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Alpine (cut Halo 3 level): Difference between revisions

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{{Status|RW}}
{{Status|RealWorld}}
{{Level infobox
{{Level infobox
|prev=[[Guardian Forest]] {{C|Intended}}
|prev=[[Guardian Forest]] {{C|Intended}}
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|devname-title=Internal name
|devname-title=Internal name
|devname=<code>090_alpine</code>
|devname=<code>090_alpine</code>
|name=Aline
|name=Alpine
|image=[[File:H3 Ark Warthog Concept.jpg|300px]]
|image=[[File:H3 Ark Warthog Concept.jpg|300px]]
|player=[[John-117]]
|player=[[John-117]]
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'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.
'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.


The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a [[:File:H3 Script FirstDraft.pdf|first draft]] of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}
The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a {{file link|H3 Script FirstDraft.pdf|first draft}} of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}


==Overview==
==Overview==
The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}}
The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}}


Developers known to have worked on Forerunner City include:
Developers known to have worked on Alpine include:
*Rob Stokes (mission design and script)
*Rob Stokes (mission design and script)
*[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}}
*[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}}
Line 35: Line 35:


==Plot==
==Plot==
{{Expand-section}}
This section summarizes the plot of the level, based on the first draft of the script submitted by Rob Stokes for further editing later on, and the mission design documentation posted on his website.{{Ref/Reuse|Stokes}}
===Background===
Having been rescued from [[Strato-Sentinel]]s in the [[Guardian Forest]] by a [[Pelican]], [[Avery Johnson|Sgt. Johnson]], [[John-117]], and the [[Thel 'Vadam|Arbiter]] head towards a barrier preventing them from reaching the [[Prophet of Truth]].
===090LA_ALPINE_ARRIVAL===
The Pelican approaches the barrier as other Pelicans line up in formation behind it. These Pelicans fly past the energy barrier and its accompanying pylons, preventing their access to Truth. Johnson gives a little hearty speech to the Marines accompanying him and John before the Pelicans descend.
 
The player, sitting in the rear of the Pelican, would watch as the others land and deploy various forces before finally being able to disembark themselves. They would then go on to breach and deactivate two of the towers to the barrier.  After deactivating the second barrier and while they head back towards where they came, they were to receive a [[Character interludes|garbled message from Cortana]].
<gallery>
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start.
</gallery>
===090LB_HC_CRASH===
After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley.  Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of [[High Charity]] which would fly overhead before crashing on the far end of the barrier. 
 
For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead.  After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between the player, The Flood, and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the [[Forerunner City]].
<gallery>
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine.
File:H3 TheCovenant Storyboard 6.jpg|A storyboard of the rest of ''High Charity'' impacting the Ark.
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 TheCovenant Storyboard 5.jpg|An early [[Halo 3 storyboards|storyboard]] depicting an alternate High Charity crash sequence.
File:H3 TheCovenant Storyboard 6.jpg|An early storyboard depicting an alternate High Charity crash sequence.
</gallery>
</gallery>



Latest revision as of 16:12, June 13, 2024

Prev:

Guardian Forest (Intended)

Next:

Forerunner City (Intended)

Alpine
H3 Ark Warthog Concept.jpg

Game:

Halo 3

Internal name:

090_alpine

Player:

John-117

Location:

Installation 00

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 

Alpine, known internally as 090_alpine, was a planned level during the development of Halo 3 - though was ultimately scrapped for final release. The level was intended to follow on from Guardian Forest and by succeeded by Forerunner City - though ultimately elements from all three levels were combined to form the final game's level The Covenant.[1] In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.

The scrapping of these levels was done fairly early on in development.[2] However, the level is present in a first draftMedia:H3 Script FirstDraft.pdf of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.[3]

Overview[edit]

The presence of 090 in Halo 3 remained a mystery within the Halo community for some time prior to the work posted by Rob Stokes. In the base Halo 3 file structure, levels are sorted into folders based on their map file name, with a notable gap between 070_waste (The Ark) and 100_citadel (The Covenant) observed by modders. The later discovery of a texture file in an 080_forest (Guardian Forest) folder narrowed down the missing levels to just the mystery 090 - something which would remain a mystery until the release of the Halo 3 Mod Tools in 2022. Later testimony from level designer Dan Miller would confirm the existence of 090_alpine,[1][2] with more extensive details provided in the documents uploaded by Rob Stokes.[3]

Developers known to have worked on Alpine include:

Plot[edit]

This section summarizes the plot of the level, based on the first draft of the script submitted by Rob Stokes for further editing later on, and the mission design documentation posted on his website.[3]

Background[edit]

Having been rescued from Strato-Sentinels in the Guardian Forest by a Pelican, Sgt. Johnson, John-117, and the Arbiter head towards a barrier preventing them from reaching the Prophet of Truth.

090LA_ALPINE_ARRIVAL[edit]

The Pelican approaches the barrier as other Pelicans line up in formation behind it. These Pelicans fly past the energy barrier and its accompanying pylons, preventing their access to Truth. Johnson gives a little hearty speech to the Marines accompanying him and John before the Pelicans descend.

The player, sitting in the rear of the Pelican, would watch as the others land and deploy various forces before finally being able to disembark themselves. They would then go on to breach and deactivate two of the towers to the barrier. After deactivating the second barrier and while they head back towards where they came, they were to receive a garbled message from Cortana.

090LB_HC_CRASH[edit]

After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley. Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of High Charity which would fly overhead before crashing on the far end of the barrier.

For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead. After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between the player, The Flood, and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the Forerunner City.

Gallery[edit]

Sources[edit]

  1. ^ a b Twitter, Dan Miller (@dmiller360): "Alpine and Forerunner City become ‘The Covenant’ if I recall correctly." (Retrieved on Feb 28, 2022) [archive]
  2. ^ a b c Twitter, Dan Miller (@dmiller360): "I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early." (Retrieved on Feb 28, 2022) [archive]
  3. ^ a b c Work of Rob Stokes, Halo 3 (Retrieved on May 25, 2023) [archive]