Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H2|RVB|}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Sanctuary
|name=Sanctuary
|image=[[Image:Sanctuary profile.jpg|300px]]
|image=[[File:H2 Sanctuary 1.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>deltatap</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\deltatap\deltatap.scenario}}
|map=War Games Map_Set/: 951-7<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=[[Forerunner]] Memorial
|terrain=[[Forerunner]] stone ruins
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|symmetry=Symmetrical
*[[Brute Shot]]
|playernumber=2-10
*[[Carbine]]
*[[Energy Sword]]
*[[Needler]]
*[[M6C|Magnum]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=None
|power-ups=None
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[CTF]]
*[[CTF]]
*[[Assault]]
*[[Territories]]
*[[Territories]]
|playernumber=
|pagegamelabel=H2
*2-10
}}
}}
<center>{{Article Quote|Though its original purpose has been lost to the march of aeon's this structure is now a cemetery to countless brave warriors.}}</center>
{{Article quote|Though its original purpose has been lost to the march of aeons this structure is now a cemetery to countless brave warriors.}}
'''Sanctuary''' is a [[multiplayer]] map for [[Halo 2]]. It is an old relic of a building, and no one knows its purpose. Although it appears similar to the [[Forerunner]] ruins in the [[campaign]] level [[Delta Halo (Level)|Delta Halo]] in [[Halo 2]].


== Getting On Top ==
'''Sanctuary''' is a [[multiplayer]] map in ''[[Halo 2]]''. It is set in a complex of [[Forerunner]] ruins, similar to those in the [[campaign]] level [[Delta Halo]]. Sanctuary was remade as [[Asylum]] in ''[[Halo: Reach]]'' and as [[Shrine]] in ''[[Halo 2: Anniversary]]''.<ref>[http://event.eslgaming.com/gamescom-2014/halo/ '''Gamescom 2014''' ''"Halo: TMCC" Showdown - Tournament rules: Game modes"'']</ref>
To get to the top of Sanctuary, have three people go by the pointed rock by a tunnel leading to a [[Spectre]]. It is next to a base. Have someone keep jumping on the rock, and as he is in the air, [[Sword Cancel]] him. The only part that is not concealed by an invisible wall is the corner. To get in, however, you must crouch and walk forward. It will take a few tries, but then have the 2nd and 3rd persons repeat this. Once 2 are up there, have one stand on the ledge next to the hole you got in and keep jumping. The 2nd person sword cancels and gets atop the level. Have the second guy sword cancel you, and you are both atop. Keep walking until you reach a pointy [[Forerunner]] structure atop of a base. Have someone jump, sword cancel them, let them sword cancel you, and then you're over it. Once there, you will notice you cannot go past a spot because of an invisible wall. But, all is not lost! Go as far as you can left, to the barrier, and you can walk through. It was actually a wall of a temple, invisible from that side! You can get atop that, get atop of the tree, or climb the large hill, (all 4 flights) and then rest on the waterfall, perfect sniping spot, if you have many people, and you can get two people up unnoticed.


== Easter Eggs ==
==Overview==
In Sanctuary, there are various places with text on the map. First, go to the top of the principal structure with a Sniper Rifle (the structure with the sword) and see the top of the two bases. In the Blue Base, there is text in capital letters that says CMV. The rock wall in the left of the Red Base says "Sid was here". An unidentified drawing/thing is to the right. "Sid was here" can also be seen on [[Coagulation]].
{{Quote|More ancient than even the Halo itself, these crumbling structures may have been moved, brick by brick, from a Forerunner homeworld...{{Ref/Reuse|Manual}}}}
[[Image:Sanctuary overhead.jpg|right|270px]]
One data set acquired by the {{UNSCShip|Coral Sea}} was the peculiar site dubbed ‘Sanctuary.’ In addition to advanced [[Forerunner]] architecture, [[Delta Halo]] also housed a number of stone ruins. Some have speculated these are not Forerunner structures, but were instead transported here for other species that were temporarily housed on the ring. The layout of the site indicates its purpose was more cultural than practical; possibly a memorial or cenotaph.{{Ref/Reuse|HU}} As a bright alien star illuminates these temple grounds, its peaceful lawns and elegant structures present a perfect picture against a backdrop of beautiful waterfalls and aqueducts. The walled grotto that defines the center point of this habitat would be a quiet and solitary place for meditation were it not for the contrasting cor currently afflicting the immediate surroundings.<ref name="Manual">'''[[Halo 2 Multiplayer Map Pack Manual#Sanctuary|Halo 2 Multiplayer Map Pack Manual]]''' - Sanctuary</ref>


