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{{Ratings}}
{{Status|Canon}}
{{Era|H3|CH|UP|FA}}
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}}
<center>''Were you looking for the article of the related name, the [[Covenant Carbine]]?''</center>
{{Weapon infobox
{{Weapon
|name = Paegaas Workshop Spiker
| image=[[Image:Type-25 "Spiker" Carbine.jpg|300px]]
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
| name=Spiker
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}}
| manufacturer=Covenant Loyalists
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}}
| model=Type-25 Carbine
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}}
| type=Projectile Weapon
|series = Type-25
| cost=
|type = [[Carbine]]
| size=Hand-held, Single Handed ([[Dual Wield]]able)
|cost =  
*length (o/a): 81.7 centimeters (32.17 inches)
|variant =  
*length (barrel): 25.4 centimeters (10 inches)
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
*Weight (empty): 6.4 kg (14.2 lbs)
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}}
*Weight (loaded): 7 kg (15.5 lbs)
|height =
| damage per hit=Medium
|width =
| magazine=40 rounds
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| maxammo=*160 rounds or 4 magazines (single wielded)
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}}
*320 rounds or 8 magazines (dual wielded)
|capacity =
| fire=Automatic
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| ammotype=Superheated Metal Spikes
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}}
| operation=
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}}
| rate of fire=480 rounds/minute
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}}
*Muzzle velocity: 76.2 m/s (250 f/s)
|optics =
| accuracy=High (at close range)
|range = 40 meters (131 ft){{Ref/Reuse|bnet}}
| range=40 meters (131 feet)(Short-Medium Range)
| era=[[Halo 3]], [[Halo: Contact Harvest]]
| counterpart=
*Human: [[SMG]]
*Elite: [[Plasma Rifle]]
| counterwep=* Close Range: [[M90A Close Assault Weapon System|Shotgun]], [[Energy Sword]], [[Gravity Hammer]]
* Medium Range: [[BR55HB SR Battle Rifle]], [[Covenant Carbine]]
| affiliation=[[Covenant]] [[Brutes]],[[Covenant Loyalist]]
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}}


The '''Type-25 Carbine'''<ref>[http://web.archive.org/web/20070303063716/http://www.bungie.net/News/TopStory.aspx?cid=9607 The Spiker] - Internet Archive of Bungie.net article</ref>
==Overview==
<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker</ref>, more commonly known as the '''Spiker''', is a common [[Covenant Loyalist]] firearm.
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker".


==Introduction==
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}}
The Spiker was first seen in [[2525]], during the [[Battle of Harvest]] <ref>''[[Halo: Contact Harvest]]'', page 345</ref>, but only in the wake of the initial stages of the [[Covenant Civil War]] has it seen widespread usage amongst the [[Covenant]]. Holding 40 spikes per magazine, this vicious and dangerous weapon is favored by [[Brutes]] and in fact, is based on their native pre-Covenant technology. Old as its technology is, the rapid-firing, razor-sharp projectile can tear through armor and flesh with  ease. <ref>[http://halo3.com halo3.com]</ref>


This weapon replaced the [[Brute Plasma Rifle]] in service during the [[Battle of Installation 05]].
===Ammunition===
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]]
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}}


The Spiker fires large superheated metal spikes resembling [[Needler]] projectiles <ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574 Deja-Vu - EGM Magazine]</ref>. These spikes individually might not be as heavy (approx 14-15g) as their crystal counterparts, but because they are composed of superheated metal, they can burn/melt through armor upon impact, inflicting wounds that have been described as "horrifying." The spikes fired by this weapon are armor-piercing and appears to penetrate [[energy shield]] layers but are defeated before inflicting damage to the underlying structure. If shot directly at a surface, the spikes will crumple. However, if fired at a sufficiently high angle, the spikes will ricochet with predictable accuracy, but without losing any of their efficiency. This is useful when firing from behind cover. Its ammunition spikes have also been noted to be of the same material of the [[Spike Grenade]] (also a Loyalist Weapon). When a Spiker fires a projectile, it leaves a peculiar vapor like "burnt hair."
These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}}


Note that this and other Covenant weapons are actually quite large. If you look at the [[Dual_Wielding|last picture]] on this page you will see its size in human hands.
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.


