Halo 2 Auto-Updates: Difference between revisions
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{{Title|''Halo 2'' Auto-Updates}} | {{Title|''Halo 2'' Auto-Updates}} | ||
{{ | {{Status|RealWorld}} | ||
This page lists all [[Xbox LIVE|Xbox Live]] Auto-Updates for the [[Xbox]] version of ''[[Halo 2]]''. The updates were released by [[Bungie]] as free [[downloadable content]], though the release of the ''[[Halo 2 Multiplayer Map Pack]]'' did come with Auto-Updates 1 | {{Series/Cut/H2}} | ||
This page lists all [[Xbox LIVE|Xbox Live]] Auto-Updates for the [[Xbox]] version of ''[[Halo 2]]''. The updates were released by [[Bungie]] as free [[downloadable content]], though the release of the ''[[Halo 2 Multiplayer Map Pack]]'' did come with Auto-Updates 1-3 as disc installations for players who are not connected to Xbox LIVE. | |||
The number of Auto-Updates released for ''Halo 2'' is unclear, as | The number of Auto-Updates released for ''Halo 2'' is sometimes unclear, as four were released following the game's launch, but these updates were titled Auto-Updates 2-5. Thanks to a recovered Xbox console which had never been connected to Xbox LIVE to download the Auto-Updates, the release date for Auto-Update 1 can be placed in October 2004 - weeks prior to the launch of ''Halo 2'' in November of that year,{{Ref/Twitter|Id=Releases|OGX_Harcroft|1664575405368520711|Harcroft|Quote=All wiki pages will have to be updated.<br>default.xbe authoring dates:<br>TU1 Oct 14, 2004<br>TU2 Nov 11, 2004<br>TU3 Apr 6, 2005<br>TU4 Jul 14, 2005<br>TU5 Apr 10, 2007.<br>It looks like what we know as Autoupdate 1 is actually Autoupdate 2.<br><br>I guess new Halo 2 installer soon?|D=09|M=06|Y=2023}} and only days after the official announcement of the game going gold (ie going to physical printing).{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=1263|Site=Bungie.net|Page=Halo 2 : Gone Gold!|D=15|M=01|Y=2021}} It is unclear whether Update 1 is thus the original 1.0 of ''Halo 2'' printed on the Xbox discs, or a pre-launch patch distributed for the game for any Xbox able to connect to Xbox LIVE prior to launch.{{Ref/Twitter|OGX_Harcroft|1664914628294369281|Harcroft|Quote=Someone finding this update on a console was extremely fortunate. That console must have gone on Xbox live with Halo 2 after October 14, 2004 but before November 11, 2004, under a month! Then never connected to Xbox live with Halo 2 again.|D=09|M=06|Y=2023}} | ||
Prior to the shutdown of Xbox LIVE for the original Xbox in April 2010, the ''Halo 2'' [[List of Halo 2 | Prior to the shutdown of Xbox LIVE for the original Xbox in April 2010, the ''Halo 2'' [[List of Halo 2 Did You Know? quotes|Did You Know?]] quotes were updated to poke fun at the game and the ''Halo'' franchise as a whole. | ||
To see a list of the updates released for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], see [[Halo 2 Vista Patches|here]]. | To see a list of the updates released for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], see [[Halo 2 Vista Patches|here]]. | ||
==Auto-Update 1 | ==Auto-Update 1== | ||
Auto-Update 1 was | Auto-Update 1 was authored on [[2004 (real world)#October|October 14, 2004]], prior to the launch of ''Halo 2''.{{Ref/Reuse|Releases}} ''Halo 2'' was officially announced to have "gone gold" (ie officially finished and sent for disc printing) on October 11, 2004, meaning this update was deployed at an unknown time between then and launch.{{Ref/Reuse|Gold}} | ||
==Auto-Update 2== | |||
Auto-Update 2 was released on [[2004 (real world)#November|November 17, 2004]] and was the first post-launch patch for ''Halo 2''.{{Ref/Reuse|Releases}}{{Ref/Site|Id=Gold|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=1645|Site=Bungie.net|Page=Halo 2 AutoUpdate Released|D=01|M=6|Y=2020}} | |||
{| class="wikitable": style="width: 50%" | |||
!Auto-Update 2 patch notes | |||
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*'''Matchmaking:''' Some players have experienced irritating delays while waiting for a game to be found while in Quickmatch and Optimatch. This is caused by a combination of factors, including connection speed and other detailed nuances of matchmaking. We have isolated the cause and applied a solution to the autoupdate which should normalize that wait time. | *'''Matchmaking:''' Some players have experienced irritating delays while waiting for a game to be found while in Quickmatch and Optimatch. This is caused by a combination of factors, including connection speed and other detailed nuances of matchmaking. We have isolated the cause and applied a solution to the autoupdate which should normalize that wait time. | ||
