Gameplay

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[[Image:Banshee on Ascension.jpg|250px|right]]
{{Status|Gameplay}}
'''"This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries."'''
{{disambig header|the Halo 2 multiplayer map|the Halo Wars 2 campaign level|Ascension (Halo Wars 2 level)}}
{{Multiplayer map infobox
|name=Ascension
|image=[[File:Ascension.png|300px]]
|game=''[[Halo 2]]''
|devname=<code>ascension</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\ascension\ascension.scenario}}
|map=War Games Map_Set/: 118-3{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
|location=[[Relay station]], [[Installation 05]]
|terrain=Plateau, [[Forerunner]] structure
|symmetry=Asymmetrical
|playernumber=2-12
|gametypes=*[[Slayer]]
*[[Slayer|Team Snipers]]
*[[1 Flag CTF]]
*[[Assault|1 Bomb Assault]]
*[[Oddball]]
*[[King of the Hill]]
|pagegamelabel=H2
}}
{{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}}


==Summary==
'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]]{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection|Site=Halo Waypoint|Page=Halo: The Master Chief Collection|D=10|M=11|Y=2015}} in ''[[Halo 2: Anniversary]]''.


Ascension is a [[Halo 2]] [[multiplayer]] level.
==Setting==
When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[relay station]]s across the installation's surface. They acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].{{Ref/Reuse|HU}} These kinds of relay stations have kept Delta Halo running for centuries.


Its skies are very hazy, but one can slightly make out the [[Halo|ring]] in the sky. There are also giant rock formations in the back ground. This map is a relay structure of the Forerunner's. It contains a dish for receiving and a forked tower for sending. Nobody knows exactly why it was built, but it's thought to play a role in maintaining Installation 05's structural integrity. Located on [[Delta Halo]], it is one of many similar structures unique to this ring.
Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background.


Many Xbox Live and System Link users also use this map in using a gametype known throughout the Live community as "[[Tower of Power]]" in which there is traditionally two teams of 8 and only shotguns as weapons. The aim of the game is to control the tower containing the 50 Cal. turret as this is the most powerful aspect in this gametype especially as there are no shields enabled. Frag count is typically 250.
==Design==
[[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]]
Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a {{Pattern|Oghal|Banshee}}. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map.
 
===Territories===
*Dish/Middle
*Command Center/Big Tower
*Leap of Faith/Rocket Spawn
*Sniper Roost/Little Tower
*Landing Pad/Banshee Spawn
 
==Strategies==
===Sniping Tips===
[[File:H2MP TGS sniper.jpg|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]]
Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island.
 
To get to the first sniping spot, one has to get hold of a [[M41 SPNKR|rocket launcher]], a sniper rifle and a [[Type-26 Banshee|Banshee]]. Fly up above the small sniper tower using the Banshee, to where it looks like two fork prongs. Get out of the Banshee and onto the large platform at the base of the prongs. One has a choice to walk up either of the two prongs or stand on the very edge of the platform, both choices enabling one to see the entire map. This spot offers good protection from any enemy fire down below. The Rocket Launcher in the players possession is to help neutralize any Banshees that attempt to get up.
 
To get to the second sniping spot, one should have a rocket launcher, a sniper rifle, and a Banshee. Just fly up to the big sniper tower and you should see a large opening in the sides. Fly right in and jump out of the Banshee. Note: Try to make the Banshee fall out. Now you can see out of a large hole in the front. Snipe away, but be careful. If someone sees you and starts shooting at you, you can just back up and you will be safe. You will even be safe from rockets, though you may be slightly damaged. This is why you don't want the Banshee in there. If it were to get hit by a rocket, you might die.
 
If they throw [[grenade]]s in there, back up more so that you start going up another incline. You will still get damaged but they should run out of grenades before you die. Another way to completely avoid damage from grenades or rockets is to go up to the sniping opening. Turn around and you should see a ramp on the left side of the wall. Go all the way up this and the only thing you have to worry about is your more open position. People will be able to see you but only from the Banshee platform, needler platform, and the [[Overshield]] bridge, so keep your eye out for unlucky enemies. Again, if a banshee comes around, blow 'em out of the sky.
 
In some games, the Banshee is removed, or it is banned by honor rules. The best countermeasure is to snipe from the large tower and change position after every shot.
 