The Brute Spiker has a very fast reload time in [[Halo 3]]. Even in dual wield configuration the Spiker is faster than the SMG. The Spiker ammunition is fed into the weapon via a small drum magazine with a 40-spike capacity. The magazine well is located on the underside of the weapon, behind the blade.
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}}


===Blades===
===Blades===
The Spiker's blades are made of tungsten carbide, and can be used at close range to dismember enemy soldiers. It is extremely hard and durable and a weapon to fear and take advantage of. It is reportedly capable of slicing through other weapons, in addition to flesh and bone. In some cases, it can be quite effective against Human [[Flood Combat Form]]s (as like all bladed weapons, excluding the [[Gravity Hammer]]) shred the [[Flood]] into pieces, also preventing "revival" by other [[Infection Forms]]. Though only the 2 under the barrel are used in combat there is also one on the bottom of the pistol grip and 2 on top which act as [[iron sights]].
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}}


The Spiker's blade also provides a moderate advantage for players in [[Matchmaking]], making an able Melee tool for the adept user.
===Ergonomics===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.


==Capabilities==
==Operational History==
[[Image:Type25pwn3d.PNG|250px|thumb|right|A Spartan after being killed by a Type-25. Note the Spikes protruding from the head.]]
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]]
In Multiplayer, the Spiker is capable of depleting an enemy shield in 8 shots, or killing an unshielded opponent in 6. When Dual-Wielding, this totals up to 16 shots, since the weapon's piercing abilities are slightly decreased.
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}}


The Spiker is the [[Covenant Loyalist]]s counterpart of the [[UNSC]]'s [[SMG|M7 SMG]], having very similar range and penetration capabilities. The similarities to the SMG are mainly apparent in close range combat situations, reportedly doing 'terrible things to human flesh'. Also, the two large blades mounted under the barrel of the weapon increase its close quarters functionality.  
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}}


When using the weapon for medium range combat, its similarities to the SMG are limited. When in full automatic, the spikes will gain a very large spread.  
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon.


The spikes, however, have a much slower velocity compared to the SMG's rounds. If firing at mid-range, it is recommended to lead the shots, as they will quite easily miss their target. Also, take note that the spikes can ricochet off hard surfaces at low angles.
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}}


It should also be noted that when firing at a target at medium range, the spikes have a slight arc, enough so that if the shooter is aiming at the chest or head, the spikes may end up hitting the target's feet, or may miss entirely if not using controlled bursts. It is recommended that when firing at medium range, the wielder should place the bottom of the reticule so that the bottom line of the square-shaped reticule is at the head or neck in order for the shots to hit the target's abdomen.
== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''==
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
* Brutes wield the Spiker with two hands.
* The Spiker has orange lights instead of blue lights.
* The Spiker features some kind of firing bolt mechanism.
* The barrel of the Spiker glows red-hot after continuous fire.
* The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.


The maximum range is surprisingly high. Although the effective range is still about 130 feet, the Spikes are capable of traveling on Sandtrap, from the top of both bases.<ref>Not of much use, but a fact some players can toy with. To try this yourself, set instant kill on in Forge, go to Sandtrap and create a tank. Put it on top of one of the bases. Go to the top of the other. Shoot so the Spikes should be in trajectory to hit the tank, due to instant kill, the tank should explode, proving the long range of the Spiker.</ref>
== UNSC Remarks ==
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}}
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''{{Ref/Reuse|bnet}}
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}}
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''{{Ref/Reuse|bnet}}
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''{{Ref/Reuse|bnet}}
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''{{Ref/Reuse|bnet}}
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}}


==Dual-Wielding==
== Trivia ==
[[Image:Brutespiker1.jpg|250px|thumb|right|[[Roland Huffman]] holding a Spiker at the [[Museum of Humanity]].]]
{{Linkbox|gallery=yes|gameplay=yes}}
The most common combo is with other Spikers, but other combos are of course possible. The Spiker and [[Plasma Rifle]] can be devastating together, the effective equivalent of the SMG/Plasma Rifle combo from [[Halo 2]]. The Spiker takes the place of the SMG, and often works even better than the previous combo.
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]].


Another combo is the Spiker/SMG combo, which, though not as good as the plasma rifle combo, is still mildly effective at close quarters. However, the many different ammo capacities and rates of fire can make organized reloading a challenge, though it can be more effective when trying to keep a weapon available especially when still combating with enemies. Yet another combo is the Spiker/Plasma Pistol combo. This combo is effective mostly for single enemy surprise attacks.    
== Gallery ==
 
<gallery>
A Spiker and a [[Mauler]] can be extremely effective, the former firearm tearing through shields while you rush the enemy, then follow up with a mauler shot to put them down. Just be careful not to run out into the open, or long range weapons such as a [[Sniper Rifle]] will take you out.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
 
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
Another mid range combo is the plasma Pistol/Spiker combo with the pistol being on the left, and the Spiker being on the right for its melee capabilities if the battle becomes close.
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
 
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
The conclusion is the Spiker is a formidable weapon with plentiful ammunition.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
 
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
==Equivalents==
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
*[[M7 Caseless Submachine Gun]]
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''.
* [[Brute Plasma Rifle|Brute]]/[[Plasma Rifle]]
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''.
 