*'''480p Support:''' The autoupdate will improve support for 480p resolutions on a wide range of HDTV and EDTV displays, correcting a flaw that the software encountered with some sets causing part of the HUD to be obscured. This problem does not currently occur on all HDTV sets, so it is possible that your specific set is unaffected right now and it will therefore not be altered or changed by this autoupdate. If you are seeing the HUD clip or bleed off the screen in 480p widescreen and 4:3 modes) this should address that problem perfectly. | *'''480p Support:''' The autoupdate will improve support for 480p resolutions on a wide range of HDTV and EDTV displays, correcting a flaw that the software encountered with some sets causing part of the HUD to be obscured. This problem does not currently occur on all HDTV sets, so it is possible that your specific set is unaffected right now and it will therefore not be altered or changed by this autoupdate. If you are seeing the HUD clip or bleed off the screen in 480p widescreen and 4:3 modes) this should address that problem perfectly. | ||
*'''Foundation:''' As something of a treat for players, we’ve decided to make the unlockable multiplayer map, [[Foundation]], available to everyone. Previously, to unlock Foundation, it was necessary to both complete the game and activate a “training event” on the [[The Great Journey|final level]]. We reckon that was too tough for most, and wanted very much to share Foundation – inspired by our old shoot ‘em up ''[[Marathon]]'' – with ''Halo 2'' players everywhere. Once you have the autoupdate, you’ll be able to play this rarely seen arena map with anyone you wish. And be sure to try a game of four-team [[Capture the Flag|CTF]] on this map. It's a hoot! | *'''Foundation:''' As something of a treat for players, we’ve decided to make the unlockable multiplayer map, [[Foundation]], available to everyone. Previously, to unlock Foundation, it was necessary to both complete the game and activate a “training event” on the [[The Great Journey|final level]]. We reckon that was too tough for most, and wanted very much to share Foundation – inspired by our old shoot ‘em up ''[[Marathon]]'' – with ''Halo 2'' players everywhere. Once you have the autoupdate, you’ll be able to play this rarely seen arena map with anyone you wish. And be sure to try a game of four-team [[Capture the Flag|CTF]] on this map. It's a hoot! | ||
|} | |||
==Auto-Update | ==Auto-Update 3 (1.1a)== | ||
Update 2 was released on [[2005 (real world)#April|April 18, 2005]].{{Ref/Site|Id=BWU180305 | Update 2 was released on [[2005 (real world)#April|April 18, 2005]], and was the second patch to be released following the game's launch.{{Ref/Site|Id=BWU180305|URL=https://halo.bungie.net/News/content.aspx?cid=3703|Site=Bungie.net|Page=Weekly What's What Update (March 3, 2005)|D=01|M=6|Y=2020}}{{Ref/Site|Id=BWU150405|URL=https://halo.bungie.net/News/content.aspx?cid=4221|Site=Bungie.net|Page=Weekly What's What Update (April 15, 2005)|D=01|M=6|Y=2020}} The patch's details were released across two weekly blog posts in an informal format, as opposed to an official patch notes list. As such, the text from the original two posts is transcribed verbatim below. | ||
== | {| class="wikitable": style="width: 50%" | ||
!Auto-Update 3 patch notes | |||
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!Split Screen Enhancement | |||
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:Split screen players have long complained that their screens are too muddled with interface and messages to see what's going on clearly. The Autoupdate also removes the more trivial pop-up messages (like ammo pick up, for example) that have plagued split screen gamers. The downside is that they no longer see those messages, but in testing and polling, we've found that the cleaner screen presentation makes that a small price to pay. "Important" messages will continue to display as before.{{Ref/Reuse|BWU180305}} | :Split screen players have long complained that their screens are too muddled with interface and messages to see what's going on clearly. The Autoupdate also removes the more trivial pop-up messages (like ammo pick up, for example) that have plagued split screen gamers. The downside is that they no longer see those messages, but in testing and polling, we've found that the cleaner screen presentation makes that a small price to pay. "Important" messages will continue to display as before.{{Ref/Reuse|BWU180305}} | ||
