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{{Status|Canon}}
{{Status|Canon}}
[[File:HW2B Banished Outpost.png|250px|thumb|A Banished Outpost on Installation 00.]]
[[File:HW2 OutpostFortress.png|300px|thumb|A Banished Outpost on Installation 00.]]
The '''Outpost''' is a type of [[Socket base]] employed by the [[Banished]] in their [[Second Ark Conflict|campaign]] on [[Installation 00]]. Like the [[UNSC]] [[Firebase]] or [[Covenant citadel]], they can host up to seven buildings of various types alongside four [[Spike turret]]s.  
The '''Outpost''' is a type of [[Socket base]] employed by the [[Banished]] in their [[Second Ark Conflict|campaign]] on [[Installation 00]]. Like the [[UNSC]] [[Firebase]] or [[Covenant citadel]], they can host up to seven buildings of various types alongside four [[Spike turret]]s.  


==Overview==
==Overview==
Outposts are deployed via [[Eklon'Dal Workshop Lich]] dropships, with their modular buildings deployed via specially-modified [[Eklon'Dal Workshop Spirit|Spirits]].<ref>''[[Halo Wars 2]]'', ''[[Phoenix Logs]]'' - Spirit</ref> The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding [[Covenant]] and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself.<ref>''[[Halo Wars 2]]'', ''[[Phoenix Logs]]'' - Outpost</ref> The Banished additionally employ smaller buildings and camps separate from main Outpost buildings across the Ark.<ref>'''[[Halo Wars 2]]'''</ref>
Outposts are deployed via [[Eklon'Dal Workshop Lich]] dropships, with their modular buildings deployed via specially-modified [[Eklon'Dal Workshop Spirit|Spirits]].{{Ref/Game|HW2|Phoenix Logs|Detail=Spirit}} The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding [[Covenant]] and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself.{{Ref/Game|HW2|Phoenix Logs|Detail=Outpost}} The Banished additionally employ smaller buildings and camps separate from main Outpost buildings across the Ark.{{Ref/Level|HW2|A New Enemy}}


==Variants==
==Variants==
[[File:HW2 Banished Stronghold.png|thumb|A Banished stronghold.]]
[[File:HW2 Banished Stronghold.png|thumb|A Banished stronghold.]]
===Minibase===
===Minibase===
Banished minibases can be deployed as light forward bases capable of supporting one or two buildings. In a base type referred to as a "Stronghold", Banished minibases are the Stronghold, deploying automatically with a [[Foundry]], [[Raid Camp]] and [[Banished Apex]] attached. Each Banished minibase is the shared command of two fallen [[Jiralhanae]] warlords who have failed [[Atriox]] in some major - but redeemable - way. Each competes to control the majority share of resources sent back to the ''[[Enduring Conviction]]''. When their tally of contributions is totaled by the overseer, only the most competent is allowed to return to Atriox's Chieftain council, while the loser is condemned to serve as a Grunt supervisor. Alongside their building support, minibase outposts store a light armory for equipping infantry.<ref>''[[Halo Wars 2]]'', ''[[Phoenix Logs]]'' - Minibase</ref>
Banished minibases can be deployed as light forward bases capable of supporting one or two buildings. In a base type referred to as a "Stronghold", Banished minibases are the Stronghold, deploying automatically with a [[Foundry]], [[Raid Camp]] and [[Banished Apex]] attached. Each Banished minibase is the shared command of two fallen [[Jiralhanae]] warlords who have failed [[Atriox]] in some major - but redeemable - way. Each competes to control the majority share of resources sent back to the ''[[Enduring Conviction]]''. When their tally of contributions is totaled by the overseer, only the most competent is allowed to return to Atriox's Chieftain council, while the loser is condemned to serve as a Grunt supervisor. Alongside their building support, minibase outposts store a light armory for equipping infantry.{{Ref/Game|HW2|Phoenix Logs|Detail=Minibase (Banished)}}


===Stronghold===
===Stronghold===
Atriox sees little value in simulation training, preferring to blood his warriors in actual combat, viewing pain and fear as better teachers than the sterile realm of simulations and shadow-enemies. However, there are occasions when monitoring and screening are useful in identifying recruits that have the talent needed to lead Banished forces, and what better test for a new Banished lieutenant than a Stronghold on a chaotic front line?<ref>''[[Halo Wars 2]]'', ''[[Phoenix Logs]]'' - Stronghold (Banished)</ref>
Atriox sees little value in simulation training, preferring to blood his warriors in actual combat, viewing pain and fear as better teachers than the sterile realm of simulations and shadow-enemies. However, there are occasions when monitoring and screening are useful in identifying recruits that have the talent needed to lead Banished forces, and what better test for a new Banished lieutenant than a Stronghold on a chaotic front line?<{{Ref/Game|HW2|Phoenix Logs|Detail=Stronghold (Banished)}}


