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{{Ratings}}
{{Status|Canon}}
{{Era|H3|CH|UP|FA}}
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}}
<center>''Were you looking for the article of the related name, the [[Type-51 Carbine]]?''</center>
{{Weapon infobox
{{Weapon  
|name = Paegaas Workshop Spiker
| image=[[Image:Type-25 "Spiker" Carbine.jpg|300px]]
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
| name=Spiker
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}}
| manufacturer=[[Covenant Loyalists]]
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}}
| model=Type-25 Carbine
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}}
| type=Projectile Weapon.
|series = Type-25
| cost=
|type = [[Carbine]]
| size=Hand-held, Single Handed ([[Dual Wield]]able)
|cost =  
*length (o/a): 81.7 centimetres (32.17 inches)
|variant =  
*length (barrel): 25.4 centimetres (10 inches)
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
*Weight (empty): 6.4 kg (14.2 lbs)
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}}
*Weight (loaded): 7 kg (15.5 lbs)
|height =  
| damage per hit=Medium
|width =  
| magazine=40 rounds
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| maxammo=*160 rounds or 4 magazines (single wielded)
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}}
*320 rounds or 8 magazines (dual wielded)
|capacity =
| fire=Automatic
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| ammotype=Superheated tungsten core Spikes
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}}
| operation=
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}}
| rate of fire=8 rounds/second
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}}
| velocity= 76.2 m/s (250 f/s)
|optics =
| accuracy=High (at close range)
|range = 40 meters (131 ft){{Ref/Reuse|bnet}}
| range=Short-Medium Range
*40 meters (131 feet)
| era=[[Halo 3]], [[Halo: Contact Harvest]]
| counterpart=
*Human: [[SMG]]
*Elite: [[Plasma Rifle]]
| counterwep=* Close Range: [[M90A Close Assault Weapon System|Shotgun]], [[Energy Sword]], [[Gravity Hammer]]
* Medium Range: [[BR55HB SR Battle Rifle]], [[Covenant Carbine]]
| affiliation=[[Covenant Loyalists]]
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}}


The '''Type-25 Carbine'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker</ref>, more commonly known as the '''Spiker''', is a common [[Jiralhanae]] firearm.
==Overview==
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker".


==Introduction==
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}}
The Spiker was first seen in [[2525]], during the [[Battle of Harvest]] <ref>''[[Halo: Contact Harvest]]'', page 345</ref>, but only in the wake of the initial stages of the [[Covenant Civil War]] has it seen widespread usage amongst the [[Covenant]], specifically and mainly the [[Brutes]]. Holding 40 spikes per magazine, this vicious and dangerous weapon is favoured by [[Brutes]] and in fact, is based on their native pre-Covenant technology. Old as its technology is, the rapid-firing, razor-sharp, heated projectile can tear through armour and flesh with ease. <ref>[http://halo3.com halo3.com]</ref>
This weapon had replaced the [[Brute Plasma Rifle]] in active service during the [[Battle of Installation 05]].


The Spiker fires large superheated metal spikes with similar appearance to [[needler]] projectiles with the exception that they do not explode when embedded within a target. <ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574 Deja-Vu - EGM Magazine]</ref>. These spikes individually might not be as heavy (approx 14-15g) as their crystal counterparts, but because they are composed of superheated metal, they can burn/melt through armour upon impact. The resulting wounds have been described as "horrifying." The spikes fired by this weapon are armour-piercing and appear to penetrate [[energy shield]] layers but are defeated before inflicting damage to the underlying structure. If shot directly at a surface, the spikes will collapse under the stress. However, if fired at a sufficiently high angle, the spikes will ricochet with predictable accuracy, but without losing any of their efficiency. This is useful when firing from behind cover. Its ammunition spikes have also been noted to be of the same material of the [[Spike Grenade]] (also a Loyalist Weapon). When a Spiker fires a projectile, it leaves a peculiar vapour smelling like burnt hair.
===Ammunition===
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]]
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}}