===Hiding Spots===
Where the Banshee spawns turn left and head down a small ledge just bellow there is a small platform with a rocket launcher on it. It's called the "Leap of Faith". Try maneuvering behind the teleporter. This is a great place to hide with the oddball and it is easily escapable because there is a gravity lift and a teleporter so if someone finds you, you can teleport or fly off the platform. If you don't use the banshee and jump down while someone is following you, you can grab the rocket launcher and go through the teleport. Chances are they will follow you through the teleport and you'll be ready on the other side with A rocket pointed at the teleport.
 
Another hiding spot is by taking the banshee and going to the big tower, and you should be able to see that the tower is open from the middle, land there and people have a less chance firing at you since there is a wall in front.
 
More helpful of a hiding spot is if you get a Banshee and fly down to the things that hold up a structure like under the platform with the man cannon. AKA: "Leap of Faith".
 
==Glitches==
There are three ways to get out of this map. The first only requires one person. To do this you will need a rocket launcher, an Overshield, and a Banshee. Place the Banshee wherever you need and flip it over and knock one of the wings to the ground. The lower wing should be pointing where you want to go, which is anywhere there is not a tower. Get on the lower wing and shoot at the high wing with the Rockets and it will send you flying out of the level. If you go far enough, the invisible floor will be above the death barrier so you can walk very far out of the level, but you will eventually hit a barrier.
 
The Second way requires two people. One person needs an Overshield and the other needs a Banshee. Position one Person on the Right side of the Tall Tower, where there is a long pathway with a corner. The person with the Overshield should stand at the corner. The player in the Banshee should boost at the other player, launching out of the map.
 
It is possible to [[Banshee launch]] onto the rocks around the level. However, the Guardians will kill the player after a few seconds if they go far out enough.
 
The third method of breaking out of the map is with skulls on the Master Chief Collection's port of Halo 2. Using Sputnik, Feather, Overshields, and/or decreased gravity, the player can use a grenade (or any other explosive method) to get launched out of the map, skipping all of the kill barriers and landing outside of the map, letting one reach the walls of the whole map. This is relatively simple, and does not require many steps to complete, although stepping/boucing too close to the map will get you killed by the Guardians.


===Super Bounce===
===Super Bounce===
Go to the large tower. There should be a cut in half or split path, one going into the tower and the other going down to the dirt caves and sniper rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few seconds. Then turn and go to the center. Turn left and don't hit any rocks. Look off to the side of the path so you can see where the pavement and dirt thin and jump on the line. If you do it right you will fly up, if you do it wrong you will fall into the map and get killed by the [[The Guardians]].


Another [[super bounce]] is on Ascension. Go to the large tower. there should be a split path, one going into the tower and the other going down to the dirt caves and Sniper Rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few secondes. Then turn and go to the center. Turn left and DO NOT hit any rocks. Look off to the side of the path so you can see where the pavenent and dirt hin and jump on the line. If you do it right you will fly up.  
Another jump to the top of the tower is much easier, but has a chance of falling to your death. Go inside the base of the large tower. From the front entrance, go to the left. Walk down the spiral ramp and you will see a small wall coming out of the larger wall on your left side, forming a corner. Crouch into this corner walking forward until your screen starts to vibrate. When this happens turn around and run up the ramp. When you get near the top turn to face the bridge and look down. On the small walkway you see (not the bridge) there should be some lights. At the light all the way to the left stop and jump onto the railing in line with it, it should be right where the railing ramps up more sharply than the rest. Look at the railing on the bridge. You should see the first archway from the entrance to the base. Jump towards the center of the rail closest to you, between the entrance and the first archway.


Speculation says that if you use it to get to the top of the tower that you are invulnerable to enemy fire, although this hasn't been confirmed. (You can indeed not be shot by anything if you go to the the very back on the top of the tower, not even banshees can hit you there, but if you are at the front of the tower you are shootable)
When you land, jump again and you will hit the rail and got the jump perfectly. Instead of trying to time the jump perfectly, tap A while you fall and it should work with moderate success. Sometimes when this happens you can get a full jump on the rebound. Fourth, you hit the rail and got a full jump... but you flew ''way'' off to the Banshee platform. Just try again and you should do fine.


Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire.


Another Super Jump (Easiest and very helpful)
To do another Super jump (easiest and very helpful) you go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Don't go up the ramp just stand behind it looking right up the ramp. Then walk up to the right railing, jump and walk up to the top, staying on the ramp, don't jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. Now, very slowly keep walking forward for a few sec. Then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper.
Okay go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Dont go up the ramp just stand behind it looking right up the ramp. then walk up to the right railing, jump and walk up to the top, staying on the ramp, dont jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. ok very slowly keep walking forward for a few sec. then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper. you have to land right in the center of the pillar at the right arc. (hint: after you jump after being crouched you should turn right and look down and jump to the pillar faily quickly, you dont have to be super quick but dont waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee if turned off get ready for a crap load of snipes.