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!Geometry Glitches | |||
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*Flag Bouncing: We're fixing the super high flag bounce caused by collisions with certain objects – like the conveyor belt in Colossus. Teams would often simply bounce the flag from one side to the other, thus ruining a vital aspect of that map's intrinsic design. | *Flag Bouncing: We're fixing the super high flag bounce caused by collisions with certain objects – like the conveyor belt in Colossus. Teams would often simply bounce the flag from one side to the other, thus ruining a vital aspect of that map's intrinsic design. | ||
*We've fixed the flag-grab-through-solid-walls problem (although you can still toss a flag through legitimate places, like gates and windows). This will have a huge effect in CTF games on Beaver Creek, Zanzibar and Coagulation. | *We've fixed the flag-grab-through-solid-walls problem (although you can still toss a flag through legitimate places, like gates and windows). This will have a huge effect in CTF games on Beaver Creek, Zanzibar and Coagulation. | ||
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*We've addressed the bug on Beaver Creek that caused double-teleporting – this was related to poor bandwidth, and it would cause a player to bounce back out of the teleporter rather than passing cleanly through. | *We've addressed the bug on Beaver Creek that caused double-teleporting – this was related to poor bandwidth, and it would cause a player to bounce back out of the teleporter rather than passing cleanly through. | ||
*We've fixed the glitch that would allow seemingly destroyed gun turrets to be used before they respawned. | *We've fixed the glitch that would allow seemingly destroyed gun turrets to be used before they respawned. | ||
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!Cheats | |||
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:We've addressed the modem standby cheat. Can't say how, but we've implemented several fixes to help alleviate this problem. We can't stop people from pressing suspend modem, but we can make it less worthwhile to them. We've also added a number of ways to make it more difficult for players to abuse the fact that they are the host of a game.{{Ref/Reuse|BWU180305}} | :We've addressed the modem standby cheat. Can't say how, but we've implemented several fixes to help alleviate this problem. We can't stop people from pressing suspend modem, but we can make it less worthwhile to them. We've also added a number of ways to make it more difficult for players to abuse the fact that they are the host of a game.{{Ref/Reuse|BWU180305}} | ||
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:This is a partial list. Many of the changes we've implemented will be invisible to players. Some are simply minor tweaks to networking or performance code. Some are more important, but happen in the background. Some fixes will simply remain undisclosed to prevent further abuse of the system, and we realize that even this tremendous run of changes won't be entirely complete and that abuses by unsportsmanlike players will continue, but we're confident that these tweaks and adjustments will improve the experience for beginners and experts alike.{{Ref/Reuse|BWU180305}} | :This is a partial list. Many of the changes we've implemented will be invisible to players. Some are simply minor tweaks to networking or performance code. Some are more important, but happen in the background. Some fixes will simply remain undisclosed to prevent further abuse of the system, and we realize that even this tremendous run of changes won't be entirely complete and that abuses by unsportsmanlike players will continue, but we're confident that these tweaks and adjustments will improve the experience for beginners and experts alike.{{Ref/Reuse|BWU180305}} | ||
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!Balance changes | |||
