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Pez'tk-pattern fuel rod gun: Difference between revisions

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{{Era|H1|H2|H3|H3R|RE|TF|FS|HE|HGN|LE}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the fuel rod gun introduced in ''[[Halo 2]]''|other variants of the fuel rod gun|Fuel rod gun}}
<center>''Looking for the closely related Covenant vehicle weapon, [[Fuel Rod Cannon]] or for the [[Assault Cannon]] used by Hunters?''</center>
{{Weapon infobox
 
|image=[[File:H3-FuelRodGunSide.png|300px]]
{{Weapon
|manufacturer=*[[Assembly Forges]] {{C|Covenant War}}<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 77''</ref>
|name            = Type-33 Light Anti-Armor Weapon
*[[Merchants of Qikost]] {{C|Post-war}}<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/19/The-Halo-Bulletin-91912-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.19.12'']</ref><ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/fuel-rod-cannon '''Halo Waypoint''': ''Fuel Rod Cannon'']</ref>
|image          = [[File:Fuelrodcannon.jpg|300px]]
|series=Type-33
|manufacturer    =
|type=Light Anti-Armor Weapon
|model          = Type-33 Light Anti-Armor Weapon
|cost=
|type            = Anti-Armor 
|variant=
|cost            =
|service=[[Human-Covenant War]]
|size            = Shoulder-mounted
<br>[[Great Schism]]
*Length (o/a): {{Convert|130.2|cm|in}}
<br>[[Post-Covenant War conflicts]]
*Length (barrel): {{Convert|73.66|cm|in}}
|weight=*Empty: {{Convert|20.8|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}
*Weight (empty): {{Convert|20.8|kg|lb}}
*Loaded: {{Convert|23.3|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}  
*Weight (loaded): {{Convert|23.3|kg|lb}}
|length=*o/a: {{Convert|130.8|cm|in}}{{Ref/Reuse|universe}}
| damage per hit = Very High
*Barrel: {{Convert|73.66|cm|in}}{{Ref/Reuse|bnetfuelrodgun}}
| magazine      = *''Halo: Combat Evolved'': Single Battery
|width={{Convert|18.5|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 90''</ref>
*''Halo 2'' & ''Halo 3'': 5 round "magazine"
|height={{Convert|54.7|cm|in}}{{Ref/Reuse|H4VG}}
| maxammo        = *''Halo: Combat Evolved'': 100 battery units (28 bolts)
|ammotype= Class-2 38mm radioactive explosive [[fuel rod]]s
*''Halo 2'' & ''Halo 3'': 30 Fuel Rods (6 clips)
|capacity=
| fire          = Semi-Automatic
|feed=5 rounds magazine{{Ref/Reuse|universe}}
| ammotype      = 38mm explosive ballistic projectiles
|operation=Recoil-operated
| operation     =
|rate=2 rounds/second (semi-automatic)  
| rate of fire  = Average (2 rounds per second)
|velocity=72 m/s (236 ft/s){{Ref/Reuse|bnetfuelrodgun}}
| velocity       = {{Convert|72|m/s|mph}}
|optics=
| accuracy      = Medium
|range={{Convert|165|m|ft}}{{Ref/Reuse|bnetfuelrodgun}}
| range         = Medium
*{{Convert|165|m|ft}}
| era            =
| counterpart    = *[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
| affiliation    = [[Covenant]]
}}
}}
{{Quote|Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!|Anonymous Serviceman}}


{{Quote|Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!|Anonymous Serviceman}}
The '''Type-33 Light Anti-Armor Weapon''' ('''T-33 LAAW'''),<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 325''</ref> colloquially known as the '''fuel rod gun''', is a shoulder-fired mortar/radiation weapon, formerly used by the [[Covenant]] [[Covenant military|military]] and now in service with the [[Swords of Sanghelios]].{{Ref/Reuse|universe}} It is also sometimes called the '''flak cannon'''<ref>'''Halo: Reach''' Cortana [[Firefight]] dialogue</ref> or '''fuel rod cannon'''<ref>'''Halo 4''' in-game HUD text</ref> though the latter term is usually reserved for [[Fuel rod cannon|vehicle-mounted weapons]] based on the same technology.


