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{{Era||H3}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Weapon
|image=[[File:H3-MA5C-ICWS-AR-Left.png|350px]]
|image=[[Image:MA5C ICWS Assault Rifle.jpg|300px]]
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=163}}
|name=MA5C ICWS Assault Rifle
|series=[[MA5 series]]{{Ref/Reuse|Enc22}}
|manufacturer=
|type=[[wikipedia:bullpup|Bullpup]] [[wikipedia:assault rifle|assault rifle]]
|type=Bullpup Assault Rifle
|cost=1686.00 [[cR]]{{Ref/Site|Id=C|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle|Site=Bungie.net|Page=MA5C Assault Rifle|D=16|M=12|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#MA5C Assault Rifle}}
|cost=1686.00 [[cR]]
|variant=
|size=Handheld, Two-Handed
|service=[[Human-Covenant War]]<br>
*Length:
[[Post-Covenant War conflicts]]
**(o/a): 88 centimetres (34.6 inches)
**(barrel): 60.7 centimetres (24 inches)
*Weight:
**(empty): 3.8 kilograms (8.378 pounds)
**(loaded): 4.1 kilograms (9.05 pounds)
|damage per hit=Medium
|magazine=32 rounds
|maxammo=
|fire=Fully Automatic
|ammotype=[[7.62x51]]mm [[Wikipedia:FMJ|Full Metal Jacket]]/.308 calibre rounds
|operation=Short-Stroke Gas-Operated Rotating-Bolt
|rate of fire=600 Rounds per minute
|velocity= 905 m/s (2970 ft/s)
|accuracy=Low to Medium
|range= Close to semi-Medium
|era=
|counterparts=
|counterwep=
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
*(empty): {{Convert|3.8|kg|lb}}{{Ref/Reuse|C}}
*(loaded): {{Convert|4.1|kg|lb}}{{Ref/Reuse|C}}
|length=
*(o/a): {{Convert|34.6|in|cm}}{{Ref/Reuse|C}}{{Ref/Note|In the ''[[Halo Encyclopedia (2022 edition)]]'', the MA5C's length is contradictingly listed on page 163 as 38.9 inches (98.8 cm).}}
*(barrel): {{Convert|24|in|cm}}{{Ref/Reuse|C}}
|ammotype=[[7.62x51mm|7.62×51mm Full Metal Jacket]]{{Ref/Reuse|C}}{{Ref/Reuse|Enc22}}
|capacity=
|feed=32 round box magazine{{Ref/Reuse|C}}
|operation=[[wikipedia:Gas-operated reloading#Short-stroke piston|Short-stroke]], [[wikipedia:Gas-operated reloading|gas-operated]], [[wikipedia:Rotating bolt|rotating-bolt]]
|rate=
*750-900 RPM{{Ref/Reuse|C}}
|velocity=905 m/s (2970 ft/s){{Ref/Reuse|C}}
|optics=
|range=300 metres{{Ref/Reuse|C}}
}}
}}
{{Quote|The MA5C is the workhorse for us ground-pounders. Just holding it makes you like a Spartan, at least the feeling of one.| Anonymous Marine}}
<choose><option>{{Article quote|The MA5C is the workhorse for us ground-pounders. Just holding it makes you feel like God’s own anti-son-of-a-bitch-machine.}}</option><option>
{{Article quote|I have slogged through snow and mud and sand with my MA5C; even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms.}}</option><option>{{Article quote|The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer.}}</option><option>{{Article quote|For every time I’ve felt out-gunned by those alien bastards shooting blobs of energy at me I have felt like Death himself watching their bodies come apart under a hail of lead from my MA5C.}}</option><option>{{Article quote|The Romeo Echo Mike Foxtrot’s decision to mechanically reduce the MA5C’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.}}</option><option>{{Article quote|The only thing I can think of that would make the MA5C any sweeter would be an under-slung shotty or a forty mike mike.}}</option></choose>
The '''MA5C Individual Combat Weapon System''', abbreviated '''MA5C ICWS''' and commonly known as the '''MA5C assault rifle''', is a standard-issue service rifle for the [[UNSC Marine Corps]] and the [[UNSC Navy|Navy]]. Produced by [[Misriah Armory]] as part of its [[MA5 Series]], the MA5C is an improvement on the [[MA5B assault rifle|MA5B Individual Combat Weapon System]].{{Ref/Reuse|C}}


