]]
**[[Gunner Grunt|Gunners]]
*[[Yanme'e|Drone]]s
}}
}}
{{Otheruses4|the level in Halo 2|the orbital station|Cairo Station}}
{{Article Quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant]] boarders.}}


'''Cairo Station''' is the third level in ''[[Halo 2]]'' taking place in Earth's orbit on the [[Cairo Station]]. The [[Master Chief]] and [[UNSC Marines]] fight against boarding [[Covenant]] troops culminating in a battle over a [[Elite]]-guarded bomb intended to destroy the station. This is the first level in which enemies are encountered.
{{Article quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant]] boarders.}}


==Vehicles seen==
'''Cairo Station''' is the third [[campaign]] level of ''[[Halo 2]]'', taking place in Earth's orbit on the eponymous ''[[Cairo Station (station)|Cairo Station]]''. The [[John-117|Master Chief]] and [[UNSC Marine Corps|UNSC Marines]] fight against boarding [[Covenant]] troops, culminating in a battle over an [[Sangheili|Elite]]-guarded bomb intended to destroy the station. This is the first level in ''[[Halo 2]]'' in which enemies are encountered.
*[[D77-TC|Pelican]]
*[[Longsword]]
*[[Seraph]]
*[[Covenant Boarding Craft]]
*''[[UNSC In Amber Clad|In Amber Clad]]''


==Weapons==
==Transcript==
*[[BR55 Battle Rifle|Battle Rifle]]
[https://youtu.be/klK5yJsxy-o '''{''Cutscene''}''']
*[[Energy Sword]]
[http://www.youtube.com/watch?v=oZ7J6A1nzrA '''{''Anniversary Cutscene''}''']
*[[M6C Magnum|Pistol]]
*[[Needler]]
*[[M247 GP Machine Gun|Machine Gun Turret]]
*[[Plasma Cannon]]
*[[Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Shotgun#M90 Mk II|Shotgun]]
*[[SMG]]
*[[Plasma Grenade]]
*[[Fragmentation Grenade]]
*[[Thunderstorm Skull]] (Legendary Only)


==Transcript==
''John-117 and [[Sergeant Major|Sgt. Mjr.]] [[Avery Junior Johnson|Avery Johnson]] step from the [[tram]] into a crowd of cheering [[UNSC Marine Corps|Marines]], robot cameras hover around.''
[http://www.youtube.com/watch?v=5TafZ_ER1b8 {Cutscene}]
 
*'''[[Master Chief Petty Officer]] [[John-117]]''': "You told me there wouldn't ''be'' any cameras."


''[[SPARTAN-117]] and [[Sergeant Major|Sgt. Mjr.]] [[Avery J. Johnson|Johnson]] step from the tram into a crowd of cheering [[Marines]], robot cameras hover around.''
*'''[[Sergeant Major]] [[Avery Junior Johnson|Johnson]]''': "And ''you'' told ''me'' you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. ''(raises cap, adjusts his hair, puts cap back on)'' So ''smile'', would ya? While we still got something to smile about!"


'''[[SPARTAN-117]]:''' "You told me there wouldn't be any cameras."
''Johnson and the Master Chief walk to the end of the room, as the [[Bridge]]'s blast doors open up.''


'''[[Sergeant Major]] [[Avery Johnson|Johnson]]:''' "And you told me you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope! (raises cap, adjusts his hair, puts cap back on) So, smile, would ya? While we still got something to smile about."
''The view changes to'' [[High Charity]], ''where [[Tartarus]] and two of his [[Jiralhanae]] walk [[Thel 'Vadam]]ee down a walkway leading to an oval-shaped ledge that sports a pair of pincer-like columns. The ''[[Anodyne Spirit]]'' can be seen in the distance. [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] are stationed on either side of the walkway. [[Covenant Empire|Covenant]] [[Unggoy]], [[Kig-yar]] and [[Mgalekgolo]] have also gathered along the path and begin to heckle 'Vadamee.''


''Johnson and SPARTAN-117 walk to the end of the room, as the [[Bridge]]'s blast doors open up.''
*'''Unggoy''': ''(chanting)'' "''He-re-tic! He-re-tic!''"


''The view changes to [[High Charity]], where [[Jiralhanae]] walk the [[Arbiter (character)|Sangheili Commander]], Thel 'Vadamee, out onto a ledge on ''High Charity''. [[Covenant]] [[Unggoy]], [[Kig-Yar]] and [[Mgalekgolo]] have gathered on the walkway.''
''They reach the ledge, which overlooks the city. Across the chasm are multiple stadium rows, all filled with roaring Covenant aliens. 'Vadamee stands on a seal between the two curved columns. The Jiralhanae fix his arms onto floating cuffs.''


'''Unggoy:''' "''He-re-tic! He-re-tic!''"
*'''[[Tartarus]]''': ''(gleefully)'' "You've drawn quite a crowd."


''They reach the ledge, we see the stadium seats filled with roaring Covenant aliens, and the Jiralhanae fix the Commander's arms onto floating cuffs.''
*'''Thel 'Vadamee''': ''(bitterly)'' "If they came to hear me beg, they will be disappointed."


'''[[Tartarus]]:''' "''You've drawn quite a crowd''."
*'''Tartarus''': ''(malevolently)'' "Are you sure?"


'''Thel 'Vadamee:''' {Bitterly} "If they've come to hear me beg, they will be disappointed."
''The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain. (In the Anniversary, the floating cuffs charge up and unleash bolts of electricity across his body.)''


'''Tartarus:''' "Are you sure?"
''The view changes back to the'' Cairo''{{'}}s bridge, dozens of Naval officers cheer as Master Chief and Sergeant Johnson approach [[Terrence Hood|Lord Hood]] at the end.''


''The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain.''
''Master Chief and Johnson salute to Lord Hood.''


''The view changes back to the Cairo's bridge, dozens of Naval officers cheer as SPARTAN-117 and Sergeant Johnson approach [[Lord Hood]] at the end.''
*'''Lord Hood''': "Gentlemen, we're lucky to have you back."
[[Image:UNSCDF.jpg|150px|right|SPARTAN-117 and Sergeant Johnson saluting to Lord Hood.]]
''SPARTAN-117 and Johnson salute to Lord Hood.''


'''Lord Hood:''' "Gentlemen, we're lucky to have you back."
''An officer whispers in Lord Hood's ear.''
''An officer whispers to Lord Hood's ear.''  


'''Lord Hood:''' "Go ahead, [[Cortana (AI)|Cortana]]."
*'''Lord Hood''': "Go ahead, [[Cortana]]."


''Cortana's avatar appears on a nearby [[holotank]].''
''Cortana's avatar appears on a nearby [[holotank]].''


'''Cortana:''' "Another whisper, sir, near [[Jovian Moons|Io]]. We have probes en route."
*'''Cortana''': "Another whisper, sir, near [[Jovian Moons|Io]]. We have probes en route."


'''Lord Hood:''' "I apologize, but we're going to have to make this quick."
''Hood looks back to the Chief and Johnson.''
 
*'''Lord Hood''': "I apologize, but we're going to have to make this quick."


''Lord Hood turns away.''
''Lord Hood turns away.''


''Cortana looks towards SPARTAN-117 and Johnson.''
''Cortana looks up at the Chief and Johnson.''


'''Cortana:''' "You look nice."
*'''Cortana''': "You look nice."


'''SPARTAN-117:''' "Thanks."<br />
''Johnson and the Chief respond simultaneously.''
'''Sergeant Johnson:''' ''{simultaneously}'' "Thank you."
*'''John-117''': "Thanks."
*''' Johnson''': "Thank you."


''SPARTAN-117 and Johnson look at each other.''
''The Master Chief and Johnson look at each other.''


'''Lord Hood:''' "[[Sergeant Major]], [[The Colonial Cross]] is awarded for acts of singular daring and devotion, for a soldier of the United Nations Space Command..."
''Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.''


'' Hood places the medal on Johnson's uniform.''
*'''Lord Hood''': "[[Sergeant Major]], [[Colonial Cross|The Colonial Cross]] is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps..."


''The view changes back to High Charity, on Tartarus' face.''
''Hood pins the medal on Johnson's uniform.''


'''Tartarus:''' "...There can be no greater heresy! Let him be an example for all who would break our Covenant!"
''The view changes back to ''High Charity'', on Tartarus' face.''


''The Covenant crowd cheers once more. Tartarus barks an order, and two Brutes grab onto 'Vadamee's now charred armor and pull.''
*'''Tartarus''': "...There can be no greater heresy! Let him be an example for all who would break our [[Covenant Empire|Covenant]]!"


''The view once again changes back to Cairo Station, as a young woman joins SPARTAN-117 and Johnson.''
''The Covenant crowd cheers once more. Tartarus barks an order, and his two Jiralhanae underlings grab onto 'Vadamee's now charred armor and pull.''


'''Lord Hood:''' "[[Commander (UNSC)|Commander]] [[Miranda Keyes]]. [[Jacob Keyes|Your father]]'s actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the [[UNSC]]. The Navy has lost one of its best."
''The view once again changes back to ''Cairo Station'', as a young woman joins the Chief and Johnson.''


''Hood hands her the Colonial Cross medal.''
[[File:H2A-KeyesMedal.jpg|thumb|300px|Commander Miranda Keyes receives her father's posthumous Colonial Cross from Lord Hood prior to the Covenant's arrival.]]


''The view changes back to High Charity again, where a blackened [[Combat Harness|Sangheili Combat helmet]] falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor behind him, and Tartarus grabs it and strides forward.''
*'''Lord Hood''': "[[Commander (UNSC)|Commander]] [[Miranda Keyes]]. [[Jacob Keyes|Your father]]'s actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the [[United Nations Space Command|UNSC]]. The Navy has lost one of its best."


''Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Elite's chest with malice. The tortured Thel 'Vadamee fights the pain but gives in and screams.''
''Hood hands her the Colonial Cross medal. Miranda holds back tears as she accepts the medal.''


''The view once more changes back to Cairo Station, where alarms start to sound.''
''The view changes back to ''High Charity'' again, where a blackened [[Combat harness|Sangheili Combat helmet]] falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor in front of him, and Tartarus grabs it and strides forward.''


'''Cortana:''' "[[Slipspace]] ruptures directly off our battle cluster."
[[File:H2A - Tartarus branding.jpg|thumb|300px|Thel 'Vadamee, about to be publicly branded with the Mark of Shame by Tartarus.]]


'''Lord Hood:''' "Show me."
''Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Sangheili's chest with glee, printing the [[Mark of Shame]] in it. The tortured Sangheili warrior fights the pain but gives in and screams.''


''Images of Covenant ships appears on a large screen.''
''The view once more changes to ''Cairo Station'', where alarms start to sound.''


'''Cortana:''' "Fifteen Covenant capital ships holding position just outside the kill zone."
*'''Cortana''': "[[Slipstream space|Slipspace]] ruptures directly off our battle cluster."
 
*'''Lord Hood''': "Show me."
 
''Images of Covenant ships appear on a large screen.''
 
*'''Cortana''': "Fifteen Covenant capital ships holding position just outside the kill zone."


''The screen shows UNSC ships approaching the Covenant fleet.''
''The screen shows UNSC ships approaching the Covenant fleet.''


'''[[Fleet Admiral]] [[Harper]]:'''{Over Speaker} "This is Fleet Admiral Harper. We are engaging the enemy."
*'''[[Fleet Admiral]] [[Harper]] (COM)''': "This is Fleet Admiral Harper. We are engaging the enemy."


'''Lord Hood:''' "Negative, Admiral. Form a defensive perimeter around the cluster." ''{to Miranda Keyes}'' "[[Commander (UNSC)|Commander]], get to [[UNSC In Amber Clad|your ship]], link up with the fleet."
*'''Lord Hood''': "Negative, Admiral. Form a defensive perimeter around the cluster." ''(to Miranda Keyes)'' "[[Commander (UNSC)|Commander]], get to your ship, link up with the fleet."


''Keyes salutes.''
''Keyes salutes.''


'''Commander Keyes:''' "Yes, sir." ''{leaves}''
*'''Commander Keyes''': "Yes, sir." ''(leaves)''


'''Lord Hood:''' "You have the [[MAC]] gun, Cortana. As soon as they come in range, open up."
*'''Lord Hood''': "You have the [[Magnetic Accelerator Cannon|MAC]] gun, Cortana. Soon as they come in range, open up."


'''Cortana:''' "Gladly."  
*'''Cortana''': "Gladly."


''Soon Cortana's avatar disappears.''
''Cortana's avatar disappears.  Hood turns back to the tactical screen.''


