Gameplay

High Noon: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=High Noon
|name=High Noon
|image=[[File:Highnoon_01.jpg|300px]]
|image=[[File:Highnoon 01.jpg|300px]]
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
*''[[Anniversary Map Pack]]''
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}}
|playernumber=4-12
|playernumber=4-12
|location=Forerunner [[slipspace portal]] generator facility<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref>, [[Reach]]{{Ref/Reuse|Reddit}}
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],{{Ref/Site|Id=bulletin|URL=http://halo.xbox.com/Blogs/Headlines/post/2011/11/10/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|D=20|M=11|Y=2011}} [[Reach]]{{Ref/Reuse|Reddit}}
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Team Objective]]
*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*FFA Objective
*[[Big Team Battle]]
}}
}}
{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}
{{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}


'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''.<ref name="bulletin"/> It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref name="bulletin"/>
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of [[Hang 'Em High]] from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}}


==Setting==
==Universe and lore==
{{Main|Portal under the Mountain}}
{{Main|Menachite portal complex}}
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] - connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|SiteName=Reddit|PageName=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it.{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} Passage through this system requires a Forerunner [[keyship]].{{Ref/Reuse|bulletin}}


The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}}


==Locations==
==Overview==
===Layout===
<gallery>
File:HMCC_HR_High_Noon_Map.png|High Noon Map.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:  
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:  
*Red Base
*'''Red Base'''
*Red Bunker
*'''Red Bunker'''
*Red Tunnels
*'''Red Tunnels'''
*Blue Base
*'''Blue Base'''
*Blue Bunker
*'''Blue Bunker'''
*Blue Tunnels
*'''Blue Tunnels'''
*Overlook
*'''Overlook'''
*Overlook Room
*'''Overlook Room'''
*Portal Overlook
<gallery>
*Portal Footbridge
File:Highnoon_02.jpg|Overlook Room, and some of it's view.
*Central Area
</gallery>
*Covered Ramp
*'''Portal Overlook'''
*Lower Catwalk
*'''Portal Footbridge'''
*Upper Catwalk
*'''Central Area'''
*Outer Catwalk
*'''Covered Ramp'''
*Trench
*'''Lower Catwalk'''
*Construct of Mordia
*'''Upper Catwalk'''
*Overlook Footbridge
*'''Outer Catwalk'''
*Long Ramp
*'''Trench'''
<gallery>
File:Highnoon_03.jpg|Trench. Portal Footbridge and Portal Overlook can be seen in the far distance.
</gallery>
*'''Construct of Mordia'''
*'''Overlook Footbridge'''
*'''Long Ramp'''


==Production notes==
==Production notes==
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/> The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark - since confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}


==Trivia==
==Trivia==
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*
*An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia" as you stand on top) reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone".
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone".


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC_HR_High_Noon_Map.png|High Noon Map.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:Highnoon_02.jpg|A corridor on High Noon.
File:Highnoon_03.jpg|A trench on High Noon.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_07.jpg|
File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand.
File:Highnoon_08.jpg|
File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]].
File:Highnoon_09.jpg|
File:Highnoon_09.jpg|Two Spartans in combat on the map.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.

Latest revision as of 09:37, November 27, 2024

High Noon
Highnoon 01.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

cex_hangemhigh[1]

Lore information

Location:

Forerunner slipspace portal generator facility,[2] Reach[3]

Gameplay overview

Terrain:

Multi-leveled building

Recommended number of players:

4-12

Recommended gametype(s):

 
Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[2]

Universe and lore[edit]

Main article: Menachite portal complex

High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal connected with an unknown number of locations across the galaxy and the Ark outside it.[4][3][5] Passage through this system requires a Forerunner keyship.[2]

The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]

Overview[edit]

Layout[edit]

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench
  • Construct of Mordia
  • Overlook Footbridge
  • Long Ramp

Production notes[edit]

According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' Jeff Easterling.[3]

Trivia[edit]

  • The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
  • An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia" as you stand on top) reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
  • According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
  • It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'em High, Tombstone, or the description of the original Hang 'em High, which read "tombstones for everyone".

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario
  2. ^ a b c d e Halo Waypoint, The Halo Bulletin: 11/9/11 (Retrieved on Nov 20, 2011) [archive]
  3. ^ a b c Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling (Retrieved on Jun 1, 2020) [archive]
  4. ^ Halo: Shadows of Reach, chapter 21
  5. ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach" (Retrieved on Jun 1, 2020) [archive]