The '''MA5C Individual Combat Weapon System'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle</ref> (abbreviated '''MA5C ICWS'''), more commonly known as the '''MA5C Assault Rifle''', is a widely-used standard [[United Nations Space Command]] firearm. It is the successor of the [[MA5B Individual Combat Weapon System|MA5B Assault Rifle]].
==Overview==
The MA5C assault rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62×51mm ammunition. It possesses a built-in ammunition indicator and compass for orientation.{{Ref/Reuse|C}} However, it features no in-built [[Telescopic sight|optical magnification]].{{Ref/Reuse|Enc22}}


==Design Details==
The MA5C rifle has received technical, as well as physical improvements over the [[MA5B assault rifle]] that include: a heavier barrel with a 1 in 7 twist; a redesigned cowling to house the electronics suite that reduces weight and increases portability of weapon; and a redesigned handguard which is sturdier and provides a more positive grip. The magazine capacity has been reduced to 32 rounds from the original 60 in the MA5B, and the rifle's range and accuracy has been substantially improved over its predecessor, making it a more formidable assault rifle.{{Ref/Reuse|C}} While widespread in usage, the weapon lacks the component modularity and upgrades of its successor models.{{Ref/Reuse|Enc22}}
The '''MA5C Assault Rifle''' is the third rifle in the [[MA5 Series]] of firearms manufactured by [[Misriah Armories]] {{Fact}}.  It is currently the standard infantry rifle of the [[UNSC Marine Corps]].  The MA5C is a much more balanced weapon compared to its predecessor, the [[MA5B Individual Combat Weapon System|MA5B Assault Rifle]] and has received slight technical as well as physical changes from the [[MA5B]]. The MA5C only appears in [[Halo 3]], and is the starting weapon on most levels in the Halo 3 Campaign, and the default weapon for all maps in Halo 3 multiplayer.


===Description===
A downside to the MA5C was the lack of a secondary weapon system,{{Ref/Reuse|C}} however by December [[2553]] the weapon was able to use a [[M301 grenade launcher]].{{Ref/Novel|HRet|Chapter=14}}
The MA5C Assault Rifle is a fully-automatic [[UNSC]] infantry rifle that fires [[7.62X51|7.62 x 51mm FMJ]] (Full Metal Jacket) rounds. It fires from a 32-round magazine that is housed in the receiver built directly into the underside of the butt of the gun and is located behind the handle (making the MA5C fall into the [[bullpup]] classification). The magazine fits flush into the housing.


[[Image:Halo3.comMA5C.PNG|200px|left|thumb|A simple diagram of the MA5C Assault Rifle.]]
===Usage===
 
The MA5C has been in service with the UNSC as early as [[2526]].{{Ref/Novel|Id=HSS3|HSS|Chapter=3}} The MA5C became one of the most prominent rifles used by the UNSC during the closing days of the [[Human-Covenant War]], and was heavily used by [[UNSC Marine Corps|Marine]] forces during the [[Battle for Earth]] and the [[Battle of Installation 00|Ark Conflict]].{{Ref/Game|H3|[[Assault Rifle]] in-game weapon}}{{Ref/Reuse|Enc22}} By [[2557]], the MA5C had been largely replaced by the [[MA5D assault rifle]],{{Ref/Book|Id=H4VG|H4EVG|Page=60}} although it continued to see usage by reserve units scattered abroad.{{Ref/Reuse|Enc22}}
This [[Titanium-A|titanium alloy]] and polymer [[assault rifle]] firing with a gas-operated with a rotating-bolt and therefore must be cocked before the first shot can be fired. The charging handle used to chamber the round is situated on the left side of the rifle and moves during operation. Once the first round is fired, the gases from that round and those to follow impinge upon a gas piston, which pushes back the bolt carrier, rotating the bolt inside and continuing to chamber rounds until the magazine is empty. Once the magazine is empty, the charging handle must both be pulled back and locked or, must be fully cycled after a fresh magazine is inserted to load the next round. The magazine release button is located above the magazine housing and has an arrow pointing down toward the housing (similar to the [[BR55HB SR]]). The ejection port is located on the right side of the gun above the magazine housing.
 
[[Image:Through the Eyes of the Chief.jpg|300px|right|thumb|The Master Chief wielding the MA5C in [[Halo 3]].]]
 
The MA5C has a rifled barrel that is 60.7 cm (24 in.) long and has an overall length of 88 cm (34.6 in.).  The MA5C can be fitted with a number of different attachments, such as a flashlight.  The power button for the flashlight attachment is located behind the grip near the trigger.  The MA5C also has a digital display on top of the rifle, which displays the remaining rounds in the current magazine as well as a compass that points to the largest land mass near by or key locations such a base of operations. This weapon also has a safety located on the handle of the gun.
 
