Gameplay

Waterfront: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Article Quote|Fight for vital infrastructure that fuels the war effort.}}
{{Article quote|Fight for vital infrastructure that fuels the war effort.}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagelabel=Firefight map
|pagelabel=Firefight map
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|image=[[File:WaterfrontView.jpg|300px]]
|image=[[File:WaterfrontView.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|devname=<code>ff30_waterfront</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff30_waterfront\ff30_waterfront.scenario}}
|location=Viery Territory, Reach
|location=Viery Territory, Reach
|terrain=Industrial buildings, nighttime desert, water
|terrain=Industrial buildings, nighttime desert, water

Latest revision as of 13:45, June 30, 2024

Fight for vital infrastructure that fuels the war effort.
Waterfront
WaterfrontView.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

ff30_waterfront[1]

Lore information

Location:

Viery Territory, Reach

Gameplay overview

Terrain:

Industrial buildings, nighttime desert, water

Recommended gametype(s):

Firefight

 

Waterfront is a Firefight map in Halo: Reach.[2] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.

Overview[edit]

Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.

Locations[edit]

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Circle
  • Gully
  • Shed
  • House
  • Beach
  • Pump
  • Tunnel

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff30_waterfront\ff30_waterfront.scenario
  2. ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better