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Jovokada Workshop brute shot: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|HW|FS|H2|GOO|H3|RVB|H3R|LE|}}
{{Weapon infobox
{{Weapon
|name=Jovokada Workshop Death Lobber
| image=[[Image:Brute Halo 3 Shots.jpg|300px]]
|image={{tabcontainer|title1=Type-25|content1=[[File:H2A T25GL.png|300px]]|title2=Type-25B|content2=[[File:H3-T25GL-BruteShotSideRight.png|300px]]}}
| name=Brute Shot
|manufacturer=
| manufacturer=[[Jiralhanae]]
*[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
| model=Type-25 Grenade Launcher
*[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=evg|EVG|Page=24}}{{Ref/Book|Id=Enc22p295|Enc22|Page=295}}
| type=Grenade Launcher
|series=
| cost=
|type=[[Grenade launcher]]{{Ref/Reuse|Enc22p483}}{{Ref/Book|Id=osfm|OSFM|Page=196}}
| size=Handheld, Two-Handed
|cost=
*length: 183.8 centimeters (6.03 feet)
|variant=
| damage per hit=medium to high
|service=
| magazine=*Halo 2: 4
*[[Human-Covenant War]]
*Halo 3: 6
**[[Great Schism]]
| maxammo=*Halo 2: 16 rounds
*[[Post-Covenant War conflicts]]
*Halo 3: 18 rounds
|length=
| fire=Semi-Automatic
;Jovokada Foundry variant
| ammotype=High Explosive Grenades
:{{Convert|59.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|Enc22p483}}
| operation=
;Sacred Promissory variant
| rate of fire=Semi-Automatic.4 rounds in 3 seconds
:{{Convert|71.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/brute-shot|Site=Halo Waypoint|Page=Brute Shot|D=14|M=5|Y=2021}}{{Ref/Reuse|osfm}} to {{Convert|72.4|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|evg}}{{Ref/Book|Id=enc09|Enc09|Page=326}}
| accuracy=Medium-High
|width={{Convert|6.7|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| range=Close, Medium, Semi-long
|height={{Convert|22.6|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| era=Human-Covenant War
|weight={{Convert|42|lb|kg|disp=flip|sigfig=3}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
* [[Covenant Civil War]]
|ammotype=52mm{{Ref/Reuse|osfm}} Type-25 Exotic/High-Explosive Antipersonnel Grenade{{Ref/Reuse|universe}}
|counterpart=[[Fuel Rod Gun]], [[M41 Rocket Launcher]], [[Spartan Laser]], [[Missile Pod]]
|capacity=
|counterwep=*Close Range: [[M90 Shotgun|Shotgun]], [[Energy Sword]]
|feed=4–6 grenades{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}
*Medium range: [[Battle Rifle]], [[Covenant Carbine]]
|operation=Belt-fed{{Ref/Reuse|universe}}
*Long Range: [[Sniper Rifle]]
|rate=Semi-automatic{{Ref/Reuse|Enc22p483}}{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
| affiliation=[[Covenant]] later, [[Covenant Loyalists|Loyalists]]
|velocity=
|optics=
|range=
}}
}}
{{Quote|Watch out for the Captain! It's got a brute shot!|[[Cortana]]{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}}}
The '''Jovokada Workshop Death Lobber''' {{Type|25|Grenade Launcher|GL}},{{Ref/Reuse|enc09}} also known as the '''brute shot''', is a [[Jiralhanae]]-employed grenade launcher developed by the Jovokada Workshop.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p295}} and [[Jovokada Foundry]] in the [[Banished]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''Brute Gun''', '''Gerbil Shooter''', and '''Gerbil Launcher'''.{{Ref/Reuse|enc09}}


The '''Type-25 Grenade Launcher''' (more commonly known as the '''Brute Shot''') is a [[Covenant]] [[weapon]] favored almost exclusively by the [[Jiralhanae]].
==Overview==
 