'''Lord Hood:''' "Something's not right... The fleet that destroyed [[Reach]] was fifty times this size."
*'''Lord Hood''': (''Concerned'') "Something's not right... The [[Fleet of Particular Justice|fleet]] that [[Fall of Reach|destroyed]] [[Reach]] was fifty times this size."


''An Officer faces Lord Hood.''
''An officer faces Lord Hood.''


'''Officer:''' "Sir, additional contacts.(''panicky'') [[Boarding craft]] and lots of 'em!"
*'''Officer''': ''(Panicked)'' "Sir, additional contacts. [[R'sisho-pattern Tick|Boarding crafts]], and lots of 'em!"


''The view shifts back to the screen.''
''The view shifts back to the screen.''


'''Lord Hood:''' "They're going to try to take our MAC guns offline, give their capital ships a straight shot at [[Earth]]. {Looks to SPARTAN-117} Master Chief, defend this station!"
*'''Lord Hood''': "They're going to try to take our MAC guns offline, give their capital ships a straight shot at [[Earth]]." ''(Looks to the Chief)'' "Master Chief, defend this station!"
 
[[File:H2A - Cruiser over Cairo.jpg|thumb|300px|The Chief and Johnson depart the control room as the Home Fleet outside prepares for battle.]]
 
*'''John-117''': "Yes, sir." ''(to Johnson)'' "I need a weapon."
 
*'''Johnson''': "Right this way."
 
''Johnson and the Master Chief leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. [[GA-TL1 Longsword|Longsword]] fighters hurtle overhead trailed by {{Class|Marathon|heavy cruiser}}s.''
 
'''{''Gameplay''}'''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! Boarders inbound!"
 
''The Master Chief arms himself and joins Johnson and a squad of Marines. Miranda Keyes and several Navy officers leave on a tram.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands report to battle stations."
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "This is not a drill. I repeat, this is not a drill!"
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Seal pressure doors."
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Open weapons lockers."
 
''The Chief, Johnson, and the Marines enter [[Recreation R-01]].''
 
*'''Johnson (COM)''': "How's it going, ''[[Malta Station|Malta]]''?"
 
*'''''Malta'' Defense Coordinator (COM)''': "Stand-by... they're latched! Check your targets and watch the crossfires. They're in standard formation: [[Unggoy|little bastards]] up front, [[Sangheili|big ones]] in back... Good luck, ''Cairo''."
 
''Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.''
 
*'''Johnson''': "Field of fire on that bulkhead. Soon as that door opens, let 'em have it!"
 
''The [[UNSC Marine Corps|Marines]] take up position around a sealed bulkhead. Johnson sets up a [[m247 General Purpose Machine Gun|stationary gun turret]]. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion.  The door is blasted open and Unggoy rush in, followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach.  With the Master Chief's help, the UNSC defenders eliminate the attackers.''
 
===Home Field Advantage===
[[File:H2A-CairoStationBattle.png|thumb|300px|Two Marines repelling Covenant boarders.]]
*'''Lord Hood (COM)''': "Find the boarders' point of entry, Chief. Cut them off at the source."
 
''If the player stalls:''
 
*'''Lord Hood (COM)''': "Chief, if we don't take out their boarding craft, they'll just keep sending reinforcements."
 
''If the player stalls some more:''
 
*'''Lord Hood (COM)''': "Concentrate on the boarding craft, Chief.  The marines can handle the rest."
 
''The Master Chief and the marines go outside. After eliminating another lance of Covenant, the Chief heads off to find the boarding craft while the marines stay behind to guard the entrance to the Recreation room.''
 
*'''Female Marine''': "This'll be your fallback position, sir."
 
''Or''
 
*'''Female Marine''':  "We'll make our stand here, sir."
 
''Or''
 
*'''Female Marine''':  "Go on, Chief. We'll hold here."
 
''Or''
 
*'''Marine''': "We've got orders to stay here, Chief."
 
''Or''
 
*'''Marine''': "This is as far as we go, Chief."
 
''Or''
 
*'''Marine''': "Sir, we'll secure the area."
 
''Throughout the battle, the station's defense coordinator continues giving orders over the loudspeaker.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders in Habitat Alpha."
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "I need a squad in Habitat Alpha, ASAP!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Quick response teams to [[Security Station Three]]!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Seal pressure doors."
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "[[Security Station Four]] is under attack!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders in Section [[Seven|7]]!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams, boarders in Section 2."
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Attention! We have boarders in Section 3!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Tram Terminal 1."
 
''The Chief heads up a flight of stairs and enters [[Security R-01]]. He mans a portable machine gun and assists the Marines below in [[Commons R-01]]. He then heads downstairs and engages more Covenant in the Commons.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Brace for impact!"
 
''A loud clang is heard as a boarding craft attaches to ''Cairo station''.''
 
''After securing the Commons, the Chief goes up another flight of stairs, and steps out onto a catwalk overlooking [[Hangar A-01]], where one of the Covenant boarding craft is docked.  The Chief and the Marines engage the Covenant intruders below, including [[Sangheili Ultra]]s on higher difficulties.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "We've got boarders in the port Pelican bay!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Boarders have breached the [[Communications deck]]!"
 
''(Later)''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Quick-response teams to the Communications deck!"
 
''Once the Master Chief finishes killing all the Covenant boarders in the first hangar bay, Covenant boarding craft are seen through the windows rapidly leaving ''Malta Station''.''
 
[[File:H2A-Malta Destruction.png|thumb|300px|''Malta Station'' is destroyed after its boarders retreat, opening a path towards Earth for the Covenant.]]
 
*'''[[Private First Class]] [[Chips Dubbo]]''': "Hey, check it out! The ''Malta''<nowiki>'</nowiki>s already driven off its boarders!"
 
*'''Cortana (COM)''': "''Malta'', what is your status, over?"
 
*'''''Malta'' Defense Coordinator (COM)''': "I don't believe it! They're retreating, we won!"
 
Malta Station ''suddenly explodes in a huge ball of fire, the barrel of its MAC gun breaking loose and tumbling away.''
 
*'''Private Dubbo''': "This is bad! Real bad!"
 
''The hangar bay doors explode and another [[lance]] of Covenant attack. The Chief kills them, then exits the hangar.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, brace for impact!"
 
''The station shakes violently as another boarding craft attaches itself to ''Cairo.
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! Hostiles have breached the Port MAC bay!"
 
----
''If the Chief stalls:''
 
*'''Lord Hood (COM)''': "There are more boarding craft in your area, Chief."
 
''If the Chief continues to stall:''
 
*'''Lord Hood (COM)''': "Chief, I'm showing active boarding craft nearby. Find them."
 
''If the Chief further stalls:''
 
*'''Lord Hood (COM)''': "Take out the remaining boarding craft, Chief."
----
 
''The Chief and the surviving marines head to [[Hangar A-02]] where they find another squad of marines under fire from several Unggoy-manned [[Shepsu-pattern plasma cannon|plasma turret]]s mounted on the catwalk above. Another boarding craft is docked here.''
 
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert! We have hostiles on the [[Bridge|Command deck]]!"
 
''Once the Master Chief finishes killing all the intruders in the second hangar bay (including a [[Sangheili Zealot]] on [[legendary]] difficulty) Covenant boarding craft are again seen through the windows retreating, only this time, from ''[[Athens]] Station''.''
 
[[File:H2A-Athens Destruction.png|thumb|300px|Soon after, the same fate befalls ''Athens Station''.]]
 
*'''Private Dubbo''': "Uh oh! Hey, they're leaving the ''Athens''!"
 
''The ''Athens'' explodes violently, just like the ''Malta''.  The resulting shockwave rocks ''Cairo Station''.''
 
*'''Lord Hood (COM)''': "Cortana, assessment!"
 
*'''Cortana (COM)''': "That explosion came from ''inside'' the ''Athens''. Same as the ''Malta''. The Covenant must have brought something with them. A [[antimatter charge|bomb]]."
 
*'''Lord Hood (COM)''': "Then they sure as hell brought one here. Chief, find it."
 
===Priority Shift===
''If the Chief decides to stall for awhile, Cortana will remind him of the urgency of the situation with some of the following lines:''
 
*'''Cortana (COM)''': "Chief, we don't have much time."
 
*'''Cortana (COM)''': "Not a lot of time on the clock, Chief!"
 
*'''Cortana (COM)''': "Where are you?! The bomb is ''right here!''"
 
*'''Cortana (COM)''': "The clock's tickin', Chief. Get down here!"


'''SPARTAN-117:''' "Yes, sir." ''{to Johnson}'' "I need a weapon."
*'''Cortana (COM)''': "Chief, over here, next to the bomb!"


'''Sergeant Johnson:''' "Right this way."
*'''Cortana (COM)''': "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?"


''Johnson and SPARTAN-117 leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers, [[Longsword]] fighters hurtle overhead trailed by a few of huge UNSC cruisers.''
*'''Cortana (COM)''': "Just a friendly reminder: Bomb."


{Gameplay}
*'''Cortana (COM)''': "If this thing goes off, I am NEVER talking to you again!"


'''Cairo Defense Coordinator (Loudspeaker):''' "Alert! Boarders inbound"
''The Chief takes a route under the hangar bay through [[MAC Storage]], and encounters another lance of Covenant.  As he nears the opposite side of the corridor, two [[Stealth Sangheili]] emerge. The Chief kills them.''


'''Cairo Defense Coordinator (Loudspeaker):''' "All hands report to battle stations. This is not a drill. I repeat, this is not a drill!"
''While the Chief is fighting his way to the bomb, the ''Cairo'' Defense Coordinator starts issuing evacuation orders.''


'''Sergeant Johnson (O.S.):''' "How's it going, ''[[Malta Station|Malta]]''?"
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All non-combat personnel to pressure zones."


'''Malta Defense Coordinator (O.S.):''' "Stand-by... they're latched! Check your targets and watch the crossfires."
''(Later)''


'''Malta Defense Coordinator (O.S.)''': "They're in standard formation, little bastards up front, big ones in back...Good luck, ''Cairo''."
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands to pressure zones."


'''Sergeant Johnson:''' "Field of fire on that bulkhead. As soon as that door opens, let 'em have it!"
''(Later)''


''The [[Marines]] take up position around a sealed bulkhead. Johnson sets up a [[M247 GP Machine Gun|stationary gun turret]]. A bright light and crackling noise, like a wielding torch, comes from the center of the door, and is soon followed by an explosion, where the door explodes and Covenant intruders appear.''
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All non-combat personnel report to evacuation stations!"


==Walkthroughs==
''(Later)''
=== Normal Walkthrough ===
====Part 01: Cairo Station====
Go down the stairs and grab a [[Battle Rifle]] (BR) from the weapons locker on the wall. Go down the stairs to join two [[Marines]], [[Sergeant Johnson]], and a Navy Captain with a pistol. Listen to the battle report on the Malta, then run down the stairs, and take cover behind the steel barrier. An alternative to fighting head on is to jump on top of the Communications stations and then onto the balcony above the door. The [[Covenant]] are easily dealt with from this position. However, there is another door on the balcony that two Elites will come through during the assault, so keep watch.


====Part 02: Home Field Advantage====
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, report to evacuation stations!"
The door glows yellow as [[Grunts]] slice it open. After the door explodes, [[Minor Grunt]]s (yellow) and [[Minor Elite]]s (blue) burst through. Use the SMG to take out the Grunts. Dual-wield a Plasma Pistol with the SMG and use overcharged Plamsa Pistol shots to kill the Elites. To overcharge the Plasma Pistol, hold down its fire trigger until it glows brightly and shakes, then release to fire the shot. More Minor Elites show up after a few moments; take them out with the overcharged shots and followup SMG. Note: Marines will help you here, so don't hesitate to allow the Marines to kill them while your shields recharge.


After the second wave, you can run through the door that the Covenant came through. Use your BR to take out the Minor Grunts, and switch to your SMG to tackle the Minor Elites (it only takes about three seconds to kill an Elite with the SMG). Or, turning right, you will see a machine-gunner. You can take over the machine gun and fire at the Elites.
''(Later)''


Run up the stairs to the left of the machine gun turret. Once you reach the room at the top, turn right to use another turret and blast at the [[Minor Elite|blue]] Elite and the Grunt.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All hands, we are abandoning the station!"


