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===Another Walk===
===Another Walk===
''Another Walk'' (1:58) transitions into a percussion part with a more relaxed beat, characterized by a more muted drum tone. The choir then joins in with the melody of ''[[A Walk in the Woods]]'' (alluded in the name of the piece), with the percussion beat playing throughout. It ends with a cymbal clash. The piece plays at the river encounter, after the [[Pelicans]] are shot down by [[Banshee]]s.  
''Another Walk'' (1:58) transitions into a percussion part with a more relaxed beat, characterized by a snare drum. The choir then joins in with the melody of ''[[A Walk in the Woods]]'' (alluded in the name of the piece), with the percussion beat playing throughout. It ends with a cymbal clash. The piece plays at the river encounter, after the [[Pelicans]] are shot down by [[Banshee]]s.  
 
==Production notes==
According to [[Martin O'Donnell]], ''Another Walk'' was nearly cut because an executive producer did not like the use of snare drums.{{Ref/Twitter|MartyTheElder|1737928731245863208|Martin O'Donnell|Quote=It’s funny the little things you remember. The Walk in the Woods section of Released (Sierra 117 Part 1) was almost cut. I argued with the executive producer about it and I kept it in. He didn’t like the sound of the snare drum, said it sounded like a mistake. I said it was purposely punky and he was wrong. That wasn’t the only time I had to fight for music.|D=22|M=12|Y=2023}}
 
==Sources==
{{Ref/Sources}}


{{Soundtrack|H3}}
{{Soundtrack|H3}}

Latest revision as of 16:37, December 22, 2023

Not to be confused with Release.
Released

Album:

Halo 3: Original Soundtrack

Composer(s):

Length:

05:20

Previous:

Luck

Next:

Infiltrate

 

Released is the second track (Disc 1 Track 2) in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Sierra 117. It is composed of Released (0:00-2:20), Wild Life (2:20-3:22), and Another Walk (3:22-5:20).

Overview[edit]

Released[edit]

Released (2:20) starts with a single low note, followed by a section of percussion. A layer of high strings joins in with suspense, followed by some digital sound effects. The choir then enters, singing the main melody of Impend from Halo 2, albeit in a slower tempo. The soft drums and strings return as accompaniment. The vocals fade out, leaving the drums. The piece plays at the start of the level, as John-117, Avery Johnson and Thel 'Vadam are walking through the jungle, and continues throughout the first combat encounter.

Wild Life[edit]

Wild Life (1:02) begins with low strings building tension, before the drums once again become the dominant instrument. The slow drum beat gradually accelerates, soon replaced by a faster and louder tempo. It ends abruptly. The piece plays after the area where Reynolds is being interrogated by a Jiralhanae Captain, as John-117 and 'Vadam make their way towards the river. This track was later reused in the Fireteam Raven, Reporting In trailer advertising Series 6 of Halo: The Master Chief Collection.

Another Walk[edit]

Another Walk (1:58) transitions into a percussion part with a more relaxed beat, characterized by a snare drum. The choir then joins in with the melody of A Walk in the Woods (alluded in the name of the piece), with the percussion beat playing throughout. It ends with a cymbal clash. The piece plays at the river encounter, after the Pelicans are shot down by Banshees.

Production notes[edit]

According to Martin O'Donnell, Another Walk was nearly cut because an executive producer did not like the use of snare drums.[1]

Sources[edit]

  1. ^ Twitter, Martin O'Donnell (@MartyTheElder): "It’s funny the little things you remember. The Walk in the Woods section of Released (Sierra 117 Part 1) was almost cut. I argued with the executive producer about it and I kept it in. He didn’t like the sound of the snare drum, said it sounded like a mistake. I said it was purposely punky and he was wrong. That wasn’t the only time I had to fight for music." (Retrieved on Dec 22, 2023) [archive]