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{{Era|H3R|H3|RE|CH|UP|LE|HE|FA}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}}
 
{{Weapon infobox
<center>''Were you looking for the [[Type-51 Carbine]], also known as the Covenant Carbine?''</center>
|name = Paegaas Workshop Spiker
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}} {{Weapon  
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
| image=[[Image:Type-25 "Spiker" Carbine.jpg|300px]]
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}}
| name=Spiker
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}}
| manufacturer=
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}}
| model=Type-25 Carbine
|series = Type-25
| type=Automatic Carbine
|type = [[Carbine]]
| cost=
|cost =  
| size=Hand-held, Single Handed ([[Dual Wield]]able)
|variant =
*length (o/a): 81.7 centimeters (32.17 inches)
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
*length (barrel): 25.4 centimeters (10 inches)
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}}
*Weight (empty): 6.4 kg (14.2 lbs)
|height =
*Weight (loaded): 7 kg (15.5 lbs)
|width =
| damage per hit=Medium
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| magazine=40 rounds
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}}
| maxammo=*160 rounds or 4 magazines (single wielded)
|capacity =
*320 rounds or 8 magazines (dual wielded)
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| fire=Fully automatic
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}}
| ammotype=Superheated Metallic Spikes
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}}
| operation=
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}}
| rate of fire=480 rnds/min
|optics =
| velocity= 76.2 m/s (250 f/s)
|range = 40 meters (131 ft){{Ref/Reuse|bnet}}
| accuracy=High (at close range), low (at mid range)
| range=Short-Medium Range
*40 meters (131 ft)
|era=''[[Halo 3]]'', ''[[Halo 3: ODST]]''
|counterpart=
*UNSC: [[SMG]]
*Covenant: [[Plasma Rifle]]
| counterwep=* Close Range: [[M90A Close Assault Weapon System|Shotgun]], [[Energy Sword]], [[Gravity Hammer]]
* Medium Range: [[BR55HB SR Battle Rifle]], [[Covenant Carbine]]
| affiliation=[[Covenant Loyalists]]
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}}


The '''Type-25 Carbine'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker</ref>, more commonly known as the '''Spiker '''or '''Spike Rifle''', is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].
==Overview==
 
==Design Details==
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic-fire, magazine-fed, double-barreled weapon, which fires metal spikes that appear to be superheated by an electrical discharge that occurs before the spike is fired from the barrel. Two large blades made of [[tungsten carbide]],<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker</ref> an extremely strong and durable material, are mounted under the barrel of the weapon, increasing its effectiveness in close-quarters. The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger.
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker".
 
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}}
 
===Ammunition===
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]]
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}}
 
These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}}
 
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.


This weapon resembles human technology more closely than it does the other weapons in the Covenant’s arsenal. It performs admirably in a variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. Unfortunately, this is not far from the truth. Though it was first observed at least 25 years before [[2552]]<ref>''[[Halo: Contact Harvest]]'', page 345</ref>, this weapon has not been seen in the hands of front-line troops until just recently. The Spiker is based on the Jiralhanae's native pre-[[Covenant]] technology, meaning it has been in use since Brutes first learned how to create an automatic firearm. Although the Spiker is classified as a Carbine, it is more of a counterpart to the UNSC's M7 [[SMG]], having very similar range and penetration capabilities.
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}}


===Advantages===
===Blades===
The Brute Spiker has similar penetration and lethal range to the [[UNSC]] [[M7 SMG]], but there are a few key differences. Unlike SMG, there is little recoil, and therefore almost zero “rise” when using them in their default, fully-automatic setting. This actually makes them a little more efficient and accurate than the SMG in combat situations, since there is no need to adjust aim to compensate for recoil. The Spiker performs well against energy shields due to its high velocity and kinetic impact, although the rounds are usually deflected or disintegrated by the energy shield before inflicting damage to any underlying structure. The Spiker can usually kill a heavily armored or shielded target within a single magazine. Its spikes do terrible damage to human flesh, and can tear through armor with ease, creating devastating wounds that are extremely painful.<ref>http://www.Halo3.com</ref> Its dual blades are very deadly against shielded and unshielded infantry, and can be used to either slash or stab an enemy with fatal effects. A [[SPARTAN-II]] or [[Sangheili]] can dual-wield Spikers, doubling their firepower.
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}}


===Disadvantages===
===Ergonomics===
The Spiker, like the SMG, is most effective at close range. While short bursts can increase accuracy, it is ineffective at medium and long range. The Spiker's rounds lose speed and altitude as they travel, reducing their accuracy over longer distances. The Spiker is considered very heavy in the hands of normal human infantry, and can be quite difficult to carry around and use. The spikes have a very large spread when fired in full-auto; the spread is larger than that of any other weapon in both the [[UNSC]] and [[Covenant]]'s arsenal. The Spiker also has a slower muzzle velocity than other weapons making it practically useless at a range above 300 meters.
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.