Below you, a Marine with an SMG, and a Captain with a Battle Rifle are pinned down behind a barrier. Elites and Grunts will be attacking them. Using the turret, gun down as many Elites and Grunts as you can see, but don't stay in the turret too long, or an Elite will come up behind you. Also, a few enemies will be out of sight and can fire upon you, so leave if the going gets worse. Don't expect your Marines to follow you after this point. Once every target is dead, relinquish the turret, and go through the door. Go down the stairs, mowing down an Elite and a Grunt as you go, then prepare for another Elite on the ground floor.
''(Later)''


Once he has fallen at your feet, go through into R01, blasting away any Grunts that you see.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "All personnel, prepare to abandon the station!"
Careful, a door to the right will open, and Grunts and an Elite will jump out.
When everyone in this room is dead, jump onto the plant containers, then up again back to the tech station. Refill your ammo from the weapons locker there, then go through the door to continue. Up the stairs, then through the door to the hanger. This is where you will first find fragmentation and Plasma grenades.


Rain grenades down on the boarders as they come out of the ship. Don't be frugal, they are everywhere in this room.
''As the Chief returns to the armory, he finds the Master Gunnery Sergeant firing a [[M90 Close Assault Weapon System|shotgun]] at a pair of Sangheili. Exactly what he says to them differs depending on what the difficulty level is set to.''
When the energy shield in front of the ship's door deactivates, use your Battle Rifle, and headshot the Grunts as they fly. Once you have faced several waves of troops, and the Marines start talking about the Malta, go and grab 4 Plasma Grenades, and some ammo for your Rifle.


Presently, a door will blow, and a Lance will storm through.
*'''Master Gunnery Sergeant ([[Easy]] or [[Normal]])''': "Get the hell out of my armory, split-lip! Oh God—!"
Take out the Elites first if you can with a rain of 9.5 mm. When that wave of boarders is dead, storm through the door, and past a failed blockade. There is a lot of ammo here, so remember that.
Pull out your Battle Rifle before you get the Checkpoint, and turn into the next Hangar.
There are a pair of Grunts bombarding several Marines with Plasma Cannons. Headshot the aliens over the top of their weapon. Crouch and move from cover to cover, killing off the boarders. Watch out for Plasma Grenades and melee attacks.


After you have faced several waves, the Athens will now explode, and doors set into the ground, leading to MAC Storage, will open. Go through the open door at ground level to find a dead Marine with a Rifle and three Frag Grenades.
*'''Master Gunnery Sergeant ([[Heroic]])''': "Call your friends! I got enough ammo for all of 'ya!"


Toss a grenade down the stairs at the aliens, then storm down with auto fire. Before going through the door at the end of the room, have a plasma grenade at the ready. A Stealth Elite will stride through. Stick him before he can dodge, then turn on your flashlight, and try to stick the other Elite lurking around the other door. Grab some ammo and continue.
*'''Master Gunnery Sergeant ([[Legendary]])''': "Come on, is that a weapon or a flashlight? Oh, dangit—!"


====Part 03: Priority Shift====
''The Master Gunnery Sergeant is hit by bolts of plasma and dies. The Chief proceeds upstairs and eliminates his Sangheili killers.''
The Master Gunnery Sergeant is trying to hold The Armory against a pair of Elites. Unfortunately, his death is inevitable. However he will drop his Shotgun. Kill the Elites in the Armory, and before you go through, stock up on ammo, and pick up the shotgun.


Storm through the door, and run across the room to the doorway opposite you. Use your Shotgun to take down the Grunts waiting in there, then get ready for an Elite.<br />
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Habitat Delta."
Blast him dead, then take out a Grunt at the controls of a Plasma Turret on the platform adjoining this room. Headshot the Grunt at the turret, and drop the Elite with the Rifle. There is a pair of troublesome Gunner Grunts up on the balcony. Snipe the [[Grunt Heavy|gunners]] or if you can stick the turret, that should kill both of the Grunts up there. Across the room, a lance will attack you from a doorway. Kill them off, and then take out the gunner along the corridor.


You should be running low on ammo now, so backtrack to the Armory and load up.<br />
''(Later)''
Go up the stairs to get to another tech station.<br />
Across the room, a door will open, and Grunts led by a Major Elite will attack. Try and stick the Elite, pick off the Grunts, then go through the door.<br />
The Sergeant, Miranda Keyes and a pair of Navy Captains are trying to clear a path to their ship. Assist them in that, then get ready as a Lance runs around the corner. Mow them down, backtrack for more ammo, then go through the door.


You may also skip the Lance of enemies, by jumping onto a computer panel to your right when you come out of the door (before meeting Miranda and Johnson), and then crouch jumping onto a platform with a tram. Go past the tram and drop down, finishing the remaining enemies below. Make sure you listen to Johnson. If he says, "Come on Chief, this way!" then you messed up.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Hostiles have taken [[Security Station One]]!"


====Part 04: Authorized Personnel Only====
''(Later)''
Time to go for a space-walk! Shortly after the title, a door will open, and a pair of Ranger Elites will attack. Try to stick one with a Plasma Grenade, then mow the other one down.<br />
Jump outside, but be careful of the beckoning edge, unless you want to experience death.<br />
Mow down the pair of Rangers out here, then go through the airlock, back inside.


The Battle Rifle will come in very handy in this part. Get it out, and have a Plasma Grenade ready. As the Admirals discuss space tactics, move towards the edge of the large elevator shaft.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "I need a squad in [[Habitat Delta]]!"
A buzzing sound should ring out. When it is three seconds through playing, toss a Plasma Grenade just at the edge of the slope. If you timed it right, a couple of Drones should land on the grenade. Bye-bye bugs! Move backwards, to where a Marine is taking cover behind a barrier.<br /> You may find that an SMG is more efficient agianst drones, but a battle rifle will do just fine.


Take out the rest of the Drones with Battle Rifle bursts, then jump down the lift railing onto the huge elevator. Press the button to make it descend, and use grenades to take out the Covenant on the platform below you.<br />
''The Chief exits the Armory and enters [[Commons B-01]], which has been completely overrun by the Covenant. The alien forces have set up multiple plasma turrets which cover the room and assorted Covenant infantry lurk in the corridors.''
Grab some ammo, plus the grenades from the ODST body on the top floor.<br />
Then go through the airlock, and back outside. A pair of ODST's have fallen here, apparently from a Grunt that dual-wielded Plasma Pistols and had a heap of Plasma Grenades.


Have your Battle Rifle ready, and when the door opens, scope in on the Ranger on the Plasma Cannon. Concentrate your fire on the Elite, and take him out with long-range headshots, then take cover and reload. Kill the other Rangers in this area, then grab some ammo and continue, over the MAC gun's magazine loader. If you are doing [[Heroic]] or [[Legendary]], be careful of the Ranger Elite who will fly from over the rooftops.<br />
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Hang on, everyone!"
Go into the airlock. One more room to go!


====Part 05: Return to Sender====
''The station shakes again, as another Boarding Craft is attached.''
Although this part may take down your shields almost immediately, be thankful that it is the end of the level. It is also the shortest "part" of a level to date.  


This part of the level starts when you are in the elevator. Once the doors open, hold your breath. This is a big, nasty battle.
''The Chief fights his way through the Commons, moves up a flight of stairs, and enters [[Security B-01]], where he dispatches another lance of Covenant.''


When you walk into the room, you will see a large amount of [[Covenant]] [[Minor Elite|Minor Elites]] and [[Major Elite|Major Elites]], along with a variety of Minor and [[Major Grunts]], guarding a big, ugly, blue, spiky bomb.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Fireteams to Terminal 2."


If you still have your shotgun, use it to take down the Elites: shoot, melee. Or if you are a little less brave(or suicidal), you should use your Battle rifle to kill thim or at least even up the odds form cover. There will be an [[Elite]] who will attack you will dual wielded [[Needler|Needlers]] (he is a bit like a boss), but you can just shotgun him down. Since it's the end of the level, it's okay to use your ammo on the Grunts, but whacking them is just as easy, and fun.
''The Chief exits Security B-01 and enters the [[Tram station]] where Commander Keyes, Sergeant Johnson, and a couple Navy officers are engaged in a firefight just outside a [[umbilical|docking umbilical]] leading to the ''[[UNSC In Amber Clad|In Amber Clad]]''.''
Once all of the [[Covenant]] in this room are dead, the cutscene will be triggered. Congratulations!


However, in [[Legendary]], don't charge with your shotgun blazing and your Energy Sword mowing-you'll simply fall under the combined fire of the enemies. Instead, use crate as cover and bomb the enemies with grenades (Plasma works well, though Fragmentation Grenades are preferable). After exhausting your supply, then use your shotgun to pick out the few stragglers.
*'''''Cairo'' Defense Coordinator (Loudspeaker)''': "Alert!  Boarders in Port Dry dock!"


If you want some extra help with this part of the level, then once you go through the door, take an immediate left. Down the ramp, and left again. Keep walking until you see a [[Marine]] standing in a slight doorway. He will thank you for your presence, but he won't follow you into the battle. You can push him up the stairs and into it, though. I find giving him a shotgun works well on easy and normal difficulties. He will make a remark about getting it over with and he will help you take out the [[Covenant]], if he doesn't go back into his hiding spot, which he often does.
*'''Sergeant Johnson''': "Come on, Chief, this way!"


===Heroic Walkthrough===
*'''Commander Keyes''': "I was almost on board when ''they'' showed up."


====Part 1: Cairo Station====
*'''Sergeant Johnson''': "Don't worry, ma'am, we're on it."
As the level starts, proceed down the stairs immediately and grab a [[BR55 Battle Rifle|Battle Rifle]] and an [[SMG]]. If you are currently wielding the Battle Rifle, switch to the SMG and find another SMG to dual-wield. Don't worry, there are plenty around. Proceed through the door where your fellow Marines are waiting. Hide behind something (anything) that is not facing the door that is about to open. The steel barrier is recommended. However, be warned. Do not, by any means, stay near the door, as it will explode, thus, killing you.


====Part 2: Home Field Advantage====
''Once they clear the area of Covenant:''
The center of the door will shine bright yellow, and all of a sudden, explode. As soon as it explodes, shoot, no matter if you see enemies or not, because, sooner or later, they will come out. Don't allow your [[Marines]]  to take them down, as they will die in an instant, with the exception of Sgt. Johnson. There will be a heap of Grunts, followed by one or two Minor Elites. If you run out of ammo, press Y twice, and you will have switched to the Battle Rifle. The Grunts should go down easily enough, though the Elites are a minor prick if you are in Legendary. If so, duck behind the Glass plating and wait for them to go in front of you. There, you can melee them to death.


If you wait for about ten seconds after the death of the first group, another group, consisting of the same amount of Covenant, will come out. However, before they come out, take advantage of the ten seconds. Hide somewhere and reload your weapons (yes, both of them). Use the previous method to destroy the group. If you want, you can swap one of the SMGs that you dual-wielded for a Plasma Rifle (yes, it's the infamous N00b Combo, and yes, it works).
*'''Commander Keyes''': "Thanks, Chief. I owe you one."


Behind you, two Elites dual-wielding Plasma Rifles will have appeared. Ignore them. Proceed through the door, and turn right. Don't bother going left, it will lead to a locked door, which will be a waste of precious gaming time. Switch to the SMG if you haven't already. Don't worry about dual-wielding, it's not compulsory. As soon as you go right, gun down the two Elites with your Battle Rifle. They pose a threat towards you. Then, switch to the Battle Rifle, then headshot the Grunts. At this point, your Marines will not follow you, no matter what.
''A second lance of Covenant appears from another umbilical at the end of the corridor. After the Chief and his allies kill the intruders, the Chief enters the umbilical.''


Go to the right again, then up the stairs. Follow the doors until you reach a big room, consisting of Cairo Station mechanics, or something or rather.
''If the player stalls:''


Below, a Marine with an SMG and a Captain with a Battle Rifle will be pinned down by several types of Grunts and a few Elites, possibly Minor or Major. Focus on the Elites first. The majority of Elites in this room are Major. Jump on the turret, and gun all Elites down, regardless of type. Don't gun the Grunts down, because, by this time, an Elite will melee you from behind, causing death. Also, don't worry about destroying the turret, any Covenant member would rather die than use a Human weapon.
*'''Johnson''': "Get going. I'll cover the Commander."


Now, jump down (don't worry, you won't die-no fall damage in Halo 2) and kill all Grunts in the way with either weapon. Swap your SMG for a Plasma Rifle, and find another Plasma Rifle to dual-wield. Follow the pathway, and gun down any Grunts or Elites with your Plasma Rifle. If it overheats, run back and hide.
===Authorized Personnel Only===
''The Chief exits the station through an airlock and fights several [[Sangheili Ranger]]s in the vacuum of space.''