=== On Top of the Center Building ===
Sanctuary is a symmetrical map, making it ideal for [[Slayer]], [[Territories]], and [[Capture the Flag|CTF]] gamemodes. Both bases contain the [[BR55 battle rifle|battle rifle]], a turret, and a flag spawnpoint to the rear of each base. A walkway connects each base with a smaller structure that contains the [[SRS99C-S2 AM sniper rifle|sniper rifle]]. Under the structures is a tunnel that holds the shotgun and can provide a good escape route if you're overrun by the opposing team. Under the walkway that connects the bases and the structures is where the [[M12 Warthog|Warthog]] spawns. The center building connects to the smaller structures via two more elevated walkways that spawn plasma pistols and two ramps that lead to the side of the map that each hold a [[Vostu-pattern carbine|Covenant carbine]]. The center building spawns the map's only [[Type-1 energy sword|energy sword]] above the pond on the bottom floor.
This is a surprisingly little known trick, one that requires no cheating or sword canceling, just a well placed crouch-jump.


*On each side of the map, there is a [[Plasma Pistol]], and a water trench near it. Where the water trench wanes into the center building, there is a small ledge that you can get into by crouch-jumping from a distance.
Being set on [[Installation 05]], the architecture is similar to the structures seen in the campaign. Sanctuary features an aqueduct system that feeds into the pond in the center. Waterfalls are also seen feeding into the pond that surrounds the Blue base, while the pond around Red base is dry. Large boulders and ruined pieces of the structures litter the open areas of the map.
*Once in this small ledge, you should move a small distance away from the building (so you are standing instead of crouching).
*Look left, at the top of the building, and all that is needed is a crouch jump aimed at the corner of the roof.


== Territories ==
=== Territories ===
*Center
*Center
*Blue Base
*Blue Base
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== Trivia ==
== Trivia ==
*On [[Bungie]].net, the images for Sanctuary are placed in the /deltatap/ directory. "Delta" is obviously a reference to this level being on Delta [[Halo]] (Installation 05.) "Tap" could possibly a reference to a water tap or faucet, as the map contains water that flows to the center through aqueducts. The maps codename before it's official release was called "Aqueduct," which somewhat provides evidence to this theory.
===Production notes===
*In early pictures of Sanctuary, you can see tall thin structures all around the map. These were to be some sort of antenna, and also were going to be destructible. They were later removed as they served no purpose on an ancient structure.
*During the development of ''Halo 2'', the team at Bungie spent a considerable amount of time in crunch developing the level [[Delta Halo]], and many assets and area developed for the mission were scrapped for time. In creating Sanctuary, the team was able to reuse many of these assets.{{Ref/Reuse|Manual}}
*[[Sanctuary]] was added to [[Halo 2]] in the [[Killtacular Pack]].
*Designer [[Steve Cotton]] and artist [[Eddie Smith]] were responsible for creating Sanctuary. In discussing ideas for the level, they wanted to give the location a real sense of purpose, and settled upon the idea of a Forerunner aqueduct.{{Ref/Reuse|Manual}}
*The map bears some resemblance in design to [[Wizard]] and [[Warlock]], all circular arenas with bases that go inward to a main structure.
===Trivia===
*Birds can be heard chirping in the background.
*There are various places with text on the map. First, go to the top of the principal structure with a sniper rifle (the structure with the sword) and see the top of the two bases. In the Blue Base, there is text in capital letters that says CMV. The rock wall in the left of the Red Base says "Sid was here". An unidentified drawing is to the right. "Sid was here" can also be seen on [[Coagulation]].
*Treadmarks are seen near the red base, this is also seen on [[Headlong(Level)|Headlong]].
*On [[Bungie.net]], the images for Sanctuary are placed in the /deltatap/ directory. "Delta" is obviously a reference to this level being on Delta Halo. "Tap" could possibly a reference to a water tap or faucet, as the map contains water that flows to the center through aqueducts. The maps codename before its official release was called "Aqueduct," which somewhat provides evidence to this theory.
*In early pictures of Sanctuary, you can see tall thin structures all around the map. These were going to be some sort of antennae that were also going to be destructible, but were later removed as they served no purpose on an ancient structure.
*''[[Marathon]]'' symbols can be seen on the broken pillars that are scattered throughout the map.