===Design details===
==Design Details==
The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.{{Ref/Reuse|osfm}} However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,{{Ref/Reuse|Enc22p483}} which is a powerful [[melee]] weapon made of tungsten-alloy.{{Ref/Reuse|evg}} In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,{{Ref/Reuse|Enc22p295}} allowing the wielder to cleave its victim in two with ease.{{Ref/Reuse|Enc22p483}} Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a [[support weapon]];{{Ref/Reuse|evg}} the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the [[Sangheili]] and [[Spartan]]s hold the stabilizing grip above the barrel.{{Ref/Reuse|evg}}
The Brute Shot has a rather peculiar design, as the user carries it low, rather than using the hilt or handle of a weapon. It has a fast firing rate for a grenade launcher; capable of firing four grenades in about three seconds. Like the other Brute weapons, it has a blade slung onto its bottom to use for devastating melee attacks. The Brute Shot can hold up to 6 rounds, with 12 rounds in reserve.


===Ammunition===
===Ammunition===
It seems to be compatible with two clips- a four-grenade belt that fires projectiles that bounce and arc downwards, and a six-grenade belt that fires propelled grenades in a straight line that detonate after three seconds. The four-grenade clip type fires a type of grenade similar to the [[Frag Grenade]], that bounces off of and around most surfaces. It was originally supposed to shoot plasma-like explosives. It was first encountered during [[Battle of the Flood-controlled Shield World]], where it was used to a deadly effect against the crew of the [[Spirit of Fire]]. The [[M9 High-Explosive Dual-Purpose Grenade|grenades]] seem to be  [[Wikipedia:Belt (firearm)|belt fed]] through the top of the weapon. The splash damage from this weapon is rather high. It features a sharp curved bayonet on its underside, which is used as a powerful [[melee]] weapon. This blade delivers a higher-than-normal amount of melee damage.
The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,{{Ref/Reuse|osfm}} which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".{{Ref/Reuse|enc09}} Depend on the variant, the brute shot can hold between four to six grenades per magazine,{{Ref/Reuse|universe}} allowing the user to launch up to six grenades in the time span of three seconds.{{Ref/Reuse|enc09}} Supplied in belts of three to six grenades, the ammunition is [[Wikipedia:Belt (firearm)|belt-fed]] through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a [[Covenant]] modification, so they may be missing on ammunition manufactured after the [[Human-Covenant War]].{{Ref/Reuse|osfm}} The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,{{Ref/Reuse|Enc22p295}} and disabling vehicles.{{Ref/Reuse|Enc22p483}} While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|evg}}
 
==Tactics==
[[Image:Brute Shot Render.gif|left|thumb|The render of a Brute Shot.]]
Prior to the events of [[Halo 3]], the grenades from the Brute Shot can bounce around corners. In [[Halo 3]], Brute Shots can't bounce off walls and they explode on impact. The melee attack on the Brute Shot is very deadly, depleting [[shields]] with one hit. With the recent updates on [[Xbox Live]], a jumping melee is enough to kill a target. The Halo 3 Brute Shot is often used to get to more elevated places such as the sniping tower on [[The Pit]]. The Brute Shot is very hard to to aim, as it sometimes drifts. In Halo 3, it has a 3-second fuse that causes it to detonate after a certain range.
 
The best way to use this weapon is as a room-clearing and scattering device. The Brute Shot can  make quick work of an unsuspecting enemy if you line up your shots before firing. The most effective way to kill strong enemies (e.g. a [[Brute]] or [[Elite]]), is to fire rapid shots in succession into their torso, considering the fact that there are not many tactical ways to utilize the Brute Shot against powerful enemies. You could also fire a couple of shots at an enemy while charging, before following up with a melee attack. However, take note of the small splash damage. This saves ammunition and makes it much easier to use. It is good at clearing or scattering crowds as well. After one round, enemies should be considerably weakened and easier to kill. A tactical maneuver is to throw a [[Frag grenade|Frag]] or [[Plasma Grenade]] towards the enemy, followed by a round from the Brute Shot. The double explosion should be enough to take out the entire group quickly and efficiently. Despite the wide splash damage radius, the Brute Shot is adept as a mid-close range weapon in the hands of experienced players. In [[Halo 2]], while the blade is less accurate, slower, and lacks the "lunge effect" of the [[Energy Sword]], it does nearly the same amount of damage and does not have the side effect of glowing while you have [[Active Camouflage]] on. You also have literally unlimited use. In [[Halo 3]], however, it was stated on bungie.net that a player has 115 hit points (45 body and 70 shield points). A normal melee attack (excluding bladed and special melee weapons) does 70 damage. The Brute Shot blade allows a melee attack to deliver marginally more damage (72 damage points).
 
