Zealot (map): Difference between revisions
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{{ | {{Title|Zealot}} | ||
{{ | {{Status|Gameplay}} | ||
{{ | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|name=Zealot | |name=Zealot | ||
|image=[[File: | |image=[[File:HR Bnet Zealot.jpg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|location=Inside ''[[Ardent Prayer]]'' | |devname=<code>45_aftship</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\45_aftship\45_aftship.scenario}} | ||
|location=Inside the Communications Center of ''[[Ardent Prayer]]'', in orbit of [[Reach]] | |||
|terrain= | |terrain= | ||
|weapons= | |weapons= | ||
Line 12: | Line 13: | ||
|equipment= | |equipment= | ||
|power-ups= | |power-ups= | ||
|gametypes= | |symmetry=Symmetrical | ||
|playernumber= | |gametypes=*[[Capture the Flag]] | ||
*[[Assault]] | |||
*[[Stockpile]] | |||
|playernumber=2-8 | |||
}} | }} | ||
{{Article quote|Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28542|Site=Bungie.net|Page=Halo: Reach - Maps - Zealot|D=15|M=1|Y=2021}}}} | |||
'''Zealot''' is a [[multiplayer]] map in ''[[Halo: Reach]]''.{{Ref/Reuse|bnet}} It is considered a spiritual successor to ''[[Halo 2]]''{{'}}s [[Midship]]. | |||
==Universe and lore== | |||
Zealot is set in the communications center of the [[Covenant]] {{Pattern|Ceudar|heavy corvette}} ''[[Ardent Prayer]]'', in orbit of the [[human]] [[Inner Colonies|Inner]] [[Human colonies|Colony]] of [[Reach]].{{Ref/Level|HR|Long Night of Solace (level)|Long Night of Solace}} Here, orders and edicts are synchronized using the onboard long-range communication system.{{Ref/Book|Id=Warfleet|HWF|Page=76-77}} Situated just above the communication center—separated by an energy shield—is the ministerial cloister, an elevated access point and common terrace for dignitaries and commanders;{{Ref/Book|Id=Mythos|HM|Page=154-155}} this area is exposed to the vacuum of space. | |||
== | ==Overview== | ||
===Layout=== | |||
It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled. In this area, gravity decreases, allowing players to jump further and descend slower than they would in the lower floors. | |||
<gallery> | |||
File:HMCC_HR_Zealot_Map.png|Zealot Map. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*Red Platform | *Red Platform | ||
*Red Curved Hall | *Red Curved Hall | ||
Line 34: | Line 47: | ||
*Basement | *Basement | ||
*Holograms | *Holograms | ||
==Production notes== | |||
During production, Zealot was known as "Aftship", a reference to Midship which also took place on a Covenant ship.{{Ref/Site|Id=BWU080610|URL=https://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610|Site=Bungie.net|Page=Bungie Weekly Update: 08.06.10|D=14|M=08|Y=2010}} It retains the name in the game files.{{Ref/Reuse|HREK}} The map was first seen in the [[Halo: Reach ViDoc: Carnàge Carnivàle|''Halo: Reach'' ViDoc: Carnàge Carnivàle]], but was not featured in the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]]. The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle. | |||
==Trivia== | ==Trivia== | ||
* | *After October 19, 2010, all playlists that hold Zealot use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies. The only playlists that still offer regular Zealot are [[Team Objective]] and [[Multi Team]]. | ||
*If one sets Player Gravity to the lowest setting and uses the [[Jetpack]] in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter [[Monitor]] mode or push themselves down with a [[Gravity Lift]]. | |||
* | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of Zealot}} | |||
<gallery> | |||
File:Covylevel.jpg| | File:Covylevel.jpg|First-person view of Zealot in an early build, as seen in Carnàge Carnivàle. | ||
File:Gallery pic 3447 0 30026.jpg| | File:Gallery pic 3447 0 30025.jpg|Center Platform. | ||
File:Gallery pic 3447 0 30027.jpg | File:Gallery pic 3447 0 30026.jpg|High Center, which is set in the vacuum of space. | ||
File:Gallery pic 3447 0 30030.jpg| | File:Gallery pic 3447 0 30027.jpg|First-person view of a Spartan looking at Center Platform. | ||
File:Gallery pic 3447 0 30037.jpg | File:HR Zealot Hologram.jpg|A Spartan deploys a [[Type-27 hologram|hologram]]. | ||
File:HR Zealot Duel.jpg|Two Spartans fighting on the upper floor. | |||
File:Gallery pic 3447 0 30030.jpg|A Spartan with the energy sword in High Center. | |||
File:HR Zealot ArmorLock.jpg|A Spartan using [[armor lock]]. | |||
File:Gallery pic 3447 0 30037.jpg|A Spartan kills another using an energy sword. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} |
Latest revision as of 12:46, November 20, 2024
Zealot | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Inside the Communications Center of Ardent Prayer, in orbit of Reach |
Gameplay overview | |
Map layout: |
Symmetrical |
Recommended number of players: |
2-8 |
Recommended gametype(s): |
|
“ | Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.[2] | ” |
Zealot is a multiplayer map in Halo: Reach.[2] It is considered a spiritual successor to Halo 2's Midship.
Universe and lore[edit]
Zealot is set in the communications center of the Covenant Ceudar-pattern heavy corvette Ardent Prayer, in orbit of the human Inner Colony of Reach.[3] Here, orders and edicts are synchronized using the onboard long-range communication system.[4] Situated just above the communication center—separated by an energy shield—is the ministerial cloister, an elevated access point and common terrace for dignitaries and commanders;[5] this area is exposed to the vacuum of space.
Overview[edit]
Layout[edit]
It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled. In this area, gravity decreases, allowing players to jump further and descend slower than they would in the lower floors.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Red Platform
- Red Curved Hall
- Red Corner
- Red Halls
- Blue Platform
- Blue Curved Hall
- Blue Corner
- Blue Halls
- Center Platform
- High Center
- Ground Floor
- Basement
- Holograms
Production notes[edit]
During production, Zealot was known as "Aftship", a reference to Midship which also took place on a Covenant ship.[6] It retains the name in the game files.[1] The map was first seen in the Halo: Reach ViDoc: Carnàge Carnivàle, but was not featured in the Multiplayer Beta. The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.
Trivia[edit]
- After October 19, 2010, all playlists that hold Zealot use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies. The only playlists that still offer regular Zealot are Team Objective and Multi Team.
- If one sets Player Gravity to the lowest setting and uses the Jetpack in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter Monitor mode or push themselves down with a Gravity Lift.
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan deploys a hologram.
A Spartan using armor lock.
Sources[edit]
- ^ a b Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\45_aftship\45_aftship.scenario
- ^ a b Bungie.net, Halo: Reach - Maps - Zealot (Retrieved on Jan 15, 2021) [archive]
- ^ Halo: Reach, campaign level Long Night of Solace
- ^ Halo: Warfleet, page 76-77
- ^ Halo Mythos, page 154-155
- ^ Bungie.net, Bungie Weekly Update: 08.06.10 (Retrieved on Aug 14, 2010) [archive]
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