The '''Type-33 Light Anti-Armor Weapon'''<ref>'''[[Halo Encyclopedia]]''', page 325</ref>, more commonly known as the '''Fuel Rod Gun''', is a [[Covenant]] shoulder-mounted mortar/radiation weapon.
The weapon's energetic component has been the subject of nearly three decades of intense [[human]] study. The [[Merchants of Qikost]], the fuel rod gun's current manufacturer, are only able to replicate its manufacture using prehistoric [[Forerunner]] machinery that occasionally requires [[Huragok]] maintenance and has proved nearly impossible to study. Both [[Misriah Armory]] and [[Materials Group]] have acquired the aforementioned Forerunner machinery, but are reluctant to produce potentially dangerous feedstock isotopes.{{Ref/Reuse|universe}}


==Design Details==
==Overview==
[[File:Fuel-rod-schematic.jpg|thumb|left|150px|A Fuel Rod Gun schematic as seen in ''Halo: Combat Evolved''.]]
===Design details===
[[File:ReachSchematic - FuelRodCannon.png|150px|thumb|left|A blueprint of the Fuel Rod Gun in ''Halo: Reach''.]]
[[File:ReachSchematic - FuelRodCannon.png|150px|thumb|left|A blueprint of the fuel rod gun in ''[[Halo: Reach]]''.]]
The '''Fuel Rod Gun''' is a man-portable version of the Covenant Fuel Rod Cannon that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated - and fires 3.8cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc. This weapon has changed very little since it was first encountered by human forces in 2531.
The fuel rod gun, which was first encountered by UNSC personnel in [[2531]],{{Ref/Site|Id=bnetfuelrodgun|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3fuelrod|Site=Bungie.net|Page=Type-33 Light Anti-Armor Weapon|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Type-33 Light Anti-Armor Weapon}} is essentially a man-portable version of the [[fuel rod cannon]] that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated and fires 3.8&nbsp;cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.


The design of the Fuel Rod Gun is very unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the Fuel Rod Gun, and can hold 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.
The design of the Fuel Rod Gun is unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold up to 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.


The Fuel Rod Gun is unique in the way it operates, its ammunition is placed one on top of the other to form a "magazine" and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It may be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the Fuel Rod Gun, destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a Fuel Rod will detonate if they are fired into enemies at point-blank range. The Fuel Rod Gun is used by most Covenant infantry, [[Grunt]]s are usually seen carrying Fuel Rod Guns the most, but higher ranking [[Elite]]s and [[Brute]]s are seen wielding them. The Fuel Rod Gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - the Fuel Rod Gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.<ref>Halo: First Strike, Chapter 20, page 187</ref> In late [[2552]], the fail-safe was removed, preventing the weapon from being destroyed in any scenario. <ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3fuelrod Type-33 LAAW Article]</ref>
The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a clip and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It can be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; Grunts are commonly seen wielding fuel rod guns, and more rarely, higher ranking Elites and Brutes are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - for much of the [[Human-Covenant War]], the prevalent model of the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.<ref>'''Halo: First Strike''', "Chapter 20", ''page 187''</ref> In late [[2552]], models without the failsafe became more commonplace, preventing the weapon from being self-destroyed.{{Ref/Reuse|bnetfuelrodgun}}


===Ammunition===
===Ammunition===
The Covenant Fuel Rod Gun fires an unknown type of incendiary gel. Next to nothing is known about this type of ammunition except that when it strikes a target it does so with devastating results. When the Fuel Rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The Fuel Rod Gun, Like the [[Assault Cannon]] shoots the same type of incendiary gel. Unlike the Assault Cannon it shoots canisters of the gel approximately 3.8cm long instead of shooting globs or concentrating its energy into a beam.
{{main|Fuel rod}}
The Covenant fuel rod gun fires radioactive projectiles colloquially termed as "fuel rods". These projectiles have devastating effects on their targets. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun's projectiles use a form of [[incendiary gel]] similar to a [[Mgalekgolo]]'s [[assault cannon]]. Unlike the globs or beams fired by the assault cannon, however, the fuel rods are compressed canisters of the gel approximately 38mm in diameter which explode upon impact.