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*'''Melee Damage:''' Melee damage has been increased across the board as a counter measure of sorts to close-up dual wielding. Jumping strikes are now much more powerful, often resulting in instant kills, while the general potency has been increased for normal melee attacks and the Brute Shot has been given a specific melee attack boost, in recognition of the fact that it has a huge scythe attached to it. This actually makes the Brute Shot a go-to weapon in a lot of new situations.{{Ref/Reuse|BWU150405}} | *'''Melee Damage:''' Melee damage has been increased across the board as a counter measure of sorts to close-up dual wielding. Jumping strikes are now much more powerful, often resulting in instant kills, while the general potency has been increased for normal melee attacks and the Brute Shot has been given a specific melee attack boost, in recognition of the fact that it has a huge scythe attached to it. This actually makes the Brute Shot a go-to weapon in a lot of new situations.{{Ref/Reuse|BWU150405}} | ||
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*'''Magnum:''' Magnum bullet damage has been slightly reduced to emphasize accurate headshots over a simple dual wielding combo. The auto-accuracy of the Magnum has also been toned down slightly when dual wielding.{{Ref/Reuse|BWU150405}} | *'''Magnum:''' Magnum bullet damage has been slightly reduced to emphasize accurate headshots over a simple dual wielding combo. The auto-accuracy of the Magnum has also been toned down slightly when dual wielding.{{Ref/Reuse|BWU150405}} | ||
*'''SMG:''' Other slight reductions include the softening of the Plasma Rifle and SMG combo, to bring it in line with other combos. Experts will notice the difference.{{Ref/Reuse|BWU150405}} | *'''SMG:''' Other slight reductions include the softening of the Plasma Rifle and SMG combo, to bring it in line with other combos. Experts will notice the difference.{{Ref/Reuse|BWU150405}} | ||
|} | |||
==Auto-Update 4 (1.1b)== | ==Auto-Update 4 (1.1b)== | ||
Auto-Update | Auto-Update 4 was initially intended to be released in the second week of July 2005 following the release of the [[Maptacular Pack]] and ''[[Halo 2 Multiplayer Map Pack]]'', though was delayed and eventually released on July 20, 2005.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?cid=5972|Site=Bungie.net|Page=The Banhammer, The Autoupdate|D=01|M=6|Y=2020}} It was the third patch to be released following the game's launch. | ||
*Included solutions to the rampant use of [[Modding|modded]] content to enable cheating on the downloadable maps included in [[Bonus Map Pack]], [[Killtacular Pack]] and [[Maptacular Pack]], so that any players found cheating will be permanently banned with "no appeal process." This stands for [[Matchmaking]] and [[ | {| class="wikitable": style="width: 50%" | ||
*Addressed a bug on the multiplayer map [[Relic]] that allowed players to use a locked [[ | !Auto-Update 4 patch notes | ||
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*Included solutions to the rampant use of [[Modding|modded]] content to enable cheating on the downloadable maps included in [[Bonus Map Pack]], [[Killtacular Pack]] and [[Maptacular Pack]], so that any players found cheating will be permanently banned with "no appeal process." This stands for [[Matchmaking]] and [[custom game]]s. | |||
*Addressed a bug on the multiplayer map [[Relic]] that allowed players to use a locked [[teleporter]] by [[Crouch jumping|crouch jumping]]. | |||
|} | |||
==Auto-Update 5 (1.5)== | ==Auto-Update 5 (1.5)== | ||
Auto-Update | Auto-Update 5 was released on [[2007#April|April 12, 2007]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?cid=12359|Site=Bungie.net|Page=Halo 2 Auto-update is up|D=01|M=6|Y=2020}} It was the fourth patch to be released following the game's launch. | ||
{| class="wikitable": style="width: 50%" | |||
!Auto-Update 5 patch notes | |||
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*Enabled the game to recognize [[Blastacular Pack]]. | *Enabled the game to recognize [[Blastacular Pack]]. | ||
*Enhanced existing [[Ban#The Banhammer|Banhammer]] functionality. | *Enhanced existing [[Ban#The Banhammer|Banhammer]] functionality. | ||
|} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Updates and patches|2]] | [[Category:Updates and patches|2]] | ||
[[Category:Halo 2 DLC]] | [[Category:Halo 2 DLC]] |
Latest revision as of 19:09, June 9, 2023
This article is part of a series on
Halo 2 cut content
- Cut content
Early script
Cut dialogue
Cut enemies and ambient life
Cut equipment
Cut gamemodes
Cut levels
Cut vehicles
Cut weapons
- Development
Halo 2 development
Concept art
Design documentation
Storyboards
Title updates
E3 campaign demo
E3 multiplayer demo
To check out cut content for other Halo games, see here!
