Gameplay

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{{Era|H2}}{{Multiplayer Map Infobox
{{Status|Gameplay}}
{{Multiplayer map infobox
|image=[[File:H2 Coagulation.png|300px]]
|name=Coagulation
|name=Coagulation
|image=[[Image:Coagulation.jpg|280px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|location=[[Delta Halo]]
|devname=<code>coagulation</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\coagulation\coagulation.scenario}}
|weapons=*[[SMG]]
|map=War Games Map_Set/: 701-5{{Ref/Reuse|HU}}
*[[Shotgun]]
|location=[[Installation 05]]{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
*[[Rocket Launcher]]
|terrain=Valley, desert, Forerunner structures
*[[Battle Rifle]]
|symmetry=Semi-symmetrical
*[[Plasma Rifle]]
|number of players=4-16
*[[Needler]]
*[[Sniper Rifle]]
*[[Brute Shot]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s.
|vehicles=*[[Ghost (Vehicle)|Ghost]]
*[[Warthog]]
*[[Banshee]]
|equipment=*[[Active Camoflague]]
*[[Overshield]]
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[CTF]]
*[[Capture the Flag|CTF]]
*[[Assault]]
*[[Assault]]
|playernumber=
|pagegamelabel=H2
*6-16
}}
}}
<center>{{Article Quote|Recent excavations have failed to shed light on the true purpose of the outposts in this bloody gulch.}}</center>


'''Coagulation''' is a large valley with identical bunkers at both ends. It is a remake of the [[Halo: Combat Evolved]] [[multiplayer]] map [[Blood Gulch]]. It is ideal for [[Capture the Flag]] games due to its wide open spaces and having one base at either end of the map. This map is suited to between 6 and 16 players due to its size.
{{Article quote|Recent excavations have failed to shed light on the true purpose of the outposts in this bloody gulch.}}


==Map Layout==
'''Coagulation''' is a multiplayer map in ''[[Halo 2]]''. A remake of the ''[[Halo: Combat Evolved]]'' multiplayer map ''[[Blood Gulch]]'', it features a large valley with identical bunkers at both ends. It is ideal for [[Capture the Flag]] games due to its wide open spaces and having one base at either end of the map. This map is best suited for matches between six and sixteen players due to its size. Coagulation was remade as [[Hemorrhage]] in ''[[Halo: Reach]]'' and as [[Bloodline]] in ''[[Halo 2: Anniversary]]''.


The red and blue bunkers are both identical in layout and the [[weapons]] that they contain. Each has a single main room which contains the flag and bomb in CTF matches and assault matches respectively as well as a newly added cellar level containing a [[banshee]] and a [[Gravity lift]] to the main room. The roof is also useful with a hole to drop into the main room, a teleporter, and a [[sniper rifle]].
==Setting==
During the [[Battle of Installation 05]], the {{UNSCShip|Coral Sea}} conducted extensive scans of the [[Installation 05|ring]], recovering data about many locations including the canyon that would become known as Coagulation. The [[United Nations Space Command|UNSC]]'s current theories surrounding this canyon's twin outposts suggests they were used by young [[Forerunner]] [[Warrior-Servants]] seeking to prove their prowess in combat arenas. Although naval strength or superior weaponry resolved most Forerunner conflicts, ancient warrior principles did advocate for close-quarters combat from time-to-time.{{Ref/Reuse|HU}}


==Wall Climbing==  
==Design==
[[File:H2 Coagulation Overview.png|300px|thumb|Coagulation as viewed from above.]]
===Layout===
The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a [[Oghal-pattern Banshee|Banshee]] and a [[gravity lift]] to the main room. The roof is also useful with a hole to drop into the main room, a [[teleporter]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]].


To climb a wall in Coagulation you will need a Ghost. After you have a Ghost look for a slanted part of the wall of rock that makes Coagulations Canyon and use the [[Ghosts]] boost to climb the wall. This is helpful to get to high to reach areas. Great for Useing the Sniper Rifle and Beam Rifle. The Spectre and the Wraith can also climb slanted rock walls but its much harder.
===Territories===
 
==Territories==
*Hill
*Hill
*Red Base
*Red Base
*Blue Base
*Blue Base
*Rock Garden
*Rocky Area
*Cave
*Forest Area