===Advantages===
===Advantages===
The Fuel Rod Gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the Fuel Rod Gun is so effective that Human forces focus all of their attention on infantry wielding the Fuel Rod Gun. For good tactical reasons, one strike from a Fuel Rod will instantly kill any light flesh-based target and blow them into charred bits of flesh and bone. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying. Against light-armored vehicles the Fuel Rod Gun is extremely effective, instantly reducing the vehicle into large chunks of molten steel. The gun also takes less time to reload than the [[Rocket launcher]], has a larger magazine, can hold more ammo and has a faster fire rate. In the context of the Halo games, the Fuel Rods' strength and lethality are compensated for both the sake of ESRB rating and gameplay.
The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces often focus all of their attention on infantry wielding the fuel rod gun. Unsurprisingly, one strike from a fuel rod will instantly kill any light organic target, even one that is heavily armored. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying, and the radiation the rods release. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits if it doesn't destroy them outright. The gun also takes less time to reload than the rocket launcher, can hold more ammo in both the magazine and reserve, has a very slight tracking ability, and a faster rate of fire. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of gameplay and ratings.


===Disadvantages===
===Disadvantages===
Rods from the Fuel Rod Gun have a smaller explosive radius than the Human's [[Rocket Launcher]]. In addition, the Fuel Rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and its heavy weight reduces the speed of weaker infantry holding it, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; The green flash that occurs when the weapon is fired, can also give away the users position. The Fuel Rod Guns before 2552 are equipped with a failsafe feature; and if the user is careless, can unknowingly activate the fail-safe and kill themselves. The Fuel Rods are also extremely slow in flight. Because of this, Fuel Rods are particularly weak against most Reconnaissance vehicles and fast aircraft (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses). This is because the intended target will easily dodge the Fuel Rod. It also lacks the lock-on and destructive capabilities of the Halo 2 Rocket Launcher or Halo 3 Missile Pod. Also, in Halo 3, the Fuel Rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off of vehicles, and obviously, infantry.
Rods from the fuel rod gun have a smaller explosive radius than the [[M41 rocket launcher]]. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it  reduces the speed of weaker infantry holding it, because of its significant weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the ''Halo 2'' rocket launcher or ''Halo 3'' [[missile pod]]. Also, in ''Halo 3'', the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off vehicles and infantry.
 
===Variants===
{{Main|Assault Cannon}}
[[Mgalekgolo|Hunters]] also brandish a variant of the Fuel Rod Gun known as the Assault Cannon. It operates differently than the standard fuel rod weapon, specifically in that it is a select fire mode weapon capable of firing either fuel rod mortars or using the rod to generate a superheated beam. The Assault Cannon is integrated into the Hunters' armor and cannot be removed. As such, it is unusable in any of the Halo games.
 
{{Main|Fuel Rod Cannon}}
The Fuel Rod Cannon is a vehicle-mounted variant of the regular infantry-issue Fuel Rod Gun, and as such it is larger and more powerful. The Assault Cannon used by [[Mgalekgolo|Hunters]] is actually a variant of the Fuel Rod Cannon.


