Paegaas Workshop Spiker: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}} | |||
{{Weapon infobox | |||
|name = Paegaas Workshop Spiker | |||
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]] | |||
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}} | |||
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}} | |||
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}} | |||
|series = Type-25 | |||
|type = [[Carbine]] | |||
|cost = | |||
|variant = | |||
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]] | |||
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}} | |||
|height = | |||
|width = | |||
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}} | |||
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}} | |||
|capacity = | |||
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}} | |||
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}} | |||
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}} | |||
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}} | |||
|optics = | |||
|range = 40 meters (131 ft){{Ref/Reuse|bnet}} | |||
}} | |||
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}} | |||
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}} | |||
==Overview== | |||
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]] | |||
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]] | |||
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker". | |||
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}} | |||
| | ===Ammunition=== | ||
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]] | |||
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}} | |||
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These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}} | |||
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner. | |||
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}} | |||
===Blades=== | |||
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}} | |||
== | ===Ergonomics=== | ||
The Spiker | The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration. | ||
==Operational History== | |||
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]] | |||
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}} | |||
The | Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}} | ||
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon. | |||
[[ | |||
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}} | |||
[[ | |||
== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''== | |||
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13. | |||
* Brutes wield the Spiker with two hands. | |||
* The Spiker has orange lights instead of blue lights. | |||
* The Spiker features some kind of firing bolt mechanism. | |||
* The barrel of the Spiker glows red-hot after continuous fire. | |||
* The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced. | |||
== UNSC Remarks == | |||
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}} | |||
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''{{Ref/Reuse|bnet}} | |||
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}} | |||
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''{{Ref/Reuse|bnet}} | |||
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''{{Ref/Reuse|bnet}} | |||
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''{{Ref/Reuse|bnet}} | |||
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}} | |||
== | == Trivia == | ||
{{Linkbox|gallery=yes|gameplay=yes}} | |||
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan. | |||
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref> | |||
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker. | |||
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]]. | |||
The | == Gallery == | ||
<gallery> | |||
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''. | |||
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''. | |||
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''. | |||
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''. | |||
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''. | |||
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''. | |||
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''. | |||
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''. | |||
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''. | |||
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer. | |||
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign. | |||
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker. | |||
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]]. | |||
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight. | |||
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker. | |||
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker. | |||
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''. | |||
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers. | |||
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''. | |||
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''. | |||
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''. | |||
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''. | |||
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''. | |||
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''. | |||
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''. | |||
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''. | |||
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''. | |||
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''. | |||
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''. | |||
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''. | |||
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''. | |||
</gallery> | |||
== List of appearances == | |||
{{Col-begin}} | |||
{{Col-2}} | |||
*''[[Starry Night]]'' {{1st}} | |||
*''[[Believe]]'' | |||
**''[[Diorama]]'' | |||
**''[[Enemy Weapon]]'' | |||
*''[[Halo: Landfall]]'' | |||
**''[[Halo: Combat]]'' | |||
**''[[Halo: Last One Standing]]'' | |||
*''[[Halo: Uprising]]'' | |||
*''[[Halo 3]]'' | |||
*''[[Halo: Contact Harvest]]'' | |||
*''[[The Life]]'' | |||
*''[[Halo 3: ODST]]'' | |||
*''[[Halo Legends]]'' | |||
**''[[The Package (animated short)|The Package]]'' | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | |||
**''[[Stomping on the Heels of a Fuss]]'' | |||
**''[[The Return]]'' {{C|Motion comic}} | |||
*''[[Halo: Reach]]'' | |||
*''[[Halo: Escalation]]'' | |||
{{Col-2}} | |||
*''[[Halo: Broken Circle]]'' | |||
*''[[Halo: New Blood]]'' {{Im}} | |||
*''[[Halo: Last Light]]'' | |||
*''[[Halo Mythos]]'' | |||
*''[[Halo: Fractures]]'' | |||
**''[[Breaking Strain]]'' {{Mo}} | |||
**''[[Into the Fire]]'' | |||
*''[[Halo: Tales from Slipspace]]'' | |||
**''[[Hunting Party]]'' | |||
*''[[Halo: Envoy]]'' {{Mo}} | |||
*''[[Halo: Retribution]]'' | |||
*''[[Halo: Rise of Atriox]]'' | |||
*''[[Halo: Shadows of Reach]]'' | |||
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.--> | |||
*''[[Halo: The Television Series]]'' | |||
**''[[Transcendence]]'' | |||
{{Col-end}} | |||
==Notes== | |||
{{Ref/Notes}} | |||
== | == Sources == | ||
{{Ref/Sources}} | |||
{{Covenant rifles}} | |||
[[Category:Jiralhanae weapons]] | |||
[[Category:Covenant infantry weapons]] | |||
[[Category:Small arms]] | |||
[[Category:Spike weapons]] |
Latest revision as of 06:44, August 2, 2024
Paegaas Workshop Spiker | |
---|---|
Production overview | |
Manufacturer: |
|
Model series: |
Type-25 |
Type: |
|
Specifications | |
Length: |
|
Weight: |
6.4 kilograms (14 lb) (empty) |
Ammunition type: |
|
Feed system: |
|
Fully automatic (480 RPM)[5] | |
76.2 m/s (250 f/s)[5] | |
Effective range: |
40 meters (131 ft)[5] |
Service history | |
In service: |
Pre-Covenant Jiralhanae conflicts |
- "Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
- — Anonymous UNSC Serviceman
The Paegaas Workshop Bladed Spiker[3] (UNSC Type classification: Type-25 Carbine, T-25 C)[5], more commonly known as the Spiker, Spike Rifle[6] or hatchet gun,[5] is a common Jiralhanae firearm that fires spike projectile; it was used during the Human-Covenant War.[4]
Overview[edit]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac[4] though it has seen augmentation to some degree by Covenant technology.[1] The Paegaas Workshop variant was created by the eponymous clan workshop and manufactured on a large scale by the Sacred Promissory.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,[4][Note 1] which give the weapon its common label of "Spike Rifle" or "Spiker".
