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Jovokada Workshop spike grenade: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|CH|H3|RVB|}}
{{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Paegaas Workshop Spiker}}
{{Weapon
{{Weapon infobox
| image=[[Image:Brute Spike Grenade.jpg|200px]]
|name=Jovokada Workshop Spike Bomb
| name=Spike Grenade
|image= [[File:Brute Spike Grenade.jpg|300px]]
| manufacturer=
|manufacturer=
| model=Type-2 Antipersonnel Fragmentation Grenade.
*[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
| type=Grenade
*[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=EVGp185|EVG|Page=185}}{{Ref/Book|Id=Enc22p306|Enc22|Page=306}}
| cost=
|series=
| size=Dimensions
|type=Anti-personnel, fragmentation grenade
*length (o/a): 91.4 centimeters (36 inches)
|cost=
*Weight : 1.93 kilograms (4.25 pounds)
|variant=
| damage per hit=Low to Very high
|service=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Post-Covenant War conflicts]]
| magazine=1 Grenade
|weight=
| maximum=2 Grenades
;Jovokada Foundry variant
| fire=
:{{Convert|6.7|kg|lb}}{{Ref/Reuse|Enc22p483}}
|kill radius 3 meters.
;Sacred Promissory variant
ammotype=Spikes
:{{Convert|1.93|kg|lb}}{{Ref/Book|Id=enc11|Enc11|Page=347}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade|Site=Bungie.net|Page=Spike Grenade|D=07|M=02|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spike grenade}} to {{Convert|6.5|kg|lb}}{{Ref/Reuse|Enc22p306}}
| operation=
|length=
| rate of fire=Low
;Jovokada Foundry variant
| accuracy=Killing radius: 3 meters (10 ft)<br />
:{{Convert|94.1|cm|in}}{{Ref/Reuse|Enc22p483}}
Casualty radius: 11 meters (36 ft)
;Sacred Promissory variant
| range=
:{{Convert|93.3|cm|in}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|enc11}}
| era=[[Human-Covenant War]]
|ammotype-title=Filling
| counterpart=*UNSC:[[M9 HE-DP Grenade|Frag Grenade]]
|ammotype=Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge){{Ref/Reuse|Enc22p483}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}}
*Covenant:[[Plasma Grenade]], [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Firebomb Grenade]]
|capacity=
*Flood: [[Carrier Form]]
|feed=
| counterwep=
|operation=
| affiliation=[[Covenant Loyalists]]
|rate=
|velocity=
|range-title=Blast Range
|optics=
|range=
*Killing radius: {{Convert|3|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}}
*Casualty radius: {{Convert|11|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}}
}}
}}
{{Article quote|Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.{{Ref/Game|HI|[[Forge]] - Spike Grenade description|Quote=Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.}}}}
The '''Jovokada Workshop Spike Bomb''' {{Type|2|Antipersonnel Fragmentation Grenade|AFG}},{{Ref/Reuse|bnet}} more commonly known as the '''spike grenade''', is a [[Jiralhanae]]-employed grenade developed by the Jovokada workshop.{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p306}} and, following the Great Schism, the variants used by the [[Banished]] were manufactured by [[Jovokada Foundry]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''key''',{{Ref/Reuse|enc11}} '''table leg''', and '''nail bomb'''.{{Ref/Reuse|bnet}}


The '''Type-2 Antipersonnel Fragmentation Grenade'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade</ref>, more commonly known as the '''Spike Grenade''', is a [[Jiralhanae]] (Brute) manufactured grenade.  
==Overview==
===Design details===
{{Quote|When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses [[spike weaponry|numerous razor-like quills]] to seemingly be able to embed into any surface including rock, glass and [[energy shielding]].{{Ref/Reuse|bnet}} Notably, the [[Jiralhanae power armor|power armor]] employed by [[Jiralhanae Chieftain]]s is capable of repelling a spike grenade's adherent mechanisms.{{Ref/Game|Id=H3|H3|gameplay}}