===Ammunition===
The MA5C Assault Rifle uses 7.62x51mm Armor Piercing, Full Metal Jacketed Rounds. These rounds are designed to pierce human-made armor and unfortunately, perform poorly against Covenant. The rounds are reasonably large, equivalent to a .308, and are surrounded by a molded jacket of either steel or titanium, which enhances its armor-piercing capabilities. The round might also have a carbide or similar hardened tip, and might also be coated in copper or another metal over the steel, titanium, etc. shell. Actual energy from this round is 2472 ft·lb force.  This is quite high for a rifle cartridge, and the round has been historically noted for its power and range. "7.62mm" is the diameter of the bullet itself, which equates to .3 tenths of an inch, or .30 caliber. The "51mm" comes from the length of the brass casing containing the powder and primer.  Often being associated with a considerable amount of recoil, the MA5C appears to be able to absorb it so the weapon remains steady even during cyclic fire.
 
Armor-piercing rounds have the obvious advantage of being able to deal with protected targets, but instead of causing larger wound channels by tumbling like lower-caliber ball or non-jacketed munitions, AP rounds have a tendency to over-penetrate the body, causing less overall trauma.
 
7.62x51mm rounds can also tear through vegetation and debris without critically changing direction or velocity, making it easier to fire through light cover as compared to 5.56x45mm rounds.  The 7.62x51mm round was originally introduced as a NATO (North Atlantic Treaty Organization) standard cartridge in the 20th century.  It appears to have survived for over six more centuries, being used in the MA5C rifle and other [[UNSC weapons]] like the [[M247 GP Machine Gun]].
 
5.56 NATO is probably not used because of the [[Covenant]]'s advanced armor and shielding, or simply because sometime between 2008 and c. 2525 it fell out of service, likely for the same reason; it's stopping power against anything larger than a dog is barely adequate at best.


==Gameplay==
===Advantages===
===Advantages===
The weapon is a solid, reliable, and fairly powerful in close to medium range, and can also be semi-effective at longer ranges by firing in bursts.  It is a good all around weapon, it's extremely well balanced in all stats, and can be effective in almost all situations if used correctly.  Ammo should not be a concern, since the weapon is very common and ammo can be easily found. The MA5C Assault Rifle is effective against [[Brute]]s, requiring only a little more than a magazine to take one down(even less ammo for lower ranking brutes such as minors) and the gap for reloading can be replaced by a quick melee.  The Assault Rifle can easily wipe out an entire squad of [[Grunt]]s in less than a magazine. It is also very effective against [[Flood]] [[Infection Form|Infection]] and [[Carrier form]]s.  At medium ranges, the MA5C is less effective, as the spread of the bullets is increased. This can be compensated for by firing in short bursts to prevent erratic bullet spray.  It's accurate if used in short, well aimed bursts and otherwise ferociously powerful at close range. The digital compass above the ammo counter can help you find your way through labyrinthine areas.
The MA5C in both offensive and suppressive situations remains the Marine Corps' most reliable weapon. When fired in short bursts the MA5C can be effective at hitting targets at longer ranges, and the rifle's armor penetrating ability makes it key for handling even the toughest of infantry. The MA5C is effective at killing armored infantry at short-to-medium range and its high rate of fire allows its user to spray an area with suppression fire in defensive situations. At close range, the MA5C is arguably deadlier than the [[M7/Caseless Submachine Gun]], as the firepower is approximately equal. The MA5C also provides the user with an ammo count on its digital readout, as well a compass pointing toward the arbitrary magnetic "north" position. In the hands of someone who can control their trigger finger, the MA5C becomes a deadly weapon in close-quarter situations.
 
At close range, this weapon is arguably even more deadly than the dual-wielded [[SMG]], as the firepower is approximately equal, and the ability to employ grenades and melee gives it the upper hand. A single melee will take down most opponent's shields, leaving the enemy to easy pickings from the ''MA5C''.  Generally, one would shoot the opponent on approach, then melee to finish them off. Five rounds and then a melee is the minimum amount of firepower required to kill a Spartan or Elite multiplayer enemy.


