Gameplay

Waterworks: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
 
(129 intermediate revisions by 85 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Gameplay}}
{{Era|H2}}{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Waterworks
|name=Waterworks
|image=[[Image:H2 mp waterworks bansheestr.jpg|300px]]
|image=[[File:H2 Waterworks Banshees.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|location=[[Earth]] (moon is visible through hole in cavern)
|devname=<code>waterworks</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\waterworks\waterworks.scenario}}
|terrain=Under world
|map=
|weapons=*[[SR55 Battle Rifle|Battle Rifle]]
|location= Unknown{{Ref/Generic|[[#Production notes|See production notes]]}}
*[[Brute Shot]]
|terrain=Underground cavern, Forerunner
*[[Carbine]]
|symmetry=Semi-symmetrical
*[[Energy Sword]]
|playernumber=6-16
*[[Needler]]
*[[M6C|Magnum]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=
*[[Banshee]]
*[[Ghost (Vehicle)|Ghost]]
*[[Warthog]]
*[[Wraith]]
|power-ups=None
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[CTF]]
*[[CTF]]
*[[Assault]]
*[[Assault]]
|playernumber=
|pagegamelabel=H2
*6-16
}}
}}
<center>{{Article Quote|While the Forerunners excelled at mimicking natural beauty, the machinery in this cavern exemplifies their true genius.}}</center>


{{Article quote | While the [[Forerunners]] excelled at mimicking natural beauty, the machinery in this cavern exemplifies their true genius.}}


==Summary==
'''Waterworks''' is a ''[[Halo 2]]'' [[multiplayer]] map.


Waterworks is a [[Halo 2]] [[multiplayer]] map. This huge map, found mostly in the Big Team Battle playlist, is a symmetrical area with bases on either side. This map is built mainly for games of 8 versus 8 [[Assault]] and [[CTF]]. There are several stalactites hanging from the ceiling which can be brought down by shooting them repeatedly (however, if they are shot with an explosive it will fragment and not be able to damage anything). If they hit an opposing vehicle or enemy, it is an instant kill. It is similar in many ways to the cavern parts of the [[campaign]] level, [[Uprising (Level)|Uprising]]. If your are killed by the large piston in the center, you will be killed by the [[Guardians]]. Also the [[Ghost of Lockout]] can appear and disappear right after you look at it.
==Description==
This huge map was found mostly in the [[Big Team Battle]] playlist, and is a symmetrical area with bases on either side. This map is built mainly for games of 8 versus 8 [[Assault]] and [[Capture the Flag]]. There are several stalactites hanging from the ceiling which can be brought down by shooting them repeatedly. However, if they are shot with an explosive, it will fragment and not be able to damage anything. If they hit an opposing vehicle or enemy, it is an instant kill. It is similar in many ways to the cavern parts of the [[campaign]] level, [[Uprising (Level)|Uprising]]. If you are killed by the large piston in the center, you will be killed by [[The Guardians]], although, on some occasions, the game says that you committed suicide.


The basic layout of the map is one base at either end of the cavern, with the large piston that moves in the center with a bridge through it.
===Layout===
Waterworks is arguably the biggest multiplayer map in ''[[Halo 2]]'', only rivaled by [[Containment (Level)|Containment]].


== Layout ==
The bases have a total of three floors. The first floor has a window, some crates, and a [[BR55 battle rifle|Battle Rifle]], [[Type-25 plasma pistol|plasma pistol]], [[M7 SMG|SMG]], and a [[M6C magnum|magnum]]. The second floor is unprotected but with more ammo, with a [[Type-33 needler|needler]], [[SRS99C-S2 AM sniper rifle|sniper rifle]], [[M9 fragmentation grenade|frag grenades]], SMG, battle rifle, and a [[M247 general purpose machine gun|machine gun]] in a little protective alcove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Type-26 Banshee|Banshee]], a battle rifle, and a one way [[teleporter]]. In the front, there is a small parking lot that has a [[M12 Warthog|Warthog]], [[Karo'etba-pattern Ghost|Ghost]], and (usually) a tank of some sort. This is the same for both bases.


