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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|H3|UP}}
{{Weapon infobox
{{Weapon
|name=SRS99D-S2 AM sniper rifle
| image=[[Image:SRS99D-S2 AM Anti-Matériel.png|300px]]
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
| name=SRS99D-S2 AM Sniper Rifle
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
| manufacturer=Misriah Armory
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
| model=Sniper Rifle System 99D-S2 Anti-Material
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
| type=Anti-Material Sniper Rifle
|cost=
| cost=
|variant=
| size=Handheld, Two-Handed
|service=[[Human-Covenant War]]
*Length: 187.5 centimeters
|length=
| damage per hit=Instant Shield Drain, Headshot is Fatal
|width=
| magazine=4 rounds
|height=
| maxammo=24 rounds or 6 magazines
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
| fire=Semi-Automatic
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
| muzzle velocity=Very fast
|capacity=
| ammotype=[[14.5 x 114mm]] AP-FS-DS(Armor-Piercing, Fin-Stabilized, Discarding Sabot)
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
| operation=Gas-Operated
|operation=
| rate of fire=Average, About 1 Round per Second
|rate=
| accuracy=97.3%
|velocity=
| range=Long
|optics=
| era=Human-Covenant War
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
| counterpart=[[Beam Rifle]]
| counterwep=*At Close Range: [[Shotgun]], [[Energy Sword]], [[Gravity Hammer]], [[Mauler]]s
*At Medium Range:[[BR55HB SR Battle Rifle]], [[Covenant Carbine]]
*At Long Range:[[Beam Rifle]], [[Spartan Laser]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}} Nicknames for the SRS99D-S2 AM include '''Flagpole''', '''Eye of God''', '''Cherry Picker''', '''Mister''', and '''Trunk'''.{{Ref/Reuse|ENC325}}


The '''Sniper Rifle System 99D-S2 Anti-Material''' (abbreviated '''SRS99D-S2 AM'''), more commonly known as the '''SRS99D-S2 AM Sniper Rifle''' is a ground firearm used by the [[United Nations Space Command]].
==Overview==
===Design===
{{Main|SRS99 Series}}
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>


== Introduction ==
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}


The SRS99D-S2 AM (AKA sniper), a variant of the [[SRS99C-S2 AM Sniper Rifle]] seen in [[Halo: CE]] and the [[SRS99C-S2 AMB]] seen in [[Halo 2]], is featured in [[Halo 3]]. It is an extremely powerful weapon and is relatively the same as the [[SRS99C]] but with some  technical changes.
===Performance===
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}


== Summary ==
===Development History===
It is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It is relatively the same as the SRS99C-S2 AM and AMB Sniper Rifle but with some design and technical changes. It still fires the [[14.5x114mm]] APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds semi-automatically from a four round magazine and has a 5x and 10x scope with real-time display, but now it shows everything with an infrared/topograph view of what the scope sees. Its power as well as accuracy and range are relatively the same compared to the [[SRS99C]], although shots can now penetrate multiple targets. Its rate of fire has slightly dropped, however, being only about 1 round a second. This speculated to prevent people from quick shot ambushes at close range. It also has more recoil; forcing the user to readjust the sights after every shot. At short range it does not work as well as the [[Shotgun]] would unless you can perform no-scope kills.
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}


==Changes From The SRS99C Models==
===Usage===
[[Image:sm_h3_Sniper_Rifle.gif|thumb|A profile of the SRS99D-S2 AM]]
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}
*New muzzle brake with front iron sight
*Foregrip, body, and stock has been altered
*The scope now shows real-time with an LCD screen and infrared/topographic vision
*Now has a trigger guard
*The range & elevation indicator from [[Halo]] 1 has returned.
*The SRS99D-S2 AM now has a new flat matte black color finish to it
*Increased recoil
*Does not have night vision
*You do not have to lead the target as far as in [[Halo:CE]] and [[Halo 2]], even at full zoom you only have to lead a running target by a centimeter or two.