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
==Remarks<ref>These came from Marines in a [http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker Newspost] on Bungie.net</ref>==
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
*“Even though them spike rifles are really heavy I still wish there was some way to retrofit a full stock onto ‘em.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker.
 
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
*“Recoil isn’t as bad as you might expect, but not because of any sophisticated dampening system – it’s because the damn things weigh so much.
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
 
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
*“I saw the baby kong go dry so I moved in with my shotty, well that’s the last time I’ll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I’m still here is because of, well you know, because of him.
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker.
 
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
*“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''.
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''.
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''.
</gallery>


*“Bravo kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits’ve got three knives.
== List of appearances ==
{{Col-begin}}
{{Col-2}}
*''[[Starry Night]]'' {{1st}}
*''[[Believe]]''
**''[[Diorama]]''
**''[[Enemy Weapon]]''
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[The Return]]'' {{C|Motion comic}}
*''[[Halo: Reach]]''
*''[[Halo: Escalation]]''
{{Col-2}}
*''[[Halo: Broken Circle]]''
*''[[Halo: New Blood]]'' {{Im}}
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]'' {{Mo}}
**''[[Into the Fire]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Hunting Party]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.-->
*''[[Halo: The Television Series]]''
**''[[Transcendence]]''
{{Col-end}}


*“The projectiles fired from this weapon seem to be made out of the same material as the spike grenade’s casing. Wounds caused by this weapon are horrifying.”
==Notes==
{{Ref/Notes}}


*“Spike rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”.
== Sources ==
{{Ref/Sources}}


==Related Articles==
{{Covenant rifles}}
*[[Type-2 Antipersonnel Fragmentation Grenade]]
*[[Type-3 Antipersonnel/Antimateriel Incendiary Grenade]]
*[[Type-52 Pistol]]
*[[Type-25 Grenade Launcher]]
 
==Trivia==
<kaltura-widget kalturaid='288502' size='M' align='R'/>
*The Spiker is the replacement for the [[Brute Plasma Rifle]] from Halo 2.
*Despite the popular belief, The Spiker's bayonets do, in fact, provide a small increase in melee damage. The spiker's melee damage is 75 points. All non-Brute weapon melee attacks in Halo 3 (with exception to the Sword, Hammer, and assassinations) inflict 70 points damage out of a players 115 total points (70 points are devoted to shields, 45 to a players health). [http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 Link to Bungie Weekly Update 2/08/08 which speaks on melee damage]
*The Spiker can actually be considered a "Brute [[M7 Caseless Submachine Gun|SMG]]" due to its automatic fire and similarity to the SMG.
* The Spiker's Needles greatly resemble Needler rounds, with the obvious exception of the colour, and the fact that they do not track their target.
*The E3 2000 demo's version of the Needler fired projectiles that were similar in appearance to the rounds of the Spiker, though they detonated like they do in the final game.
* If fired over long distances, the Spiker's needles fall towards the ground, losing altitude and probably missing a target. In order to make sure the Spiker's needles hit, it is truly effective only at close and medium ranges, and especially effective when dual wielded.
*The Spiker is the largest dual-wieldable weapon in [[Halo 3]].
*After the spikes stick into the target, they cool down from the bright glowing orange color to a dark black before fading away.
*If you are shot in the shoulder with a Spiker, you can see it actively in your HUD. It also wiggles realistically whenever you move.
*In campaign mode, if a Phantom is shot down and a Grunt survives from it, it will always have a Spiker as it's weapon, firing faster than its normal rate.
*Its said that the very first concept of the Spiker was to be a single wield weapon, but was tuned down and made dual wieldable so it could balance out the SMG and Plasma Rifle.
*Halo: Combat Evolved was originally supposed to have a Spiker-like weapon.
 