Waterworks is arguably the biggest multiplayer map in [[Halo 2]], and one of the best. It has got a little something for everyone: [[Sniping]], Shooting, Driving, and everything in between.
The teleporters lead to a personal bridge for each team, that has a [[M41 SPNKR|rocket launcher]], an SMG, and a plasma pistol with a [[Vostu-pattern carbine|carbine]]. Both these bridges lead to the same place, but they are all pretty vulnerable to snipers and gunners.


First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a [[BR55 Battle Rifle|Battle Rifle]], [[Plasma Pistol]], [[SMG]], and a [[Magnum]] for starters. The second floor is unprotected but with more ammo than last time, with a [[Needler]], [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]], [[frag]] [[grenades]], SMG, [[BR55 Battle Rifle|Battle Rifle]], and a machine gun in a little protective alcove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Banshee]], a [[BR55 Battle Rifle|Battle Rifle]], and a one way teleporter. In the front, there is a small parking lot that has a [[warthog]], [[Ghost (Vehicle)|Ghost]], and (usually) a tank of some sort. This is the same for both bases.
Both these bridges end up in the same place-the bases and the piston. This place has the [[Type-1 energy sword|energy sword]], a sniper rifle, a [[Type-25 Brute Shot|Brute Shot]], a battle rifle, rocket launcher, and more. This piston also has the central bridge that connects the bases to one another.
 
The teleporters lead you to a personal bridge for each team, that has a [[Rocket Launcher]], an [[SMG]], and a [[Plasma Pistol]] with a [[Covenant Carbine]]. Both these bridges lead to the same place, but they're all pretty vulnerable to Snipers and Gunners.
 
Both these bridges end up in the same place- the bases and the piston. This place has the [[Energy Sword]], a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]], a [[Brute Shot]], a [[BR55 Battle Rifle]], [[M19 SSM Rocket Launcher|Rocket Launcher]], and more. This piston also has the central bridge that connects the bases to one another.
 
[[Image:Waterworks_action.png|thumb|200px|left|Two players on Waterworks]]
<br clear="all">
 
==Territories==


===Territories===
*Center Bridge
*Center Bridge
*Red Base
*Red Base
*Blue Base
*Blue Base
*Blue Bridge
*Blue Bridge
*Red Bridge  
*Red Bridge
<br /><br />


== Tactics ==
== Tactics ==
*Watch out for snipers, gunners on stationed turrets, and vehicles (If you're on foot). They'll end your livelihood very quickly.
*Always keep a flexible arsenal (i.e. battle rifle; shotgun; carbine; sniper rifle)
*The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via Banshee). Once there, the person should have a rocket launcher and sniper and, if they are a good sniper, would be able to command that position for the duration of the match.
*Try to make the enemy team fall off the cliff.
*Each base has its own fleet of vehicles. Put people in the [[M808B Scorpion|Scorpion]], Warthog, Ghost and Banshee. In [[Capture the Flag]], send the smaller vehicles out for offense, while station the Scorpion along with a turret man for cover.
*It is easy to get lost on this level. Try to stay near the bases if you're new to the map.
*There are stalactites on the ceiling that if shot at enough, they will fall. If anyone happens to be standing under these stalactites when this happens, they will die.
*If you happen to be caught without a vehicle, head for the giant area in the middle. You'll last a lot longer.


*Watch out for Snipers, Gunners on stationed turrets, and Vehicles (If your on foot). They'll end your livelihood very quickly.
==Production notes==
 
According to the original Halo 2 design document for the map, Waterworks was set in a "Forerunner drainage system inside a large natural cavern on Delta Halo with sewer bunkers and natural stream runoff to a reservoir". It was also said to utilize tunnels and long sloping pipes for its environment.{{Ref/Generic|[[:File:H2 Waterworks DesignDoc.jpg|Waterworks design document]]}}
*Always keep a flexible arsenal (i.e. [[Battle Rifle]], [[Shotgun]], [[Covenant Carbine]], [[Sniper Rifle]])
 
*The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via Banshee). Once there the person who should have a rocket launcher and sniper should be able to command that position for the duration of the match if he <or she> has enough skill.
 
*Each base has its own fleet of vehicles. Put people in the [[Scorpion Tank|Scorpion]], [[Warthog]], [[Ghost]] and [[Banshee]].
 