Go up the stairs and gun down any Elites or Grunts you see. Follow the pathway of green-lit doors. By now, you should be in a large room with a heap of Covenant Elites & Grunts down below. Drop your secondary Plasma Rifle and switch to the Battle Rifle. The Elites and Grunts down below won't see you, so headshot some Elites until they take notice of you. Don't focus on the Grunts...yet. By now, the Elites will have taken notice, and use their quick, continuous fire on you. Quickly, sidestep.  
*'''Cortana (COM)''': "Sir, boarders have breached the fire control center. They have a bomb."


Alas! Grenades! Pick them up, switch to Fragmentation and toss them where the Elites and Grunts are. Don't fret, they're everywhere. When you run out of frag grenades, headshot all the Grunts with your Battle Rifle. Then, jump down, and stick as much Elites as possible. Beware of the quick, accurate, non-overheating and dangerous firing. If you run out of grenades, use your Plasma Rifle to annihilate the rest of them. If need be, you can overcharge the Plasma Pistol to drop the shielding. Be warned about cover in legendary - within 5 seconds, a Major can take you down. By now, you should be out of Grenades, probably in the 40s-60s ammo for your Plasma Rifle and probably with 30-50 spare rounds for your Battle Rifle. Don't fret about the Battle Rifle. Switch your Plasma Rifle for another Plasma Rifle with more battery, and walk over the dead bodies for some Grenades. By now, the door near the Pelican should've opened. Headshot the Grunts with your Battle Rifle and then, use your Plasma Rifle and your Grenades to take out the Major Elites.
*'''Lord Hood (COM)''': "Can you defuse it?"


Walk through the door, and reload your Battle Rifle. There should be some Battle Rifle ammo nearby. Use the flashlight to guide you. By now, there should be two Marines strafing backwards, trying to shoot some Turret Grunts down. Stand near the door, scope with your Battle Rifle and headshot the Turret Grunts.  
*'''Cortana (COM)''': "Yes, but I'll need the Chief's help to make contact with the detonator."


Walk in the door and hide behind the silver barrier. Scope in with your Battle Rifle and gun down the Grunts. Don't worry about your Marines, they'll probably die. Throw a Plasma Grenade at an Elite. Don't worry, they're everywhere. By now, there should be some Elites left, with an additional whole bunch of Grunts and Elites coming out of the ship. Again, gun down the Grunts and then stick or headshot the Elites. If the Elites are hiding behind the Steel Barrier, go up to them and kill them with your Plasma Rifle.
*'''Lord Hood (COM)''': "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will."


====Part 3: Priority Shift====
''The Master Chief re-enters ''Cairo Station'' through [[Portside Shipping]], where he is met by Marines near a cargo container. There is a loud buzzing sound and a swarm of [[Yanme'e]] appear. The Chief and the Marines eliminate the swarm.''
Right now, a Marine will be talking about the Athens exploding. Take advantage of this; step over the dead Covenant bodies to look for Grenades. By now, the door underground will open, with a few Grunts and a hiding Elite. Throw a Fragmentation Grenade in between the Grunts. The Grunts will die, and also, taking down the shields of the hiding Elite. The  Elite will be Major or Minor, depending on chance. Still, use the Plasma Rifle to gun the Elite down, and swap your Plasma Rifle for his Plasma Rifle.


Go down the corridor, a Plasma Grenade at the ready. Coming toward the door in your opposite direction is a Stealth Elite. Stick him, then gun him down. Then, go up the stairs to face the death of the Master Gunnery Sergeant. His death cannot be prevented. Wait a few seconds, then go up the stairs and throw a Plasma Grenade at an Elite, then go back down the stairs.  
*'''Fleet Admiral Harper (COM)''': "First Echelon, you're with me, blanket those cruisers, take ‘em out one by one. Second Echelon, keep those carriers busy."


Remember the Stealth Elite we killed? There was another one. He should be somewhere in your room. If he isn't ignore this. If he is, kill him, and swap your Plasma Rifle. Now, go back up, and kill the other Elite. Preferably, stick him. Then, try to find the body of the Master Gunnery Sergeant, as there is a Shotgun nearby. Swap your Plasma Rifle for the Shotgun.  
*'''Cortana (COM)''': "Registering all hostile vessels inside the kill zone. Thirteen [[Ket-pattern battlecruiser|cruisers]], two [[CAS-class assault carrier|assault carriers]]. I'm going loud!"


Switch to your Battle Rifle, as there should be a SpecOps Grunt and a Minor Grunt coming out of the room opposite your one. Watch out, as the SpecOps Grunt chucks grenades. Headshot both of them, then hide behind the steel barrier in the room. Headshot the Turret Grunt and the Major Elite. Go to the body of the dead Grunts and pick up the Grenades. Headshot the rest of the Elites and Grunts. Enter the room on the left and kill all the Elites and Grunts with the Shotgun and a couple of Grenades. Go up the stairs. You will enter a room with a couple of Grunts and an Ultra Elite that has an Energy Sword tucked in somewhere for the ready. Kill the Grunts, then go back for your health to recharge. The continuous accurate firing from the Ultra Elite would have easily overwhelmed your shield. Try to set a Checkpoint in case this Elite kills you. Headshot the Ultra Elite twice, then go up close with your Shotgun.  I assume you want the Energy Sword, right? Go up close to the Ultra and them melee him a couple of times with your Shotgun. By now, your shields might have nearly been gone. The Ultra Elite should be taking out his Energy Sword. Shoot him with the Shotgun, and he'll die. Swap your Battle Rifle for the Shotgun. You might also want to take the Energy Sword (yes, you can do that in Halo 2), as it will prove to be the most efficient and ruthless Elite-killer. Go into the room. You'll have a few allies with you fighting a Lance. Slice your enemies down, and go forward. Another Lance will be there. Slice them down.
''The station's MAC gun begins firing at the Covenant fleet.''


====Part 4: Authorized Personnel Only====
''A loading platform full of Covenant troops rises from below. The Chief kills them all and rides the platform down to an airlock. He gets off the platform and enters the airlock. The internal door closes behind him and the external door leading outside opens up.''
There will be two Ranger Elites. Stick one of them, and shoot the other down with your Shotgun. Jump down; don't fret; you won't die. There will be another Ranger Elite flying above you. Do not kill him unless you are experienced. Go through the door. There should be a body of a dead ODST trooper. Swap your Shotgun for the Battle Rifle.


Do you hear the buzzing sound? That's the sound of Drones. They will be wielding Plasma Pistols in this level. Kill them with your Battle Rifle. Just make sure you are hiding behind the steel barrier. Now, go back, and swap your Battle Rifle back for the Shotgun. Go down the ramp. There should be several Elites and Grunts. Shotgun them down. Don't use your Energy Sword... yet.
*'''Fleet Admiral Harper (COM)''': "The carriers are breaking through, sir! They're heading straight for the ''Cairo''!"


Then, press X on the hand switch. You should be going down. Then, you will see the bodies of a Grunt and two dead ODST troopers. Swap the Shotgun for the Battle Rifle again. There will be several Ranger Elites. Headshot the one in the turret down first, then kill the rest. Backtrack, and swap your Battle Rifle for the Shotgun again. Go to the door. One more room to go!
*'''Lord Hood (COM)''': "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second."


====Part 5: Return to Sender====
*'''Fleet Admiral Harper (COM)''': "Everyone, form up. Follow my lead!"
This will take down your shields immediately, possibly even killing you. If it does, be wary, as next time, you'll know how to take cover. Shotgun the Elites first, but leave the Ultra Elite. Use your trusty Energy Sword to destroy the Ultra Elite. It may take 2-3 lunges. Take care of the rest of the Grunts with your Shotgun. If it runs out of ammo, swap for the Plasma Rifle and, proceed on killing them. Congratulations, you have beaten the first playable level of [[Halo 2]] on Heroic! Alternatively, you can spam grenades to decimate the group, and then use the Sword to decimate the survivors.


''The Master Chief watches through the open airlock as a massive Covenant Assault Carrier accelerates right past the ''Cairo'' and towards Earth, making the entire station shake.''


=== Speed Run Walkthrough ===
*'''Cortana (COM)''': "The first carrier completely ignored us, sir! Blew through the ''Malta''<nowiki>'</nowiki>s debris field and headed straight for Earth!"
:'''''Note''': This walkthrough requires correct Grenade Jumping, precision in everything, and speed. This walkthrough is based on Cody Miller's 10:19 Legendary run at [http://www.highspeedhalo.net High Speed Halo]. Certain portions detailed here may only take place on Legendary and alternate methods, not detailed here, will be necessary in such events.''


Go down the stairs and pick up the [[SMG]] and [[Battle Rifle]] (BR). With the SMG in hand, head into the next room and dual-wield a Magnum or SMG from the stockpile. Leap over the railing in the Recreation area. Jump on the Communications box and onto the higher level above the door everyone is gathered around.
''After crossing the MAC's recoil arm in vacuum and killing several more Sangheili Rangers - including one manning a plasma turret, the Chief re-enters the station through another airlock.''


When the first wave of [[Covenant]] break through the door, drop down, and run straight through behind them without engaging. Once through, take out the Covenant in the adjoining room. Swap out your SMG for a [[Plasma Pistol]] (PP). Continue on to the next area while readying your PP by overcharging it. A checkpoint will occur while passing through to the next room.
===Return to Sender===
''The Chief takes an elevator down to the [[fire control]] center.''


Jump down to the [[Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Grunt]]s. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.
*'''Cortana (COM)''': "Just so you know, there are quite a few [[Sangheili|Elites]] guarding the [[antimatter charge|bomb]]. You may need to get creative."


Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Plasma Grenade]]s (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.
''The Chief arrives at fire control, where a sizable group of Sangheili (one of whom is dual wielding a plasma rifle and Needler) and Unggoy are guarding the bomb. The station shakes again. Outside the window, the Chief can see the second carrier bypassing the ''Cairo'', following the first carrier down to Earth.''


Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[Frag Grenade]]s. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
''Once the Chief clears the room of the Covenant guarding the bomb:''


Approach the door at the end and Sword Lunge the approaching Minor. Head into the lower level of the Armory and find the Infiltrator there. Make him greet your little pointy friend, then head up the stairs. Another checkpoint at the top.
[https://youtu.be/brxzo-qGreQ '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=yzXx8MiHV9g '''{''Anniversary Cutscene''}''']


Throw two PGs at the Elite duo waiting by the door, then Sword Lunge them into the afterlife. You get a checkpoint as you get behind the little barrier-thing.
''Cortana's holographic avatar appears on a pedestal near the bomb.''


After the unnamed [[Master Gunnery Sergeant]] dies, switch your sword for his shotgun; it'll come in handy. Jump on top of the crate in the next room, then to the higher floor. Travel along the path and snipe out the turret-manning Grunt, then jump over to the room he once occupied. Go through the series of doors and get a checkpoint as you enter the next room.
*'''Cortana''': ''(urgently)'' "Me. Inside your head. Now."


Help Miranda and Sarge with their little Covenant problem and head on into the next area. As "Authorized Personnel Only" starts, throw two PGs at the approaching Ranger Elites and finish off with shotgun blasts. Now drop down. Whirl around and jump on top of the red storage-thing. Get to the edge nearest to the place you came out of and throw a PG so that it stops bouncing at the edge of the storage-thing, using it to Grenade Jump onto the top of the indoor area. Shotgun the Ranger waiting there, then head to the end of the roof. Grenade Jump up to the higher area and follow the edge to the place above the door to the next area. Drop down, ignoring the Ranger if he's still there, and go in. Reload your BR over the dead Helljumper. You should get a checkpoint here.
''The Master Chief touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue. The threat is neutralized.''


Head into the next area and, and pick up spare Frag Grenades while you're at it. Throw two Frag Grenades at the approaching Drones and finish off any that survived the detonations, then go under the staircase to the right and drop down onto the elevator. You will get a checkpoint as the formerly-closed door opens to admit more Covenant.
*'''John-117''': "How much time was left?"


Quickly throw your last Frag Grenade into the door as it opens, then switch to your shotgun. Turn around and kill any Drones that may have followed you down, then swap the shotgun for a PP and hide behind the crate.
*'''Cortana''': "You ''don't'' want to know."


Use an overcharge shot and a BR burst to kill the Major visible from the left of the crate, then go around it and to the right of the crate further in front while overcharging. Use the same tactic to drop the second Major. Now start the elevator. Once the elevator reaches the room the Covenant came in front, swap out your current PP for one with more charge. As the door in front of you opens, you will get a checkpoint.
*'''Commander Keyes (COM)''': "''Cairo'', this is ''In Amber Clad.''"