==Changes==
==Changes==
The player is unable to pick up the Fuel Rod Gun in the Xbox version of Halo: Combat Evolved. The PC and Mac version of Halo: CE allow you to use the Fuel Rod Gun in Multiplayer. In Halo PC it is a battery operated weapon, and can fire a total of 28 rounds, 5 rounds each before overheating, from its 100 battery unit charge. The Fuel Rod Gun's metal plating is purple with a gray barrel.
===Changes from the unidentified fuel rod in ''Halo: Combat Evolved'' to ''Halo 2''===
*The Fuel Rod Gun has been redesigned and now has a golden exterior, instead of a purple.
*The Fuel Rod Gun now fires five rounds from a magazine, rather than a battery.
*The projectiles arc much less, making the weapon function less like a mortar.
*There is a new sound effect for the Fuel Rod Gun - more of a 'thumping' effect.
*The player is now able to wield the Fuel Rod Gun in campaign, but it is not available in multiplayer.
*The melee attack animation was changed.


[[Image:1207426059 CANNON.JPG|thumb|right|150px|A [[Halo 2]] era Fuel Rod Gun.]]
[[File:Fuelrodcannon.jpg|thumb|A Fuel Rod Gun in ''Halo 3''.]]


===Changes from Halo: Combat Evolved to Halo 2===
===Changes from ''Halo 2'' to ''Halo 3''===
*The Fuel Rod Gun has been redesigned and now has a gold coloring to it instead of a purple coloring.
*The textures of the Fuel Rod Gun have been updated, while keeping the ''Halo 2'' design.
*The Fuel Rod Gun now fires 5 Fuel Rods from a magazine, rather than a battery.
*The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per magazine.
*It no longer arcs as much requiring less aim predicting.
*The color of the shots has changed to darker green.
*The sound effects have been updated - sounding less like a powerful cannon, and more like light silent mortar weapon.
*Projectiles are affected by gravity to a higher degree.  
*The player is now able to wield the Fuel Rod Gun in Campaign, however it is not available in Multiplayer.
*The sound effects have once again been updated to give the Fuel Rod Gun a deeper sound.


===Changes from Halo 2 to Halo 3===
===Changes from ''Halo 3'' to ''Halo: Reach''===
*The textures of the Fuel Rod Gun have been updated, while keeping the Halo 2 design.
* The weapon's shape has been redesigned, sporting a smoother, more rounded appearance. Its coloration remains the same. It bears a slight resemblance to the Covenant [[Kopasa'mada-pattern plasma launcher|plasma launcher]].
*The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per clip.
* The explosion from its rounds is more detailed, and with higher contrast to surroundings.
*The color of the shots have changed to darker green.
* It now has a small thermal sight attached to the body, similar to some other weapons like the Spartan Laser and the Focus Rifle.
*Projectiles are affected by gravity at a much higher degree.
*Projectiles now need time to ignite after being fired from the cannon. Failure to give the rounds proper distance will result in a ricochet if a non-enemy surface is struck at an angle.
*The sound effects have once again been updated to give the Fuel Rod Gun a heavier sound.


==Tactics==
===Changes from ''Halo: Reach'' to ''Halo 4''===
The Fuel Rod Gun is best used against armor at medium range and against enemy positions and gun emplacements at long range.
*The IR screen has become a lot wider and detailed.
*The firing sound is deeper.
*The aiming reticule has been changed to a circular shape.
*The projectiles are more solid and move faster.


===Campaign===
===Changes from ''Halo 4'' to ''Halo 2: Anniversary''===
*The Fuel Rod Gun in ''Halo 2'' generally is rarely seen, thus you will not be able to use it often, an exception being on the Arbiter level where a multitude of Heretic Grunts use it against you when you are flying in a Banshee.
*Unlike the original ''Halo 2'' version the ''Halo 2: Anniversary'' fuel rod gun is available for use in multiplayer.
*In ''Halo 3'', the Fuel Rod Gun appears far more frequently. The best thing to do with it is to give it to a [[Marine]], who then rides in the passenger seat of your vehicle. It is very useful against enemy heavy armor and gun emplacements, but it is not effective against light armor and infantry.