Strongholds serve as the primary objective in the [[Strongholds (Halo Wars)|Strongholds]] gamemode in multiplayer, and can be encountered in the ''Halo Wars 2'' campaign. When constructed in the Strongholds gamemode, the Stronghold will automatically drop a Foundry, Apex and Raid Camp into the base for the player to instantly begin building units.
Strongholds serve as the primary objective in the [[Strongholds (Halo Wars)|Strongholds]] gamemode in multiplayer, and can be encountered in the ''Halo Wars 2'' campaign. When constructed in the Strongholds gamemode, the Stronghold will automatically drop a Foundry, Apex and Raid Camp into the base for the player to instantly begin building units.
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===Upgrades===
===Upgrades===
[[File:HW2 BanishedMinibase.jpg|thumb|A Banished minibase.]]
[[File:HW2 BanishedMinibase.jpg|thumb|A Banished minibase.]]
*'''Info:''' Forward Base. 3 building slots. No turret slots.
*'''Tier:''' 0
*'''Cost:''' {{HW2Supplies|500}}, {{HW2Power|200}}
*'''Upgrades:'''
**'''Upgrade to Stronghold''': Produces vehicles and infantry. Unlocks HQ Tech 1.
***'''Tier:''' 0
***'''Cost''': {{HW2Power|400}}
**'''Upgrade to Citadel''': Produces vehicles and infantry. Unlocks HQ Tech 2.
***'''Tier:''' 1
***'''Cost''': {{HW2Power|1000}}
**'''Upgrade to Fortress''': Produces vehicles and infantry. Unlocks HQ Tech 3. Top base structure.
***'''Tier:''' 2
***'''Cost''': {{HW2Power|1500}}
The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build.
The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build.


*The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold.
*The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. The initial base provided at the start of a match will be a Stronghold.
*The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy.
*The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units.
*The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy.
*The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades.


===Units===
===Units===
[[Unggoy/Gameplay#Jiralhanae-led Unggoy|Grunt Squads]] and Choppers can be trained at the Outpost structure itself, alongside leader-specific units such as the [[Eklon'Dal Workshop Wraith Invader|Wraith Invader]], [[Eklon'Dal Workshop Phantom|Banished Phantom]] and [[Klavrig Workshop Skitterer]]
[[Unggoy/Gameplay#Jiralhanae-led Unggoy|Grunt Squads]] and Choppers can be trained at the Outpost structure itself, alongside leader-specific units such as the [[Eklon'Dal Workshop Wraith Invader|Wraith Invader]], [[Eklon'Dal Workshop Phantom|Banished Phantom]] and [[Klavrig Workshop Skitterer]].


==Buildings==
===Buildings===
The following buildings can be constructed on an Outpost.
The following buildings can be constructed on an Outpost.
*[[Banished Harvester]]
*[[Banished Harvester]]
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*[[Sensor Tower]]
*[[Sensor Tower]]
*[[Cloaking Generator]]
*[[Cloaking Generator]]
====Phoenix log====
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Outpost'''
|-
|{{:Phoenix Logs/Banished Buildings/Outpost}}
|}
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''Phoenix Log - Minibase'''
|-
|{{:Phoenix Logs/Banished Buildings/Minibase}}
|}
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''Phoenix Log - Strongholds'''
|-
|{{:Phoenix Logs/Banished Buildings/Strongholds}}
|}


==Gallery==
==Gallery==
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File:HW2_FloodBase_Banished_Concept_2.jpg|Concept art of a cocooned Banished Outpost.
File:HW2_FloodBase_Banished_Concept_2.jpg|Concept art of a cocooned Banished Outpost.
File:HW2 ATN InfectedBanishedOutpost.jpg|Concept art of a battle for a cocooned Banished Outpost.
File:HW2 ATN InfectedBanishedOutpost.jpg|Concept art of a battle for a cocooned Banished Outpost.
File:HW2 BanishedCrate Render.jpg|Render of crates found near Banished Outposts.
File:HW2B Banished Outpost.png|An Outpost in the ''Halo Wars 2 Open Beta''.
File:HW2B Banished Stronghold.png|A Stronghold in the ''Halo Wars 2 Open Beta''.
File:HW2B Banished Stronghold.png|A Stronghold in the ''Halo Wars 2 Open Beta''.
File:HW2B Banished 1-shot minibase.png|A Banished minibase in the ''Halo Wars 2 Open Beta''.
File:HW2B Banished 1-shot minibase.png|A Banished minibase in the ''Halo Wars 2 Open Beta''.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>

Latest revision as of 18:16, December 25, 2023

A Banished outpost on Halo Wars 2 multiplayer map Bedrock.
A Banished Outpost on Installation 00.

The Outpost is a type of Socket base employed by the Banished in their campaign on Installation 00. Like the UNSC Firebase or Covenant citadel, they can host up to seven buildings of various types alongside four Spike turrets.