==Tactics==
==Tactics==
#There are turrets on each of the bases. These are easy targets for snipers, distance BR, [[Gauss Warthog]]s, and [[Scorpion Tank|Scorpions]]. If you don't possess any of the above equipment, avoid them. The lack of cover around the bases makes it too easy for you to be torn apart before you can kill the turretman.
#The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a [[Wuzum-pattern Spectre|Spectre]], Ghost; [[Zurdo-pattern Wraith|Wraith]], or, less common, [[M808B Scorpion|Scorpion]]. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided.
#Don't attack the turrets with [[Ghost (Vehicle)|Ghosts]]. You won't win. [[Warthog]]s are a toss-up.
#The hills (near the [[Overshield]]; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
#The most popular feature of this map is the sniper alcove above the blue base. It's reachable by Banshee or by glitching the wall of the map with a [[Spectre]], [[Ghost (Vehicle)|Ghost]], or, less common, [[Scorpion Tank]]. Also you can get there by a really lucky chain superjump that consists of : the blue base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to though, and as such it is often avoided. Don't underestimate the predictable though, as it often can be unpredictable in itself.
#Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck.
#The hills (near the overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.  
#Good weapons to get as soon as the game starts: [[M41 SPNKR|rocket launcher]], [[Type-25 Brute Shot|Brute Shot]], Sniper Rifle, and [[BR55 battle rifle|battle rifle]].
#Close range is rarely an option. There is a [[shotgun]] that spawns, but most players avoid it as it is uneccesary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated/stuck.
# Another good, and well-known sniper spot is only accessible via Banshee, Ghost or Spectre. If you are looking towards the red base, fly to the left until you hit the valley wall. Then, follow the wall until you get to a distinctive ledge. Climb out of the Banshee and there you go. In the Ghost or Spectre just go over to the corner with all the rocks and boost aiming for the darker spot in the wall.


==Glitches==
=== Sniping Spots ===
The first sniping spot is a small outcrop near the blue base, informally called the Sniper Ledge. The easiest way to get there is by using a Banshee to fly up there and then drop out onto the outcrop, you can also use a Ghost's or a Spectre's speed boost to climb up the wall and on to the ledge. The ledge has a pillar on it, so it is protected from the front but is open to fire from the sides. There is another sniping spot on the wall left of the Red Base that you can also reach by a Banshee, Spectre or a Ghost, but this is unprotected and is on a very steep angle. You can notice it because it is on a flatter angle than the wall surrounding it. There are some more good sniping spots in a bunch of rocks where an [[Active camouflage]] is and around some trees where you are very well camouflaged (near the rocket's ammo).
A good game winning tactic is to use the Ghost to get to the Rocket Launcher, pick it up, and then use the Ghost so that nobody can use the rocket against you.


To get out of Coagulation, you need to have an [[Elite]] character and a [[Spectre]]. Drive the Spectre to red base where you will see a slanted wall. Boost up the side, then drive left pass two sections until you reach one tall point. Spin the Spectre around so that it is facing right. When you are ready, lodge the Spectre up against the top of the wall and get out.
==Trivia==
*If you go into the tunnel where the Overshield is, there is a message by the drop-off into the water that says, "Not sid was here Not".
*There is the Megg "M" outside the map behind the red base.


==Halo 3==
===Glitches===
*To get out of Coagulation, you need to have a Spectre. Drive the Spectre to Blue Base, where you will see a slanted wall. Boost up the side, then drive left, pass two sections until you reach one tall point. Spin the Spectre around so that it is facing right. When you are ready, lodge the Spectre up against the top of the wall and get out. It is easier with an [[Sangheili|Elite]] player model.
*You can drive a Scorpion almost all the way up the wall next to the Blue Team base.
*To make a tank flip, set heavy vehicles to random and keep on restarting the match until you get a Scorpion and a Wraith. Have one person get in the Wraith and another get in the Scorpion. Then, the Wraith has to rear-end the Scorpion and boost right when they touch. If done correctly, the Scorpion will be thrown very high in the air, spinning violently with much force. The Scorpion and the driver will most likely smash into a wall with considerable force and explode. And on very rare occasions the Wraith flies into the air too.


Nothing is known yet if Coagulation will be remade a third time into Halo 3. This Map has done good in the Halo franchise due to it was in Halo Combat Evloved mulitplayer, Halo 2 mulitplayer and Red v.s. Blue. There is a chance Blood gultch and Coagulation will be in Halo 3 remade.
===Miscellaneous===
*''Coagulation'' has been the setting for most episodes of the popular award-winning Machinima series, [[Red vs Blue]], following the release of ''Halo 2''.
*''Coagulation'' is a term used for the clotting of blood, obviously giving homage to ''Blood Gulch''.


==Trivia==
==Gallery==
*Coagulation has been the setting for most episodes of the popular award-winning machinima series, [[Red vs. Blue]] following the release of Halo 2.
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC H2 Coagulation Map.png|Coagulation Map.
File:H2 Coagulation_Panorama.jpg|A panoramic view of Coagulation.
File:H2_Coagulation_RedBase.png|Back view of the red base, showing the Banshee hangar bay added in the ''Halo 2'' remake of the map.
File:H2_Coagulation_BlueBase.png|Overhead view of the blue base.
File:H2 Coagulation Banshee.jpg|A Banshee on Coagulation.
</gallery>


*Coagulation is a term for when blood clots, obviously giving homage to Blood Gulch.
==Related links==
*''[[Blood Gulch]]'', the ''Halo: Combat Evolved'' level that inspired Coagulation
*''[[Valhalla]]'', the ''[[Halo 3]]'' "spiritual sequel" to the box canyon line of levels
*''[[Hemorrhage]]'', the ''[[Halo: Reach]]'' version of Blood Gulch
*''[[Ragnarok]]'', the ''[[Halo 4]]'' "spiritual sequel"
*''[[Bloodline]]'', the ''[[Halo 2: Anniversary]]'' version of Blood Gulch.


