Beachhead (Halo: Reach map): Difference between revisions
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{{Title|Beachhead}} | {{Title|Beachhead (''Halo: Reach'' map)}} | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{disambig header|the Halo: Reach Firefight | {{disambig header|the Halo: Reach Firefight map|other uses of "Beachhead"|Beachhead (disambiguation)}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |pagelabel=Firefight map | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|image = [[File:Reach E310 Firefight Beachhead03.jpg| | |image = [[File:Reach E310 Firefight Beachhead03.jpg|300px]] | ||
|name = Beachhead | |name = Beachhead | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
|devname=<code>ff50_park</code> | |devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} | ||
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]] | |location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]] | ||
|terrain = Human city, park | |terrain = Human city, park | ||
|gametypes = [[Firefight]] | |gametypes = [[Firefight]] | ||
}} | }} | ||
{{Article quote|Fight for prime real estate on the shores of New Alexandria.}} | |||
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''. | '''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''. The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''. | ||
==Overview== | ==Overview== | ||
===Layout=== | |||
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it. | Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it. | ||
==Locations== | ===Locations=== | ||
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay: | The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay: | ||
*Pavilion | *Pavilion | ||
Line 38: | Line 38: | ||
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. | *The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. | ||
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | *The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | ||
*Beachhead and the DLC map Unearthed | *Beachhead and the DLC map [[Unearthed]] are the only Firefight maps to feature the [[M12R Rocket Warthog]]. | ||
*Based on text strings files, Beachhead — and by extension, Firefight — was [[Cut Halo Online levels#Beachhead|planned for inclusion]] in ''[[Halo Online]]'' before the game's cancellation. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes|gallerypage=Images of Beachhead}} | ||
<gallery> | <gallery> | ||
File:Halo- Reach - Firefight Beachhead.jpg|First-person view of a Spartan using the [[H-165 target locator]]. | |||
File:Reach E310 Firefight Beachhead02.jpg|A Spartan using the [[M6G magnum]]. | |||
File:Reach E310 Firefight Beachhead04.jpg|An [[M12 Chaingun Warthog]] driving towards two Unggoy. | |||
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-Yar]]. | |||
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[drop shield]]. | |||
File:BEACHHEAD.jpg|A heatmap of Beachhead. | |||
File:HMCC_HR_Beachhead_Map.png|Beachhead Map. | File:HMCC_HR_Beachhead_Map.png|Beachhead Map. | ||
</gallery> | </gallery> | ||
Latest revision as of 06:32, November 14, 2024
Beachhead | |
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Map overview | |
Game: |
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Lore information | |
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Gameplay overview | |
Terrain: |
Human city, park |
Recommended gametype(s): |
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“ | Fight for prime real estate on the shores of New Alexandria. | ” |
Beachhead is a Firefight map in Halo: Reach. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.
Overview[edit]
Layout[edit]
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
Locations[edit]
The following are locations on the map that are so named on the player's HUD during gameplay:
- Pavilion
- Mezzanine
- Beach Road
- Terrace
- Bridge
- Breezeway
- Stage
- Central Coast
- Lake
- Access Road
- Garage
- Roof
Trivia[edit]
- The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
- The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
- Beachhead and the DLC map Unearthed are the only Firefight maps to feature the M12R Rocket Warthog.
- Based on text strings files, Beachhead — and by extension, Firefight — was planned for inclusion in Halo Online before the game's cancellation.
Gallery[edit]
Browse more images in this article's gallery page. |
First-person view of a Spartan using the H-165 target locator.
A Spartan using the M6G magnum.
An M12 Chaingun Warthog driving towards two Unggoy.
A Spartan performing an assassination on a Kig-Yar.
A trio of Spartans inside a drop shield.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
|