==Introduction==
Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC [[M383C Linear Shaped Charge Demolition Kit]]. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of [[seven]] seconds.{{Ref/Reuse|bnet}} These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.{{Ref/Reuse|bnet}}
The Spike Grenade is believed to be the [[Covenant Loyalist]] counterpart to the [[Covenant Separatist]] [[Plasma Grenade]]. The Spike Grenade is most notable for its adhesive properties, similar to the [[Plasma Grenade]], but with a different trajectory. ''This'' weapon uses its spikes to stick to the target and once attached, it will detonate, turning the spikes into lethal projectiles. The Spike Grenade's initial explosion is the least powerful of all the grenades in Halo 3, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range.


[[Image:1216073772 Spike.jpg|thumb|left|[[Master Chief]] about to throw a spike grenade.]]
[[File:Landfall Spike Grenade.png|thumb|left|200px|A spike grenade sticks to the wall a marine was using as cover.]]
Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.{{Ref/Reuse|bnet}}


==Aesthetics==
===Ergonomics===
The Spike Grenade is similar in look to the [[Wikipedia:Model 24|Model 24 ''Stielhandgranate'' grenade]] used by Germany during World War I and World War II, as well as by Imperial [[Japan]] in the latter, essentially an ovular head with a shaft protruding from its bottom. However, it derives its namesake from the notable spikes present on the grenade (four big curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels.
{{Quote|It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
The spike grenade is similar in appearance to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century.{{Ref/Reuse|bnet}} However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.{{Ref/Reuse|bnet}} The spike grenade bears a heavy visual resemblance to the [[jumpmine]].


==Operation==
==Operational history==
Its utilization against [[Brutes]] is especially easy, primarily when the [[Catch Skull]] is active in Campaign. (This skull causes  A.I.s to throw more grenades. Also, allies and enemies drop two grenades when killed.)  When the [[Brutes]] step forward to throw a grenade, once started they cannot stop their "throw sequence", and will be unable to dodge your grenades.
{{Quote|I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
Spike grenades were first encountered by UNSC forces during the [[First Battle of Harvest]] in [[2525]].{{Ref/Novel|Id=CH|CH|Chapter=21|Quote=The Staff Sergeant noticed thin black smoke wafting from the club’s spiked head. "Aw, hell," he growled a split second before the grenade detonated, flinging fire and shrapnel.}} Like most Jiralhanae weaponry, they became much more prominent during the onset of the [[Great Schism]] in [[2552]], and were widely employed by loyalist forces of the [[Prophet of Truth]] during the [[Battle for Earth]] and [[Battle of Installation 00]].{{Ref/Reuse|H3}}{{Ref/Film|HLa|Episode=HLOS}}{{Ref/Game|Id=ODST|ODST|gameplay}} The [[UNSC]] would eventually capture some samples of spike grenade weaponry and test them at [[Outpost C9]] and the Covenant "[[Snowbound]]" facility, leading it to become one of many weapons and vehicles featured in the report ''[[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]''.{{Ref/Reuse|bnet}} Spike grenades continue to be used after the Human-Covenant War, most noticeably the [[Banished]].{{Ref/Reuse|Enc22p483}}{{Ref/Game|HI|campaign}}