The Brute Spiker is introduced in [[Halo 3]]. It has a fast reload time, even when dual wielding, when compared to the [[SMG]]. The Spiker ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The magazine wheel is located on the underside of the weapon, behind the blade and in front of the trigger.
These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}}


===Blades===
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.
The Spiker's blades are made of tungsten carbide and can be used at close range, to dismember enemy soldiers. It's extremely hard, durable, and a weapon to fear and take advantage of, and has great potential against [[Gravity Hammer]] and [[Energy Sword]] users. It is reportedly capable of slicing through other weapons, in addition to flesh and bone. In some cases, it can be quite effective against Human [[Flood Combat Form]]s. Like all bladed weapons, excluding the [[Gravity Hammer]], it shreds the [[Flood]] into pieces, also preventing "revival" by other [[Infection Forms]]. Be careful though, as Elite [[combat forms]] need to have their shields eliminated on higher difficulties before attempting a [[melee]] attack. Though only the two under the barrel are used in combat, there is also one on the bottom of the pistol grip and two on top, which act as [[iron sights]].  


The Spiker's blade also provides a moderate advantage for players in [[Matchmaking]], making an able melee tool for the adept user, but the damage is only slightly above that of a normal melee attack. A player has 115 (1+1+5=7,another [[7]] reference) points and a standard melee does seventy points of damage. All weapons that melee with a blade (Spiker, [[Mauler]] and [[Brute Shot]]) deal seventy-two points of damage.
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}}


==Capabilities==
===Blades===
[[Image:Type25pwn3d.PNG|250px|thumb|right|A Spartan after being killed by a Type-25. Note the Spikes protruding from the head.]]
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}}
In Multi player, the Spiker is capable of depleting an enemy shield in 8 shots, or killing an unshielded opponent in 6. When dual-wielding, this totals up to 16 shots, since the weapon's piercing abilities are slightly decreased.  


The Spiker is the ''[[Covenant Loyalist]]s'' counterpart of the [[UNSC]]'s [[SMG|M7 SMG]], and the Elite [[Plasma Rifle]], having very similar range and penetration capabilities. The similarities to the [[SMG]] are mainly apparent in close range combat situations, reportedly doing 'terrible things to [[human]] flesh'. Also, the two large blades mounted under the barrel of the weapon increase its close quarters functionality. For example, it was stated on bungie.net that a player has 115 hit points (45 body and 70 shield points). A normal melee attack does 70 damage, but because of the Type-25/Spiker blades, a melee attack with it causes marginally more damage (72 damage).
===Ergonomics===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.


When using the weapon for medium range combat, its similarities to the [[SMG]] are limited. When in full automatic, the spikes will gain a very large spread.  
==Operational History==
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}}


The spikes, however, have a much slower velocity compared to the [[SMG]]'s rounds. If firing at mid-range, it is recommended to lead the shots, as they will quite easily miss their target. Also, take note that the spikes can ricochet off hard surfaces at low angles.
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}}


It should also be noted that when firing at a target at medium range, the spikes have a slight arc, enough so that if the shooter is aiming at the chest or head, the spikes may end up hitting the target's feet, or may miss entirely if not using controlled bursts. It is recommended that when firing at medium range, the wielder should place the bottom of the reticle so that the bottom line of the square-shaped reticle is at the head or neck in order for the shots to hit the target's abdomen.
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon.