*It is easy to get lost on this level, if you are new. Try to stay near the bases be that the case in the large map.
 
*There are stalactites on the ceiling, shoot them enough and they will fall. If anyone happens to be standing under these stalactites when this happens, they will die.
 
If you happen to be caught without a vehicle head for the giant area in the middle, you'll last a lot longer.


== Trivia ==
== Trivia ==
*Waterworks, along with [[Headlong (Level)|Headlong]], are the only maps in ''[[Halo 2]]'' multiplayer that feature a ladder.
*You can shoot down the stalactites on the ceiling of the level. They will kill a player beneath them, but you must have excellent timing.
*Like on the ''[[Halo 3]]'' map [[The Pit (Level)|The Pit]], maniacal laughing can sometimes be heard.
*The moon is visible to see on this map by looking out the hole in the ceiling.
*If you get hit by with the stalactites, sometimes the kill will go to [[the Guardians]].
*If you touch the water under the bridge or lower, you will die.
*If you take a Banshee onto the piston and position yourself where the piston hits, you will be killed by the Guardians.
*Sometimes, when on the ground, an odd rumbling can be heard.
*If you throw a [[Anskum-pattern plasma grenade|plasma grenade]] at a turret, the turret will be destroyed, but it will allow you to use it and fire it, even though there is no gun. This occurs on other maps that spawn turrets by default, such as Headlong.
*Another good sniping position is on top of the base. Simply take the Banshee on top of the base and keep it there, so you may easily refresh your ammo. That provides an advantage over the other sniping area near the piston. Nevertheless, they must both be reached via Banshee.


*Waterworks, along with [[Headlong (Level)|Headlong]], are the only maps in the [[Halo 2]] multiplayer that features a ladder.
==Gallery==
 
{{Linkbox|gallery=yes}}
*You can shoot down the stalactites on the ceiling of the level. They can do major damage, but you must have ''excellent'' timing.
<gallery>
 
File:HMCC H2 Waterworks Map.png|Waterworks Map.
*Like on the Halo 3 map [[The Pit]], maniacal laughing can sometimes be heard.
File:H2 Waterworks DesignDoc.jpg|Original design document for Waterworks.
 
File:H2 Waterworks Layout Concept.jpg|Concept art of one of the map's layout.
*The moon is visible to see on this map by looking out the hole that's in the ceiling
File:H2 Waterworks Base Concept.jpg|Concept art of one of the bases on Waterworks.
 
File:H2_Waterworks_RedBase.png|Red Base.
*If you get killed sometimes with the stalactites you will get killed by the guardians.
File:H2_Waterworks_BlueBase.jpg|Blue Base.
 
File:H2_Waterworks Action.png|Two players on Waterworks.
*If you touch the water under the bridge or lower it is an automatic death.
File:H2B_Waterworks.jpg|Original loadout picture of Waterworks in the Halo 2 Beta.
File:H2_Waterworks_Battle.jpg|A battle on Waterworks.
File:H2_Waterworks_Sniper.jpg|A sniper on Waterworks.
File:H2_Waterworks_Scorpion.jpg|A Spartan hijacking a Scorpion tank on Waterworks.
File:H2_Waterworks_Banshee.jpg|A Banshee battle on Waterworks.
</gallery>


*This is the only map where the Wraith spawns by default
==Sources==
{{Ref/Sources}}


*In Red vs Blue the red team soldier Donut was smashed by a ship and had fallen through the ground at blood gulch\coagulation into this level.
{{Levels|H2|mode=yes}}

Latest revision as of 01:47, October 27, 2024

Waterworks
Promotional image for Halo 2 featuring an Oghal-pattern Banshee on the multiplayer map Waterworks.
Map overview

Game:

Halo 2

Map file name (?):

waterworks[1]

Lore information

Location:

Unknown[2]

Gameplay overview

Terrain:

Underground cavern, Forerunner

Map layout:

Semi-symmetrical

Recommended number of players:

6-16

Recommended gametype(s):

 
While the Forerunners excelled at mimicking natural beauty, the machinery in this cavern exemplifies their true genius.

Waterworks is a Halo 2 multiplayer map.