The Brute Shot is insanely powerful against vehicles, taking around four grenades to destroy a [[Banshee]] or a [[Warthog]] in [[Halo 2]], and it can destroy anything other than a [[Wraith]] or [[Scorpion]] in [[Halo 3]].
 
 
[[Image:Brute Shot.jpg|thumb|left|A [[SPARTAN-II Program|Spartan]] wielding a Brute Shot on the map, [[Midship]].]]
This weapon is meant to be fired at the body, instead of the head. As with the recent updates on Xbox Live, two direct hits in Halo 2 (four in Halo 3) with the Brute Shot are enough to kill a normal-shielded target. In Halo 2, to hit a moving target, it is easier to aim at the floor for the projectile to bounce and hit the target instead of directly hitting it. It is also important to note that this weapon fires in an arc, so one must compensate for accuracy by aiming higher when the target is farther away. Two rounds from the Brute Shot can kill a player faster than one round from the [[Rocket Launcher]] or [[Fuel Rod Gun]] because of its speed.


Another advantage is the fact that the Brute Shot bayonet is effective against Brutes. Like any other weapon, it can assassinate Brutes. From another angle, it may require only two or three more hits- considerably much less than other weapons in Halo 2. It also causes the Brute to stagger back. When a Brute charges with their Brute Shot, you must must quickly dodge the oncoming attack and assault the Brute from behind (this must be performed fast as the Brute can react very quickly if you are in his sights). This weapon is mainly used by Brutes. Use by other [[Covenant]] species unlikely, so you won't encounter this weapon in Campaign if Brutes are not found.  
===Usage===
The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.{{Ref/Reuse|evg}} After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,{{Ref/Reuse|Enc22p295}} the closest counterpart being the [[concussion rifle]].{{Ref/Level|HR|Exodus}} Favored by Jiralhanae shock troops and siege breakers,{{Ref/Reuse|Enc22p483}} the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.{{Ref/Reuse|osfm}}


In Halo 3, it is also an effective weapon against the [[Flood]]. A single swipe from the Brute Shot's blade will act almost like a sword lunge, thus destroying a normal unshielded [[Combat Form]] easily. Unlike the Energy Sword however, it has unlimited swings for attacking, but is somewhat slower.  Infected Elites who still have [[Energy Shields]] require at least two hits with the blade. The bayonet works very well with [[Pure Form|Pure Forms]] sometimes taking out a [[Tank Form]] on [[Legendary]] with a single swipe. This also applies to the [[Spiker]] and [[Mauler]]. Flood are also susceptible to Brute Shot blasts, and the Brute Shot can atomize them from a distance. [[Carrier Form|Carrier Forms]] can be taken out efficiently without much to worry. Swarms of [[Infection Form|Infection Forms]] can also be dealt with within 3 blasts. In all, the Brute Shot is ideal against Flood, [[Jackals]] (a single blast usually kills them even if they hide behind their shields), Elites and Brutes. It is also effective against crowds of Grunts, but is of limited use against [[Hunters]] and [[Drones]]. Its small ammunition capacity can also be a trouble. However, the Brute Shot is usually for more tactical approaches, such as taking out the biggest threat in a group, and isn't an ideal primary weapon since it has a very limited ammo capacity and rounds per belt. In Multiplayer, while an enemy is running across your screen, strafe while firing for an easier kill. This weapon is highly effective when used at elevation, as this wielder needs to only aim at their opponent's feet to inflict damage (a similar tactic used by [[M41 SSR MAV/AW]] Rocket Launcher wielders). If wanting to kill an enemy fast at close range, fire one grenade and melee for kill.
==Variants==
The [[United Nations Space Command]]'s [[Office of Naval Intelligence]] recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.{{Ref/Reuse|universe}}