==Tactics==
==Operational History==
The Brute Spiker was introduced in ''[[Halo 3]]''. It has a fast reload time, even when dual wielding, compared to the SMG. The Spiker's blades increase the damage of the melee attack only marginally to compensate for gameplay. However, rounds fired from the Spiker travel slower than SMG [[M443 Caseless Full Metal Jacket|rounds]].
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}}


===Campaign===
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}}
*The Spiker is a great weapon for mid- to close-quarters combat. The Spiker is incredibly useful on [[Sierra 117 (Level)|Sierra 117]], [[Crow's Nest (Level)|Crow's Nest]] and the interior portions of [[The Storm (Level)|The Storm]] and [[Floodgate (Level)|Floodgate]].
*The Spiker is the one of the most effective rapid fire weapons, next to the [[Plasma Rifle]], against the [[Flood]]. Spikes will tear through the rotting flesh of Combat Forms efficiently, and it can take out [[Pure Form]]s at range. The blades on the Spiker also destroy Flood very effectively. An easy tactic on almost any difficulty level is to for the Flood to charge you and just melee them one by one. You would almost always destroy all Forms, including [[Tank Form]]s, in one hit. Only Shielded Combat Forms would survive on higher difficulty levels. However, any Flood wielding powerful short-range weapons such as the [[Shotgun]], [[Mauler]] or [[Type-1 Energy Weapon/Sword|Energy Sword]] should be dealt with at range. The [[Brute Shot]] is usually preferred over the Spiker in this situation.
*The Spiker is always a sound choice for engaging lower ranking Covenant forces such as [[Grunts]], [[Drones]] and even [[Jackals]].
*A good dual-wielding combination would be the Spiker and the [[Type-25 Directed Energy Rifle|Plasma Rifle]]- the Plasma Rifle takes out Jackal or [[Brute]] shields while the Spiker will finish the unshielded enemy off. This is also a good combination in Multiplayer.
*In ''[[Halo 3: ODST]]'', the blades make the Spiker a much more effective melee weapon than other non-bladed weapons; furthermore, the projectiles travel farther than their Halo 3 counterpart.


===Multiplayer===
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon.
*As with Campaign, dual-wielding a Spiker with a Plasma Rifle is a great combination for taking out shielded targets.
*If engaging a target at mid-range, lead your shots to compensate for the slow velocity of the spikes.
*It can be easily countered by a Shotgun wielder, but if the Spiker wielder backpedals furiously, he may be able to kill the Shotgun user before he can get close enough to fire.
*Be aware that the spikes have a slight arc when traveling over medium range, such that if the wielder were aiming at the chest or head, the spikes may have ended up hitting the target's feet, or missed entirely if not using controlled bursts. At those ranges, the spread would render the Spiker ineffective, so engaging an enemy at this range is not recommended.
*The Spiker with a [[Plasma Pistol]] is another effective [[Noob Combo]] when attempting to surprise attack a lone enemy. Use an overcharged Plasma Pistol shot to take out the enemy's shields, and then use the Spiker to kill the now unshielded enemy.


==[[UNSC]] Remarks==
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}}
*“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”
*“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”
*“I saw the [[Brutes|Baby Kong]] go dry so I moved in with my [[Shotgun|shotty]], well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."
*“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.
*“[[Brutes|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”
*“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”
*“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”