Description[edit]

This huge map was found mostly in the Big Team Battle playlist, and is a symmetrical area with bases on either side. This map is built mainly for games of 8 versus 8 Assault and Capture the Flag. There are several stalactites hanging from the ceiling which can be brought down by shooting them repeatedly. However, if they are shot with an explosive, it will fragment and not be able to damage anything. If they hit an opposing vehicle or enemy, it is an instant kill. It is similar in many ways to the cavern parts of the campaign level, Uprising. If you are killed by the large piston in the center, you will be killed by The Guardians, although, on some occasions, the game says that you committed suicide.

Layout[edit]

Waterworks is arguably the biggest multiplayer map in Halo 2, only rivaled by Containment.

The bases have a total of three floors. The first floor has a window, some crates, and a Battle Rifle, plasma pistol, SMG, and a magnum. The second floor is unprotected but with more ammo, with a needler, sniper rifle, frag grenades, SMG, battle rifle, and a machine gun in a little protective alcove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a Banshee, a battle rifle, and a one way teleporter. In the front, there is a small parking lot that has a Warthog, Ghost, and (usually) a tank of some sort. This is the same for both bases.

The teleporters lead to a personal bridge for each team, that has a rocket launcher, an SMG, and a plasma pistol with a carbine. Both these bridges lead to the same place, but they are all pretty vulnerable to snipers and gunners.

Both these bridges end up in the same place-the bases and the piston. This place has the energy sword, a sniper rifle, a Brute Shot, a battle rifle, rocket launcher, and more. This piston also has the central bridge that connects the bases to one another.

Territories[edit]

  • Center Bridge
  • Red Base
  • Blue Base
  • Blue Bridge
  • Red Bridge

Tactics[edit]

  • Watch out for snipers, gunners on stationed turrets, and vehicles (If you're on foot). They'll end your livelihood very quickly.
  • Always keep a flexible arsenal (i.e. battle rifle; shotgun; carbine; sniper rifle)
  • The pounder has a lot of catwalks that are perfect places to snipe, provided you can reach them (via Banshee). Once there, the person should have a rocket launcher and sniper and, if they are a good sniper, would be able to command that position for the duration of the match.
  • Try to make the enemy team fall off the cliff.
  • Each base has its own fleet of vehicles. Put people in the Scorpion, Warthog, Ghost and Banshee. In Capture the Flag, send the smaller vehicles out for offense, while station the Scorpion along with a turret man for cover.
  • It is easy to get lost on this level. Try to stay near the bases if you're new to the map.
  • There are stalactites on the ceiling that if shot at enough, they will fall. If anyone happens to be standing under these stalactites when this happens, they will die.
  • If you happen to be caught without a vehicle, head for the giant area in the middle. You'll last a lot longer.

Production notes[edit]

According to the original Halo 2 design document for the map, Waterworks was set in a "Forerunner drainage system inside a large natural cavern on Delta Halo with sewer bunkers and natural stream runoff to a reservoir". It was also said to utilize tunnels and long sloping pipes for its environment.[3]

Trivia[edit]

  • Waterworks, along with Headlong, are the only maps in Halo 2 multiplayer that feature a ladder.
  • You can shoot down the stalactites on the ceiling of the level. They will kill a player beneath them, but you must have excellent timing.
  • Like on the Halo 3 map The Pit, maniacal laughing can sometimes be heard.
  • The moon is visible to see on this map by looking out the hole in the ceiling.
  • If you get hit by with the stalactites, sometimes the kill will go to the Guardians.
  • If you touch the water under the bridge or lower, you will die.
  • If you take a Banshee onto the piston and position yourself where the piston hits, you will be killed by the Guardians.
  • Sometimes, when on the ground, an odd rumbling can be heard.
  • If you throw a plasma grenade at a turret, the turret will be destroyed, but it will allow you to use it and fire it, even though there is no gun. This occurs on other maps that spawn turrets by default, such as Headlong.
  • Another good sniping position is on top of the base. Simply take the Banshee on top of the base and keep it there, so you may easily refresh your ammo. That provides an advantage over the other sniping area near the piston. Nevertheless, they must both be reached via Banshee.

Gallery[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\waterworks\waterworks.scenario
  2. ^ See production notes
  3. ^ Waterworks design document