The maximum range is surprisingly high. Although the effective range is still about 125 feet, the spikes are capable of travelling on [[Sandtrap]], from the top of both bases.<ref>Not of much use, but a fact some players can toy with. To try this yourself, set instant kill on in [[Forge]], go to [[Sandtrap]] and create a [[tank]]. Put it on top of one of the bases. Go to the top of the other. Shoot so the Spikes should be in trajectory to hit the tank, due to instant kill, the tank should explode, proving the long range of the Spiker. Spikers are a great choice of weapon for killing enemies carrying [[Gravity Hammers]] or [[Energy swords]].</ref>
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}}


==Dual-Wielding==
== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''==
[[Image:Brutespiker1.jpg|250px|thumb|right|[[Roland Huffman]] holding a Spiker at the [[Museum of Humanity]].]]
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
*A commonly used combination is with another Spiker, but, of course, other combos are possible.
* Brutes wield the Spiker with two hands.
* The Spiker has orange lights instead of blue lights.
* The Spiker features some kind of firing bolt mechanism.
* The barrel of the Spiker glows red-hot after continuous fire.
* The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.


*A Spiker and [[Plasma Rifle]] is a devastating combo, an effective equivalent of the [[SMG]]\Plasma Rifle combo originally used in [[Halo 2]]. A Spiker taking the SMG's place is often better than the former combo.
== UNSC Remarks ==
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}}
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''{{Ref/Reuse|bnet}}
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}}
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''{{Ref/Reuse|bnet}}
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''{{Ref/Reuse|bnet}}
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''{{Ref/Reuse|bnet}}
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}}


*Another combo is the Spiker/SMG combo, which, though not as good when paired with a Plasma Rifle, is still mildly effective at close quarters. However, the different ammo capacities and rates of fire can make organized reloading a challenge, though it can be more effective when trying to keep a weapon available especially when still combating with enemies.
== Trivia ==
{{Linkbox|gallery=yes|gameplay=yes}}
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]].


*The Spiker/[[Plasma Pistol]] combo is most effective to surprise-attack a lone enemy. Ideally, this tactic is quick and precise, and should be executed the same way. Superior numbers easily counters this, so the user must be discreet. Bring another surprise along to further counter numbers.
== Gallery ==
 
<gallery>
*A Spiker and a [[Mauler]] can be effective: The Spiker first tears through shields as the user closes on an enemy, to deliver a final blow with the Mauler. The Mauler can be, though not as effectively, replaced with a Magnum. However, this combo is not as effective at far, when such distance can't be closed, and the user runs the risk of being sniped, or gunned down.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
 
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
*Another mid-range combo is the Plasma Pistol/Spiker combo with the pistol being on the left, and the Spiker being on the right for its melee capabilities if the battle becomes close.
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
 
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
*Also, remember that [[Marines]] cannot dual wield Spikers due to their lack of strength when compared to a Spartan, though they can use them single-handed.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
 
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
*Keep in mind that the Spiker is a formidable weapon with plentiful ammunition.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
*Spikers are the heaviest Dual Wieldable weapon in the Halo Universe
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''.
*When paired with the Mauler the Spiker can be quite formidable in taking down power armour.
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''.
 
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
==Equivalents==
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
*[[M7 Caseless Submachine Gun]]
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker.
*[[Brute Plasma Rifle]]
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
 
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
==UNSC Remarks==
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
*“Even though the spike rifles are really heavy I still wish there was some way to retrofit a full stock onto ‘em.
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker.
 
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
*“Recoil isn’t as bad as you might expect, but not because of any sophisticated dampening system – it’s because the damn things weigh so much.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
 
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
*“I saw the [[brutes|baby kong]] go dry so I moved in with my shotty, well that’s the last time I’ll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I’m still here is because of, well you know, because of him.
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''.
 
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''.
*“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
 
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
*“[[brutes|Bravo kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits’ve got three knives.
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''.
 