Overview[edit]

Outposts are deployed via Eklon'Dal Workshop Lich dropships, with their modular buildings deployed via specially-modified Spirits.[1] The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding Covenant and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself.[2] The Banished additionally employ smaller buildings and camps separate from main Outpost buildings across the Ark.[3]

Variants[edit]

A Banished stronghold.

Minibase[edit]

Banished minibases can be deployed as light forward bases capable of supporting one or two buildings. In a base type referred to as a "Stronghold", Banished minibases are the Stronghold, deploying automatically with a Foundry, Raid Camp and Banished Apex attached. Each Banished minibase is the shared command of two fallen Jiralhanae warlords who have failed Atriox in some major - but redeemable - way. Each competes to control the majority share of resources sent back to the Enduring Conviction. When their tally of contributions is totaled by the overseer, only the most competent is allowed to return to Atriox's Chieftain council, while the loser is condemned to serve as a Grunt supervisor. Alongside their building support, minibase outposts store a light armory for equipping infantry.[4]

Stronghold[edit]

Atriox sees little value in simulation training, preferring to blood his warriors in actual combat, viewing pain and fear as better teachers than the sterile realm of simulations and shadow-enemies. However, there are occasions when monitoring and screening are useful in identifying recruits that have the talent needed to lead Banished forces, and what better test for a new Banished lieutenant than a Stronghold on a chaotic front line?<[5]

Strongholds serve as the primary objective in the Strongholds gamemode in multiplayer, and can be encountered in the Halo Wars 2 campaign. When constructed in the Strongholds gamemode, the Stronghold will automatically drop a Foundry, Apex and Raid Camp into the base for the player to instantly begin building units.

Gameplay[edit]

Upgrades[edit]

A Banished minibase on the Ark.
A Banished minibase.
  • Info: Forward Base. 3 building slots. No turret slots.
  • Tier: 0
  • Cost: Supplies 500, Power 200
  • Upgrades:
    • Upgrade to Stronghold: Produces vehicles and infantry. Unlocks HQ Tech 1.
      • Tier: 0
      • Cost: Power 400
    • Upgrade to Citadel: Produces vehicles and infantry. Unlocks HQ Tech 2.
      • Tier: 1
      • Cost: Power 1000
    • Upgrade to Fortress: Produces vehicles and infantry. Unlocks HQ Tech 3. Top base structure.
      • Tier: 2
      • Cost: Power 1500

The base Outpost is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build.

  • The Stronghold upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. The initial base provided at the start of a match will be a Stronghold.
  • The Citadel upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units.
  • The Fortress upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades.

Units[edit]

Grunt Squads and Choppers can be trained at the Outpost structure itself, alongside leader-specific units such as the Wraith Invader, Banished Phantom and Klavrig Workshop Skitterer.

Buildings[edit]

The following buildings can be constructed on an Outpost.

Phoenix log[edit]

Phoenix Log - Outpost
Phoenix log artwork

Extraction and domination.

Resource-gathering Outposts are deployed by Lich dropships. Once the Outpost's structures are assembled basic vehicles and infantry can be requisitioned. Four slots are available for building Turrets. Upgrading the Outpost to a Stronghold allows basic infantry to be deployed, While the Citadel and Fortress expansions make additional units available. Each upgrade opens additional build locations for support structures.

The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding Covenant and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself.

Phoenix Log - Minibase
Phoenix log artwork

Expansion outposts.

Minibase outposts have an armory for equipping basic infantry, and slots for one, two, or three additional support buildings.

Each Banished minibase is the shared command of two fallen Jiralhanae warlords who have failed Atriox in some major - but redeemable - way. Each competes to control the majority share of resources sent back to the Enduring Conviction. When their tally of contributions is totaled by the overseer, only the most competent is allowed to return to Atriox's Chieftain council, while the loser is condemned to serve as a Grunt supervisor.

Phoenix Log - Strongholds
Phoenix log artwork

Multi-purpose staging area for Strongholds.

These bases define the win conditions of the Strongholds mode. Each Stronghold has infantry, air, and vehicle support structures already attached. Capturing Strongholds increases population capacity.

Atriox sees little value in simulation training, preferring to blood his warriors in actual combat. Pain and fear are the best teachers, for what price is there to failure in the sterile realm of simulations and shadow-enemies? However, there are occasions when monitoring and screening are useful in identifying recruits that have the talent needed to lead Banished forces, and what better test for a new Banished lieutenant than a Stronghold on a chaotic front line?

Gallery[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo Wars 2, Phoenix Logs: Spirit
  2. ^ Halo Wars 2, Phoenix Logs: Outpost
  3. ^ Halo Wars 2, campaign level A New Enemy
  4. ^ Halo Wars 2, Phoenix Logs: Minibase (Banished)
  5. ^ Halo Wars 2, Phoenix Logs: Stronghold (Banished)