===Multiplayer===
===Changes for ''Halo Wars 2''===
*In [[Halo PC]], the Fuel Rod Gun is best used as a mortar to bombard the enemy base. It has an advantage of being able to hit enemies that are in cover and over hills, a feature otherwise only possible through the use of grenades. If the wielder uses it against vehicles, correct lead is essential. In Halo 2, the Fuel Rod Gun does not appear in [[multiplayer]], nor does in Halo 3 - however, it can be added through [[Forge]].
*Fuel Rod Gun does extremely less damage.
*Being an effective suppression weapon, one tactic in multiplayer [[Capture the Flag]] is to bombard the enemy base from afar with a Fuel Rod Gun. Furthermore, the gunner can fire from a position obscured from enemy view, owing to the indirect-fire properties of the Fuel Rod Gun. Since the view of the targeted area is mutually obscured from the gunner's position (due to having to compensate for the arc and having to aim high), such is unlikely to kill a player, but it is intended to at least deal cover fire for an assault on the flag, and most likely to inflict damage on the flag carrier. If&nbsp;multiple players carrying fuel rod guns bombarding a base with the aforementioned technique, it is&nbsp;quite devastating. Note that the Fuel Rod Gun's splash damage is similar to the ones of a Rocket Launcher. If fired at very close range, the projectile will most likely to harm the player slightly.
*The Fuel Rod Gun can [[Electromagnetic pulse|EMP]] vehicles and aircraft.


==UNSC Remarks==
==UNSC remarks==
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“It’s so weird. I don’t know who first called it a Fuel Rod Gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a gee eh cartoon—all glowing green and throwing off sparks.”
*“It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a GA cartoon—all glowing green and throwing off sparks.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
*“The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
*“The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with Gaz still at the wheel. I was riding shotty with the [[M41 Light Anti-Aircraft Gun|em forty-one]] so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with [[Gaz]] still at the wheel. I was riding shotty with the [[M41 Light Anti-Aircraft Gun|M41]] so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“No sooner had I put the Grunt down than Fisk has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”
*“No sooner had I put the Grunt down than [[Fisk]] has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”