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the Banished are known to use the Grenflekt variant of the spiker developed by Mistrach'an Armory.[7]
Ammunition[edit]
The spike ammunition is coated with a pyrophoric compound unique to Doisac,[2] though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.[1] When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,[2] rendering the spikes superheated and semi-molten.[2] The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.[2]
These projectiles decrease in altitude the further they are shot, similar to the Needler. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.[8] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[5] The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[8] Spikes fired by the weapon are adept at penetrating energy shielding, and are also capable of being blocked by an energy sword.[9]
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,[5] though this is not standard across all version of the weapon.[4] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.[2] Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.[2] The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[5]
Blades[edit]
Two large blades made of tungsten alloy,[5] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering[4] and are capable of clean severing a human arm.[5] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[4]
Ergonomics[edit]
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[6][10][11] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[5] Despite this, a SPARTAN-II and Sangheili is capable of dual-wielding Spikers with the help of powered exoskeleton .[10] The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.[2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[5] The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
Operational History[edit]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[12] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[13] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers[14] and even augmented with Covenant technology.[1]
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552 following the return of Jiralhanae as front line troops.[1][5] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach,[15][16][17] before later being employed during the Battle of Earth by the Fleet of Sacred Consecration and Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[11][18] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [9] and aboard the Anodyne Spirit[19] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[10] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[5] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5]
Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom,[20] Children of Oth Sonin[21] and the Banished, the latter of whom seem to have their own variant of the weapon.
By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[6]
Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]
- Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
- Brutes wield the Spiker with two hands.
- The Spiker has orange lights instead of blue lights.
- The Spiker features some kind of firing bolt mechanism.
- The barrel of the Spiker glows red-hot after continuous fire.
- The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.
UNSC Remarks[edit]
- “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[5]
- “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[5]
- “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[5]
- “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[5]
- “Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[5]
- “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[5]
- “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[5]
Trivia[edit]
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- In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
- Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).[22]
- In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
- According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the Type-25 DER.
Gallery[edit]
A Spiker on display at the Museum of Humanity in Believe.
A pair of Spiker replicas created by Weta Workshop for Halo: Landfall.
John-117 using a Spiker in Halo: Uprising.
The Spiker's empty cylindrical magazine being released in the Halo 3 Beta.
An in-game profile view of the Spiker in Halo 3.
Two Jiralhanae Minors wielding the Spiker in Halo 3.
Four Spikers sitting in a Covenant supply case.
A Jiralhanae Captain Major with a Spiker in Halo 3.
A Jiralhanae combat form and a human combat form wielding Spikers.
A Jiralhanae with a Spiker in The Life.
A Jiralhanae Minor firing a Spiker in Halo 3: ODST.
An ODST using a Spiker in Halo 3: ODST.
Jiralhanae firing Spikers at Blue Team in Halo Legends: The Package.
A Jiralhanae executing a Sangheili with a Spiker in The Return.
A Jiralhanae Minor wielding the Spiker in Halo: Reach.
Jiralhanae Chieftain Lydus using a Spiker during the Battle of Ealen IV in Halo: Escalation.
A Banished Jiralhanae with a Spiker in Hunting Party.
Jovus dual wielding Spikers in Halo: Rise of Atriox.
List of appearances[edit]
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Notes[edit]
Sources[edit]
- ^ a b c d e f Halo: The Essential Visual Guide, page 186
- ^ a b c d e f g h i Halo: Official Spartan Field Manual, page 190
- ^ a b c Halo Encyclopedia (2022 edition), page 295
- ^ a b c d e f g h i j Halo Waypoint, Spike Rifle (Retrieved on Sep 29, 2011) [local archive] [external archive]
- ^ a b c d e f g h i j k l m n o p q r s t u v w x Bungie.net, The Spiker (Retrieved on Jun 30, 2019) [local archive] [external archive]
- ^ a b c Believe: Enemy Weapon
- ^ Halo Encyclopedia (2022 edition), page 476
- ^ a b c d Halo: Last One Standing
- ^ a b Halo: Broken Circle, chapter 18
- ^ a b c Halo 3
- ^ a b Halo 3: ODST
- ^ Halo: Contact Harvest, p. 345
- ^ Bungie.net, Halo: Reach ordnance - Spiker (Retrieved on Jan 30, 2021) [archive]
- ^ Halo: Broken Circle, Chapter 15
- ^ Halo: Reach, campaign level Exodus
- ^ Halo: Reach, campaign level New Alexandria
- ^ Halo: Reach, campaign level The Pillar of Autumn
- ^ Halo Waypoint - Ten Twenty
- ^ Halo: Uprising
- ^ Halo: Last Light
- ^ Halo: Escalation, issue 1
- ^ Bungie.net - Bungie Weekly Update: 02/08/08
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