Use the overcharge and the BR, as well as hiding at appropriate moments, to eradicate the three Rangers that appear to greet you. Continue down the path, ignoring whatever remnants of opposition remain, and head into the next elevator. You get a checkpoint as "Return to Sender" starts.
''The view changes to the bridge of ''In Amber Clad'', where Commander Keyes and Sergeant Johnson are present. Keyes is now wearing her [[UNSC Navy Service Uniform|service uniform]] and Johnson is fully geared up in [[UNSC Marine Corps Battle Dress Uniform|Marine armor]].''


Immediately head to the left side of the room. Stick the first Major you see. Rub out the life of the Minor that tries rather unsuccessfully to backstab you with an overcharge and a BR burst. Stick the two Majors waiting on the other side of the crate with PGs. Let them blow, then use an overcharged PP shot and sniped bursts from the BR to kill the Needler-wielding Major at the other end of the room. Get out from behind your crate and go to the left of the one in front, using your overcharged PP and BR bursts to kill the last Major.
*'''Commander Keyes''': "The carrier's shield is down. I'm in position and ready for immediate assault."
 
''The view goes back to ''Cairo'''s bridge, showing Lord Hood alone. (In the Anniversary, there is another officer with him.)''
 
*'''Lord Hood''': "Negative, Commander. Not against a ship that size. Not on your own."
 
*'''John-117 (COM)''': "Sir..."
 
''The view changes back to the bay, where the Chief is waiting with one hand on the bomb.''
 
*'''John-117''': "...Permission to leave the station."
 
''The view returns to ''Cairo'''s bridge.''
 
*'''Lord Hood''': ''(distractedly)'' "For what purpose, Master Chief?"
 
*'''John-117 (COM)''': "To give the Covenant back their bomb."
 
''Hood pauses to think, and then agrees.''
 
*'''Lord Hood''': "Permission granted."
 
[[File:H2A - Master Chief and antimatter charge.png|thumb|300px|The Master Chief drags the bomb to the lift leading to the airlock.]]
 
''In the bay, the Chief grabs the bomb by two of its pointy protrusions and drags it across the floor, causing sparks to erupt as it scrapes across the metal plating. He drags it into an elevator, and ascends.''
 
*'''Cortana''': "I know what you're thinking, and it's crazy."
 
*'''John-117''': "So, stay here."
 
*'''Cortana''': "Unfortunately for us both... I ''like'' crazy."
 
''The elevator reaches an empty [[GA-TL1 Longsword|Longsword]] launch bay, and the Chief steps out, watching through the huge bay door. A Seraph fighter flies by, pursued by two Longswords (Original version only). The UNSC fleet streams down toward Earth, chasing the Covenant ships. The Master Chief then steps up to the door's release handle, which drops down above him.''
 
*'''Cortana''': "Just one question. What if you miss?"
 
*'''John-117''': ''(calmly)'' "I won't."
 
''The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.''
 
''In free-fall, the Chief descends in the general direction of northern Africa. The [[Solemn Penance|first carrier]] is miles below him, too far to reach. [[Day of Jubilation|The second carrier]] passes right below his position, and opens up with an energy projector, narrowly missing him. A [[UNSC Feeling Lucky|cruiser]] rockets below him and takes an [[Energy projector]] round right through its spine, explosions lighting all over its hull (In the Anniversary, the cruiser is hit by the same energy projector beam that narrowly misses the Chief). The Master Chief plummets past it, watching as its engines fail and try to relight themselves.''
 
''A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the carrier, and make a staccato beat of fire along the back of the carrier, allowing the Chief to slip through the narrow hole the blasts have created.''
 
''The carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. The Master Chief crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.''
 
[[File:H2A In Amber Clad orbit earth.png|thumb|300px|With the carrier destroyed, the Chief hurtles himself towards the waiting UNSC ''In Amber Clad''.]]
 
''He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.''
 
''As the Chief falls towards Africa, the ''In Amber Clad'' passes beneath him, matching trajectories.''
 
''Inside the ''In Amber Clad''<nowiki>'</nowiki>s bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.''
 
''Johnson looks at Keyes and grins.''
 
*'''Johnson''': "For a brick... he flew pretty good!"
 
*'''Commander Keyes''': "Chief, get inside, gear up. We're taking this fight to the surface."
 
In Amber Clad ''banks hard and dives towards the Earth's atmosphere, and a massive, [[New Mombasa|gray city]] along the East African coast comes into view.''
 
''Level ends.''
{{Clear}}
 
==Achievements==
The following [[achievement]]s can be unlocked on ''Cairo Station'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Cairo Station.png|center|64px]]
|[[File:HTMCC H2A Achievement CairoStation.png|center|114px]]
|[[File:HTMCC H2 Achievement Steam Cairo Station.jpg|center|64px]]
|<center>'''[[Cairo Station (achievement)|Cairo Station]]'''</center>
|Beat Cairo Station on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Don'tHangarAround.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Don'tHangarAround.jpg|center|64px]]
|<center>'''[[Don't Hangar Around]]'''</center>
|Beat the par time on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement BombSquad.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam BombSquad.jpg|center|64px]]
|<center>'''[[Bomb Squad]]'''</center>
|Beat the par score on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Curious.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Curious.jpg|center|64px]]
|<center>'''[[Curious]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal 1]] on Cairo Station.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerThunderstorm.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerThunderstorm.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Thunderstorm]]'''</center>
|Find and claim the [[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheReturnofMegg.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam The Return of Megg.jpg|center|64px]]
|<center>'''[[The Return of Megg]]'''</center>
|She's not picking up.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}
 
==Production notes==
===''Halo 2''===
The level was known in development simply as "spacestation".<ref>''EDGE magazine'', October 2004, page 51</ref> While the station is static in the game, it was originally going to be mobile and move itself around constantly to align its main gun on targets. The player was also supposed to be able to take control of the station's MAC gun.<ref>[https://picasaweb.google.com/114253662089061571624/Halo2CairoStationConcepts#5573894552164090194 '''Picasa''': ''Paul Russel > Halo2 Cairo Station Concepts 1/11'']</ref>
 
Originally, [[Bungie]] had planned [[Covenant Ship|a level after Cairo Station]], in which the [[John-117|Master Chief]] would land on a [[Covenant]] ship, break in, and destroy it from the inside out. This was shown in the [[Halo 2 Announcement Trailer]], when the [[Chief]] jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game.<ref>''[[Halo 3 Essentials]]'': Disc 2; Halo 2 Cinematics Commentary</ref>
 
[[File:H2A - BattleofEarth.png|thumb|250px|Master Chief launching towards the ''Day of Jubilation'' and the ''Solemn Penance'' in an early version of the ''Return to Sender'' cutscene.]]
===''Halo 2: Anniversary''===
For the ''Anniversary'' remake of the level, it was originally planned to have ''Cairo''{{'}}s position over Earth adjusted. The ''Return to Sender'' cutscene for example was to take place over Eastern and Central Europe as opposed to Northern Africa and the Mediterranean in the final version.<ref>[[Halo 2: Anniversary cinematic trailer|''Halo 2: Anniversary'', cinematic trailer]]</ref>


== Trivia ==
== Trivia ==
===Glitches===
===Glitches===
*It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station Vacation|in this level]].
*It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn directly behind them.
*In the sub-level "Return to Sender", it is possible to be pushed through the wall. Simply stand in front of the moving firing pin. You will be pushed forward at an incredible speed directly into the wall. After running into the wall, you will be able to see the wall as it really is: a textured line that is infinitely thin. After seeing this, you will simply "squish" through the wall, and fall to your death to the level below.  
*It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station vacation|in this level]].
*It is possible to fall below the MAC gun's pump. If you try to jump on the middle of the MAC cannon at the end of the level, it will launch you out of the station and sometimes you will hit an invisible barrier stopping you from getting to the scenery.
*In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death.
*If you kill the [[Yanme'e|Drones]] as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
*It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery.
*It is possible to see the outside of a [[Covenant]] boarding craft on this level up close. Just before you enter the first elevator, use one of the structures near the edge to jump to a lower ledge, and there is the craft.
*If the player kills the [[Yanme'e|Drones]] as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
*There is some old dialog where [[Miranda Keyes]] would say "Thanks, [[Chief]]. I owe you one. Take me now!"
*If the player melees the [[Unggoy|Grunts]] operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath.
*When you get to the armory part and you see one of the stair doors is closed, get on top of the door and the door should be going up the ceiling. When the door closes, you will fall through the door and be back to normal instead of dying.
*It is possible to see the outside of a [[Covenant]] boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft.
*It is possible to get into the airlock room [[Master Chief]] jumps out of. On the chapter "Return to Sender", walk up to where the firing pin shoots forward. Walk up to the front track, and it will move forward. If you are lucky, your body will fall through the floor and down to the airlock below.
*There is some odd dialog where [[Miranda Keyes]] would say "Thanks, Chief. I owe you one. Take me now!" {{Citation needed}}
*When you get out side of the [[Cairo Station|Station]], it possible to get inside the FFG-142 "[[UNSC In Amber Clad|In Amber Clad]]"'s reactors.
*When the player reaches the armory and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying.
*Right when you begin the level, head down the stairs, and on your right, there will be [[Johnson]]'s commemorative hat lying on a case; if you melee the case, the hat will be floating about one meter above the ground, just like if the case was still there.
*It is possible to get into the airlock room [[John-117|Master Chief]] jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below.
*Right after killing the Elites with jet packs for the first time, you can walk to the left of the area you came from instead of walking to the area where you're supposed to go and hop onto a near by platform which will lead you to getting on top of most closed in areas you have previously walked through (hence on top of the Cairo Station) Although it is impossible to get on top of the tower.
*When the player gets outside of the [[Cairo Station (station)|Station]], it is possible to get inside the FFG-142 ''[[UNSC In Amber Clad|In Amber Clad]]''<nowiki>'</nowiki>s reactors.
*It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting for you. This is easier if you have an Energy Sword because if left alone for any amount of time, he'll run backwards.
*Right when the level begins, [[Avery Junior Johnson|Johnson]]'s commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there.
====Mistakes====
*Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower.
*Although [[Sergeant Johnson]] receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
*It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards.
*Despite [[Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the [[Cairo Station|Cairo]]'s windows, [[Cairo Station]] itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
*On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall.
*Although the [[MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], you can stay in vacuum indefinitely.
*At the very beginning of the level, unlike in [[The Armory]], it is possible to zoom the [[Heads-up display|HUD]] while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the [[MJOLNIR Powered Assault Armor|Mark VI]] visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible.
*In the beginning cut scene, [[Lord Hood]] says [[United Earth Space Corps]]. This is a reference from the game [[Marathon]] as its military branch (In Halo, the military branch is called [[United Nations Space Command]]).
*If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in [[Regret (Halo 2 level)|Regret]].
*The Covenant guarding the bomb strangely did not evacuate the station to escape the detonation, although they may have been willing to give their lives to ensure the ''Cairo''<nowiki>'</nowiki>s destruction.
*Occasionally, a female Marine will spawn ''under'' the Pelican in the first Hangar bay and will be killed as soon as she spawns.
*It's possible, when going outside the station through the airlock, to not kill the grunts or elites. They will stay alive, even though they are in the vacuum of space.
*While the Chief is outside the station, all sounds save those made by his [[MJOLNIR Powered Assault Armor|MJOLNIR armour]] are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when ''Halo 2'' is played on an [[Xbox 360]] or when playing [[Halo 2 (Windows Vista)]].
*If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed.
*During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility.
*It is possible to get friendly AI outside into space. They will not die despite not having any way to breathe in space.
*Occasionally, Cortana will spontaneously prompt the Chief to hurry up, even if the player is not actually stalling.


====Easter Eggs====
===Mistakes===
*The [[Halo 2 Skulls|Thunderstorm Skull]] is located in this level.
*Although [[Avery Junior Johnson|Sergeant Johnson]] receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
*[[Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. You can see this if you find the [[Thunderstorm Skull]] on this level.
*Despite [[Avery Junior Johnson|Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the ''[[Cairo Station (station)|Cairo Station]]''{{'}}s windows, ''Cairo'' itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
*It is possible to hear [[Lord Hood]] saying something on the intercom about [[Megg]] in this level.
*In ''Halo 2'', when Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head.
*Also on the chapter "Return to Sender", you can find one surviving [[Marine]]. To do this, you must enter the room underneath the firing pin. Walk away from the [[Elites]]' position, and you should find a lone [[Marine]] survivor, armed with a [[Battle Rifle]]. The [[Marine]] is a different model every time.
*Although the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], the player can stay in vacuum indefinitely.
*At the end of the level, where you have to disarm the bomb, there is a German Shepard's head. After you exit the elevator on the level, hop across the structure in the middle of the room, but be careful of the firing pin for the MAC gun, as it could crush you. After your across, track backwards  until your at the opposite door. There will be debris to the upper left of you. If you maneuver in such a way, you will be able to see a piece of metal on the ground that looks like a dogs head.
*If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air.
*Their is a hidden marine located in the firecontrol room in this level.
 