*'''Type-25 Grenade Launcher''': The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.{{Ref/Reuse|universe}}


*'''Type-25B Grenade Launcher''': This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.{{Ref/Reuse|universe}}
[[Image:Bruteshotgrenade.jpg|thumb|left|A Brute Shot projectile in mid-flight.]]


==Changes from Halo 2 to Halo 3==
==Gameplay==
*The Brute Shot now has a belt of six grenades, two more grenades than in [[Halo 2]].
In ''[[Halo 2]]'', the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In ''[[Halo 3]]'', brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting [[shields]] with one hit. The brute shot is very hard to aim, as it sometimes drifts. In ''Halo 3'', its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry [[Energy Sword]] lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid or liquid surface.
===Changes from ''Halo 2'' to ''Halo 3''===
*Each shot does slightly less damage than from Halo 2.
*The brute shot now has a belt of six grenades, two more grenades than in ''[[Halo 2]]''.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
*Each shot does slightly less damage than in ''Halo 2''. On [[Legendary]] difficulty, it takes 2 shots to kill a [[Kig-Yar|Jackal]] or even a [[Grunt Major]].
*The projectiles seem to travel generally faster.
*The projectiles seem to travel generally faster.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.  
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The ''Halo 2'' counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*In Halo 3, it takes 4 out of 6 shots in a clip to kill a player. This has made it ''harder'' to kill a target in one clip, as although you only need 2/3 of a clip to kill an opponent, compared with 3/4 of a clip in Halo 2, there are no noticeable changes in the rate of fire and spare ammo capacity.
*In ''Halo 3'', it takes 4 out of 6 shots in a belt to kill a player. This has made it ''harder'' to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
* The blade is slightly smaller.The melee attack also seems faster.
*Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
Just one direct shot and a quick follow up melee will kill a normal-shielded player in Multiplayer.
*Melee attacks are only slightly stronger than the other weapons in ''Halo 3'', but much weaker than the brute shot melee attack in ''Halo 2''.
*Its melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the Brute Shot melee attack in Halo 2. (Brute weapons equipped with a blade attachment inflict 72 points of damage on melee, rather than the 70 points that other weapons inflict in Halo 3).
*The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
*Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.
 
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gameplaypage=Type-25 Brute Shot/Gameplay}}
*As demonstrated in the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
*In both ''Halo 2'' and ''Halo 3'', No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
*In ''[[Halo: Ghosts of Onyx]]'', [[Frederic-104]] calls the brute shot an RPG ([[rocket-propelled grenade]]). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
*In ''Halo Wars''. the brute shot is is referred to as the "Brute gun".
*In both ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the brute shot is wielded exclusively by [[Jiralhanae Jumper|Jump pack Brutes]]. When used by the player, the ammo capacity is capped at 9.
*In ''Halo 2 Anniversary'' multiplayer, the brute shot fires [[:File:H2AMP BruteShot Projectile.png|grenades that share the same model]] as the [[M19 missile]], which is what the [[M41 SPNKr]] fires. It may have been a placeholder left in the game by mistake.