==Territories==
You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes.
*Dish
 
*Command Center/Big tower
==Trivia==
*Leap of Faith/Rocket Spawn
[[File:H2 Ascension Overhead 2.png|thumb|250px|The map, viewed from above.]]
*Sniper Roost/Little Tower
===Production notes===
*Landing Pad/Banshee Spawn
*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map.
*An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]].
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.{{Ref/YouTube|Id=RTX|qQQbGq8TnR8|Halo|Halo: The Master Chief Collection Panel - RTX 2014|D=10|M=11|Y=2014}}


== Sniping Tips ==
===Miscellaneous===
Though this map is somewhat small, it is a very good sniping map. There are 2 sniper rifles, one on a walkway near the left side of the big sniper tower, and one on a platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, you cannot stay here as you are extremely visible. There are two, much better sniping spots on this island.
*Medium-long range fights, always with Battle Rifles and Sniper Rifles which have two spawn points on this map, populate Ascension.
*Faces can be seen throughout the hazy clouds and rocks.
*If one destroys the machine gun turret on this map they can still operate the stub as if it were a fully functioning turret.


For the worse of the two, get a [[Rocket Launcher]], [[Sniper Rifle]], and [[Banshee]]. Then you can fly up above the small sniper tower, to where it looks like two fork prongs. At the base of these "prongs", there will be a large platform. Jump out of the banshee, and on to this platform. Then you can walk up either of the two prongs and stand on the very tip. From there, you can see the entire map. If smeone shoots at you, just back up a little bit and you will be hidden by the prongs. Back up some more if they shoot a rocket at you. If a banshee comes at you, shoot him out of the sky with your little secret, the rocket launcher!
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC H2 Ascension Map.png|Ascension Map.
File:H2_Ascension_Layout.jpg|The second revision of the paper design for Ascension.
File:H2 Elites Ascension.jpg|Sangheili on Ascension.
File:H2_Ascension_Skybox.png|The view of Installation 05 from Ascension.
</gallery>


For the better of these two spots, you also should have a [[rocket]], [[sniper]] and a [[banshee]]. Just fly up to the big sniper tower and you should see a large opening in the sides. Fly right in and jump out of the banshee. Note: Try to make the banshee fall out. Now you can see out of a large hole in the front. Snipe-away but be careful. If someone sees you and starts shooting at you, you can just back up and you will be safe. You will even be safe from rockets, though you may be slightly damaged. This is why you don't want the banshee in there. If it were to get hit by a rocket, you might die. If they throw grenades in there, back up more so that you start going up another incline. You will still get damaged but they should run out of grenades before you die. Another way to comepletely avoid damage from grenades or rockets is to go up to the sniping opening. Turn around and you should see a ramp on the left side of the wall. Go all the way up this and the only thing you have to worry about is your more open position. People will be able to see you but only from the banshee platform, needler platform, and the overshield bridge, so keep your eye out for unlucky enemies. Again, if a banshee comes around, blow 'em out of the sky.
==Sources==
(My descriptions aren't the best. Go to these sniping spots to better understand what I mean. :) )
{{Ref/Sources}}


-I have read the above and would like to make some corrections and additions. There are other methods of getting to the two sniping spots mentioned. If done correctly, you can just jump while in the smaller of the two towers and will land in between the two sides of the fork, you can grenade jump, you can sword cancel, etc. On the other one you can do a super bounce to get there,(but i would rather take the superbounce to the very top of the larger building, it is so much better of a spot. It was neglected probably because the super bounce is extremely hard to do, but so worth the effort.) There is also a second spot that is barely noticable, it is behind the smaller sniping spot mentioned above. i was quite glad to discover this spot. Comparative to your character, the spot that you will stand on is no more than a foot(12 in.) long. It is also slanted. you need to do some type of extra jump to reach it i believe. I find a plasma grenade is easiest and it does not hurt to have an overshield. A grenade jump can be done from straight front or either side on a small ledge. Depending on your preference you may find one easier. (You may also need to crouch in the air while doing a grenade jump. I start facing it with my back to the upwards slant of the sniping spot. Standing right in front of the slant.  I throw my plasma grenade just past the little line in the ground parallel to the wall and then wait until the time has come(you will know after practice) and then run forward and jump. You can also do the same on either side on the little ledge but there is no line there to be your marker that i know of. I do not reccomnd its often use. It is not hard to see someone up there but is almost always neglected. I suggest it for expericnced players who have had ample time practicing  grenade jumps, and overall sniping. If used often it should become pointless because its main advantage is that no one seems to look up there. As you will find out once there you can walk side to side once up there.
{{Levels|H2|mode=yes}}
                                                                                                                                          -Shadow
{{levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 14:35, November 13, 2024