===Easter eggs===
*The [[Halo 2 skulls|Thunderstorm Skull]] is located in this level.
*[[Avery Junior Johnson|Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. The player can see this if they find the [[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]] on this level.
*It is possible to hear [[Terrence Hood|Lord Hood]] saying something on the intercom about [[Megg]] in this level.
*Also on the chapter "Return to Sender", the player can find one surviving [[UNSC Marine Corps|Marine]]. To do this, they must enter the room underneath the firing pin and walk away from the [[Sangheili|Elites]]' position. Here, they should find a lone [[UNSC Marine Corps|Marine]] survivor, armed with a [[BR55 Battle Rifle|Battle Rifle]] or an SMG. The Marine is a different model every time.
*This level contains the only ''Halo 2'' [[Bloody UNSC marine|Marine model covered in wounds and blood]]. He is found in the first Pelican hangar and is usually without a helmet.
*The [[Cairo Station console message|''Cairo Station'' console message]] can be found on several consoles throughout the level.
* The first terminal is one of the computer consoles located in Cairo Station's Armory A-01, on the wall to the left of the doors leading into Commons B-01. The console's screen flashes "INCOMING MESSAGE" in red.


===References===
===References===
*There are no [[Jackals]] in this level.
*Just like in the first level of ''[[Halo: Combat Evolved]]'', there are no [[Kig-yar|Jackals]] in this level.
*There are no [[Brutes]] in this level.
*The [[Antimatter charge|Covenant bomb]] had [[seven]] seconds left before it detonates when disarmed by [[Cortana]] in the cutscene.
*The [[Covenant Bomb]] had [[seven]] seconds left before it detonates in the cut scene, despite the fact that it will '''not''' detonate. Another reference to [[Bungie]]'s favorite number, 7.
*The part where [[John-117]] enters space with the [[Antimatter charge|Covenant Bomb]] was in an early ''[[Halo 2]]'' trailer, except it did not feature the bomb.
*The part where the [[Chief]] enters space with the [[Covenant Bomb]] was in an early ''[[Halo 2]]'' trailer, except it did not feature the bomb. This could be as early as there was going to be a level where the [[Chief]] blew up the [[Covenant]] ship without the bomb.
*In the beginning cutscene, [[Terrence Hood|Lord Hood]] says [[United Earth Space Corps]]. This seems to be a reference to [[Marathon]], the name of the military branch of the Human government. In Halo, the military branch is called [[United Nations Space Command]].
*Athens, Malta, and Cairo, the cities which the ''[[Athens Station]]'', ''[[Malta Station]]'', and ''[[Cairo Station (station)|Cairo Station]]'' were located over, were all involved in the 1985 hijacking of [http://en.wikipedia.org/wiki/EgyptAir_Flight_648 Egyptair Flight 648], which was en route to Cairo from Athens and forced to land in Malta.
 
===Miscellaneous===
*This is the only level in which [[Sangheili|Elites]] wield [[Type-25 Directed Energy Pistol|Plasma Pistols]].
*The turret that appears in the first [[D77-TC Pelican|Pelican]] bay is not present on harder difficulties.
*It is possible to see an [[Sangheili Ultra|Ultra Elite]] with a dual-wielded {{Pattern|Okarda'phaa|plasma rifle}} and [[Type-33 Needler|Needler]] on this level.
[[File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her.]]
*If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully.
*In the final fight by the bomb, if the player kills the [[Covenant]] forces in the right positions, it's possible for the bomb to move their bodies around while being dragged in the cutscene.
*In this level, and in others like ''[[The Armory]]'' or ''[[Outskirts]]'', the player can see some [[list of UNSC crates|equipment cases]], where there is written information about some [[United Nations Space Command|UNSC]] equipment such as [[UNSC Marine Corps|Marine]] helmets and body armor. The information shows their weight and the number of items included in the case.
*In the room where the bomb is, the player can find a [[UNSC Marine Corps|Marine]] hiding in the back from the [[Covenant]].
*This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the [[Unidentified master gunnery sergeant|Master Gunnery Sergeant]]. This "lost song" reappears on the level ''[[Gravemind (level)|Gravemind]]''.
*In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four [[Orbital Drop Shock Trooper|ODST]] bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of [[ODST armor]].
*The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it.
*At the point in the level when you meet up with Miranda and Johnson, located up the stairs that lead to the tram station there is a large, unexplained blood splatter on the wall and floor. This is only visible in classic mode on ''Halo 2: Anniversary''.
 
==Gallery==
===Development images===
<gallery>
File:H2 Cairo Station Launch Bay Concept Art.png|Concept art of ''Cairo Station''{{'}}s fighter launch bay.
File:H2_EarlyCairoStation.jpg|A work-in-progress model of ''Cairo'' early in ''Halo 2''{{'}}s development.
File:H2_CairoBridge_Geo.jpg|The geometry used for the bridge in ''Halo 2''.
File:H2A_CairoBridge_Concept.jpg|Paintover of the previous image used for ''Halo 2: Anniversary'' concept art.
File:H2A-pavel-belov-cairo-external.jpg|''Halo 2: Anniversary'' concept art for the space battle around Cairo Station.
</gallery>
 
===''Halo 2''===
<gallery>
File:H2 Cairo Station Fighter Launch Bay.png|''Cairo Station''{{'}}s fighter launch bay pre-release screenshot.
File:Cairo Station Official.png|Preview of the level in ''Halo 2'' menu.
File:Old HW Gauss 6.png|UNSC personnel at the ceremony onboard ''Cairo Station''.
File:UNSCDF.jpg|Master Chief and Sergeant Johnson saluting to Lord Hood.
File:Shackled Vadam.png|Thel 'Vadamee shackled and about to be publicly tortured.
File:Pain.png|Tartarus prepares to brand the Mark of Shame on 'Vadamee.
File:Readout.jpg|A readout on ''Cairo Station'' displays the incoming Covenant fleet.
File:H2 Barrier.png|Marines prepare to defend  ''Cairo Station'' against the imminent Covenant assault.
File:H2 mchief cortana.jpg|John-117 about to transfer Cortana to the antimatter charge.
File:H2 covbomb mchief.jpg|John-117 and the antimatter charge leaving ''Cairo Station''.
File:Firing Energy Projector.png|An energy projector beam narrowly misses John-117 and the antimatter charge.
File:Covenant bomb and core.jpg|John-117 and the antimatter charge inside ''Day of Jubilation''.
File:H2-MasterChief-ArmingBomb.jpg|John-117 prepares to re-arm the antimatter charge.
</gallery>
 
===''Halo 2: Anniversary''===
<gallery>
File:H2A - Drawn Quite A Crowd.jpg|The Covenant gather for the public branding of Thel 'Vadamee for his heresy.
File:H2A-CortanaJohnAndJohnson.jpg|Cortana, John-117, and Avery Johnson.
File:H2A-John&Johnson.jpg|Sergeant Johnson and John-117 salute Admiral Hood.
File:H2ACampaign CairoMarines.png|Marines prepare to defend  ''Cairo Station'' against the imminent Covenant assault.
File:H2AMinors.jpg|John-117 engaging [[Sangheili Minor]]s and [[Unggoy Minor]]s aboard ''Cairo Station''.
File:H2AUltra.jpg|John-117 fighting a [[Sangheili Ultra]].
File:H2ACampaign CairoJohnsonAndKeyes.png|Sergeant Johnson and Commander Keyes in combat aboard ''Cairo Station''.
File:H2ACampaign CairoMarineGunner.png|A Marine defends his position against the advancing Covenant.
File:H2A-ODP Firing.png|''Cairo Station'' fires its MAC cannon.
File:H2A-CAS Passing Cairo.png|Regret's flagship plows past ''Cairo Station'' towards Earth.
File:H2A Cutscene EnergyProjectorPiercing.png|John-117 falls past the ''{{UNSCShip|Feeling Lucky}}'' being hit by an energy projector.
File:H2A - Carrier destroyed.jpg|The Master Chief succeeds in returning the Covenant their bomb.  
</gallery>
 
==Sources==
{{Ref/Sources}}


{{succession box | before = ''[[The Armory]]'' <br />| title = [[halo 2|''Halo 2'' Campaign Missions]] | years = '''''Cairo Station''''' |after = ''[[Outskirts]]''}}


===Miscellaneous===
{{Levels|H2}}
*This is the only level in which an [[Elite]] (actually, a pair) wield [[Plasma Pistols]].
*Three [[Spec Ops]] [[Elites]] with [[Active Camouflage]] are present on the bottom floor of the [[Armory]], two being in the room and one appears in the corridor you came from. (Note that all difficulties permit the player to see them)
*During this level, you can see [[Covenant]] [[Carriers]] flying pass [[Cairo Station]]. You can see one when you're outside near the MAC fire control center and another when if you look out the windows inside the MAC fire control center.
*The turret that appears in the first [[Pelican]] bay is not present on harder difficulties. 
*Originally, [[Bungie]] had planned [[Covenant Ship (Level)|a level after Cairo Station]], in which the [[Master Chief]] would land on a [[Covenant]] ship, break in, and destroy it from the inside out. This was shown in the [[Halo 2 Announcement Trailer]], when the [[Chief]] jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game. <ref>[[Halo 3 Essentials]]: Disc 2; Halo 2 Cinematics Commentary</ref>
*On [[Legendary]] difficulty, a [[Zealot]] can be found not too far into the level.
*It is possible to see an [[Ultra Elite]] with a dual-wielded [[Plasma Rifle]] and [[Needler]], (Like with others, get too close or shoot him to much, he draws an [[Energy Sword]]) on [[Easy]] difficulty.
*In the final fight by the bomb, if you kill the [[Covenant]] in the right positions, it's possible for the bomb to move their bodies around while being dragged.
*Right when you are fighting the forces defending the bomb, you can see through the window the [[Prophet of Regret]]'s [[Carrier]].
*In this level, and in others like [[The Armory]] or [[Outskirts]], you can see some equipment cases, where there is written information about some [[UNSC]] equipment like [[Marine]]'s helmet or [[Marine]]'s body armor. The information shows their weight and the number of items included in the case.
*In the room where the bomb is, you can find a [[Marine]] hiding in the back from the [[Covenant]].
*This level features a music piece that unfortunately didn't make it onto either volume of the soundtrack. It could have easily been included in the [[Cairo Suite]]. It is played in the Armory and Commons Area B-01. However, part of this tune was used in the track [[To Kill a Demon]] on the [[Halo 3: Original Soundtrack]](in between the trancy part and the [[Under Cover of Night]] remix part).
*In the order of the battle platforms were destroyed (or about to be destroyed in the case of the ''Cairo''), spells out MAC ('''''M'''alta'', '''''A'''thens'', and '''''C'''airo'').
==References==
<references/>
{{succession box | before = ''[[The_Armory (Level)|The Armory]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Cairo Station''''' |after = ''[[Outskirts (Level)|Outskirts]]''}}
{{levels}}
[[Category:Cairo Station]]
[[Category:Halo 2 Campaign]]

Latest revision as of 04:16, March 13, 2024

Prev:

The Armory

Next:

Outskirts

Cairo Station
H2A CairoStation Loadscreen.png

Game:

Halo 2 (Anniversary)

File name (?):

01b_spacestation[1]

Player:

Master Chief

Date:

October 20, 2552

Location:

Cairo Station

Objective(s):

Repel Covenant boarders and find the Covenant antimatter charge.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

14,000 (Master Chief Collection)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Cairo Station/Walkthrough.

 
Defend the station's MAC gun from Covenant boarders.

Cairo Station is the third campaign level of Halo 2, taking place in Earth's orbit on the eponymous Cairo Station. The Master Chief and UNSC Marines fight against boarding Covenant troops, culminating in a battle over an Elite-guarded bomb intended to destroy the station. This is the first level in Halo 2 in which enemies are encountered.

Transcript[edit]

{Cutscene} {Anniversary Cutscene}

John-117 and Sgt. Mjr. Avery Johnson step from the tram into a crowd of cheering Marines, robot cameras hover around.

  • Sergeant Major Johnson: "And you told me you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. (raises cap, adjusts his hair, puts cap back on) So smile, would ya? While we still got something to smile about!"

Johnson and the Master Chief walk to the end of the room, as the Bridge's blast doors open up.