==Character Compatibility==
==Gallery==
*[[Elites]]
===Development images===
*[[Spartans]]
<gallery>
*[[ODST]]s ([[Halo 3: ODST]] only)
File:MMO BruteShots.jpg|Brute shot variants as they were intended to appear in [[Titan (canceled game)|the ''Halo'' MMO]].
*[[Brutes]]
File:Brute Shot - Basic.jpg|First-person view of the brute shot on [[Diamondback]] in ''[[Halo Online]]''.
*[[Flood Combat Form]]
<gallery>
</gallery>


[[Image:1211342886 Explosionbrute.jpg|thumb|right|The explosion of a Brute Shot projectile.]]
===''Halo 2''===
<gallery>
File:Halo2-BruteMajor-Render.png|Early ''Halo 2'' render of a Jiralhanae holding the brute shot.
File:H2 T25GL BruteShot.png|An in-game profile view of the brute shot.
File:halo picture 06.jpg|The brute shot's reticule.
File:halo picture 03.jpg|First-person view of a Jiralhanae firing a brute shot.
File:halo picture 04.jpg|Two discarded brute shots.
File:halo picture 05.jpg|First-person view of the brute shot.
File:Master Chief Takes on Brute.jpg|[[John-117]], with a brute shot, takes on a Jiralhanae.
File:H2 Midship BruteShot.jpg|A Spartan wielding the brute shot on [[Midship]].
File:H2 Elongation Battle.jpg|A Spartan wielding the brute shot on [[Elongation]].
File:H2_BruteShotProjectile.jpg|The grenade fired from the brute shot.
</gallery>
===''Halo 3''===
<gallery>
File:H3 Chieftain Concept 2.jpg|Concept art of a [[Jiralhanae Chieftain]] holding a brute shot with a longer blade.
File:H3-T25GL-BruteShotSideRight.png|The T-25B brute shot.
File:H3-BruteShotHUD.png|First-person view of the T-25B brute shot.
File:Brute Halo 3 Shots.jpg|Angled views of the T-25B brute shot.
File:H3-T25GL-BruteShotSideLeft.png|An in-game left-side view of the T-25B brute shot.
File:H3 Brute shot explosion.jpg|An explosion of a T-25B brute shot's grenade.
File:HTMCC-H3 BrutePowerArmors.png|A [[Jiralhanae Captain Ultra]] wielding the T-25B brute shot.
File:Chieftain Brute pack.jpg|Multiple [[Jiralhanae Bodyguard]]s with the T-25B brute shot.
File:HTMCC-H3 Thel&N'tho&Usze.png|[[N'tho 'Sraom]] wielding the T-25B brute shot.
File:H3 ChiefSwordSwing.png|A [[Flood]]-infected Jiralhanae [[Flood attacker form|attacker form]] with the T-25B brute shot.
File:Halo3holdstill.jpg|John-117 about to melee with a T-25B brute shot.
File:Melee Kill.JPEG|A view of the T-25B brute shot's blade.
</gallery>
===''Halo Wars''===
<gallery>
File:Covenant brute.gif|A Jiralhanae with a brute shot.
File:HW closeup Brute Jumppacks.jpg|Two [[Jiralhanae Jumper]]s with brute shots.
</gallery>
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
<gallery>
File:Escape from the Southern Fields.png|A [[Jiralhanae Jumper]] with a brute shot in ''[[Halo: Spartan Assault]]''.
File:HSA - Merg Vol hardlight shield.png|[[Sarah Palmer]] using a brute shot against [[Merg Vol]] in ''Halo: Spartan Assault''.
File:HSS-Gameplay-Regeneration.jpg|A [[Unidentified Headhunter|Headhunter]] using a brute shot in ''[[Halo: Spartan Strike]]''.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A - Brute Shot concepts.jpg|Unused concepts of the brute shot for ''[[Halo 2: Anniversary]]''.
File:H2A - Brute Shot model.jpg|A render of the brute shot for ''Halo 2: Anniversary''.
File:H2ACP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary''.
File:H2AMP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-BruteShot.png|A Sangheili firing a brute shot on [[Skyward]].
File:H2AMP BruteShot Projectile.png|The ''Halo 2: Anniversary'' multiplayer brute shot projectile on [[Skyward]].
</gallery>
===''Halo Wars 2''===
<gallery>
File:Halo Wars 2 Blitz Card Atriox Enforcer.png|Blitz card of an [[Atriox's Chosen]] with a brute shot.
File:Chosen Blitz.png|The brute shot held by Atriox's Chosen.
File:HW2 Chosen Shocking.png|A blast from the brute shot's grenade.
</gallery>