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''.
*“The projectiles fired from this weapon seem to be made out of the same material as the spike grenade’s casing. Wounds caused by this weapon are horrifying.”
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''.
</gallery>


*“Spike rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”.
== List of appearances ==
*"No wonder why the Baby Kongs only use 'em, their pretty damn heavy. It would be a funny thing to see one of their Grunts try to pick one up"
{{Col-begin}}
{{Col-2}}
*''[[Starry Night]]'' {{1st}}
*''[[Believe]]''
**''[[Diorama]]''
**''[[Enemy Weapon]]''
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[The Return]]'' {{C|Motion comic}}
*''[[Halo: Reach]]''
*''[[Halo: Escalation]]''
{{Col-2}}
*''[[Halo: Broken Circle]]''
*''[[Halo: New Blood]]'' {{Im}}
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]'' {{Mo}}
**''[[Into the Fire]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Hunting Party]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.-->
*''[[Halo: The Television Series]]''
**''[[Transcendence]]''
{{Col-end}}


==Related Articles==
==Notes==
*[[Type-2 Antipersonnel Fragmentation Grenade]]
{{Ref/Notes}}
*[[Type-3 Antipersonnel/Antimaterial Incendiary Grenade]]
*[[Type-52 Pistol]]
*[[Type-25 Grenade Launcher]]


==Trivia==
== Sources ==
<kaltura-widget kalturaid='288502' size='M' align='R'/>
{{Ref/Sources}}
*Spikers have enough ammo to kill a [[Brute]] and still have about 15 spikes left.
*[[Miranda Keyes]] was killed by 7 spikes by a Spiker, which could be a [[7]] reference.
*The [[High Prophet of Truth]] used the Spiker to kill [[Miranda Keyes]].
*The Spiker is the replacement for the [[Brute Plasma Rifle]] from [[Halo 2]].
*It has been quoted in the [[Halo 3]] Guide Book that the Spiker may have a withering rate of fire, but the projectiles themselves are quite slow to reach their target.
*If aiming for a distant enemy, you should aim higher then the actual target as the projectiles decrease in altitude the further they are shot.
*Despite the popular belief, The Spiker's bayonets do, in fact, provide a small increase in melee damage. The spiker's melee damage is seventy-two points. All non-Brute weapon melee attacks in [[Halo 3]] (with exception to the Sword, Hammer, and assassinations) inflict seventy points damage out of a players 115 total points (seventy points are devoted to  shields, forty-five to a players health). [http://www.bungie.net/News/content.aspx?type=topnews&cid=13233] Link to Bungie Weekly Update 2/08/08 which speaks on melee damage.
*The Spiker can actually be considered the [[Covenant]] counterpart with humans [[SMG]] due to its automatic fire and similarity.
*The E3 2000 demo's version of the [[Needler]] fired projectiles that were similar in appearance to the rounds of the Spiker, though they detonated like they do in the final game.
*The Spiker is the largest dual-wieldable weapon in [[Halo 3]].
*After the spikes stick into the target, they cool down from the bright glowing orange colour to a dark black before fading away.
*The spikes that are visible sticking into a target are considerably longer than the gun's clip.  This is for dramatic effect because if the the spikes in the target were the correct size they would barely be visible and seem out of tune with the power of the weapon. It could also be that the spikes in the magazine were smaller and heated up to make them bigger which explains the spikes glowing red when shot.
*If you are shot in the shoulder with a Spiker, you can see it actively in your HUD. It also wiggles realistically whenever you move.