The view changes to High Charity, where Tartarus and two of his Jiralhanae walk Thel 'Vadamee down a walkway leading to an oval-shaped ledge that sports a pair of pincer-like columns. The Anodyne Spirit can be seen in the distance. Sangheili Honor Guardsmen are stationed on either side of the walkway. Covenant Unggoy, Kig-yar and Mgalekgolo have also gathered along the path and begin to heckle 'Vadamee.

  • Unggoy: (chanting) "He-re-tic! He-re-tic!"

They reach the ledge, which overlooks the city. Across the chasm are multiple stadium rows, all filled with roaring Covenant aliens. 'Vadamee stands on a seal between the two curved columns. The Jiralhanae fix his arms onto floating cuffs.

  • Tartarus: (gleefully) "You've drawn quite a crowd."
  • Thel 'Vadamee: (bitterly) "If they came to hear me beg, they will be disappointed."
  • Tartarus: (malevolently) "Are you sure?"

The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain. (In the Anniversary, the floating cuffs charge up and unleash bolts of electricity across his body.)

The view changes back to the Cairo's bridge, dozens of Naval officers cheer as Master Chief and Sergeant Johnson approach Lord Hood at the end.

Master Chief and Johnson salute to Lord Hood.

  • Lord Hood: "Gentlemen, we're lucky to have you back."

An officer whispers in Lord Hood's ear.

Cortana's avatar appears on a nearby holotank.

  • Cortana: "Another whisper, sir, near Io. We have probes en route."

Hood looks back to the Chief and Johnson.

  • Lord Hood: "I apologize, but we're going to have to make this quick."

Lord Hood turns away.

Cortana looks up at the Chief and Johnson.

  • Cortana: "You look nice."

Johnson and the Chief respond simultaneously.

  • John-117: "Thanks."
  • Johnson: "Thank you."

The Master Chief and Johnson look at each other.

Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.

Hood pins the medal on Johnson's uniform.

The view changes back to High Charity, on Tartarus' face.

  • Tartarus: "...There can be no greater heresy! Let him be an example for all who would break our Covenant!"

The Covenant crowd cheers once more. Tartarus barks an order, and his two Jiralhanae underlings grab onto 'Vadamee's now charred armor and pull.

The view once again changes back to Cairo Station, as a young woman joins the Chief and Johnson.

Commander Miranda Keyes receives her father's posthumous Colonial Cross from Lord Hood prior to the Covenant's arrival.
  • Lord Hood: "Commander Miranda Keyes. Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the UNSC. The Navy has lost one of its best."

Hood hands her the Colonial Cross medal. Miranda holds back tears as she accepts the medal.

The view changes back to High Charity again, where a blackened Sangheili Combat helmet falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor in front of him, and Tartarus grabs it and strides forward.

Thel 'Vadamee, about to be publicly branded with the Mark of Shame by Tartarus.

Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Sangheili's chest with glee, printing the Mark of Shame in it. The tortured Sangheili warrior fights the pain but gives in and screams.

The view once more changes to Cairo Station, where alarms start to sound.

  • Cortana: "Slipspace ruptures directly off our battle cluster."
  • Lord Hood: "Show me."

Images of Covenant ships appear on a large screen.

  • Cortana: "Fifteen Covenant capital ships holding position just outside the kill zone."

The screen shows UNSC ships approaching the Covenant fleet.

  • Lord Hood: "Negative, Admiral. Form a defensive perimeter around the cluster." (to Miranda Keyes) "Commander, get to your ship, link up with the fleet."

Keyes salutes.

  • Commander Keyes: "Yes, sir." (leaves)
  • Lord Hood: "You have the MAC gun, Cortana. Soon as they come in range, open up."
  • Cortana: "Gladly."

Cortana's avatar disappears. Hood turns back to the tactical screen.

  • Lord Hood: (Concerned) "Something's not right... The fleet that destroyed Reach was fifty times this size."

An officer faces Lord Hood.

  • Officer: (Panicked) "Sir, additional contacts. Boarding crafts, and lots of 'em!"

The view shifts back to the screen.

  • Lord Hood: "They're going to try to take our MAC guns offline, give their capital ships a straight shot at Earth." (Looks to the Chief) "Master Chief, defend this station!"
The Chief and Johnson depart the control room as the Home Fleet outside prepares for battle.
  • John-117: "Yes, sir." (to Johnson) "I need a weapon."
  • Johnson: "Right this way."

Johnson and the Master Chief leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. Longsword fighters hurtle overhead trailed by Marathon-class heavy cruisers.

{Gameplay}

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Boarders inbound!"

The Master Chief arms himself and joins Johnson and a squad of Marines. Miranda Keyes and several Navy officers leave on a tram.

  • Cairo Defense Coordinator (Loudspeaker): "All hands report to battle stations."
  • Cairo Defense Coordinator (Loudspeaker): "This is not a drill. I repeat, this is not a drill!"
  • Cairo Defense Coordinator (Loudspeaker): "Seal pressure doors."
  • Cairo Defense Coordinator (Loudspeaker): "Open weapons lockers."

The Chief, Johnson, and the Marines enter Recreation R-01.

  • Johnson (COM): "How's it going, Malta?"
  • Malta Defense Coordinator (COM): "Stand-by... they're latched! Check your targets and watch the crossfires. They're in standard formation: little bastards up front, big ones in back... Good luck, Cairo."

Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.

  • Johnson: "Field of fire on that bulkhead. Soon as that door opens, let 'em have it!"

The Marines take up position around a sealed bulkhead. Johnson sets up a stationary gun turret. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion. The door is blasted open and Unggoy rush in, followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach. With the Master Chief's help, the UNSC defenders eliminate the attackers.

Home Field Advantage[edit]

Two UNSC Marines fighting Unggoy Minors and Sangheili Minors aboard Cairo Station in Halo 2: Anniversary campaign level Cairo Station.
Two Marines repelling Covenant boarders.
  • Lord Hood (COM): "Find the boarders' point of entry, Chief. Cut them off at the source."

If the player stalls:

  • Lord Hood (COM): "Chief, if we don't take out their boarding craft, they'll just keep sending reinforcements."

If the player stalls some more:

  • Lord Hood (COM): "Concentrate on the boarding craft, Chief. The marines can handle the rest."

The Master Chief and the marines go outside. After eliminating another lance of Covenant, the Chief heads off to find the boarding craft while the marines stay behind to guard the entrance to the Recreation room.

  • Female Marine: "This'll be your fallback position, sir."

Or

  • Female Marine: "We'll make our stand here, sir."

Or

  • Female Marine: "Go on, Chief. We'll hold here."

Or

  • Marine: "We've got orders to stay here, Chief."

Or

  • Marine: "This is as far as we go, Chief."

Or

  • Marine: "Sir, we'll secure the area."

Throughout the battle, the station's defense coordinator continues giving orders over the loudspeaker.

  • Cairo Defense Coordinator (Loudspeaker): "Boarders in Habitat Alpha."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "I need a squad in Habitat Alpha, ASAP!"

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Seal pressure doors."

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Boarders in Section 7!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams, boarders in Section 2."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Attention! We have boarders in Section 3!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Tram Terminal 1."

The Chief heads up a flight of stairs and enters Security R-01. He mans a portable machine gun and assists the Marines below in Commons R-01. He then heads downstairs and engages more Covenant in the Commons.

  • Cairo Defense Coordinator (Loudspeaker): "Brace for impact!"

A loud clang is heard as a boarding craft attaches to Cairo station.

After securing the Commons, the Chief goes up another flight of stairs, and steps out onto a catwalk overlooking Hangar A-01, where one of the Covenant boarding craft is docked. The Chief and the Marines engage the Covenant intruders below, including Sangheili Ultras on higher difficulties.

  • Cairo Defense Coordinator (Loudspeaker): "We've got boarders in the port Pelican bay!"

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "Quick-response teams to the Communications deck!"

Once the Master Chief finishes killing all the Covenant boarders in the first hangar bay, Covenant boarding craft are seen through the windows rapidly leaving Malta Station.

Malta Station is destroyed after its boarders retreat, opening a path towards Earth for the Covenant.
  • Cortana (COM): "Malta, what is your status, over?"
  • Malta Defense Coordinator (COM): "I don't believe it! They're retreating, we won!"

Malta Station suddenly explodes in a huge ball of fire, the barrel of its MAC gun breaking loose and tumbling away.

  • Private Dubbo: "This is bad! Real bad!"

The hangar bay doors explode and another lance of Covenant attack. The Chief kills them, then exits the hangar.

  • Cairo Defense Coordinator (Loudspeaker): "All hands, brace for impact!"

The station shakes violently as another boarding craft attaches itself to Cairo.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Hostiles have breached the Port MAC bay!"

If the Chief stalls:

  • Lord Hood (COM): "There are more boarding craft in your area, Chief."

If the Chief continues to stall:

  • Lord Hood (COM): "Chief, I'm showing active boarding craft nearby. Find them."

If the Chief further stalls:

  • Lord Hood (COM): "Take out the remaining boarding craft, Chief."

The Chief and the surviving marines head to Hangar A-02 where they find another squad of marines under fire from several Unggoy-manned plasma turrets mounted on the catwalk above. Another boarding craft is docked here.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! We have hostiles on the Command deck!"

Once the Master Chief finishes killing all the intruders in the second hangar bay (including a Sangheili Zealot on legendary difficulty) Covenant boarding craft are again seen through the windows retreating, only this time, from Athens Station.

Soon after, the same fate befalls Athens Station.
  • Private Dubbo: "Uh oh! Hey, they're leaving the Athens!"

The Athens explodes violently, just like the Malta. The resulting shockwave rocks Cairo Station.

  • Lord Hood (COM): "Cortana, assessment!"
  • Cortana (COM): "That explosion came from inside the Athens. Same as the Malta. The Covenant must have brought something with them. A bomb."
  • Lord Hood (COM): "Then they sure as hell brought one here. Chief, find it."

Priority Shift[edit]

If the Chief decides to stall for awhile, Cortana will remind him of the urgency of the situation with some of the following lines:

  • Cortana (COM): "Chief, we don't have much time."
  • Cortana (COM): "Not a lot of time on the clock, Chief!"
  • Cortana (COM): "Where are you?! The bomb is right here!"
  • Cortana (COM): "The clock's tickin', Chief. Get down here!"
  • Cortana (COM): "Chief, over here, next to the bomb!"
  • Cortana (COM): "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?"
  • Cortana (COM): "Just a friendly reminder: Bomb."
  • Cortana (COM): "If this thing goes off, I am NEVER talking to you again!"

The Chief takes a route under the hangar bay through MAC Storage, and encounters another lance of Covenant. As he nears the opposite side of the corridor, two Stealth Sangheili emerge. The Chief kills them.

While the Chief is fighting his way to the bomb, the Cairo Defense Coordinator starts issuing evacuation orders.

  • Cairo Defense Coordinator (Loudspeaker): "All non-combat personnel to pressure zones."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands to pressure zones."

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All non-combat personnel report to evacuation stations!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands, report to evacuation stations!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All hands, we are abandoning the station!"

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "All personnel, prepare to abandon the station!"

As the Chief returns to the armory, he finds the Master Gunnery Sergeant firing a shotgun at a pair of Sangheili. Exactly what he says to them differs depending on what the difficulty level is set to.

  • Master Gunnery Sergeant (Easy or Normal): "Get the hell out of my armory, split-lip! Oh God—!"
  • Master Gunnery Sergeant (Heroic): "Call your friends! I got enough ammo for all of 'ya!"
  • Master Gunnery Sergeant (Legendary): "Come on, is that a weapon or a flashlight? Oh, dangit—!"

The Master Gunnery Sergeant is hit by bolts of plasma and dies. The Chief proceeds upstairs and eliminates his Sangheili killers.

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Habitat Delta."

(Later)

(Later)

  • Cairo Defense Coordinator (Loudspeaker): "I need a squad in Habitat Delta!"

The Chief exits the Armory and enters Commons B-01, which has been completely overrun by the Covenant. The alien forces have set up multiple plasma turrets which cover the room and assorted Covenant infantry lurk in the corridors.

  • Cairo Defense Coordinator (Loudspeaker): "Hang on, everyone!"

The station shakes again, as another Boarding Craft is attached.

The Chief fights his way through the Commons, moves up a flight of stairs, and enters Security B-01, where he dispatches another lance of Covenant.

  • Cairo Defense Coordinator (Loudspeaker): "Fireteams to Terminal 2."

The Chief exits Security B-01 and enters the Tram station where Commander Keyes, Sergeant Johnson, and a couple Navy officers are engaged in a firefight just outside a docking umbilical leading to the In Amber Clad.