==Related Links==
==Sources==
*[[Blood Gulch]]
{{Ref/Sources}}


{{Levels}}
{{Levels|H2|mode=yes}}

Latest revision as of 09:46, November 10, 2024

Coagulation
H2 Coagulation.png
Map overview

Game:

Halo 2

Map file name (?):

coagulation[1]

Lore information

Map designation (?):

War Games Map_Set/: 701-5[2]

Location:

Installation 05[2]

Gameplay overview

Terrain:

Valley, desert, Forerunner structures

Map layout:

Semi-symmetrical

Recommended gametype(s):

 
Recent excavations have failed to shed light on the true purpose of the outposts in this bloody gulch.

Coagulation is a multiplayer map in Halo 2. A remake of the Halo: Combat Evolved multiplayer map Blood Gulch, it features a large valley with identical bunkers at both ends. It is ideal for Capture the Flag games due to its wide open spaces and having one base at either end of the map. This map is best suited for matches between six and sixteen players due to its size. Coagulation was remade as Hemorrhage in Halo: Reach and as Bloodline in Halo 2: Anniversary.

Setting[edit]

During the Battle of Installation 05, the UNSC Coral Sea conducted extensive scans of the ring, recovering data about many locations including the canyon that would become known as Coagulation. The UNSC's current theories surrounding this canyon's twin outposts suggests they were used by young Forerunner Warrior-Servants seeking to prove their prowess in combat arenas. Although naval strength or superior weaponry resolved most Forerunner conflicts, ancient warrior principles did advocate for close-quarters combat from time-to-time.[2]

Design[edit]

Coagulation as viewed from above.

Layout[edit]

The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a Banshee and a gravity lift to the main room. The roof is also useful with a hole to drop into the main room, a teleporter, and a sniper rifle.

Territories[edit]

  • Hill
  • Red Base
  • Blue Base
  • Rocky Area
  • Cave
  • Forest Area

Tactics[edit]

  1. The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a Spectre, Ghost; Wraith, or, less common, Scorpion. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided.
  2. The hills (near the Overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
  3. Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck.
  4. Good weapons to get as soon as the game starts: rocket launcher, Brute Shot, Sniper Rifle, and battle rifle.
  5. Another good, and well-known sniper spot is only accessible via Banshee, Ghost or Spectre. If you are looking towards the red base, fly to the left until you hit the valley wall. Then, follow the wall until you get to a distinctive ledge. Climb out of the Banshee and there you go. In the Ghost or Spectre just go over to the corner with all the rocks and boost aiming for the darker spot in the wall.

Sniping Spots[edit]

The first sniping spot is a small outcrop near the blue base, informally called the Sniper Ledge. The easiest way to get there is by using a Banshee to fly up there and then drop out onto the outcrop, you can also use a Ghost's or a Spectre's speed boost to climb up the wall and on to the ledge. The ledge has a pillar on it, so it is protected from the front but is open to fire from the sides. There is another sniping spot on the wall left of the Red Base that you can also reach by a Banshee, Spectre or a Ghost, but this is unprotected and is on a very steep angle. You can notice it because it is on a flatter angle than the wall surrounding it. There are some more good sniping spots in a bunch of rocks where an Active camouflage is and around some trees where you are very well camouflaged (near the rocket's ammo). A good game winning tactic is to use the Ghost to get to the Rocket Launcher, pick it up, and then use the Ghost so that nobody can use the rocket against you.

Trivia[edit]

  • If you go into the tunnel where the Overshield is, there is a message by the drop-off into the water that says, "Not sid was here Not".
  • There is the Megg "M" outside the map behind the red base.

Glitches[edit]

  • To get out of Coagulation, you need to have a Spectre. Drive the Spectre to Blue Base, where you will see a slanted wall. Boost up the side, then drive left, pass two sections until you reach one tall point. Spin the Spectre around so that it is facing right. When you are ready, lodge the Spectre up against the top of the wall and get out. It is easier with an Elite player model.
  • You can drive a Scorpion almost all the way up the wall next to the Blue Team base.
  • To make a tank flip, set heavy vehicles to random and keep on restarting the match until you get a Scorpion and a Wraith. Have one person get in the Wraith and another get in the Scorpion. Then, the Wraith has to rear-end the Scorpion and boost right when they touch. If done correctly, the Scorpion will be thrown very high in the air, spinning violently with much force. The Scorpion and the driver will most likely smash into a wall with considerable force and explode. And on very rare occasions the Wraith flies into the air too.

Miscellaneous[edit]

  • Coagulation has been the setting for most episodes of the popular award-winning Machinima series, Red vs Blue, following the release of Halo 2.
  • Coagulation is a term used for the clotting of blood, obviously giving homage to Blood Gulch.

Gallery[edit]

Related links[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\halo\coagulation\coagulation.scenario
  2. ^ a b c Halo Waypoint, Delta Halo (Retrieved on Oct 27, 2015) [archive]