==Trivia ==
==List of appearances==
*It is referred to as the "Brute Gun" in ''Halo Wars''.
*''[[Halo: First Strike]]'' {{1st}}
*In Halo 2, Brute Shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover.
*''[[Halo 2]]''
*This is the only weapon in the Halo trilogy that shoots a form of grenades.
*''[[Halo: Ghosts of Onyx]]''
*The Halo 3 Brute Shot functions very similar to a modern grenade launcher- the projectiles explode after several seconds without impacting anything.
*''[[Halo 3]]''
*The rear circular grip appears to be gravitationally mounted.
*''[[Halo Wars]]''
*If you look closely at the first-person animation during a melee in ''Halo 3'', it looks almost as if the blade is spring-loaded, snapping out from the weapon as you swing.
*''[[Halo 3: ODST]]''
*Flood Combat Forms can now wield Brute Shots with one hand.
*''[[Halo Legends]]''
*Spartans, ODSTs and Elites hold the Brute Shot with their second hand on top like a [[Support Weapons|Support Weapon]], while Brutes hold on to the bar under the muzzle.
**''[[The Package (animated short)|The Package]]''
*The Brute Shot is powerful enough to flip light vehicles such as the [[Mongoose]] and tip heavier vehicles such as the Warthog.
*''[[Halo: Spartan Assault]]''
*With skill and some luck, the Brute Shot bayonet can parry [[Energy Sword]] lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
*''[[Halo 2: Anniversary]]''
*No matter how many grenades are spent, when you reload (in both Halo 2 and Halo 3), the animation always shows you reloading a full belt of grenades. In addition, although the chamber holds six grenades in Halo 3, the reload animation only shows you loading four grenades into the weapon.
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*The Brute Shot's grenades can be very disorienting to others in Multiplayer as the massive flash and vibration, plus being hurled into the air from the explosion can easily disorientate even skilled players, allowing you to go in for the kill.
*''[[Halo: Spartan Strike]]''
*In [[Ghosts of Onyx]], [[Frederic-104]] calls the Brute shot an RPG (Rocket Propelled Grenade). This is untrue due to the fact that the Brute Shot grenade is not propelled by a rocket. It is shot out of the weapon with extreme force.
*''[[Halo: Shadow of Intent]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Age of Retribution]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==Links==
===Internal===
*[[Brute Plasma Rifle]]
*[[Spiker]]
*[[Brute Chopper]]
*[[Brute Prowler]]
*[[Brutes]]
*[[Mauler]]
*[[Gravity Hammer]]


<br clear="all" />
{{Covenant ordnance}}
{{Template:Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:The Covenant]]
[[Category:Grenade launchers]]
[[Category:Held Weapons]]
[[Category:Jiralhanae weapons]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]

Latest revision as of 12:12, November 8, 2024

Jovokada Workshop Death Lobber
Type-25
H2A T25GL.png
Type-25B
H3-T25GL-BruteShotSideRight.png
Production overview

Manufacturer:

Type:

Grenade launcher[1][4]

Specifications

Length:

Jovokada Foundry variant
150.6 centimeters (59.3 in)[1]
Sacred Promissory variant
181.1 centimeters (71.3 in)[5][4] to 183.9 centimeters (72.4 in)[2][6]

Width:

17.0 centimeters (6.7 in)[5]

Height:

57.4 centimeters (22.6 in)[5]

Weight:

19.1 kilograms (42 lb)[5][4]

Ammunition type:

52mm[4] Type-25 Exotic/High-Explosive Antipersonnel Grenade[5]

Feed system:

4–6 grenades[2][5]

Operation:

Belt-fed[5]

Rate of fire:

Semi-automatic[1][2][5][4]

Service history

In service:

 