  • Cairo Defense Coordinator (Loudspeaker): "Alert! Boarders in Port Dry dock!"
  • Sergeant Johnson: "Come on, Chief, this way!"
  • Commander Keyes: "I was almost on board when they showed up."
  • Sergeant Johnson: "Don't worry, ma'am, we're on it."

Once they clear the area of Covenant:

  • Commander Keyes: "Thanks, Chief. I owe you one."

A second lance of Covenant appears from another umbilical at the end of the corridor. After the Chief and his allies kill the intruders, the Chief enters the umbilical.

If the player stalls:

  • Johnson: "Get going. I'll cover the Commander."

Authorized Personnel Only[edit]

The Chief exits the station through an airlock and fights several Sangheili Rangers in the vacuum of space.

  • Cortana (COM): "Sir, boarders have breached the fire control center. They have a bomb."
  • Lord Hood (COM): "Can you defuse it?"
  • Cortana (COM): "Yes, but I'll need the Chief's help to make contact with the detonator."
  • Lord Hood (COM): "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will."

The Master Chief re-enters Cairo Station through Portside Shipping, where he is met by Marines near a cargo container. There is a loud buzzing sound and a swarm of Yanme'e appear. The Chief and the Marines eliminate the swarm.

  • Fleet Admiral Harper (COM): "First Echelon, you're with me, blanket those cruisers, take ‘em out one by one. Second Echelon, keep those carriers busy."
  • Cortana (COM): "Registering all hostile vessels inside the kill zone. Thirteen cruisers, two assault carriers. I'm going loud!"

The station's MAC gun begins firing at the Covenant fleet.

A loading platform full of Covenant troops rises from below. The Chief kills them all and rides the platform down to an airlock. He gets off the platform and enters the airlock. The internal door closes behind him and the external door leading outside opens up.

  • Fleet Admiral Harper (COM): "The carriers are breaking through, sir! They're heading straight for the Cairo!"
  • Lord Hood (COM): "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second."
  • Fleet Admiral Harper (COM): "Everyone, form up. Follow my lead!"

The Master Chief watches through the open airlock as a massive Covenant Assault Carrier accelerates right past the Cairo and towards Earth, making the entire station shake.

  • Cortana (COM): "The first carrier completely ignored us, sir! Blew through the Malta's debris field and headed straight for Earth!"

After crossing the MAC's recoil arm in vacuum and killing several more Sangheili Rangers - including one manning a plasma turret, the Chief re-enters the station through another airlock.

Return to Sender[edit]

The Chief takes an elevator down to the fire control center.

  • Cortana (COM): "Just so you know, there are quite a few Elites guarding the bomb. You may need to get creative."

The Chief arrives at fire control, where a sizable group of Sangheili (one of whom is dual wielding a plasma rifle and Needler) and Unggoy are guarding the bomb. The station shakes again. Outside the window, the Chief can see the second carrier bypassing the Cairo, following the first carrier down to Earth.

Once the Chief clears the room of the Covenant guarding the bomb:

{Cutscene} {Anniversary Cutscene}

Cortana's holographic avatar appears on a pedestal near the bomb.

  • Cortana: (urgently) "Me. Inside your head. Now."

The Master Chief touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue. The threat is neutralized.

  • John-117: "How much time was left?"
  • Cortana: "You don't want to know."
  • Commander Keyes (COM): "Cairo, this is In Amber Clad."

The view changes to the bridge of In Amber Clad, where Commander Keyes and Sergeant Johnson are present. Keyes is now wearing her service uniform and Johnson is fully geared up in Marine armor.

  • Commander Keyes: "The carrier's shield is down. I'm in position and ready for immediate assault."

The view goes back to Cairo's bridge, showing Lord Hood alone. (In the Anniversary, there is another officer with him.)

  • Lord Hood: "Negative, Commander. Not against a ship that size. Not on your own."
  • John-117 (COM): "Sir..."

The view changes back to the bay, where the Chief is waiting with one hand on the bomb.

  • John-117: "...Permission to leave the station."

The view returns to Cairo's bridge.

  • Lord Hood: (distractedly) "For what purpose, Master Chief?"
  • John-117 (COM): "To give the Covenant back their bomb."

Hood pauses to think, and then agrees.

  • Lord Hood: "Permission granted."
The Master Chief drags the bomb to the lift leading to the airlock.

In the bay, the Chief grabs the bomb by two of its pointy protrusions and drags it across the floor, causing sparks to erupt as it scrapes across the metal plating. He drags it into an elevator, and ascends.

  • Cortana: "I know what you're thinking, and it's crazy."
  • John-117: "So, stay here."
  • Cortana: "Unfortunately for us both... I like crazy."

The elevator reaches an empty Longsword launch bay, and the Chief steps out, watching through the huge bay door. A Seraph fighter flies by, pursued by two Longswords (Original version only). The UNSC fleet streams down toward Earth, chasing the Covenant ships. The Master Chief then steps up to the door's release handle, which drops down above him.

  • Cortana: "Just one question. What if you miss?"
  • John-117: (calmly) "I won't."

The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.

In free-fall, the Chief descends in the general direction of northern Africa. The first carrier is miles below him, too far to reach. The second carrier passes right below his position, and opens up with an energy projector, narrowly missing him. A cruiser rockets below him and takes an Energy projector round right through its spine, explosions lighting all over its hull (In the Anniversary, the cruiser is hit by the same energy projector beam that narrowly misses the Chief). The Master Chief plummets past it, watching as its engines fail and try to relight themselves.

A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the carrier, and make a staccato beat of fire along the back of the carrier, allowing the Chief to slip through the narrow hole the blasts have created.

The carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. The Master Chief crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.

With the carrier destroyed, the Chief hurtles himself towards the waiting UNSC In Amber Clad.

He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.

As the Chief falls towards Africa, the In Amber Clad passes beneath him, matching trajectories.

Inside the In Amber Clad's bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.

Johnson looks at Keyes and grins.

  • Johnson: "For a brick... he flew pretty good!"
  • Commander Keyes: "Chief, get inside, gear up. We're taking this fight to the surface."

In Amber Clad banks hard and dives towards the Earth's atmosphere, and a massive, gray city along the East African coast comes into view.

Level ends.

Achievements[edit]

The following achievements can be unlocked on Cairo Station across the Windows Vista and Halo: The Master Chief Collection editions of Halo 2: Anniversary. The original Xbox release of Halo 2 did not contain achievement unlocks.

Halo 2 (Windows Vista) Halo: MCC (Xbox One, Xbox Series X|S) Halo: MCC (Steam) Title Unlock requirement Games
H2V Achievement Cairo Station.png
HTMCC H2A Achievement Cairo Station achievement art
HTMCC H2 Achievement Steam Cairo Station.jpg
Cairo Station
Beat Cairo Station on any difficulty.
Halo 2 (Windows Vista)
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Don't Hangar Around achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Don't Hangar Around
Don't Hangar Around
Beat the par time on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Bomb Squad achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Bomb Squad
Bomb Squad
Beat the par score on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Curious achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Curious
Curious
Activate Terminal 1 on Cairo Station.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement Skulltaker Halo 2: Thunderstorm achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 2: Anniversary achievement Skulltaker Halo 2: Thunderstorm
Skulltaker Halo 2: Thunderstorm
Find and claim the Thunderstorm Skull.
Halo: The Master Chief Collection
N/A
HTMCC H2A Achievement The Return of Megg achievement art
HTMCC H2A Achievement Steam The Return of Megg.jpg
The Return of Megg
She's not picking up.
Halo: The Master Chief Collection

Production notes[edit]

Halo 2[edit]

The level was known in development simply as "spacestation".[2] While the station is static in the game, it was originally going to be mobile and move itself around constantly to align its main gun on targets. The player was also supposed to be able to take control of the station's MAC gun.[3]

Originally, Bungie had planned a level after Cairo Station, in which the Master Chief would land on a Covenant ship, break in, and destroy it from the inside out. This was shown in the Halo 2 Announcement Trailer, when the Chief jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game.[4]

Master Chief launching towards the Day of Jubilation and the Solemn Penance in an early version of the Return to Sender cutscene.

Halo 2: Anniversary[edit]

For the Anniversary remake of the level, it was originally planned to have Cairo's position over Earth adjusted. The Return to Sender cutscene for example was to take place over Eastern and Central Europe as opposed to Northern Africa and the Mediterranean in the final version.[5]

Trivia[edit]

Glitches[edit]

  • It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn directly behind them.
  • It is possible to reach areas that are supposed to be inaccessible to the player in this level.
  • In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death.
  • It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery.
  • If the player kills the Drones as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely.
  • If the player melees the Grunts operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath.
  • It is possible to see the outside of a Covenant boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft.
  • There is some odd dialog where Miranda Keyes would say "Thanks, Chief. I owe you one. Take me now!" [citation needed]
  • When the player reaches the armory and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying.
  • It is possible to get into the airlock room Master Chief jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below.
  • When the player gets outside of the Station, it is possible to get inside the FFG-142 In Amber Clad's reactors.
  • Right when the level begins, Johnson's commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there.
  • Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower.
  • It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards.
  • On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall.
  • At the very beginning of the level, unlike in The Armory, it is possible to zoom the HUD while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the Mark VI visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible.
  • If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in Regret.
  • Occasionally, a female Marine will spawn under the Pelican in the first Hangar bay and will be killed as soon as she spawns.
  • While the Chief is outside the station, all sounds save those made by his MJOLNIR armour are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when Halo 2 is played on an Xbox 360 or when playing Halo 2 (Windows Vista).
  • If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed.
  • During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility.
  • It is possible to get friendly AI outside into space. They will not die despite not having any way to breathe in space.
  • Occasionally, Cortana will spontaneously prompt the Chief to hurry up, even if the player is not actually stalling.

Mistakes[edit]

  • Although Sergeant Johnson receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart.
  • Despite Johnson's claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the Cairo Station's windows, Cairo itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with.
  • In Halo 2, when Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head.
  • Although the MJOLNIR armor system has only 90 minutes worth of oxygen, the player can stay in vacuum indefinitely.
  • If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air.

Easter eggs[edit]

  • The Thunderstorm Skull is located in this level.
  • Johnson's cigar is also found in this level, but it is put out, unlike in the Armory level, the cigar was lit up and smoke could be seen. The player can see this if they find the Thunderstorm Skull on this level.
  • It is possible to hear Lord Hood saying something on the intercom about Megg in this level.
  • Also on the chapter "Return to Sender", the player can find one surviving Marine. To do this, they must enter the room underneath the firing pin and walk away from the Elites' position. Here, they should find a lone Marine survivor, armed with a Battle Rifle or an SMG. The Marine is a different model every time.
  • This level contains the only Halo 2 Marine model covered in wounds and blood. He is found in the first Pelican hangar and is usually without a helmet.
  • The Cairo Station console message can be found on several consoles throughout the level.
  • The first terminal is one of the computer consoles located in Cairo Station's Armory A-01, on the wall to the left of the doors leading into Commons B-01. The console's screen flashes "INCOMING MESSAGE" in red.

References[edit]

Miscellaneous[edit]

Miranda scowls at the Chief for injuring her.
  • If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully.
  • In the final fight by the bomb, if the player kills the Covenant forces in the right positions, it's possible for the bomb to move their bodies around while being dragged in the cutscene.
  • In this level, and in others like The Armory or Outskirts, the player can see some equipment cases, where there is written information about some UNSC equipment such as Marine helmets and body armor. The information shows their weight and the number of items included in the case.
  • In the room where the bomb is, the player can find a Marine hiding in the back from the Covenant.
  • This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the Master Gunnery Sergeant. This "lost song" reappears on the level Gravemind.
  • In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four ODST bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of ODST armor.
  • The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it.
  • At the point in the level when you meet up with Miranda and Johnson, located up the stairs that lead to the tram station there is a large, unexplained blood splatter on the wall and floor. This is only visible in classic mode on Halo 2: Anniversary.

Gallery[edit]

Development images[edit]

Halo 2[edit]

Halo 2: Anniversary[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\solo\01b_spacestation\01b_spacestation.scenario
  2. ^ EDGE magazine, October 2004, page 51
  3. ^ Picasa: Paul Russel > Halo2 Cairo Station Concepts 1/11
  4. ^ Halo 3 Essentials: Disc 2; Halo 2 Cinematics Commentary
  5. ^ Halo 2: Anniversary, cinematic trailer
Preceded by
The Armory
Halo 2 Campaign Missions
Cairo Station
Succeeded by
Outskirts