==Images & Video==
<gallery>
Image:Reloading dual wielded Spikers.jpg|The Spikers empty helical magazine being released.
Image:926632 20070511 screen001.jpg|The Spikers melee is no different from the [[Brute shots]]' melee; powerful.
Image:Spikers.jpg|A Spartan dual-wielding the Type-25 Carbine.
Image:1179041764.jpg|Dual wielding spikers on [[High Ground (level)|High Ground]].
Image:Halo spiker wireframe.jpg|A wireframe of the Type-25 "Spiker" carbine from a side profile.
Image:Covenant Weapon Holder.jpg|Four Spikers sitting in a [[Covenant Supply Case]].
Image:30609244-Medium.jpg|Player wielding two spikers.
</gallery>


==Sources==
[[Category:Jiralhanae weapons]]
<references/>
[[Category:Covenant infantry weapons]]
{{Clear}}
[[Category:Small arms]]
{{WepList}}
[[Category:Spike weapons]]
[[Category:The Covenant]]
[[Category:Weapons]]
[[Category:Held Weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]

Latest revision as of 06:44, August 2, 2024

This article is about the Spiker introduced in Halo 3. For the Spiker in Halo Wars 2, see Grenflekt Workshop Spiker.
Paegaas Workshop Spiker
HaloReach-SpikeRifle-Side.png
Production overview

Manufacturer:

Model series:

Type-25

Type:

Carbine

Specifications

Length:

32.17 inches (81.7 cm)[4][5]

Weight:

6.4 kilograms (14 lb) (empty)
7 kilograms (15 lb) (loaded)[4]

Ammunition type:

Superheated tungsten-alloy spikes[4][Note 1]

Feed system:

40 rounds/magazine (160 max)[4][5]

Operation:

Gravitic accelerator[2]

Rate of fire:

Fully automatic (480 RPM)[5]

Muzzle velocity:

76.2 m/s (250 f/s)[5]

Effective range:

40 meters (131 ft)[5]

Service history

In service:

Pre-Covenant Jiralhanae conflicts
Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
— Anonymous UNSC Serviceman

The Paegaas Workshop Bladed Spiker[3] (UNSC Type classification: Type-25 Carbine, T-25 C)[5], more commonly known as the Spiker, Spike Rifle[6] or hatchet gun,[5] is a common Jiralhanae firearm that fires spike projectile; it was used during the Human-Covenant War.[4]

Overview[edit]

A blueprint of the Spiker in Halo 3.
A blueprint of the Spiker in Halo: Reach.

The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac[4] though it has seen augmentation to some degree by Covenant technology.[1] The Paegaas Workshop variant was created by the eponymous clan workshop and manufactured on a large scale by the Sacred Promissory.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,[4][Note 1] which give the weapon its common label of "Spike Rifle" or "Spiker".

Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the Banished are known to use the Grenflekt variant of the spiker developed by Mistrach'an Armory.[7]

Ammunition[edit]

A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.[8]

The spike ammunition is coated with a pyrophoric compound unique to Doisac,[2] though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.[1] When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,[2] rendering the spikes superheated and semi-molten.[2] The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.[2]

These projectiles decrease in altitude the further they are shot, similar to the Needler. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.[8] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[5] The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[8] Spikes fired by the weapon are adept at penetrating energy shielding, and are also capable of being blocked by an energy sword.[9]

The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,[5] though this is not standard across all version of the weapon.[4] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.[2] Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.[2] The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.

When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[5]

Blades[edit]

Two large blades made of tungsten alloy,[5] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering[4] and are capable of clean severing a human arm.[5] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[4]

Ergonomics[edit]

The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[6][10][11] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[5] Despite this, a SPARTAN-II and Sangheili is capable of dual-wielding Spikers with the help of powered exoskeleton .[10] The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.[2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[5] The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.

Operational History[edit]

A spike round stuck in S. Hartley during the Battle of Sector Six.[8]

The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[12] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[13] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers[14] and even augmented with Covenant technology.[1]

Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552 following the return of Jiralhanae as front line troops.[1][5] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach,[15][16][17] before later being employed during the Battle of Earth by the Fleet of Sacred Consecration and Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[11][18] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [9] and aboard the Anodyne Spirit[19] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[10] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[5] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5]

Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom,[20] Children of Oth Sonin[21] and the Banished, the latter of whom seem to have their own variant of the weapon.

By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[6]

Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
  • Brutes wield the Spiker with two hands.
  • The Spiker has orange lights instead of blue lights.
  • The Spiker features some kind of firing bolt mechanism.
  • The barrel of the Spiker glows red-hot after continuous fire.
  • The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.

UNSC Remarks[edit]

  • “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[5]
  • “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[5]
  • “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[5]
  • “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[5]
  • Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[5]
  • “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[5]
  • “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[5]

Trivia[edit]

  • In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
  • Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).[22]
  • In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
  • According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the Type-25 DER.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.

Sources[edit]