"Watch out for the Captain! It's got a brute shot!"
Cortana[7]

The Jovokada Workshop Death Lobber (UNSC Type classification: Type-25 Grenade Launcher, T-25 GL),[6] also known as the brute shot, is a Jiralhanae-employed grenade launcher developed by the Jovokada Workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and Jovokada Foundry in the Banished.[1] It is nicknamed Brute Gun, Gerbil Shooter, and Gerbil Launcher.[6]

Overview[edit]

Design details[edit]

The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.[4] However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,[1] which is a powerful melee weapon made of tungsten-alloy.[2] In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,[3] allowing the wielder to cleave its victim in two with ease.[1] Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a support weapon;[2] the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the Sangheili and Spartans hold the stabilizing grip above the barrel.[2]

Ammunition[edit]

The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,[4] which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".[6] Depend on the variant, the brute shot can hold between four to six grenades per magazine,[5] allowing the user to launch up to six grenades in the time span of three seconds.[6] Supplied in belts of three to six grenades, the ammunition is belt-fed through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a Covenant modification, so they may be missing on ammunition manufactured after the Human-Covenant War.[4] The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,[3] and disabling vehicles.[1] While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.[3][2]

Usage[edit]

The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.[2] After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,[3] the closest counterpart being the concussion rifle.[8] Favored by Jiralhanae shock troops and siege breakers,[1] the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.[4]

Variants[edit]

The United Nations Space Command's Office of Naval Intelligence recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.[5]

  • Type-25 Grenade Launcher: The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.[5]
  • Type-25B Grenade Launcher: This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.[5]

Gameplay[edit]

In Halo 2, the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In Halo 3, brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting shields with one hit. The brute shot is very hard to aim, as it sometimes drifts. In Halo 3, its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry Energy Sword lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.

Changes from Halo 2 to Halo 3[edit]

  • The brute shot now has a belt of six grenades, two more grenades than in Halo 2.
  • Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
  • Each shot does slightly less damage than in Halo 2. On Legendary difficulty, it takes 2 shots to kill a Jackal or even a Grunt Major.
  • The projectiles seem to travel generally faster.
  • There is no longer a slight delay before the grenade is launched after the trigger is pulled.
  • It now has an electrical burst plus the normal explosion when the grenade detonates.
  • The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
  • Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
  • In Halo 3, it takes 4 out of 6 shots in a belt to kill a player. This has made it harder to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
  • Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
  • Melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the brute shot melee attack in Halo 2.
  • The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
  • Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.

Trivia[edit]

  • As demonstrated in the Halo 2 E3 demo, the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
  • In both Halo 2 and Halo 3, No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
  • In Halo: Ghosts of Onyx, Frederic-104 calls the brute shot an RPG (rocket-propelled grenade). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
  • In Halo Wars. the brute shot is is referred to as the "Brute gun".
  • In both Halo: Spartan Assault and Halo: Spartan Strike, the brute shot is wielded exclusively by Jump pack Brutes. When used by the player, the ammo capacity is capped at 9.
  • In Halo 2 Anniversary multiplayer, the brute shot fires grenades that share the same model as the M19 missile, which is what the M41 SPNKr fires. It may have been a placeholder left in the game by mistake.

Gallery[edit]

Development images[edit]

Halo 2[edit]

Halo 3[edit]

Halo Wars[edit]

Halo: Spartan Assault and Halo: Spartan Strike[edit]

Halo 2: Anniversary[edit]

Halo Wars 2[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 483
  2. ^ a b c d e f g h i Halo: The Essential Visual Guide, page 24
  3. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 295
  4. ^ a b c d e f g h i Halo: Official Spartan Field Manual, page 196
  5. ^ a b c d e f g h i j k l Halo Waypoint, Brute Shot (Retrieved on May 14, 2021) [archive]
  6. ^ a b c d e Halo Encyclopedia (2009 edition), page 326
  7. ^ Halo 2, campaign level Gravemind
  8. ^ Halo: Reach, campaign level Exodus