[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (Level)|High Ground]].<ref>http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame</ref>]]
== UNSC remarks ==
Once thrown, the spike grenade will stick itself on the first object it encounters via its spikes, whether the object be a wall, vehicle, personnel, or otherwise. Note they do not stick to energy doors, [[Bubble Shields]], [[Deployable Cover]], or [[Jackal]] Gauntlet Shields, (along with some [[Brute Chieftain]] armor) and will simply bounce off. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the [[Wikipedia:Claymore mine|Claymore Mine]]. It has a definite kill radius of 1 meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of 4 meters. Because of its concentrated barrage of spikes it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion. It is a great weapon to set up quick traps with, especially while being pursued. It can be tossed at a wall directly ahead, and then as you round a corner the blast will shoot out and kill whoever was following. The projected spikes can travel between 1 meter and 10 meters in the direction they were projected. The spike grenade will kill most opponents and vehicles when it sticks to them but an opponent can survive the barrage of spikes if he is far enough away.
*''"It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?"''{{Ref/Reuse|bnet}}
*''"It's not as heavy as it looks, but it’s still like trying to throw a softball bat."''{{Ref/Reuse|bnet}}
*''"When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."''{{Ref/Reuse|bnet}}
*''"Those things ain't made to wound anyone—to make you use up time and resources treating casualties. They were designed to make you die screaming."''{{Ref/Reuse|bnet}}
*''"The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315°C, around 530°F, and retains that heat for upwards of [[seven]] seconds, by design."''{{Ref/Reuse|bnet}}
*''"I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."''{{Ref/Reuse|bnet}}
*''"It's like a shotgun that shoots flaming chainsaws at mike foxtrots—except you throw it."''{{Ref/Reuse|bnet}}


[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck into each other.]]
== Gameplay ==
It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last. The combined explosion is obviously much greater and much more erratic, as well as much more fun to watch.  
The spike grenade is very effective in suppressing enemy movement in closed environments. The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. Unwary enemies can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenades or frag grenades. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. Since it is the largest grenade, it is the easiest to [[Grenade sniping|detonate by shooting]].


Like other grenade types, players can only carry two of these types of grenades. This is to help with balance issues. Spike Grenades are related to the [[Spiker]], as the Spiker shoots what seem to be similar spikes to that of the Spike Grenades spikes, and was developed by the [[Brutes]].
===''Halo 3'' and ''Halo 3: ODST''===
The spike grenade is introduced in the campaign level [[Crow's Nest]] and appear in all subsequent levels; they are exclusively used by Jiralhanae enemies, though [[Flood stalker form]]s may drop spike grenades when defeated. Like plasma grenades, spike grenades are guaranteed to kill anyone stuck with it. Spike grenades are also lethal if thrown inside a bubble shield since the shield will deflect the spikes, so that they shower all over anyone inside it. If one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.  


==Tactics==
===''Halo Infinite''===
This weapon is very effective at stopping or slowing down an escaping or following opponent. Simply throw the grenade at a wall in front of the enemy. If the opponent isn't smart enough to stop they are essentially mowed down by a hail of spikes. When thrown it's the fastest grenade. Use this in an enclosed area for deadly results, but be careful as it only takes a single spike to the head to kill you or seriously lower your shields. It can also be used against vehicles as it does more damage than the plasma and frag grenade and it can destroy any vehicle if stuck properly. Spike Grenades can also be thrown off course with a quick blow from a [[Gravity Hammer]], sending the projectile in an alternate route. Although this grenade cannot stick Brute Chieftains and War Chieftains you can kill them with it by sticking their weapon.
Changes from ''Halo 3'' and ''Halo 3: ODST'':
* Shrapnel from the spike grenades can no longer instantly kill a Spartan.
* Spike grenades explode a few seconds after being thrown if it stays in the air.
* Spike grenades now have kinetic properties.


==UNSC Remarks==
==Production notes==
[[File:H2 Digsite SpikeGrenade.jpg|thumb|250px|Master Chief throwing the Brute Grenade.]]
* The spike grenade (then-known simply as the "Brute Grenade") was one of many [[Cut Halo 2 weapons|weapons]] prototyped for inclusion in ''[[Halo 2]]'', before ultimately being cut from the game. The grenade's design mostly resembles that seen in ''[[Halo 3]]'', with minor aesthetic differences. The weapon is one of many restored by the [[Digsite]] initiative for inclusion in the [[Halo 2 Editing Kit|''Halo 2'' Editing Kit]] for [[Modding|modders]] to use.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}} The spike grenade can be used by downloading the official Digsite ''Halo 2'' Github tagset repository.
* The ''Halo 3 Official Guide'' incorrectly claims that spike grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.