This page lists all Xbox Live Auto-Updates for the Xbox version of Halo 2. The updates were released by Bungie as free downloadable content, though the release of the Halo 2 Multiplayer Map Pack did come with Auto-Updates 1-3 as disc installations for players who are not connected to Xbox LIVE.
The number of Auto-Updates released for Halo 2 is sometimes unclear, as four were released following the game's launch, but these updates were titled Auto-Updates 2-5. Thanks to a recovered Xbox console which had never been connected to Xbox LIVE to download the Auto-Updates, the release date for Auto-Update 1 can be placed in October 2004 - weeks prior to the launch of Halo 2 in November of that year,[1] and only days after the official announcement of the game going gold (ie going to physical printing).[2] It is unclear whether Update 1 is thus the original 1.0 of Halo 2 printed on the Xbox discs, or a pre-launch patch distributed for the game for any Xbox able to connect to Xbox LIVE prior to launch.[3]
Prior to the shutdown of Xbox LIVE for the original Xbox in April 2010, the Halo 2 Did You Know? quotes were updated to poke fun at the game and the Halo franchise as a whole.
To see a list of the updates released for Halo 2 for Windows Vista, see here.
Auto-Update 1[edit]
Auto-Update 1 was authored on October 14, 2004, prior to the launch of Halo 2.[1] Halo 2 was officially announced to have "gone gold" (ie officially finished and sent for disc printing) on October 11, 2004, meaning this update was deployed at an unknown time between then and launch.[4]
Auto-Update 2[edit]
Auto-Update 2 was released on November 17, 2004 and was the first post-launch patch for Halo 2.[1][4]
Auto-Update 2 patch notes |
---|
|
Auto-Update 3 (1.1a)[edit]
Update 2 was released on April 18, 2005, and was the second patch to be released following the game's launch.[5][6] The patch's details were released across two weekly blog posts in an informal format, as opposed to an official patch notes list. As such, the text from the original two posts is transcribed verbatim below.
Auto-Update 3 patch notes |
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Split Screen Enhancement |
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Geometry Glitches |
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Cheats |
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Balance changes |
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Auto-Update 4 (1.1b)[edit]
Auto-Update 4 was initially intended to be released in the second week of July 2005 following the release of the Maptacular Pack and Halo 2 Multiplayer Map Pack, though was delayed and eventually released on July 20, 2005.[7] It was the third patch to be released following the game's launch.
Auto-Update 4 patch notes |
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Auto-Update 5 (1.5)[edit]
Auto-Update 5 was released on April 12, 2007.[8] It was the fourth patch to be released following the game's launch.
Auto-Update 5 patch notes |
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Sources[edit]
- ^ a b c Twitter, Harcroft (@OGX_Harcroft): "All wiki pages will have to be updated.
default.xbe authoring dates:
TU1 Oct 14, 2004
TU2 Nov 11, 2004
TU3 Apr 6, 2005
TU4 Jul 14, 2005
TU5 Apr 10, 2007.
It looks like what we know as Autoupdate 1 is actually Autoupdate 2.
I guess new Halo 2 installer soon?" (Retrieved on Jun 9, 2023) [archive] - ^ Bungie.net, Halo 2 : Gone Gold! (Retrieved on Jan 15, 2021) [archive]
- ^ Twitter, Harcroft (@OGX_Harcroft): "Someone finding this update on a console was extremely fortunate. That console must have gone on Xbox live with Halo 2 after October 14, 2004 but before November 11, 2004, under a month! Then never connected to Xbox live with Halo 2 again." (Retrieved on Jun 9, 2023) [archive]
- ^ a b Bungie.net, Halo 2 AutoUpdate Released (Retrieved on Jun 1, 2020) [archive]
- ^ a b c d e Bungie.net, Weekly What's What Update (March 3, 2005) (Retrieved on Jun 1, 2020) [archive]
- ^ a b c d e f g h i j k Bungie.net, Weekly What's What Update (April 15, 2005) (Retrieved on Jun 1, 2020) [archive]
- ^ Bungie.net, The Banhammer, The Autoupdate (Retrieved on Jun 1, 2020) [archive]
- ^ Bungie.net, Halo 2 Auto-update is up (Retrieved on Jun 1, 2020) [archive]