==Trivia==
==Trivia==
*The Fuel Rod Gun's design in ''Halo 2'' is very similar to the ones shown in Pre Xbox Halo.
{{Linkbox|gameplay=yes|gallery=yes}}
*The Fuel Rod Gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
*The fuel rod gun's design in ''Halo 2'' is very similar to the ones shown in [[Pre-Xbox Halo]].
*When you give a Fuel Rod Gun to a Marine, their animation is the same as if they were holding a Rocket Launcher. If you look closely, their left hand is at an angle, just like holding a Rocket Launcher.
*The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
*In ''Halo 2'', Grunts react very erratically upon receiving Fuel Rod Guns. When they perform their animation, one arm extends through the weapon.
*When the player gives a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher; their left hand is at an angle, just like when they hold a rocket launcher.
*In ''Halo PC'' Multiplayer, the weapon's barrel will retract into the weapon when fired. Whether this is the firing mechanism or a recoil compensator is unknown, but the weapon has very little recoil on the hands of the Spartan, supporting the latter.
*When an NPC is holding the weapon since ''[[Halo 2]]'' and ''[[Halo 3]]'' the projectiles will have a rather strong homing towards the objective, however when the player uses it, it will lack said feature.<ref>https://amp.reddit.com/r/halo/comments/bwbxzs/fun_fact_in_halo_3_when_the_ai_use_a_fuel_rod_it/&ved=2ahUKEwi4jPDj46fsAhV5ILcAHaOqCx8QFjANegQICxAB&usg=AOvVaw01v4hZIyHf2fb4BFTthkeE&cshid=1602255825381</ref>
*There is a discrepancy about how much the weapon actually weighs. In ''[[Halo: First Strike]]'', [[Corporal]] [[Locklear]] had difficulty lifting the gun when he attempted to shoulder it. However, Grunts seem to have no problem hefting the gun around in ''Halo: Combat Evolved'', so whether the situation is between the gun's weight or a comparison of [[Unggoy|Grunts']] and [[Marine]]s' strengths is unknown. It is strongly believed however, that Grunts are in fact stronger than their size lets on. Also, the model of the Fuel Rod Gun used in Halo: CE and First Strike might have been heavier than the most recent variants, or Locklear never expected the thing to be so heavy.
*In ''Halo: Combat Evolved'', the Fuel Rod Gun in the game code is referred as the Plasma Cannon.
*The Fuel Rod Gun was originally meant to be a Grenade Launcher. But it was changed to a Covenant rocket launcher. It can viewed on this [http://www.youtube.com/watch?v=7Tqrfy4SR7I video.]
*[[The Arbiter(level)|The Arbiter]] has the most fuel rod guns in it of any Halo game. There are dozens of [[grunts]] wielding it in the [[Banshee]] portion of the level.
*The Halo 3 mission, The Covenant, has by far the most Fuel Rod Guns in Halo 3. The War Chieftain at the start wields a Fuel Rod Gun; a supply case containing a Fuel Rod Gun next to the first supply case containing a Beam Rifle; another War Chieftain at the third tower; a supply case containing a Fuel Rod Gun at the third tower on the right side; a Brute Captain protecting the first [[Deployable Lookout Tower]]; another protecting the second one; a crate containing two Fuel Rod Guns in a cave; a supply case containing a Fuel Rod Gun above the cave next to the Plasma Battery; another protecting the third one; another protecting the final one; two War Chieftains on each [[Scarab]]; and finally, two to six Fuel Rod Gun-wielding Heavy Grunts (depending on difficulty) in the Citadel.
*It appears as though the barrel and the yellow piece covering it retracts into the weapon when not in use. This is evidenced by the animation that plays when you switch to it. This is also similar to the way that a Wraith retracts its main cannon when not in use.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Fuelrodgun.jpg|A Halo: CE era Fuel Rod Gun with a yellow color.  
File:H2-FuelRodGunSide.png|An in-game profile view of the fuel rod gun from ''Halo 2''.
Image:800px-SpecOpsGrunt.jpg|A Special Operations Grunt with a Fuel Rod Gun in Halo:  Combat Evolved.
File:H2-T33FRGHUD.jpg|First-person view of the fuel rod gun in ''Halo 2''.
Image:1210493411 Elite Commander.jpg|A Sangheili with a Fuel Rod Gun.
File:H2-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 2''.
Image:1215454542 Spartanwithfuelrodgun.jpg|A Spartan with a Fuel Rod Gun in Halo PC Multiplayer.
File:H2-EliteUltra.png|A [[Sangheili Ultra]] takes cover while holding a fuel rod gun in ''Halo 2''.
File:Fuelrodhold.JPG|From a Spartan's point of view in Halo PC.
File:Fuel Rod Gun Render.gif|A render of a fuel rod gun in ''Halo 3'' from Bungie.net.
Image:1217473684_Fuel_Rod--Pre-activity.jpg|A Fuel Rod that has not yet been activated.
File:H3-FuelRodGunSide.png|An in-game profile view of the Fuel Rod Gun from ''Halo 3''.
File:Fuel_Rod_Gun_Ammo.jpg|Another close up of a non-activated Fuel Rod.
File:H3 Orange Elite with fuel rod gun.png|A Sangheili with a fuel rod gun.
Image:1211317365 Fuel Rod.jpg|A Fuel Rod in mid-flight.
File:Halo-3-20070923110008904.jpg|First-person view of the fuel rod gun in ''Halo 3''.
File:Fuel Rod Gun Render.gif|A render of a Fuel Rod Gun.
File:H3-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 3''.
File:HTMCC-H3 FRGClownCar.png|Marines carrying fuel rod guns on an [[M831 Troop Transport Warthog]] in ''Halo 3''.
File:EliteFRG-large.jpg|A Sangheili firing a fuel rod guns at Yanme'e during the [[Battle of Installation 00]].
File:1217473684 Fuel Rod--Pre-activity.jpg|A fuel rod that has not yet been activated.
File:Fuel Rod Gun Ammo.jpg|Another close up of a non-activated fuel rod.
File:1211317365 Fuel Rod.jpg|A fuel rod in mid-flight.
File:HTMCC-H3ODST FuelRodWatchtower.png|Three Unggoy armed with fuel rod guns in ''Halo 3: ODST''.
File:Homecoming FuelRod Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Homecoming''.
File:Prototype FuelRodCannon Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Prototype''.
</gallery>
</gallery>
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Prototype]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Collateral Damage]]''
{{Col-end}}