==Trivia==
== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''==
*Over time the Type-25 Carbine has garnered the nicknames “Spike Rifle," “Spiker,” "Nail Gun," and “Hatchet Gun.”
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
*It has been quoted in the ''[[Halo 3]] Guide Book'' that the Spiker may have a rapid rate of fire, but the projectiles themselves are quite slow to reach their target.
* Brutes wield the Spiker with two hands.
*The Spiker does about 60% more damage than the [[M7/Caseless Submachine Gun]] and 20% more damage than the [[MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* The Spiker has orange lights instead of blue lights.
*The projectiles decrease in altitude the further they are shot, similar to the [[Needler]].
* The Spiker features some kind of firing bolt mechanism.
*Despite the popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage. The Spiker's melee damage is seventy-two points. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13233</ref>
* The barrel of the Spiker glows red-hot after continuous fire.
*In campaign mode, if a [[Phantom]] is shot down and a [[Brute]] survives from it, it will always have a Spiker as its weapon, firing faster than its normal rate.
* The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.
*The Spiker is incorrectly labeled in the ''Halo 3 Game Manual'' as having 48 rounds per magazine, instead of the actual 40.
*Brutes use it as a pistol but it is referred to as a rifle, as the retired soldiers in the video "Enemy Weapon" called it a "spike rifle." However [[Sergeant Johnson]] called it a "heavy pistol" in ''[[Halo: Contact Harvest]]''.
*In ''[[Halo: Contact Harvest]]'', [[Captain Ponder]] is impaled by a Spiker wielded by [[Tartarus]] while buying time for the citizens of [[Harvest]] to escape.
*The Spiker's ability to ricochet makes it one of the easiest non-explosive suicidal guns in the game. All you have to do is deflect the spikes at a hard surface such as a wall so that it hits your armor and fire until death.
* The projectiles fired by the Type-25 are 1 foot (30cm) in length and are longer than the weapon's magazine. The material that each round is made from is porous in nature, and may be under compression. They may be made in a way that when they are heated, forced forward, and released, molded in the shape of a spike once they come out of the gun's barrel. They then expand and lengthen to 1 foot (30cm) once they strike their target.
*The Type-25 Carbine resembles Human weapons more than other Covenant weapons, though its powered characteristics imply that it is an electronically-augmented percussive projectile weapon.
*Oddly, while other solid projectiles are deflected, the spikes from a Spiker will lodge themselves into a Jackal's energy shield, but will not hurt the Jackal.
*Unlike the [[Plasma Rifle]], the muzzle flash only comes from one location, while it appears to have 2 barrels.


==Gallery==
== UNSC Remarks ==
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}}
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''{{Ref/Reuse|bnet}}
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}}
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''{{Ref/Reuse|bnet}}
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''{{Ref/Reuse|bnet}}
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''{{Ref/Reuse|bnet}}
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}}
 
== Trivia ==
{{Linkbox|gallery=yes|gameplay=yes}}
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]].
 
== Gallery ==
<gallery>
<gallery>
Image:Spiker round.JPG|The Spiker round in [[Landfall]] sticking in a Marine.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
Image:Brutespiker1.jpg|A Spiker on display at the [[Museum of Humanity]].
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
Image:Reloading dual wielded Spikers.jpg|The Spiker's empty cylindrical magazine being released.
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
Image:Spikers.jpg|A Spartan dual-wielding the Type-25 Carbine.
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
Image:Covenant Weapon Holder.jpg|Four Spikers sitting in a [[Covenant Supply Case]].
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
Image:1211740294 Spiker Header.jpg|A Spiker shot in mid-flight.
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
Image:Friendly Fire Spiker.jpg|A Grunt is impaled and killed by spikes from a Spiker.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
Image:BruteCaptain.png|A Brute with a Spiker.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''.
Image:55274710-Full.jpg|A Jiralhanae Captain With a Spiker.
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''.
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker.
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''.
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''.
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''.
</gallery>
</gallery>


==Sources==
== List of appearances ==
<references/>
{{Col-begin}}
{{Col-2}}
*''[[Starry Night]]'' {{1st}}
*''[[Believe]]''
**''[[Diorama]]''
**''[[Enemy Weapon]]''
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[The Return]]'' {{C|Motion comic}}
*''[[Halo: Reach]]''
*''[[Halo: Escalation]]''
{{Col-2}}
*''[[Halo: Broken Circle]]''
*''[[Halo: New Blood]]'' {{Im}}
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]'' {{Mo}}
**''[[Into the Fire]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Hunting Party]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.-->
*''[[Halo: The Television Series]]''
**''[[Transcendence]]''
{{Col-end}}
 