“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Brutes|those guys]] actually get up into space on their own?”
==Gallery==
{{Linkbox|gallery=yes}}
===Development images===
<gallery>
File:H2_Digsite SpikeGrenade 2.png|The original ''Halo 2'' cut spike grenade weapon, restored via modding.
File:HO SpikeGrenade Concept.jpg|''[[Halo Online]]'' concept art of the spike grenade.
File:HI Screenshot DropWall-Stuck.png|A spike grenade stuck to a [[drop wall]] in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]].
File:HINF XGS2020 Jiralhanae Spike Grenade.png|First-person view of John-117 throwing a spike grenade at a Jiralhanae Captain in the Campaign Gameplay Premiere.
File:HINF SpikeGrenade HiPoly Render 1.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
File:HINF SpikeGrenade HiPoly Render 2.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
</gallery>
===Renders and screenshots===
<gallery>
File:Landfall SpikeGrenade Prop Photo 1.jpg|A photo of the spike grenade prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:Landfall SpikeGrenade Prop Photo 2.jpg|Another photo of WETA's spike grenade prop.
File:Landfall SpikeGrenadeWall Photo 1.jpg|A spike grenade impaled in a wall, from the set of ''Halo: Landfall''.
File:H3-SpikeGrenade.png|An in-game view of the spike grenade in ''[[Halo 3]]''.
File:HTMCC-H3 BruteMinor&SpikeGrenade 1.png|A [[Jiralhanae Minor]] throwing a spike grenade in ''Halo 3''.
File:HTMCC-H3 BruteMinor&SpikeGrenade 2.png|The glow of an active spike grenade on a Jiralhanae Minor in ''Halo 3''.
File:Spike_nade_detonation.jpg|A spike grenade detonating on [[High Ground]] in ''Halo 3''.
File:1203604357_Dual_Nades.jpg|An example of two spike grenades stuck together in ''Halo 3''.
File:HTMCC-H3ODST JumperMajor.jpg|A [[Jiralhanae Jumper|Jiralhanae Jumper Major]] prepares to throw a spike grenade in ''[[Halo 3: ODST]]''.
File:HINF SpikeGrenades.png|Four spike grenades on a crate in the [[Armory of Reckoning (location)|Armory of Reckoning]] in ''[[Halo Infinite]]''.
File:HINF SpikeGrenade 1.png|A spike grenade mid-air in ''Halo Infinite''.
File:HINF SpikeGrenade 2.png|A spike grenade stuck to the wall in ''Halo Infinite''.
File:HINF SpikeGrenade 3.png|A spike grenade's explosion in ''Halo Infinite''.
File:HINF SpikeGrenade 4.png|Spikes from a spike grenade's explosion deflecting from a wall in ''Halo Infinite''.
File:HINF Zvezda&SpikeGrenade 1.png|A [[ZVEZDA-class Mjolnir|Zvezda]]-clad Spartan prepares to throw a spike grenade in ''Halo Infinite''.
File:HINF Zvezda&SpikeGrenade 2.png|A Zvezda-clad Spartan throwing a spike grenade in ''Halo Infinite''.
</gallery>


“When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.”
==List of appearances==
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]'' {{1st}}
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Retribution]]''
*''[[Become]]''
**''[[Forever We Fight]]''
**''[[Carry On]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''


“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of [[seven]] seconds, by design.”
==Sources==
{{Ref/Sources}}


“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”
{{Covenant ordnance}}
 
[[Category:Spike weapons]]  
“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”
[[Category:Jiralhanae weapons]]
 
[[Category:Covenant infantry weapons]]
“It’s like a [[Shotgun]] that shoots flaming chainsaws at mike foxtrots – except you throw it.”
[[Category:Grenades]]
 