==Sources==
==Sources==
<div class="references-small"><references/></div>
{{Ref/Sources}}
 
{{Covenant Weapons}}


[[de:Typ-33 Flakkanone]]
{{Covenant ordnance}}
[[Category:Covenant Weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Halo: Combat Evolved]]
[[Category:Rocket launchers]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Weapons]]
[[Category:Halo: Reach Weapons]]

Latest revision as of 04:26, July 19, 2024

This article is about the fuel rod gun introduced in Halo 2. For other variants of the fuel rod gun, see Fuel rod gun.
Pez'tk-pattern fuel rod gun
H3-FuelRodGunSide.png
Production overview

Manufacturer:

Model series:

Type-33

Type:

Light Anti-Armor Weapon

Specifications

Length:

  • o/a: 130.8 centimetres (51.5 in)[3]
  • Barrel: 73.66 centimetres (29.00 in)[4]

Width:

18.5 centimetres (7.3 in)[5]

Height:

54.7 centimetres (21.5 in)[5]

Weight:

  • Empty: 20.8 kilograms (46 lb)[4]
  • Loaded: 23.3 kilograms (51 lb)[4]

Ammunition type:

Class-2 38mm radioactive explosive fuel rods

Feed system:

5 rounds magazine[3]

Operation:

Recoil-operated

Rate of fire:

2 rounds/second (semi-automatic)

Muzzle velocity:

72 m/s (236 ft/s)[4]

Effective range:

165 metres (540 ft)[4]

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!"
— Anonymous Serviceman

The Type-33 Light Anti-Armor Weapon (T-33 LAAW),[6] colloquially known as the fuel rod gun, is a shoulder-fired mortar/radiation weapon, formerly used by the Covenant military and now in service with the Swords of Sanghelios.[3] It is also sometimes called the flak cannon[7] or fuel rod cannon[8] though the latter term is usually reserved for vehicle-mounted weapons based on the same technology.

The weapon's energetic component has been the subject of nearly three decades of intense human study. The Merchants of Qikost, the fuel rod gun's current manufacturer, are only able to replicate its manufacture using prehistoric Forerunner machinery that occasionally requires Huragok maintenance and has proved nearly impossible to study. Both Misriah Armory and Materials Group have acquired the aforementioned Forerunner machinery, but are reluctant to produce potentially dangerous feedstock isotopes.[3]

Overview[edit]

Design details[edit]

A blueprint of the fuel rod gun in Halo: Reach.

The fuel rod gun, which was first encountered by UNSC personnel in 2531,[4] is essentially a man-portable version of the fuel rod cannon that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated and fires 3.8 cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.

The design of the Fuel Rod Gun is unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold up to 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.