===Disadvantages===
===Disadvantages===
Close range weapons such as the [[Shotgun]], [[Energy Sword]], and [[SMG]] can overpower the MA5C.  It is inaccurate at longer ranges as it does not have a scope, which makes the player using the MA5C an easy target for a player with a [[Battle Rifle]], [[Carbine]], [[Sniper Rifle]], or [[Beam Rifle]], which limits the MA5C to close to mid-range combat.  The MA5C is not very effective against [[Jackal]] shields. However, Plasma weapons, such as the [[Plasma Rifle]] or [[Plasma Pistol]], are quite effective and are preferable for shielded enemies.
The MA5C's main disadvantage is that it is horribly inaccurate when fired in full-automatic. Although substantially more accurate than the MA5B, it is still too inaccurate for use at longer ranges, which makes the user an easy target for long range weapons - at long range a high ratio of misses to hits is likely, especially if the target is moving. The magazine can run out very quickly in fully automatic fire, and it has relatively low power per round compared to many other weapons; an engagement with numerous and/or particularly resilient enemies will likely require the user to reload a few times, leaving them open to counter-fire. It should be used as a secondary weapon for shorter ranges, paired with a long range weapon like the [[BR55HB battle rifle|battle rifle]] or [[Vostu-pattern carbine|Covenant Carbine]].
 
The biggest disadvantage is the high rate of fire combined with a small magazine size and low stopping power.  While the MA5B had a 60-round magazine, the MA5C only holds 32 rounds per magazine.  This results in the weapon using 75% to 90% of the magazine to kill an enemy, meaning that if a player is engaging multiple enemies, he or she must focus on one at a time, then reload. To make up for this shortcoming, it is advisable to carry a secondary weapon, such as a [[Plasma Rifle]], or a few grenades (preferably [[Fragmentation Grenades|Frags]]).


===Changes from the MA5B===
===Changes from the MA5B in ''Halo: Combat Evolved'' to MA5C in ''Halo 3''===
{{col-begin}}
*Different firing sound.
[[Image:sm_h3_Assault_Rifle.gif|thumb|right|A profile of the MA5C ICWS Assault Rifle.]]
*Heavier barrel with a 1 in 7 twist
*Greater accuracy
*Smaller reticule (slightly larger than the [[BR55HB SR Battle Rifle]]'s).
*Redesigned electronics suite cowling to reduce weight and increase point ability.
*Redesigned hand guard to provide more positive grip.
*Decreased magazine capacity (32 rounds, down from 60).
*Increased maximum magazines.
*Increased maximum magazines.
*Increased range.
*Decreased magazine capacity down from 60 rounds to 32.
*Increased damage per round.
*Increased range and increased damage per round.
*Decreased rate of fire.
*Decreased rate of fire and a faster reload time.
*Reload is faster.
*Decreased projectile speed.
*Less ''sharp'' edges, less bulky.
*Quieter.
{{col-end}}


==Tactics==
===Changes from ''Halo 3'' to ''Halo 3: ODST''===
In many multiplayer matches, you will begin with the MA5C.  Due to its high rate of fire, it is very capable of whittling down shielding in about two seconds.  If the opponent does not have an [[Energy Sword]], [[Shotgun]], [[Mauler]], or other short-range weapon, then a good strategy is to get into close range and charge them, while firing all the way.  When you get close enough to them, melee. This usually kills the other player; however, this may leave your shields down and your gun low or out of ammo, so it's best not to do this with other enemies around or when in an open area. Also, if the other player has Sword, Shotgun or Mauler, then this tactic is useless because close range weapons are the Achilles heel of this tactic. Another tactic is to use the rifle for suppression fire.  This means that you can spray the area of a target in order to get the enemy to keep their heads down. This is especially helpful if you are being fired upon by a sniper because even if one round hits the sniper, they are knocked out of the scope and become disoriented.  This gives you a chance to find cover or move in for the kill. The [[Fragmentation Grenade]] used in combination with the Assault Rifle is also extremely effective. For example, if you are being pursued, jump around a corner and quickly throw the [[Fragmentation Grenade]] to bring down the target's shield. Once your gun is back in hand, open fire on the enemy you threw a grenade at. This should most likely bring your target down, unless the target has an [[overshield]] or you missed with your grenade.
*Firing sound is amplified.
*Gun view model was changed slightly.


One of the best tactics, other than the shoot and melee tactic, is to use short, controlled bursts. The gun is much more accurate when you do this, and it will usually drop the enemy before the magazine runs out. This tactic only works at medium range. At long range, it is best not to engage a target at all.
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver|category=no}}
MA5C assault rifles were used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}} [[John-117/Silver|John-117's]] MA5C was stylized with a "117" on the side of the barrel.{{Ref/Reuse|Inheritance}}


==Observations==
During [[Operation: DEFIANT GLASS]], [[John-117/Silver|John-117]] used an MA5C against attacking [[Sangheili]] forces before ultimately discarding the weapon in favor of a more effective machine gun turret. Rather than opting to retrieve his gun, John left the assault rifle abandoned in the base when he left,{{Ref/Film|TV|Episode=[[Contact]]}} likely because there was only one bullet left in it.{{Ref/Reuse|Inheritance}}
Soldiers are very satisfied with this weapon.  It performed well in a variety of environments especially given the perceived delicacy of the attached electronics suite. The general consensus is that every soldier wants an MA5C.  As one Marine noted, it was the "bread and butter" of the UNSC, just as the Covenant counterpart, the [[Plasma Pistol]] was the standard.