*In the [[Halo 3 Beta]], the Spiker [[melee]] was similar to that of the [[Plasma Pistol]], attacking with the left hand, rather than with the blade.
*In campaign mode, if a [[Phantom]] is shot down and a [[Grunt]] survives from it, it will always have a Spiker as it's weapon, firing faster than its normal rate.
*A quick way to kill an enemy with a [[Spiker]] is to melee them with the weapon because the melee will take out their shields then you just fire the weapon at them. This also works with the [[Brute Shot]].
*It's said that the very first concept of the Spiker was to be a single wield weapon, but was tuned down and made dual wieldable so it could balance out the [[SMG]] and [[Plasma Rifle]].{{Fact}}
*The Spiker is incorrectly labeled in the game manual as having 48 rounds per clip, instead of the actual 40. 
*Two [[Grunts]] can be seen wielding Brute spikers. One on [[Ark (level)|The Ark]] and the other on [[Storm (level)|The Storm]]. On [[Ark (level)|The Ark]] it is a [[Grunt Heavy]]. He can be seen on the top of of the tunnel where the human vehicles come out of where there is a crashed [[Phantom]] just before the [[Scarab]] battle.
*The Spiker's contestant and equal weapons are the [[Plasma Rifle]], [[Brute Plasma Rifle]] and the [[SMG]].
*The Spiker works well when in conjunction with the shield-depleting [[plasma rifle]].
*In the novel [[Halo: Contact Harvest]], [[Maccabeus]] is killed by his nephew [[Tartarus]] using the blades attached to a Spiker rifle.
*Even though the Spiker is called a carbine or a rifle, [[Sergeant Johnson]] called it a "heavy pistol" during [[Halo: Contact Harvest]].
*In the novel Halo: Contact Harvest, the Brutes were all carrying Spikers when Johnson and his men went to negotiate with them.
*In Halo: Contact Harvest, [[Captain Ponder]] is impaled by two Spikers wielded by [[Tartarus]] while buying time for the citizens of [[Harvest]] to escape.
*The Spiker's projectiles that it fires seem to be hot when they come out because after a while the spike will turn to a blackish-gray colour.
*A possible reason that the spiker was not in [[Halo 2]] is because the ship that destroyed [[Harvest]] was a [[Brute]] controlled ship. Since the [[Elite]]s were still the ruling military race, the spiker would have been considered obsolete for use until the [[Brute]]s came to power, in which case, they would prefer to use their own weapons.
*Players dual-wielding the Spiker's should not treat them as dual [[Needlers]].  Instead, keep your aim on the target and fire carefully, ensuring that the spikes actually hit.  Remember that they do '''not''' follow a target like the Needles.  Keep your aim locked on the target.
*It is quite easy to kill a Brute or a pack of Grunts with two Brute spikers than with an assault rifle. But remember to keep locked on to your target.
*The only characters able to use a Spiker are humans, Spartans, Brutes, and surprisingly, Grunts.  Brutes use it as a pistol but for anyone else save the Spartans it is a rifle, implying the the humans in the video "Museum" calling it a "spike rifle."
*The weapon is in fact a double barreled rifle with considerable strength, which may mean it is a warped image  of a double barreled shotgun.
*The Spiker's ability to ricochet makes it one of the easiest suicidal guns in the game.  All you have to do is deflect the spikes at a hard surface such as a wall so that it hits your armour and fire until death.
*The Spiker is one of the six [[Brute]] weapons.
*The Spiker's spikes can stick to anything, like the [[Spike Grenade]].
*The Spiker made an appearance in the mini-movie [[Halo: Landfall]].
*It is no suprise that a Grunt is able to wield a Spiker Rifle, due to its great upper body strength.


