Beachhead (Halo: Reach map): Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | *The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | ||
*Beachhead and the DLC map [[Unearthed]] are the only Firefight maps to feature the [[M12R Rocket Warthog]]. | *Beachhead and the DLC map [[Unearthed]] are the only Firefight maps to feature the [[M12R Rocket Warthog]]. | ||
*Based on text strings files, Beachhead — and by extension, Firefight — was [[Cut Halo Online levels#Beachhead|planned for inclusion]] in ''[[Halo Online]]'' before the game's cancellation. | |||
==Gallery== | ==Gallery== |
Latest revision as of 06:32, November 14, 2024
Beachhead | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
|
Gameplay overview | |
Terrain: |
Human city, park |
Recommended gametype(s): |
|
“ | Fight for prime real estate on the shores of New Alexandria. | ” |
Beachhead is a Firefight map in Halo: Reach. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.
Overview[edit]
Layout[edit]
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
Locations[edit]
The following are locations on the map that are so named on the player's HUD during gameplay:
- Pavilion
- Mezzanine
- Beach Road
- Terrace
- Bridge
- Breezeway
- Stage
- Central Coast
- Lake
- Access Road
- Garage
- Roof
Trivia[edit]
- The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
- The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
- Beachhead and the DLC map Unearthed are the only Firefight maps to feature the M12R Rocket Warthog.
- Based on text strings files, Beachhead — and by extension, Firefight — was planned for inclusion in Halo Online before the game's cancellation.
Gallery[edit]
Browse more images in this article's gallery page. |
First-person view of a Spartan using the H-165 target locator.
A Spartan using the M6G magnum.
An M12 Chaingun Warthog driving towards two Unggoy.
A Spartan performing an assassination on a Kig-Yar.
A trio of Spartans inside a drop shield.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
|