== Physical Description And Appearance ==
===Legacy===
[[Image:HaloArmsRace4.JPG|right|thumb|300px|SRS99D-S2 AM Sniper Rifles being machine-assembled presumably at [[Misriah|Misriah Mfg.]] on [[Mars]]. ]]
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>
The SRS99D-S2 AM is a semi-automatic UNSC sniper rifle that fires 14.5mm x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds from a 4 round magazine. It is designed in the conventional layout, so the mag and operating system are located in front of the trigger. The magazine does not fit flush.


This powerful weapon is gas-operated and therefore must be cocked to load the first round. Once the first round is fired, the gases from the previous round forces the bolt back and forth and continues to do so until the mag is empty. Once the mag is empty, the bolt (although not illustrated in-game) locks back and the mag is removed (although there doesn't seem to be a bolt catch or mag release button on the weapon). After a new mag is inserted, the bolt catch button must be pressed which launches the bolt forward chambering a new round. The bolt used to chamber the round is located on the left side of the weapon and moves during operation. It appears that there is no ejection port illustrated on the weapon, though empty shell casings can be seen ejecting from the right side of the weapon during gameplay.
==In-game information==
 
{{Main
The SRS99D, having a rifled barrel, is about 187.5cm long and is completely interchangeable. From the barrel to the breech to the stock, everything can be changed to fit the current situation and satisfy the operator. The SRS99D in [[Halo 3]] has some notable changes from the [[SRS99C]] models. First off, it is fitted with a 5x and 10x scope that shows real time images in infrared/topograph vision when not looking through it (the infrared/topograph vision cannot be activated while looking through the scope). When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered foregrip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not posses a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the gun, though it is impossible to unfold and would not serve any purpose if it could unfold, as there is no notable unsteadiness or shaking while looking through the scope, and therefore no reason to utilize a bipod.
|1=Sniper_Rifle#Halo_3_and_Halo_3:_ODST
 
|l1=Sniper Rifle
The SRS99D-S2 AM Sniper Rifle offers an electronic scope which provides 5x or 10x magnification. While looking through the scope without engaging the electronic magnification, an infrared and topographic view of the surroundings is seen. However, while engaging the electronic scope, in the bottom left-hand side appears the phrases: DIST and ELEV indicating that the sniper rifle has the capability to measure such variables.
}}
 
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
The SRS99D-S2 AM Sniper Rifle bears much resemblance to the Denel NTW-20, sharing many of the same features, including the stock, carrying handle/scope gaurd, the flash supressor, and even the etremely large caliber.
 
== Ammunition ==
[[Image:SRS99D-S2_AM_Sniper_Rifle.jpg|thumb|The SRS99D fires a 14.5 x 114mm sabot.]]
The Sniper Rifle has one of the most advanced ammunition types in the game. Its rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. While these fins provide increased accuracy, they also prevent a seal from forming between the bullet and barrel. A sabot is used to plug up this empty space, and is forcefully discarded from the bullet upon leaving the barrel.
 
The rounds themselves were inspired by the 14.5 × 114 mm Russian made projectile, used primarily in HMGs and Sniper Rifles. The rounds are described as being made of very hard metal, so they are probably made of a skin of hardened steel or titanium, with a hardened core of super dense tungsten or depleted uranium for maximum penetration. However, despite being labeled as Armor Piercing, the Sniper Bullet is actually Anti-Materiel, meaning that it is specifically designed to pierce body armor, energy shielding, and all types of flesh, but not heavy armor plating, like that of a tank. Therefore, the weapon is entirely useless against vehicles unless you have a clear head or body shot. The only reason for this is because of the Covenants' advanced armor. Modern day weapons and ammunition used against Covenant armor and shielding systems would seem ineffective, this is why most UNSC firearms use large types of ammunition because they are mostly use for their effectiveness in armor penetration.
 
However, as an anti-material round, the penetration and stopping power is supremely effective. It has been demonstrated as having enough power (on Normal) to punch through the torsos of two Brutes (although it only knocks off their armor) and kill a Grunt standing behind them. The round possesses enough stopping power that a quick follow-up shot will kill both Brutes.
 