===Influences===
During the [[Battle of Eridanus II/Silver|Battle of Eridanus II]], John was given an assault rifle by a Marine as he had yet to replace the one that he had discarded on Madrigal. While driving a [[M12 Warthog|Warthog]], John placed the weapon on the passenger's seat and left it there when he left the vehicle to help [[Kai-125/Silver|Kai-125]].{{Ref/Film|TV|[[Reckoning]]}}
The MA5C is based on a few different weapons.  One inspiration for the MA5C Assault Rifle was the MA–75B Assault Rifle (with integral 40mm Grenade Launcher) from the Marathon series.  In fact, before [[Bungie]] re-engineered the game for the [[Xbox]], it was fitted with a grenade launcher.  Another inspiration was the M-590 7.62mm assault rifle of the USMC from 1995-1996 TV series ''Space: Above and Beyond''.  Another inspiration is the French FAMAS assault rifle, hence the bullpup magazine type. The MA5 series of Assault Rifles have a very similar outline as the real world FN 2000 assault rifle.  The weapons designer at Bungie, Robert McLees, claims he wasn't inspired by the FN 2000 and similarities are purely coincidental.


===[[UNSC]] Remarks===
After returning to [[Jin Ha|her father]]'s [[Jin Ha's Outpost|outpost]], [[Kwan Ha]] discovered John's discarded assault rifle half-hidden under a truck. Kwan used the gun to detonate the Sky Pipe, killing [[Vinsher Grath]] and all of his forces. Kwan subsequently kept the weapon for herself.{{Ref/Film|Id=Inheritance|TV|Episode=[[Inheritance]]}}
*“The MA5C is the workhorse for us ground-pounders. Just holding it makes you feel like God’s own anti-son-of-a-bitch-machine.”  (This is a reference to the  [[Legendary]] opening speech of [[Avery J. Johnson]] in  [[Halo Combat Evolved]].)
*“I have slogged through snow and mud and sand with my MA5C; even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms.”
*“The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer.”
*“For every time I’ve felt out-gunned by those alien bastards shooting blobs of energy at me I have felt like death himself watching their bodies come apart under a hail of lead from my MA5C.
*“The romeo echo mike foxtrot’s decision to mechanically reduce the MA5C’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.
*“The only thing I can think of that would make the MA5C any sweeter would be an under-slung shotty or a forty mike mike.


==Trivia==
==Trivia==
*All pre-release public pictures of the MA5C in first person showed [[Battle Rifle]] animations as placeholders before the final animations were in place in the final game.
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of MA5C assault rifle}}
*The new MA5C has a compass that points towards the objective in each mission. The old one on the [[MA5B]] points toward the gas planet, [[Threshold]].
===References===
*On the butt of the MA5C, a small [[List of Marathon references in Halo|Marathon Symbol]] can be found. It is also found on the left side of the weapon just below the charging handle.  
*On the butt of the MA5C, a small [[List of Marathon references in Halo|''Marathon'' symbol]] can be found. It is also found on the left side of the weapon just below the charging handle.
*When tested, each individual round of the MA5C actually does slightly more damage than the [[BR55HB SR]]. However, this is offset by the MA5C's lower rate of fire, lower accuracy at mid-long range, and the fact that it has no headshot bonus.
 