This article is about the Halo 2 multiplayer map. For the Halo Wars 2 campaign level, see Ascension (Halo Wars 2 level).
Ascension
Ascension.png
Map overview

Game:

Halo 2

Map file name (?):

ascension[1]

Lore information

Map designation (?):

War Games Map_Set/: 118-3[2]

Location:

Relay station, Installation 05

Gameplay overview

Terrain:

Plateau, Forerunner structure

Map layout:

Asymmetrical

Recommended number of players:

2-12

Recommended gametype(s):

 
This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.

Ascension is a multiplayer map in Halo 2. It was remade as Pinnacle in Halo: Reach and as Zenith[3] in Halo 2: Anniversary.

Setting[edit]

When the High Prophet of Regret fled Earth, he was pursued by a number of UNSC vessels, including the corvette UNSC Coral Sea. To avoid discovery by the Covenant, the Coral Sea hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several relay stations across the installation's surface. They acquired information that is now used to reconstruct Delta Halo locations for research and War Games.[2] These kinds of relay stations have kept Delta Halo running for centuries.

Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background.

Design[edit]

An overhead view of Ascension.

Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a Oghal-pattern Banshee. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map.

Territories[edit]

  • Dish/Middle
  • Command Center/Big Tower
  • Leap of Faith/Rocket Spawn
  • Sniper Roost/Little Tower
  • Landing Pad/Banshee Spawn

Strategies[edit]

Sniping Tips[edit]

Promotional image for Halo 2 featuring first-person view of a battle on the multiplayer map Ascension. Screenshot from the Halo 2 press kit.
A Spartan armed with a sniper rifle during a Slayer match on Ascension.

Though this map is somewhat small, it is excellent for sniping. There are two sniper rifles, one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island.

To get to the first sniping spot, one has to get hold of a rocket launcher, a sniper rifle and a Banshee. Fly up above the small sniper tower using the Banshee, to where it looks like two fork prongs. Get out of the Banshee and onto the large platform at the base of the prongs. One has a choice to walk up either of the two prongs or stand on the very edge of the platform, both choices enabling one to see the entire map. This spot offers good protection from any enemy fire down below. The Rocket Launcher in the players possession is to help neutralize any Banshees that attempt to get up.

To get to the second sniping spot, one should have a rocket launcher, a sniper rifle, and a Banshee. Just fly up to the big sniper tower and you should see a large opening in the sides. Fly right in and jump out of the Banshee. Note: Try to make the Banshee fall out. Now you can see out of a large hole in the front. Snipe away, but be careful. If someone sees you and starts shooting at you, you can just back up and you will be safe. You will even be safe from rockets, though you may be slightly damaged. This is why you don't want the Banshee in there. If it were to get hit by a rocket, you might die.

If they throw grenades in there, back up more so that you start going up another incline. You will still get damaged but they should run out of grenades before you die. Another way to completely avoid damage from grenades or rockets is to go up to the sniping opening. Turn around and you should see a ramp on the left side of the wall. Go all the way up this and the only thing you have to worry about is your more open position. People will be able to see you but only from the Banshee platform, needler platform, and the Overshield bridge, so keep your eye out for unlucky enemies. Again, if a banshee comes around, blow 'em out of the sky.

In some games, the Banshee is removed, or it is banned by honor rules. The best countermeasure is to snipe from the large tower and change position after every shot.

Hiding Spots[edit]

Where the Banshee spawns turn left and head down a small ledge just bellow there is a small platform with a rocket launcher on it. It's called the "Leap of Faith". Try maneuvering behind the teleporter. This is a great place to hide with the oddball and it is easily escapable because there is a gravity lift and a teleporter so if someone finds you, you can teleport or fly off the platform. If you don't use the banshee and jump down while someone is following you, you can grab the rocket launcher and go through the teleport. Chances are they will follow you through the teleport and you'll be ready on the other side with A rocket pointed at the teleport.