{{Levels}}
==Gallery==
[[Category:Multiplayer Levels]]
{{Linkbox|gallery=yes}}
[[Category:Multiplayer]]
<gallery>
[[Category:Extra Multiplayer Levels]]
File:HMCC H2 Sanctuary Map.png|Sanctuary Map.
File:H2 Sanctuary Overhead.jpg|Overhead view of the map.
File:H2 Sanctuary_2.jpg|One of the bases on Sanctuary.
File:H2 Sanctuary Battle.jpg|A battle on Sanctuary.
</gallery>
 
==Sources==
{{Ref/Sources}}
 
{{Levels|H2|mode=yes}}
[[Category:Killtacular Pack]]

Latest revision as of 03:56, November 9, 2024

Sanctuary
Promotional image for Halo 2 Killtacular Pack featuring the multiplayer map Sanctuary. Screenshot from the Halo 2 press kit.
Map overview

Game:

Halo 2

Map file name (?):

deltatap[1]

Lore information

Map designation (?):

War Games Map_Set/: 951-7[2]

Location:

Installation 05

Gameplay overview

Terrain:

Forerunner stone ruins

Map layout:

Symmetrical

Recommended number of players:

2-10

Recommended gametype(s):

 
Though its original purpose has been lost to the march of aeons this structure is now a cemetery to countless brave warriors.

Sanctuary is a multiplayer map in Halo 2. It is set in a complex of Forerunner ruins, similar to those in the campaign level Delta Halo. Sanctuary was remade as Asylum in Halo: Reach and as Shrine in Halo 2: Anniversary.[3]

Overview[edit]

"More ancient than even the Halo itself, these crumbling structures may have been moved, brick by brick, from a Forerunner homeworld...[4]"

One data set acquired by the UNSC Coral Sea was the peculiar site dubbed ‘Sanctuary.’ In addition to advanced Forerunner architecture, Delta Halo also housed a number of stone ruins. Some have speculated these are not Forerunner structures, but were instead transported here for other species that were temporarily housed on the ring. The layout of the site indicates its purpose was more cultural than practical; possibly a memorial or cenotaph.[2] As a bright alien star illuminates these temple grounds, its peaceful lawns and elegant structures present a perfect picture against a backdrop of beautiful waterfalls and aqueducts. The walled grotto that defines the center point of this habitat would be a quiet and solitary place for meditation were it not for the contrasting cor currently afflicting the immediate surroundings.[4]

Sanctuary is a symmetrical map, making it ideal for Slayer, Territories, and CTF gamemodes. Both bases contain the battle rifle, a turret, and a flag spawnpoint to the rear of each base. A walkway connects each base with a smaller structure that contains the sniper rifle. Under the structures is a tunnel that holds the shotgun and can provide a good escape route if you're overrun by the opposing team. Under the walkway that connects the bases and the structures is where the Warthog spawns. The center building connects to the smaller structures via two more elevated walkways that spawn plasma pistols and two ramps that lead to the side of the map that each hold a Covenant carbine. The center building spawns the map's only energy sword above the pond on the bottom floor.

Being set on Installation 05, the architecture is similar to the structures seen in the campaign. Sanctuary features an aqueduct system that feeds into the pond in the center. Waterfalls are also seen feeding into the pond that surrounds the Blue base, while the pond around Red base is dry. Large boulders and ruined pieces of the structures litter the open areas of the map.

Territories[edit]

  • Center
  • Blue Base
  • Red Base
  • Knoll
  • Crack

Trivia[edit]

Production notes[edit]

  • During the development of Halo 2, the team at Bungie spent a considerable amount of time in crunch developing the level Delta Halo, and many assets and area developed for the mission were scrapped for time. In creating Sanctuary, the team was able to reuse many of these assets.[4]
  • Designer Steve Cotton and artist Eddie Smith were responsible for creating Sanctuary. In discussing ideas for the level, they wanted to give the location a real sense of purpose, and settled upon the idea of a Forerunner aqueduct.[4]

Trivia[edit]

  • There are various places with text on the map. First, go to the top of the principal structure with a sniper rifle (the structure with the sword) and see the top of the two bases. In the Blue Base, there is text in capital letters that says CMV. The rock wall in the left of the Red Base says "Sid was here". An unidentified drawing is to the right. "Sid was here" can also be seen on Coagulation.
  • On Bungie.net, the images for Sanctuary are placed in the /deltatap/ directory. "Delta" is obviously a reference to this level being on Delta Halo. "Tap" could possibly a reference to a water tap or faucet, as the map contains water that flows to the center through aqueducts. The maps codename before its official release was called "Aqueduct," which somewhat provides evidence to this theory.
  • In early pictures of Sanctuary, you can see tall thin structures all around the map. These were going to be some sort of antennae that were also going to be destructible, but were later removed as they served no purpose on an ancient structure.
  • Marathon symbols can be seen on the broken pillars that are scattered throughout the map.

Gallery[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\deltatap\deltatap.scenario
  2. ^ a b Halo Waypoint - Universe: Delta Halo
  3. ^ Gamescom 2014 "Halo: TMCC" Showdown - Tournament rules: Game modes"
  4. ^ a b c d Halo 2 Multiplayer Map Pack Manual - Sanctuary