*The Assault Rifle is [[Spartan 117]]'s trademark and specialized weapon in combat as he is seen wielding it in ''all'' [[Halo]] cut scenes, apart from those in ''[[Halo 2]]'', which had no Assault Rifles.
===Miscellaneous===
*It has been dubbed the "pop gun" by Marines.
*All pre-release public pictures of the MA5C in first person showed BR55 animations as placeholders before the final animations were in place in the final game.
*In most Matchmaking games in [[Halo 3]], you begin with this weapon as a default primary weapon. In the recent "Title Update 2", you now start with a secondary [[M6G Personal Defense Weapon System|Magnum]].
*In the ''[[Halo 3 Beta]]'', the charging handle of the MA5C reciprocated as you fired the weapon. However, this is not present in ''Halo 3''.
*Though similar to its cousin, the [[MA5B]], it carries quite a heavier punch.
*The green button on the MA5C is a power on/off switch for the weapon's flashlight, which is never used in game by playable characters.
*In the ''[[Halo 3 Beta]]'', the charging handle of the MA5C had an animation. This is however not present in [[Halo 3]].
*When tested, each individual round of the MA5C actually does slightly more damage than the BR55HB SR. However, this is offset by the MA5C's lower accuracy at mid-long range and the fact that it has no headshot bonus.
*When [[Bungie]] was making this weapon, they stated they wanted "the ultimate spawning weapon", being very balanced but not overly powerful.
*The remastered MA5B in ''[[Halo: Combat Evolved Anniversary]]'' uses the MA5C's model.{{Ref/YouTube|UYfNBCHYHFE|Halo|Halo: Anniversary Exclusive Pre-Order Grunt Funeral Skull}}
*The MA5C; like its predecessor the [[MA5B]]; lacks any type of physical aiming system (Iron Sight, Red dot, scope, etc.); instead, every Marine's neural interface provides a reticule similar to the one found in the MJOLNIR armor<ref>Neural Interface</ref>
*In ''[[Wikipedia:Fable 2|Fable 2]]'', the MA5C can be obtained in the Knothole Island expansion pack. It is called [[Fable:Hal's Rifle|"Hal's Rifle"]].
*It costs 1686 cR to make one MA5C.
*The 1/7 barrel twist rate is not optimal for the ammunition the MA5C uses; this would generally cause the projectile to become very unstable (and thus, more inaccurate) as it travels through the air. 7.62×51mm rounds are usually fired through barrels with a 1/10, 1/11, or 1/12 twist.
*While the Assault Rifle appears to have a flashlight under the barrel, (when playing Campaign) turning on your light does not activate the flash light. Instead, it activates a small light on the Master Chief's helmet, or if your playing as the Arbiter, a small light on his shoulder.
 
===Mistakes===
*The MA5C's reload animation depicts the player character pushing the charging handle forward after reloading, though realistically he would need only to pull the handle back slightly before it launched forward by itself. Also, the character is seen "riding" the charging handle with his finger as it slides forward. This can cause malfunctions in modern weapons, as riding the charging handle while the bolt carrier goes forward can prevent the bolt from going fully into battery.
*The ''[[Halo Encyclopedia (2009 edition)]]'' incorrectly states that the MA5C has a reduced magazine size of twenty-four rounds despite the adjacent image showing the ammunition counter of an MA5C which contains thirty-two rounds.
*''[[Halo: The Essential Visual Guide]]'' incorrectly states that the MA5 series does not appear in ''[[Halo 3: ODST]]'' despite the MA5C's presence.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:MA5C Firing.gif|A gold [[Spartan]] firing an MA5C.
File:HALO3 CGI.jpg|[[John-117]] looking at his MA5C in ''[[Starry Night]]''.
Image:MA5C Animation.gif|A gray [[Spartan]] holding an MA5C with a sniper rifle slung across his back.
File:Halo3 diorama 0749-2-.jpg|Marines using MA5C assault rifles in ''[[Believe]]''.
File:Halo Uprising Pic.jpg|John-117 with an MA5C in ''[[Halo: Uprising]]''.
File:Halo3.comMA5C.PNG|Schematic of the MA5C.
File:H3-MA5C-ICWS-AR-Right.png|Right-side view of the MA5C in ''[[Halo 3]]''.
File:MA5C ICWS Assault Rifle.png|A top-down view of the MA5C.
File:Halo3-MasterChief-MA5C.png|Master Chief wielding an MA5C while walking.
File:Halo3-MasterChief-Crouch.png|Master Chief wielding an MA5C while crouching.
File:H3-MasterChief-Shooting-Large.jpg|The Master Chief firing an MA5C in-game on the level [[Halo (Halo 3 level)|Halo]], on [[Installation 08]].
File:Through the Eyes of the Chief.jpg|The MA5C reticule and ammo counter as seen on the MJOLNIR [[heads up display]].
File:Marines(2).jpg|Marines on [[Tsavo highway (location)|Tsavo Highway]] using the MA5C rifle.
File:Hals-rifle.jpg|Hal's Rifle from ''[[Wikipedia:Fable 2|Fable 2]]''.
File:Buck.jpg|[[Edward Buck]] firing an MA5C during the [[Battle of Mombasa]] in ''[[Halo 3: ODST]]''.
File:Johnson - Origins.png|[[Avery Johnson]] with an MA5C in ''[[Halo Legends]]'': ''[[Origins]]''.
File:Legends SPARTAN-II team.jpg|John-117 with an MA5C during [[Operation: WARM BLANKET]] in ''Halo Legends'': ''[[The Package (animated short)|The Package]]''.
File:H2A Terminals - Jai vs Thel.jpg|[[Jai-006]] attempting to kill [[Thel 'Vadam]]ee with an MA5C during the [[Battle of the Rubble]] in the ''[[Halo 2: Anniversary]]'' [[Terminal (Halo 2: Anniversary)|terminals]].
File:HSS-John.png|John-117 with an MA5C in ''[[Halo: Spartan Strike]]''.
File:HTMCC H3 AssaultRifles.jpg|A rack of MA5Cs in the ''[[Finish The Fight]]'' trailer.
File:HTMCC_H3_AssaultRifle_Closeup.jpg|A closeup view of an MA5C.
File:HTV-MA5C.jpg|[[John-117/Silver|John-117]] with an MA5C in ''[[Halo: The Television Series]]''.
File:HTV-MA5CLondon.jpg|Prop of an MA5C.
</gallery>
</gallery>