{{Covenant rifles}}


 
[[Category:Jiralhanae weapons]]
 
[[Category:Covenant infantry weapons]]
 
[[Category:Small arms]]
.
[[Category:Spike weapons]]
 
==Images & Video==
<gallery>
Image:Reloading dual wielded Spikers.jpg|The Spiker's empty helical magazine being released.
Image:926632 20070511 screen001.jpg|The Spiker's melee is no different from the [[Brute shots]]' melee; powerful.
Image:Spikers.jpg|A Spartan dual-wielding the Type-25 Carbine.
Image:1179041764.jpg|Dual wielding Spikers on [[High Ground (level)|High Ground]].
Image:1212467041 Spiker.gif|A render of a spiker.
Image:Halo spiker wireframe.jpg|A wireframe of the Type-25 "Spiker" carbine from a side profile.
Image:Covenant Weapon Holder.jpg|Four Spikers sitting in a [[Covenant Supply Case]].
Image:30609244-Medium.jpg|Player wielding two Spikers.
Image:1211740294 Spiker Header.jpg|A Spiker shot in mid-flight.
</gallery>
 
==Sources==
<references/>
{{Clear}}
{{WepList}}
[[Category:The Covenant]]
[[Category:Weapons]]
[[Category:Held Weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]

Latest revision as of 06:44, August 2, 2024

This article is about the Spiker introduced in Halo 3. For the Spiker in Halo Wars 2, see Grenflekt Workshop Spiker.
Paegaas Workshop Spiker
HaloReach-SpikeRifle-Side.png
Production overview

Manufacturer:

Model series:

Type-25

Type:

Carbine

Specifications

Length:

32.17 inches (81.7 cm)[4][5]

Weight:

6.4 kilograms (14 lb) (empty)
7 kilograms (15 lb) (loaded)[4]

Ammunition type:

Superheated tungsten-alloy spikes[4][Note 1]

Feed system:

40 rounds/magazine (160 max)[4][5]

Operation:

Gravitic accelerator[2]

Rate of fire:

Fully automatic (480 RPM)[5]

Muzzle velocity:

76.2 m/s (250 f/s)[5]

Effective range:

40 meters (131 ft)[5]

Service history

In service:

Pre-Covenant Jiralhanae conflicts
Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
— Anonymous UNSC Serviceman

The Paegaas Workshop Bladed Spiker[3] (UNSC Type classification: Type-25 Carbine, T-25 C)[5], more commonly known as the Spiker, Spike Rifle[6] or hatchet gun,[5] is a common Jiralhanae firearm that fires spike projectile; it was used during the Human-Covenant War.[4]

Overview[edit]

A blueprint of the Spiker in Halo 3.
A blueprint of the Spiker in Halo: Reach.

The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac[4] though it has seen augmentation to some degree by Covenant technology.[1] The Paegaas Workshop variant was created by the eponymous clan workshop and manufactured on a large scale by the Sacred Promissory.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,[4][Note 1] which give the weapon its common label of "Spike Rifle" or "Spiker".

Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the Banished are known to use the Grenflekt variant of the spiker developed by Mistrach'an Armory.[7]

Ammunition[edit]

A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.[8]

The spike ammunition is coated with a pyrophoric compound unique to Doisac,[2] though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.[1] When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,[2] rendering the spikes superheated and semi-molten.[2] The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.[2]

These projectiles decrease in altitude the further they are shot, similar to the Needler. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.[8] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[5] The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[8] Spikes fired by the weapon are adept at penetrating energy shielding, and are also capable of being blocked by an energy sword.[9]

The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,[5] though this is not standard across all version of the weapon.[4] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.[2] Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.[2] The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.

When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[5]

Blades[edit]

Two large blades made of tungsten alloy,[5] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering[4] and are capable of clean severing a human arm.[5] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[4]

Ergonomics[edit]

The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[6][10][11] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[5] Despite this, a SPARTAN-II and Sangheili is capable of dual-wielding Spikers with the help of powered exoskeleton .[10] The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.[2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[5] The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.

Operational History[edit]

A spike round stuck in S. Hartley during the Battle of Sector Six.[8]

The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[12] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[13] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers[14] and even augmented with Covenant technology.[1]

Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552 following the return of Jiralhanae as front line troops.[1][5] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach,[15][16][17] before later being employed during the Battle of Earth by the Fleet of Sacred Consecration and Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[11][18] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [9] and aboard the Anodyne Spirit[19] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[10] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[5] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5]

Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom,[20] Children of Oth Sonin[21] and the Banished, the latter of whom seem to have their own variant of the weapon.

By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[6]

Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
  • Brutes wield the Spiker with two hands.
  • The Spiker has orange lights instead of blue lights.
  • The Spiker features some kind of firing bolt mechanism.
  • The barrel of the Spiker glows red-hot after continuous fire.
  • The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.

UNSC Remarks[edit]

  • “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[5]
  • “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[5]
  • “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[5]
  • “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[5]
  • Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[5]
  • “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[5]
  • “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[5]

Trivia[edit]

  • In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
  • Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).[22]
  • In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
  • According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the Type-25 DER.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.

Sources[edit]