== Trivia ==
*The Spike Grenade and the [[Plasma Grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
*The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of seven seconds, by design.” Seven Seconds is another Bungie reference.
*Many players seem to prefer [[Plasma Grenades]] over these due to their more destructive power. In addition, Spike Grenades are thrown differently than Plasma Grenades.
*In length, a Spike Grenade is as long as a [[Spartan|Spartan's]] upper body.
[[Image:1212467030 Spike-Nade.gif|thumb|right|300px|A spike grenade render.]]
*The Spike Grenades design (crude and primitive) exemplifies [[Brute]] society compared to that of the rest of the [[Covenant]]'s. The spikes it emits when it explodes are similar to the Spiker.
*Chronologically, this grenade was first seen on [[Harvest]] when [[Byrne]] was chased into the control room of [[Harvest]]'s [[AI]] [[Mack]].
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shields]] and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.
*An eerily similar grenade is seen in the movie The Fifth Element; it only differs in color and destructive power.
*If one looks closely one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
*Considering the above theory, the reason that the Grenades don't stick on Plasma shielding is because they don't have any bulk to grab.
*During the pre-game announcements and Beta the Spike Grenade was be able to stick to shielding such as [[Jackal]] shields and [[Bubble shields]]. It no longer does this and simply bounces off harmlessly, sticking elsewhere.
*Although the whining sound was removed from the final version of the game, (it was supposed to make a whooping noise when thrown), and you can still hear the knife sound the grenade makes as it sticks into an opponent and the shrapnel as it flies through the air.
*This grenade, shares the [[Stick It Medal]]/[[Grenade Stick]] with the [[Plasma Grenade]]. This is because it can attach itself to an enemy.
*Unlike the Plasma Grenade, Spike Grenades will stick to about any surface, living or otherwise.
*Spike Grenades are the only type of grenades in [[Halo 3]] that will stick to any other type of grenade if they collide mid air.
*Some players avoid the Spike Grenade in multiplayer if they are trying to hide, due to its bright orange glow.
*When sticking, the spike grenade will always have the top in contact with the object.
*It will stick to certain shield doors, namely the ones on [[Snowbound]] and [[Epitaph]]. Try throwing it at a door and running through as you are being pursued.
*If a Spike Grenade is ever stuck to a chain-link fence ([[High Ground]] or [[The Pit]]), then the spikes released into the fence will actually spread straight through the fence. Such a tactic would be useful if a group of enemies ran past the said fence.
*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
*It is useful for taking out foes hiding inside [[Bubble Shield]]s. The erupting spikes  inside the [[Bubble Shield]] bounce everywhere within the Bubble, immediately shredding anyone inside the shield. This is more powerful than an average spike grenade explosion as the spikes will continue to bounce off the walls until they find a target or are embedded in the ground. The explosion will immediately destroy the Bubble, as will any other grenade detonating inside it.
*Unlike the [[Plasma Grenade]], the Spike's splash damage is relatively low when it sticks into a player, and so it is wise to stick an opponent in close-quarters situations, as you are more likely to live from the explosion.
*If a Spike Grenade is stuck to a player or an object, such as a Crate, the explosion will do very little damage to other players or objects. This applies to unmovable crates such as in Foundry, thus the Spike Grenade shouldn't be used in Foundry as the spikes won't shoot out like from normal walls.
*It can fully destroy all vehicles, excluding tanks, and their occupants upon a proper stick.
*Grenade jumping using a Spike grenade does not work, as you will die instantly. This is due to the grenade's spike properties and its small blast radius.
*Physical damage from the impact of the spiked grenade might be considered quite high, explosive damage aside, as it is possible that one could use the grenade as a melee weapon in an emergency, functioning as a small spiked club or mace. Though it is unknown due to its explosive nature and being unable to try so in game.
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck into a nearby wall and hurls it into the air, destroying a [[Banshee]]. It is also seen when a ''[[Brute Chieftain]]'' throws one at ''[[T. Rymann]]''.
*This grenade has many comical sticks, such as sticking to player's groin. It can also be stuck to their head making them look like an "unicorn" for a brief second before exploding.
*The Spike Grenade, shares a striking resemblance to the WW2 stick grenade also known as the, "Potato Masher" or "Stielhandgranate".
*Some players wonder why the Spike Grenade can't be used as a melee weapon when the grenade is not active.
*The throwing capability with a Spike Grenade is similar to that of the primitive spear.
*A Hunter can occasionally be killed by a single Spike Grenade thrown at the back, or if it is stuck to the inside of the shield so that the spikes can penetrate the Hunter's body.
*If the top of a Spike grenade is shot by a pistol it will cause it to explode.
*The Spike Grenade is very similar in appearance and function to the Frag Grenade from ''Gears of War''. Both of the grenades can stick to people and walls, however, the spike grenade explodes much earlier.
*The only things a Spike Grenade cannot stick are: shield doors (with the exception of the ones on [[Snowbound]] and [[Epitaph]]), the [[Cold Storage Monitor]] on [[Cold Storage]] as well as [[343 Guilty Spark]], [[Bubble Shields]], Brute Chieftains' Power Armor, and Jackal personal energy shields.
*Being the largest grenade, it is the easiest to activate via shooting it.
*In ''Red vs. Blue: Reconstruction'', Caboose throws a spike grenade directly onto a wall next to him and Wash. Wash remarks "That was the worst throw ever... of all time." Caboose responds, "Not my fault... someone put a wall in my way."
*You can destroy one in mid-air if you snipe it. This is quite difficult even for skilled players, so it is never considered as a tactic.
*The most effective way to kill a vehicle with this type of grenade is to throw it underneath the vehicle so the spikes penetrate the undercarriage.
*Spike grenades are able to stick to other grenades dealing double the damage to the person who threw the first one.
 