==Related Pages==
==List of appearances==
*[[MA2B Assault Rifle]]
{{Col-begin}}
*[[MA3 Assault Rifle]]
{{Col-2}}
*[[MA5B Assault Rifle]]
*''[[Starry Night]]'' {{1st}}
*[[MA5K Carbine]]
*''[[Believe]]''
**''[[Diorama]]'' {{C|Diorama only}}
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo Evolutions]]''
**''[[Human Weakness]]''
**''[[The Mona Lisa]]''
*''[[Halo: Bloodline]]''
*''[[Remember Reach]]''
**''[[Patrol]]''
**''[[Deliver Hope]]''
{{Col-2}}
*''[[Halo: Glasslands]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Oblivion]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Inheritance]]''
**''[[Transcendence]]''
{{Col-end}}
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC Infantry Weapons}}
{{UNSC rifles}}
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:Assault rifles]]
[[Category:Assault rifles]]

Latest revision as of 08:03, November 7, 2024

MA5C assault rifle
H3-MA5C-ICWS-AR-Left.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

MA5 series[1]

Type:

Bullpup assault rifle

Cost:

1686.00 cR[2]

Specifications

Length:

  • (o/a): 34.6 inches (88 cm)[2][Note 1]
  • (barrel): 24 inches (61 cm)[2]

Weight:

  • (empty): 3.8 kilograms (8.4 lb)[2]
  • (loaded): 4.1 kilograms (9.0 lb)[2]

Ammunition type:

7.62×51mm Full Metal Jacket[2][1]

Feed system:

32 round box magazine[2]

Operation:

Short-stroke, gas-operated, rotating-bolt

Rate of fire:

Muzzle velocity:

905 m/s (2970 ft/s)[2]

Effective range:

300 metres[2]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 
The Romeo Echo Mike Foxtrot’s decision to mechanically reduce the MA5C’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.

The MA5C Individual Combat Weapon System, abbreviated MA5C ICWS and commonly known as the MA5C assault rifle, is a standard-issue service rifle for the UNSC Marine Corps and the Navy. Produced by Misriah Armory as part of its MA5 Series, the MA5C is an improvement on the MA5B Individual Combat Weapon System.[2]

Overview[edit]

The MA5C assault rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62×51mm ammunition. It possesses a built-in ammunition indicator and compass for orientation.[2] However, it features no in-built optical magnification.[1]

The MA5C rifle has received technical, as well as physical improvements over the MA5B assault rifle that include: a heavier barrel with a 1 in 7 twist; a redesigned cowling to house the electronics suite that reduces weight and increases portability of weapon; and a redesigned handguard which is sturdier and provides a more positive grip. The magazine capacity has been reduced to 32 rounds from the original 60 in the MA5B, and the rifle's range and accuracy has been substantially improved over its predecessor, making it a more formidable assault rifle.[2] While widespread in usage, the weapon lacks the component modularity and upgrades of its successor models.[1]

A downside to the MA5C was the lack of a secondary weapon system,[2] however by December 2553 the weapon was able to use a M301 grenade launcher.[3]

Usage[edit]

The MA5C has been in service with the UNSC as early as 2526.[4] The MA5C became one of the most prominent rifles used by the UNSC during the closing days of the Human-Covenant War, and was heavily used by Marine forces during the Battle for Earth and the Ark Conflict.[5][1] By 2557, the MA5C had been largely replaced by the MA5D assault rifle,[6] although it continued to see usage by reserve units scattered abroad.[1]

Gameplay[edit]

Advantages[edit]

The MA5C in both offensive and suppressive situations remains the Marine Corps' most reliable weapon. When fired in short bursts the MA5C can be effective at hitting targets at longer ranges, and the rifle's armor penetrating ability makes it key for handling even the toughest of infantry. The MA5C is effective at killing armored infantry at short-to-medium range and its high rate of fire allows its user to spray an area with suppression fire in defensive situations. At close range, the MA5C is arguably deadlier than the M7/Caseless Submachine Gun, as the firepower is approximately equal. The MA5C also provides the user with an ammo count on its digital readout, as well a compass pointing toward the arbitrary magnetic "north" position. In the hands of someone who can control their trigger finger, the MA5C becomes a deadly weapon in close-quarter situations.