The large caliber rounds make necessary for a small magazine size and small combat loads (28 rounds total in Halo 1, 24 rounds in Halo 2 and 3.) However, a "full combat load" was described in [[Halo: First Strike]], and in the Halo 1 level [[Truth and Reconciliation Level|Truth and Reconciliation]] you start with a Sniper Rifle that has a 68 round load.
 
== Tactics ==
[[Image:Sniper Scope.png|thumb|The [[telescopic sight]] on the SRS99D-S2 AM can go from 5x to 10x magnification]]
<center>''For more in depth tactics on the SRS99D-S2 AM, look at [http://halowiki.net/p/Main_Page HaloWiki]''</center>
 
Because the Sniper Rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the SRs penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
 
Also, without zooming, looking into the view screen one sees a completely green version of what they're seeing, but enemies, players, weapons, outline of terrain, etc. will appear white.
 
=== Advantages ===
 
Headshots on your opponent generally kills them. It can also make four shots in rapid successions, which is impossible with the [[Beam Rifle]] (which is subjected to overheat easily)
 
You do not have to aim higher than your target, due to the fact that the rifle's shots are not affected by gravity, unlike sniper rifles used today.
 
A very well-known but little used tactic called "No-scoping" can be a great advantage. Expert Sharpshooters can use this tactic in tight situations to easily dispatch enemies. It also allows the shooter to use a greater selection of secondary weapons. As it well practiced to pick up a close range weapon such as a AR or shotgun to even out with the SR, but with "No-Scoping" the shooter can retrieve a medium range weapon to use in situations where the target is too close for zoom and too far for a No-scope.The sniper shot can also reflect off enemy helmets killing more than just that enemy if the reflected shot hits another enemy's head.
 
=== Disadvantages ===
 
A sniper usually needs to find a safe location for him/her to snipe, since if your opponent spotted you, they will attempt to draw close range attacks. Also, the Sniper Rifle is definitely useless in close range combat, unless you can perform no-scope kills, although in Matchmaking, this is prone to happen in sniper-only games. The Sniper Rifle shot can be used in close combat as a shield remover, followed by a melee which will kill your opponent. In advance, sniper ammo is very rare in the Halo levels. Make every shot count. Also, due to large recoil, using the Sniper as a "Shotgun", is much harder than it was in Halo 2 and Halo: Combat Evolved. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss. Also, because there are only 4 bullets per magazine, a player with the sniper rifle has to reload frequently.
 
== Possible Manufacturer Change ==
 
In Halo 1 and 2 a cyan logo identical to the [http://i139.photobucket.com/albums/q311/Red_Raptor_album/TrinityArmory.jpg "trinity"] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in Halo 3, the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah armory on Mars. However, the "Trinity" logo is seen on the rifle in the Halo 3 game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle [[T. Rymarr]] uses to kill the [[Brutes]].
 
== Influences ==
[[Image:Barrett M82.jpg|thumb|As you can see, the SRS99D-S2 AM bears many similarities to modern-day sniper rifles, such as the Barrett Sniper Rifle Series.]]
The sniper rifle appears to be heavily inspired by (if not directly copied from) the South African NTW-20 , (most notably the Denel NTW-20), the Barrett .50 caliber rifles, the M107 sniper rifle and many of the features present in the Halo version are included in both weapons, such as the recoil-dampening piston, the general look of the receiver, the magazine placement, muzzle brake and many other attributes. In addition, the Sniper round (14.5 × 114mm) is an actual rifle cartridge, developed by the Russian Army for Anti-Tank Rifles, Heavy Machine Guns and Sniper Rifles. However, the real 14.5 mm round has a standard cartridge design, whereas the round used in Halo is an APFSDS round (Armor-Piercing, Fin-Stabilized, Discarding Sabot). The sniper rifle appears to takes its APFSDS ammunition concept from the Steyr IWS 2000. It fires a 15.2 mm Steyr Armor Piercing Fin Stabilized Discarding Sabot.
 