== See Also ==
*[[Fragmentation Grenade]]
*[[Plasma Grenade]]
*[[Type-25 Carbine]]
 
== Sources ==
<references/>
 
{{Template:Covenant Weapons}}
 
 
[[Category:Brute Weapons]]
[[Category:Covenant Weapons]]
[[Category:Explosives]]

Latest revision as of 17:00, July 2, 2024

This article is about the Jiralhanae grenade. For the similarly named Jiralhanae gun, see Paegaas Workshop Spiker.
Jovokada Workshop Spike Bomb
Brute Spike Grenade.jpg
Production overview

Manufacturer:

Type:

Anti-personnel, fragmentation grenade

Specifications

Length:

Jovokada Foundry variant
94.1 centimetres (37.0 in)[1]
Sacred Promissory variant
93.3 centimetres (36.7 in)[2][3][4]

Weight:

Jovokada Foundry variant
6.7 kilograms (15 lb)[1]
Sacred Promissory variant
1.93 kilograms (4.3 lb)[4][5] to 6.5 kilograms (14 lb)[3]

Filling:

Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge)[1][2][3]

Blast Range:

  • Killing radius: 3 metres (9.8 ft)[2][4]
  • Casualty radius: 11 metres (36 ft)[2][4]
Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 
Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.[6]

The Jovokada Workshop Spike Bomb (UNSC Type classification: Type-2 Antipersonnel Fragmentation Grenade, T-2 AFG),[5] more commonly known as the spike grenade, is a Jiralhanae-employed grenade developed by the Jovokada workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and, following the Great Schism, the variants used by the Banished were manufactured by Jovokada Foundry.[1] It is nicknamed key,[4] table leg, and nail bomb.[5]

Overview[edit]

Design details[edit]

"When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses numerous razor-like quills to seemingly be able to embed into any surface including rock, glass and energy shielding.[5] Notably, the power armor employed by Jiralhanae Chieftains is capable of repelling a spike grenade's adherent mechanisms.[7]

Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC M383C Linear Shaped Charge Demolition Kit. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of seven seconds.[5] These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.[5]

Screenshot of a Spike Grenade seen in Halo: Landfall.
A spike grenade sticks to the wall a marine was using as cover.

Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.[5]

Ergonomics[edit]

"It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?"
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The spike grenade is similar in appearance to the Model 24 Stielhandgranate grenade used in the 20th century.[5] However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.[5] The spike grenade bears a heavy visual resemblance to the jumpmine.