The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a clip and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It can be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; Grunts are commonly seen wielding fuel rod guns, and more rarely, higher ranking Elites and Brutes are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - for much of the Human-Covenant War, the prevalent model of the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.[9] In late 2552, models without the failsafe became more commonplace, preventing the weapon from being self-destroyed.[4]

Ammunition[edit]

Main article: Fuel rod

The Covenant fuel rod gun fires radioactive projectiles colloquially termed as "fuel rods". These projectiles have devastating effects on their targets. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun's projectiles use a form of incendiary gel similar to a Mgalekgolo's assault cannon. Unlike the globs or beams fired by the assault cannon, however, the fuel rods are compressed canisters of the gel approximately 38mm in diameter which explode upon impact.

Advantages[edit]

The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces often focus all of their attention on infantry wielding the fuel rod gun. Unsurprisingly, one strike from a fuel rod will instantly kill any light organic target, even one that is heavily armored. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying, and the radiation the rods release. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits if it doesn't destroy them outright. The gun also takes less time to reload than the rocket launcher, can hold more ammo in both the magazine and reserve, has a very slight tracking ability, and a faster rate of fire. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of gameplay and ratings.

Disadvantages[edit]

Rods from the fuel rod gun have a smaller explosive radius than the M41 rocket launcher. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it reduces the speed of weaker infantry holding it, because of its significant weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the Halo 2 rocket launcher or Halo 3 missile pod. Also, in Halo 3, the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off vehicles and infantry.

Changes[edit]

Changes from the unidentified fuel rod in Halo: Combat Evolved to Halo 2[edit]

  • The Fuel Rod Gun has been redesigned and now has a golden exterior, instead of a purple.
  • The Fuel Rod Gun now fires five rounds from a magazine, rather than a battery.
  • The projectiles arc much less, making the weapon function less like a mortar.
  • There is a new sound effect for the Fuel Rod Gun - more of a 'thumping' effect.
  • The player is now able to wield the Fuel Rod Gun in campaign, but it is not available in multiplayer.
  • The melee attack animation was changed.
A Fuel Rod Gun in Halo 3.

Changes from Halo 2 to Halo 3[edit]

  • The textures of the Fuel Rod Gun have been updated, while keeping the Halo 2 design.
  • The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per magazine.
  • The color of the shots has changed to darker green.
  • Projectiles are affected by gravity to a higher degree.
  • The sound effects have once again been updated to give the Fuel Rod Gun a deeper sound.

Changes from Halo 3 to Halo: Reach[edit]

  • The weapon's shape has been redesigned, sporting a smoother, more rounded appearance. Its coloration remains the same. It bears a slight resemblance to the Covenant plasma launcher.
  • The explosion from its rounds is more detailed, and with higher contrast to surroundings.
  • It now has a small thermal sight attached to the body, similar to some other weapons like the Spartan Laser and the Focus Rifle.

Changes from Halo: Reach to Halo 4[edit]

  • The IR screen has become a lot wider and detailed.
  • The firing sound is deeper.
  • The aiming reticule has been changed to a circular shape.
  • The projectiles are more solid and move faster.

Changes from Halo 4 to Halo 2: Anniversary[edit]

  • Unlike the original Halo 2 version the Halo 2: Anniversary fuel rod gun is available for use in multiplayer.

Changes for Halo Wars 2[edit]

  • Fuel Rod Gun does extremely less damage.
  • The Fuel Rod Gun can EMP vehicles and aircraft.

UNSC remarks[edit]

  • “Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
  • “It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a GA cartoon—all glowing green and throwing off sparks.”
  • “They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
  • “The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
  • “I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with Gaz still at the wheel. I was riding shotty with the M41 so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
  • “No sooner had I put the Grunt down than Fisk has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”

Trivia[edit]

  • The fuel rod gun's design in Halo 2 is very similar to the ones shown in Pre-Xbox Halo.
  • The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
  • When the player gives a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher; their left hand is at an angle, just like when they hold a rocket launcher.
  • When an NPC is holding the weapon since Halo 2 and Halo 3 the projectiles will have a rather strong homing towards the objective, however when the player uses it, it will lack said feature.[10]

Gallery[edit]

List of appearances[edit]

Sources[edit]