== Anti-Flood Tactics ==
 
In campaign mode, the Sniper Rifle is surprisingly one of the least effective weapons against the Flood. Due to the fact that the organs of the host are regarded useless, it is virtually impossible to get a one shot kill against any flood target. It is possible that the upper chest of the Flood is vulnerable to the sniper rifle as that is where the infection form is lodged. It is better to use the [[SMG]] or [[BR55|Battle Rifle]] when combating the Flood.


== Character Compatibility ==
==Trivia==
 
{{Linkbox|gameplay=yes|gallery=yes}}
*[[Elites]]
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*[[Spartans]]
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*[[Marines]]
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
 
== Trivia ==
 
*The gun strangely ejects 7.62x54mm cartridges, the same as the MA5C's, despite the two guns having different calibers.
*In the Halo 3 guide, on Pg. 163, it shows a picture of a plasma rifle on the line showing the respawn rate of the SRS99D.
*The bullet will travel from the barrel to the target instantly, unlike modern day long-range rifles, where the bullet may take 2-4 seconds to travel over a mile.(Recent studies have shown that the newer Barret M-107 .50 cal sniper rifle can travel almost this speed being 4 times the speed of sound.)
*Although this event is exceedingly rare, it is possible for this rifle to deliver a fatal headshot to its user if fired on a very specifically angled surface as the bullet does ricochet at full velocity.
*Seeing as the bullets of the Sniper Rifle can penetrate through opponents, it makes it possible to get multiple headshots and/or kill with one bullet. (Definitely more than 6 people)
*The S2 AM is seen in the Halo movie trailer.
*The fuel tank on a ghost is a perfect target for a sniper because it explodes when shot.
*If a player presses in the right stick to zoom in to the 10X mode then holds it in after the second zoom then slowly releases it, the zoom mode will return to its 2X zoom instead of completely disabling the zoom mode.
* Some believe  that the sniper rifle uses is the extremely powerful .75 cal anti-material sniper rounds which are used (but sparingly) by the U.S and British army, however due to it being very expensive to produce and manufacture ammo it is seldom seen.
*Unlike the sniper rifle of [[Halo CE]] this sniper rifle lacks a night vision function in game. This may be because of the differences in weapon or the fact that it is unnessaccsary/
 
== Related Links ==
 
*[[SRS99C-S2 AM]]
*[[SRS99C-S2 AMB]]
*[[Beam Rifle]]
 
== Images ==


==Gallery==
<gallery>
<gallery>
Image:ODST Sniper.jpg|An [[ODST]] sniper.
File:Landfall SniperRifle Prop Photo 1.jpg|The SRS99D prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
Image:Halo-3-rearsniperrifle.jpg|A different view of the SRS99D.
File:Landfall SniperRifle Prop Photo 2.jpg|Another look at WETA's prop.
Image:Blemo Sniper Rifle.jpg|A [[Spartan-II]] using the SRS99D.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
Image:32026800-Medium.jpg|Player with a SRS99D.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:H3-SRS99D10xzoom.png|The 10× zoom
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The 5× scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
</gallery>
</gallery>
==List of appearances==
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
*[http://www.halo3.com Halo3.com]


{{WepList}}
==See also==
*[[Type-50 particle beam rifle]]


[[Category:Held Weapons]]
{{UNSC rifles}}
[[Category:Human Weapons]]
[[Category:Rifles]]
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 17:38, September 12, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1] Nicknames for the SRS99D-S2 AM include Flagpole, Eye of God, Cherry Picker, Mister, and Trunk.[3]

Overview[edit]

Design[edit]

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance[edit]

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History[edit]

SRS99D-S2 AM sniper rifles being machine assembled presumably at Misriah Armory on Mars, as depicted in Halo: Arms Race.
SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage[edit]

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy[edit]

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

In-game information[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery[edit]

List of appearances[edit]

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