Disadvantages[edit]

The MA5C's main disadvantage is that it is horribly inaccurate when fired in full-automatic. Although substantially more accurate than the MA5B, it is still too inaccurate for use at longer ranges, which makes the user an easy target for long range weapons - at long range a high ratio of misses to hits is likely, especially if the target is moving. The magazine can run out very quickly in fully automatic fire, and it has relatively low power per round compared to many other weapons; an engagement with numerous and/or particularly resilient enemies will likely require the user to reload a few times, leaving them open to counter-fire. It should be used as a secondary weapon for shorter ranges, paired with a long range weapon like the battle rifle or Covenant Carbine.

Changes from the MA5B in Halo: Combat Evolved to MA5C in Halo 3[edit]

  • Different firing sound.
  • Increased maximum magazines.
  • Decreased magazine capacity down from 60 rounds to 32.
  • Increased range and increased damage per round.
  • Decreased rate of fire and a faster reload time.
  • Decreased projectile speed.

Changes from Halo 3 to Halo 3: ODST[edit]

  • Firing sound is amplified.
  • Gun view model was changed slightly.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

MA5C assault rifles were used by Silver Team and other UNSC personnel in battles against the Covenant.[7] John-117's MA5C was stylized with a "117" on the side of the barrel.[8]

During Operation: DEFIANT GLASS, John-117 used an MA5C against attacking Sangheili forces before ultimately discarding the weapon in favor of a more effective machine gun turret. Rather than opting to retrieve his gun, John left the assault rifle abandoned in the base when he left,[9] likely because there was only one bullet left in it.[8]

During the Battle of Eridanus II, John was given an assault rifle by a Marine as he had yet to replace the one that he had discarded on Madrigal. While driving a Warthog, John placed the weapon on the passenger's seat and left it there when he left the vehicle to help Kai-125.[10]

After returning to her father's outpost, Kwan Ha discovered John's discarded assault rifle half-hidden under a truck. Kwan used the gun to detonate the Sky Pipe, killing Vinsher Grath and all of his forces. Kwan subsequently kept the weapon for herself.[8]

Trivia[edit]

References[edit]

  • On the butt of the MA5C, a small Marathon symbol can be found. It is also found on the left side of the weapon just below the charging handle.

Miscellaneous[edit]

  • All pre-release public pictures of the MA5C in first person showed BR55 animations as placeholders before the final animations were in place in the final game.
  • In the Halo 3 Beta, the charging handle of the MA5C reciprocated as you fired the weapon. However, this is not present in Halo 3.
  • The green button on the MA5C is a power on/off switch for the weapon's flashlight, which is never used in game by playable characters.
  • When tested, each individual round of the MA5C actually does slightly more damage than the BR55HB SR. However, this is offset by the MA5C's lower accuracy at mid-long range and the fact that it has no headshot bonus.
  • The remastered MA5B in Halo: Combat Evolved Anniversary uses the MA5C's model.[11]
  • In Fable 2, the MA5C can be obtained in the Knothole Island expansion pack. It is called "Hal's Rifle".
  • The 1/7 barrel twist rate is not optimal for the ammunition the MA5C uses; this would generally cause the projectile to become very unstable (and thus, more inaccurate) as it travels through the air. 7.62×51mm rounds are usually fired through barrels with a 1/10, 1/11, or 1/12 twist.

Mistakes[edit]

  • The MA5C's reload animation depicts the player character pushing the charging handle forward after reloading, though realistically he would need only to pull the handle back slightly before it launched forward by itself. Also, the character is seen "riding" the charging handle with his finger as it slides forward. This can cause malfunctions in modern weapons, as riding the charging handle while the bolt carrier goes forward can prevent the bolt from going fully into battery.
  • The Halo Encyclopedia (2009 edition) incorrectly states that the MA5C has a reduced magazine size of twenty-four rounds despite the adjacent image showing the ammunition counter of an MA5C which contains thirty-two rounds.
  • Halo: The Essential Visual Guide incorrectly states that the MA5 series does not appear in Halo 3: ODST despite the MA5C's presence.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ In the Halo Encyclopedia (2022 edition), the MA5C's length is contradictingly listed on page 163 as 38.9 inches (98.8 cm).

Sources[edit]