==Notes==
{{Ref/Notes}}
 
== Sources ==
{{Ref/Sources}}


==Links==
{{Covenant rifles}}
===Internal===
*[[Type-2 Antipersonnel Fragmentation Grenade]]
*[[Type-3 Antipersonnel/Antimaterial Incendiary Grenade]]
*[[Type-52 Pistol]]
*[[Type-25 Grenade Launcher]]


{{Covenant Weapons}}
[[Category:Jiralhanae weapons]]
[[Category:The Covenant]]
[[Category:Covenant infantry weapons]]
[[Category:Weapons]]
[[Category:Small arms]]
[[Category:Held Weapons]]
[[Category:Spike weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Halo: Reach]]

Latest revision as of 06:44, August 2, 2024

This article is about the Spiker introduced in Halo 3. For the Spiker in Halo Wars 2, see Grenflekt Workshop Spiker.
Paegaas Workshop Spiker
HaloReach-SpikeRifle-Side.png
Production overview

Manufacturer:

Model series:

Type-25

Type:

Carbine

Specifications

Length:

32.17 inches (81.7 cm)[4][5]

Weight:

6.4 kilograms (14 lb) (empty)
7 kilograms (15 lb) (loaded)[4]

Ammunition type:

Superheated tungsten-alloy spikes[4][Note 1]

Feed system:

40 rounds/magazine (160 max)[4][5]

Operation:

Gravitic accelerator[2]

Rate of fire:

Fully automatic (480 RPM)[5]

Muzzle velocity:

76.2 m/s (250 f/s)[5]

Effective range:

40 meters (131 ft)[5]

Service history

In service:

Pre-Covenant Jiralhanae conflicts
Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
— Anonymous UNSC Serviceman

The Paegaas Workshop Bladed Spiker[3] (UNSC Type classification: Type-25 Carbine, T-25 C)[5], more commonly known as the Spiker, Spike Rifle[6] or hatchet gun,[5] is a common Jiralhanae firearm that fires spike projectile; it was used during the Human-Covenant War.[4]

Overview[edit]

A blueprint of the Spiker in Halo 3.
A blueprint of the Spiker in Halo: Reach.

The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac[4] though it has seen augmentation to some degree by Covenant technology.[1] The Paegaas Workshop variant was created by the eponymous clan workshop and manufactured on a large scale by the Sacred Promissory.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,[4][Note 1] which give the weapon its common label of "Spike Rifle" or "Spiker".

Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the Banished are known to use the Grenflekt variant of the spiker developed by Mistrach'an Armory.[7]

Ammunition[edit]

A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.[8]

The spike ammunition is coated with a pyrophoric compound unique to Doisac,[2] though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.[1] When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,[2] rendering the spikes superheated and semi-molten.[2] The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.[2]

These projectiles decrease in altitude the further they are shot, similar to the Needler. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.[8] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[5] The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[8] Spikes fired by the weapon are adept at penetrating energy shielding, and are also capable of being blocked by an energy sword.[9]

The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,[5] though this is not standard across all version of the weapon.[4] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.[2] Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.[2] The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.

When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[5]

Blades[edit]

Two large blades made of tungsten alloy,[5] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering[4] and are capable of clean severing a human arm.[5] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[4]

Ergonomics[edit]

The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[6][10][11] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[5] Despite this, a SPARTAN-II and Sangheili is capable of dual-wielding Spikers with the help of powered exoskeleton .[10] The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.[2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[5] The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.

Operational History[edit]

A spike round stuck in S. Hartley during the Battle of Sector Six.[8]

The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[12] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[13] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers[14] and even augmented with Covenant technology.[1]

Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552 following the return of Jiralhanae as front line troops.[1][5] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach,[15][16][17] before later being employed during the Battle of Earth by the Fleet of Sacred Consecration and Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[11][18] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [9] and aboard the Anodyne Spirit[19] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[10] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[5] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5]

Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom,[20] Children of Oth Sonin[21] and the Banished, the latter of whom seem to have their own variant of the weapon.

By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[6]

Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
  • Brutes wield the Spiker with two hands.
  • The Spiker has orange lights instead of blue lights.
  • The Spiker features some kind of firing bolt mechanism.
  • The barrel of the Spiker glows red-hot after continuous fire.
  • The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.

UNSC Remarks[edit]

  • “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[5]
  • “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[5]
  • “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[5]
  • “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[5]
  • Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[5]
  • “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[5]
  • “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[5]

Trivia[edit]

  • In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
  • Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).[22]
  • In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
  • According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the Type-25 DER.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.

Sources[edit]