Another hiding spot is by taking the banshee and going to the big tower, and you should be able to see that the tower is open from the middle, land there and people have a less chance firing at you since there is a wall in front.

More helpful of a hiding spot is if you get a Banshee and fly down to the things that hold up a structure like under the platform with the man cannon. AKA: "Leap of Faith".

Glitches[edit]

There are three ways to get out of this map. The first only requires one person. To do this you will need a rocket launcher, an Overshield, and a Banshee. Place the Banshee wherever you need and flip it over and knock one of the wings to the ground. The lower wing should be pointing where you want to go, which is anywhere there is not a tower. Get on the lower wing and shoot at the high wing with the Rockets and it will send you flying out of the level. If you go far enough, the invisible floor will be above the death barrier so you can walk very far out of the level, but you will eventually hit a barrier.

The Second way requires two people. One person needs an Overshield and the other needs a Banshee. Position one Person on the Right side of the Tall Tower, where there is a long pathway with a corner. The person with the Overshield should stand at the corner. The player in the Banshee should boost at the other player, launching out of the map.

It is possible to Banshee launch onto the rocks around the level. However, the Guardians will kill the player after a few seconds if they go far out enough.

The third method of breaking out of the map is with skulls on the Master Chief Collection's port of Halo 2. Using Sputnik, Feather, Overshields, and/or decreased gravity, the player can use a grenade (or any other explosive method) to get launched out of the map, skipping all of the kill barriers and landing outside of the map, letting one reach the walls of the whole map. This is relatively simple, and does not require many steps to complete, although stepping/boucing too close to the map will get you killed by the Guardians.

Super Bounce[edit]

Go to the large tower. There should be a cut in half or split path, one going into the tower and the other going down to the dirt caves and sniper rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few seconds. Then turn and go to the center. Turn left and don't hit any rocks. Look off to the side of the path so you can see where the pavement and dirt thin and jump on the line. If you do it right you will fly up, if you do it wrong you will fall into the map and get killed by the The Guardians.

Another jump to the top of the tower is much easier, but has a chance of falling to your death. Go inside the base of the large tower. From the front entrance, go to the left. Walk down the spiral ramp and you will see a small wall coming out of the larger wall on your left side, forming a corner. Crouch into this corner walking forward until your screen starts to vibrate. When this happens turn around and run up the ramp. When you get near the top turn to face the bridge and look down. On the small walkway you see (not the bridge) there should be some lights. At the light all the way to the left stop and jump onto the railing in line with it, it should be right where the railing ramps up more sharply than the rest. Look at the railing on the bridge. You should see the first archway from the entrance to the base. Jump towards the center of the rail closest to you, between the entrance and the first archway.

When you land, jump again and you will hit the rail and got the jump perfectly. Instead of trying to time the jump perfectly, tap A while you fall and it should work with moderate success. Sometimes when this happens you can get a full jump on the rebound. Fourth, you hit the rail and got a full jump... but you flew way off to the Banshee platform. Just try again and you should do fine.

Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire.

To do another Super jump (easiest and very helpful) you go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Don't go up the ramp just stand behind it looking right up the ramp. Then walk up to the right railing, jump and walk up to the top, staying on the ramp, don't jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. Now, very slowly keep walking forward for a few sec. Then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper.

You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes.

Trivia[edit]

The map, viewed from above.

Production notes[edit]

  • Some elements of Ascension were incorporated into the Halo 3 map, Guardian, which included one of the main towers of the map.
  • An Ascension remake, Pinnacle, appears in Halo: Reach as a built-in variant of Forge World.
  • Ascension was nearly cut from Halo 2 in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.[4]

Miscellaneous[edit]

  • Medium-long range fights, always with Battle Rifles and Sniper Rifles which have two spawn points on this map, populate Ascension.
  • Faces can be seen throughout the hazy clouds and rocks.
  • If one destroys the machine gun turret on this map they can still operate the stub as if it were a fully functioning turret.

Gallery[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\ascension\ascension.scenario
  2. ^ a b Halo Waypoint, Delta Halo (Retrieved on Oct 27, 2015) [archive]
  3. ^ Halo Waypoint, Halo: The Master Chief Collection (Retrieved on Nov 10, 2015) [archive]
  4. ^ YouTube - Halo, Halo: The Master Chief Collection Panel - RTX 2014 (Retrieved on Nov 10, 2014)