Operational history[edit]

"I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

Spike grenades were first encountered by UNSC forces during the First Battle of Harvest in 2525.[8] Like most Jiralhanae weaponry, they became much more prominent during the onset of the Great Schism in 2552, and were widely employed by loyalist forces of the Prophet of Truth during the Battle for Earth and Battle of Installation 00.[7][9][10] The UNSC would eventually capture some samples of spike grenade weaponry and test them at Outpost C9 and the Covenant "Snowbound" facility, leading it to become one of many weapons and vehicles featured in the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5] Spike grenades continue to be used after the Human-Covenant War, most noticeably the Banished.[1][11]

UNSC remarks[edit]

  • "It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?"[5]
  • "It's not as heavy as it looks, but it’s still like trying to throw a softball bat."[5]
  • "When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."[5]
  • "Those things ain't made to wound anyone—to make you use up time and resources treating casualties. They were designed to make you die screaming."[5]
  • "The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315°C, around 530°F, and retains that heat for upwards of seven seconds, by design."[5]
  • "I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."[5]
  • "It's like a shotgun that shoots flaming chainsaws at mike foxtrots—except you throw it."[5]

Gameplay[edit]

The spike grenade is very effective in suppressing enemy movement in closed environments. The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. Unwary enemies can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenades or frag grenades. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. Since it is the largest grenade, it is the easiest to detonate by shooting.

Halo 3 and Halo 3: ODST[edit]

The spike grenade is introduced in the campaign level Crow's Nest and appear in all subsequent levels; they are exclusively used by Jiralhanae enemies, though Flood stalker forms may drop spike grenades when defeated. Like plasma grenades, spike grenades are guaranteed to kill anyone stuck with it. Spike grenades are also lethal if thrown inside a bubble shield since the shield will deflect the spikes, so that they shower all over anyone inside it. If one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.

Halo Infinite[edit]

Changes from Halo 3 and Halo 3: ODST:

  • Shrapnel from the spike grenades can no longer instantly kill a Spartan.
  • Spike grenades explode a few seconds after being thrown if it stays in the air.
  • Spike grenades now have kinetic properties.

Production notes[edit]

An early Spike Grenade (then simply the Brute Grenade) restored into Halo 2 via Digsite.
Master Chief throwing the Brute Grenade.
  • The spike grenade (then-known simply as the "Brute Grenade") was one of many weapons prototyped for inclusion in Halo 2, before ultimately being cut from the game. The grenade's design mostly resembles that seen in Halo 3, with minor aesthetic differences. The weapon is one of many restored by the Digsite initiative for inclusion in the Halo 2 Editing Kit for modders to use.[12] The spike grenade can be used by downloading the official Digsite Halo 2 Github tagset repository.
  • The Halo 3 Official Guide incorrectly claims that spike grenades will stick to Bubble Shields and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.

Gallery[edit]

Development images[edit]

Renders and screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 483
  2. ^ a b c d e Halo: The Essential Visual Guide, page 185
  3. ^ a b c d e f Halo Encyclopedia (2022 edition), page 306
  4. ^ a b c d e Halo Encyclopedia (2011 edition), page 347
  5. ^ a b c d e f g h i j k l m n o p q r s t Bungie.net, Spike Grenade (Retrieved on Feb 7, 2021) [local archive] [external archive]
  6. ^ Halo Infinite, Forge - Spike Grenade description: "Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields."
  7. ^ a b Halo 3, gameplay
  8. ^ Halo: Contact Harvest, chapter 21: "The Staff Sergeant noticed thin black smoke wafting from the club’s spiked head. "Aw, hell," he growled a split second before the grenade detonated, flinging fire and shrapnel."
  9. ^ Halo: Landfall, episode HLOS
  10. ^ Halo 3: ODST, gameplay
  11. ^ Halo Infinite, campaign
  12. ^ Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]